Welcome to Xbox Game Passengers.

After a bit of a much-needed break from the show, we’re excited to be back with a brand-new episode.

Derek and Dougie jumped into As Dusk Falls hoping to relive the Telltale Games there-are-no-good-choices glory days (well, at least Derek was) with As Dusk Falls. How did things turn out? Listen on to find out!

Now, we hope to be back very soon with regular episodes, but we don’t quite know what that looks like yet. You’ll hear it in the show itself, but Derek has been having a hard time enjoying games at all as of late (hence the long break), and being forced to play some potentially bad games doesn’t seem like the best way to overcome that. There are plenty of things that he’s missed (and plenty of those things on Xbox Game Pass), so he’s going to focus on playing some titles that are hopefully enjoyable, and craft some episodes from there!

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

Replay the story again and again to uncover vastly different outcomes for the characters and explore hidden nuances behind every decision. Will your characters survive unscathed? What kind of people will they ultimately become?

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

From Octodad creators Young Horses comes Bugsnax, a nigh-indescribable adventure with cutesy graphics, adult humour, and an astoundingly unique assortment of half bug half snack creatures. Dougie returns to the show to chat all about this unique experience.

Bugsnax takes you on a journey to Snaktooth Island, home of the legendary half-bug half-snack creatures, Bugsnax. Invited by intrepid explorer Elizabert Megafig, you arrive to discover your host nowhere to be found, her camp in shambles, and her followers scattered across the island alone… and hungry! It’s up to you to solve the mysteries of Snaktooth Island: What happened to Lizbert? What are Bugsnax and where do they come from? But most of all, why do they taste SO GOOD?

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This month, it’s time for a time-looping mystery with Skyrim mod turned full game The Forgotten City, and for the first time in quite some time, Derek is joined by a brand-new guest!

The Forgotten City is a mystery adventure game of exploration and deduction, and a re-imagining of the critically acclaimed mod that won a national Writers’ Guild award and racked up over 3 million downloads.

Combat is an option, but violence will only get you so far. Only by questioning an intertwined community of colourful characters, cleverly exploiting the time loop, and making difficult moral choices can you hope to solve this epic mystery. Here, your decisions matter. The fate of the city is in your hands.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Shane volunteered live on the last episode (see Snowrunner here) to dig into Two Point Hospital as well. Can the game recapture the joy of playing Theme Hospital as a young boy? Listen on to find out!

BUILD, CURE and IMPROVE! Design stunning hospitals, decorate them as you like, cure very unusual illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.

Design and build your own hospital — Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County. Cure unusual illnesses Don’t expect Two Point County to be populated with your usual types of patients.

In this world, you’ll experience Two Point’s trademark quirky illnesses; from Light-headedness to Cubism – each requiring their very own special type of treatment machine. The County’s the limit!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Somehow we made it this long without longtime friend and Geekscapist (not to mention Geekscape Games regular) Josh Jackson coming on the show. We’re super happy to finally be changing that, and we’re super happy that he’s here to talk about Danganronpa: Trigger Happy Havoc.

Hope’s Peak Academy is home to Japan’s best and brightest high school students—the beacons of hope for the future. But that hope suddenly dies when Makoto Naegi and his classmates find themselves imprisoned in the school, cut off from the outside world and subject to the whims of a strange, murderous little bear named Monokuma. He pits the students against each other, promising freedom to anyone who can murder a fellow classmate and get away with it.

It’s up to you to find out who Monokuma really is, and why you’ve been taken from the world you once knew. But be careful what you wish for—sometimes there’s nothing more deadly than the truth…

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

We’re (finally) back to some female representation as Mikaela re-joins the show to chat about 2019’s very pretty sadness simulator, Sea of Solitude. Will Mikaela cry before the end of the episode? You’ll have to listen to find out, but damn this game was depressing.

