Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Today might be Wednesday, but it still isn’t typical. Last week, host Derek and regular guest Mikaela descended on Seattle for the annual PAX West convention. During the show itself, the duo released two special Xbox Game Passengers episodes detailing all of the incredible experiences that they had at the show (episode one here, episode two here). Here’s another (final) PAX special, this time chock full of interviews with game developers on the show floor.

Here are all of the games featured in the interviews, and trailers for each:

Liberated

The Suicide Of Rachel Foster

Wanderlust

https://youtu.be/7ASrKo-yVZ4

Wavebreak

Untitled Goose Game

Dauntless

No Straight Roads

Luna: The Shadow Dust

Stranded Sails

Spiritfarer

Mutazione

Sparklite

Gamedec

If these special episodes aren’t your thing, this will be the last episode for this year’s PAX, and with next Wednesday’s The Elder Scrolls Online episode, we’ll be back to our regularly scheduled programming.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to a very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

But… today isn’t typical, and today isn’t Wednesday. Host Derek and regular guest Mikaela have descended on Seattle for the annual PAX West convention. They’ve spent the day playing a ton of games — some beautiful, some intense, and some featuring impressive hardware, and are simply dying to talk about them.

The duo spent time with titles like Borderlands 3, Final Fantasy VII Remake, Gamedec, Liberated, Mortal Kombat 11 (on Google Stadia), Wanderlust, No Straight Roads, Death Stranding, LUNA The Shadow Dust. Derek also got some hands-on time with Panic Inc.’s upcoming Playdate console, and he needed to talk about that. They also hit up events for Cyberpunk 2077, and The Elder Scrolls Online, and share a few details about what was available at each.

Mostly, they just talk about how freaking cool PAX is, and also how Graveyard Keeper may just have the best booth.

If this episode isn’t your thing, the show will be returning to its regularly scheduled programming on Wednesday, September 4th, when Mike returns to the show to chat about Gears of War: Ultimate Edition. But before then, tomorrow you’ll see another PAX episode release, and a PAX developer interview special coming later in the week.

Also, as Derek details pretty early on, he has kind of lost his voice over the past few days, so thanks a ton for bearing with him as he struggles to talk!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

It’s finally here!

We know that it took way too long (and we’re not proud of it), but we ran into some (many) audio issues and day jobs and stuff. This was really our first time managing live audio, so apologies in advance for the worse than usual audio quality – we already have plans in place to make things sound way better next time around!

In any case, this episode is nearly TWO HOURS of PAX developer interviews. Learn all about a ton of neat looking games that you’ve never heard of (but should be on the lookout for).

A big thanks for Shane O’Hare for making the audio somewhat audible!

https://soundcloud.com/geekscape-games/bonus-stage-pax-2018-developer-interviews

Geekscape Games Theme Song: Winter Frosts – MmcM

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It’s unbelievable just how quickly PAX West flew by. From a show floor (multiple floors, really) filled to the brim with more games than you could ever hope to play, to incredible offsite events from the likes of Fortnite, Twitch Prime, Bethesda, and more, to surrounding theatres and hotels hosting exciting panels well into late-night territory – PAX was amazing, hectic, and… well, we wish we were still there.

We’re back to our real lives and still working on a bunch of post-PAX content, including audio interviews with several developers and impressions for some games that won’t be released for some time. Each of Geekscape’s PAX team member’s gaming tastes vary greatly, so we asked each of them to list their top three games of the show, and to let us know why!

Thanks again to all of our readers (and Geekscape Games listeners) for coming along on this journey with us. Keep an eye out for more post-PAX content in the coming days!

Derek Kraneveldt

3. Bless Unleashed

Bless Unleashed, the upcoming free-to-play MMO from Bandai Namco, was absolutely one of the most surprising games of the expo for me. Set in the same universe as Bless Online (a game I was completely unaware of prior to this past weekend) but built from the ground up with consoles and their limited-button controllers in mind, it was clear to me from the opening moment of the ~15 minute long demo that developer Round 8 Studio was onto something special here. The combat in Bless Unleased is sleek and smooth regardless of your chosen class (though the bad-ass Ranger is my definite favourite of what was playable), and I was pretty much hooked from the first swing of my sword or shot from my bow and arrow. This game simply felt like the what I’d imagined Monster Hunter World would feel like. I had an absolute blast with this single player introduction to the game, and I can’t even imagine how great it’ll feel taking down even larger baddies with my friends.

The demo was an excellent introduction to combat and classes, and my audio interview with a PR representative and one of the game’s designers (look for it on the Geekscape Games audio feed in the coming days) amplified my interest in the god-filled story of the game’s universe. I still wonder just how the game will be monetized (again, Bandai Namco notes that Bless Unleashed is a free-to-play title), if crafting will feel complicated and cumbersome (here’s looking at you again, Monster Hunter), and just what traversing the open world will feel like (the demo was naturally very linear).

Mostly, I just want to know the soonest I can possibly play it again. Bless Unleashed launches on Xbox One in 2019.

Ancient betrayal and earthshaking disaster has led to thousands of years of enmity between the mortal and the divine. Now, heavenly whispers speak. The mad mistress of the dark, great and terrible Lumenas, will return to destroy the race of man and sink the earth into endless night. How long will she remain sealed before she breaks free to wreak havoc on the world?

 

Gather your allies close. As the unspeakable monsters of the world salivate for your grim end, stand fast and stoke your fury.

 

Your endless foes would see you weakened and beaten.

 

But you… You will make them pray.

2. The Blackout Club

I published a piece about just how special The Blackout Club felt just a few days back, and feel as though I’ve been rattling on about the upcoming cooperative multiplayer since the moment I put my hands on the controller this past Sunday.

The Blackout Club is you and your friends vs an army of sleepwalking evil beings (who just so happen to be your parents and neighbours). Really, these beings are the least of your worries, as there’s an entity known as The Shape determined to take you and ‘put you under’. You can only see The Shape when your eyes are closed,   meaning that you’re never. ever. safe.

The game is beautiful, undeniably atmospheric, and absolutely terrifying. During my demo, it was almost as entertaining watching teamwork go out the window when The Shape appeared as it was playing the game itself. I could see The Blackout Club being huge for streamers, as it’s full of unsettling moments that are sure to garner a reaction.

In any case, I cannot wait to abandon my friends in The Blackout Club.

You are a teenager from a small, modern town. Each morning, you awaken covered in mud or scratches, with no memory of the night before. You’ve heard of sleepwalking – but this is different. Sometimes you lose entire days.

 

There are others like you. Your new group of friends bonded over this shared secret, forming a club to investigate the cause of these BLACKOUTS. Together, you discovered a network of bizarre underground tunnels, hidden just beneath the surface of your quiet community. An uncanny, disorienting music beckoned from below.

