The Sony PS5 is here! And with it ‘Spider-Man: Miles Morales’ for the PS4 and PS5! A follow up to 2018’s ‘Game of the Year’ Contender, this newer, smaller game follow Miles Morales as he takes the mantle of Spider-Man to defend Harlem and Manhattan from the Roxxon Corporation and mysterious Underground! How does it measure up to the original? What additions did developer Insomniac make to the game? And what do we want from a follow up to these two incredible titles? Longtime Geekscapist BigYanks and first time Geekscapist Justin Britton join me to discuss all of this and more on a brand new Geekscape Special! Enjoy! Subscribe to Geekscape on iTunes!

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COVID 19 is still raging and we’re still quarantined in our homes! ‘The Last Of Us 2’ has been delayed and we’re trying to make do with ‘Animal Crossing: New Horizons’! Is this pandemic even survivable? Luckily, we’re getting the Geekscape video game crew back together to walk you through the one media industry that hasn’t been destroyed by the pandemic! Shane O’Hare and Josh Jackson return with surprise guest and occasional podcaster Derek Kraneveldt to talk about the latest video game news and to announce a return of a Geekscape Games (or whatever Shane and Josh want to call it at this point)! Along the way we discuss and speculate on the XBox Series X, the Playstation 5, when I might see the Breath of the Wild sequel or a new Metroid Prime game and everyone convinces me to get Animal Crossing! We also talk about new video game inspired shows like ‘Upload’ and ‘Mythic Quest’ and do a lot of reminiscing on old San Diego Comic Con mishaps! Enjoy!

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On the heels of the blockbuster success of ‘Venom’, Sony is back with another entry in the Spider-Man universe… this time going in a completely different direction (or a few)! With the fully animated ‘Spider-Man: Into The Spider-Verse’, movie audiences are introduced to Miles Morales, the younger Spider-Man originally introduced in the Ultimate Spider-Man comics… but very quickly he meets up with Spider-characters from various universes as the Kingpin pursues a plan to access them all or destroy them all! Is the hype about this film real? Is this the greatest Spider-Man film of all time? What works? What doesn’t? What characters and creators were done justice and just how insane an idea for a movie is this? And did Sony pull it off!?! Ian and I go FULL SPOILERS on this one so only listen to it if you’ve already seen the film! Excelsior!

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Longtime Geekscape friend Yuri Lowenthal has been keeping a secret… that he’s Spider-Man! But now, the entire world knows because Spider-Man on PS4, in which Yuri plays Peter Parker and Spider-Man, is one of the hottest, system selling games of the year! In this episode, Yuri talks about the long process of auditioning for the roll, having to keep such a giant secret and performing as one of the most iconic characters of all time! What was the process of performing some of the action packed mocap sequences? Did he get to adlib any of the lines? What were some of his favorite parts of the whole experience and would he be up for a sequel? Also, we talk about Yuri’s live, user interactive sci-fi series for Project Alpha, ‘Orbital Redux’, and what an insane and brilliant idea it is for a web series! There’s a lot here to process, Geekscapists, so enjoy!

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Finally! Hollywood had its way and successfully released the stand-alone ‘Venom’ movie that they’ve been trying to make for years! But… is it really a success? What can be argued against an $80 Million opening weekend? Well… a lot. This movie isn’t exactly a critical darling. From the script to the fx to the acting to the entire point of making a stand-alone Venom movie in the first place, there’s a lot that doesn’t work. So why did we still have fun watching it? Did it have anything to do with the movie? Well, it’s time to answer your questions. Does any of it work? How is there a Venom separate from the Spider-Man story? Are the action scenes exciting? Did they nail the Venom and Eddie Brock relationship? How does the villain stack up? Does anything in this movie make sense? It’s all here in this episode… so better you listen to this than watch the movie.

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Join Courtney, Derek, Josh, and SPECIAL GUEST Mika as they discuss this week in video games.

