Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

Somehow we made it this long without longtime friend and Geekscapist (not to mention Geekscape Games regular) Josh Jackson coming on the show. We’re super happy to finally be changing that, and we’re super happy that he’s here to talk about Danganronpa: Trigger Happy Havoc.

Hope’s Peak Academy is home to Japan’s best and brightest high school students—the beacons of hope for the future. But that hope suddenly dies when Makoto Naegi and his classmates find themselves imprisoned in the school, cut off from the outside world and subject to the whims of a strange, murderous little bear named Monokuma. He pits the students against each other, promising freedom to anyone who can murder a fellow classmate and get away with it.

It’s up to you to find out who Monokuma really is, and why you’ve been taken from the world you once knew. But be careful what you wish for—sometimes there’s nothing more deadly than the truth…

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Danganronpa is known for destroying its fans by getting them attached to the characters that make up its colorful cast, then killing them in some of the worst ways possible. With a whole new set of deaths to discover with the impending release of Danganronpa V3: Killing Harmony, we ranked the executions from the first three chapters of the story, sorting out the most despair inducing punishments in the series. From the gruesome to the silly and everything in between, it’s time to watch our friends die all over again.

Mikan Tsumiki: Bye-Bye Ouchies!

Kicking off the list is Mikan’s execution, which was the worst one by a long shot. Things didn’t seem quite right in Danganronpa 2, which felt apparent when the executions were a lot more out there than the first outing, but this one just left me confused and unsatisfied, contrary to the sexual undertones of her big death scene.

After being discovered as Ibuki and Hiyoko’s killer, she launches into space on a giant arm that’s been injected with some kind of… fluid. Matching up with her Ultimate Nurse talent, there were so many more interesting ways this could have went down. Instead, we got what was essentially an off screen death for someone who had embraced her dark side at this point in the story, making me feel robbed of the satisfaction of watching one of the bad guys lose AND an interesting death. Thankfully, they get much better down the list.

Monomi’s First Death

Serving as less of a formal execution and more of a wake-up call to the main cast letting us know that this second killing game is serious, the former Usami is gunned down by one of the fearsome Monobeasts, clearing the way for Monokuma to take over the second class. This one is low on the list considering there’s a lack of emotional connection since you just met Monomi, her death played up the comedy aspect of a stuffed bear getting shot up, and it’s extremely temporary since she comes back minutes later, but it was still an important scene for Hajime and his friends.

https://www.youtube.com/watch?v=5EWS-gydlMk

Alter Ego: Excavator Destroyer

Much like the above entry, this one is eventually undone, and it’s not the same feeling when you watch a computer get killed instead of a friend. Still, Alter Ego’s death was especially shocking at the time I played it since it died spying on the mastermind when we thought it had gotten away, AND it was a total surprise since the real killer of the case couldn’t be executed due to it being a suicide. True despair rose to the surface as our only way to discover the circumstances around the school had seemingly been crushed, but this wouldn’t be the case for long.

Jin Kirigiri: Blast Off!

The very first execution of the series gains much more significance once the game has reached its conclusion compared to when you actually watch it play out, but it’s important for a few reasons. One, much like Monomi’s death was a wake-up call for the cast of the second game, this being the very first scene you see when you start the game let players know what they were about to be taken on a wild ride of death sprinkled with a bit of lighthearted cartoon imagery. Finding out later that the unnamed victim was both the Headmaster of the school and the father of one of the main characters gives it much more weight in retrospect.

Celeste Ludenberg: The Burning of the Versailles Witch

Celeste was a true manipulator, pulling off the first double murder in the series after manipulating the gullible Hifumi to help her kill and cover up her first victim before tying up loose ends by killing her accomplice. Being granted a death fitting for the noble she pretended to be, the Ultimate Gambler has her perfect death snatched from under her feet when her death by burning is interrupted by a fire truck falling on her. As the first comedic punishment, it managed to have a decent amount of anticipation before the bait and switch, which both helped and hurt its position on the list.

https://www.youtube.com/watch?v=I8ynirdsev8

Teruteru Hanamura: Deep Fried Teruteru

Teruteru’s execution was one of the saddest. As the first class trial came to a close, it turned out that the Ultimate Cook killed his victim by mistake as he did everything he could to prevent the Ultimate Son of a Bitch, Nagito, from killing a member of the group in his quest for the the brightest hope in the face of despair.

If it was an accident, then why risk his friends’ lives to try and get away with the killing? It turns out he has a sick mother who he desperately wanted to see, making him fight tooth and nail for his own survival. Yet, we never find out her fate. Instead, we get a battered, deep fried chef who’s turned into a literal tempura after being dipped into a volcano. Considering the previous executions were relatively grounded, this was the first clue that Jabberwok Island wasn’t as it appeared, as the cast of the second game would later learn.

Mondo Owada: The Cage of Death

Equal parts funny and disgusting, Mondo’s execution after his insecurities led him to murder the Ultimate Programer, (and everyone’s favorite trap,) Chihiro Fujisaki, the former motorcycle gang member goes out as he lived. While strapped to the seat of his bike, he’s placed in a stunt cage and drives around so fast while being simultaneously electrocuted, that he ends up being liquified. Signaled by the reveal of Monokuma’s new favorite butter, it’s pretty disgusting when you see the bear eating the remains of your friend on top of his stack of pancakes.

Junko Enoshima: The Ultimate Punishment

As the mastermind who led both your classmates and the entire world to go on a murderous rampage, we should have reached peak satisfaction when it was time for Junko to get what was coming to her. Yet, her comeuppance felt bittersweet, considering the despair obsessed psychopath was actually excited to feel the true despair that only death can bring. Rather than setting up a unique execution for herself, she ends up going through every other execution from the first game! It makes you wonder what this girl is made of to survive being burned alive, crushed by a truck, electrocuted and bulldozed before finally being smashed to death by a giant weight.

And even then, this wouldn’t be the last we heard from Ms. Enoshima…

Gundham Tanaka: Gundham Tanaka Stampede

Gundham seemed to be a polarizing figure in the second game, and I landed on the side that couldn’t stand him. His obsession with the occult, his absurd speech mannerisms and his belief that he was some kind of demon king above all us mortals was only slightly offset by the Ultimate Breeder’s adorable crew of hamsters, the Four Dark Devas of Destruction. But even then, I couldn’t help but feel bad for the guy once his time finally came.

After reaching an agreement to fight and ultimately kill a fellow classmate as a sacrifice to spur the waning crew back into action, Gundham is placed in the path of a heard of stampeding bulls. Not being one to take his fate lying down, he sets up a magic seal, seemingly making good on the demonic power he claimed to possess all this time. Unfortunately for him, his spell doesn’t activate in time, leading him to being trampled to death. In his last moments, he gives a comforting look to his pets before the animals that had long since passed carry his spirit up into heaven. Part silly and part heartbreaking, seeing how much he cared for his companions meant he couldn’t be all bad. Right?

Makoto Naegi / Kyoko Kirigiri: After School Lesson

This one barely counts since one is a “what if” scenario if you make the wrong choice during the fifth trial, and the other one doesn’t go through. Regardless, it ranks high on the list mostly due to the tension it creates when experiencing it for the first time.

Setting up a fake murder for the purpose of getting rid of the Ultimate Detective, Kyoko Kirigiri, the player as main character Makoto Naegi has the choice to either fall into the trap, leading to Kyoko being killed and the remaining classmates living the rest of their days trapped in Hopes Peak Academy, or having Makoto take the fall, leading to our lead being killed instead. Naturally, things don’t go as planned, because just as Makoto is about to be crushed on the conveyor belt, Alter Ego comes back from the dead and shuts down the device just in time to save him.

On another note, I feel like dying while being strapped to a desk and being taught reproduction by a robot teddy bear would be a terrible way to go out.