 

You hesitated. But last night, your best friend vanished – and now, a mysterious group of adults wants to eliminate you. You must strike back, capture their activities on camera and expose them to the world.

1. Artifact

Interestingly enough, I see myself as a predominately (and almost entirely) single player gamer. Somehow, each of my top three titles from PAX West 2018 are primarily multiplayer experiences.

I played Artifact for nearly 90 minutes as PAX wrapped on Monday afternoon. As I’d walked the floor in the days prior, the gigantic Artifact booth continually caught my attention. I didn’t fully understand what I was looking at, as Artifact mechanically looks vastly different from any card game I’ve played in the past. Hell, I was so out of the loop that I didn’t realize that the game was set in the DOTA universe.

Playing Artifact really made me feel like a kid again – that feeling of excitement as you draw just the card that could turn the match around for you; feeling your stomach sink when things being looking dire; figuring out a powerful new combo on the fly; winning your first match when you’re one turn away from losing miserably. Every moment that I spent with the game is memorable, and it truly is a title that took just minutes to learn, and could take forever to really, really master.

I dabbled in Hearthstone when it first came out, The Elder Scrolls: Legends hooked me through its beta with its intriguing single player campaign, and Artifact and upcoming physical card game Keyforge designer Richard Garfield’s own Magic: The Gathering had me buying cards for years (years ago), but it’s been quite some time since I’ve really, really been into a card game (physically or digitally). I’d never have expected to walk away from PAX more excited for a trading card game than any other title, but alas here we are with Artifact at the top of my list.

Deviously simple and incredibly strategic, with beautiful card art and a ton of beginner friendly features, I foresee Artifact being impossible to put down – whether its your first TCG or your 50th.

Artifact is a digital card game coming from the makers of Dota®2 and Steam®. A collaboration between legendary card game designer Richard Garfield and game and technology maker Valve (Dota 2, Steam), Artifact offers the deepest gameplay and the highest-fidelity experience ever seen in a trading card game. It features more than 280 cards in the shipping set, including 44 heroes. Targeted for release on Steam in late 2018, players will be able to buy and sell cards on the Steam Community Marketplace. Artifact will also be supported as a service through expansions, competitive events, and new features.

Honorable mentions: PodeObserver, With Friends Like These

Mikaela Maxwell

3. Pode

As I make my top three list, I’m realizing that I kind of have a go-to type of game: something that makes you feel a little bit sorrowful and hopeful at the same time, while reeling you into the world of the game with beautiful art, colours, and sound. Pode definitely fits the bill. When I started planning and scheduling for PAX I saw a picture of this game, read the description, and informed Derek to mark his calendar cause this was a game we just had to experience, and we had to do it together. I am once again (almost) at a loss for words – I am just so excited thinking about how freaking beautiful this game is. The art style of the game is based on Norwegian art and embroidery, combining simple and complex shapes, as well as bright vibrant colours and dark spaces to create the most majestic atmosphere.

Developer Henchman and Goon describe Pode as:

The story of a little rock helping a fallen star find its way home.

 

As they travel through the insides of a mysterious and magical mountain, Bulder and Glo breathe life into an ancient sleeping world and explore the ruins of a long lost civilization with their unique talents and abilities. Only by helping each other can these unlikely adventure companions solve the ancient puzzles that open the secret passageways up the caverns of Mount Fjellheim. Pode is a co-op puzzle exploration game built around the themes of friendship and cooperation, with a strong emphasis on positive actions, relaxing atmosphere and beautiful art inspired by Norwegian culture.

Pode can be played solo and it would still be a blast, but is designed to be played as a couch co-op game (thank you). Each character has its own strengths, that in some instances become a hindrance, and isn’t that just the freaking way of life!? By working together they can each use their unique talents to collectively make their way through this beautiful world, solving the puzzles they need to do so along the way. They can even connect to each other to use their skills in combination or can morph into one being for short periods of time to create different skills altogether.

I really wanted to play as the star, which is bright and light and floaty, and when you shine its light all this beautiful glowing flora grows up into the caves around you, whereas Derek played as the rock who used its weight to shift landings up or down and to grow glowing gems throughout the caverns. However, there were a few times when I couldn’t quite get the lil guy to float where I wanted him to go, so instead of having to switch controllers and ask for help, we could just hit a button and switch characters for a little while! This mechanic in particular, along with the non-violent and relaxing challenges of this game show just how easy it would be to play this game with a kid, and have it be challenging and engaging for both of you.

One of my favourite moments during this demo was when I went to walk through a passage, thinking my moving on would just force Derek’s character to come along, but actually as soon as my little star got to the doorway and realized his rock buddy wasn’t with him yet, he turned around and stood there waiting until the rock was ready. How freaking sweet is that? Like this game is so full of loving it won’t even let me force it to be an asshole. This game is literally making me be a better person!

Pode is available now for Nintendo Switch, and will release on PS4 as soon as the folks at Henchman and Goon can make that happen. Probably just go watch the trailer, and then get your Switch ready, cause really how can you avoid loving this one?!

2. The Gardens Between

The Gardens Between is fun and beautiful and engaging, without out ever trying too hard. From the moment you being, the music and beauty pulls you in and the world around you falls away. This game, without any words, tells the story of two young neighbours who share an incredible bond of friendship. As far as I could tell from the short demo I played and pictures portrayed, at least one of the kids is moving away and they both are needing to climb their way through mountains of memories to share their story. As the player, you do not control or interact with the characters, however you do have the opportunity to move time around them, allowing for them to progress forward, and for you to solve puzzles to move them past various obstacles. The Voxel Agents describes The Gardens Between as:

An adventure puzzle game where you manipulate time to guide two best friends through a surreal world of mysterious garden islands.

 

Arina, a headstrong girl, and Frendt, a boy wise beyond his years, fall into a series of vibrant, dreamlike island gardens peppered with everyday objects that hold a special significance to the duo. Together they embark on an emotional journey that examines the significance of their friendship: the memories they’ve built, what must be let go, and what should never be left behind.

 

Designed as an homage to the enduring power of friendship, The Gardens Between places you in control of not the characters themselves, but the force which will change and shape their relationship: time. In the mysterious realm they find themselves transported to, cause and effect are malleable and time flows in all directions. Solve puzzles to reach the apex of each isle and light up constellations of memories, illuminating threads of a bittersweet narrative.

The Gardens Between was the first thing I played at PAX. In fact, I literally sprinted from the badge pick-up window to the show floor so I could make my appointment on time, and it was well worth it. This game is challenging enough that I got stuck trying to figure out what in the eff I was supposed to do with a saw, but chill enough that I didn’t even feel stressed out when it took me far to long to figure something out. It somehow manages to be soothing and calming, while also pulling you along as you try to figure out the story behind these experiences. I thoroughly enjoyed the music and the muted vibrancy of the colours. I can see myself either sitting down to play this for a half hour of relaxing, or spending a Sunday afternoon powering through the entire thing.