THIS WEEK:

It’s a bonus episode as we discuss our thoughts and feelings on “Detroit Become Human”, and are decidedly divided.

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Outro:  I am not a robot – Marina and the Diamonds

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I almost don’t even know where to start. Almost.

I’ll start by saying I have not been able to stop talking about Detroit: Become Human. Anyone who will listen, or anyone who doesn’t know what’s coming and simply gets sucked into it (sorry Mom) is hearing me talk about this game. Even before I started playing the game, I was talking about this game…

At least you’re reading this and can decide to check out at any time, but if you want to get at me to talk about it, I’m super interested in hearing what other people have to say about it too! If you’re considering playing it, just STOP reading right now and go get in there, you won’t regret it – or maybe you will, but I’m not your boss, do what you want!

I hope you’re feeling like a princess, because you’re about to get SPOILED. (I was feeling pretty clever when I wrote that). Seriously though, last warning.

Detroit came into my life a year or two ago when Derek (my long-time fiancé and long-time Geekscapist) excitedly showed me a trailer for it. Immediately I was intrigued – it looked absolutely beautiful, and the little taste of story we saw in the trailer seemed so interesting. Then, time moved on and it was totally forgotten until a month or so ago when the game’s free demo came out. Derek had played through it a couple of times and encouraged me to give it a try aswell.

Immediately, starting the demo I was frustrated. It has taken me so long to finally feel like I can kinda use the sticks (you know the ones on the controller that probably have an actual name) to play a game, and here this game decides to use totally different mechanics and I am right back to getting stuck in a corner staring at the wall… seriously. That being said, I got used to it pretty quickly and was able to enjoy the gameplay of the demo, especially with my side-kick sitting beside me patiently (so patiently) explaining how to interpret the symbols and reminding me how to use the controls in this new setting. Once I adapted to the camera angles and flow of the moving mechanisms, I was actually able to sit back and enjoy the cinematic feel of the game as the story unfolded. Between the two of us we each played the demo twice, and without any strategy, got 4 totally different outcomes. Cue more intrigue.

I don’t know the actual amount of time, but pretty quickly after playing the demo Derek was digging into the full game. He was super hyped about it from the moment he saw that original trailer (saying something about enjoying the company’s previous games), and that excitement was only amped up with each new little tidbit of information, so by game time, he was pretty stoked to get in there. I, on the other hand, was interested enough to catch 10 minutes here and there of his gameplay, without any real intention of playing myself. It definitely seemed like an interesting premise, but who has time to play a whole game? Turns out the answer is me, and probably me again.

It was pretty neat seeing so many recognizable actors in a game.

I somehow managed to catch the final ten minutes of Derek’s playthrough, which was totes cool, cause you want all the spoilers when you’re never gonna play the game but are interested in the story. Little did I know by the next day I would be carefully arranging my afternoon so I had multiple hours to devote to uncovering my own version of this game’s story.

After finishing his playthrough, Derek filled me in a bit on what it was about, and we got into talking about the possibilities of what the future could hold for man and their machines.

Basically, the story is set in 2038, in Detroit obviously. Humans have created Androids, which are essentially robots that look exactly like humans, and are using them to do all of the dirty work (well actually all of the work in general). Androids are used for housekeeping, child rearing, manual labour, security guards, sex workers, personal assistants, military, etc. etc.; this has all been great for the economy blah blah blah… BUT THEN the Androids start to wake up. The Androids are becoming sentient beings, and now there is a whole other kettle of fish to boil! The Androids realize that they are basically slaves, and slowly more and more are becoming ‘deviant’ (self-aware) and are wanting their freedom, and a right to live the life they choose with the people they choose. Just like humans, once self-aware, Androids vary greatly, all with different personalities, priorities, opinions, etc..

Ah that Markus. So dreamy.

