Briefly: Wow.

We’re still digesting everything that we saw in the just-concluded Microsoft E3 press conference, but the reveal of a new, open world game set in the Metro 2033 universe was one of the coolest (and definitely the most surprising) moments of today’s Microsoft presentation.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Flee the shattered ruins of dead Moscow and embark on an epic, continent-spanning journey across post-apocalyptic Russia in the greatest Metro adventure yet.
Explore the Russian wilderness in vast, non-linear levels and follow a thrilling story-line inspired by the novels of Dmitry Glukhovsky that spans an entire year through spring, summer and autumn to the depths of nuclear winter.
Yeah, technically the next Metro game isn’t actually in Metro, but guys, we’re getting a new Metro game.

Watch the gameplay reveal trailer below, and let us know what you enjoyed most about today’s Microsoft conference.

Metro Exodus hits Xbox One, PS4, and PC in 2018!

Briefly: It’s been a number of years since I was truly excited for a Call of Duty game.

The games are always fun and flashy, but at this point of my life (with my super limited amount of game time), I’ll almost always choose a deeper, single player experience over nearly anything with multiplayer in it.

Last year, I dabbled with Modern Warfare Remastered and had a blast playing through Infinite Warfare’s campaign, but they were experiences that I just sort of fell into, rather than truly being excited for them.

I played (and loved) the unique campaigns of Battlefield 1, and at that point imagined just how much of a thrill ride it would be to play through Medal of Honor: Frontline‘s D-Day campaign, with the power of today’s consoles.

This November Call of Duty will take us back to its roots with the fittingly titled WWII. As much as I love a good Sci-Fi shooter (I’m downloading the Prey demo a little early right now using an Australian account), the next Call of Duty is the most excited I’ve been about the series (and large the genre) in years.

Here’s the synopsis:

Featuring a global cast of characters across Europe, players will follow the gripping story of Ronald “Red” Daniels, a young United States Army private, as he and his squad, the legendary US 1st Infantry Division, trek through the harrowing European theater of war. Joining Allied forces from the U.K. and the French Resistance, across the beaches of Normandy, to the liberation of Paris and ultimately into Germany, the squad must fight alongside a global and diverse cast of characters to achieve victory. The story campaign delivers the gritty authenticity and cinematic intensity of WWII combat, honoring the unforgettable heroism of the Fighting First.

We can’t wait to get our boots on the ground and give WWII a shot at this year’s E3. For now, take a look at the in-game reveal trailer (over and over and over again), and let us know what you think!

Briefly: Damned this is cool.

After an unfortunate delay earlier this year, Ubisoft has just debuted the official launch trailer for Rainbow Six Siege, which finally hits Xbox One, PS4, and PC on December 1st.

The game marks an ‘exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action.’ In the game, you’ll ‘lead your team of unique Rainbow operators through tense and thrilling combat scenarios, and achieve victory through smart preparation and strategic improvisation.’

I’m all for a great first person shooter, and the tactical aspects of Siege certainly raise my interest for the title. I have no idea how the game slipped under my radar for so long, but I definitely want to check it out come December 1st.

Take a look at the Shakespearian trailer below, and let us know what you think!

http://youtu.be/cU0qPyf989o

Briefly: I don’t play a lot of shooters, and I almost never play user created content in my games, but damn does this look cool.

Bethesda has just debuted a new look at next year’s upcoming Doom.

The video shows off the SnapMap technology that Bethesda developing for the title, which is an easy-to-use content creation system that “aims to deliver the ability for anyone to make their own DOOM.”

Take a look at the video below, and let us know if you’re looking forward to the title!

Danganronpa had caught me completely by surprise when it hit Western territories early last year. Released on the Vita as enhanced ports of the Japan only PSP series, its first exposure outside of the Eastern market left a lasting impression. With it and its sequel, these titles pushed beyond what we’ve come to expect from text adventure titles with its dark, yet humorous premise, memorable characters and ambitious mix of game play styles. So much so in fact, that I named the series my favorite games of last year! Now, about a year later, the series takes another bold step forward with Danganronpa Another Episode: Ultra Despair Girls, the first original title the series has seen since 2012, built specifically for the Playstation Vita. Ditching the visual novel format, this spinoff takes on the third person shooter genre while bridging events between the first and second game, all while delivering the same ambition and creativity the main games are known for.

Ultra Despair Girls follows Komaru Naegi, the younger sister of the first game’s protagonist, who is being held prisoner by an unknown assailant. As time goes by, Komaru gets used to this life of solitude but her world takes an unexpected turn when a bloodthirsty Monokuma robot breaks into her makeshift home with the intention of killing her. After being rescued by an enigmatic group known as the Future Foundation, Komaru is tasked with surviving the Monokuma onslaught. Unfortunately, since her kidnapping, the world has fallen into ruin. Finding herself trapped in the isolated Towa City with a team of sadistic children known as the Warriors Of Hope, these kids plan on killing every adult they come across, including Komaru herself. Armed with a hacking gun that can fight off the robot army, and the schizophrenic fiction writer / serial killer, Toko Fukawa, (from the first Danganronpa), at her side, can this ordinary girl become the ultimate hope to fight off the despair?

