Welcome to Xbox Game Passengers.

Typically, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

But these are atypical times, and with the added stress of some certain doom and a sensory overload of bad news, Xbox Game Passengers has found itself in a bit of a hiatus.

Host Derek has spent the past few weeks playing some games that he wanted to play, instead of games that he had to play, and he and guest (and Let’s Play Arcade! cohost John are here to give their thoughts on Call of Duty: Warzone and Modern Warfare. Yep, we know — it’s not even on Xbox Game Pass!

John has spent a lot of money to play this game (more than you’d guess), and Derek ended up with an Elite Controller, plus some initial thoughts on Fallout 76: Wastelanders, and more!

The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Call of Duty®: Modern Warfare® engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare® series from the ground up.

In the visceral and dramatic single-player story campaign, COD: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare® 2019 can. Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This time around, Mike returns for his second episode in a row to discuss the derivative but compelling multiplayer adventure, World War Z. The pair make far too many comparisons to Left 4 Dead… but what are you going to do about it?

World War Z is a heart-pounding four-player cooperative third-person shooter featuring massive swarms of zombies that recklessly rush their living prey. Focused on fast-paced gameplay — and inspired by the incredibly popular Paramount Pictures property of the same name — World War Z explores new storylines and characters from around the world in tense, overwhelming, and gruesomely exciting missions.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

In this episode, Mike returns to break down 2017’s lauded adventure title, Hellblade: Senua’s Sacrifice. It’s a much different experience than either host expected and… they spend far too much time wondering if the world will ever see a sequel as they recorded this episode just days before Senua’s Saga was revealed.

From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Dougie returns to chat about one of Derek’s most anticipated (and surprise — favourite) games of 2019, The Outer Worlds. It’s pretty much the best Fallout game that we’ve had in years, and brings some cool and original ideas to the table as well.

Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. 

https://youtu.be/Oxlflrh_Pzw

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns after a long hiatus to chat about the quirky, spooky, and gorgeous adventure game, Oxenfree. Spoiler: she very clearly doesn’t like it and Derek spends the entire episode defending it.

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

YOU determine every aspect of Alex’s story while exploring Edwards Island, uncovering the base’s dark past, and changing the course of your friends’ lives.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

After John’s disappointing reaction (read: not being that scared) to Alien: Isolation in Episode 14, with the release of Bloober Team’s Blair Witch we simply had to break the rules, actually choose a game for the very first time, and bring him back to hopefully scare the shit out of him.

We think that breaking the rules was worth it. Listen below to find out how things went.

It’s 1996. A young boy disappears in the Black Hills Forest near Burkittsville, Maryland. As Ellis, a former police officer with a troubled past, you join the search. What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts the woods…

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

You can also follow us on twitter @XGPPodcast

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Geekscape Games alumni Courtney joins Derek to chat about lauded Metroidvania title, Hollow Knight. This is pretty much the episode that didn’t want to happen, as Courntey’s keyboard broke, then Derek lost his voice, then Courtney got sick, and we had to push this thing so many freaking times… but here it is!

Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This time around, John is back (yes, again) to discuss survival horror gem, Alien Isolation. John hates horror, and Derek has been trying to get him to play or watch numerous scary IPs over the near-decade that they’ve known each other. This is the first time that he’s said yes.

How did he react? Well, you know how to find out.

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. 

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Evan returns to talk about one of the most peculiar games that the show has featured yet, Innerspace. The game is kind of like being inside a giant beachball, there isn’t really any up or down, and… well, as you’ll hear, things get pretty confusing.

Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.

https://youtu.be/ZxqziYl2giE

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Mikaela returns to talk about a calming and completely unique puzzle experience in The Gardens Between. The game was one of Mikaela’s top three games of PAX West 2018, so naturally she had to come back to the show to chat about it.

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, John returns to chat with Derek about The Elder Scrolls Online. Neither has played an MMO in years, and both were surprised to learn just how fresh (and just how familiar) an MMO today could feel. The pair detail their favourite quests, how playing a game like this with a controller feels, some silly bugs, and much more!