The Gardens Between launches on September 20th on Steam, PS4, Switch, and the Mac App Store, and I can’t freaking wait! In the mean time if you visit The Voxel Agents’ official website you can check out some gameplay, as well as a few ambient music videos that give you a peek into the world while also lulling you into a sense of equanimity.

1. Gris

A huge wall with a beautiful face painted on it, accompanied by 3 large screens with cozy chairs for demos, were the first thing that really caught my eye as I started to explore the show floor of PAX West on Friday. It wasn’t  the first thing that I saw, but it was absolutely the first thing that literally pulled me directly to it because I could not stay away. Then I stood, entranced, watching strangers’ play for over half an hour.

Gris takes my breath away. It is one of the most beautiful and enchanting games that I have ever seen. The art in and of itself is incredible, but to have it come alive and lead you through the story of this young woman and the challenges she faces is absolutely enthralling. It is a solo platform/puzzle game from Devolver Digital, and as far as I can tell it is doing everything right. I was lucky enough to snag an appointment to chat with a developer and get a little gameplay in – during which I definitely immediately became stuck and the dude I was interviewing had to step in and help guide me through, which was okay because then I could sit back and enjoy the story without being stuck on the same challenge for 40 hours, just holding up the line.

Playing Gris I was immediately brought back to the feels of Monument Valley, Journey, and Ori and the Blind Forest. Just thinking about those games makes me giddy inside, as they are some of the best gaming experiences I have ever had and that makes me very excited to find out more about Gris. Artistically, the game features a watercolour style with architecture and abstract trees that shape-shift to reveal paths and challenges. The movement of the colour and the morphing of the shapes and spaces is majestic, and the colours are absolutely breathtaking. I feel like I could go on and on and on, but will never be able to capture in words the feeling of seeing this game. Gris is the artistic highlight of PAX West 2018 for me, so just do yourself a favour and go watch the trailer, you won’t regret it.

Courtney Dossett

(In no particular order)

Cantankerous Cats

I’m always in the market for a new game for game night with friends, but it’s always hard to find a game that people want to play. One has too many rules and is too complicated, that one takes too many people, that one doesn’t let enough people play. Cantankerous Cats is a great game to keep around because pretty much anyone can play it. Made for 2-6 players, with games lasting 30-60 minutes, there are easy party rules for those times you’re introducing people to the game (or gaming in general), and more complicated rules for those who want more of a challenge. You build up affection points to offset any mischief you want to achieve until you earn enough mischief points to win the game.

Did I mention that it’s cat themed!?

The game was successful on Kickstarter a couple of years back, and many of the cats featured in the game are from the backers themselves! There currently isn’t a fat, fluffy black cat (boo), but you could probably make your own card and token pretty easily if you wanted.

Cantankerous Cats is available now for just $20 on Amazon.

Driftland: The Magic Revival

Driftland was one of the games I had arranged to demo at PAX, and was probably my favorite out of everything I was scheduled to look at. If you like Sid Meier’s Civilization, you’ll more than likely become addicted to this game as well. It has many of the same empire building/conquering aspects with additional racial abilities, magic, and DRAGONS. Check out my full article if you want all the details, but Driftland has already made a home in my Steam library, and I’m really hoping it comes to Nintendo Switch so I can have it with me everywhere I go.

 In the face of the destruction of an entire civilization and life on the planet, warring parties decided to call a truce and tried to repair the damage. For that, however, was already too late. Using all the remaining magic resources to cast a powerful spell, they managed to keep their world in a relative balance. Many dark ages have passed, but when all seemed lost, a spark of hope shined once again: new sources of magic appeared and the whole planet began to give birth to new mages. Now, the rediscovered power can either restore Driftland to its former glory or devastate what’s left of the planet, when the old conflict inevitably returns.

Driftland is currently available in Early Access on Steam.

Felix the Reaper

I wanted to try this game as soon as I saw the poster for it in the Indie Megabooth. I loved the image of the staunch, slightly paunchy reaper Felix perroietting on one toe with a walkman and headphones and I just had to know his story. The game itself is a 3D puzzle game where you have to manipulate the direction of the sun so that Felix can boogie through the shadows in order to complete his mission – usually to kill someone. All the while, Felix is hoping to reunite with his love, a worker at the Ministry of Life, who… doesn’t know that Felix exists. This game is so much more than a 3D puzzler, and I fell in love with it only a few minutes into playing.

Felix The Reaper is set to release on PC and Switch later this year.

Jake Skelcher

As this was my very first PAX and I didn’t have many appointments (just Achtung! Cthulhu Tactics), I actually found that I didn’t play that many games. Long lineups and the sheer number of booths meant that I had to be picky, and most of the time it was enough for me to watch over someone’s shoulder to get a sense of whether I’d be interested in a particular game or not. Each of the games listed below are titles that I had hands-on time with, and I’m hoping I’ll be able to actually play more games next time!

Rage 2

Feeling equal parts Mad Max: Fury Road and Borderlands, Rage 2 is set 30 years after the original Rage, as humanity is struggling to rebuild itself after the impact of a devastating asteroid. This time-skip between titles, I suspect, is a way to soft-reboot the franchise, as I don’t recall the original Rage being extremely popular upon release.

The gameplay demo (which was the same content that was shown at E3) starts with a brief training experience which runs the player through basic controls, combat options, and abilities. The game has a powers system, and I was shown how to fast-dash (DragonBall Z-style), force-punch, and to do a flying leap with a superhero landing. After running through the basics, the game dropped me off in front of the satellite facility seen in the E3 demo and set me loose on the mooks guarding it.

The gunplay is very similar to Doom (2016), which makes sense since id Software recently completed work on its acclaimed flagship shooter. I’m not complaining – Doom’s gameplay loops are some of the best in the FPS genre in the last few years. The addition of the dash, punch, and leap abilities build on top of the already solid foundation of Doom’s gunplay. Armored enemies can withstand a close-range shotgun blast, much to my chagrin, and the ragdolling effect meant the shotgun felt much less satisfying than I’d hoped. It’s worth noting there is also an overpower mode that can be triggered once you’ve filled the bar (rage meter?), this seems to be similar to quad-damage in other id games, but I found that by the time I’d triggered it, I was practically done any particular encounter. There was no vehicle combat in the demo I played, but the trailer that was being shown at the booth made it look both engaging and fun. Hopefully Avalanche’s driving mechanics deliver a solid successor to their 2015 Mad Max game.

While I can’t say for sure if it will be a day-one purchase, Rage 2 looks to be one of the premiere single-player experiences for 2019. I had a great time playing the demo, and I’m excited to check it out upon release.