Danganronpa Another Episode Screen 2Death and destruction has never been so cute.

Split into multiple chapters, Ultra Despair Girls primarily plays in a similar style to over the shoulder survival horror shooters similar to Resident Evil 4 or Dead Space. Using a variety of ammo types, Komaru will find herself blowing away countless waves of Monokuma robots, relying on a steady aim to take them out in most situations. Shooting them in their glowing red eye with the standard Break ammo deals extra damage, rewarding players with bonus Monocoins, which are used to upgrade the hacking gun or Toko’s alter ego, Genocide Jack. Each kill rewards experience, which levels Komaru up and allows her to equip more upgrades at a time. As the game progresses, the hacking gun gains a variety of “Truth Bullets”, each of which has its own strategic use. Are a group of enemies lined up in front of an electric car? The Move bullet will force the car to drive forward, running them all over. Is there a Siren Monokuma in your way, who will alert nearby enemies when it spots you? Shoot it with the Dance bullet to make its light set off an irresistible disco flair, forcing it and its friends to boogie uncontrollably, (and vulnerable to your attacks.) Or you could just do your best Bioshock impression and electrocute every enemy standing in water. It’s this level of variety in both the weapon and enemy types that help the combat stand out, helping it emerge as one of the better executed third person shooters in recent memory in terms of weapon variety. Naturally, weapon variety doesn’t matter much if there isn’t enemy variety to go with it, which this game has in spades. Between the variety of Monokuma types and the bosses at the end of each stage, you’re constantly asked to approach situations differently, even if they rarely provide a challenge, (but more on that later.)

Danganronpa Another Episode Screen 5The game offers a good amount of enemy variety, like this terrifying thing.

With so many attack options available, it wasn’t just enough to create a level of variety as you progress through the story. As you explore more of Towa City, you’ll come across Challenge Rooms, most of which you’ll encounter through normal progression. Here, Komaru is asked to accomplish a certain goal while only using certain Truth Bullets. Some will have you sneak to the exit without being spotted, while others will ask you to destroy all the robots with one attack. While most of these rooms aren’t particularly difficult, they play the role of helping us think outside the box in terms of how the game can be played, all while teasing our brain a bit in between all the shootouts. Then again, you CAN just kill everything in the room however you want, but it will hurt your end of stage rank, which becomes tempting in a handful of rooms where the objectives are explained poorly. Confusion, trial and error are never fun, but these moments are so few that they do little to hurt these challenges as a whole.

Danganronpa Another Episode Screen 6Surrounded? Just make them dance!

Speaking of killing everything, what kind of serial killer would Genocide Jack be if she doesn’t murder anything? When not serving as the absolute best escorted NPC ever in a video game, (seriously, Toko NEVER gets in your or the camera’s way despite always following right behind you,) Genocide Jack can be called upon at will to slice up her enemies with her trademark scissors as long as you have enough battery power to sustain her. A fast, invulnerable melee attacker, Jack is used as a kind of power up, helping you get out of jams or clearing the screen in an instant with her comical special attacks. Using a variety of combos and charge attacks, ripping through armies of Monokuma robots is a joy to play. Unfortunately for fans of the character like myself, her role as a temporary fighter minimalism her role in combat. Outside of a handful of story sections where you’re forced to use her, the game discourages you from swapping out too much since your end of chapter rank can also drop if she’s abused. Naturally, you can always start the game in Genocider Mode, where using her becomes unlimited, but be prepared to watch your rank plummet as you do so.

With this in mind, the question must be asked; if the serial killer is a hero, how evil do the villains have to be? Heading into Another Episode, I must admit that I was disappointed in the direction the game decided to go in in terms of introducing a new set of characters as antagonists. After all, the end of the second game created the perfect set up for a whole group of villains that we could already be invested in. Thankfully, the Warriors of Hope turned out to be far more memorable than I could have ever expected. Sending conflicting messages, the game has this uncanny ability to show the children committing horrible acts in their pursuit of an adult free world, then shortly after, make you feel their mindset is justified. Each child has their own set of motivations that are pretty twisted, making me put my head down in disbelief as some of these details slowly became apparent. Let’s just say if you thought the premise of the first two games was sick, (forcing high school students to kill each other, while the culprits would get slaughtered in an often graphic, yet always comical way when caught,) some of the content in this game tops it, and then some. You’re a monster if you don’t feel uncomfortable at some point during your play through.

Danganronpa Another Episode Screen 4New and old faces alike make appearances.

Outside of the Warriors of Hope, the story is Danganronpa‘s strongest point once again, quite possibly serving as the best in the series so far. Told through a mix of anime cutscenes, in game dialogue sections, (making use of the very expressive character models,) or the grim, 2D cutout style found in previous entries throughout the story mode, the game offers plenty of insight into the characters from the first game, somewhat logical explanations for some of the events that seemed impossible by the time the initial killing game came to an end, and plenty of foreshadowing towards the events that would take place in Danganronpa 2. If anything, the story’s biggest problem is that it doesn’t do enough to bring the two games together. If this was meant to fill in the gaps between the two main games, it’s as if it only filled half of it. Seemingly doing more to set up a second Another Episode game rather than answer the questions left behind in the second mainline title, which left me feeling like the closing moments ultimately amounted to nothing aside from some cool references.