Join over 13 million players in the award-winning online multiplayer RPG and experience limitless adventure in a persistent Elder Scrolls world. Battle, craft, steal, or explore, and combine different types of equipment and abilities to create your own style of play. No game subscription required.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Today might be Wednesday, but it still isn’t typical. Last week, host Derek and regular guest Mikaela descended on Seattle for the annual PAX West convention. During the show itself, the duo released two special Xbox Game Passengers episodes detailing all of the incredible experiences that they had at the show (episode one here, episode two here). Here’s another (final) PAX special, this time chock full of interviews with game developers on the show floor.

Here are all of the games featured in the interviews, and trailers for each:

Liberated

The Suicide Of Rachel Foster

Wanderlust

https://youtu.be/7ASrKo-yVZ4

Wavebreak

Untitled Goose Game

Dauntless

No Straight Roads

Luna: The Shadow Dust

Stranded Sails

Spiritfarer

Mutazione

Sparklite

Gamedec

If these special episodes aren’t your thing, this will be the last episode for this year’s PAX, and with next Wednesday’s The Elder Scrolls Online episode, we’ll be back to our regularly scheduled programming.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Mike returns to chat about one of his favourite series of all time, Gears of War. Specifically, they’re playing Gears of War: Ultimate Edition, the impressive Xbox One remake that sadly (somehow) isn’t Xbox One X Enhanced. The duo dish about their favourite moments, their history with the series, and why Derek has to play every game inverted.

“Experience the game that launched one of the most celebrated sagas in entertainment with Gears of War: Ultimate Edition. The shooter that defined the first generation of HD gaming has been painstakingly remastered in 1080P and modernized for Xbox One, and is packed full of new content including five campaign chapters never released on Xbox. The story of “Gears of War” thrusts gamers into a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the depths of the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warriors from below.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

But… today isn’t typical, and today isn’t Wednesday. Host Derek and regular guest Mikaela have descended on Seattle for the annual PAX West convention. Yesterday, the duo detailed all of the amazing games that they had the opportunity to experience during Saturday of PAX West 2019, and with another day in the books, they’re here to chat about what else… but more games.

Today they played games like The Suicide of Rachel Foster (which Derek immediately fell in love with), Wave Break (which feels very Tony Hawk’s Pro Skater-esque, with some insanely cool multiplayer modes), Cardpocalypse, Dauntless on Switch (with full cross-play and cross-progression), Her Story follow-up Telling Lies, the super-fun and addicting action of Windjammers 2, the intense roller-derby action of Roller Champions, Hitchhiker, the weird and wonderful world of Mutazione, the unbelievably beautiful world of Spiritfarer (which is already confirmed for Xbox Game Pass), the Stardew-esque Stranded Sails, Sparklight, the breathtaking style of Sayanara Wild Heart, and much, much more.

If this episode isn’t your thing, the show will be returning to its regularly scheduled programming on Wednesday, September 4th, when Mike returns to the show to chat about Gears of War: Ultimate Edition. But before then, tomorrow you’ll see another PAX episode release, and a PAX developer interview special coming later in the week.

Also, as Derek details pretty early on, he has kind of lost his voice over the past few days, so thanks a ton for bearing with him as he struggles to talk!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to a very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

But… today isn’t typical, and today isn’t Wednesday. Host Derek and regular guest Mikaela have descended on Seattle for the annual PAX West convention. They’ve spent the day playing a ton of games — some beautiful, some intense, and some featuring impressive hardware, and are simply dying to talk about them.

The duo spent time with titles like Borderlands 3, Final Fantasy VII Remake, Gamedec, Liberated, Mortal Kombat 11 (on Google Stadia), Wanderlust, No Straight Roads, Death Stranding, LUNA The Shadow Dust. Derek also got some hands-on time with Panic Inc.’s upcoming Playdate console, and he needed to talk about that. They also hit up events for Cyberpunk 2077, and The Elder Scrolls Online, and share a few details about what was available at each.

Mostly, they just talk about how freaking cool PAX is, and also how Graveyard Keeper may just have the best booth.

If this episode isn’t your thing, the show will be returning to its regularly scheduled programming on Wednesday, September 4th, when Mike returns to the show to chat about Gears of War: Ultimate Edition. But before then, tomorrow you’ll see another PAX episode release, and a PAX developer interview special coming later in the week.