When humans get too lonely, they turn into monsters…

Sea of Solitude takes you on a personal journey of a young woman’s loneliness. Set sail across a beautiful and evolving world, where nothing is quite what it seems. Meet fantastical creatures and monsters, learn their stories, and solve challenges. Explore a flooded city, either by boat, on foot, or by swimming through the water itself. Dare to look what lies beneath the surface, in a haunting struggle of darkness and light, and discover what it truly means to be human.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

It’d be hard to keep the show going without talking about one of 2021’s biggest (and last) releases: Halo Infinite. Pretty much co-host at this point and major Halo lover (like mentioned it in his wedding vows) Dougie returns to talk all about if Halo Infinite can save the series, how good Tactical Slayer is, his thoughts on the Battle Pass, and so much more.

Note: Derek’s audio is a little crispy this episode. Sorry about that.

When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This month, Geekscape Games’ Shane O’Hare returns to the show to discuss 2015’s Need For Speed. Is it a reboot? Can it recapture the magic of Need For Speed Underground?

No. Definitely not, but listen on anyways for lots of thoughts and an entertaining discussion.

Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play – Speed, Style, Build, Crew and Outlaw – to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification. • REAL WORLD ICONS – Get inspired by the icons of today’s urban car scene – Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed… Tonight We Ride.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This month… is not so random. Over the month of August, Derek, along with past guests Dougie and Evan, all became organically enamoured with Supergiant’s celebrated roguelike, Hades. This does happen too often, so Derek figured that he should get the three of them together to chat about their experience.

There are a ton of spoilers for the game in this episode, but in short, everyone freaking loves this game (which is not news since that was the case with the Switch version like more than a year ago).

Recipient of more than 50 Game of the Year awards! In this rogue-like dungeon crawler, you’ll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Note: Sorry about the audio issues in this episode! I totally didn’t confirm the microphone that I was recording with, and it ended up being my notebook’s built in microphone. Thanks for sticking with us anyways!

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This month, Mikaela’s back for a fine chat all about the first chapter in Supermassive Games’ spooky anthology series The Dark Pictures Anthology: Man of Medan. Derek and Mikaela played this one together… so head below to listen in to see who made the worst decisions, and who killed more characters!

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games featuring a multiplayer mode.

In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.

Embark on a horrific journey aboard a ghost ship. Experience your terrifying story with a friend online or go for safety in numbers with up to five players offline. All playable characters can live or die. The choices you make will decide their fate.

Who will you save? Don’t. Play. Alone.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) completely at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This time around, John joins Derek to break down Respawn Entertainment’s lauded robot-centric FPS… and to see whether or not John has played Flight Simulator yet (he hasn’t… but has watched hours and hours of additional videos since our special E3 episode).

Call down your Titan and get ready for an exhilarating first-person shooter experience in Titanfall® 2! The sequel introduces a new single player campaign that explores the bond between Pilot and Titan. Or blast your way through an even more innovative and intense multiplayer experience – featuring 6 new Titans, deadly new Pilot abilities, expanded customization, new maps, modes, and much more. 

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Holy crap.

Since Microsoft’s last E3 outing, a lot has happened. The company launched two spectacular new consoles, acquired companies like freakin’ Bethesda, and doubled down on the future with huge (finally released) moves in cloud streaming.

A couple of days back, Satya Nadella and Phil Spencer sat down to discuss why Microsoft is all-in on gaming, and also revealed that the the company is working on dedicated Xbox streaming sticks, and that soon you’ll be able to stream Xbox games directly to your smart TV.

https://youtu.be/1YnVzOA2wNs

With reveals like that trickling in prior to their actual presentation, we were pretty sure that the show was going to be a big one. From Starfield‘s release date to Halo Infinite multiplayer going free to play, to Forza Horizon 5‘s insane cacti, to Jack Sparrow in Sea of Thieves, previous guest John returns to Xbox Game Passengers host Derek to break down all the news.

Listen to find out what the pair thought of the presentation, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) completely at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Derek downloaded Yakuza 6 thinking it would be an open world GTA clone. He’s possibly never been more wrong. Join Derek and returning guest Shane as they for some reason start with the sixth mainline entry into the series, and don’t really understand what’s going on! A huge apology to Geekscape Games’ Josh and Carlos as we butcher discussing a series that they love.