Aside from the anticlimactic ending, the amount of story content disrupts the pacing often throughout its 18 hour run. Sounds good for a shooter, but when you take out the cutscenes, that 18 hours is cut down to about 8 of actual play time, and that’s being generous. Considering that this is spun off from a visual novel, lots of text is to be expected, but 30 minute scenes constantly popping up really hurts the flow of an action game. While expertly acted out by some of the top voice actors in the business today, sometimes you just want to get on with shooting stuff. Oh, and can the cast stop calling Komaru weak and a coward throughout 75% of the story? It’s hard to make that argument when she’s the only one destroying an army of killer bears. I think she’s earned the right to complain once or twice a chapter.

On the flip side, it may be true that Toko has grown as a character since surviving her previous ordeals, (which is a trait she displays many times,) but not so much when it comes to Byakuya, her crush from the original. Her calling him “Master” throughout the game is slightly humorous at first, but becomes grating as the game goes on. The amount that her self confidence has increased in every other aspect is a welcomed, (and natural,) progression when it comes to her character, but going in the opposite direction when it comes to Byakuya doesn’t match up. It’s not worth it to compromise Toko for a few laughs that ultimately fall flat, even if she does still manage to shine.

Danganronpa Another Episode Screen 1Komaru and Toko are amazing together… Sometimes.

Either way, the two girls will need to find a way to work through their quirks to fight off enemies as threatening as the Warriors of Hope… Or maybe not. Unfortunately, another one of Another Episode‘s biggest flaws is that considering how dangerous they claim to be, the Warriors of Hope don’t put up much of a fight. Even on the hardest difficulty, the game is almost insultingly easy, with enemies doing very little damage. Throughout the entire game, I died a total of three times, once when I didn’t know a certain enemy would self destruct, once when I got knocked off a ledge for an instant death, and once when I made the mistake of playing in the sunlight that made my screen hard to see in the final moments of the 18 hour play through. Even then, if you are killed by a standard attack, Toko has the opportunity to save you with a timed tap of the correct button at the cost of one of a segment of the Genocide Jack meter. If that wasn’t lenient enough, if you time the save just right to where the prompt closes in on the blue portion of the prompt instead of the yellow, the save costs nothing, essentially giving you infinite lives. Oh, and if you’re expecting this to change with the boss fights, don’t. The fights themselves while interesting at times, are just as easy as the rest of the game. Even if you have trouble, every time you’re low on health, the enemies are kind enough to start dropping hearts all over the field. Combined with certain abilities, each one will replenish your health in full, making battle feel more like a formality than a challenge or reward.

Danganronpa Another Episode Screen 3The Warriors Of Hope never lose their sense of humor, even as you breeze through their plans.

Then again, maybe the light difficulty is better than raging over unfair deaths due to the in game camera. While I never experienced any major issues with the sometimes unwieldy view, it’s still prominent enough to be addressed. The game essentially has three ways to control the angle, two of which are formal while the other is the very first power up Komaru is given at the start of the game. Auto is the default setting, where the camera sticks to your back by default. As the most ideal mode, this creates issues when trying to explore the environment for its many hidden items, since its hard to walk and search with the camera constantly moving. Second is manual, where the camera is rotated by the right stick and stays wherever you leave it. A quick tap of the R button will center the camera behind Komaru, but while minor, this causes the player to lose control of her for a brief moment before adjusting the direction she’s moving in. Ideal for exploration, it makes basic traveling an annoyance, especially since the only way to run and move the camera is to hold the Vita like you have a claw hand. The last, (and unofficial,) camera control method is the auto aim ability, the first power up provided at the start of the game. Coming in handy for most of the campaign, this move lets you automatically target the closest enemy to you. Considering how slow aiming is, this function is a life saver when you need to shoot quickly. However, when you’re surrounded, it has a terrible habit of targeting the wrong enemy if they’re slightly closer than your intended target. Each method has its strenghths and weaknesses, and while a consistent camera would have been ideal, alternating between these three modes is the way to go, even if periodically switching shouldn’t be the case.

On the subject of its aiming, I have no idea what the developers were thinking in this case, but the most apparent head scratcher was the design choice to make lining up your shots move painfully slow. I say design choice because rather than offering the option for aim sensitivity, the game instead offers faster aim as an unlockable power up, one that doesn’t even increase the speed that much. This makes the auto aim ability feel almost mandatory, but as mentioned, when you’re surrounded, you’re lucky if you target the enemy you’re trying to. As the only huge game play flaw, Spike Chunsoft made sure to make it count.

Danganronpa Another Episode Screen 7The Warriors Of Hope’ s strongest weapon might be forcing Komaru to use such awful aiming.

And finally, I can’t let the game get away with its terrible handling of collectables. This game has a huge amount of pick ups to find throughout its five chapters, which range from notes that explain the history of Towa City and its citizens, additional power ups for Komaru, ID Cards that offer insight on the pasts of the first game’s cast, and even an adorable story about Socki the Sock. These amount to what must be close to 100 items, many of which are must finds for Danganronpa fans. But good luck with that, since the game gives you no clue as to what items are in what chapter, or if you’re even missing anything in a particular section. Once you beat the game, a completion list tells you the percentage of each item type you found, but that does absolutely nothing to help you narrow down where you’re missing these flashing pixels. Naturally, this is a nightmare for people who don’t want to rely on a guide, but if you want to save yourselves hours of scouring stages, you might have to.