Chiaki Nanami and Monomi: Please Insert Coin

Considering how serious this moment is, it’s almost unfitting to see such an important character die via Tetris block. But that’s what happens with Chiaki Nanami, our inaugural waifu of the year in 2014.

The Ultimate Gamer was a beacon of hope and encouragement for the class in the second game, especially when its protagonist, Hajime Hinata, felt completely lost. All the while, the class had an underlying suspicion of one another since it was established early on that one of their peers was a mole sent by the mysterious Future Foundation. As it turns out, Chiaki was that mole, but all wasn’t as it appeared to be.

You see, Chiaki was actually an AI created by Alter Ego from the first game designed as a sort of anti virus to help prevent outside interference. It turns out the entire game was a virtual simulation meant to rehabilitate some of the worst criminals the world had ever seen, but it had been hacked by the true mastermind on behalf of Junko from the first game. Nagito, that lunatic that I mentioned from Teruteru’s execution, discovered the truth before anyone else and decided to set up an unsolvable murder, using himself as the sacrifice. He planned on killing himself and all of his classmates, ridding the world of the criminals they really were and leaving Chiaki as the only survivor. Only things didn’t pan out this way, and Chiaki’s undying faith in their true selves helped her convince them to choose her as the killer. A choice that ended up being both correct, and completely unbearable. Luckily, AI’s never truly die, and both her and Monomi (as Usami), return to help the survivors during their final showdown.

And to think, this isn’t even the worst of what Chiaki ended up going through.

Peko Pekoyama: One Woman Army

None of the class were supposed to have known each other when waking up on Jabberwok Island, but two of them had an instant familiarity with each other. Peko Pekoyama, the Ultimate Swordswoman and Fuyuhiko Kuzuryu, the Ultimate Gangster, were childhood associates, with the former being the latter’s bodyguard. All of this was unbeknownst to the rest of the group, so when case two came along and it turned out that Peko killed a classmate in Fuyuhiko’s name after being threatened by the victim, who was really responsible?

Ultimately, it was Peko who was sent to her death since she was the one who actually committed the act. But what makes her death even more noteworthy isn’t so much over how much of a badass she came off as while slicing down all of the dummies trying to kill her, but that in the process, the tough exterior of her boss fades away as he pushes through the danger to try and help her. What he gets in return is an accidental near death experience, as Peko inadvertently slices through him while cutting down one of the puppets. In her sorrow, she cradles her friend as she’s stabbed to death be her endless hoard of enemies.

As the only execution that made me audibly gasp once it appeared as if we were getting two deaths in one execution, we ended up getting a much more cooperative, level heading Kuzuryu, taking Peko’s death to heart. He may have lost an eye, but in return, he gains a whole new level of maturity that carries him through the rest of the game.

Chiaki Nanami: The first punishment

You may be wondering why Chiaki is here again if she was already killed above? It turns out that the AI from the game was based on a real person, and she was the victim of the first true execution as we would come to know them.

As the only real punishment in the Danganronpa 3 anime, the real Chiaki was the class representative to the Danganronpa 2 class. The anchor that held them all together so to speak. So when Junko decided that she needed a group of followers to help her spread despair around the world, she used a combination of brainwashing and the murder of their beloved classmate to drive them all insane by forcing them all to watch her death.

Mimicking video games like Gauntlet, the Ultimate Gamer was forced to traverse an endless labyrinth full of deadly traps, each one landing with brutal effectiveness. Over the course of what’s essentially a ten minute murder porn session, we witness this girl who both the characters and the viewers grew so attached to have her arm broken, her eye smashed, her foot impaled and her physical limits pushed to the absolute brink before finally finding the exit and reuniting with her friends.

Or so she thought. As she seemingly escapes, a room full of spikes shoot from the ground, impaling her entire body and leaving her in a bloody heap. As she bleeds to death, she sees her friend Hajime one last time, now approaching her as the artificial Ultimate, Izuru Kamakura. In her final moments she cries out her desire to see her friends again, leading the emotionless Izuru to cry for the first time since transforming into what he had now become. Compelled by Chiaki’s undying will, he realizes that Junko’s brand of chaos isn’t the only way to reach one’s full potential, leading him to go behind her back and set up the Chiaki AI. Seeking to see which ideology is the strongest, he sets up a scenario where their ideals will clash one last time in the final showdown between hope and despair.

This scene showed that despite how charismatic and humorous she could be, Junko was a real monster. But most importantly, it showed the catalyst that led to the events of both games, even if we had to have our souls completely crushed in the process. I still get sad thinking about this scene… But there can only be one top execution, and for that, we’ll have to go from the end to the beginning.

Leon Kuwata: The 1,000 Blows

As the saying goes, you never forget your first.

Leon Kuwata, the Ultimate Baseball Star, was the first character to be executed after being outed as the murderer of Sayaka Maizono. She was planning to murder Makoto in an attempt to escape and discover what had happened to the bandmates in her idol group, but after being spotted by Leon, a series of events took place where he ended up killing her instead.

As the first execution, the game wanted to make sure to leave a lasting impression on us, and that it did. From not knowing what to expect as the first real conclusion to a case, to the haunting animation that would be associated with the rest of the punishments going forward, to the way he is chained and dragged away kicking and screaming is a level of fright that none of the other executions have achieved since. But then, we get to the actual execution, one fitting for a baseball star such as himself.

After being tied to a pole, Kuwata is shot with a ball from a pitching machine. And then another. And another. Suddenly, he’s being shot with hundreds of baseballs all over his body to the point where he eventually dies from the endless injuries being inflicted upon him in such a methodical, painful way. As the last bloody baseball rolls to the camera while his limp body hangs in the background, it’s at this point that you know you’re going to be in for a sick, twisted affair of a game.

You know what the crazy part is? This version is actually more tame than the original concept! As the only execution that was altered due to the graphic nature of the scene in the anime adaptation, the game version was actually toned down from the beta version. There, the scene plays out similarly, but eventual blood splatter starts flying from him while he’s still alive. Each ball results in another splatter until the whole room is eventually full of the stuff as if we were suddenly playing Mortal Kombat. It’s hard to imagine that this death could get any worse than the one we were presented with, and yet, here we are.

If you couldn’t tell, it takes a special kind of sadistic to come up with these executions. With a whole new game right around the corner, I can only imagine what new, sickening ways the developers will come up with when it comes to killing off our friends. Yet, its this despair that keeps us coming back, and I can’t wait to feel that sting all over again in two weeks.

What would your execution rankings be? Do you think any of them are off base? Let us know in the comments!

It’s been a struggle to stay spoiler free as we approach the much anticipated release of Danganronpa V3: Killing Harmony. As the first original game being released for the PS4, excitement has been through the roof among fans like myself. So when I got a chance to play the demo to help tide me over until the September 26 release date, I was shocked when the game gave away the death of a major character from the previous games and anime! Not to mention the previous protagonists being locked into this new killing game with the new cast. Couldn’t they have saved such a big reveal for the real game!?

Then I came to my senses and realized that the game was just messing with me, continuing its running gag of having Hagakure serve as the murder victim in the demo, only for him to survive all the way through the main game. But among the returning characters from the previous game is a whole new cast of ridiculous students with their own unique talents, with each of them suspected of this most recent murder. As the new lead, Kaede Akamatsu, we’re asked to take on the familiar task of searching for clues in the point and click sections of the game. It’s immediately apparent that the game is putting the extra horsepower of the PS4 to good use, with sharper, more detailed environments as well as character portraits that serve as charming, bright contrasts to the dreary backgrounds of the new academy.