How far would you go for family? Step into Japan’s criminal underworld with fists swinging in this explosive action brawler starring legendary yakuza, Kazuma Kiryu, who is hellbent on uncovering the truth behind a tragic accident that left his daughter comatose.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) completely at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

It was clear from its very first trailer that the debut title from developer Out of the Blue games, Call of the Sea, would be beautiful to look at (and with cast members like Cissy Jones and Yuri Lowenthal, listen to) — but can it tell a tale worthy of its beautiful presentation? Mikaela returns to the show to share her thoughts.

Call of the Sea is a first-person adventure puzzle game set in the 1930s that tells the story of Norah, a woman on the trail of her missing husband’s expedition. The search takes place on a strange but beautiful island in the South Pacific, filled with secrets waiting to be unearthed. It is an otherworldly tale of mystery, adventure, and self-discovery.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) completely at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Bloober Team’s Silent Hill-esque The Medium has been on Derek’s radar since it was first announced — but did the game turn out to be more Shattered Memories (good) or Homecoming (very bad)? Previous guest Dougie returns to the show to discuss!

Discover a dark mystery only a medium can solve. Travel to an old communist resort and use your unique psychic abilities to uncover its disturbing secrets, solve dual-reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Typically, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

But these are atypical times, and with the added stress of some certain doom and a sensory overload of bad news, Xbox Game Passengers has found itself in a bit of a hiatus.

Host Derek has spent the past few weeks playing some games that he wanted to play, instead of games that he had to play, and he and guest (and Let’s Play Arcade! cohost John are here to give their thoughts on Call of Duty: Warzone and Modern Warfare. Yep, we know — it’s not even on Xbox Game Pass!

John has spent a lot of money to play this game (more than you’d guess), and Derek ended up with an Elite Controller, plus some initial thoughts on Fallout 76: Wastelanders, and more!

The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Call of Duty®: Modern Warfare® engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare® series from the ground up.

In the visceral and dramatic single-player story campaign, COD: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare® 2019 can. Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Mikaela and Derek waited in anticipation literal years for Untitled Goose Game to finally release. Once it finally hit the Nintendo Switch and PC back in September… they proceeded to not play it until it later dropped on Xbox Game Pass and was luckily drawn for the show!

Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples’ back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This time around, Mike returns for his second episode in a row to discuss the derivative but compelling multiplayer adventure, World War Z. The pair make far too many comparisons to Left 4 Dead… but what are you going to do about it?

World War Z is a heart-pounding four-player cooperative third-person shooter featuring massive swarms of zombies that recklessly rush their living prey. Focused on fast-paced gameplay — and inspired by the incredibly popular Paramount Pictures property of the same name — World War Z explores new storylines and characters from around the world in tense, overwhelming, and gruesomely exciting missions.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

In this episode, Mike returns to break down 2017’s lauded adventure title, Hellblade: Senua’s Sacrifice. It’s a much different experience than either host expected and… they spend far too much time wondering if the world will ever see a sequel as they recorded this episode just days before Senua’s Saga was revealed.

From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Dougie returns to chat about one of Derek’s most anticipated (and surprise — favourite) games of 2019, The Outer Worlds. It’s pretty much the best Fallout game that we’ve had in years, and brings some cool and original ideas to the table as well.

Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. 

https://youtu.be/Oxlflrh_Pzw

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns after a long hiatus to chat about the quirky, spooky, and gorgeous adventure game, Oxenfree. Spoiler: she very clearly doesn’t like it and Derek spends the entire episode defending it.

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

YOU determine every aspect of Alex’s story while exploring Edwards Island, uncovering the base’s dark past, and changing the course of your friends’ lives.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This time around, newcomer (and host of the Super GG Radio gaming podcast) Joel joins Derek to chat about the well received Lord of the Rings basically Assassin’s Creed game, Middle Earth: Shadow of War. It really, really feels like Assassin’s Creed, and it also really doesn’t do a great job of getting you invested in its characters (especially if you haven’t played the first game in the series, Shadow of Mordor).

Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth. 

In Middle-earth™: Shadow of War™, nothing will be forgotten.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

After John’s disappointing reaction (read: not being that scared) to Alien: Isolation in Episode 14, with the release of Bloober Team’s Blair Witch we simply had to break the rules, actually choose a game for the very first time, and bring him back to hopefully scare the shit out of him.

We think that breaking the rules was worth it. Listen below to find out how things went.

It’s 1996. A young boy disappears in the Black Hills Forest near Burkittsville, Maryland. As Ellis, a former police officer with a troubled past, you join the search. What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts the woods…

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

You can also follow us on twitter @XGPPodcast

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Geekscape Games alumni Courtney joins Derek to chat about lauded Metroidvania title, Hollow Knight. This is pretty much the episode that didn’t want to happen, as Courntey’s keyboard broke, then Derek lost his voice, then Courtney got sick, and we had to push this thing so many freaking times… but here it is!

Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This time around, John is back (yes, again) to discuss survival horror gem, Alien Isolation. John hates horror, and Derek has been trying to get him to play or watch numerous scary IPs over the near-decade that they’ve known each other. This is the first time that he’s said yes.

How did he react? Well, you know how to find out.

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. 

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Evan returns to talk about one of the most peculiar games that the show has featured yet, Innerspace. The game is kind of like being inside a giant beachball, there isn’t really any up or down, and… well, as you’ll hear, things get pretty confusing.

Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.

https://youtu.be/ZxqziYl2giE

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Mikaela returns to talk about a calming and completely unique puzzle experience in The Gardens Between. The game was one of Mikaela’s top three games of PAX West 2018, so naturally she had to come back to the show to chat about it.

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, John returns to chat with Derek about The Elder Scrolls Online. Neither has played an MMO in years, and both were surprised to learn just how fresh (and just how familiar) an MMO today could feel. The pair detail their favourite quests, how playing a game like this with a controller feels, some silly bugs, and much more!

Join over 13 million players in the award-winning online multiplayer RPG and experience limitless adventure in a persistent Elder Scrolls world. Battle, craft, steal, or explore, and combine different types of equipment and abilities to create your own style of play. No game subscription required.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Today might be Wednesday, but it still isn’t typical. Last week, host Derek and regular guest Mikaela descended on Seattle for the annual PAX West convention. During the show itself, the duo released two special Xbox Game Passengers episodes detailing all of the incredible experiences that they had at the show (episode one here, episode two here). Here’s another (final) PAX special, this time chock full of interviews with game developers on the show floor.

Here are all of the games featured in the interviews, and trailers for each:

Liberated

The Suicide Of Rachel Foster

Wanderlust

https://youtu.be/7ASrKo-yVZ4

Wavebreak

Untitled Goose Game

Dauntless

No Straight Roads

Luna: The Shadow Dust

Stranded Sails

Spiritfarer

Mutazione

Sparklite

Gamedec

If these special episodes aren’t your thing, this will be the last episode for this year’s PAX, and with next Wednesday’s The Elder Scrolls Online episode, we’ll be back to our regularly scheduled programming.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
iHeartRadio
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Have we mentioned just how much we love PAX?

The massive, Washington State Convention Center spanning (and then some) expo simply feels like it isn’t about aisles and aisles of expensive merchandise (or hours-long lineups for exclusives that you probably won’t be able to buy), but is instead an incredible celebration of gaming as a whole, with an unprecedented amount of access to the developers that are actually creating the games themselves.

Most of the titles on display at PAX aren’t even out yet, and you couldn’t even buy them at this point if you wanted to. It’s an incredibly varied experience, from gigantic booths for things like Borderlands 3 or Google’s Stadia, to individual developers from tiny companies that genuinely grin from ear to ear when you tell them how cool their game looks.