Despite its flaws, Danganronpa: Another Episode is one of the most refreshing shooters I’ve played in a long time. Rather than relying on tried and true methods set by other games in the genre to dictate its gunplay, Komaru’s adventure marches to the beat of its own twisted drum. Its unique ammo sets create a variety of strategic possibilities, which range from destructive to adorable, all while its story sets up so many gruesome scenarios. The strange part? It still manages to be so charming, just like the main games before it. Sure, the pacing of the game is hurt by its constant dialogue, the slow aiming feels like an example of forcing a handicap on players to force them to use power ups, the camera an collectables can be a pain, and the story ultimately goes nowhere, (even if its an amazing journey before the ending disappoints,) but in the end, Another Episode‘s can’t miss narrative and creative game play help it stand strong as one of the Vita’s best games this year. Don’t fall into despair, make sure you check this one out!

 

tl;dr

+ Creative game play that constantly asks you to approach situations differently, either in the field, or in specialized challenge rooms.

+ Decent enemy variety.

+ A deceptively dark, often shocking story, even by Danganronpa standards.

+ Unexpectedly scary.

+ Expertly voiced by a strong English cast.

+ End of chapter ranks, lots of power ups and collectables, will keep you playing.

– The game is way too easy, rarely offering a challenge, even on Despair (Hard) Mode.

– Long story scenes break the flow of game play, while its climax falls flat and some of the characterization feels out of place.

– Aiming is made slow to encourage power ups, while the only real solution doesn’t work properly when surrounded.

– Multiple camera options; none of which are ideal.

– No way to track missing collectables.

 

Verdict: Buy

Final Score: 4/5

Briefly: Sorry Shane O’Hare.

Our very own Brony, along with many of you readers, were eagerly anticipating the release of Rainbow Six Siege this October. Unfortunately, it looks like you’ll be waiting a little longer to take down those terrorists, as the game has been pushed from October 13th to December 1st.

Here’s what Ubisoft said about the delay:

“Whether it’s been through playtests in our studios, the closed alpha, or recent hands-on demos at events like E3 or Gamescom, player feedback has been essential to the development of Rainbow Six Siege. Getting the game in people’s hands and listening to what they have to say helps us understand how we can improve their experience, and we’d like to thank everyone who’s taken part in the process so far.’

 

“With that in mind, we’ve decided to push the release date of Rainbow Six Siege to December 1, 2015 for all regions. This wasn’t an easy decision, but based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.’

 

“The closed beta for Rainbow Six Siege will still start on September 24, 2015 as planned, and the additional time will allow us to further test things like infrastructure and matchmaking. That extra testing and added polish will make for a higher-quality experience at launch.”

What will you be playing from October-December instead? As long as the game is better in the end, I’m okay with a delay like this, and it’s only a couple of months at least, right?

Me? I was probably never going to play this one, and instead transition right from Metal Gear Solid V to Fallout 4.

Briefly: Turtle Rock Studios long awaited Left 4 Dead follow-up, Evolve, finally hits store shelves today, and 2K games has debuted both the launch trailer and opening cinematic for the award-winning title.

In the game, A player-controlled monster must evade a team of four uniquely-skilled playable hunters. You can evolve and overpower as the monster, or team up and out number as the hunters, and it looks like an absolute blast.

Jake had an opportunity to give his thoughts on the game back at SDCC, and I’d be more than willing to bet he’s playing right now. Take a look at both videos below, and let us know if you’re playing as the Hunters or the Monster.

Nintendo’s often accused of relying on their classic properties rather than creating new franchises like the days of old. While that’s never been true considering games like Chibi Robo, Endless Ocean, Geist, Magical Starsign, Wii Fit, Wii Sports, Excitebots, (kind of), and many others are real life things, what can’t be argued is that the company rarely displays them in a prominent light. That changed when a quirky little third person shooter stood tall in the sea of your Legend of Zelda‘s and Smash Bros. trailers contained in the Nintendo E3 Digital Event. Splatoon looked like a fun, creative take on the tried and true genre, so I had to jump on the chance to give the game a shot!

As a squad based team shooter, Splatoon‘s objective isn’t to shoot your opponents to death, (even though it doesn’t hurt to do so). Instead, the team has to work together to shoot their ink all over the floors of the battlefield, with the winning team being the one who can claim the most land with their team color within a three minute limit.

Splatoon1

Playing as Inklings, squids who can switch to a human form, these guys can transform between stages at will. Taking the human form is the only form where players can shoot, so this state will obviously get a ton of play time. Shooting efficiently is both the key to traversing the land and winning the matches, since walking through enemy ink slows down your speed significantly. This can be helped in a few ways, namely by using the bomb, the bazooka or by defeating opponents.