This time, Kaede is going to have to work a little harder if she wants to load up her Truth Bullets, since the environment is far more interactive this time around. Important items can be found under tables, chairs and other obstacles, so what do you do when you need to move furniture around? You slap the crap out of it! The new ability to slap items out of the way is as hilarious as it is addicting, spicing up the sometimes tedious investigation segments.

Danganronpa V3: Killing Harmony Demo_20170706142410

An investigation doesn’t mean much if you can’t put your findings into action, which is why the returning Class Trials continue to be the highlight of the game. In the past, you would shoot down contradictions or point out statements you agree with to discover who the killer really is. As with investigations however, this time is a little more complex. Mass Panic Debate does its best impression of the 2016 debates by having characters talking at the same time over each other, asking us to find the contradiction in a myriad of statements simultaneously. If snowboarding for the truth wasn’t weird enough, the new Psyche Taxi literally has you driving down a road to pick up the truth. Other new mechanics include an updated Hangman’s Gambit, team debates where two halves of the class take sides and argue back and forth, (which was a golden opportunity to call it a mass debate…), and the much touted ability to lie with the new Lie Bullets. How it will change the flow of both the story and game play is exciting, which is why I can’t wait for the next two weeks to pass!

Danganronpa V3: Killing Harmony Demo_20170706142720

With the game right around the corner, what characters have left an impression on you so far? What did you think of the demo? And who are you hoping to see return? Let us know in the comments!

Back in 2015, I reviewed Danganronpa Another Episode: Ultra Despair Girls, a third person shooter that spun off from the point and click adventure games that have been all the rage on the Vita. When I first played it, I adored its creative use of weapons, its creepy atmosphere, and its variety in enemies, with my biggest complaints centering on the camera issues. Having fewer buttons made handling all of the game’s tasks a bit awkward on the handheld, which ultimately held it back from being as great as it could have been. That all changed with the PS4 remaster releasing ahead of the much anticipated Danganronpa V3: Killing Harmony, allowing a wider audience to enjoy this quirky action title with a slew of improvements. After playing through it again on the big screen, it’s clear that Komaru benefited greatly from the jump to Sony’s home console.

Trapped in the devastated Towa City with an army of Monokuma robots out to kill anyone they can find, Komaru Naegi finds herself fighting off the machines with one of the first game’s survivors, (and part time serial killer), Toko Fukawa. In between them and their freedom are the Warriors of Hope, a group of children who are seemingly responsible for the chaos with ties to series antagonist, Junko Enoshima. Part horror movie and part coming of age drama, tying Komaru’s journey of a regular girl in a world of geniuses to the loose ends of the first two games is done masterfully, still serving as an entertaining backdrop to all of the chaos that surrounds you.

As a remaster, my thoughts haven’t changed much regarding the game as a whole compared to the Vita version. Considering how shooters haven’t advanced much since 2015, Ultra Despair Girls still feels incredibly fresh with its unique use of weapons for both combat and puzzle solving. Using your gun to hack, destroy enemy weak points, push Monokuma robots into water and forcing them to dance among other functions are still equal parts fun and hilarious. It’s always nice to see a dark game that manages to retain a sense of humor. Still, long cutscenes reminiscent of its text adventure roots tend to hurt the flow of the action while the game makes it hard to keep track of what you’re missing for all of those completionists out there. With the improvements made to the controls, the PS4 version makes an already easy game slightly easier, meaning it won’t last terribly long from a game play standpoint.

But there are some key improvements that make the game worth checking out a second time, as well as making it a can’t miss game for PS4 owners who never had a Vita to play the original on. As soon as the game gives you control of Komaru, it’s immediately noticeable how much smoother the game runs on the console. The frame rate has received a boost, making moving the camera and exploring Towa City a much more seamless experience. Komaru, the city itself and the enemy character models look much more vibrant this time around, taking advantage of the high definition boost the game received in the upgrade process. But what was probably the original’s most glaring flaw, its awkward controls when trying to both shoot and move, have been improved with the addition of extra shoulder buttons. Now, what was once a clunky, unintuitive movement method that asked the player to make concessions with comfort is much easier to play. Adopting the Resident Evil model of control is always going to come with a certain amount of clunkyness, but it’s minimized to the point where I barely noticed them during my time with the game. However, aiming is still annoyingly slow, which is by design since one of Komaru’s skills during upgrading is her aiming speed. Hey, we can’t win them all…

With Danganronpa 1+2 Reload and Ultra Despair Girls both on the PS4 and the Danganronpa 3 anime available on demand, there’s little reason to miss out on the entire saga before we dive back into this world in Danganronpa V3. But even without that extra incentive, Ultra Despair Girls is a worthy action title that’s worth checking out. Whether its your first time or your next of many trips to Towa City, the game’s small annoyances can’t take away from this creepy, funny, incredibly dark but never dull shooter that always manages to keep things interesting. Whether you consider yourself an Ultimate Gamer or a regular old player, you’d do well to check this game out and see what all the fuss is about. Who knows? Maybe you’ll jump on the V3 hype train with us in the process!

 

Geekscape has partnered up with Loot Crate to bring you, dear readers, this unboxing of the August 2016 subscription box in the Loot Anime line, made in partnership with Crunchyroll. Befitting the end of the Summer season, the theme of this Crate is “Back to School.”LootAnimeSept16 pre-opening

For this unboxing, I was assisted by my plush cat, Rolo. And without further ado, let’s open this sucker up!

lootanimeSept16 inspecting the box

lootanimeSept16 the goodies inside

Who would believe that a normal-sized box held so much stuff? What’s more all of the enclosed goods were exclusive to the Crate! You’ll see what I mean in the next set of photos.

lootanimeSept16 frontside of poster

lootanimeSept16 backside of poster

The first item was the poster containing the theme’s artwork. On it, we see the Loot Anime’s mascot, Yume (the girl with purple hair), enjoying a bento with her buddies during a break in the school room. Flip the poster over and you’ll see a break down of what is inside this month’s Crate. See all those “Exclusive” marks? Every single item is either made or available in some special capacity for subscribers.

lootanimeSept16 Utena bento box lootanimeSept16 Utena Bento Box compartments

The item I was most jazzed about finding inside my Crate was this Revolutionary Girl Utena bento box. This iconic item of Japanese culture is from A Crowded Coop. Look at all those compartments! It even came with chopsticks that fit within the box. I am in love with this thing.

lootanimeSept16 Persona 3 manga

Being a huge Persona fan, it is safe to say I was thrilled to get volume 1 of the new Persona 3 manga, published by Udon Entertainment. I will note that this manga will eventually be available outside the Crate; we just got first.

lootanimeSept16 fruits basket keychains

There were also a set of four Takara Tomy A.R.T.S. charms from Fruits Basket. Each character is wearing little cosplay caps bearing the animal they are possessed by (with the exception Tohru and her onigiri). From the left to right: Hatsuharu (cow), Yuki (rat), Tohru, and Kyo (cat). The figures themselves are very detailed and I was impressed with the paint job on the faces and uniforms.

lootanimeSept16 danganronpa tie boxlootanimeSept16 danganronpa tie

Next up was a tie themed to Danganronpa‘s Monokuma. This tie was very high-quality. Even the box impressed me, with different pictures of Monokuma on each side.

lootanimeSept16 modeling the tie

Here is the tie modeled by Rolo. Doesn’t he look classy?

lootanimeSept16 Digimon artprint bundle lootanimeSept16 digimon prints spread out

The Digimon Adventure Tri item in the bundle was a set of three prints. The prints were not big, each one a little bit bigger than a postcard.

lootanimeSept16 assassination classroom magnet board

There was also a magnetic message board featuring Koro-sensei from Assassination Classroom. The board has magnet strips on the back to secure it to a board as well as a stand to prop it up on a table or desk. The marker (with eraser on the cap) writes in white against  the black backdrop. The board comes with three magnets that let you give Koro-sensei different moods (there is also a standard image printed on the board itself).

lootanimeSept16 phone charm

The final item was a phone charm made in the image of mascot Yume’s school notebook. It has a earphone jack plug as well as a loop, giving you two methods of attaching it. The art style is cute and matches that on the inside of the box. Speaking of which…

lootanimeSept16 box craft

This Crate can be transformed into a desk (a rather cute one at that). The instructions say that all you need are scissors but I ended up using a small amount of tape in the end as well. The assembly was quick and easy.

lootanimeSept16 closing statement

I was thrilled all around with the contents of this month’s Loot Anime Crate. I think it did an excellent job of matching the theme while tying into current and classic anime titles. I also appreciated that some of the items were of a practical nature (that bento box, man).