Also, as Derek details pretty early on, he has kind of lost his voice over the past few days, so thanks a ton for bearing with him as he struggles to talk!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, guest Dougie joins Derek to chat about how many times he’s finished Mass Effect (a lot of times), how upset he was at the lack of split-screen in Halo 5: Guardians, and of course, the cyberpunk survival horror game that stars Rutger Hauer, Observer.

Sounds like a winning combination, doesn’t it?

Also, this episode was recorded well (well) before Rutger’s death (RIP), so please keep that in mind as we make fun of his bad voice acting… Yeah.

“What would you do if your fears were hacked? >observer_ is a cyberpunk horror game from Bloober Team, the creators of Layers of Fear. Play as an Observer, the new front line of neural police, as you hack into the jagged minds of the insane.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

We’re super excited for this episode. Geekscape Games (RIP) alumni Shane O’Hare joins Derek to talk about, well, a lot of things. The duo dish about the old days, tell some inside jokes, the Divergent series, and of course, Xbox Game Studios’ surprisingly entertaining platformer, Super Lucky’s Tale. Shane also tells us about his initial Xbox Game Pass impressions, and naturally this episode was recorded just before Xbox Game Pass for PC was officially announced, so if it sounds a little out of date, it’s because things have changed a lot with Xbox Game Pass in the past couple of months!

“A delightful, playground platformer for all ages that follows Lucky, the ever-optimistic, energetic, and lovable hero, on his quest to find his inner strength and help his sister rescue the Book of Ages from Jinx. Jinx is the scheming and mysterious villain trying to reshape the world, but for what reason?”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, new guest Evan joins Derek to examine Chucklefish’s extremely charming, and endlessly challenging Advance Wars homage, Wargroove. The turn-based tactics title brings full crossplay between PC, Nintendo Switch, and Xbox One, and features a cool campaign, local and online multiplayer, and an insane amount of create-your-own options.

“Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns this week to chat about her new obsession, Cities: Skylines. The duo dish about how rewarding it feels to watch your city grow and grow, to how heartbreaking it can be to watch it all fall apart, and everything in between!

“Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, longtime Xbox fan Mike joins Derek to chat about Rare’s quirky 2006 gardening / weird animal farming game, Viva Piñata. They also discuss the surprisingly funny animated series that briefly preceded the game, and how much they wished that the game would go mobile or at least get an Xbox One X Enhanced update… then a few weeks later it did, so now you can play it in 4K!

“Attract and tame your favourite Piñatas. There are more than 60 species that roam wild on Piñata Island. Personalise everything from the grass at your feet to the hat on your Piñata’s head. Welcome to Piñata Island, enjoy your stay!”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

E3 2018 is NEXT WEEK and there are so many anticipated video games and potential announcements to talk about! Luckily, Geekscape Games co-host Josh Jackson is on the show to talk through all of them with me! Is Nintendo phasing out their super successful 3DS? Can Microsoft and the XBox One earn back fans’ good will? What surprises does Sony have in store for the rest of the PS4 lifetime? How will the Let’s Go Pokemon games play out? How will the Overleague compete against Twitch viewership and what does it mean for EVO and competitive gaming? Is crossplatforming the future? Will we see anticipated titles like a new Metroid, Last of Us 2, a new Bethesda title or a Switch Animal Crossing? And this isn’t HALF of it! Thanks to our friends at Fan Guru for being a part of this episode and our E3 experience! Definitely go check them out!

Subscribe to Geekscape on iTunes!

Follow Jonathan on Twitter and Instagram!

Join the Geekscape Forever Facebook Group!

Visit Geekscape.net for more Geekscape goodness!

Subscribe to Geekscape TV on YouTube!

I’m not big on open world games.

I’ve said it many, many times on the Geekscape Games Podcast (as well as in my written work over the past six years), but it takes a truly special open world experience to hold my interest and to keep me motivated through the vast quantity of hours required to realize all that these gigantic worlds have to offer.