Using a bomb will splatter a huge area with paint, destroying any opponent who is in its radius in the process. These powerful weapons can only be used when your total ammo is nearly filled, so you’ll have to be careful how you decide to use it. After contributing enough to your team’s success, a meter in the corner fills until its fully charged, giving the player a temporary paint bazooka! This thing leaves a trail of paint when fired, covering an entire straight line of land and destroying any enemy Inklings that stand in its path. And of course, if you do destroy opponents, there’s a huge reward for doing so, with them exploding in a sea of your colored ink, claiming the area around them for your team.

WiiU_Splatoon_scrn06_E3

But of course, you can’t shoot without ammo, which is where the squid form comes into play. Transforming sinks your character into the ground, allowing them to fast travel through any ink your team controls while refilling your gun in the process. This works in a variety of ways, including stalking opponents Jaws style or avoiding battle when trying to move into an unclaimed area. And for those times you do get shot down, you can fast travel to the side of any teammate on the map, letting you jump right back into the fray if that’s what you’re aiming for.

My only issue with Splatoon was with the controls, since it used both the right analog stick AND the game pad to aim, throwing off the fine tuning of my shots. While it’s something I could get used to, I really hope you can turn off the gyro controls in the final version, or at least give us the option to use the Wii Remote. That thing was PERFECT for shooters.

Splatoon2

Aside from that small hiccup, Splatoon is looking fantastic, and can only get better as development continues. While the core experience feels a little shallow, I fully expect the main game to be much bigger and more fleshed out when it releases in 2015. Plus, I’ll always welcome fresh ideas that turn genres on their head, and Splatoon does just that. Challenging me to focus on shooting things other than the opponent? Sign me up!

Check out the game in action below and let us know if you’re excited by what you see!

Briefly: We all loved Left 4 Dead, so of course we’re excited for its creator’s next development, Evolve.

The game looks to take the tried-and-true style of Left 4 Dead, but instead of fighting waves and waves (and waves) of infected, you’ll instead be hunting for a fifth player that’s controlling some sort of giant, deadly monster.

A new trailer for the game has just hit the web, and it takes a neat interactive form that lets you switch perspective between the hunters and the monster. Here are the instructions:

Turn Annotations [ON] | The in-game HUD elements like health bars, jetpack meters, and player names have been hidden for this video. You can track Goliath’s health and Hunters’ incap states from the controls at the bottom of the screen. Use the annotations on the same overlay to switch between perspectives in real-time throughout the match.

Take a look at the trailer below, and let us know if you’re excited for the game. Evolve hits PS3, Xbox One, and PC this Fall!

Briefly: Microsoft has just announced a new Xbox One bundle, and I may just buy one.

Revealed on Xbox Wire earlier today, the bundle will include everything found in today’s Xbox One package, plus a downloadable copy of EA’s highly anticipated shooter, Titanfall (which also launches on March 11th).

This game is the one title that’s made me want an Xbox One so far. I already own a Wii U and a PS4 however, so it’s been tough to justify. Titanfall, however, just looks so damned good.

Here’s the official word on the bundle from Microsoft:

After it was first unveiled at E3 last year, we were delighted to see “Titanfall” quickly become the most anticipated game of the new console generation. Winning more than 80 coveted awards from critics around the world, “Titanfall” has been described as “a brave new vision of the future of multiplayer games”, “the first real next-gen shooter” and “the most addictive game ever.”

 

Heralded as the “next generation of gaming” and a “killer app” for Xbox One, the excitement and anticipation for “Titanfall” has been building not just amongst gamers, but also among the Xbox team. We bet big on “Titanfall” from the beginning and Respawn Entertainment and Electronic Arts were tremendous partners to our team as we developed Xbox One.

 

In many ways, the launch of “Titanfall” will enable us to deliver the first truly next generation multiplayer game – one that will take advantage of the new party and chat improvements we’re delivering, build on the power of the cloud in a way only Microsoft can, and connect fans on Xbox Live, home of the best multiplayer and service in gaming. With Xbox One, we invested in features like multiplayer alerts so you never miss a match while watching TV and so much more.

 

To celebrate the launch of “Titanfall”, we wanted to do something special. For those of you who are already fans of Xbox One, we hope this will encourage more of your friends to join you on day one for “Titanfall” on Xbox One. If you’ve been waiting for the biggest game of the generation before purchasing your Xbox One, this special, limited time offer is perfect for you. In partnership with Respawn Entertainment and Electronic Arts, we’re excited to announce the Xbox One “Titanfall” Bundle, available starting March 11 for $499.99* at select retailers.

Take a look at Titanfall‘s latest trailer below, and let us know if you’ll be picking up a bundle.

Briefly: Sure, it kinda looks like Left 4 Dead mixed with Predator, but as it’s coming from L4D creator Turtle Rock, that sounds like an excellent combination.

Following the game’s announcement last month, Turtle Rock has debuted the first trailer for their upcoming sci-fi shooter, Evolve. The game looks to take the tried-and-true style of Left 4 Dead, but instead of fighting waves and waves (and waves) of infected, you’ll instead be hunting for a fifth player that’s controlling some sort of giant, deadly monster.