Rage 2 launches on PC, PS4, and Xbox One on May 31st, 2019.

Ace Combat 7: Skies Unknown

I stumbled upon Ace Combat 7 at PAX almost by accident on the first morning we were there. I had been hoping to have a chance to try the game out in VR prior to release, but Bandai Namco only had the standard PS4 version on display, and for some reason the line was short! The Ace Combat franchise takes place in the fictional world of Strangereal, and each game is entirely stand-alone. Ace Combat 7 tells the story of player-character ‘Trigger’ and his influence on a war between the countries of Osea and Erusea.

There were two missions in the demo that was being shown at PAX. The first involved attacking a base in between some mesas in the desert. After doing a couple rolls and getting a feel for the F-14 Tomcat I was driving, I went to work taking out the multitudes of AA guns and SAM sites. This mission felt like a standard score-attack, and my showboating in the sluggish Tomcat resulted in me crashing hard into one of the mesas that dominate the level. The second mission involved a fierce dogfight with unmanned drones in a stormy region with tall mountainous pillars that resembled China’s Zhangjiajie National Forest Park. Flying through clouds restricts your visibility to a terrifying degree and the lightning effects splash shadows across your cockpit-glass. The game looks and feels gorgeous, and feels right at home in Unreal Engine 4. Old-school fans of the PS2 Ace Combat games will be happy to hear that Ace Combat 7 is a return to form after 2011’s Assault Horizon. The Call of Duty-aping cutscenes and control-robbing ‘Close Range Assault’ (dogfight) mode that dogged Assault Horizon are nowhere to be seen, and instead players are greeted with anime melodrama and classic Ace Combat gameplay that builds on the foundation established by the classic games. It’s worth noting that I was already excited for this game, and this just cemented that I’ll be impossible to get ahold of that third week of January.

Ace Combat 7: Skies Unknown flies onto PC, PS4, and Xbox One on January 19, 2019.

Keyforge: Call of the Archons

I played a game of Keyforge against Courtney first thing on Monday morning. She trounced me, so hard. It’s similar to (but is definitely not, we swear!) Magic: the Gathering (which I haven’t played all that much of), but each deck is utterly unique thanks to the magic of procedural generation! Each deck is a combination of a specific hero, and three random ‘houses’. Each house has distinct cards that are unique to it, and so you end up with 4 random factors that make up any individual deck. The rep I spoke to said the number of deck combinations was explicitly in the quintillions (like more than 104,000,000,000,000,000,000,000,000)! The other quirk of the game that I thought was interesting, is that you have to ‘declare’ for a specific house, which only allows you to use cards from that house, and makes you think tactically before you even start your turn. I’m always looking out for off-screen hobbies, so I’ll probably pick this up once it’s out later this year.

Honorable Mentions
PIZZA TITAN ULTRACrazy Taxi, except instead of a taxi it’s a giant robot, and instead of people you’re delivering pizza. It’s cel-shaded and extremely fluid. I didn’t have a chance to play it, but it looked like a whole lot of fun! This is already out on PC and PS4, and is coming out soon on Xbox One and Switch.
STAR RENEGADES – It’s a roguelike with JRPG combat and some heavy customization and gorgeous purple pixel-art. It’s trying to do something different and looks easy to learn but hard to master.

Sunday felt like my busiest day at this year’s PAX West. I had completed a couple of interviews (look for them on the Geekscape Games audio feed in the coming days) and game demos on Saturday (I get in depth with Damnview: Built From Nothing here), attended the Bethesda Gameplay Days event (which Derek wrote about here), attended a panel about casual cosplay make up, and we recorded a nearly two-hour long podcast, it was a non-stop day! But Sunday was booked to be busy on a whole different level, I found myself staring at my calendar and realizing I would struggle to even find time to pee! Never the less, I was stoked because I was set to start my day off with a bang… or should I say a BUZZZZZ!

Bee Simulator

I’m not really sure why, but in the days leading up to PAX West, Bee Simulator had become my most anticipated game – maybe it has something to do with knowing that Bees are so very important and yet it is proving difficult for us to modify our behaviour in a way that stops them from dying. Because I was so excited,  waking up bright and early on Sunday morning after a late night of podcasting was no problem at all. I found Bee Simulator on the 6th floor in the Indie Games Poland booth which was hosting a number of independent game developers. There were already a couple people there demoing the game and getting pretty into it, so I was excited pretty stoked when it was my turn.

I had a chance to chat with Lukasz Rosinski, founder of Varsav Game Studios, and the man who came up with the idea for Bee Simulator. It turns out that a couple of years ago Lukasz was reading a book about bees to his young daughter, and realized the lives of bees would make an awesome video game. The goal of creating Bee Simulator was to make a chill-out game that children and parents could play easily together, while facilitating understanding about bees lives and how they are endangered by humans. They came up with a way to turn the lives of bees into an arcade style game that has many elements of simulation and education. There are so many educational elements, but it simply doesn’t feel like an educational game. I quickly noticed that all of the little points in a regular game, usually during a loading screen, where you’re learning tips about gameplay, in this game you’re instead learning tips about bee life that are also helpful for playing the game.

Although the game is designed to play with children, it’s also designed to be challenging for adults. They have managed this by creating two different sets of mechanics for game play, one that’s a little more straight forward and puts more emphasis on speed and fun than on accuracy, and another that’s more challenging by requiring more accuracy, and requires more specific gathering strategies etc… Basically, the mechanics are simpler for kids (or Mikaela’s), but will be more complex for adults. For example, on the more challenging setting you need to collect the pollen in the right colour order in order to make the music play correctly and obtain the achievement, or go through smaller rings and come closer to natural enemies of bees such as frogs, wasps, and humans.

There are three different gameplay modes: a single player campaign, a cooperative mode that has you working together or having little competitions such as racing/dancing/collecting pollen, and a free flight mode that allows you to go back after finishing the game in order to find and unlock all of the achievements. Turns out bees use dancing as a way of leading other bees to the hottest pollen pick up spots! Who even knew there was so much to know about bees!? Well if you are like me and had no idea, and also like learning without realizing you’re learning, this game is for you, the amount of bee facts I picked up from this half hour demo are more than all of the other bee facts I have ever known. Bees are fascinating!

The world of bees in this game is designed after a huge expanse of Central Park for New York, which is about 1/3 of Central Park, but from the bee perspective you are playing in this is enormous. You also get a detailed inside hive perspective from the 5 roomed hive within a tree (that’s at risk of being cut down by senseless humans!). You start out in the hive, and one of the first things I noticed was the richness of the colours and textures and the beauty of the light pouring into the tree. The beauty of the game setting continues as you leave the hive and enter the big bad world of Central Park with dazzling colours and HUGE plants/animals/people!

