Friend Ivan Van Norman is back on the show to talk about his brand new ‘Altered Carbon’ RPG! It’s available right now as a brand new Kickstarter so get in on the ground floor! We talk some Philip K. Dick, cyberpunk and sci-fi, proto-humanity and what goes into making a successful RPG! Along the way, I tease the ‘Soldier’ game I haven’t been designing, catch up with Ivan on all things gaming and discuss the additional advantages of running a Kickstarter campaign to gauge product interest and aggregate a loyal following! Enjoy!

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Typically for our ‘Crowdfund This’ column, we feature neat-looking campaigns that have just started, or that could use a little bit of a final push to get it over its finish line.

This project from RealmSmith Inc. is something completely different, as it actually hit its original goal in less than 48 hours, and is already more than 200% funded.

The company makes incredible sounding, super-immersive Dungeons and Dragons adventure boxes, and they’re looking to take their passions to the next level with this Kickstarter campaign.

They’ve already been shipping boxes for over a year — each adventure consisting over a 6 part story, delivered through 6 monthly boxes. It sounds like they’ve already made a pretty massive impact, as folks like DwarvenForge founder Stefan Pokorny and Luke Gygax, the son of the freaking creator of Dungeons and Dragons, among with other creators and influencers in the industry, have shared support for this bad-ass idea.

The goal of the campaign is to “to raise awareness, build community, and take our existing subscription boxes to the next level.” The campaign video (watch it near the bottom of the page, details a few of the ways that the team at RealmSmith plans to do this, and it begins with the packaging for the box itself. Rather than, well, a box that you’ll just throw away, the freaking box turns into a DM Screen, Dice Tower, and Initiative Tracker… yes, all of them!

Along with the sick-ass packaging, the team also plans to enhance the boxes with more immersive items, better printed materials (and paper stock), improved artwork, better marketing to help build awareness even further, and faster shipping!

Each box is meant to be extremely immersive, from what you see, hear, and smell when you’re running your campaign — the goal here is to take out the monotonous side of being a GM, so that they can instead “take a lot of the monotonous prep-work out of each session a Game Master prepares while equipping them to maximize creativity and spend time crafting a world for their players.

Honestly the boxes sound sick. Each one includes:

Full-color Adventure Module: 5th edition compatible module written and designed by our own staff which provides cues on when to play moods from the Soundset and when to light the candle, etc. Each module can be used as a one-shot or to continue the ongoing campaign.

Premium Plastic Unpainted Miniatures: Curated to provide everything needed for a major encounter within the module.

Papercraft Terrain: Printed on premium card stock for you to simply cut out and build. We also offer the digital PDFs to download to print your own as well as instructions on how to assemble it all.

Hand-Drawn Map: Drawn by our very own Jason Azevedo. The map provides information on the major encounter and a guideline of how the paper craft should be set up.

Custom Syrinscape Soundset: A Soundset for the Syrinscape fantasy player designed by our own team that includes original sounds recorded by RealmSmith.

Themed Scented Candle: Soy-based hand-poured scented candles that set the mood for a major encounter within the module.

Mystery Player Item: A themed prop that is intended to be given to the players to enhance the story.

The campaign’s first stretch goal, an online adventure builder, has already been reached at a cool $40,000, and it’s just $2000 away from its second stretch goal, which would add a ‘Trade Route Expansion’ to your box.

Rewards start as low as $7CAD (did I mention that these guys are from Toronto?) for a digital download of an adventure module and a subscription discount, to about $3300 which nets you a custom sculpted and painted DM screen, along with every RealSmith box, and a subscription voucher. Naturally, there are a ton of other options in-between, including wooden mugs, candles, subscription boxes, art by Spider-Man, X-Men, and Black Panther artist Ken Lashley, and even more.

Really, this is just a sick looking project that really makes me want to give D&D a go again (damned work and schedules eating up all of my time).

Take a look at the Kickstarter video below, and let us know if you’ll be backing the project! You can learn more, as well as back, right here.

This is a new game designed by Richard Garfield… do I really need to say any more?

