After what feels like ages, Crash Bandicoot is finally making his long awaited return to gaming. And no, I don’t mean his much talked about cameo in Uncharted 4. Years of patience finally looks like it’s going to pay off, as Sony announced during their E3 2016 press conference that their former mascot would make his long awaited comback… In a remaster and as a Skylander? Sure, it might not be a brand new game, but we’ll have plenty of time to get reacquainted with the Playstation’s former mascot across both sets of games.

E3 2016 Crash Skylander

Coming exclusively to PlayStation 4 and PlayStation 3, Crash will join Spyro for the first time in Skylanders Imaginators, the sixth game in the toys to life series that will let players design their own characters. As a debuting feature for the series, the upcoming game developed by Toys For Bob promises to bring a level of creativity that hasn’t been possible throughout the series until now. But aside from these features, this will mark the first time Crash will be playable in a new game since 2008’s Mind Over Mutant. 

Retailing at $99.99, ($25 dollars more than the standard edition for some reason,) special care is being taken to faithfully bring Crash into this world. Using trademark weapons and attacks like his Spin Attack, Bazooka and TNT Crates as part of his move set, the series has proven that they can do right by these guest characters when you consider how well Bowser and Donkey Kong came off. Unlike Nintendo’s guests however, Crash will be compatible with every version of Imaginators, including on the Xbox and Wii platforms. They’re even bringing in Jess Harnell, Crash’s voice actor, to reprise his role.

E3 2016 Crash Skylander Starter Pack

Regarding the remaster, the package will include the first three games from the PS1 days, including Crash Bandicoot, Crash 2: The Wrath Of Cortex, and Crash 3: Warped. Promising to build them from the ground up as a partnership between Activision and Sony, it seems like the former will be taking the reigns with this current gen adaptation. While it would have been great to see team members from Naughty Dog work on the project that made them household names again, let’s hope a team like Vicarious Visions takes these beloved characters and makes a faithful recreation of a series that many of us hold so dearly. But you know… No pressure or anything.

What do you think of Crash’s big return? Comment below and let us know, and make sure you check him out in the latest Skylanders Imaginators trailer below.

Despite the Playstation Vita essentially becoming a blip on the radar when it came to its longevity and popularity, that didn’t mean that its library wasn’t filled with numerous bright spots among its many dry spells. As far as I’m concerned, Gravity Rush stood above the rest as the real crown jewel for Sony’s PSP successor, using the handheld’s build in motion and touch features in ways that hadn’t been seen before. Essentially a game about falling, this open world title built by Sony’s Japan Studio and Keiichiro Toyama, (the creator of the original Silent Hill,) changed the way we thought about movement in games, allowing Kat, the game’s protagonist, to change the direction of her gravitational pull at will.

Gravity Rush Remastered Screen 1

The only problem? Nobody played it outside of the passionate fans who had their Vitas near launch. Now, with a much larger install base on the Playstation 4, and Bluepoint Games at the helm, (the good folks behind most of Sony’s most recent remastered games,) Gravity Rush Remastered gives Kat a second chance at a first impression, bringing over the handheld game to consoles with improved graphics and controls along the way. After enjoying everything Kat’s adventure has to offer for a second time, not only does the game feel as breathtaking as it did the first time around, but its improvements make it one of the best games you’ll find exclusively on the PS4.

Essentially a superhero origin story, Kat wakes up with no memory of who she is or how she found herself in Heksville, a mysterious city that’s become broken apart and drifting away from itself. With Dusty, her magical space cat that gives her the power to control gravity, Kat fights to help restore the land to its original state, hold off the mysterious Nevi, a race of monsters that has begun to attack the citizens, and re-discover her lost memories.

As mentioned, Gravity Rush is an open world game, one that doesn’t exactly fit any one genre. Part action, part adventure, part platformer, without any strong leanings towards any of them, the real draw of the game is being able to fly around at your leisure as you explore the beautifully rendered comic book inspired world. Though you’re supposed to be spending your time seeking out and competing story and challenge missions to help the townsfolk, it won’t be long before you find yourself taking in the sights as you fly through every inch of the city. Free roaming around Heksville is addicting on its own, which is as easy as a tap of the R1 button to make Kat float or fall in the direction she’s facing. Allowing her to walk on walls, soar through the air and even explore the bottom of the land as you discover the Precious Gems needed for upgrades, movement is anything you want it to be, (as long as you have enough energy to maintain changed gravity.) That level of freedom alone makes Gravity Rush such a unique take on anything I’ve played, creating an environment where the simple act of traveling from point to point is exciting.

