Briefly: It seems like it was just yesterday that Bethesda revealed an exciting campaign trailer, along with the official release date for their upcoming, beyond anticipated shooter Doom (well, it was yesterday), and today the publisher debuted the game’s official box art.

Sadly, it might just be one of the most generic pieces of cover art that I’ve ever seen.

It’s unfortunate, as the game itself looks bad-ass, and is one of the first ‘pure’ FPS titles that I’ve been legitimately interested in in years.

You can take  a look at the box art below, and then I’d advise you to re-watch yesterday’s awesome trailer in order to remember what game it’s for, as ‘armored soldier holding gun’ seems to apply to more games than not these days.

Are you looking forward to Doom? Sound out below!

DoomArt

The latest release in the DOOM series is shaping up to be quite the entry in the legendary franchise.

With a huge emphasis on single player (a trait that we will be seeing a lot more of in FPS titles in the future), DOOM aims to bring us back to the games roots. Intense blood, intense gore and intense horror.

Today, Bethesda and ID Software released the incredible Campaign Trailer AND we got ourselves a release date! Check out the trailer below!

Get a closer look at the adrenaline-pumping, single-player campaign in the latest trailer for DOOM – the all-new FPS from id Software arriving worldwide on Xbox One, PlayStation 4, and PC on Friday, May 13th. As the iconic DOOM Marine, you wake to learn that the Union Aerospace Corporation’s facility on Mars has been decimated and overrun by hordes of demons. Humanity’s survival rests in your hands – and your hands alone. Fight Like Hell.

 

In DOOM’s campaign, there is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock down, slash, stomp, crush, and blow apart demons in creative and violent ways.

This gamer cannot be happier with how this title is coming together!

You can get your hands on DOOM on May 13th! Get it on PC, PS4 and Xbox One.

When Borderlands took the gaming world by storm, the developers at Gearbox showed that blending the tried and true FPS genre with the progression and growth of an RPG was a winning formula. Rather than be satisfied with the mega franchise that it’s become, the team is hoping to push the envelope even further with their latest title, Battleborn. As big fans of their previous work, we made sure to get some hands on time with it on the show floor and see if they could recreate the magic.

One of the first things that we noticed with Battleborn is how much character variety the title will offer. Promising up to about 50 characters to choose from with five player co-op, each character is so wildly different from each other that it’s likely to ensure that no two playthroughs will be the same. Sure, if you want to take the more traditional road, there are characters that specialize in automatic weapons, heavy artillery or sniper rifles. If you’re like me and want something with a little more class, maybe the rapier wielding Phoebe is more your style, who joins characters such as a dwarf in specializing in up close melee strikes. If swinging blades in a shooter sounds strange to you, that has nothing on the ninja mushroom that uses its head as a healing spore when he’s not throwing his deadly blades, or the four armed magic user who can speed in and out of the battlefield and away from danger.

If you were able to follow along with all of that, it’s clear that Battleborn is insane. To think that these are just a sample of the characters that will be available when the game launches at the end of the year makes it hard to imagine what else will be waiting for us. Either way, it’s fortunate that there are so many options, because as you and up to four other friends fight to extend the life of  the last star in the universe, you’re going to want to have multiple ways to achieve such a task. Just because the galaxy is about to come to an end doesn’t mean you can’t enjoy it, right?

The brief time we spend in the campaign mode felt instantly familiar for anyone who played Borderlands. Each character has their own skill trees, that can be expanded on as each character levels up. Every team member gets equal EXP when anyone defeats an enemy, so even terrible team members will get stronger and hopefully improve… Right? As we fought through hordes of enemies in between abusing special abilities and hacking away at the huge foes, it became clear that the bright, cartoony art style hid a deceptively challenging game, with large areas that get full quick. If Borderlands felt like an RPG, then Battleborn feels like a hack and slash in the same vein as games past, with a more stage focused setup as opposed to the big, open world from before. It feels similar enough to know you’ll love it while being different enough to stand out on its own. What more can you ask for in a new IP?

Battleborn is one of my biggest surprises coming out of E3 so far. What are your thoughts on what could be the next big co-op shooter? Let us know in the comments, and take a guess as to who your character is going to be!

Going back to BlizzCon 2014, we’ve been following the development of Blizzards upcoming First Person Shooter/MOBA mashup, Overwatch.

The gaming community has seen a handful of gameplay vids, but this time around we get to meet the light on her feet Tracer!

Try keeping track of Tracer in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Tracer plays on the defensive team in Hanamura, a Point Capture map set in an idyllic corner of Japan.

In normal Blizzard fashion, they’re being tight lipped on release dates. We DO know that the game will be released on both PC and OSX.

If you’d like to sign up for the Overwatch head on over HERE!

It’s the season of giving, and what better way to start it with Halo 5: Guardians.

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To start, I must say: After more than a month of dealing with the troubles in the Master Chief Collection, coupled with what looked like to be Call of Duty inspired gameplay, I can say I was not as excited for Halo 5 as I could have been. Don’t get me wrong, it was always going to be a day-one purchase, but I could not shake the doubt I had regarding the game’s multiplayer. To those still worrying about Halo 5‘s multiplayer, I say this: wait until you play it before ostracizing it on grounds that “it isn’t Halo,” because let me tell you, Halo 5: Guardians is something to behold for the Halo franchise.

Let me begin with the most paramount changes from Halo 4 to Halo 5. Players will immediately realize a transition to a time before Halo: Reach, a time where every player had even spawns. This means no classes, no abilities other players don’t have, no gun customization or traits; just plain even battlegrounds. As a fan of the franchise since the beginning, this is huge. For the first week of the Beta, players will be treated to two maps with Team Slayer being the gametype. Players may recognize one of them to be the highly anticipated remake of Midship from Halo 2.