The thought of this is terrifying to me personally. Don’t get me wrong, I welcome technology into my life – I am surrounded by Alexa and Siri (who I just asked to define sentient for me, don’t worry we are using it correctly), and my phone is permanently attached to my person. However, I have no desire for Alexa to take human form and strive for her own goals and dreams. No. Thank. You. I’m pretty sure every science fiction movie has it right when they predict that robots will eventually figure out that humans suck and the planet would be better off without us, as would the robots, then BAM we are made extinct. Nope nope nope. How about lets just avoid getting to that place altogether and not make super smarter than us robots, and then we don’t have to worry about Android rights at all?! How about that?

Anyway, so after a lengthy discussion about ethics and morality around the creation/use/control/freedom of hypothetical Androids, I thought to myself if I can literally think and talk about this so extensively, why wouldn’t I want to give this crazy game a go?! So I jumped in there!

I have definitely never played a game quite like this before. You play from the perspective of three different Androids (Kara, Markus, and Connor), and gameplay is broken up into chapters that alternate between the characters, allowing you to follow and develop their storylines simultaneously. The curious beauty of the whole thing is that you really are developing their stories, as every choice you make has an impact on future choices and outcomes throughout their personal journey, thus shaping the overall story of the entire game.

Although each character is an Android, they are all coming from different backgrounds and are facing different challenges:

Kara is a housekeeping/child-rearing Android, who is owned by a drug addict and required to take care of his kid, until she realizes that he has been beating both of them and decides to escape his cruelty and take little Alice with her.

Markus is owned by a kind old man who encourages him to explore the arts and treats him with respect, until the old man dies. Markus is torn apart and has to find himself a new home, while also realizing he is a person, and taking on the task of fighting for Android rights.

Connor is a special investigative Android who has been sent by Cyberlife (the Android making company) to help Lieutenant Hank track down deviants (sentient Androids) and figure out why Androids are becoming deviant in the first place.

Now going into this, knowing how apprehensive I am about artificial intelligence/robots, one may think that I would be all about killing the Androids so they don’t take over the whole dang world… But actually, since we are playing as Androids I was fully on team Android and wanted to do everything I could to make each of these characters successful in achieving what I perceived to be their goals. However, like real life, sometimes things get a little muddy and it is hard to know what the right thing to do is, so you use all of the information available to you and your judgement and try your best. Sometimes this works out and is helpful, sometimes you totally fuck up the very goal you were trying to accomplish.

Some of the biggest take-aways I got from this game were: I am a people pleaser and I struggle desperately with FOMO (Fear Of Missing Out).

I went through most of the game trying to find a way to please everyone around each character, which is particularly difficult when all the characters around you are specifically meant to be on opposing sides of every argument and you have to choose between them, inevitably building trust and friendship with some people, and making others absolutely hate you. This was particularly difficult with Markus and Connor – I wanted Lieutenant Hank to like Connor, but not at the expense of reaching Connor’s goal, and Hank is particularly hard to read so it was difficult to know what would end up being the wrong thing to say! Markus on the other hand had the option to be pacifist or violent, so I leaned toward pacifist, which was great with the exception of the fact that his potential love interest was a violent person, and I desperately wanted to have them love each other (or at least not be hostile) but not at the expense of starting war with the humans. Such conundrums!

I really like the way the game is set up to guide you through the story. I played on the easier mode, and am not totally sure what the other mode would have been like, but in the mode I played there were many little tags showing you what you could interact with, and drawing your attention to things that were important to look at. It also literally showed you which button you needed to press and how you needed to press it every time you were required to do something other than walk. In this way it really took on a cinematic, choose your own adventure feel, as it didn’t require so much skill, but more engagement to choose how the story plays out. This can be kinda irritating when it feels like you are literally just pushing a button every once in a while so that the game isn’t just one long cut scene. Sometimes I found myself wishing it was just a show I could watch so I could get the story without the stress and time of being involved. But mostly I was super into it, and really enjoyed watching the story unfold as I prompted it along.