If this unboxing has you interested in subscribing, you can get some money off of your first Crate either by following this link or entering “Geekscape” into the promo code area upon checkout.

Warning: Potential spoilers follow!

The New Year is here! Which means for many of us, it’s a perfect time to reflect on the past year and think about what you did right, what you can improve on and how you can tackle 2016 in the best way possible. Or for the rest of us, you think back on all the fictional characters you were totally crushing on through 2015.

Yes, that’s right! It’s time for the second annual waifu of the year list (check out last year’s list right here), and if you were expecting it to be a one and done feature after I would have been inevitably added to the sexual offenders list, I’m just as surprised as you are. But before we get into the list, let’s show some appreciation for the fantastic waifu candidates that just missed the cut this year.

Rise Kujikawa (Persona 4: Dancing All Night)

Waifu 2015 Rise Kujikawa

While in the midst of a big comeback tour, a pop idol should probably spend her time brushing up on her choreography and screaming at interns for bringing them the wrong mineral water. Yet, Ms. Kujikawa decides to spend it saving her understudies from the clutches of monsters who must be fought with the power of dance. It was hard to list Rise over the new girl, Kanami Mashita, but considering the new girl is a big reason why the crap hit the fan to begin with, her senpai gets the nod here. The only reason why Rise didn’t make the main list is because her time to shine is essentially stolen by the swagtastic Yu Narukami, but that doesn’t mean her contributions shouldn’t be acknowledged.

Toko Fukawa (Danganronpa Another Episode: Ultra Despair Girls)

Waifu 2015 Toko Fukawa

In the original Danganronpa, Toko was often rude, shrewd, and oh so smelly, to the point where her alter ego overshadowed her in every possible way. When you consider that said alter ego is a serial killer, then you must really be a special kind of awful. Then Another Episode came along, and we were reintroduced to a strong, steadfast girl who was able to be Komaru’s voice of reason when being trapped on a secluded island full of killer robot Monokuma’s become too much to bear, (pun intended af.) So much so in fact, that even Genocide Jack develops self control along the way, serving as an invaluable ally for the Future Foundation. Toko would have normally been a shoe in for this year’s waifu list, except that she still only has eyes for Byakuya Togami. Anyone else would likely wind up dead, so yeah… There’s that.

Quest Receptionist (Monster Hunter 4 Ultimate)

Waifu 2015 Quest Receptionist

Always there to greet you with a smile and a bad joke right before you take off to fight towering beasts that are likely to maul you, the mission girl is the cornerstone of any successful caravan. Now if she actually did something more than sit in a chair and make fun of you, then she would definitely be top waifu material. Regardless, she left her mark on the hearts of the Monster Hunter fandom, and that’s what counts.

Ayumi Shinozaki (Corpse Party: Blood Drive)

Waifu 2015 Ayumi

A shy girl with good intentions, this spiritually sensitive girl will do anything for her friends, even if it means diving back into a haunted school where most of them were previously killed in the hopes that she can revive them. Such loyalty is rare these days, which is why Ayumi deserves a nod. But we should also mention that her friends are essentially dead because of her, and returning to revive them means the ones that are still alive could end up killed as a result! But you know, an A for effort, Ayumi.

The Criminal Girls (Criminal Girls)

Waifu 2015 Criminal Girls

Now we can’t compile a list as pathetic amazing this one and not talk about the Criminal Girls, a group of mostly underage female inmates that are forced to help you as a guard, (who’s essentially a Pokemon Trainer if the monsters were girls of questionable morals,) escape a prison overrun with demons. That would be all well and good if criminals had any respect for the law, but considering these girls have an NWA attitude towards your authority, the only way to get them to follow your commands is to tie them down and spank them into submission… I mean, that really says it all, doesn’t it? The girls might have made the proper list if the game they star in wasn’t an absolute bore to play, but the concept is too absurd to ignore. So here’s your time to shine girls! And we’ll see you in 2016 in the sequel!

So after asking yourself how this made publication in the first place, you might be wondering who could have made the final cut with so many great characters on the sidelines! From weeaboo bait, to some of the biggest titles of the year, we scoured the gaming landscape and compiled the definitive list of waifu’s 2015 had to offer. From ninjas, to CPUs, vault dwellers to squids, and even a dude. Crack open your ramune and curl up with your favorite body pillow as we proudly (?) bring to you the top 10 waifus of 2015!

10. Homura (Senran Kagura 2: Deep Crimson)

Waifu 2015 Homura 1Waifu 2015 Homura 2

An evil ninja formerly of the Hebijo Clandestine Girls’ Academy, Homura and her squad have become renegade ninjas, on the run from their former allies after helping the good ninjas of Hanzo Academy foil Hebijo’s plan for world domination at the end of the first Senran Kagura. Despite being rightfully known as the game that was specifically created for 3D boobs on Nintendo’s handheld, the games have deceptively strong storylines behind all the clothes tearing and shameless zoom ins. But what makes Homura stand out beyond all of the other Senran Kagura girls is that despite her cold, distant exterior, she’ll do anything to protect her friends, even if it means putting herself at risk. Whether that means shielding her fellow renegades from the wrath of their old school, or fighting alongside her childhood friend / good ninja rival, Asuka, Homura is never one to let pride get in the way of doing what’s right. To top it off, when her 10 kitanas, (which are incredibly badass by the way,) can’t get the job done, her Crimson Mode helps her take the battle to the next level.

9. Lin (Xenoblade Chronicles X)

Waifu 2015 Lynlee

The girl with the Monado hair pins. Lin Lee Koo is the resident prodigy of New Los Angeles, serving as the top mechanic for the BLADES as they explore the seemingly uncharted planet of Mira. In addition to being the one who services the team’s giant mechs, or Skells in this case, she also manages to hold her own in battle, wielding a heavy shield that’s as big as she is. It also helps to be tech savvy when everyone in town is using a substitute mechanical body.

But more so than all of that, Lin finds herself on the list mostly because of all the controversy that surrounded the ability to dress her up. After Nintendo added some extra cloth to a costume that they felt was too revealing for a 13 year old in the West, a segment of Xenoblade fans had a meltdown, fighting the decision tooth and nail to protect the integrity of the original work. Others might have just wanted to see her half naked, but the point is people were obsessing over her look for a very long time. Her being awesome is just a bonus!

8. Me (Fallout 4)

Waifu 2015 Fallout 4

After spending enough time in the wastelands of Fallout 4, I came to the conclusion that I’m a pretty awesome wife. In a time that’s easily full of confusion after waking up from a cryogenic sleep, only to find everyone who was with you has been long dead and the last thing you witnessed was your spouse getting killed as your son was kidnapped, it’s all a lot to take in. But I pushed on, hell bent to rescue my son from the monsters who ripped him from my husband’s arms, eating and drinking as much radioactive meat and water as I can along the way. But in between developing stage 3 lymphoma with every meal, maybe I can help these passerby’s along the way? Or find this missing item for this questionable traveler? Wait, who was I supposed to rescue again?