H5-MP-Beta-Truth-No-Retreat

The fact that my first match was played on Truth may have had something to do with it, but for the first few minutes on the game, I was able to make a steady transition to Halo 5‘s gameplay, something that took me by surprise. Perhaps the newest and most infamous addition you’ll find in Halo 5 is ADS (Aim Down Sights). This trait is typically found in arcade-like shooters and is most widely recognized in titles such as Call of Duty and Battlefield. The fact that ADS was implemented into Halo made some fans furious, claiming that 343i was conforming to generic gameplay traits. However, after spending some time with Halo 5, I can say ADS does not bother me nearly as much as I thought it would. In fact, I’m not ashamed to say that I kinda like it.

H5-MP-Beta-Empire-Gang-Fight

Aiming down the sights in Halo 5 isn’t typical to generic FPS’. For example, in the weapons available in the beta, none of them include iron sights. Instead, when a spartan aims down a sight, a hologram-like HUD will appear above you’re weapon with a steady crosshair for you to use. This is especially noticeable for both the Magnum, Assault Rifle, and Battle Rifle. However, there is little change in scoping in when using the DMR and Sniper Rifle.

Starting with Halo 2, fans have always had to adjust with the shift in controls from one Halo title to the next. Halo 5 is no different. Here’s a peek at the default controls for the Beta. Take notice to the armor abilities listed in the diagram below:

Halo 5 Guardians Multiplayer Beta Default Controls

As you can see, along with the slight changes from traditional controls, players will also have every Spartan Ability at spawn. Curious to know just what each ability is? Glad you asked:

Halo 5 Guardians Multiplayer Beta Spartan Abilities

After playing a few rounds, I must say using the Thruster Pack in combination with the Clamber ability adds another layer to gameplay. This brings me to the maps. Both Empire and Truth, maps currently in the beta, are tremendously fun. I have to give a shout out to Quinn DelHoyo and his crew for creating two stellar Halo maps. It wasn’t long after my second or third match that I started using some of the new Spartan Abilities. What’s awesome is that each ability felt natural to the map. This is important because not one ability nor one aspect of the two maps felt forced to fit a puzzle. In fact, one can just sprint around and not use any other Spartan Ability and still be in a position to win. It’s up to the player to figure out when and if they should use a ability or not.

H5-MP-Beta-Truth-Flash

Halo 5: Guardians‘ release date has yet to be announced, but one can expect the title to be out fall of 2015. The game still has a ways to go, but it’s clear 343 Industries is on the right track.

Got clips you want to share? Post links in the comment section and stay tuned next week! Till then, be strong, Guardian….er…wrong game….sorry.

Briefly: My time with Bungie’s Destiny has come and gone, but based on the just-released launch trailer for next week’s expansion, The Dark Below, I could definitely see myself headed back to the moon for a few more (dozen) hours.

Bungie has been extremely active in patching, evolving, and fixing the myriad of issues that frequent players had been having, and from what I’ve heard (again, it’s been awhile since I’ve played) the game has come a long way. The game’s first expansion, The Dark Below will add new weapons, armor, and gear, as well as an increased light level cap. Of course, it’ll also feature new story missions, three new PvP Crucible arenas, and new co-op challenges, including a new Strike and brand-new six-player Raid.

Sounds like a good chunk of content, doesn’t it? The expansion will launch on December 9th for a cool $20. Check out the trailer below, and let us know if you’ll be picking this one up!

Briefly: If you haven’t yet jumped into Bungie and Activision’s Destiny, you now have one less excuse not to play it: The publisher has just detailed a trial version of what may be this year’s most addictive shooter (which still has a ton of issues which we totally go into on Geekscape Games… yep, shameless plug).

The free version (which is called a trial on PS4/Xbox One and demo on PS3/Xbox 360) is available today, and Bungie has answered any questions that players may have (mostly regarding character progression) via their latest blog post:

When I’m ready to buy the full game, will my character progression be transferred?
Yes, assuming you purchase the full retail copy of Destiny on the same console platform family you played the Destiny Trial or Demo on. For example, you may not transfer your progress from the Destiny Demo on Xbox 360 to the full retail version of Destiny on PlayStation 4 or PlayStation 3.

Progress is always shared automatically within the same console family on the Destiny servers. No action on your part is required.

 

How do I upgrade to the full game?
The Destiny Trial on PlayStation 4 or Xbox One can be upgraded via the in game menu. You will not be required to download the full retail game or purchase a disc.

To get the full version of Destiny on PlayStation 3 or Xbox 360, purchase Destiny from your local retailer, the Xbox Store, or the Playstation Store. Once you have launched the full version of Destiny, and confirmed that your existing character progression can be selected, you may delete the Destiny Demo file, as you will no longer require it.

The demo/trial offers “a sampling of character creation and progression, story mission content, along with cooperative and social activities.” Not bad for free, and a great way for Activision to sell a ton of copies this holiday season. Will you be checking out the trial? Or are you already well versed in Destiny and it’s wonderful (hah) Grimoire?

http://youtu.be/9ZyQK6kUdWQ

That’s right, hot of the presses and available for you to see right now, it’s the much teased, much rumored new Blizzard game, straight from BlizzCon 2014–you know what, we’ll stop talking and play the trailer.

http://youtu.be/t1Qw_0kvRLs

Blizzard, as is their want, opened up BlizzCon 2014 with a rousing, crowd-pleasing announcement: a new, team-based, pick-up-and-play, first person shooter called Overwatch.

Set in a near future earth, Overwatch follows a variety of characters (12 were available to play at Blizzcon, with vague promises of more to come), each with their own special ability, as they battle in groups of six on battlegrounds with multiple levels, allowing players to go from alley to roof to interior quickly and easily, across maps which showcase familiar but highly-stylized future locations (like a London with a hoverbus. Forget hoverboards, when are we going to get a double-decker hoverbus?).