The mechanics of this game seem pretty straightforward. I would likely be more comfortable starting with the ‘kids’ mode as it would allow me to fully play without being totally frustrated by trying to make things work, whereas more pro gamers would likely enjoy the challenges of the ‘adult’ mode. By visiting the queen be you receive quests, and can also receive side quests from other characters. The tasks you need to do are interesting and complex. For example: Bees are required to go out and pick up pollen, then need to bring it back to the hive, which makes you heavier and slower. However, like in real life if a bee needs more energy to pick up more speed to get back to the hive they may eat some of the pollen they have collected. It also tracks the amount of pollen you pick up throughout the game and you are required to pick up the amount an average bee will pick up during their life in order to finish the game.

This game isn’t designed to be stressful, dangerous, or fast paced. It is designed to create a chill environment that allows the player to relax and wind down while engaging in something interesting, either with their family or friends, or by themselves. The music throughout this game is perfect for creating that zen atmosphere. The composer for the sound track was none other than Mikołaj Stroiński, who was created the soundtrack for games such as The Witcher and The Vanishing of Ethan Carter. You’ll also notice the graphics in this game are absolutely beautiful, AND it turns out the graphics team is comprised totally of women! I thought this was pretty neat as the video game industry has traditionally been a pretty male dominated field.

I learned soooo much about bees just during this demo, but you learn all this and more while you are playing, because these become things you need to know to be successful in the game. It is such a neat concept, as literally every game you pick up you have to learn something in order to play it well, why not make it something that actually applies to an important part of the world around you… BEES! There are so many more interesting details about this game, so make sure to take a listen to the interview I had with Lukasz on the Geekscape Games audio feed in the coming days! Bee Simulator flies onto Xbox One, Steam, PS4, and Switch later this year!

Party Golf / Wandering

Once I finished bee simulating I had a little bit of time to kill before my next appointment, so I decided to check out the 6th floor a little bit. I made it all of about 3 booths in before I became totally distracted by bright light and neon colours. I stopped at the Giant Margarita booth, promoting their games Party Golf and the newer Party Crashers to check out what was going on. By this I mean I slowly crept forward, repeatedly saying I didn’t have time to get into it, until finally I was playing Party Golf until they had to cut me off cause it was someone else turn. After which I immediately went and found Derek and brought him over to show him the next party game we have to buy.

I don’t have a huge amount of proper info to give about this game as I didn’t have time to stick around and talk to the developer about it or anything, but what I can tell you is that it is suuuuper fun and engaging… and it really had nothing to do with golf. Basically you control a golfball and your goal is to get it into the hole, the person who does it first is the winner. The game is available on Steam, PS4, and Switch, and is headed to Xbox One soon. It’s predominantly played couch-coop style in groups of up to 8 people.

You have the option to play randomly generated levels, not knowing what each landscape is going to look like, which was fine by me cause it was just super fun and simple and quick to play. You also have the option to customize each round that you play with over 300 customizable features. For example, the game I was playing at first was normal, then there were mines in the sky that exploded you in different directions on impact, then the bounce of our balls was drastically decreased which added a whole new level of challenge. We also played a mode where the goal was to bounce each other off of the screen, so naturally I was immediately out on most of those levels, but that was ok cause once you were out you could still mess with other people! Great fun!

When Derek and I came back we got the chance to demo Party Crashers in a topdown handheld switch style. This was basically a racing game, but similar to Party Golf, there are a bajillion different ways in which it can be modified to change the challenges. I have never so immediately been so good at a game, I was lapping everyone like it was nobodies business! Then the demo guy started trying to give Derek some instruction on how to get himself out of the corner… this was when I realized that I was not infact the brown car whizzing around the track, but instead the white car that was going in the wrong direction from the start line and stuck in a corner so badly that I was just handed a new controller to play as a different car… facepalm.

However, user errors aside, both games were super fun. With simple and aesthetically pleasing graphics, using lots of neon bright colours, and fun music to go along with it. I can see how they would be a hit at any party, and I can’t wait to play them at home with friends and lots of yelling!

After the Giant Margarita booth Derek and I had to rush over to an appointment at the Question booth to demo their new co-op horror game The Blackout Club. I won’t go into too much detail here as Derek wrote about the game right here; however, the game looks super neat. The premise is that adults are sleep walking at night in this small town that is cut off from the outside world and the teens in the town are trying to figure out what in the hell is going on, while trying in the daytime to get their parents, teachers, neighbours, really any adult to just believe that this is even happening. All the while they are at risk of being caught by The Shape, which could happen at anytime, as you won’t know it’s there until you close your eyes! Immediately, like literally less than a minute into the freaking tutorial for this game I was super freaked out! I can’t wait to play this one either. Be sure to check out the Geekscape Games feed to find our audio interview with Question co-founder Stephen Alexander in the coming days.

I ended up abandoning Derek at The Blackout Club so he could wait to get in on a group playing session, while I headed over to my appointment with Corey Clark of Balanced Media Technology. Balanced Media Technology is an amazing company that is harnessing the computing power of the gaming community to do data analysis for the medical field. Actually it is way more complicated than that and I am still working to wrap my head around it, but here is a little explanation from their website:

BALANCED Media | Technology is purpose driven to globally improve health, empower industry innovation, and assist problem solving through cross-disciplinary collaboration using gaming and computer science. BALANCED connects communities of developers, researchers, foundations, and industry in cross disciplinary collaboration allowing them to create tools and techniques never before available.

It was one of the most interesting and impactful things I came across this weekend at PAX West, and totally opened my eyes to the intersection between gaming/computing and the medical field. I will be uploading the audio interview I had with Corey, as well as writing an article about what I learned, so keep an eye out on the site in the near future for these!

Leisure Suit Larry: Wet Dreams Don’t Dry

After having this amazing heartfelt, in-depth dicussion about power of technology in the medical field, I made my way over to the Theodore Hotel to meet with the team for Leisure Suit Larry: Wet Dreams Don’t Dry… I think the title speaks for itself pretty well, and I’m sure you can imagine it was a bit of a mindfuck to go from one subject to the next. That being said, if I hadn’t just been crying about the story of a kid curing his brain cancer with the empowering help of video games, I probably would have gotten into the Leisure Suit Larry mindset a little easier! But I managed to get caught up in the hilarity of this ridiculous game by the end of the demo.

The first of the Leisure Suit Larry games came onto the scene in 1987, with many more to follow, and the latest iteration, Leisure Suit Larry: Wet Dreams Don’t Dry, is coming from developer CrazyBunch out of Germany. This game has the 1987 Larry Laffer waking up in 2018, with no idea how or why he is there, and really we never get into that, that’s not the point. Instead we get to see the cringe worthy Larry try to work his magic (or lack there of) on the ladies of the 21st century. Its is truly laughable. I don’t know what dating was like in the 80’s, but it certainly did not involve Tinder or Instagram and all of the foibles that come with every 21st century person having a phone glued to their face! Larry quickly becomes aquatinted with ‘Timber’, ‘Instacrap’, and ‘FarceBook’ as he tries to get to the woman of his dreams!