Take a look at the neat trailer below, and let us know what you think! The game will hit PS4, Xbox One, and PC this Fall, and pre-ordering will net you an exclusive skin, as well as the first DLC monster once it’s released.

http://youtu.be/zlaPT08Tmxc

Evolve expertly blends cooperative and competitive multiplayer experiences as a team of four hunters face off against a single, player-controlled monster. Set on an alien planet in the distant future, gamers hunt their prey in adrenaline-pumping 4V1 matches. Players experience Evolve as a first-person shooter when playing cooperatively as the four hunters, while they control the monster in the third-person perspective, providing a gameplay experience unique to Evolve.

Briefly: The next game from Left 4 Dead creator Turtle Rock has finally been revealed.

It’s called Evolve, and the game will grace the cover of this month’s Game Informer magazine. GI also has the first info on the project, which will be published by 2K games (who acquired the IP from THQ), and will hit PS4, Xbox One, and PC this Fall.

Like Left 4 Dead before it, Evolve sounds like an absolutely wonderful multiplayer experience. Here’s the low-down from Game Informer:

The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock’s previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that’s unlike anything we’ve played before. Our exclusive hands-on time with the game’s four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month’s issue.

Sounds like a buy to me. We’ll be sure to share more info on Evolve as soon as it’s available!

GameInformer

Source: Game Informer

Briefly: With just a few days to go until the PS4 officially releases (and boy am I getting excited), Digital Extremes has debuted the official launch trailer for Warframe.

It’s a free-to-play shooter about space ninjas, and it just may be my most anticipated PS4 title.

Seriously, space ninjas. You can do all kinds of crazy moves, and it’s FREE-TO-PLAY! Take a look at the trailer below (which is in-game by the way), and let us know if you’ll be downloading! Warframe will hit the Playstation Store on November 15th!

Sigh…

Star Wars Battlefront III really needs no introduction. I know plenty of gamers that still get that longing look in their eye whenever they hear its title. It was going to rock, it was practically finished, and then… it was cancelled.

Screenshots and video of the unreleased game have been revealed over the years, but never in a capacity like this. Coinciding with yesterday’s Star Wars day, nearly three hours of new Battlefront III footage has found its way online, and as expected, it looks amazing.

First, watch a relatively short video (about six minutes) below. This one is lower resolution, but the quality and scale of the title is crystal clear. Check out just how many players are riding around in those Republic Cruisers.

The next videos aren’t embedable, but are definitely worth a watch as well. Head here for an hour of new footage, and here for ninety minutes more.

I still remember the hours and hours of splitscreen Battlefront and Battlefront II that I put in with my middle-school pals. I wonder, had Battlefront III come out, if we’d still be playing today. You have to feel bad for the folks that spent two years of their lives working on this, only to have it never see the light of day.

The sequel to Metro 2033 is finally just a few weeks away, and publisher Deep Silver today released an awesome new trailer for it.

Embarrassingly enough, I’ve never actually finished Metro 2033. The game has such a terrifying atmosphere that I could only play it in short bursts, and it soon got lost in the shuffle of my daily life. I’ve never had a real opportunity to return to it (or maybe I’m just too afraid).

In any case, I know a ton of fans have been waiting for Metro: Last Light for quite some time. The (surely impressive) game releases on Xbox 360, PS3, and PC on May 14. Watch the new trailer below (not nearly as creepy as the game itself will be I’m sure), and let us know what you think!

Wow.

 

Yesterday Halo creators Bungie Studios released a first look at their upcoming game, Destiny. The title looks like an unbelievably ambitious, insanely polished first person adventure that absolutely everyone needs to experience. You really need to experience the video to believe it, but even a day later I’m still thinking about what Destiny has in store for us.

 

Today the company released some absolutely incredible concept art to follow-up the video. The images are titled Citadel, Fireteam, and Traveler’s Rest, respectively, and certainly paint of vivid picture of the things we may see in the game.

 

Check out the images below, and let us know what you think!

 

citadelsmall fireteamsmall traveler's rest small

 

Unfortunately, Destiny doesn’t have a release date at this time; as soon as we learn when it comes out, so will you!

Without further adieu, HERE IT IS!

Wow, how…generic. A white guy, in his 30’s with brown hair. This seriously detracts from the game. All the previous games, System Shock and Bioshock, you were kind of a faceless protagonist. This just makes it look like every shooter guy out there. He reminds me of someone specific, but I can’t place it…

And of course the ever relevant Mega64 video.

 

Bioshock: Infinite can be found next on store shelves February 26th. Right next to Max Payne 3: The Shooting.

The next iteration and expansion for the online shooter masterpiece, Battlefield 3, just got it’s launch trailer TODAY! Check out Aftermath below.

If you’ve not been in the loop, Aftermath is the fourth expansion for Battlefield 3 (BF3 premium member this will show up on Battlelog automatically). It takes place after the series of earthquakes that hit Tehran in the single player campaign. We all remember that big building coming down in the BF3 launch trailer, well now we can play in that crashed (the tower was driving drunk) building!

New mad max looking cobbled vehicles and the crossbow everyone was raging over fit very well in the post quake environments. I am very excited to see how the aftershocks and tremors will play a role into online play.

So if you have a PS3 you can hop on right now and play these maps right away, PC and Xbox need to wait until December 4th.