OW110_Final

Overwatch follows disparate heroes who have found themselves without a home when the super-special-secret force known as Overwatch gets disbanded (this seems to becoming a popular backstory…see .Agents of Shield, or Watchman, or The Incredibles…well, the list goes on). Each character has strengths and weakness, which when combined into a team can ‘accomplish the incredible.’

“Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that’s more accessible to a much wider audience while delivering the action and depth that shooter fans love.”

Map_KingsRow

Each character has a distinct backstory, which explains both their abilities and motivation, and defines how they interact with each other and other characters in the game.

Overwatch has a lot of story in it…about a metric ton.” Overwatch developers said at the panel after the announcement “but ultimately the narrative aspect of Overwatch is not connected to the game play. We’re trying to experiment with Overwatch, to try to make the story happen outside of the gameplay.”

While it wasn’t exactly clear how party balance will be maintained (players will be able to choose any character to play, even if that character is already being played on the same team…which leads to the ‘what if there’s six of one character?’ question), but developers were confident that issue would be resolved to allow players great freedom of choice and party balance.

An achievement system and the price point of the game are also unknowns at this time, but that doesn’t seem to be dampening interest, as the line for the demo–which is already hours long–proves.

Stay tuned for a deep dive into the 12 characters we know about, as well as review of the gameplay here at BlizzCon.

Interested? You can sign up for Beta access and follow all Overwatch news and info at www.playoverwatch.com.

Briefly: Let the raiding begin.

While I’m not even close to being high enough level to give this a shot, Bungie has announced that Destiny’s first raid, the Vault of Glass, will open at 2AM Pacific time tonight. It sure sounds like a freaking blast. Here’s what the developer had to say about the event:

“Beneath Venus, evil stirs.”

 

The Director is light on details for the Raid in Destiny. This is by design. The most elaborate mission ever created by Bungie is a mystery as much as it is a challenge – a puzzle and a gauntlet. The race to see who can be first to solve it – with their cunning and their skill – is about to begin.

 

At 2:00 AM Pacific on Tuesday, September 16th, the Raid will accept challengers in Destiny. That’s 9:00 AM GMT.

 

Become Legend.
Not everyone will qualify. Among those who do, not everyone will succeed. To even approach this trial of teamwork and combat, the Guardians in your Fireteam will need to be Level 26.

 

Gear up. Team up.
Bring with you a team that has made the commitment to work together. Configure your loadouts so that you are powerful together in a variety of ways. Communicate with each other. The Raid will demand that you operate as a team. Cooperation is the key to your success.

 

Follow the Leader.
It’s very likely that you will not finish the Raid in one sitting. Your Fireteam leader is crucial to your eventual potential success. Your progress will be saved for one week. To resume your mission where you left off, you’ll need to follow the same Fireteam leader back into battle.

 

Enjoy the View.
There are those among you who are certain that they will be first. They have accepted our dare with a pledge to broadcast their first attempt. If you’re not yet prepared to undertake this rite of passage, you’re welcome to watch as they venture into the hostile unknown.

 

www.twitch.tv/StreamerHouse
www.twitch.tv/ProfessorBroman
www.twitch.tv/Towelliee
www.twitch.tv/Admiral_Bahroo
www.twitch.tv/itsDatto
www.twitch.tv/VersusTheStream
www.twitch.tv/GoldGlove
www.twitch.tv/ActaBunniFooFoo
www.twitch.tv/iijeriichoii
www.youtube.com/hikeplays
www.youtube.com/typicalgamer
www.youtube.com/team0epiphany
www.twitch.tv/noahj456
www.twitch.tv/leopardstealth

 

Do you think you and your friends can beat these intrepid raiding parties to the finish line? Bungie will be watching. And, we’ll celebrate the fastest Fireteam from the Tower.

 

Of course, once you have completed the Raid, we’ll invite you to try it on hard. That’s the true experience.

 

Be brave.

Sounds like quite the night(s). Don’t forget the MTD and Doritos, and when you’re finished playing, be sure to let us know your thoughts!

Briefly: Destiny is now available worldwide, and though I haven’t yet had the opportunity to spend much time in the world of Bungie’s latest space epic, I really can’t wait to fully explore and experience the vast world(s) that the game has to offer. I spent a ton of time with Destiny‘s alpha way back in the day, and I’ve been nothing but happy with the retail release thus far.

One of Destiny‘s best features is its phenomenal soundtrack. The game was composed by Marty O’Donnell, Mike Salvatori, and Paul McCartney, the latter actually creating a single specifically for the game’s release.

I hadn’t yet heard the track in my brief time in Old Russia, but YouTuber Kilo Juliett has been kind enough to put the track online. You can give it a listen for yourself below, and don’t forget to watch the game’s live-action trailer if you haven’t yet, and be sure to let us know what you’re thinking of Destiny so far!

Briefly: Following the release of the official gameplay launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie has debuted a phenomenal live-action trailer for next week’s release.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so freaking well done).

It’s definitely my most anticipated title of the year, and I am going to spend way too much time on it. Just five more days to go!

Watch the amazing live-action trailer below, and let us know if you’re becoming legend on September 9th.

http://youtu.be/9ZyQK6kUdWQ

Briefly: Following the release of the official launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie and Playstation have debuted a new video that shows off the Playstation exclusive Strike mission, Dust Palace.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include the exclusive Exodus Blue map, exclusive Dust Palace strike mission , and plenty of extra equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: Following the release of the official launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie and Playstation have debuted a new video that shows off the Playstation exclusive map, Exodus Blue.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include the exclusive Exodus Blue map, a strike mission, and plenty of equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: Following the release of the official launch trailer last week, Bungie and Playstation have debuted a new video that shows off all of Destiny‘s Playstation exclusive (at least for the time being) content.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include an exclusive map, strike, and plenty of equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: After what seems like forever, and an incredible taste of the game in its Alpha and Beta stages, Destiny is nearly here.