Honestly, I can see how this game would not appeal to many people as it is crass and cheesy and full of so many sexual innuendos… But I can also see how the ridiculous humour would totally appeal to those who aren’t a stick in the mud, or who have a fond little soft spot in their heart from the previous Larry games. I fall right into the middle there, I am totally into the raunchiness of this game, and until this point was 100% unaware that any version of Larry had ever existed (Sorry Jonathan)! I love that this game doesn’t take itself seriously, and goes out of its way to make fun of its hero at every possible turn. It does a great job of turning so many aspects of society that we so blindly accept into a freaking joke, allowing you to reflect on our own reality as totally ridiculous!

The art is fun and bubbly, the characters are hand drawn, and if you pay attention there are so many references hidden throughout the game. One of my favourite examples of this is when Larry goes to take a prototype phone he has found back to the companies headquarters and walks up to a large building that is clearly a giant phalus that sports a fountain right on top, providing us with a visual that any 14 year old boy would appreciate (along with most of my family I’m sure). This building has a rainbow fruit symbol on it, that is clearly supposed to mimic an Apple logo, but also very clearly supposed to mimic a vulva, especially when the elevator doors in the same shape open to let Larry enter. At one point Larry goes into a sex shop that has so many (barely) hidden images even the people who have worked on this game are still discovering little things here and there that they had neglected to notice until now.

The gameplay seems pretty straight forward – it’s a point and click game and seems as though it will indicate all the possible things you can explore as you work your way through this non linear story line. The main goal of the game is for Larry to increase his Timber score through dating various women, until it reaches 90% so he can date the super fine character Faith. There are puzzles throughout and lots to explore. This game has been designed by a group of millenials who aren’t afraid to poke fun at themselves, and honestly I can’t wait to give it a real shot! There are so many hidden gems buried within this game, I really can’t wait to see whats in store! Leisure Suit Larry: Wet Dreams Don’t Dry releases November 7th.

Courtney, Mikaela, Derek, and Jake break down what they saw and played during the third day of PAX West!

THIS EPISODE:

Mikaela pretends to be a bee (and makes everyone cry). Derek goes crazy over horror titles Observer, The Padre, and The Blackout Club, Jake talks about Pizza Titan and compares it to Crazy Taxi, while Courtney digs deep into Felix The Reaper and the Xbox Adaptive controller.

The group chats about these games, topics, and more:

Bee Simulator
Party Golf
Party Crashers
Observer Switch
The Padre
Felix The Reaper
Able Gamers
Xbox Adaptive Controller
Pizza Titan
The Blackout Club
Balanced Media Technologies
Leisure Suit Larry: Wet Dreams Don’t Dry
Broadcaster Royale

ONLY! On the Geekscape Games Podcast!

https://soundcloud.com/geekscape-games/169-pax-west-2018-day-3

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Outro – The Offspring – All I Want

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My second day of PAX began by heading to the Grand Hyatt to meet Juan De La Torre, Edu Verz, and Fernando Ortega of Brainwash Gang and Sindiecate Arts, the creators of Damnview: Built From Nothing, to demo and talk about the intriguing-sounding title. I found them hunkered down in the lobby on some couches, setting up to play on a computer with an Xbox controller. It was so totally casual, and not crowded or loud, which was a great departure from the rest of the PAX set up. I arrived a few minutes early, so I tucked myself away in a corner to quickly watch a gameplay trailer, as I hadn’t had much to go on to prepare for the interview (which you’ll be able to hear on Geekscape Games this coming week). Immediately, I was struck by two things: “oh god what have I signed myself up for, this doesn’t look like a game I would ever be drawn to,” and “wow this looks really interesting and I’m so glad I have signed up to find out more about it.”

Going into this meeting, I didn’t really know what to expect, I had just enough information to be hooked in, without enough to anticipate anything. The description I got of this game was: “I can’t share the name just yet as it’s unannounced, but the game is a simulation sandbox world examining occidental culture and its different social classes – conceptually it’s easy to relate it to Stardew Valley, where a set of systems put together the overall gameplay experience, except it reflects our western capitalistic society and its effect on our human spirit.”

I basically read this and thought: I LOVE Stardew Valley, plus capitalism IS awful… so YES! I am so in. In fact I’m pretty sure that was my exact emailed response. 

Upon meeting up with the guys we immediately watched the trailer again, this time with sound on, and what a difference that makes! The music accompanying the trailer is hauntingly beautiful and spells out a wonderful story. I am still wondering if the story at the beginning of the trailer is a symbol of the possibilities and random chance of life/the game, or if it is actually a storyline that is present within the game. As they explained the game things got a little bit clearer and I got more and more invested… Oh my goodness I can not wait to play this game in full! 

The style of characters in Damnview is pretty great. The landscape is drab and gritty, giving you the impression of a defunct society. It is done in an 8-bit style, but smoothed out a little to be more accessible to a wider audience. The characters are anthropomorphized animals, all different kinds, and from what I saw this seems like a great choice! Something about playing a game that can sometimes feel depressingly similar to real life is made much more enjoyable when you are a moose. Its funny that I, and obviously many other people, love to play games where you are basically living this characters life and going through the day to day tasks required to hold down a job, eat food, have a place to sleep. This game has all of those things and more, there are a wide variety of ways in which you can play the game, and goals you can choose to work towards. What you are doing really depends on what it is you are trying to accomplish and you get to choose what that is. It all just depends what kind of lifestyle you want your character to lead, what you want to put effort into,  and what kinds of challenges you wants them to face. 

Damnview: Built From Nothing takes life simulation to the next level. Every single thing you do has a legit consequence that impacts your game play. Accidentally crash your car, cool you have to pay for repairs now.  Late for work because you crashed your car, cool you’re fired now. Lost your job, cool you can’t afford to pay rent, guess you better find a good street spot to sleep now. Can’t catch a break and wanna get off the street, maybe you sell a little bit of weed, make a little bit of money. That feels pretty good, don’t need to sleep on the street any more, maybe you sell more drugs and with that strategy manage to move up in the world. Just hope you don’t get caught cause then you’re going to jail. End up in jail, welp now you gotta figure out how to work that system. Are you gonna smuggle stuff in and get ahead in prison, or are you gonna play by the rules in hopes of getting out earlier? 

On the other hand, you stay and work all the hours at work, cool you get a promotion, maybe you buy the laundromat, now you can move up in the world and maybe someday you can buy yourself a nice house and a nice car…. Literally the options are endless! Amazing. 