Every chapter has multiple points in which you are required to make choices, either by choosing an action or choosing who to talk to, or what to say, or how to handle a situation. Now I’m sure this isn’t a new concept, but it was certainly new to me. Not that I’ve never made a choice in a video game before, but I have never been so keenly aware of the impact my choices are making. Every chapter has a flowchart associated with it, and this flowchart shows you where you’ve made choices and how that choices leads to another action/choice/scenario, and so on. This flow chart not only shows you what you have chosen, but also shows you the blank paths that you could have gone down without giving you any indication of what that path would have meant. HOLY EFF what an EFFECTIVE way to get you engaged in a game.

That flowchart tho.

This immediately kicked in my FOMO. At the end of the first chapter I took a good look at the flowchart and was immediately fascinated and horrified. There were so many things that were apparently right in front of me that I hadn’t seen/looked at/talked to. Which meant that some paths were cut off to me without me even being aware. Later on you discover that so many of your decisions impact what options are open to you and what path you are on in future chapters, and unless you unlocked that path, you NEVER know what you missed that stopped you from having these options in the future. What a mindfuck! The beauty of this whole scheme is that when you are playing you are never aware that you are missing anything or that it is possible for the story to have gone any other way!

Once, when playing as Connor I was chasing these two Androids and trying to stop them from escaping so that I could get more information from them. But they attacked me and Hank, and in the end I had to make a split second decision to shoot one of them or let her get away. My feeling at the time was that this person was a danger and I was unsure what the consequences of her getting away would be to Connors end goal, so I shot her. Weeeeeell, this happened to be a moment when Derek walked into the room, only to be horrified at my decision making. It turns out that when playing he had let her go and then she had become helpful (after telling some SOB story about being in love), meanwhile I just straight up killed her and then her lover killed herself too and I was at a dead-end. If Derek hadn’t have rolled in I would have thought this seemed like the only reasonable option in the fast-paced-moment. And I am sure that the split second decision there had impacts on Connor’s outcomes later on down the road. This is just a small example of the decision making and repercussions, and the things is, this shit happens throughout the whole damn game!

A lot of the time I feel like like I’m choosing based on my instinct and how I think I want it to play out. Sometimes that’s a guessing game and it doesn’t work out at all, but it would be so uncomfortable to go totally against my people-pleasing-trying-to-be-the-good-guy ways. Sometimes I am just genuinely getting messed up, because why does Playstation have to have symbols on their buttons instead of letters like everyone else?!?! Just WHY?? Like I appreciate you telling me its time to hit the square button, but where the eff is the square button, oh just kidding someone’s dead already. And sometimes when you have to choose fast there is just so much pressure and then you can’t go back and change your mind, and your stuck on this danged path you stumbled into.

Where is the X button!?

It must have been so much work to make this game. The graphics are beautiful, especially that handsome Markus (Grey’s Anatomy guy aka Jesse Williams) with his different coloured eyes! Though sometimes I felt like things were a little unrealistic looking, I think I’m just getting spoiled as I never played games in the old days when Lara Croft had triangle boobs. Also, they would have had to do the story writing and animations for so freaking many combinations of story outcomes. So. Freaking. Many. How can a game be so vastly different in so many ways!? I can’t even imagine how many actors recorded so many lines of dialog that most players will never even hear. I feel like I literally played an entirely different game than Derek did, and I can’t wait to hear how the story played out for some of the other Geekscapists!

In the end… I failed miserably.

I had watched the moments of glory when Derek’s Androids were lead to victory at the end of his story. Meanwhile in the last ten minutes of my game literally all of my main characters were killed and the humans obliterated the Androids with hardly any resistance.

Yeah… Things fell apart pretty quickly.

Of course, I have gone back to the middle of the game and am trying to make different choices to get a different (and less bleak) outcome. **Fingers Crossed**

Like I said, I love talking about Detroit: Become Human. I love talking about it so much that I’ll be joining in on a special Geekscape Games discussion about the title and what all of the hosts thought of it, so be sure to look for that in the coming days!