I picked up my first pack of Magic: The Gathering cards when I was about eight years old. I played the game for years (and fell in and out and in and out of it depending on where I was in life) and hope every day that I see some news about Magic: The Gathering – Arena dropping on mobile platforms. Last year at PAX West, Artifact made me feel like a kid again — leading me to feel a sense of wonder and excitement that I hadn’t felt in quite some time. A few months later, a unique deck game called Keyforge released. It’s a card game with no deck building or booster packs, just inexpensive, algorithmically assembled pre-built decks that absolutely made buying decks as addicting as buying boosters used to be — this is a game that even my fiancé Mikaela got into, and prior to this I would have never, ever thought I’d see her play a card game.

So, you could say I’m a fan… and you could say that I was probably going to back this the moment that I read the names that are attached to it. Garfield designed the game along with essentially the master of trivia, 74-time Jeopardy winner Ken Jennings (with art by Ian O’Toole). Half Truth is also being produced by Studio71, the studio behind games like Shady Agents and previous Kickstarter darling The Binding of Isaac: Four Souls. After reading Ken’s book Brainiac, Garfield wanted to design a trivia game, and after more than 13 years of the pair crafting and playtesting the title, the game is ready to be revealed.

The game is called Half Truth, and it’s a party / trivia game designed for all ages. According to the just-launched Kickstarter for the game, it “comes with 500 trivia question cards and each card has a category on it, like “Animals with blue tongues.” There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct. Players are usually surprised by how well they do. We’re all smarter than we think.”

Gameplay sounds pretty simple, and it also sounds like unlike a lot of other trivia titles, there’s not a lot of waiting around (which can get boring and wouldn’t make for a very fun party game). Every player will play every round. Jennings and Garfield get more in depth with the gameplay right here:

Honestly, it just looks like a take on trivia that I’ve never seen before. As someone who knows a lot about certain things (movies, video games, other useless stuff) and not enough about others (history, politics, sports), a game like this that gives you a chance even if you’re trivia worthy knowledge isn’t the most well-rounded sounds right up my alley. There’s even a risk/reward system that can earn you extra points if you guess more of the possibilities, so when a card pops up that you feel confident about, you’ll be able to act on it.

The campaign has just started, and based on the rate that the backers are coming through, I think that Half Truth is going to blow past its goal pretty quickly. Naturally, there are some cool rewards up for grabs for backers, including discounted copies of the game, multiple copies of the game, copies signed by Garfield and Jennings, and even the option to add your own custom card to the game!

Jonathan even had Richard Garfield to talk about his achievements in gaming, as well as the creation and development of Half Truth. You can listen right here, and the episode is also embedded below.

Take a look at the campaign video for Half Truth below, and head here for (much) more information and to back the project. The game is estimated to ship in December, and I just can’t wait to play!

Be prepared for a siren song of epic (and fuzzy) proportions! Designer toy enthusiasts no doubt recall KikiDoodle‘s original Purrmaid plush Kickstarter from last May. Well, she has returned with three new cat/fish hybrids that are sure to make you go “Awww!” in her Deep Sea Purrmaids Kickstarter.

The first of the three is the Bombangler, a cross between a Bombay cat and an angler fish. This ingenious plush measures 13 inches long and 10 inches tall with glow in the dark eyes and a posable lure. It even has a hidden talent: it can hold your smartphone in its jaws!

https://www.instagram.com/p/BXJBobFFf4S/?taken-by=kikidoodling

Next up is the Squitten, a squid/kitten! This plush is a whopping 22 inches long and about 5 inches wide. Why so long? The Squitten has powerful magnets in its two paws that let it hang grab on things and just general hang around. Cool, right?

Speaking of hanging around, the final plush of the trio, the Jelly Angora (a mix of a jellyfish and a Turkish Angora cat), looks precious when hung up. It can also sit elegantly on its tail if there isn’t an place for the lovely Purrmaid to dangle. Just barely shorter than the Squitten, the Jelly Angora hangs 21 inches long with an 8 inch wide skirt.

Finally, we get to the Baby Purrs. There are two available in this Kickstarter, the Blue Baby Jelly Purr and the Bombanglet (or Baby Bom). The Blue Baby Jelly Purr will not be sold after the Kickstarter. There is also a promotion in which a Blue Baby Jelly Purr will be included with your package if you select a backer tier that includes two or more of the regular plushes. Of course, there is also a tier for just one or both of the Baby Purrs. Heck, there is a tier for pretty much any option you can imagine.