Very few games in the genre have gripped me over the years; Vampire: The Masquerade – Bloodlines, Fallout 3, Skyrim, Grand Theft Auto 5, The Witcher 3, Red Dead Redemption, and The Legend of Zelda: Breath of the Wild are the only really memorable titles that come to mind (and it’s a little tough to compare a series like State of Decay to some of the games in that list). Typically I’ll play through the opening missions or until the game really opens up before I get bored or overwhelmed, and simply… never play the game again.

I had a brief affair with the first State of Decay shortly after the Year One Survival Edition released for Xbox One. I played the game for somewhere between seven and ten hours, and thoroughly enjoyed much of my (albeit short) time with it. I quickly became invested in the storyline for Marcus, who returned from a weekend fishing trip to find out that the world had ended and that the undead had taken over. I jumped in and out of State of Decay here and there, and while I enjoyed the aspect of needing to ensure that your small (but growing) community had the resources that it needed to be successful, it absolutely infuriated me that those necessary resources continued to deplete (at a slower rate) while you weren’t even playing. I typically play games in fairly short sessions, and I simply felt like each and every time I tried to jump into State of Decay, I’d have just enough time to stop my settlement from imploding before I’d need to stop again — I rarely felt a sense of progress, and eventually lost my motivation to continue altogether.

Last week I began playing State of Decay 2, and holy hell am I motivated to keep playing in this world (even if I’m not always exactly sure why).

‘State of Decay 2’ has some TENSE interactions.

The basic mechanics in State of Decay 2 are fairly simple. You take control of a group of survivors (a group which will grow or shrink as time goes on, as death is permanent),  simply trying to make the most out of what’s left. You’ll quickly fill your extremely limited inventory as you search the world for weapons, food, home improvements, and other supplies (you’ll need to collect these things to keep your settlement running as efficiently as possible, and to help with the morale of your community), and will meet other groups that may help or hinder you along the way. Each character has their own backstory,  personal journey, and set of missions to keep you motivated (this mostly works, as certain storylines can feel like a bit of a chore to get through) and as it turns out, you’ll also need to switch characters often: play as the same survivor for too long and fatigue will set in, severely limiting your ability to run, fight, or do much of anything until that survivor has had an appropriate amount of rest. The game frequently feels like a balancing act, and in perfect fashion every choice you make will positively affect your life in some way, while being debilitating in another — these tough moments of choice and consequence are the times that State of Decay 2 shines the brightest, and some of the choices I’ve made have stuck with me long after I shut the game off for the day.

Unlike in the first game (which was set near the beginning of the zombie apocalypse), you begin State of Decay 2 by choosing a duo of survivors who are picking for scraps at an abandoned military encampment some eighteen months after the fall of humanity. While scavenging for supplies, you meet a few other like-minded survivors, and with that, your ragtag community is born. Your group chooses to migrate to one of three towns (each map is approximately the size of the first game, and at some point in your journey you may even want to move on to the next map as you strip the world of resources), and here your adventure begins.

Naturally, it doesn’t take long before a member of the community is bitten and infected, and here we’re introduced to one of the coolest (and most stressful) new mechanics in State of Decay 2 – the ‘Blood Plague’. Sure, there are a lot (a lot) of undead in this world, but there are also a myriad of even creepier, bloodier zombies that can wreak absolute havoc on your survivors if you’re not careful. Blood Plague zombies have glowing red eyes and are fittingly drenched in blood, and if they successfully attack you, a meter will begin to fill with each subsequent strike. Once the meter is full, that survivor contracts the Blood Plague, and is pretty much dead meat unless you can quickly find a cure (created from blood samples from numerous Blood Plague zombies).

Screamers will give you nightmares.

Along with Blood Plague zombies, you’ll also encounter a number of ‘Plague Hearts’ while you’re out scavenging the world. These are gross looking, apparently smelly (based on your survivor’s observations), gory, stationary objects that spew poison, and that need to be destroyed in order to keep the Blood Plague at bay. Taking down a Plague Heart marks quite the challenge, as they can take some time to destroy (fire and explosives work better than regular attacks), and a huge quantity of Blood Plague zombies will spawn as you begin to attack it. Somehow, all of the Plague Hearts on the map are connected, and destroying one will make every Plague Heart that still exists even stronger, meaning you’ll need to bring along better skills, stronger weapons, and likely help for each subsequent Heart that you try to destroy.