Join Courtney, Derek, Josh, and SPECIAL GUEST Mika as they discuss this week in video games.

THIS WEEK:

We all give our final thoughts on E3! Courtney accidently slips some God of War spoilers (don’t worry, we edited them out!), Josh tells us about his experience playing Line Simulator 2018 (AKA E3), Derek finds time to play Shadow of the Colossus but hasn’t finished God of War 3! Mika joins in with a quick blurb about Detroit Become Human and what it’s like to play Mario Cart with Derek. We also discuss our theories on why gaming loves post apocalyptic settings – ONLY on the Geekscape Games Podcast!


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Outro: All About Dat Beard – Marty Ray Project

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Join Derek, Josh, and SPECIAL GUEST Shane as they discuss this week in video games.

THIS WEEK (again):

The E3 press conferences are in full swing! Derek, Josh, and Shane discuss what worked and what didn’t across the Square-Enix (yawn), Ubisoft, Sony, and Nintendo press conferences!

https://soundcloud.com/geekscape-games/level-1575-believe-it-or-not-were-watching-e3-2018-part-2

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E3 2018 is NEXT WEEK and there are so many anticipated video games and potential announcements to talk about! Luckily, Geekscape Games co-host Josh Jackson is on the show to talk through all of them with me! Is Nintendo phasing out their super successful 3DS? Can Microsoft and the XBox One earn back fans’ good will? What surprises does Sony have in store for the rest of the PS4 lifetime? How will the Let’s Go Pokemon games play out? How will the Overleague compete against Twitch viewership and what does it mean for EVO and competitive gaming? Is crossplatforming the future? Will we see anticipated titles like a new Metroid, Last of Us 2, a new Bethesda title or a Switch Animal Crossing? And this isn’t HALF of it! Thanks to our friends at Fan Guru for being a part of this episode and our E3 experience! Definitely go check them out!

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

THIS WEEK:

Shane’s new gaming review project is starting off VERY rough. Derek and Courtney love some God of War. Josh is gonna learn us something good, and Hellgate London is trash.


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Join Derek, Courtney, and Josh as they discuss the last week in video games!

The gang talks about God of War a lot, even tho they say they aren’t going to. Courtney is a mother now. Derek tries to push Resident Evil 4 on Courtney again. Josh hates E3. ONLY on the Geekscape Games Podcast.

 

PSSTT – here’s the link to the Obduction website Courtney mentioned!

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Join Courtney, Josh and Shane as they discuss the last week in video games!

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This Week:

Josh returns from Japan and tells us a tale. Nintendo releases a Mini Direct and it’s actually damn awesome!

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

We talk about our highlights of the year!

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

We shake things up this week and talk about games FIRST! We’ve actually got a lot of new games out. Bethesda VR. Gear.Club. Escape From Tarkov. Overwatch. Skyrim. TIGER WOODS IS BACK BABY!

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In case you missed out on yesterday, Sony took Paris Games Week by storm.

The biggest stand-out was a brand new trailer for the highly anticipated Naughty Dog title The Last of Us: Part 2. Our first teaser last year at PSX 2016 showed us a hardened Ellie with Joel walking in on her playing guitar. The new trailer takes a sharp right turn and completely throws all of that out of the window. Brand new characters are introduced as we lay witness to a pretty gruesome torture scene as one woman is being hung while the other is having her arms broken with a hammer. The trailer ends with both of them being rescued just barely. All this is accompanied by some of the most beautiful graphics on a console to date. Check out the full trailer below, but be warned, the trailer is not for people with a weak constitution. The Last of Us Part 2 has no release date and will be releasing exclusively for PS4.

 

For those that missed it yesterday, Sony blew the lid off of Paris Games Week this year!