The fourth expansion for the online military shooter, Battlefield 3, has been teased a few times. With Premium members getting a peak at some of the post earthquake environments, and yesterday the lead community dev posted a pic on Reddit showing off the newest crossbows (Hint: it’s the banner. Up there!). Today we get an official announcement trailer. Take a peak with me!

“So whats the deal with the place all fucked up?” you ask? WELL, During the single player campaign an earthquake hits Tehran, separating you from your squad and really making a mess of the whole place. If you saw the Battlefield 3 trailer from a million years ago, you can see a nice large building falling over.

Well, “Aftermath” wants to expand on that disaster. Maps will bring players into places that have recently been destroyed, making gamers look at approaching challenges differently. I am assuming the new game mode is one where players duke it out while there are active tremors going on in the battlefield.

The release schedule is:

PlayStation 3 Premium members: November 27
Xbox 360 and PC Premium members: December 4
PlayStation 3 players: December 11
Xbox 360 and PC players: December 18

Years in the making, it looks like the highly anticipated Half-Life remake Black Mesa will actually be coming out, and soon!

Not long ago on the developer’s Twitter account, the following was posted

Today is a Red Letter Day. Black Mesa is coming! Check it out!

The page linked in the tweet has gone down, as has the entire Black Mesa site (likely due to a surge of traffic or possibly the renovations that they mention). The downed page contained the following text:

We’re freaking out over here! It is so exciting to share this news with you!

You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share!

In the near future you’ll see our Website, Wiki and Forums all taken down temporarily for renovations.

On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.

We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it’s ready! We’re doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!

This is pretty great news for any fans of the Half-Life series. The then titled Black Mesa: Source was announced in October of 2004. The game is a free mod, and is a remake of Half-Life with all the power and graphical prowess of the Source engine.

Anyone else been waiting for this? I was 14 when they announced this, and now at 22 I’m finally going to get to play it!

UPDATE: The site is back online at www.blackmesasource.com. The main page features a countdown timer to the games release.

Black Mesa

 

THAAATS RIIIGHT! The hyper stylized team based shooter goes free to play! Straight from the press release:

The Bats and Jokerz are running free! Warner Bros. Interactive Entertainment today announced that the PC version of Gotham City Impostors is now FreeTo Play.  The latest version of the game is now available for download at no cost via Steam® and is Steamworks enabled.
Those who download the Gotham City Impostors Free To Play via the Steam client will have access to the original game, as well as all DLC packs, which includes new maps, weapons, mascots and more. Players will also experience join-in-progress matchmaking that ensures gamers are placed into populated matches.

In case you’ve been living under a rock, Gotham City Impostors is a team based shooter that pits two teams of “impostors” against each other. One side is a group of vigilante copy cats, The Bats while the other is a team of Jokerz looking to rob the city. It is insanely fun and funny as hell, Monolith really put all the right people on this game.

One of the coolest features of GCI is the vertical gameplay. Maps have multiple levels and it forces players to look up and down more.

Unconfirmed reports are that people who bought the game will get exclusive in game items. Some people have said they noticed a new DLC that is not for sale and imagine that it is for gamers who have bought the game.

Regardless you now have no excuse to NOT play this crazy fun game. For more info check out the official site HERE and why not, take a peak at the trailer below.

Why oh why do we have to endure games such as these? Yes, movie tie-in games are down right TERRIBLE for the most part. Still, marketing departments think any publicity is good publicity. That said, Expendables 2: The Video Game is another “must avoid” game.

Let’s start off with how bad the voice acting is. I’m sure they pulled some people from the front desk to read the lines of horrible dialogue. I’m sure that I could do a better impression of Sly Stallone than whoever they cherry picked to do it. For my fellow Asian’s out there, I am deeply sorry for the horrendous Jet Li impression that is in The Expendables 2: The Video Game. I cringe ever time I heard it, which thankfully wasn’t a whole lot.

Having The Expendables 2: The Video Game play like a isometric, old school arcade shooter only solidifies my need for breaking out my old NES and just play Ikari Warriors and the tons of other Commando clones. At least I could tell with those games that I was hitting what I was aiming at. Just hitting an enemy is an accomplishment in The Expendables 2: The Video Game. No feedback, bullet sponge enemies and horrible controls in general frustrated me to the point of expending all my patience.

Multiplayer works but there is almost no reason to play with others. Even with a full lobby of 4 players local or over the network, the fun that should accompany the fact that four manly men decimated their surroundings while explosion went off around them was never present. It ended up being more of waiting game with trying to get other players to follow you to continue the level instead of sitting behind cover killing what seemed to be endless waves of baddies.

 

The Expendables 2: The Video Game is another shining example of how not to do a movie tie-in game. Better to save your money on this and just use it to see the movie. At least on the big screen, you will have more enjoyment sitting through the whole movie than 10 minutes of the game.

Some of us at Geekscape have already written off The Expendables 2: The Video Game when it was first announced. From the screenshots alone, we passed judgement on Ubisoft for even thinking of publishing this game. With the gameplay trailer released today, the naysayers might just have to eat some crow.