As for that aforementioned help, State of Decay 2 brings an exciting new option for taking on this tough, tough world. Sure, you can enlist survivors from your group or spend your precious Influence (the game’s currency, which can be used to trade with other survivors you find in the world, to move to a bigger, better home base, or to help find resources in a pinch, for example) to hire help from neighbouring NPC groups, but this time around you’ll also be able to enlist up to three real world friends (or random people that you find on the internet) to join your game. This co-op mode sounds fun as hell (the game hasn’t launched yet, so I haven’t actually been able to give co-op a shot), but is also fairly limited. Join a friend’s game and you’ll be able to progress your survivor’s stats (shoot to get better at shooting, sprint to get better at cardio, etc), earn Influence, and collect consumables, but you won’t be able to interact with NPC’s or collect more substantial resources like rucksacks or modifications for your home base. Still, the ability to drop in and drop out without much consequence should make for some fun evenings, and it encourages you to play together regardless of your current progress in your own game. I’m in.

Surviving is more fun with friends (I hope).

I mentioned earlier that I hated managing community resources (food, medicine, ammo, etc) in the first game, almost exclusively because they continued to deplete even when you weren’t playing, and I was beyond relieved to learn that this wasn’t the case in State of Decay 2. There’s no Animal Crossing shit here – when you’re not playing, neither is the game, and you’ll return to your world in the exact state that you left it, and can get right back to whatever you were doing when you stopped playing, saving you a ton of time, a ton of resources, and a ton of frustration.

Speaking of frustration, State of Decay 2 in its current form may mark one of the most outwardly buggy experiences that I’ve ever had playing a video game. From odd white flickering lines when driving at night, to zombies frequently falling right out of the sky, to  open doors that don’t register that they’re open, to being unable to clear an infestation as a zombie is stuck in a wall, you’ll likely encounter all of these within your first few hours of playing the game. On one instance, my mission was to help another survivor (and potential recruit) clear the zombies from a gas station – those zombies simply never spawned until I quit and reloaded the game. In another instance, I was completing a tougher mission in a far corner of the map, ‘Freaks’ (special, more powerful zombies like Bloaters, Screamers, Juggernauts, and Ferals) were all over the place, and a Plague Heart was just next door. I found the person (a fugitive) that I was looking for, helped him find an item that they needed to find to prove their innocence (all of this being far harder than expected due to my survivor being absolutely exhausted), and all that was left was to help them get back to their community for a fair trial. We snuck back to my vehicle, and when I tried to get in I realized that my character could no longer stand up from his crouching position or interact with anything in the environment. I tried everything that I could (slowly scrambling to a nearby ladder, performing emotes that required standing), but eventually had to quit and reload the game. Once the game loaded again, I was in the same location, but the mission was no longer active and I haven’t seen it since. Super frustrating.

I never did get to kill him (or several others like him that I’ve encountered since).

Yeah… These guys are everywhere.

Aside from these occasional frustrations, I’m having a total blast with State of Decay 2. The game is addicting as hell, and while playing I’ll constantly think to myself “just one more supply run,” over and over and over again – you can pretty much never stop playing until you’re about to pass out from exhaustion (mirroring just how tough things can get in the game if you don’t let your survivors rest).

At times it can be unclear just what you should be focussing on next, but I suppose that’s just in the true open world nature of the game – focus on what you think is important, the supplies you need the most, or the thing that will make the biggest difference in your group. Early on in the game I came across a huge potential home base that would cost quite a bit of influence to obtain, so I spent the next few hours barely getting by, constantly running low on ammo, and breaking a ton of weapons (I didn’t spend the influence to build a workshop, which can help you repair damaged weapons and craft additional ammunition). Eventually I had the resources to make the move, and it was quickly clear that the few hours of struggle was more than worth the wait. I also had an instance early in the game where I’d received word of a group of traders with some powerful weapons who were charging far more for them than was fair. I tried to get them to make their prices more reasonable (because everyone left alive in this world deserves to feel at least somewhat safe), and they simply told me to screw off. Here, I had the choice to leave them be, continuing to gouge prices for their weapons, or to threaten to take matters into my own hands if they weren’t more fair going forward. I began to leave the establishment before thinking “I don’t think that they’ll actually attack me this early on in the game,” and turned around to persist in my demands. The group became hostile and began to open fire, and I was forced to kill the group in order to survive myself. The missions in State of Decay 2 can occasionally feel like they exist simply to give you tasks to fill your day, but there’s also the inverse, where missions like I’ve just described and the choices that you’ve made within them, will stick with you long after they’ve been completed.