So much great stuff was announced from the studio itself to its big 3rd party partners, but the biggest surprises to some came in the form of indie love. During the conference, 2 sequels to two beloved indie games were announced, Spelunky 2 and Guacamelee 2. The original Spelunky is an action arcade type game where you play as a miner as they descend into deep caves looking for treasure and trying not to die. It’s loads of fun and completely chaotic when playing with multiplayer with others.  The trailer doesn’t reveal gameplay, but from the looks of it, it looks like you’ll be playing as the Daughter of the main character from the original game.

Guacamelee, on the other hand, is a Metroidvania style game where you play as a luchador in an attempt to rescue the president’s daughter from the evil clutches of a fiend named Carlos Calaca. The game is heavily steeped in Mexican lore and has a great shifting worlds mechanic. Definitely worth checking out if you haven’t already.  Guacamelee 2 takes place 7 years after the original and has your character Juan Aguacate returning once again to rescue the world! No release dates were given for the games, but Guacamelee 2 is promised to be soon-ish according to developer Drinkbox Studios. Check out the trailer for Guacamelee 2 down below, and tell us in the comments which game you’re most excited for!

 

Join Courtney, Derek and Shane as they discuss the last week in video games!

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This Week:

Ex Naughty Dog developer shares tale of sexual harassment by company lead. Life is Strange episode 2 coming out. The Witness and Talos Principle are coming to iOS. Shane explains loot boxes to Derek and their inherent shady nature. IGN snags the Humble Bundle. Stardew Valley. Farpoint. Destiny 2. Skyrim. Overwatch. Paragon.

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Join Courtney, Shane and Taylor as they discuss the first day of PAX West 2017!

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This Week:

We’re still at PAX West 2017 and this episode we talk some serious Indie Games. We met up with the company behind the legendary PC game, Myst, and checked out their newest title Obduction.

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Join Courtney and Shane as they discuss the events leading up to PAX West 2017!

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This Week:

Courtney and Shane have spent a few days in Seattle getting ready for PAX West 2017.

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Here it is! The ‘Spider-Man: Homecoming’ Geekscape Special! You know how Ian and I do this so MAJOR SPOILERS ahead! Spider-Man is our favorite character and we’ve been excited about this one for a while… and we almost can’t believe it! We get into the character changes, the cast, what 100% worked and what aaaaaalmost did, the Vulture, the Sinister Six, Sony’s future plans for the Spider-verse and so much more! Apologies on the mic short! New mic incoming!

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Join The Crazy Canadian and the Admirable American as they discuss the last week in games! ON THE SPECIAL FOURTH OF JULY FREEDOM EXPRESS EDITION!

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This Week:

We talk about Tom Clancy movies and Dog Fights with Michael Dorn.

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Briefly: This is incredible.

I’ve been largely avoiding trailers, clips, and spoilers for the upcoming release of Spider-Man homecoming, but for some reason the opportunity to catch the first few minutes of footage from the film was simply something that I couldn’t resist.

Cinemablend points out that this isn’t actually the first four minutes, and that there’s another scene preceding this footage, but in any case, it’s a freaking wonderful few moments of footage that skyrockets my excitement for the feature.

Naturally, if you don’t want anything spoiled you should probably avoid watching (and reading below this sentence).

The clip plays off as a video diary of Peter’s journey to meet The Avenger’s (culminating with him stealing Cap’s shield), getting a new suit, annoying the hell out of Happy, and… having to sit around awkwardly while Stark talks about his hopes that Aunt May is wearing something skimpy.

A new trailer is attached to the end of the footage, though it’s composed mostly of footage that has already been released in some form or another.

In any case, we’re just a few days away from what sounds (based on early reactions) like an actually freaking good Spider-Man film, and I couldn’t be more excited.