It’s so close, in fact, that Bungie and Activision have debuted the impressive launch trailer for the game… which is going to make the next 18 days and even longer wait.

Seriously, I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough.

Take a look at the launch trailer below, and let us know which console you’ll be playing Destiny on.

Briefly: We’re now less than a month away from Destiny‘s anticipated launch (I’ve already taken the day off work), and today Bungie took us to Venus with the game’s newest trailer.

Bungie says that “Venus was once the site of a great discovery – a paradise. Now, it is a monument to all that we have lost.”

I was enthralled with the alpha, and had a blast with the beta for the day that I was able to play it (I had to leave for SDCC of course) and I cannot wait to get back inside this world. Take a look at the Venus trailer below (and the Mars trailer is embedded below if you missed it).

Will you become legend when Destiny hits on September 9th?

Briefly: Destiny made quite the show at this year’s E3, and the Alpha that followed was even better (I barely slept for the entire weekend).

Today’s Bungie Day (a self-proclaimed holiday due to the developer’s obsession with the number 7) brought on a plethora of new details about the game, including just when we’ll get some time to play again, as well as info on the sure-to-be-sought-after collector’s and Ghost editions.

First up, the Beta. Playstation 3 and 4 owners will get the first taste from July 17th to 20th. Things will go dark on the 21st and 22nd, but when the Beta returns on July 23rd, Xbox 360 and Xbox one owners will also be able to join in on the fun. The Beta will end for everyone on Sunday, July 27th, which will probably be our last taste of Destiny until its official launch. Here’s a nice Bungie-created infographic to break things down for you:

bnet

Looks like I won’t be earning that emblem; I’ll be in California for SDCC, so I’ll be missing out on the entire Beta (and I’m not even upset about it).

The developer also detailed the Limited Edition and Collector’s “Ghost” Edition of the game. Here are the details, straight from Bungie.net.

limited

Humanity has been searching the ruins of our Golden Age for Guardians – heroes capable of wielding Light as a weapon. You have just been found and given a vital mission: defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.

 

CONTENTS

 

Limited Edition SteelBook™ Case and Game Disc

Guardian Folio, containing:

“Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.

Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.

Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.

Collector’s Edition Digital Content: The City has provided you with a cache of items to start you on your journey, including:

A Unique Ghost Casing

An Exclusive Player Emblem

An Exclusive Player Ship Skin

-Includes the Destiny Expansion Pass*

Ghost

This is your Ghost. It sought you out for centuries. It found you, dead and forgotten in the ruins of our civilization’s violent Collapse, and it brought you back to life to protect us all. Defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.

 

CONTENTS

 

Limited Edition SteelBook™ Case and Game Disc

Ghost Replica: This is your motion-sensing Ghost, featuring lights and audio from the game. May it lead you through the Darkness.

Letter of Introduction: These worlds were once ours. If you accept your destiny, you will be asked to do the impossible.

Golden Age Relics, which include a Patch, Sticker, and two Chrome slides of the Traveler

Guardian Folio, containing:

“Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. -You will learn the truth.

Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.

Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.

Collector’s Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:

A Unique Ghost Casing

An Exclusive Player Emblem

An Exclusive Player Ship Skin

-Includes the Destiny Expansion Pass*

Both editions include the Destiny Expansion Pass. Here’s its official description:

Expand your Destiny adventure with brand new story missions, cooperative activities, competitive multiplayer arenas, and all wealth of all new weapons, armor, and gear to earn. The Destiny Expansion Pass includes Destiny Expansion I: “The Dark Below” and Destiny Expansion II: “House of Wolves.” In “The Dark Below,” you’ll discover an ancient tomb has been unsealed. Beneath the surface of the Moon, a dark god has answered centuries of prayer, and a dark army has risen. Explore the true depths of the Hellmouth. Stop the dark Hive ritual and survive.

The pass will cost $39.99 on its own, or $19.99 per expansion.

Bungie has also debuted a new Beta trailer for the game, which is totally awesome. Take a look at the trailer below, and let us know if you’ll be playing the beta!

Briefly: Nintendo, Sony, and Microsoft have all impressed us at this year’s E3, and Bungie did the very same with a near four-minute trailer for Destiny.

The trailer features an ominous monologue about the expansion (and then destruction) of humanity, and that it’s up to you and a few others to save it. if you can’t, the entire human race, everything it ever was, and everything it ever will be, is gone forever. No pressure.

Sure, it looks a lot like Halo, but it’s also by the guys that created it, so we’re definitely in for a treat here. The game launches on September 9th, and a special white PS4 bundle will launch on the same day and include the game.

WhitePS4

Pre-orderers, of course, get access to the game’s beta, which starts on July 17th. Take a look at the new trailer below, and let us know if you’re excited!

Part of the 7DFPS game jam in 2013, SuperHot stood out from the rest of the games created. With the mixture of interesting art design and controlling time a big gameplay mechanic, turning a first-person shooter into a real-time strategy game as well is something special indeed. Since time moves when you do, carefully planning out each step in hopes of evading bullets while setting up your limited shots is a challenge. Just have a look at some of the latest gameplay footage below for SuperHot and tell me that isn’t intriguing as hell.

Wanting to fully flesh out this amazing idea past the 7 day prototype built in 2013, SuperHot is looking towards Kickstarter to get it done. With a goal of $100,000 to complete this project, it may seem a little ambitious for what we have seen so far. After seeing some of the things the developers want to do in SuperHot, the amount seems more than fine. From the Kickstarter page, some of the goals are:

Story driven single-player campaign. SUPERHOT is more than just a shooter with a gimmick. We want to deliver a solid, interesting campaign built around a carefully constructed, not overly in-your-face story.
 