The game looks and sounds fine, but it’d be hard to call it very pretty after so recently experiencing titles like Sea of Thieves (read my review here) or God of WarState of Decay 2 is a budget-priced title from a small developer, and while every aspect of its presentation has improved significantly from the first game (and its Xbox One / PC special edition), it’s simply not going to win any awards for its looks. That said, I’ve been playing on an Xbox One X, and have definitely appreciated the game’s 4K resolution and HDR support, The lighting can often be fairly striking, and as the sun sets each day it’s tough not to look at the horizon or up at the gorgeous starscape. Sound wise, the zombies sound gross, the guns sound loud (sometimes teeth-clenchingly so, like when you know you’ve just summoned a nearby horde), and the soundtrack is tense and not overused. Voice acting is another story, and while much of the game is not voice acted due to the procedural generation of many characters, when it is present you… well, pretty much just wish it wasn’t. It’s not good.

Overall, for all of the small (and occasionally larger) issues that I’ve had so far, many of which I’d imagine we’ll see taken care of in patches after launch, I am unbelievably addicted to State of Decay 2. I’m beyond excited to jump into a friend’s world once the game launches next week in order to learn just how much we can help (or hinder) one another, and with so much still to explore in this expansive world, I know there are still a myriad of memories to be made. Undead Labs has crafted a smart action survival game with a lot to love – I just hope that sooner or later the technical issues can be resolved so that the only reason you’re swearing at State of Decay 2 is because of tough zombies or your poor decisions.

State of Decay 2 shambles its way to a 3.75/5.

tl;dr

+Expansive, interesting world
+Massive improvements to the first game’s mechanics, did away with some systems that were poorly received.
+Fatigue system can make things very tense (good tense)
+Your actions (or lack of) actually feel important

-So. Many. Bugs.
-Not very pretty
-Poor voice acting
-Tutorial doesn’t provide enough explanation for some mechanics, leaving you feeling like an idiot when you realize them hours later (here’s looking at you, transferring contents from your vehicle to your supply locker)

Side note: Back in January, Microsoft noted that all future Microsoft Studios published titles would hit their inexpensive Game Pass service on the day they release. This, of course, includes future games in the HaloGears of War, and Crackdown series’, and it also included Sea of Thieves (review here) day and date with its launch back in March. As I mentioned above, I’ve (mostly) been having a blast with State of Decay 2 so far, but if you didn’t enjoy the first game, or you’re just not sure if an open world zombie survival title is the game for you, you can simply sign up for a free Game Pass trial and make up your own damned mind!

State of Decay 2 is also an Xbox Play Anywhere title, which means your digital purchase (or Game Pass subscription) lets you play the game across your Xbox One or Windows 10 PC. My fiancé and I have been using this feature to play Sea of Thieves together, and if my computer will run it, we might do the same thing here!

Right off of the heels of their recent progression video and release date, Rare’s Sea of Thieves will finally be sailing the rocky waters of the closed beta in anticipation for the games’ March 20th release date.

Players who enrolled in the Technical Alpha program before its closure back in December have been guaranteed a spot in the games’ closed beta, and so have customers who have pre-purchased the game on the Xbox or Windows store. The best part is that players of the beta have free reign for streaming the game! That’s right, no more NDA’s. Rare wants you to share your best pirate moments with the world now.

With March slowly looming over the horizon, Microsft and many people are hoping for Sea of Thieves to be a breakout hit for Microsoft, as they’ve sadly been lacking major 1st party titles in comparison to Sony’s monster PS4 line-up that’s been growing rapidly for the past 2 years. Here’s hoping Rare delivers an open world experience that no one will soon forget.