I got to watch Edu, one of the creators, play the game throughout our interview, which was great! He made driving look really easy, he got through his daily tasks quickly and went about his day fairly nonchalantly. If you want to hear the interview that we did during this you will have to keep an eye out for our up coming Geekscape Games podcast in which we will be compiling all of our audio interviews with the developers we spoke to over PAX weekend.

After finishing our interview I asked for a chance to play. I prefaced this by letting them know that I’m not so good at the video games, but actually as soon as I started playing it felt pretty easy and natural to navigate. The character I was playing worked in a laundromat, so I got into picking the clothes, putting them in the washer, making sure to separate colours/blacks/whites (which made my heart so happy as this is a constant battle in my household), choosing the right heat setting, etc etc. So it actually became quite involved to do this laundry, and customers were piling up, and as soon as I stopped getting any direction I messed up all the loads of laundry, and likely lost the guy a bunch of customers. 

Once I had thoroughly messed that up I was about ready to change gears, and headed out to the street to drive the car around. Driving was super intuitive, with straightforward controls that made sense, although may take some getting used to. One thing that really stood out for me is that you have to drive properly! I mean I failed miserably at this, but in the game there are consequences for your driving ability. So you need to make sure you are stopping at stop signs and using your turn signals! I joked that playing this game, people would learn to drive a little better in real life too… probably not though. You also have to think things through and put in some practice time to work toward a goal, for example if you are going to be robbing a bank, well you better be a good driver before you do that, otherwise you are never going to get away with it. 

This game is definitely situated in a capitalist, consumer driven society, and although your character is not necessarily born into a particular class, you definitely find your place within the class structure and deal with the daily consequences of that. One acute and very realistic example of this is the stamina bar. As you do tasks and spend time being awake your stamina bar will deplete. If you are working a well paying job then you will be able to afford higher quality food and your stamina bar will go up quickly. However if you are working an entry level job, you will only be able to afford junk food, which won’t raise your stamina as much and you will have to do all of your work with less energy to get you through the day. Gah! The struggle is REAL!

Basically I am so stoked for this game, and if you have enjoyed playing Stardew Valley type games and have any amount of social consciousness, I think there is a very good chance you could enjoy it too! 

So keep a look out for it next year on PS4 and PC. And if you want to hear me talk about Damnview even more, you can hear me talk about the game on this episode of the Geekscape Games Podcast.

Yeah… the Copilot Music + Sound rendition of Take Me Home, Country Roads from the Fallout 76 trailer is still stuck in my head.

https://youtu.be/FRPeYP6gS-s

The song opens with the line ‘Almost heaven,’ which is exactly what Bethesda Gameplay Days just a few blocks away from PAX West 2018 felt like.

If you’ve been listening to Geekscape Games for any amount of time, I’m regularly gushing about one Bethesda release or another (Prey remains one of, if not my favourite games of 2017, and I truly believe it to be an overlooked gem), so putting a bunch of new Bethesda releases under one roof, giving attendees Vault-Tec party hats and noise makers, and offering up Bethesda game themed adult beverages (and bottles of Nuka Cola Quantum for the kiddies… and for me) made Bethesda Gameplay Days my #1 must attend event of PAX Weekend. The company was showing off a ton of stuff, including Rage 2, The Elder Scrolls Online: Murkmire, Quake Champions, Prey: Mooncrash, and The Elder Scrolls: Legends.

Apparently the event was must attend for a lot of people, as before long the lineup stretched all the way down an alleyway and around the next block. The Hard Rock Cafe that the event was hosted in was big, but not huge, so these fans must have been truly dedicated – I simply can’t imaging that the alley smelled very good, and I absolutely can’t imagine that the line went very quickly.

Jake, Courtney, Mikaela, and I were among the first people inside (a huge thanks to one of the community managers who put us on the VIP list), so I immediately grabbed a Fallout 76 themed Quantum Quocktail (a neon-blue, sweet as hell drink that was super freaking delicious), and then saw a giant Vault Boy approaching the tricentennial photo booth. Each of us were handed a cool (and creepy) Vault Boy mask, a Vault-Tec noisemaker, and a Vault-Tec party hat, and then we were able to pose with the Vault Boy in a cool GIF-oriented photo opportunity. It was super cool.

mmmm. Themed drinks.

The shirt was pretty cool.

We collected our soft and subtle Gameplay Days t-shirts, and then Jake and Courtney decided to sit down for a bit (and then Jake immediately changed his mind when he saw an empty seat at the Rage 2 demo – listen to his thoughts on this episode of Geekscape Games), while Mikaela, who hadn’t eaten anything yet the entire day understandably wanted to check out the food situation… so I ditched them all and ran up to the rooftop bar to play The Elder Scrolls: Blades before there was much of a wait. Turns out that there was no wait, and I immediately sat down and jumped into the demo.

Jake was enRAGEd.

The demo (which was the same build offered at E3 where the game was announced) gives you an example of two ‘dungeon’ sections of the game, but of course the staff was quick to note that this was just a tiny snippet, and that you could expect to see so much more in the full game. I played through a forest section, and a traditional dungeon area, and regardless of the setting it’s clear that this game is freaking gorgeous. I’ve played some great-looking mobile games before, but the graphics in The Elder Scrolls: Blades felt like they were on another level. Amazing light streaming in through windows, particle effects in the air, detail on the weapons. It looked unreal. Hell, I wish that Skyrim (vanilla) could looks closer to Blades.

The controls were unreal. Bethesda noted that they built the game with gamers of all skill levels in mind, so to move you can either simply tap where you want your character to go, or you can use traditional first person two virtual analog stick controls. Both felt great, and you can switch back and forth between them at any point, without actually doing anything. Multiple points throughout the demo I went to take a sip of my drink, and naturally started just tapping on where I wanted my character to go instead of using the two analog sticks that I had just been using. Combat is just as fluid – you’ll hold either side of the screen, and let go at the appropriate time, to use your sword attack. Alternating between holding the left or the right side of the screen with build up combos for additional damage, and there are several magic options and a block button on the bottom. You can also, again at any point, switch orientation of the device to portrait. The controls will reorient automatically, and it’s just as freaking comfortable to play this way with one hand. This looked cool in Bethesda’s initial E3 demo for the game, but being able to actually try it solidified my need for this game to release as soon as possible. I’m naturally still very curious about the town mechanics, or the story for the game itself, but mechanic, gameplay, presentation, and control wise, it still feels crazy to me that this is playing on a freaking cell phone. You can hear me gush about the game even more on this episode of Geekscape Games.

Following the demo, I grabbed some food (super tasty buffet style, including salads, dips, vegetables, sliders, pulled pork sandwiches, chicken wings, the best strudels that I’ve ever tasted in my entire life, and much more), and then decided to head back downstairs to meet up with the others.