Improved visuals. We are keeping the original game’s minimalistic artstyle while making everything look a lot better. SUPERHOT is all about style.
 
Infinite mode. A lot of people have asked us for an endless, arena-style mode that will allow them to play SUPERHOT for as long as they want. Master the game’s mechanics and get ready for the ultimate time-bending challenges.
 
More weapons – shotguns, machineguns, grenades that change the way you play around with the time-bending mechanics.
 
More enemy types – thanks to improved AI the foes will use tactics and be able to work together to hunt you down.
 
More levels – imagine fighting in the middle of a motorway during rush hour, or close combat in an elevator – and other amazing, movie-like scenarios.
 
Slow-motion explosions!
 
Oculus Rift support. Dodge bullets flying right in front of your face and lean behind corners for increased immersion!

 

It’s about time we see some new innovations in FPS games. If you would like put some cash down to support SuperHot, $15 will get you Steam key as well as a DRM-free downloadable copy when the game releases. To see more pledge tiers, head on over to their Kickstarter page and have a gander.

Briefly: Outlast is awesome… at least for the short, short period of time that I’ve been able to play the game.

See, right from the opening moment, the gorgeous independent title is absolutely terrifying. I just can’t bring myself to play the game for very long at all.

I better get on it, as next week the Outlast: Whistleblower DLC launches for PC and PS4. It’ll cost a cool $8.99, and judging from the just-released first trailer, it’ll be just as terrifying as the base game.

Take a look at the trailer below, and let us know if you’ll be picking this one up.

Whistleblower will let you play as Waylon Park, a software engineer under contract with Murkoff and the man who emailed journalists around the world – including Miles – at the beginning of Outlast. Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son thanks to strict security protocols, Waylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients. Identifying with those poor souls fueled Waylon’s anger, and set the stage for his unmasking of Mount Massive’s rotten core.

 

Although Whistleblower tells the story that led to Outlast, it will actually stretch past the events of the first game to show the final chapter in Mount Massive Asylum’s story.

 

Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Since its announcement, Titanfall has had a huge amount of hype surrounding it, and why shouldn’t it? It’s the first game from Respawn Entertainment, headed by the guys responsible for the glory days of Call of Duty, only now unbound by the restrictions of a military shooter. Then again, I haven’t been a big fan of the genre in a LONG time, with high sales of the biggest franchises pushing it into a state of complacency. However, after spending way more time on the beta than I every expected, Titanfall turned me into a believer. Now that we’re only a few days away from its official launch, here are five reasons that even the most skeptical gamer should be excited for this Tuesday.

1. The Format

While a ton of criticism has been sent towards Respawn’s way for having most of each squad in this team based online shooter be bot controlled, it actually works in the game’s favor after I got to see how it worked. Basically, each of the six real players on each team are pilots, who have access to top of the line equipment and of course, the Titans. Everyone else are foot soldiers that offer support for the pilots and their squads. Killing them are easier, which nets their own bonuses and experience, but they are still a real danger. Plus, having weaker units on the field doesn’t put any real players at a disadvantage while making your class feel elite. It’s so much fun in action and can only get better in the final version.

Titanfall Screen 5 Fodder for the field.

2. The Parkour

The parkour elements of the game have been somewhat underplayed since the innitial reveal, but putting them in action is a blast. Blending standard competitive shooter mechanics with Mirror’s Edge type movement, it gives players a ton of movement options to remain a hard target to hit. Climbing, dodging and even shooting has a whole new dynamic, which turns the environments into a new kind of playground.

Titanfall Screen 4Shooting while wall running is the bees knees.

3. The Evacuations

In most shooters, the game ends when one team reaches their goal, then everyone gets kicked to the lobby and starts all over again. In Titanfall, the match isn’t over when the war has been won. Any remaining players on the losing team have to rush to an evacuation point, where a ship will lift them to safety. The winning team gets a chance to gloat by picking off the losing team before they can escape. If the losers are killed or the evac ship is destroyed, the winning team gets bonus experience and extra bragging rights. Any losers that escape get a pretty view of the galaxy and a cool EXP boost. I’m not sure if this concept has ever been in another multiplayer shooter, but it definitely adds to the fun factor of the match, and gives the losing team a chance to get the last laugh.

Titanfall Screen 6Dat Evac Ship. So close, yet so far.

4. The Smart Pistol

This might be a subject of contention amongst FPS purists, but I LOVE the Smart Pistol. This primary weapon automatically targets any enemies that are in its large cursor and instantly headshots as many foes that are in your sights. The bot controlled grunts go down in one shot while a pilot needs to be locked on long enough for three locks before you can expect an instant kill. I have to say, there was nothing more rewarding than watching grunts drop like dominoes with one shot of the pistol. It’s fantastic, cheapness be damned.

Titanfall Screen 3Dropping like flies…

5. The Titans

Of course, the Titans would have to be awesome in Titanfall, right? How could piloting a giant mech not be? Each pilot can summon their Titan after a certain amount of time, (which decreases faster with each kill). Setting up the right loadouts can give Titans some amazing abilities. I mean sure, machine guns and rocket launchers are cool, but they’re par with the course. But having smoke bombs that choke any pilots trying to sabotage you, shields that suspend and launch enemy bullets back at them and a self destruct bomb that kills all enemies around you once the Titan is destroyed really make piloting these fun. If direct combat isn’t your thing, you can also turn your Titan into your new best friend and have them go into auto pilot while having them follow or defend you. It’s the stuff of legend.

Titanfall Screen 2I came in like a Titanfall!