If my version of Fallout Wife wasn’t so easily sidetracked, she could have been much higher on the list, but since I play as if my kid isn’t as important as these shady strangers I keep coming across, my priorities are clearly all out of whack. Number 8 sounds like a good place since I should get around to saving my son. Eventually…

By the way, Fallout 4‘s female lead voice actor was just on Geekscape this past week, which you can listen to right here.

7. Me (Hatoful Boyfriend)

I had trouble finding a picture that captured my good side in Hatoful Boyfriend. Oh, I know, how about this?

image

When I’m not a decapitated robot scarecrow tied down with a burlap sack, I’m a mild mannered middle school girl attending St. PigeoNation’s Institute for birds. I also happen to be the only human attending. In Hatoful Boyfriend, I have the capacity to love everybirdie, so much so that I’m acting as a secret liaison to re-establish human-bird relationships, unbeknownst even to me! Some of my friends have weird tastes in clothes, but still not any less weird than a human dating a pigeon.

Waifu 2015 Hatoful Boyfriend

As a hunter-gatherer who has enough compassion to not only serve as the ambassador for an entire species, but to fall in love with men of other species, my Hatoful self was a no brainer for this year’s list… Especially since I spend half the game without a brain. Whether I’m going to festivals with my bird boyfriend, or curling up next to him as a head in a jar while an army of bloodthirsty soldiers look to murder us in what could be our final moments, I must say that this time around, I’m a pretty good catch!

6. Me (Amnesia: Memories)

Waifu 2015 Amnesia Memories

Making the list three times!? I think I’ve set some kind of waifu record!

When it came down to all of the different iterations of “me” this year, the top waifu goes to my female self in Amnesia: Memories. Imagine being a college girl who’s memories get erased when a well-meaning demon accidentally gets trapped in your brain, and said demon is the only person you can trust as you try to piece together your life while keeping your memory loss hidden from those who might take advantage of it. Sucks, doesn’t it? But despite all this, Amnesia me has such a big heart. Despite my potential husbandos being completely awkward around me, having magical eyes that make every girl *except* me fall in love with him, being so protective of me that they lock me in a dog cage so I can’t leave the house, or even a man with a split personality, one of which wants to kill me, the fact that I’m still able to find the capacity to love these men is amazing in and of itself.

Above all else however, if I get tired of a guy and want to dump them, rather than break their heart, I can just jump to a different dimension where I never dated them at all! If nothing else, at least I’m empathetic.

5. Jonah (Rise of the Tomb Raider)

Waifu 2015 Jonah

What’s the first thing you notice about Jonah?

Yes, Scott. But aside from that. Jonah is the only companion from the Tomb Raider reboot to follow Lara into her latest adventure, serving as the textbook definition of her ride or die. Anyone can say that they would follow you to the ends of the earth, but Jonah really means it. Whether he’s traveling to war torn Syria, or to the Siberian mountains to track down an ancient relic that may or may not exist, the man even takes a knife for her! Forget that he’s so deep in the friend zone that a pair of pickaxes couldn’t dig him out, because he’s always there for Lara when she needs him.

Yes, he’s a guy, and I know that I disqualified guys last year, (no matter how feminine they looked,) but I would give Jonah a shot as my waifu just on the merits of how awesome he is.

4. Plutia (Hyperdimension Neptunia Re;Birth 3: V Generation)

Waifu 2015 Plutia

In last year’s list, Neptune took the number two spot primarily on the basis that she was essentially every gamer’s dream girl. If you took those qualities and applied them to Plutia, she would be Neptune cranked up to 11. A perpetually sleepy and highly impressionable girl who will only greet the day if it means being able to play video games, knit dolls, or balk at any and all responsibility, the goddess of V Generation‘s alternate version of Planeptune doesn’t seem like much at first glance. But if you make her angry, she takes up a form that strikes fear in the hearts of friend and foe alike.

Waifu 2015 Iris Heart

In her CPU form, Plutia’s personality takes a complete 180 as Iris Heart, a goddess that takes as much pleasure in punishing her friends as she does her enemies. Nicknamed “Sadie” for her sadomasochistic tendencies, her whip and high heels can grind any foe into submission, leading her allies to dread the occasions when Iris Heart is forced to show herself. Yet, some of you might be into that kind of thing, getting the best of both worlds from this polarizing Neptunia character. And if you are indeed that kind of person, Plutia will make her playable return in this year’s multiplayer extravaganza, MegaTagmension Blanc + Neptune Vs. Zombies. Get hyped!

3. Komaru Naegi (Danganronpa Another Episode: Ultra Despair Girls)

Waifu 2015 Komaru

Often touted as a regular girl who can’t do anything special, everything that takes place in Danganronpa: Ultra Despair Girls flies in the face of that idea. Despite being trapped on an island full of killer robots that are out to kill her, while a group of insane children turn hunting her into a game, Komaru doesn’t do too bad for herself! Armed with a special megaphone that can destroy and manipulate almost all of the machinery in Towa City, the girl who initially only known as the little sister of former protagonist Makoto Naegi, grows into a defender of hope in the face of growing despair.

Despite secretly being groomed to become the successor to the Ultimate Despair, Junko Enoshima, Komaru forsakes revenge and spares the lives of the innocent Monokuma Kids in the process, ending her adventure with both the kids and the adults out for her head. What the future holds for Komaru might still be unknown, but being able to make such a difficult choice, taking on all of the hatred of an entire town and carrying it on her back, earns her the number three spot on this illustrious list.

2. Callie and Marie (Splatoon)

Waifu 2015 Callie and Marie 2

Whether you’re a kid or a squid, there’s not a person who has played Splatoon who hasn’t fallen in love with Callie and Marie, collectively known as the squid sisters. Acting as news reporters who make sure to clue you in on all of what’s happening in Inkopolis each time you boot up the game, the girls are known to up the stakes every now and again with occasional Splatfests. Unlike any other waifu on this list, Callie and Marie have the power to manipulate Inklings around the world to fight in their name over such important matters as deciding if burgers are better than pizza.

However, rumor has it that in addition to keeping the world of Splatoon up to date, the two are said to secretly act under the guise of Agents 1 and 2, protecting the city from the hidden Octoling threat. As driven career women, it’s amazing that they’re able to find the time to work as undercover agents while managing to make wise cracks at each other in between discussing new stages. And if you think putting both girls on the list as part of the same entry is a cop out, it is! Because I can’t decide which one between the two is best girl. While Callie’s energetic personality would usually win out, Marie’s sarcastic wit delivered what had to have been the best line of the year, declaring that Team Science lost against Team Art because her team “had jobs to do.” Right in the feelers, Marie.

Whichever one you prefer, it’s undeniable that Callie and Marie have become the icons of what’s arguably the biggest new IP of 2015, so get used to those faces, because I expect to see them for a long time. And as always…

Waifu 2015 Callie and Marie 1

 

We’ve gone through a lot of amazing characters, but only one can stand alone as the undisputed “Best Girl” of 2015. So without further ado, the top waifu of 2015 is…

1. Nepgear (Hyperdimension Neptunia Re;Birth 2: Sisters Generation, Hyperdimension Neptunia U: Action Unleashed, Hyperdimension Neptunia Re;Birth 3: V Generation)

Waifu 2015 Nepgear 1

Releasing in very early 2015, we were re-intruduced to Nepgear in Hyperdimension Neptunia Re;Birth 2: Sisters Generation, and from the moment the download started on my PS Vita, it was love at first byte. As the resident techy of the group, Nepgear rocks at tinkering as much as she rocks that school uniform, often daydreaming of all things robotic.