KikiDoodle is currently running a Design-your-own-Purrmaid contest as well. It will run until August 22 and all the details can be found here. Alternatively, there is also a tier that nets you all the prizes from the contest, including having your idea turned into a brand new Purrmaid plush (which you will be credited for). You can check out some of the entries on KikiDoodle’s twitter.

The Deep Sea Purrmaids Kickstarter ends on August 27 at 12:02 P.M. Pacific. It currently has $25,698 pledged of the $33,000 needed to succeed. There are plenty of tiers for every budget, from $5 to $600, and every little bit helps! You can check out the Kickstarter campaign here.

During this year’s San Diego Comic-Con, I was invited to a special invite-only shindig at The Omni Hotel. The party showcased what is new and shiny in the world of gaming technology, particularly in the field of virtual reality.

Being a SEGA nerd, I made a beeline to the Sonic-dedicated area. The activity available was “Sonic’s Ring Jump,” in which you jump and perform a series of actions against a green screen, ending in an attempted jump on the trampoline beneath the stage to catch the gold ring dangling from the ceiling. Catching the ring nets you a prize of one thousand dollars.

After your likely failure to catch the prize, your butt-first landing (or whatever graceful pose you achieved) was captured along with the rest of your pantomiming and added to a short video, making it appear as if you were running through a level in either Sonic Mania or Sonic Forces. You could send yourself the little film afterwards.

This section was open to the public during the day but I definitely dug that the line to participate was pretty much non-existent at the party.

This sign was also left up from the daytime activities. The artwork gave me a chuckle.

One booth that was noticeably popular was that belonging to MX4D. The setup made me think of a stripped-down Star Tours. In the back of the exhibit were these mechanical two-seater chair things. The seats can swing back and forth, turn at different angles, and rumble. With the VR goggles on, it was a very convincing roller coaster experience!

What were people looking at through those goggles? Well, for those waiting in line (check out the “30 minute wait from this point” signage), there was a large TV screen playing what the “riders” were seeing. The ride was’t just about the sensations of the tracks. There was a freaking dragon chasing you! How awesome is that? It is no wonder there was always a line.

Chilling by the Sonic displays was a standee of Neil deGrasse Tyson, decked out in a fancy space get-up. What was that doing there?

I soon found out that the famous astrophysicist had teamed up with a group of game developers to create Neil deGrasse Tyson’s Space Odyssey. The title’s Kickstarter campaign just ended (they were successfully funded) but you can still get a seat on this rocket before it takes off. Their Indiegogo page remains open and I highly recommend you check it out!

The concept is, put in simpler terms, a space-exploration game but with worlds created by the likes of Bill Nye, George R.R. Martin, Neil Gaiman, Peter Beagle, and Tyson himself. The title promises Metroidvania-style gameplay, with exploration dictated by the tools, skills, or resources necessary to access certain areas, as well as VR missions.

I was very impressed by the technology showcased that night. Gamers and tech buffs have a lot to look forward too.

Briefly: Yes!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and even revealed a very welcomed console version of the game back in January.

Today, we welcome the best Perception news of all – the game’s extremely close release date.The title will hit Steam, Xbox One, and PS4 on May 30th.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

The game looks extremely original, and from a team that consists largely of ex Irrational Games developers, we’re bound to be in for quite the adventure.

Take a look at the release date trailer below, and be sure to let us know if you’re excited for this one!

Loading Crew Crafts previous Kickstarter campaign Jelly Realms may not have succeeded but out of its ashes, the RPG Jelly Plush were born. Based on characters created for the original Kickstarter’s game, these underwater warriors belong to several traditional role-playing game job classes, like rogue and bard.

Each of the plushes was designed with love. They will be made with minky fabric and measure about 14 inches long. I have personally played with two plushes from the previous Kickstarter campaign and I can vouch for the quality of these cuties. They are not only well-made but also very soft and huggable!

Kohath the Paladin, Nomura the Rogue, and Fanta the Mage are the main three that will be available if the campaign hits its goal of $7,500. Want to see these guys in action? Check out the video at the top of the Kickstarter page!