And with that, I’m comfortable in saying that Titanfall has the potential to revolutionize the FPS genre in the same way Call of Duty did all those years ago. My biggest fear is that the game might run thin quickly without a campaign. Here’s to hoping that the final game will have enough modes, weapons and mods to sustain us for a long, long time.

What do you all think? Are you picking up Titanfall next week? Have you jumped on the hype train, or did it come and go without a second look? Comment below and let us know!

Briefly: This game just keeps looking better and better.

Sony has just published a batch of new screenshots for Bungie’s upcoming Destiny. The images look to be a mixture of gameplay and cinematic, and each and every one of them is absolutely gorgeous.

Now, my PS4 may be getting a little dusty right now (well, so are all my other consoles, but it’s more a lack of time than a lack of content), but if it wasn’t clear from our top games of 2014 list, 2014 is going to be a great year for gamers.

Take a look at the new screenshots below, and let us know if you’re looking forward to the game!

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Briefly: Just one day after its release date was revealed, Bungie has debuted a brand-new, gorgeous trailer for Destiny.

The game looks absolutely breathtaking, and hits stores worldwide on September 9th, 2014. Watch the new trailer below, watch it again, and then let us know what you think. We’ll have more info on the game as soon as it’s release!

http://youtu.be/bGYp4-vhKq8

Briefly: Bungie’s next, highly anticipated title, Destiny, just got its worldwide release date.

The game will release on PS3, PS4, Xbox 360, Xbox One, and Windows on September 9th, 2014. The beta for those who have pre-ordered the game will begin this Summer (first for Playstation players).

The game looks absolutely incredible, and is one that I cannot wait to play. I usually don’t pre-order games, but getting to try this one as soon as possible is definitely something that I need to do.

Here’s the full text from Bungie’s blog post:

Destiny has always represented a new beginning for our team. It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.

 

We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.

 

Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own.

 

Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.

 

The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure.

 

See you starside.

Excited? Sound out below!

With Infinity Ward back in the driver seat for this year’s Call of Duty title, hopes are high that innovation and changes were abound for the better with Call of Duty: Ghosts. After Treyarch’s success with Black Ops 2, with its branching story path, new gameplay mechanic and complete overhaul of how we play multiplayer in this series, Infinity Ward decides to ignore those refreshing changes does an overhaul of their own. These changes, however, might be too drastic for most.

What we expect from an Infinity Ward single-player campaign is a lot of explosions, grandeur set pieces with extravagant action that keeps the dopamine drip going all the way to the end. Call of Duty: Ghosts tries to step out of this expected role but falls back on some of these traits from the past.

Call of Duty: Ghosts

The story starts off strong with how fast things escalate from a campfire story about super soldiers called ‘Ghosts’ spun by a father with his two sons listening intently, to all hell breaking loose within the first ten minutes. A weaponized satellite has been hijacked by The Federation and its payload of destructive missiles are released upon North America before soldiers can destroy the satellite in space. The story jumps to ten years later, when you see the two sons acclimated to the soldier life, protecting the wall surrounding what is left of North America from The Federation. The further you get into the story, the more things become less clear as to what, or why things are happening, making it hard to care about the characters involved.

Call of Duty: Ghosts

Not enough was done to build an environment past the family hook to really make the story stand out. Everything felt slower with progression in each chapter of the campaign in Call of Duty: Ghosts. The core feeling of a Call of Duty title was here, though being so acclimated to the non-stop action in previous titles was a big change for me. You’re supposed to be these mythical Ghost soldiers that put fear into all that oppose you. Instead, the firefights that break out at every encounter have that distinct action from the Modern Warfare and Black Ops series. If I am to be this feared entity, stalking the shadows and defeating all in my wake, why doesn’t the gameplay match this?

Call of Duty: Ghosts

Another thing that was off in the campaign of Call of Duty: Ghosts was Riley, the faithful dog to the two brothers. All the marketing done to get people hyped up to have a dog companion was for naught. After a brief stint having Riley by your side as well as playing as him, Riley is nowhere at your side until near the end of the story. So much for man’s best friend. With how enjoyable it was to be in the paws of Riley, running down enemy soldiers as they scream for their lives, it would have been nice to see more of this throughout the campaign.

Having played both the Xbox 360 and PC version, I can say that whatever system you decide to play Call of Duty Ghosts on, you’ll be happy with how great the game looks. Although you can see the game engine showing its age, it has at least aged well. I don’t think Infinity Ward or Treyarch can squeeze any more from this engine, so I hope in the future a new engine is utilized. Of course on PC you will see sharper images, better shadows and lighting, as well as more particle effects than the current-gen consoles.

Sadly, what you will also get on PC is a buggy experience. Cutscene audio dropping in and out, screen tearing with vsync on or off and frame rate drops are some of the issues that plague me as I played in single-player and multiplayer. Although there is a list of things found by the community that will fix these issues, some are reporting that they’re still having trouble with Call of Duty: Ghosts. Since Infinity Ward is usually quick with the patches, we can only hope that a fix is released quickly.

Call of Duty: Ghosts

Multiplayer has some drastic changes that seem to go backwards from the direction Call of Duty was headed. Gone are COD TV, CODcasting, theater mode, party games mode and league play. That is a lot of features stripped out for Call of Duty: Ghosts. Also missing are Hardpoint and HQ modes in the public playlists. League play is replaced with Clan vs Clan mode in which you can create or join a clan and take them to battle against others to climb the leaderboards. Whereas league play let individuals play in a more competitive environment with certain rulesets, Clan vs Clan is team only. I loved jumping into league play to see just how good I was against other competitive players. With that now gone from Ghosts, I am not sure how to recreate that sense of accomplishment when getting to the top of your division.