I had so much fun here. It was cool and casual – we were able to just sit in our booth to eat, drink, and chat, and would go off at random times to check out another game peek at one of the panels on the second floor. There were a ton of giveaways over the two days as well, including themed consoles, tables, a Blades themed iPhone X, and more.

A cool souvenir opportunity that I’d never actually seen anything like before was a custom penny press for Fallout 76. You put in three quarters and one penny, and could choose from four designs – after cranking a ton the penny was pressed into whatever design you chose (which apparently was harder to line up than anticipated, as more than one person in our group ended up doubling up). I, of course, needed a set of all four designs, and we also grabbed an extra set to give away on a future podcast, so keep your eyes peeled for that. Also, I thought that it was pretty cool that all of the proceeds from the penny press were donated to Habitat For Humanity.

We all had a blast at Bethesda Gameplay Days. It was unreal to jump into this cool, casual environment, be able to catch up with Jake and Courtney (I feel like this was the first real quality time I’d been able to spend with the group, as Friday I felt like death and we all instantly split up when we arrived at PAX), have a few drinks and some good food, and be surrounded by some fantastic games from my favourite publisher. My hype for The Elder Scrolls: Blades has skyrocketed even higher, I’ve now pre-ordered Rage 2, and I walked away with some neat, original feeling swag, and one of the ever elusive photos where I look genuinely happy.

A huge thanks to Bethesda for hosting the Geekscape team at Bethesda Gameplay Days – our experience was truly #AlmostHeaven.

Courtney, Mikaela, Derek, and Jake break down what they saw and played during the second day of PAX West!

THIS EPISODE:

Derek was in awe of Bless Unleashed, Courtney died of Dysentery (or at least learned about it), Mikaela fell in love with Damnview: Built From Nothing, while Jake fought Nazis in Achtung! Cthulhu Tactics. Plus, we all had a blast at Bethesda Gameplay Days.

The group chats about these games, topics, and more:

Achtung! Cthulhu Tactics
You Have Dysentery – Meaningful Gaming in Education
Bless Unleashed
Damnview: Built From Nothing
Makeup Talk Forever
Bethesda Gameplay Days
Rage 2
The Elder Scrolls: Blades
Cantankerous Cats
Chessex
Gris

https://soundcloud.com/geekscape-games/168-pax-west-2018-day-2

ONLY! On the Geekscape Games Podcast!

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Geekscape Games Theme Song: Winter Frosts – MmcM 

Outro – Everything Is Going To Be Okay

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Courtney, Mikaela, Derek, and Jake break down what they saw and played during the first day of PAX West!

THIS EPISODE:

Derek is sick, but LOVES With Friends Like These. Jake plays Ace Combat and won’t let Courtney talk. Mikaela plays some AMAZING VR on Oculus Rift and gets FOMO because there are so many games at PAX West!

The group chats about these games and more:

The Gardens Between
Soundfall
Stormland
Battletech Panel
Marvel Battle Lines
Driftland
Aground
With Friends Like These
Fortnite Offsite

We’ll be posting two addition PAX West episodes while we’re here, so stay tuned tomorrow night, and Monday!

https://soundcloud.com/geekscape-games/167-pax-west-2018-day-1

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Geekscape Games Theme Song: Winter Frosts – MmcM 

Outro – The Safety Dance

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I’ve just barely begun to walk the expansive show floor at this year’s PAX West (my first time at the expo, aside from that time I borrowed a badge for like 30 minutes), and it’s freaking tough not to be immediately overwhelmed.

There are incredible, unreleased games everywhere. As far as the eye can see, in absolutely any direction, you’ll see a myriad of titles that you’ve never heard of that look like the coolest things that have ever existed in your entire freaking life.

Seriously, this place is amazing, and I’m so excited to peruse the floor, to play more games, and to buy buy buy buy buy (or pre-order).

But today, I fell in love with a beautiful, simple, weird co-op game called With Friends Like These.

The game comes from Shy Kids Club (which I accidentally labelled as simply Shy Kids Games in my still to come audio interview, so apologies for that), the husband and wife duo of Nicole Lawson and Craig Brown from Canberra, Australia. With Friends Like These is set to be their first retail release after finding some success with game jams in the past, and I think that it’s pretty clear that they’ve come across something special with the mechanics at work here.

See, With Friends Like These is a co-op title (there is also single player, so if you’re all alone, don’t worry) where two players control parts of the same ship. One player can move the ship, while the other controls the ship’s single gun. It sounds really simple, but can get complicated really quickly, as who is doing what changes depending on whether the ship is in the air, or in the water.

To start, it’s pretty hard to get used to. In many instances I had just been controlling the ship, and it took way too freaking long for me to figure out that this was no longer the case. As time goes on, however, your brain gets used to it, and you begin to better anticipate and prepare for just when these switches will happen. The game does a phenomenal job of forcing verbal communication between you and your gaming partner, as timing is crucial – near the end of our demo, a giant, angry monster was chasing us and frequently shooting different coloured projectiles (one player is blue, one is pink, and each can only destroy enemies or projectiles of their respective colour), we had to time just when our controls would switch (again, the players have no control over this, it happens automatically when you switch between moving through water and air) so that we could keep our momentum, and so that the player who would become the gun could immediately shoot the already incoming projectiles.

I just made it sound way more complicated than it is. As I said, after a few minutes of play, you’ll get used to the mechanics, and it becomes all about timing, teamwork, and communication, and it’s so much fun.

Naturally, it’s beautiful too. Nicole does all of the gorgeous art for the title, and Craig says that she’s pretty weird, so, for instance, in an area that needed a gate, she added a slug that was vomiting rainbows instead. Even during the short demo, there were a lot of interesting, hilarious moments that you could easily miss if you weren’t paying attention.

Also, that story tho. Here’s the synopsis:

Everyone on your home planet is super bored and over worked! So you and your bestie have decide to take everyone on a trip to crazy time planet where everyone can let off some steam. Unfortunately, things go wrong and you crash into Super Chill world, your friends don’t realise they’re on the wrong planet and start to cause chaos. It’s up to you to collect up all your friends before they cause too much damage and drive the super chill residents insane.

Super Chill planet is made up of water and air floating around everywhere. Players have to work together to navigate their way around and find their crazy friends. While the blue player flies the ship in water, the pink player will zap pink ‘bullets’ that teleport your friends back to the bus. When the ship flies into air, the roles will swap, the pink player will then fly and the blue player will zap blue bullets. You also have to match the colour bullets to the colour of your friends eyes.

Yeah. I love it (and you can hear me gushing over it on today’s Geekscape Games episode).

With Friends Like These will launch in 2019 for PC and Switch. Take a look at the trailer below, and be sure to let us know what you think! Look for my audio interview with Craig on Geekscape Games later this week!