We absolutely adored nearly every game that we had an opportunity to experience at PAX West 2019, from Final Fantasy VII, to Cardpocalypse, Gamedec to Telling Lies, Roller Champions to Sayanara Wild Hearts, and everything in between — naturally a few experiences stood out just a little more than the rest.

These were our favourite experiences from PAX West 2019, but we played a lot more than what we talk about here. If you’d like to hear more about our PAX West 2019 experiences as a whole, Derek and Mikaela covered their journey in two very special episodes of the Xbox Game Passengers podcast (episode one here, episode two here).

Derek Kraneveldt

In the two years that I’ve been attending PAX West, it has quickly become my absolute favourite convention. It may not have all of the same flash, the bafflingly large crowds, or the comradery of seeing all of my Geekscape buds as SDCC (though it still has some of all of these things), but the simple celebration of gaming culture, and the incredible access that you have to some of these games and developers simply feels like nothing else.

Driving down to Seattle from Vancouver, Canada, I was beyond excited to play Final Fantasy VII Remake, and absolutely expected it to be at the top of this list. My playtime with the game was a wonderful experience (I get in detail in our first PAX West special episode of Xbox Game Passengers) — any fears that I had about the quality of the title, or how unfamiliar it may feel with its new combat system disappeared almost immediately. The only thing that’s disappointing about my FFVIII experience is that it had to end. I seriously cannot wait to lose hours and hours (and hours) in Gaia when Final Fantasy VII Remake releases on March 3rd, 2020.

That said, here are the three best experiences that I had at PAX West this past weekend.

3. Wave Break

The press release for Wave Break basically said that if you were a fan of Tony Hawk’s Pro Skater or Twisted Metal, you’d feel right at home with Wave Break.

There really couldn’t be a more accurate description for Wave Break, which Carlos Lopez (yep, from the old Geekscape Games podcast) of Funktronics Labs harkened as a Skateboating game, and as someone that misses the THPS series (which also just celebrated its 20th anniversary this past weekend), there was no way that I was missing out on this experience. From its menus to its already-tight controls, Wave Break is an unapologetic homage to the revered Tony Hawk‘s series, to the point where the QA team for the original THPS showed up at Funktronic’s PAX booth and told the team how much they were loving the game.

Wave Break is still under development, but already feels like it has an absolute ton of content. The game features a classic THPS-styled career mode, where you’ll have a list of objectives and are trying to complete as many as you can in a two-minute run. Completing objectives will earn you cash which you can use to customize the appearance of your character (in this case a cute animal vs. a professional skateboarder), to change the look of their gear, or to increase their statistics to make the later, tougher challenges easier (sound familiar?). There are also free play and score attack modes, and even more modes are being planned out.

Then there’s the multiplayer. Wave Break features four-player split screen along with online multiplayer, and even four-player split screen online multiplayer. Yep. Naturally, you’ll find modes like Trick Attack, but there’s also a freaking deathmatch mode. Here, your successful tricks and combos will generate cash, which you’ll use to ‘buy’ better guns that are strewn around each map. Generally, the more expensive the gun, the better, and you use these guns to, naturally, shoot all of the other cute, boat-driving animals that inhabit the level. It absolutely feels like a mix of classic Twisted Metal, and THPS, with the cutesy violence of Mario Kart‘s battle mode, and I instantly fell in love and cannot wait to swear and yell at my friends while playing.

From the content, to the controls, to the varied modes, the expansive multiplayer, and the sick synth wave soundtrack, I’m already in love with Wave Break and cannot wait to jump back in. Wave Break is set to drop early next year on Steam, and with console releases to follow.

Check out the Wave Break official website here.

2. Windjammers 2

For a game that wasn’t even remotely on my radar, Windjammers 2 quickly made a massive impression on me.

I first discovered the Dotemu booth while Mikaela was in an appointment for another title. They had several stations for different games set up around the booth, and at this particular two-player only station, a convention-goer named Greg was looking for someone to play with.

I jumped in, and Greg and I played and played until eventually others around the booth look like they wanted a turn.