Besides Kohath, Nomura, and Fanta, there are two additional plushes that can be unlocked by reaching stretch goals. Help raise $14,000 and for your efforts, you will be able to purchase Fergus the Narwhal Warlock. You can see him in all his plushy glory in that video I mentioned earlier. Blast through to $20,000 pledged and Pipe the Bard will be unlocked.

Loading Crew Crafts’ RPG Jelly Plush Kickstarter campaign must receive at least $7,500 in pledges by Wednesday, April 26 at 9 PM Pacific to be funded. That means we only have another 19 days to bring this dream to life. So what are you waiting for? Head on over and take a look!

Lactose intolerant listeners, beware: this movie stinks more then your bedroom at night after drinking a whole milkshake… It’s been far too long since our favorite weirdo has graced us with his onscreen presence, so we struggled through Clint Howard’s “acting” in 1995’s The Ice Cream Man. There’s implied cannibalism, malpractice lawsuits everywhere, oh and Cool Chris from Punchline quoting the douchey older brother’s best lines! Seriously, Chris Fafalios is our guest, and we’re on our best behavior. Kinda. Get your oral fixation under control with a push pop or rocket pop and settle in for another creamy episode of Horror Movie Night!

Feel free to join in discussion at on our Facebook Group or in the comments below.

Do you have a movie suggestion for us or just want to tell us stories about your experiences with the movies we’ve watched? Send them to us at HMNPodcast@gmail.com

Also subscribe to our podcast on Soundcloud and iTunes

2 years ago, a disgruntled Koji Igarashi left Konami to make the Castlevania game of his dreams that Konami didn’t want to make. He launched the mega popular Kickstarter for Bloodstained: Ritual of the Night, and has been hard at work on the game ever since then. They hit tons of stretch goals, including one that would get the game on the Wii U. Well, we all know that the Wii U essentially kicked the bucket back in late 2015, and with the recent success of the Nintendo Switch, there have been some major changes.

Just like Yooka Laylee a couple of months back, Igarashi announced today in the newest update that Bloodstained is no longer coming out for Nintendo’s red headed gamepad forcing step child. Instead, the game will launch on the Switch, and backers who once backed the Wii U version can now change to the Switch with ease, as well as other platforms. While sad for Wii U owners, this is another great game heading to the Switch via 3rd party support, and we couldn’t be happier for it.

What do you think? Which version of Bloodstained will you be getting? Check out the announcement right here.

 

 

What do you get when you mix together a pinch of Cthulhu, a dollop of cute, and tons of fuzzies? John Merritt’s Tentacle Kitty, that’s who! Characters from Tentacle Kitty’s world have been sold at many different conventions (look for booth #1908 at this month’s WonderCon!) and ThinkGeek even had an exclusive Orange Tabby Tentacle Kitty. One of the most requested plushes is Tentacle Kitty’s friend, the Little One, in earth cat colors. And now that wish is about to be fulfilled, thanks to a current Kickstarter!

The Kickstarter has already met the goal needed to be funded and is well on its way to clearing its first Stretch Goal, the Siamese Little One. At present, the Grey Tabby (the top image) is the only one available. However, there are still 29 days left on the campaign and to reach the final of the four designs, the Calico Little One, a minimum of $24,000 must be pledged. They have already raised $11,053.

Let’s talk pledge rewards for a second. While most of the goods are pretty standard ( the actual plush, lanyards featuring art, digital wallpapers for your desktop and phone, and so on), there are several items that caught my eye. One reward that  a fan of John’s work will appreciate is the “Design Your Own Tentacle Kitty” for $400 or more. Limited to five backers, it includes the opportunity to work with John Merritt in creating your very own custom Tentacle Kitty. For the big spender (and myself, if I had the funds), is the $1,800 pledge for a Giant Cat Guru plush. Who is Cat Guru? Why, he is that glorious, green feline thing right above this paragraph. And when they say “giant” they are not kidding around; this bad boy is six feet tall!

The Kickstarter campaign for Earth Color Little Ones runs until Monday, April 3 at 6 PM Pacific Time. If you want to learn more about Tentacle Kitty, the Little Ones, and my main man, Cat Guru, I highly recommend that you check out their webcomic!