Being the little sister of the series protagonist means having to live up to some high expectations, especially when said protagonist and all of her friends from the previous game start off as captured and powerless. From the point of Nepgear’s escape and rise from the ashes was one of the most enjoyable journeys I played during the year. Yes, I know that seemingly the majority of the fandom craps on the second game due to it losing a big portion of the first game’s humor in favor of a doom and gloom story with heavy anti-piracy themes. From a narrative standpoint however, Nepgear and the rest of the little sisters, under her leadership, are able to rise above hate, never give up and eventually surpass the goddesses, becoming incredibly powerful in their own right.

Waifu 2015 Purple Sister

Nepgear in her CPU form as Purple Sister

Which is more the reason Re;Birth 3 broke my heart a little when it came to Nepgear. The game regained its trademark humor, turning the fans’ dislike for the second game, turning it into a big joke, and directing it straight at Purple Sister herself. Despite the fact that her only sin was coddling Neptune way too much, that didn’t stop her beloved sister from constantly putting her down, mocking her status as former main character, and turning her friends against her to the point where she even convinces her allies from the second game that it’s perfectly okay to leave her trapped in another dimension when it came to the “good” ending of the third game. A dimension she wouldn’t have been in in the first place if she didn’t travel between worlds to rescue Neptune AGAIN!

But speaking of alternate endings, the most controversial moment in the entire series falls squarely on Nepgear’s shoulders during the Conquest Ending of Re;Birth 2. The only thing Nep Jr. loves more than her sister and friends is Gamindustri itself, and this ending proves how far she will go when it comes to protecting the world she’s come to care for so much. In a desperate attempt to vanquish their enemies once and for all, the girls learn of a forbidden weapon that absorbs the life energy of CPUs to build its strength. From here, its open season, as Nepgear travels from land to land, slaughtering all of her friends, including her best friend, Uni, and the twin girls, Rom and Ram, the former of which looks up to Nepgear like a big sister. Eventually, only Neptune herself is standing, but not for long…

Waifu 2015 Nepgear 2

What the goodness!?

After all the Re;Birth 3 shenanigans, I almost wanted this to be canon, but when she’s not slaughtering everyone she holds dear, Nepgear is a strong, reliable girl who’s managed to charm the knee socks off of us. Plus, we’re humans, so when the inevitable day comes when Nepgear finally snaps, is there anyone better to be in your corner?

So there’s your list of top waifus for 2015! Did your favorite make the cut, or were our trash waifus far too inferior to deserve the honor of best girl? Share your thoughts, picks, and all the reasons why I’m wrong with us in the comments below, and tweet me your suggestions @InuJoshua!

Danganronpa had caught me completely by surprise when it hit Western territories early last year. Released on the Vita as enhanced ports of the Japan only PSP series, its first exposure outside of the Eastern market left a lasting impression. With it and its sequel, these titles pushed beyond what we’ve come to expect from text adventure titles with its dark, yet humorous premise, memorable characters and ambitious mix of game play styles. So much so in fact, that I named the series my favorite games of last year! Now, about a year later, the series takes another bold step forward with Danganronpa Another Episode: Ultra Despair Girls, the first original title the series has seen since 2012, built specifically for the Playstation Vita. Ditching the visual novel format, this spinoff takes on the third person shooter genre while bridging events between the first and second game, all while delivering the same ambition and creativity the main games are known for.

Ultra Despair Girls follows Komaru Naegi, the younger sister of the first game’s protagonist, who is being held prisoner by an unknown assailant. As time goes by, Komaru gets used to this life of solitude but her world takes an unexpected turn when a bloodthirsty Monokuma robot breaks into her makeshift home with the intention of killing her. After being rescued by an enigmatic group known as the Future Foundation, Komaru is tasked with surviving the Monokuma onslaught. Unfortunately, since her kidnapping, the world has fallen into ruin. Finding herself trapped in the isolated Towa City with a team of sadistic children known as the Warriors Of Hope, these kids plan on killing every adult they come across, including Komaru herself. Armed with a hacking gun that can fight off the robot army, and the schizophrenic fiction writer / serial killer, Toko Fukawa, (from the first Danganronpa), at her side, can this ordinary girl become the ultimate hope to fight off the despair?

Danganronpa Another Episode Screen 2Death and destruction has never been so cute.

Split into multiple chapters, Ultra Despair Girls primarily plays in a similar style to over the shoulder survival horror shooters similar to Resident Evil 4 or Dead Space. Using a variety of ammo types, Komaru will find herself blowing away countless waves of Monokuma robots, relying on a steady aim to take them out in most situations. Shooting them in their glowing red eye with the standard Break ammo deals extra damage, rewarding players with bonus Monocoins, which are used to upgrade the hacking gun or Toko’s alter ego, Genocide Jack. Each kill rewards experience, which levels Komaru up and allows her to equip more upgrades at a time. As the game progresses, the hacking gun gains a variety of “Truth Bullets”, each of which has its own strategic use. Are a group of enemies lined up in front of an electric car? The Move bullet will force the car to drive forward, running them all over. Is there a Siren Monokuma in your way, who will alert nearby enemies when it spots you? Shoot it with the Dance bullet to make its light set off an irresistible disco flair, forcing it and its friends to boogie uncontrollably, (and vulnerable to your attacks.) Or you could just do your best Bioshock impression and electrocute every enemy standing in water. It’s this level of variety in both the weapon and enemy types that help the combat stand out, helping it emerge as one of the better executed third person shooters in recent memory in terms of weapon variety. Naturally, weapon variety doesn’t matter much if there isn’t enemy variety to go with it, which this game has in spades. Between the variety of Monokuma types and the bosses at the end of each stage, you’re constantly asked to approach situations differently, even if they rarely provide a challenge, (but more on that later.)

Danganronpa Another Episode Screen 5The game offers a good amount of enemy variety, like this terrifying thing.

With so many attack options available, it wasn’t just enough to create a level of variety as you progress through the story. As you explore more of Towa City, you’ll come across Challenge Rooms, most of which you’ll encounter through normal progression. Here, Komaru is asked to accomplish a certain goal while only using certain Truth Bullets. Some will have you sneak to the exit without being spotted, while others will ask you to destroy all the robots with one attack. While most of these rooms aren’t particularly difficult, they play the role of helping us think outside the box in terms of how the game can be played, all while teasing our brain a bit in between all the shootouts. Then again, you CAN just kill everything in the room however you want, but it will hurt your end of stage rank, which becomes tempting in a handful of rooms where the objectives are explained poorly. Confusion, trial and error are never fun, but these moments are so few that they do little to hurt these challenges as a whole.

Danganronpa Another Episode Screen 6Surrounded? Just make them dance!

Speaking of killing everything, what kind of serial killer would Genocide Jack be if she doesn’t murder anything? When not serving as the absolute best escorted NPC ever in a video game, (seriously, Toko NEVER gets in your or the camera’s way despite always following right behind you,) Genocide Jack can be called upon at will to slice up her enemies with her trademark scissors as long as you have enough battery power to sustain her. A fast, invulnerable melee attacker, Jack is used as a kind of power up, helping you get out of jams or clearing the screen in an instant with her comical special attacks. Using a variety of combos and charge attacks, ripping through armies of Monokuma robots is a joy to play. Unfortunately for fans of the character like myself, her role as a temporary fighter minimalism her role in combat. Outside of a handful of story sections where you’re forced to use her, the game discourages you from swapping out too much since your end of chapter rank can also drop if she’s abused. Naturally, you can always start the game in Genocider Mode, where using her becomes unlimited, but be prepared to watch your rank plummet as you do so.