Windjammers 2 is a 2D competitive frisbee title, which immediately feels like a super expanded version of Pong or even a modified type of air hockey. The first (and only other) title in the series was a Neo Geo Arcade game that released in 1994. The franchise was purchased by Dotemu a few years back, which ported the original title to Playstation Vita, Nintendo Switch, and PS4 (complete with online multiplayer). The upcoming sequel features some unique, gorgeous, entirely hand-drawn art, new stages and players, as well as a number of new gameplay mechanics.

Each playable character has a special ‘charged’ move, and each character’s stats are a balance between speed and power — more powerful characters will move around the court more slowly, but can throw the disc much more quickly, and vice versa. Players need to win two ‘sets’ to win, with matches lasting typically just a few minutes each. Your goal is to have your opponent either miss catching the frisbee (certain shots will bounce the disc off of your opponent, and they’ll have to try to recover it) or to send it flying past them — sending the disc into the upper or lower portions of the screen is worth three points, while right down the middle is worth five, with 12 points winning the set.

Windjammers 2 was pure fun, and completely addicting. After Greg and I parted ways, I returned to the Dotemu booth with Mikaela as soon as I possibly could. For the rest of the weekend, legitimately every time we were on the sixth floor (which was a lot, this is sort of the ‘indie’ focused floor of the expo, and just had so many amazing titles on display), the first thing we did was play a match or two of Windjammers 2 — I probably played north of 20 matches over the weekend. Mikaela bought a hat, we keep talking about it, and we simply need more Windjammers in our lives.

Windjammers 2 is set to launch on PC and Switch later this year. You can learn a little more at the game’s official site right here.

1. Panic’s ‘Playdate’

Yeah… this isn’t so much one game, but a whole new experience that I simply can’t get out of my mind.

Panic has been around forever, and spends most of its time making pretty slick Mac applications, while also occasionally dipping their toes into gaming by publishing titles like 2016’s Firewatch (read my review here), and the hilarious-looking upcoming Untitled Goose Game.

Now they’re diving in headfirst, not only into more games, but into a beautiful, super niche piece of gaming hardware called the Playdate. It’s hard to believe that in 2019, with the titan that is smartphone gaming, and not to mention the incredible success of the Nintendo Switch, that a unit like this can even exist. It remains to be seen just how successful the Playdate can be, but I certainly hope it is because it’s so freaking cool.

The Playdate is a tiny (like it can hide in your shirt pocket and nobody would know until you take it out which definitely exactly happened when I was meeting with Panic’s Greg Maletic) strikingly yellow, super simple handheld console. Control wise, it’s just a d-pad, A and B buttons… and a crank that developers can use as an input if they so choose. The unit utilizes a black and white display with a surprising amount of contrast (seriously, I was skeptical about this display but it looks great), has a surprisingly loud mono speaker, charges via USB-C, and also features wifi and bluetooth so that new games can be downloaded to the unit. They’re not talking about battery life quite yet, as the thing is still in development and it changes depending on the firmware that it’s running, but I was told that it should be quite good. The Playdate looks and feels like this weird retro futuristic device, and once you lay your eyes on it… it’s pretty hard to stop staring.

When you buy it for $150, it includes the unit, and a ‘seasons’ worth of 12 games — every Monday for 12 weeks, a new game is automatically delivered to the Playdate. Panic is partnering with a number of celebrated game designers including Keita Takahashi (who created freaking Katamari Damacy), QWOP designer Bennet Foddy, SpellTower creator Zach Gage, The Last Rocket creator Shaun Inman, and even more that have yet to be revealed, and that’s just for its first season. Naturally, further seasons will depend on the success of the unit, so Panic isn’t promising anything further just yet.