After a successful Kickstarter for Series 1 back in 2013, The Animazombs are back for round 2! The campaign launched on Kickstarter on January 31 and has already just about reached the 50 percent mark of their $8,783 (£7,000) goal. You can learn more about Series 1 over at the official Instagram and Facebook but let’s dive into the all the excitement of Series 2!

So far, six undead critters have been revealed (the owl, however is part of a stretch goal). There may be more, should additional stretch goals be reached. Here is the line-up:

Now, each of these precious plushes has its own backstory (head over to the Kickstarter page to get the scoop) and a variety of fun hidden details to find. My personal favorite is Jamie the Walrus (who perhaps bears a likeness to a certain Myth Buster). His design is particularly witty and who doesn’t love a good walrus? But honestly, I don’t think you can go wrong with any of these guys.

You will notice some of the Animazombs don’t have names. That is because one of the pledge tiers (£250) grants backers the privilege of naming them. There are four slots for that tier available. There are plenty of other pledge options available, though. You could choose one plush from either series or even a full set of Series 2 Animazombs plus any potential stretch goals, for example.

The Animazombs Series 2 Kickstarter campaign ends on Wednesday, March 1 at 7 AM Pacific. Check ’em out!

Briefly: Great news, everyone!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and today revealed a very exciting expansion to the game’s please-be-soon release – a PS4 version.

The Deep End took to the Official Playstation Blog to announce the partnership with Feardemic, (a new publishing label focused on bringing players unique psychological horror games), who will be publishing the console version of the game.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

It’s probably a pipe dream, but I’d do almost anything to see a Playstation VR enabled version of this title. As a new Playstation VR owner, I was blown away by the first part of Notes on Blindness, and the very thought of being able to play a horror title as a blind protagonist is making me wet my pants already.

For now, you can take a look at Perception‘s trailer below, and let us know if you’re excited for the game!

This is a phenomenal looking book from a fantastic team, and we can’t wait to read it!

Yeah, we’re a little biased due to the fact that our pals Jason Inman and Ashley Victoria Robinson are a part of this high-flying, all-ages adventure, but the book also looks (and sounds) damned cool.

Jason is the host of DC Comics All Access, podcast Geek History Lesson and more, while Ashley is a  Top Cow Talent Hunt winner turned Head Editor (“Apollo IX #1”, “Witchblade #175”). Both of them co-wrote a multitude of episodes of popular webseries The Red Shirt Diaries.

The duo, along with artist Ben Matsuya (Criminal Macabre) have teamed up to create a 5 issue mini series through that stars a spunky teenage girl with a jetpack, her genius mechanic brother and a bad guy who wants to end the crusade of the “flying girl”!

The book’s called Jupiter Jet, and it follows the origin story of the eponymous superhero as she must find a way to balance her Robin Hood-esque activities, support the family repair shop and keep her secret identity – Jacky Johnson – out of the hands of the mobsters that are always on their
trail … and the mysterious man who controls them all.

It sounds incredibly fun, and it looks great. Naturally, based on the ‘Crowdfund This’ prefix of this article, the team needs some help if this fantastic idea is set to come to fruition. Book one has already been written and drawn, but that leaves four more issues in the story, and the team is looking for a cool $14,500 to make everything happen.

The team notes that “money earned will go to covering fees, production, postage, and printing of the collection. Any leftover money will be used to pay for new artwork that will be used in the series…maybe some back-ups by other creators? Variant covers? All money will go back into the book, period. The first goal of this campaign is to give our readers a high-quality product.” They even created a sweet pie chart that breaks things down:

The project just launched this morning, and at the time of writing, it’s already raised an impressive 27% of its goal.

There are some fantastic backer rewards up for grabs with this one, including copies of the book (digital or physical), social media follows, sweet prints, original pages, portfolio reviews, lunch with the creators (and Jon Schnepp) and even more.

You can take a look at some slick preview pages below (along with the Kickstarter video). Head here to check out the Kickstarter campaign (and back, of course), and be sure to share the project with your friends! These are some amazing creators with a great idea, so let’s help them out any way that we can!