With this in mind, the question must be asked; if the serial killer is a hero, how evil do the villains have to be? Heading into Another Episode, I must admit that I was disappointed in the direction the game decided to go in in terms of introducing a new set of characters as antagonists. After all, the end of the second game created the perfect set up for a whole group of villains that we could already be invested in. Thankfully, the Warriors of Hope turned out to be far more memorable than I could have ever expected. Sending conflicting messages, the game has this uncanny ability to show the children committing horrible acts in their pursuit of an adult free world, then shortly after, make you feel their mindset is justified. Each child has their own set of motivations that are pretty twisted, making me put my head down in disbelief as some of these details slowly became apparent. Let’s just say if you thought the premise of the first two games was sick, (forcing high school students to kill each other, while the culprits would get slaughtered in an often graphic, yet always comical way when caught,) some of the content in this game tops it, and then some. You’re a monster if you don’t feel uncomfortable at some point during your play through.

Danganronpa Another Episode Screen 4New and old faces alike make appearances.

Outside of the Warriors of Hope, the story is Danganronpa‘s strongest point once again, quite possibly serving as the best in the series so far. Told through a mix of anime cutscenes, in game dialogue sections, (making use of the very expressive character models,) or the grim, 2D cutout style found in previous entries throughout the story mode, the game offers plenty of insight into the characters from the first game, somewhat logical explanations for some of the events that seemed impossible by the time the initial killing game came to an end, and plenty of foreshadowing towards the events that would take place in Danganronpa 2. If anything, the story’s biggest problem is that it doesn’t do enough to bring the two games together. If this was meant to fill in the gaps between the two main games, it’s as if it only filled half of it. Seemingly doing more to set up a second Another Episode game rather than answer the questions left behind in the second mainline title, which left me feeling like the closing moments ultimately amounted to nothing aside from some cool references.

Aside from the anticlimactic ending, the amount of story content disrupts the pacing often throughout its 18 hour run. Sounds good for a shooter, but when you take out the cutscenes, that 18 hours is cut down to about 8 of actual play time, and that’s being generous. Considering that this is spun off from a visual novel, lots of text is to be expected, but 30 minute scenes constantly popping up really hurts the flow of an action game. While expertly acted out by some of the top voice actors in the business today, sometimes you just want to get on with shooting stuff. Oh, and can the cast stop calling Komaru weak and a coward throughout 75% of the story? It’s hard to make that argument when she’s the only one destroying an army of killer bears. I think she’s earned the right to complain once or twice a chapter.

On the flip side, it may be true that Toko has grown as a character since surviving her previous ordeals, (which is a trait she displays many times,) but not so much when it comes to Byakuya, her crush from the original. Her calling him “Master” throughout the game is slightly humorous at first, but becomes grating as the game goes on. The amount that her self confidence has increased in every other aspect is a welcomed, (and natural,) progression when it comes to her character, but going in the opposite direction when it comes to Byakuya doesn’t match up. It’s not worth it to compromise Toko for a few laughs that ultimately fall flat, even if she does still manage to shine.

Danganronpa Another Episode Screen 1Komaru and Toko are amazing together… Sometimes.

Either way, the two girls will need to find a way to work through their quirks to fight off enemies as threatening as the Warriors of Hope… Or maybe not. Unfortunately, another one of Another Episode‘s biggest flaws is that considering how dangerous they claim to be, the Warriors of Hope don’t put up much of a fight. Even on the hardest difficulty, the game is almost insultingly easy, with enemies doing very little damage. Throughout the entire game, I died a total of three times, once when I didn’t know a certain enemy would self destruct, once when I got knocked off a ledge for an instant death, and once when I made the mistake of playing in the sunlight that made my screen hard to see in the final moments of the 18 hour play through. Even then, if you are killed by a standard attack, Toko has the opportunity to save you with a timed tap of the correct button at the cost of one of a segment of the Genocide Jack meter. If that wasn’t lenient enough, if you time the save just right to where the prompt closes in on the blue portion of the prompt instead of the yellow, the save costs nothing, essentially giving you infinite lives. Oh, and if you’re expecting this to change with the boss fights, don’t. The fights themselves while interesting at times, are just as easy as the rest of the game. Even if you have trouble, every time you’re low on health, the enemies are kind enough to start dropping hearts all over the field. Combined with certain abilities, each one will replenish your health in full, making battle feel more like a formality than a challenge or reward.

Danganronpa Another Episode Screen 3The Warriors Of Hope never lose their sense of humor, even as you breeze through their plans.

Then again, maybe the light difficulty is better than raging over unfair deaths due to the in game camera. While I never experienced any major issues with the sometimes unwieldy view, it’s still prominent enough to be addressed. The game essentially has three ways to control the angle, two of which are formal while the other is the very first power up Komaru is given at the start of the game. Auto is the default setting, where the camera sticks to your back by default. As the most ideal mode, this creates issues when trying to explore the environment for its many hidden items, since its hard to walk and search with the camera constantly moving. Second is manual, where the camera is rotated by the right stick and stays wherever you leave it. A quick tap of the R button will center the camera behind Komaru, but while minor, this causes the player to lose control of her for a brief moment before adjusting the direction she’s moving in. Ideal for exploration, it makes basic traveling an annoyance, especially since the only way to run and move the camera is to hold the Vita like you have a claw hand. The last, (and unofficial,) camera control method is the auto aim ability, the first power up provided at the start of the game. Coming in handy for most of the campaign, this move lets you automatically target the closest enemy to you. Considering how slow aiming is, this function is a life saver when you need to shoot quickly. However, when you’re surrounded, it has a terrible habit of targeting the wrong enemy if they’re slightly closer than your intended target. Each method has its strenghths and weaknesses, and while a consistent camera would have been ideal, alternating between these three modes is the way to go, even if periodically switching shouldn’t be the case.

On the subject of its aiming, I have no idea what the developers were thinking in this case, but the most apparent head scratcher was the design choice to make lining up your shots move painfully slow. I say design choice because rather than offering the option for aim sensitivity, the game instead offers faster aim as an unlockable power up, one that doesn’t even increase the speed that much. This makes the auto aim ability feel almost mandatory, but as mentioned, when you’re surrounded, you’re lucky if you target the enemy you’re trying to. As the only huge game play flaw, Spike Chunsoft made sure to make it count.

Danganronpa Another Episode Screen 7The Warriors Of Hope’ s strongest weapon might be forcing Komaru to use such awful aiming.

And finally, I can’t let the game get away with its terrible handling of collectables. This game has a huge amount of pick ups to find throughout its five chapters, which range from notes that explain the history of Towa City and its citizens, additional power ups for Komaru, ID Cards that offer insight on the pasts of the first game’s cast, and even an adorable story about Socki the Sock. These amount to what must be close to 100 items, many of which are must finds for Danganronpa fans. But good luck with that, since the game gives you no clue as to what items are in what chapter, or if you’re even missing anything in a particular section. Once you beat the game, a completion list tells you the percentage of each item type you found, but that does absolutely nothing to help you narrow down where you’re missing these flashing pixels. Naturally, this is a nightmare for people who don’t want to rely on a guide, but if you want to save yourselves hours of scouring stages, you might have to.

Despite its flaws, Danganronpa: Another Episode is one of the most refreshing shooters I’ve played in a long time. Rather than relying on tried and true methods set by other games in the genre to dictate its gunplay, Komaru’s adventure marches to the beat of its own twisted drum. Its unique ammo sets create a variety of strategic possibilities, which range from destructive to adorable, all while its story sets up so many gruesome scenarios. The strange part? It still manages to be so charming, just like the main games before it. Sure, the pacing of the game is hurt by its constant dialogue, the slow aiming feels like an example of forcing a handicap on players to force them to use power ups, the camera an collectables can be a pain, and the story ultimately goes nowhere, (even if its an amazing journey before the ending disappoints,) but in the end, Another Episode‘s can’t miss narrative and creative game play help it stand strong as one of the Vita’s best games this year. Don’t fall into despair, make sure you check this one out!

 

tl;dr

+ Creative game play that constantly asks you to approach situations differently, either in the field, or in specialized challenge rooms.