Gravity Rush Remastered Screen 2

No matter how great the movement is though, it would come off as a one trick pony if that’s all there was to it. With that considered, it’s fortunate that you’ll have plenty of Nevi to square off with. Now, don’t come into Gravity Rush expecting as many combat options as a game like Devil May Cry, because that’s not what this is about. Still, by maximizing what you can do with Kat’s abilities, taking out enemies by using levitation to throw items it them, activating a powerful special attack that can wipe out waves of enemies at once, and pinpointing an enemy’s weakness before using your gravity powers from meters away to pull yourself into them with a devastating kick, all find a way to be highly rewarding despite their simplicity. All’s not well with Kat’s fighting prowess however, because when the fight is taken to the ground, her standard kicks devolve into mindless button mashing while her jump kick is needlessly hard to hit with. Chances are you’ll want to stick to the air as much as possible. Even then, even though the lock on for the Gravity Kick seems to have been improved compared to the Vita version, with far fewer unexplainable misses, Kat seems to whiff too many of her attacks late game when most of the enemies are larger with multiple weak points.

What seemed like the biggest complaint that the original suffered from was its forced motion and touch controls, which oftentimes felt unintuitive at best, and forced into the game for the sake of showing off the Vita’s features at worst. Fortunately, unlike the targeting which seemed to be partially improved, Bluepoint managed to completely fix this control issue, to the point where the game feels almost too easy at points. As if the original Vita version was trying to compensate for what they new were awkward controls, the times to beat in challenge missions seemed tough to complete. Now, I managed to finish movement based challenges with half a minute to spare on my first try on many occasions, changing what used to be a frustrating mission into some easy upgrade points. Some of the challenges will still give you trouble, especially the ones with limited gravity energy or the ones that focus on combat, but there are still noticible improvements across the board that stand out even more during these stagse. The Gravity Slide in particular, a technique where Kat uses gravity to speed and drift along the ground, is so much better that it’s hard to imagine playing any other way. Imagine on the Vita, having to hold both thumbs on the corner of the touch screen to slide, then steer with oversensitive motion controls that would send you veering into walls more often than not. Then, imagine holding the L2 and R2 buttons and steering with the stick. It’s like night and day.

But with the good comes the bad, which in this case,  a problem unique to the PS4 version. In the Vita release, dodging was triggered by swiping the touch screen in the direction you want to move. The two sticks are so far away from the screen in this case, that accidentally tapping it was never an issue. That changes with the PS4, since all of the touch controls are relegated to the touch pad right above the analog sticks. In fights where you’re trying to move the camera while moving at the same time, there were so many times where I accidentally dodged into an attack and needlessly took damage because my finger grazed the pad. And unlike the motion controls, which can have their sensitivity adjusted to the point where they can be completely turned off, there’s no way that I could find to get rid of the touch dodging.

Gravity Rush Remastered Screen 4

Unfortunately, seeing as this is a port, there’s only so much Bluepoint could change. This means that the game’s strange story is still intact, which is only seen as a negative because of how much potential it brings, only to do nothing with it. When you bring out a game in a world that’s literally floating apart from itself, a raven haired rival that wants to kill you for reasons unknown, a master thief who becomes obsessed with defeating you, and God masquerading as a homeless drifter with a penchant for flashing, you would think the game would have some crazy places to go by the time the credits roll. Yet somehow, when it’s all over with, very few of these plotlines are wrapped up, and Kat’s amnesia doesn’t go much farther than where it started outside of some hints. As someone who was really in to the mysteries the game presents, I feel that Gravity Rush often came off as a tease towards a whole lot of future events without much resolution to them in the present. It was frustrating in 2012, and it’s frustrating now, especially when the story can be completed relatively quickly. A few more hours worth of missions could have been added to flesh out the story and the length.

Though the stories that are addressed are the DLC bonus missions, all of which come packaged with Gravity Rush Remastered out of the box. Adding a bit of character and three new costumes to Kat’s story, each set of two missions helps us dive in to side stories that help us get to know the citizens of Heksville better. Some even feature missions that have unique objectives compared to the main game, such as finding scattered pages and racing while opponents actively block you. These missions won’t appear until you reach the chronological point in the story where they take place, but finishing them helps boost your town rank faster, giving you access to a higher tier of upgrades sooner than you would in the regular game. And you’ll need them, since each DLC pack comes with two additional challenge maps, each of which are significantly more difficult than the ones the main game offers.

Gravity Rush Remastered Screen 3

It’s not perfect, but Gravity Rush Remastered deserves all the credit we can give it for not only feeling so fresh despite being a re-release, but especially because it managed to engross us almost entirely on the merits of its game play. Surviving the aging process so well is rare enough, but there are very few games that I would enjoy playing all over again. This is one of them, and it’s not hard to see why. It’s beautiful. It’s creative. It has that rare quality where it changes the way we think about games. And it’s an improvement over its Vita counterpart in almost every way. The ground combat and lock on still needs some work, the story is still a glaring weak point, and the unfortunate placement of the touch pad creates a brand new issue, but none of this gets in the way of Gravity Rush transitioning from one of the best Vita games, to one of the best PS4 ones. Whether digitally or physically, (exclusively through Amazon,) do yourself a favor and add Kat’s adventure to your collection. Now, bring on Gravity Rush 2!