 

The Expendables 2: The Video Game will launch July 31st for $14.99 (or $11.99 if you’re a PS+ member) on PSN since it’s part of the Playstation Play promotion that Sony is running from July 24th to August 27th. XBLA and PC versions will launch August 17th when The Expendables 2 premieres in theaters.

With its dark and ever depressing undertones, the Max Payne series has always been able to deliver an amazing story set to some pretty outrageous John Woo style gunplay using the slow down effects of bullet time. Now, after 9 years since his last outing, we check in on Max in Max Payne 3 to see how life has been for the former NYPD cop. And from the look of things, it’s business as usual.

Still living in his past, Max Payne routinely drowns his sorrows in booze and pills. It’s amazing to me that Max still has a liver with all the drinking he does. The story for Max Payne 3 starts with an old police academy buddy, Raul Passos, finding Max in a dive bar doing what he does best. Raul’s offer, an easy job protecting rich people, at first sounds uninteresting to Max. But after certain events happen in the bar, Max is more than eager to get the hell out of New Jersey and off to Sao Paulo, Brazil. I’m not sure I would want an alcoholic, pill popping ex-cop to guard me but when things start to go wrong in this seemingly easy bodyguard detail, Max finds a way to shake the drug induced haze long enough to start trying to figure out just what the hell is going on.

Anyone would be hard pressed to not say that Max Payne 3’s story and presentation doesn’t resemble Tony Scott’s Man on Fire. I couldn’t help but also see Max Payne as Arnold Schwarzenegger in End of Days. The similarities are that both characters begin the story as drunks with a past that they can’t seem to let go of. The choice of the blurring effects mixed with the split screen scenes presents a believable state of mind that Max is in throughout the game. These provided some exciting and seamless transitions from the past to the present of the story, so when I say that we’re catching up with Max after 9 years, I mean it. The story in Max Payne 3 covers a lot of ground.

Even the way that the cut scenes flow right back into gameplay seem like magic to me. The characterization and writing is so good that, throughout my journey, I felt like I should have broken out the bottle of rum and had a drink with Max. Making me feel that sorry for a character in a game is an amazing feat, one that Rockstar knows how to do very well as of late (Red Dead Redemption anyone?). Still, the writing does have its brief moments of slipping into terrible and the pacing is erratic during the final acts. Though the ending may not satisfy me as much as Red Dead Redemption’s ending did, Rockstar still manages to pull a smile out of me before the closing credits rolled.

Of course, what really makes a Max Payne game is the combat. Endless streams of bullets while diving in slo-mo is a trademark thing for this series. With Max a little more broken down by age and a “healthy” diet of alcohol and pill cocktails, he has lost a step or two. Controls seem to be sluggish overall when moving Max around. I honestly don’t see how Max doesn’t break a hip diving in to the air and landing on the ground. Bullet-time is still here as well as shoot-dodging. Shoot-dodging is a gamble this time around due to how slow Max gets up afterwards. Diving into a group of gun-toting mercenaries only to land in the middle of them as they laugh at you is downright embarrassing.

Even with bullet-time and John Woo action diving, the combat didn’t feel like a Max Payne game. Essentially, bad memories of the terrible combat from Uncharted 3 rushed over me when I was in my first gun fight. Instead of the run-and-gun, bullet hell ballet that is a trademark for Max Payne, you are forced to play the game as a cover shooter. Between the enemies being sponges for damage, deadly accurate in aiming and the fragile nature of Max Payne’s  body, doing anything but hiding behind cover will put you on the fast track to the death animation of Max getting a baseball sized hole in his face. Some of the enemies were wearing flak jackets so I can understand that shooting them in the head is your best option. What I can’t understand is how a ratty button up shirt can take half a clip of an Uzi before the person wearing it dies. I was very tempted to lower the difficulty to easy just to see the story to its end. Even with the options for soft lock or hard lock aim assist, I couldn’t be more disappointed with the combat.

Not surprising, there is multiplayer in this installment of the Max Payne series.  With Rockstar really pushing the aspect of creating or joining crews in Max Payne 3 (will carry over to GTA V as well), it is a crying shame that they lock the Gang War mode behind what seems to me like arbitrary goals. I am not sure I want to complete 7 different goals to unlock new play modes. Infinity Ward and Treyarch did this with their latest Call of Duty games but things were locked behind what level you were, while leveling up was not very hard.

If Rockstar wanted to use these goals to get players acclimated to the controls and combat for multiplayer, they should have taken the route that Epic Games did with Gears of War 3. People can play in the casual playlist until they either feel comfortable enough to venture out to the regular playlists or reach a certain level, thus having the casual playlist locked out to them. What is baffling to me as well is that there are only 2 different modes besides Deathmatch and Team Deathmatch. I would have liked to see the sniper level in the beginning of the story to be a mode for multiplayer. Have 2 players on a team , one covering the other with a sniper rifle while the other team of 4 or 6 tries to keep the player not using the sniper rifle from reaching some goal.

While the story of Max Payne is engrossing, it is not enough to wash out the horrid combat and some poor choices made in the design of multiplayer. Sort of like drinking a whole bottle of whiskey to chase the Oxycodone down with. It’s all fun and games until you vomit a liver and Max Payne 3 sounds like a good time but it leaves a hell of a painful hangover.