+ Decent enemy variety.

+ A deceptively dark, often shocking story, even by Danganronpa standards.

+ Unexpectedly scary.

+ Expertly voiced by a strong English cast.

+ End of chapter ranks, lots of power ups and collectables, will keep you playing.

– The game is way too easy, rarely offering a challenge, even on Despair (Hard) Mode.

– Long story scenes break the flow of game play, while its climax falls flat and some of the characterization feels out of place.

– Aiming is made slow to encourage power ups, while the only real solution doesn’t work properly when surrounded.

– Multiple camera options; none of which are ideal.

– No way to track missing collectables.

 

Verdict: Buy

Final Score: 4/5

Oh, high school. For many of us at one point or another, it was a place that we couldn’t wait to escape. But whether it was because of our waning popularity, our dread at the thought of another test or the rejection of the cool kids that flip your burgers nowadays, it’s safe to say that these reasons pale in comparison to the motivations held by the Hope’s Peak Academy student body. After all, the only way to graduate is by murdering a classmate!

In Danganronpa: Trigger Happy Havoc, gamers take control of Makoto Naegi, an average teenager who was chosen at to attend this elite campus. Known for educating the “ultimate” students, Makoto’s peers range from the “Ultimate Pop Idol”, to the “Ultimate Fashionista”, and even some bordering the ridiculous, (The “Ultimate Fanfic Writer” and “Ultimate Biker Gang Leader say hello). The students are… Unique to say the least, which is brought to life thanks to some laugh out loud funny dialogue using plenty of nerdy references to get the point across. After blacking out once stepping on campus, the students are introduced to their headmaster, the demented Monokuma. This monochrome colored (not teddy) bear looks cute on the outside, but what he has in store is something far more sinister, initiating this “killing game” that pits friends against each other in a deadly game of detective. But will the students really resort to killing each other? And how can they work together to escape when knowing that they could be stabbed in the back at any moment?

2013-10-03-102648Class is in session.

This is where most of the tension comes in for this point and click adventure game. Makoto must explore the school, communicate with his peers and discover clues to find out exactly what’s going on in this school of despair. Traveling from room to room while looking for clues and hidden coins that can be used to buy presents, (which will be touched on later,) never feels as relaxed as you would expect, especially since you never know who may get attacked next. As the story unfolds, the core of the game revolves around class trials, where Makoto must examine statements made by the others, eliminating contradictions and taking steps closer to the truth in each chapter.

But Phoenix Wright this is not. Danganronpa has unique trial mechanics that make the game play more than just presenting evidence, (as rewarding as that can be.) Each questionable statement is highlighted within moving text, which players have to shoot with their “truth bullets”, to destroy the contradiction. Shooting becomes more difficult over time thanks to “White Noise,” inner thoughts that block potential targets, reducing the time limit if shot. To mix things up, some crazy game mechanics work their way into the court, all of which you’d never expect to see in a game like this. “Hangman’s Gambit” has players shoot letters to spell out words that prove Makoto’s arguments, “Bullet Time Battle”  brings rhythm game play into the mix by having us tap buttons to music in order to quickly target lies, shoot them down and reload truth bullets, and the “Closing Argument,” where blank comic book panels must be filled in to retrace crimes from beginning to end. Surprisingly, this strange mix of game play styles work well, keeping the game moving at a faster pace than we’re used to with Visual Novels while blending different genres.

2013-10-03-094218Hangman’s Gambit is one of many unique game play features.

With a “combat” system as ambitious as this, there’s bound to be issues that come up along the way. Since only targeted words can be contradictions, your choices are narrowed down quite a bit. Add that to the fact that only a few pieces of evidence are loaded as truth bullets, the game essentially spells out what to do, which is unnecessary since most of the mysteries are easy to solve anyway.  Also, some of the comic panels for Closing Arguments are incredibly vague. I’ve lost plenty of health because I placed two similar looking panels in the wrong order, or because I couldn’t tell what was going on in them. A short description of what each one represents without giving away the whole thing would’ve been nice. Either way, this game is VERY forgiving, so failing doesn’t have any real consequences outside of temporarily missing a trophy or two.

2013-10-18-152304I have no idea what’s going on.

Outside of trials and investigations, Free Time gives us the chance to talk to Makoto’s classmates and win their affection the best way we can. And what’s the quickest way to make someone like you? Buy them stuff! Yup, the game goes into full on date simulation mode. For the most part, each one is portrayed as some kind of typical anime stereotype, but these moments allows the player to dig into their motivations to learn that there is some real depth under the surface. Paying attention to each character’s personality traits while giving them the right responses and presents will make them confide in you, which uncovers their backstories while unlocking special abilities that make trials easier, (such as extra health, or more focus to slow down targets.)

Bonus abilities are all well and good, but the biggest impression free time leaves is the feeling of attachment that these moments create between characters. While a few of them are painfully annoying, most of the class is well developed, easy to like and sympathize with. Some well done voice acting in both English and Japanese bring them to life, which is why I wish more of the game could have been voiced. Only the trials are fully acted, so you’ll get a ton of repetitive grunts, phrases and sighs during free time, which gets annoying REALLY quick.

Nonetheless, if the goal of the school is to spread despair to its captives, it does an excellent job of spreading it to the player too. Growing attached to each of my favorites, only to feel way more anxious than I should have been every time a new page of the story unfolded out of fear of them killing or being murdered was the biggest memory I took from the game. To make matters worse, each chapter concludes with the guilty party being “punished” in the form of a gruesome, stylized execution that have that car wreck ability to make you watch even if you don’t want to.

2013-11-04-152338Getting attached to your friends is easy thanks to their interactions.

And that style is where the real brilliance of Danganronpa lies. The majority of the game, from the flat, 2D cutout style the characters are given, to the executions being presented in a way that reminded me of a low budget school play, the fluorescent pink blood and Monokuma himself, everything is presented with such an innocent, childlike quality. But having friends stripped away, finding corpses and being trapped against your will is anything but. It took a real sick group of people to come up with this concept. And I loved every second of it.

Aside from some investigations dragging on way too long, (especially the first one,) the confusing closing argument panels and the grating non-voice acting during free time, Danganronpa is one of the best reasons to own a Vita right now. Its creative use of multiple gameplay styles combined with the tried and true point and click formula deliver in ways I couldn’t have imagined, while building a strong supporting cast that are easy to get attached to. With enough content to play into the 20 hour mark, (not including the bonus post story “School Mode” that has the class digging for materials and going on dates in scenarios that feature some of the funniest dialogue in the game,) tons of unlockables, creative gameplay and an incredible story, Danganronpa is a game to die for.

tl;dr

+ Creative game play that brings fresh ideas to the point and click detective genre.

+ A sick, demented setting that draws players in to the world for hours on end.

+ The unforgettable story, characters and scenarios leave a strong impression long after the game is complete.

+ Excellent voice acting in English and Japanese.

– Mysteries are far too easy to solve

– Some of the investigations drag on for too long and feature repetitive, one phrase voice clips.

– Certain gameplay mechanics could be more clear or executed better.

Final Score: 9/10

Danganronpa: Trigger Happy Havoc has hit store shelves for the PS Vita courtesy of NIS America this week, as we all hear the joyous cries of Vita owners everywhere. An adventure game taking place in Hope’s Peak Academy, a school that forces its students to spend the rest of their lives within their walls, the trapped youth only have one path towards freedom… But they’ll have to commit murder first.

In the style of visual novels like Phoenix Wright that are growing in popularity, Danganronpa tasks players with solving murders that take place on campus, but what do you do when the killers are your peers?

Watch the launch trailer below and keep your eyes peeled for our upcoming review. Until then, check back regularly for all your geek news and updates!