Call of Duty: Ghosts

The Pick 10 create-a-class system that let players create their class however they wanted within a ten point limit was really satisfying in Black Ops 2. In Call of Duty: Ghosts, that system is used with perks only. Everything is unlocked by using Squad points, which are earned by leveling up as well as completing objectives like ‘run five miles with the marathon perk’ equipped. Having all the weapons and equipment unlocked are ready to go as long as you have enough squad points to purchase them makes getting your favorite loadouts easier and earlier. It’s odd for Infinity Ward to not included perks into this, though. You can spend squad points on every perk but you also have to meet the level requirement to equip them. Just seems like an odd thing to gate behind level progression.

Call of Duty: Ghosts

The rotation of maps in Call of Duty: Ghosts seem larger than any other Call of Duty game to date. Most of the time, I would run aimlessly around the maps looking for someone to shoot. At times, it took a good two minutes before I would see an opposing player. I can see this being ok with higher team sizes but 6 vs 6 is too small of a player count to make for enjoyable play at times. Spawn points are also a pain with recently killed players spawning right behind you and gunning you down in the back almost every time. One could easily exploit this to their advantage and camp in one spot as the same people run right into your gunfire.

If you would rather play against bots, Squads mode is for you. I can’t see too many people taking advantage of this mode since you have to spend points that could be used for weapon loadouts to unlock new squad members. Each squad member levels up individually, yet the squad points are universal so a lot of valuable points will be used if you want level up a whole squad and equip them. Others will play against your squad when you’re away, but I can’t see the point in any of this. Besides leveling up your squad when you’re not playing, this seems like a wasted opportunity that hopefully can become something more in future Call of Duty games.

Call of Duty: Ghosts

Extinction is Infinity Ward’s answer to Treyarch’s zombies mode but never really feels different enough to be fun enough to play more than once. Replacing zombies with aliens feels just out of place enough that I wonder why even have this at all. Both Treyarch and Infinity Ward could break these modes off into a separate, downloadable game and it would be much better off.

Call of Duty: Ghosts feels like a franchise trying to reboot but by stripping away everything that over the years made Call of Duty better might be too drastic of a move for most. Taking away the things people love about the franchise instead of innovating on them is a bold and risky move. Although the core of what Call of Duty remains intact and fun can still be had, the expectations for the future are going to be extremely high. Let’s hope the pressure is not too much for them.

Score: 3/5

 

Briefly: Eidos has just announced the next chapter in the incredible Deus Ex saga.

It’s called Deus Ex: Universe, and it’s actually not just one game. As Head of Studio David Anfossi describes it, the idea behind Deus Ex: Universe “is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc…”

Deus Ex is a universe with countless stories to be told, and essentially infinite room for expansion. I’m a huge fan of the franchise (I remember playing the first title as a 12 year old boy on the first day that it hit the PS2). The idea behind Universe is one that’s a perfect fit for the franchise.

Anfossi continues:

I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.

If you haven’t yet experienced 2011’s Deus Ex: Human Revolution, I implore you to do so. It’s definitely one of the highlights of this generation. Take a peek at some Deus Ex: Universe concept art below, and let us know what you think of the announcement!

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Beta Phase is Go!

New World Interactive’s (NWI) first person shooter, Insurgency, has just entered its Beta phase after a lengthy Alpha on Steam.

Insurgency is the sequel to the free-to-play Source mod Insurgency: Modern Infantry Combat, and the game stays fairly close to its prequel’s hardcore, realistic sensibilities, which should delight the dedicated fans of the original game mod, while its power-to-the-players development cycle is intriguing and should help build a large player base.

NWI set out wanting to create a game that was responsive to the comments and suggestions from the players, and to further that goal, they kept the development phases open to those interested. The Alpha phase has been available on Steam since April 2103, and now the Beta phase has been released. The Beta gives players full access to the current maps, a fairly varied weapon inventory, and the opportunity to not only give suggestions and critiques, but to play with the developers themselves.

Buhriz Map; Courtesy of NWI
Buhriz Map; Courtesy of NWI

The Nitty Gritty

The game allows players to choose which server, modes (four MMO or two Co-Op), maps (eight different ones with different objectives), team (Security, a private military company, or Insurgents, which is, yeah, what it sounds like), type of squad/function on team (Alpha, Bravo, Charlie and Delta squads all have slightly different builds and perform varied functions; Alpha and Bravo are assault, with Charlie and Delta providing cover and heavy artillery) and character build.  No gender choice—it’s a man’s’ world out there.

The gameplay is unforgiving, gritty and realistic; there are no friendly HUDs or cross-hairs; aiming is done either through the true-to-life iron sights, or by just holding down the trigger and pray-and-spray-ing. Teams survive—and eventually win—by taking and holding strongholds and objectives on the Map. The gameplay can go from prolonged tug-of-wars for dominance to minute-long lightening strikes, depending upon the map and mode chosen. How teams work together obtaining and retaining objectives effects the upgrades available and has a long-term impact on the team’s ultimate victory, which reinforces team play and coordination.

Weapons are realistic (AKs, M-16s) and are upgradeable in-game (hints of Counter-Strike here). Upgrades are gained at a pre-determined rate based upon mode and type of gameplay—forcing players to choose the upgrade best for the fight at hand, not necessarily for the long term. These sort of get-me-out-of-this-situation-alive-and-I’ll-deal-with-tomorrow-later decisions are part of what make the game feel so visceral.

Heights Map; Courtesy of NWI.
Heights Map; Courtesy of NWI.

And…Then…There’s Just One Thing

NWI tries to strike a balance between one-life gameplay and prolonged action. For seasoned players, they succeed. However, for players new to FPS co-op play, this may not be the best game to start with. With no single-player option, tutorial mode or even a ‘noob’ server, players are thrust right into the action with more experienced players. FPS co-op play is not where you want to cause other people to  wipe—its players aren’t known for their cuddly, loving, supportive, hug-it-out approach to people not playing well. That being said, the game is in Beta and if the changes made since Alpha release are any indication, we’re excited to see what the final product is.