Panic had a pretty massive booth on PAX West’s crowded sixth floor (chock full of other indie darlings), and it was exciting to see how psyched people were getting just to spend a few minutes with the Play date. The game that was on display was designed by Keita Takahashi, is called Crankin’s Time Travel Adventure. This game uses only the crank as an input. The direction that you turn it either progresses or rewinds time, and certain elements like butterflies or birds or pigs that are all intent on killing you, are not affected by your time travel, so you essentially rewind things forward and back to figure out how to avoid these hostile creatures and get to your date on time. Yep, our protagonist just wants to go on a date, and his lady friend keeps getting mad at him for being late (I feel like if he just explained to her the situation she’d probably be alright with his tardiness). I played through seven or eight levels, died a lot, and had a lot of fun with it. Turning the crank (at least for this game) feels completely natural (though not quite as lubricious as something like the Apple Watch crown — the company did note that the device is still a prototype and is expected to change a bit before its final release).

Honestly, as soon as the device was in my hand I fell in love with it. I’ll absolutely be ordering a unit when it goes up for pre-order later this year, and will be eagerly awaiting its 2020 launch.

To learn more, head to the gorgeously designed play.date for more info.

Honorable Mentions: The Suicide of Rachel Foster, Gamedec, obviously Final Fantasy VII Remake

Mikaela Maxwell

3: Windjammers 2

My third choice was a difficult one. The first two titles stood out to me from the moment I picked up the controller and I knew they would end up on my list (and later will end up in my home), but the final choice is so difficult because we legitimately were able to spend time with so many super fun games! If you want to hear about the other games, definitely take a listen to all 3 of our special PAX episodes of the Xbox Game Passengers podcast.

In the end, Windjammers 2 seemed like the most obvious choice because it’s the one game we went back to several times throughout the weekend just to get a few rounds in. Honestly I would have played it even more if other pesky PAXers weren’t waiting patiently behind us to get their hands on it as well!

I don’t know if this is an actual sport, but the basic set up is that two characters (like you and your friends on the same couch) face each other on a tennis-like court and are tasked with throwing a frisbee back and forth, trying to use force and angles to get past the other player and score on them by hitting the back wall or letting the frisbee drop on their side of the court. Sounds pretty simple right? Yeah, that’s cause it is… and so much FUN!

Each round probably lasted a couple minutes (maybe cause we weren’t super great at it?), and I lost probably 90% of the time, but oh my goodness was it ever a blast. Every time a match ended I immediately demanded that we try again in hopes that I would finally get my victory (which I think actually happened once or twice). If this isn’t a real life sport yet, it definitely should be!

The art is colourful, fun, and poppy (and hand drawn). It feels like a throwback to the 90’s in all the right ways. There was music I’m sure, but my competitiveness got in the way of me hearing it. The booth had great merchandise for sale, and I even picked up a sweet sweet Windjammers 2 hat.

Developer: Dotemu
Publisher: Dotemu
Launch: 2019
Platforms: Nintendo Switch, Microsoft Windows

2: Spiritfarer 

It’s basically Stardew Valley on a boat!

But also there are spirits who need you to help them with their final wishes to journey into the beyond.

This game is made up of cartoonish 2D Art, with light bright colours, and still managed to feel so gentle. There are definitely some Studio Ghibli vibes (I say without ever having watched a Studio Ghibli film…). The rain was definitely a highlight for me in the animation department (as it so often is).

Another highlight was the characters; all of the characters are super cute and pretty. The toad inflates his pouch when you talk to him in the most endearing way. The deer is super beautiful and elegant. The cat, who is your constant companion throughout the game, is also totes adorbs, especially when it jump off the top of a building and its fur becomes wind blown so it looks like a giant puffball!

I played my half hour demo with Jo-Annie Gauthie, the art director at Thunder Lotus. She played as the cat and I as the main character Stella. One thing I really liked about this game is the way it is designed to flow easily between single player or couch co-op. You can play on your own and the cat will be your helpful sidekick without needing direction, or you can add another controller at any time to play with a buddy who takes over control of the cat!