If you remember growing up with Nintendo Power magazine in the 90’s, you might remember seeing ads for an odd looking SNES starring former president Bill Clinton’s cat, Socks.socks-gameplayThe game was completed, being bug tested, and was set to take the Super Nintendo by storm for the fall video game season of 1993. Everything was going fine until the game suffered multiple delays, and never got released due to publisher Kaneko closing down shop. The game is often regarded as one of the biggest pieces of lost media due to the fact that the only copy in existence was owned by a collector who refused to dump the game online.socks_the_cat_continue_screenAll seemed lost, until another collector ended up buying the prototype from him, and this time, the current owner was on a quest to make this game see the light of day. He assembled a group of people and began work, fixing bugs, improving graphics, and obtaining the rights to legally release it.(don’t worry about the bug fixes and graphical upgrades, the original game is still being preserved.) Now the devs ask for your help. With enough support (and $30,000), not only will they be able to release the game digitally, but also provide collectors with physical boxed version! Cartridge, manual,etc.  Check out the link below if  you’re interested.

https://www.kickstarter.com/projects/481884736/socks-the-cat-the-video-game-based-on-the-clintons?ref=nav_search

I don’t know about you but I sometimes miss notifications on my phone. A good amount of the time, I miss hearing that little ding sound. In theory, I could just change the notification sound (and I have, trust me) but it would definitely be cooler to have a fluffy toy/gadget alert me to updates with witty banter.

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And that is where KiQ comes in. A Kickstarter launched this morning for the wise-cracking feline and over 10 percent of the goal has already been pledged! Here is how the little firecracker works:

KiQ description

Using its own smartphone app, owners can control the frequency and volume of KiQ’s joke/alerts and tailor what kind of humor they want their new buddy to spout. KiQ’s comedic repertoire is updated weekly so you won’t have to hear the same jokes over and over again.

At launch, KiQ’s function centers around social messages, like texts and Facebook updates. But in the future, the critter will be able to be your desk speaker, find your phone, help with smart home devices (I am assuming like Nest and Hue), and perform other nifty features.

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If you want to get your own little kitty, you will need to pledge $69 (there some limited early bird specials as well), which is a steal considering the six-inch tall toy is expected to retail around $99. I should mention that $69 tiers only allow you to choose between the Siamese and Dark Gray breeds. The Red and Peach ones are exclusive to the Kickstarter campaign and cost $280 each.

You can check out the Kickstarter campaign here. You can pledge until Thursday, November 3 at 7:41 AM Pacific Daylight Time.

When it comes to Kickstarter projects, animation is always a tricky beast to tackle. Due to high production costs and the fact that animation for a show can take anywhere from 6+ months to produce, animated projects are usually very expensive and risky. This however, doesn’t seem to be the case for Long Gone Gulch.

LGG Snag Rawhide

Created by Tara Billinger and Zach Bellissimo, Long Gone Gulch centers around the sheriffs Snag and Rawhide  as they try to keep peace and order throughout the Gulch which houses many different creatures from various myths and folklore. This show has been a personal dream for the duo for a while now, and they’re not about to give up on it.

Long Gone Gulch Characters

If you’re worried about the talent and money going into it because you’ve been burnt on some crowdfunding before, then don’t! As explained in their pitch video, all the money the project makes will be going into paying the always talented animators, artists, voice actors, and musicians. Zach and Tara also have a good amount of experience in the industry. Tara currently works at Disney and helps on Paul Ruddish’s awesome Mickey Mouse shorts, while Zach currently works at Warner Bros. on Teen Titans Go!, and was even a character designer for the first season of Rick and Morty!

Gonnorhea Monster

_sparkle_eye_mickey__by_purplepeepbits-d74yxvm

The campaign goal for the pilot is $25,000, which is actually very reasonable for a pilot. The best part is that the kickstarter launch has been great as the project is close to 90% complete with a little around 14 days still left to go at the time of this article. If you would like to help contribute to the pilot yourself then check it out below! Also, if you’re interested in more of Zach and Tara’s work, then check out their tumblrs (including the one for the show.)