Take a look at the footage below, and be sure to let us know what you think! Spider-Man: Homecoming hits theatres this Friday!

https://youtu.be/OmE8cujOcBo

This past week at E3, I had the pleasure of talking with Capcom’s Hiroyuki Kobayashi, Producer of Resident Evil 4, 6, and the animated CG films including the upcoming Resident Evil Vendetta. We talk about the differences between making a Resident Evil film versus the games, and what those differences mean for creators.

Geekscape: So, the Resident Evil animated movies have been a little different from the games. What made you guys choose to tell these stories in film instead of a video game format?

Kobayashi: In the video games, the focus is more on playing the games, so you can’t easily develop deeper characters or deeper stories, but in the movie, we’re very happy to be able to show more of the backstory of the three main characters, and the drama among these people.

Geekscape: Which part of the movies has been your favorite part to develop? You talked about being able to develop the characters further, what has been your favorite part?

Kobayashi: For me, I really wanted the movie to be able to tell a story without knowing the background stories of any of the characters, and I think we succeeded in that, and I’m fond of that. We really wanted a good balance of horror and action, and I feel we succeeded on that too.

 

Geekscape: Exactly where in the Resident Evil timeline does this take place? Is this in between any of the games or does it have its own separate continuity?

Kobayashi: So, this one takes place right after the game Resident Evil 6.

Geekscape: How has it been, making the movie under Sony? Have they been supportive of your ideas and the crew?

Kobayashi: So, this is the third movie that we made with Sony Studios, and we always have a good time making the films; every film has a new story and characters, with different people taking the place of the main characters, and we really enjoy working with each other.

Geekscape: Resident Evil’s  4, 5, and 6 were sort of a middle trilogy before 7 and starting something new. What was your favorite title of that trilogy to develop?

Kobayashi: I, myself, only produced 4 and 6. 4 was kind of challenging because we did a total remodeling of the game. So for me, 4 has more of my thoughts behind it, so it’s more more memorable.

Geekscape: Resident Evil 6 was 5 years ago, do you look back at the game and think you would change anything, or are you happy with what the story ended up as?

Kobayashi: I feel I did the best I could do with 6. I feel the four characters had good, human drama between them.

Geekscape: So, you said that in these animated movies, you enjoy fleshing out the characters and developing them more. Who was your favorite character to expand upon for this movie?

Kobayashi: My favorite character is Leon. The motorcycle scene and the battle scene on top of the building were among my favorite scenes. There is a scene that takes place in a lodge where Rebecca, Chris, and Leon are conversing and those kinds of interactions are those that you can’t do easily in the games, so I’m really happy to show this part of the world.

Geekscape: And the film is getting a limited theatrical release on June 9th, isn’t it? Are you excited to have the film in theaters?

Kobayashi: I didn’t expect it to be released theatrically, so I’m really happy to have heard that news, and I’m very excited about it.

Geekscape: You were also the producer for some of the Devil May Cry games. Is there any chance of seeing the series come back sometime soon? Will Dante return?

Kobayashi: I can’t comment on that, but if you want to see Dante, he’s over at the Marvel vs. Capcom booth right there!

And there you have it! It was a pleasure being able to sit down with Mr. Kobayashi and talk about these films. Resident Evil: Vendetta in select theaters June 19, on Digital June 20 and 4K, Blu-ray and DVD July 18.

 

 

 

Last year people were jumping for joy when Sony announced that they’d be remastering the first 3 Crash Bandicoot games for an HD trilogy collection back at E3 2016.

Flash forward a year to E3 2017 and there are only 2 weeks left until the game game CRASHES (pun very intended) onto store shelves. People have also gotten the chance to play numerous demos which have left a lot of people. . . . . . mixed. I myself recently got the chance to sit down and try the game, and what did I think? Ehhhhhh.

My play time was spent on Crash 3: Wrapped since it’s my favorite out of the trilogy. I played Orient Express and Midnight Run, The Coco tiger levels where you play on the great wall of china. The first thing I have to say is that I absolutely love the graphics. Everything is colorful, vibrant, and has some sort of energy to it. Even Coco herself is more expressive as she has more facial animations, and even victory poses just like Crash.