Final Score: 4.5/5

Ah, Castle Crashers, that one game that really helped but the Xbox 360’s Live Arcade store on the map. This exclusive download title, (at the time,) managed to capture all of the fun we’d expect from the good ol’ days for 2D hack and slash games, complete with 4 player local and online support, a ton of characters to unlock, and a hilarious sense of humor that we’ve come to expect from the crew at The Behemoth. Well, in case you haven’t heard, Castle Crashers Remastered has released for the Xbox One, complete with new modes, characters, and the option to upload your 360 save. The best part? It’s free if you owned the original… But not for long!

Through September 20th, Xbox loyalists who bought the 360 version can download this to their Xbox One for free. Yep, no catch. No ifs ands or buts. You’ll just have to do it before the date. But what if you forget, or are just too lazy to visit the store? You can still pick it up at a discounted rate of $5. Not bad for one of the better multiplayer games of the last few years, right?

Send us those gamertags in the comments and let’s get some games going! Keep an eye out for our upcoming review, and as always, check back with Geekscape for all of you geek gaming goodness.

As a direct response to the recent success of Sony’s Playstation 4 with virtually no original, exclusive content, the Japanese electronics company has announced their shift in focus to remastering all of our favorite HD remasters. Focusing on a new strategy to release one strong exclusive per year and pad their lineup in between, it seems as if Bloodborne is meant to tide us over, assuming any of us can get passed the first hour.

“We are very excited to take the next step in defining the next-gen experience,” said Andrew House, CEO of Sony Computer Entertainment. “We’ve always said that Greatness Awaits. It turns out that greatness arrived ten years ago.”

After learning that gamers are willing to buy tens of millions of consoles with a library consisting mainly of games they could’ve played on their previous console, Sony is seemingly striking while the iron’s hot, realizing that it would cost even less and take no time to reprint existing collections with a blue box rather than give new titles the HD treatment.

“We’re running out of games to remaster as is!”, added House.

While full details are expected to come out at E3 this year, games that are rumored to be apart of the lineup include:

Killzone 1-3: The Do You Care About It Yet? Edition,

Jak and Daxter HD HD- Now With Jak X,

The Sly Collection 2, bundled with all those copies of Sly 4 that people said they wanted and never bought.

The Metal Gear Solid Legacy Collection: Revengence, adding Platinum Games’ Raiden focused action title to the collection Konami has been slowly adding to since 2006.

And most importantly, the The Last Guardian Is Still Coming, We Promise Collection featuring Ico and Shadow of the Colossus.

New features will include longer install times, a handful of 10GB patches in the first week, an in-game selfie option and something something share button.

While Microsoft is expected to follow suit, Nintendo has responded with announcing 15 new exclusive Wii U titles that are all expected to be well designed and critically acclaimed. However, one gamer on their Facebook page said he couldn’t be bothered with “Kiddy games.”

Coming this fall, Konami is going to be releasing a remastered version of both Zone of the Enders AND Zone of the Enders: The 2nd Runner!

Zone of the Enders, for those who don’t know, was a 2001 PS2 game developed by Kojima Productions. Many people bought it because it had a demo for Metal Gear Solid 2: Sons of Liberty, but marketing tactics aside, the gameplay was fantastic, the story was surprisingly decent, and piloting a giant robot that destroys other giant robots was as natural and easy as jumping on a goomba in Super Mario Brothers. ZOE: The 2nd Runner built on that with improved gameplay, an epic story, graphics that are still completely mind-blowing to this day, and a ton of extras unlocked once you beat the main game that will keep you coming back for more.

These games are beloved and hard to find, especially ‘The 2nd Runner’. Now they will be available outside of the PS2 and will see a release on both the PS3 and the Xbox 360. Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc, had this to say regarding the re-release:

We are looking forward to bringing the legendary Zone of the Enders series to fans old and new in a high definition format with the Zone of Enders HD Collection.

As of now, there is no information regarding extras or updates in the game aside from the graphics. Personally, I’m hoping that with ‘The 2nd Runner’, we get all the content that was included in the special edition that was only available in Japan, but even a straight port with remastered graphics will still make for a great experience.

Source: http://www.gamasutra.com/view/pressreleases/163460/KONAMI_ANNOUNCES_ZONE_OF_THE_ENDERS_HD_COLLECTION.php