LGG Main

 

Donate to the Kickstarter!: https://www.kickstarter.com/projects/1830737577/long-gone-gulch-animated-pilot

Tara’s Tumblr: tarabillinger.tumblr.com
Zach’s Tumblr: snaggle-teeth.tumblr.com/
Long Gone Gulch Tumblr: longgonegulch.tumblr.com

Trailer:

https://www.youtube.com/watch?v=_OQkXzGx62I

This edition of “Crowdfund This” double-dips into the world of mobile gaming as well that of toys. I am talking about Jelly Realms by Loading Crew Crafts. This free-to-play game belongs to the Match 3 Puzzle genre but adds RPG elements a la Puzzle and Dragons. 

plushies

One of the titles of the cooler elements is its tie-in with a line of plushes made in the likeness of some of the game’s characters. Besides Nomura the Rogue (second from the left) and Kohath the Paladin (second from the right), the remaining roster are part of various stretch goals. I am personally rooting for the spell-casting narwhal, Narlock.

1e568ff8e39fa5d3c7f0182837ad49a1_original

Why bother with collecting plushes? Well aside from the fact that they are cute and cuddly, each toy will come with a code that will unlock a “Legendary Orange”quality version of that character which will have the highest capacity for stat growth in the game. To be clear: you do not need to purchase these toys to play the game. Every character can be unlocked through normal gameplay.

Speaking of gameplay, there are plenty of features for backers to look forward to. Players will have the ability to design their own jelly avatar as well as customize its skills and those of the whole party. There is a large cast of undersea characters to meet and recruit (along with some real-world guest stars). The game’s cutscenes will also be different depending on who is in your party. Over 50 characters are currently planned for the game, so that are plenty of potential combinations there!

The Jelly Realms Kickstarter campaign has 11 days left and at press time, has received $1,739 of the needed $33,000. You can read more about the Kickstarter (and pledge!) here.

Christine Knopp of KikiDoodle recently launched a Kickstarter campaign for plushes of her Purrmaid character. Half-feline and half-fish, these plushes glow with Christine’s signature art style. Each toy is nearly 16 inches tall and features whimsical details like a real bell around its neck.

Crowdfund this - Purrmaids

Even the page’s description for these furry, finned rascals is adorable and smile-inducing:

Purrmaids are mythical magic sea creatures who live in the oceans all over the world! They love hunting tuna, stealing fish from fisherman, and knocking over items when they’re bored. They look up to Tiger Sharks for their gorgeous markings and sharp teeth. And they hate when sea cucumbers sneak up on them.

The campaign has already met its minimum goal of US$6,500 and will be funded. The first of the stretch goals, the Siamese Fighting Fish or Betta Purrmaid, is next on the list and will unlock when a total of US$12,500 in pledges. At press time, US$10,377 has been pledged and with 34 days left on the campaign, I would say there is a high likelihood of this stretch goal being reached.

Purr maid Kickstarter - betta stretch goal

The Purrmaid plush Kickstarter campaign will close on July 4 at 11:59pm Pacific Daylight Time. You can check it out (and pledge) here.

Late last week we reported that legendary game developers John Romero and Adrian Carmack were teaming up once again for a very special announcement today. Turns out, the big surprise is a brand new game!

Titled Blackroom, the game hopes to recapture and breathe new life into the FPS genre. The story revolves around a popular tech company HOXAR that can implement fully realizable holographic worlds into people’s minds so efficiently, that you can’t even tell the difference between it and reality. This of course, is done all inside a giant black room. The current goal for the game is pretty pricey as they are asking for $700,000. A bit steep, but there are many contribution tiers which can net you some pretty cool things. If you’d like to learn more about the story and what you can do to help fund this game, Check out the kickstarter page right here.  Are you excited for Blackroom? Tell us in the comments!

Longtime Geekscape friend Chris Mancini from The Comedy Film Nerds arrives on the show to talk about his new comic book ‘Long Ago And Far Away’, currently in the middle of a Kickstarter campaign! Fernando Pinto, who created the Geekscape logo, is the book’s artist so you should probably go check it out! While Chris is here we give our thoughts on Disney’s new ‘The Jungle Book’ and Richard Linklater’s ‘Everybody Wants Some’! Plus, the follow up to ‘Jurassic World’ gets a director and some news has surfaced on Sony and Marvel’s new Spider-Man film ‘Spider-Man: Homecoming’! Enjoy!

Support Chris and Fernando’s Kickstarter right now!

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In just two hours, the Kickstarter campaign for Cryptozoic Entertainment’s Ghostbusters: The Board Game II had already reached its minimum pledge goal. Honestly, I am not surprised one bit. For starters, the original had a huge fanbase. And after demoing a prototype version at this year’s WonderCon, I can see where the draw is. What Ghostbusters fan wouldn’t dig a game that draws references not just from the movies, but also the cartoons, comics, and toy lines?  For those wanting to see the game in action, the team whipped a tutorial video. Let’s check it out.

