Gamers were shocked last month when Bioshock developer Irrational Games was essentially shut down, reducing itself to a single digit team to focus on smaller titles. As the team dissolved, so did our hopes of ever seeing a return to the world Ken Levine and his team had created.

Until now, that is, as the news coming out of Japan today, is that Nintendo has decided to buy the studio. After tense negotiations, the Japanese game company has also secured the rights to the Bioshock franchise from former holder 2K, under the conditions that they “take Duke Nukem with it.”

Normally composed and professional, even Levine himself couldn’t hold back his excitement to be back in the AAA game business. When asked for comment, he stated:

“F— yes! You didn’t think I wanted to be stuck making mobile games for the rest of my career, did you!? I’m back, bitches!”

Sadly, early reception seems to be poor, as gamers seem to reject the idea of the franchise coming to a Nintendo console. We spoke to one gamer who said, “This is the worst thing that could have happened. Bioshock doesn’t belong on a kiddy console! It would have been better off dead!”

When asked if this news will push him towards buying a Wii U, he told us, “I won’t buy a system with no games.” as he cradled his PS4.

This is a well known problem that the Wii U has faced since launch, with BioShock joining other non games like Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, Lego City Undercover, Pikmin 3, The Wonderful 101, Nintendoland, ZombiU, The Legend Of Zelda: The Wind Waker HD, Donkey Kong Country Tropical Freeze and the upcoming Mario Kart 8, Super Smash Bros, X and Bayonetta 2, the latter going through similar controversy when Nintendo revived the sequel a few years ago.

Regardless, the reformed Irrational Games seems to be in high spirits and are eager to get back to work. One team member was overheard saying,

“This will be great as long as they don’t force Big Daddy into Smash Bros or something… Big Daddy in a fighting game? What a stupid idea.”

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Briefly: Irrational Games is no more.

Studio head Ken Levine is sticking with 2K, along with 15 other Irrational employees, but unfortunately everyone else will be in need of work. It seems crazy to shut down a team responsible for creating some of the best games this generation, but alas, it’s happening.

Here’s the full release, straight from Ken Levine:

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.

 

We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

 

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

 

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

 

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

 

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

 

What’s next?

 

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

 

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

 

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

 

We will do our best to update an FAQ in this space as questions come in.

 

-Ken Levine
@iglevine

 

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

Let us know what you think of the news, and we certainly hope that the team can swiftly find a new home.

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Briefly: It’s finally been revealed.

Bioshock Infinite released all the way back in March to universal acclaim. The game is an incredibly beautiful story driven shooter that offers some of the best and most memorable moments in all of gaming.

Since its release, fans have been eagerly (understatement) awaiting the release, or simply the announcement, of DLC packs for the title. A DLC Season Pass for Infinite has been available since the game was still in its pre-order cycle, so we all knew something was coming, we just didn’t know what.

Until today, that is.

Irrational Games has spilled the beans on some incredible sounding content. The first pack, available now, is called ‘Clash in the Clouds’, and is a combat centric, very difficult looking arena shooter. Take a look at the trailer below:

Looks cool, huh? Not overly exciting, but cool. Now take a look at the trailer for ‘Burial at Sea’, the newly announced, not yet available DLC for Infinite:

‘Burial at Sea’ is a two-part, story driven adventure that takes what looks like an alternate Booker and Elizabeth back to Rapture. You’ll notice from the trailer that Rapture is looking pretty lively (and not destroyed) at this time, but if you look closer, you’ll also notice a certain date: December 31, 1958. Yep, that’s the night that Rapture fell.

It has also been revealed that chapter two of ‘Burial at Sea’ will have players take on the role of Elizabeth, and that gameplay will be much different while you’re in her shoes.

How excited are you for this one? Be sure to let us know!

Briefly: It’s not information about the upcoming Bioshock Infinite DLC, but it’s the next best thing: information on when we’ll get that information.

Joystiq has learned that the first DLC will be unveiled in late July. Three DLC packs have been planned in total: each will cost you a cool $9.99 (unless you pick up the $19.99 season pass), and all three are set to be story-driven, single player experiences. Sign me up!

Bioshock Infinite remains one of my favourite gaming experiences in years, and I can’t wait to see what Ken Levine does with Logan’s RunHave you finished the game yourself? What did you think of the experience?

Between this unveiling, SDCC, and the launch of the next chapter of Telltale’s The Walking Dead, July is set to be an incredible (and busy) month!

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After five long years of development, countless delays, and many other troubles, Irrational Games’ Bioshock Infinite releases in less than 24 hours.

Reviews for the latest Bioshock began to publish this morning, and they’ve all been shockingly good. Seriously though, the game has garnered universal acclaim from every lucky soul who has had the opportunity to play it; the Metacritic score for Bioshock Infinite is currently sitting at 95.

2K and Irrational have released a new trailer for the game to celebrate its launch. Watch it below, and let us know what you think! Bioshock Infinite releases tomorrow worldwide for Xbox 360, PS3, and PC. An OS X version is also in the works, and should be available this Summer!

After five long years of development, Bioshock Infinite is finally about to hit shelves. The company announced today that the title has gone gold.

 

In a blog post on Irrational Games’ official website, Ken Levine describes the process of crafting the title, and just how excited he is for it to finally be coming out, adding “Nobody has ever built a game quite like this. It’s a shooter, but a shooter that brings you to very uncomfortable and dangerous places. I can’t demand that you play the game; I can promise you, however, that once you have, it will be an experience you won’t soon forget.”

 

Sounds good to me.

 

Irrational has also released a fantastic new trailer for the game. Check it out below, and let us know what you think! Bioshock Infinite hits stores on March 26th.

 

Irrational Games today released a new trailer for their upcoming first-person shooter, Bioshock Infinite. This trailer is especially effective (for me anyways), as it shows us a lot of what the Bioshock team does best, atmosphere.

 

The game is just two months away now, releasing on March 26th, and it looks absolutely wonderful. Check out the new trailer below, which takes you back to 1912, and way, way up to Columbia.

 

Arg… it’s going to be a long two months.

 

Irrational Games’ latest Bioshock may have been delayed time and time again, but that doesn’t mean I’m any less excited for it. The company has just released a video detailing the first five minutes of the game, and it’s just as beautiful and Bioshocking as you’d expect!

Watch the opening scene below, and share your thoughts! Bioshock Infinite is currently slated to hit shelves on March 26th of next year!

Without further adieu, HERE IT IS!

Wow, how…generic. A white guy, in his 30’s with brown hair. This seriously detracts from the game. All the previous games, System Shock and Bioshock, you were kind of a faceless protagonist. This just makes it look like every shooter guy out there. He reminds me of someone specific, but I can’t place it…

And of course the ever relevant Mega64 video.

 

Bioshock: Infinite can be found next on store shelves February 26th. Right next to Max Payne 3: The Shooting.

Machinima has just debuted a new trailer for the upcoming Bioshock Infinite, and damn does it look good.

The preview isn’t overly long (clocking in at just under two minutes), but it shows us a bit more of what we can expect from the title. It looks absolutely amazing, and I don’t want to give anything away, so just check the trailer out for yourself.

I’m a huge fan of the Bioshock series. The world that irrational created is extremely hard to match in atmosphere and terror, and its quite the achievement to wrap such a fantastic game around the world as well.

I’m eagerly awaiting Bioshock Infinite, and can’t wait to pick it up on February 26th, 2013 (also my birthday!).