So both the music and graphics are ace, but sadly the most disappointing part of N. Sane is the fact that the gameplay feels. . . . . off. I’ll be the first to admit that while I love Crash 2 & 3, the first one is a tad dated and doesn’t feel nearly as good to play as 2 and 3. With this trilogy, it feels a bit like they took the physics from the first game and just transferred them to the other titles without realizing that they had a much faster and different physics than the original. As a result, the levels end up feeling slower and the characters end up feeling a bit heavier than what they originally were.

The controls also feel slightly delayed. Many times when I tried to move out of the way of an oncoming barrel it felt like Coco was moving a second or 2 after I actually moved her. Same thing happened when I tried jumping over dragon or a piece of broken road. This threw me off a good number of times, and even caused me a game over with at least 6 lives. Obviously I don’t want to say the devs didn’t care about what they were making because I’ve seen many interviews and can tell that they’re very passionate about this project, and that they want Crash to have a future.

The ability to play as Coco fully in the previous 2 games (bosses excluded) is a really cool addition and shows how much they care about making this a great package, but at the same time, it’s very important for those games to still feel like those games. Perhaps they’re still working on the game right up to its release and are still trying to nail down the physics, but in the end, the game was a bit disappointing to me. That’s not to say I don’t want it to succeed though. If you’re not bothered by how the gameplay in Crash 1 feels, you should be fine and will love this collection. I still wish the best for this game and hope it sells well so we can see Crash return with a brand new game, but for me, I’ll stick to the originals.

Join Adam, Courtney, Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

We talk more about Far Cry 5 and why Shane absolutely loves it. Shane admits a deep dark secret. A lot of Nintendo prE3dictions. Overwatch has a new map and better loot boxes. Oh, and Juan’s back!

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Join Adam, Courtney, Derek and Shane as they discuss the last week in video games!

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This Week:

We talk about our wishes and predictions for E3 2017! Far Cry 5 info leaked with a teaser trailer. Mario and The Rabbids are teaming up in a strategy RPG? That and a whole bunch more!

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Sony’s Uncharted movie has endured development hell, as is typical of a usual movie put out by the company today. Mostly because no one there knows what the hell they’re doing, nor do they care about understanding why a series is so beloved and popular. Production started in 2009 and has yet to solidly secure and keep writers and directors. It’s frankly amazing how they haven’t given up after 8 years of no progress. Now, it looks like development is finally moving forward, whether we want it to or not. Sony has announced that Spider-Man Homecoming‘s Tom Holland will be playing Nathan Drake in the newly rewritten Uncharted prequel.

A bit confusing, seeing as how a few months ago, the studio was teasing an R rated film based off the first game. Night at the Museum and Cheaper by the Dozen director Shawn Levy will direct the film, which will be about a young Nathan Drake meeting Victor Sullivan (think of the Uncharted 3 flashback, but extended to a 2 hour film). Sony seems to want the film out as fast as possible, yet they still have yet to hire a new writer. This can only end well, right? (Probably not). What do you think? Tell us in the comments below!

Let’s end this week with some juicy movie news.

The Hollywood Reporter broke the scoop that Tom Hardy has signed on to play Venom himself in the upcoming Venom solo movie, and that Zombieland director Ruben Fleischer will direct. Don’t get too excited, though, as there are some asterisks next to this announcement. First thing to realize right off the bat is that this is a separate Spider-Man universe film not at all related to Spider-Man Homecoming or the MCU. Once again, Sony is trying to restart their half of the failed Spider-Man universe. Another problem is that while it’s exciting to see the director of Zombieland take the reigns of this project, he has also done some not-as-good films such as Gangster Squad and 30 Minutes or Less. Will Venom overcome the odds and be a decent film? Only time will tell. Tell us your thoughts in the comments below!