The boat basically acts as a place for people to stay once they have become a spirit. While on the boat they ask for your assistance to complete their last wishes, allowing them to feel safe/secure/fulfilled so they have the confidence to take the next step into the afterlife. As you play through the game you end up with a bigger boat to accommodate your growing needs. The boat is basically a little village, everyone has their own accommodations, and there are spaces for gardening, cooking, fishing etc. 

The overarching ‘quest’ is whatever the particular spirit you are working with at the time has asked for. For me the character I was assisting was a snake who wanted to have a specific type of house built for them (on the boat) and to return to an old home in order to retrieve a long lost necklace. To do these things you must ride the boat to whatever location has what you need. While waiting for the boat to arrive in that location you go about boat life cooking, fishing, daily living etc.. But you also get to play different fun mini games. For example we played a mini game where you ran around the boat chasing lightening during a storm, in hopes of acting as a lightening rod via your glowing belt thing. It sounds simple but is a surprising amount of fun!

Spiritfarer was different than I expected. I went in thinking it would be super mellow and mostly about the dying process, and it was both of those things… but it’s also a super engaging management game, that has you constantly working towards your next small (and big) goal. I can see myself playing ‘just one more day’ of Spiritfarer for a very long time!

Developer: Thunder Lotus Games
Publisher: Thunder Lotus Games
Launch: 2020
Platforms: Nintendo Switch, PlayStation 4, Microsoft Windows, Linux, MacOS, Xbox One

1: Liberated

I looove this game!

It’s an interactive noir graphic novel which allows you to read/watch through it in a top down way, but every few panels you are pulled into the action and have to control the character to get to the train on time or hide from the cops etc.

Somehow you are made to feel like you are both experiencing a graphic novel and a video game at the same time. Mind blowing. I don’t know if this has been done before, but I know for sure this was my first time seeing anything like this!

I am totally into the art style, don’t know what it’s called, but it’s all black and grey and blocky. Again, the rain was a stand out for me; the rain was really neat — it was these broken up white streaks coming down the screen, if I remember correctly, it wasn’t confined to the comic panel either, but took up the whole screen. And the art style really compliments the story they are telling.

The controls are really straightforward, which I always appreciate, and the game walks you through how to use them really well. There doesn’t seem to be a whole lot of complicated button sequences to remember, which I found very helpful, and it makes the game feel very accessible to everyone.

In the part of the game I played the character gets a notification that his ‘Citizen Credit System’ account is down too low so the police are coming for him, it’s basically a MeowMeow Beanz (nod to Community lovers everywhere) score keeper of people, and is similar to the idea of scoring people from that black mirror episode Nosedive. I thought it was a neat little detail that every time you walked by an advertisement billboard it would light up for you, I am assuming with an advertisement meant specifically for your character. However, once your Citizen Credit System account was too low it would turn to a screen about your citizen credit score and tell you to report to the police.

The storyline seems to feel all too real and conjures some scary imaginings of what could be in our real life near future. Which also makes it a really good starting point for a conversation about human rights and liberties.

From the small taste I got while at PAX it seems you begin playing Liberated as a character who is rebellious and wanting to change the system, whose CCS is low and is requiring him to outrun the law. In a neat twist it turns out as you play through the game you play as various characters, all on different sides of the same issues. You start out playing as this guy who is trying to buck the system, and in the next chapter switch over to a character who is part of law enforcement, trying to keep everything in line for the society he values to keep ticking along. I love this idea, letting go of the concept of right vs wrong and being forced to explore the same issues through the lens of people with vastly different values! What a great way for us to learn how to try and understand each other.

I’m so excited about this concept and I hope it takes off. Graphic novels as video games makes so much sense in this way and I want to see where this idea goes. And to top it off this Liberated is taking relevant subject matter and making it accessible. Can’t wait for this badboy to hit my console. 

Developer: Atomic Wolf & L.inc
Publisher: Walkabout Games
Launch: When it’s ready, hopefully early 2020
Platforms: GOG, Steam, Nintendo Switch, Xbox One, Playstation 4.

We had a total blast this year at PAX! Again, be sure to check out our PAX West 2019 special episodes to learn even more about our amazing experiences!