The game’s Beta is currently open to all via an early access pass on Steam for $19.99. The full game is expected to be released in 2014.

Already playing Insurgency? Be sure to let us know your thoughts below!

Where there is war, there are emotionless individuals behind the scenes working for both sides. To these individuals, it doesn’t matter who wins in the end, as long as the checks keep clearing. In Killzone: Mercenary, you are one of these profiteers.

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Arran Danner is your name, and doing some dirty work for some cold hard Vektans (the currency in the Killzone universe) is the game. The main campaign of Killzone: Mercenary takes Arran through many of the events of the Killzone trilogy. Even if you can’t remember anything from the previous titles, the story is pretty easy to follow since there is not much there to begin with. Trying to make Arran have doubts about what he’s doing is tough when the character never talks. Being a first-person-shooter also means you’ll never see his face, so any emotional tug on the heartstrings the developers want to happen fall flat.

Missions in Killzone: Mercenary are separated into nine areas that all seem fairly short. Completing the campaign in around five hours was disappointing for me, but only because I really wanted to keep playing. There are incentives to go back and replay missions by selecting contracts to complete. Three different contracts for each mission has set goals for you to accomplish. Covert contracts usually have you trying to make it through the mission without getting spotted or racking up a certain amount of stealth kills. Demolition contracts are all about seeing just how much explosions you can cause to the enemies or the environment. Precision contracts are for the speed run folks. Besides doing certain tasks like rescuing hostages, you have to make it to the end of the mission in a set time limit. I wish that the PS Vita had video out for the flood of speed runs for precision contracts we would have on YouTube.

Making an FPS on a handheld device is a task that seems near impossible for any developer to try and create. Guerrilla Cambridge seems to have outdone themselves with just how well Killzone: Mercenary controls as well as how it looks. If you would have told me this was a PS3 game being played on the PS Vita through remote play, I would be inclined to believe you. Killzone: Mercenary is one of the most gorgeous looking games I have seen on a PS Vita, ever. Since it’s using a version of the Killzone 3 engine, it shouldn’t be a surprise that everything from the shadows, the lighting and little details throughout the game are nothing short of stunning.

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Despite the awkwardness of playing an FPS on a handheld, Killzone: Mercenary very much feels like a console title. The smaller screen does limit the field of view, thus cutting reaction time down, but I was still able to aim and shoot without any trouble. Running did pose a little problem since there is no clicking of the analog sticks in on the the PS Vita. Having the run ability tied to a button or the rear touch screen was odd at first, though with a little time it became easier to adjust.

I was delighted to find that the touch controls were very unobtrusive and used in a minimalistic fashion in Killzone: Mercenary. Hacking terminals and doors required a matching game on your forearm-mounted computer by tapping the correct symbols on the lock. Having 3 seconds left after going through three levels of hacking on a terminal before an alarm sounds was more fun than I thought it could be. Planting and arming bombs was also a simplistic affair. Following the arrow prompts on-screen, two quick rotations is all you need , but just make sure you’re far enough away before detonating (I learned the hard way just how big the blast radius is).

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If you want to earn more Vektan as well as experience (since they are one in the same), you might want to sneak your way around. It felt odd trying to play stealthily when FPS’s are known for their run-and-gun approach. To help in sneaking around, there are weapons, armor and VAN-Guards to supplement you. My main loadout for most of the campaign was a silenced sub-machine gun, a dart gun that incapacitated an enemy long enough to get a silent melee kill, and armor that silenced my movements. Switching between different loadouts is easily done by using boxes marked on the mini-map by the arms dealer, Blackjack. So if stealth isn’t your thing, Killzone: Mercenary gives you the option to tackle the missions with whatever play style you are comfortable with.

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VAN-Guards are equivalent to score streak rewards in Black Ops II.  An even mix of defensive and offensive VAN-Guards gives you enough choices to pick what is best for you, from a flying drone that shoots down precision orbital strikes to a personal energy shield, there is no shortage of tactics that you can deploy. I ended up going with the stealth VAN-Guard since taking out the guards one by one until the place was cleared ended up being very challenging. I felt rewarded not only in bonus Vektans but in satisfaction of my skill.

Combat was joyous, until you figure out that when the enemies are on alert and hunting you down, hiding in a corner breaks the game. The A.I. will toss an endless supply of grenades to flush you out if there are openings for the deadly explosives to enter. It’s a good thing that there are conveniently placed sealed rooms with just a door to funnel the enemies through. Once the arena was cleared of enemies, you could just waltz your way to the next checkpoint.

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Once you’re finished with the single player campaign, carry over anything you have unlocked or purchased to the multiplayer arena of Killzone: Mercenary. Free-for-all, team deathmatch and team objective-based Warzone may seem like a pittance of modes until you remember that these modes are just about what every FPS has these days. As much fun as I had running around and collecting Valor cards that other players drop when killed, I had even more fun using the Mantys Engine to fly around a use its spiked pincher to wreck havoc. At first thought VAN-Guards might seem to be very unbalanced, but when you are down in last place and get that 5-kill streak going and finish in the top 3, you’ll be very thankful to have them. Spawning in the claustrophobic maps is troublesome since you will mostly end up very close to the person who just killed you. It keeps the game moving and gives everyone a fighting chance though I can see some hating to die consistently to bad spawns.

Killzone: Mercenary has beautiful art direction, near perfect controls, plenty of choices in the single player campaign with an engaging, fun-filled multiplayer. With a more fulfilling story and smarter A.I., Guerrilla Cambridge would have solved the perplexing puzzle that so many others are striving to figure out; FPS games on the PS Vita.

Killzone: Mercenary is certainly worth picking up (come on, what else are Vita owners playing these days?), and scores a cool 4/5.

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