Not only has the minimum pledge goal of $250,000 been met but a good chunk of the stretch goals are unlocked as well. There are 23 days left to go and at press time, there is already $523,657 in pledges.

Ghostbusters the Board Game II stretch goals

The base pledge that nets you the game costs $80. There are, of course other tiers that can get you rewards such as exclusive expansions, limited edition figures, and for high-rollers, the opportunity to bring your own ghost to life (afterlife?) or be written into IDW’s Ghostbusters comic.

I had a blast demoing the game and would definitely recommend that Ghostbusters fans  and board game players check it out.The Kickstarter for Ghostbusters: The Board Game II will end on May 9.

This article is brought to you by the letters O, M, and G, because oh my goodness, Kristin Palach of Kristin Made Stuff’d is running the sweetest Kickstarter campaign. Her Corgi and Pugasus plush toys are equal parts silly, precious, and fluffy-looking. You can’t have enough corgis (they are fairy dogs, you know) and who wouldn’t want a horned, winged pug? It has a bone as a cutie mark, for crying out loud!

Corgi and Pugasus - Corgi Corgi and Pugasus- Pugasus

The pair aren’t alone either! Joining them is an otter friend, whom I presume is named Otter. Each of these 10 inch tall plushes is made of minky, soft fabric and features embroidered details.

Corgi and Pugasus - Otter

Now, we get to the hard truth. These little ones won’t get made if the Kickstarter’s goal of $15, ooo isn’t met. The campaign has currently earned $8,242 in pledges. Unfortunately, only four days are left to pledge. If you can find it in your heart to pledge some money (and get fun rewards in return – I am looking at you, coloring book), head on over to the Kickstarter page.

I was fortunate enough to be invited by Cryptozoic Entertainment to visit their WonderCon booth and try out a prototype build of their upcoming project, Ghostbusters: The Board Game II. The roleplaying game will launch as a Kickstarter campaign on April 11.

Before we dive into the playthrough, let’s start with some background information. The original Ghostbusters: The Board Game also began as a Kickstarter and met its funding goal many, many times over. The fanbase was active and vocal during the development process and Cryptozoic took their feedback into consideration when creating the game.

One thing you will notice right away is that the art and monsters are all licensed. Sony Entertainment gave the team free reign with their licenses, including TV shows, toys, and comics. Each ghost and spirit is taken from that already-developed universe. The creators of IDW Publishing’s Ghostbusters comics provided the art used as a base for the squad’s character designs as well as wrote up the plots featured on the scenario cards.

Let’s talk about these scenario cards for a moment. One side features a little backstory write-up and the other shows a map describing how to layout the playing field at the start of the story. This is particularly interesting as it negates the need for a Game Master. It also allows you play to a single-player campaign (controlling all four Ghostbusters).

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

After arranging the game board to match what is shown on our chosen scenario card,  we all selected our characters. I played as Winston Zeddemore. Depending on which of the Ghostbusters you choose, you have different skills based on your level (which increases as you gain experience). Working together and utilizing characters’ skills effectively is the key to victory.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

Notice how my character’s art is black and white? The card is actually two-sided, with a full-color illustration on the other. There are two different sides to designate your weapon’s attachment: a Slime Blower or a Proton Pack. The difference between the two comes into play when handling obstacles on the map. One is mostly used to remove ooze on the field while the other mainly is used to deal damage to ghosts. You are free to switch between the two on your turn but it will cost you one of your two precious maneuvers per turn.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

There were several different ghosts in the scenario I played, one of which was the Street Creeper. The card explaining how the ghost will behave was a great example of the game being its own GM. Even the “random” element mentioned on the card is dealt with by way of a numbered directional board and a simple roll of the D8. Again, I can’t stress how awesome it was that licensed art was used for this game. It made the whole experience feel more authentic.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

I was told that campaigns can last from one to four hours, depending on how many rounds you decide to play. I played just shy of an hour at WonderCon and I am sold. This is one Kickstarter campaign that I will definitely keep my eye on.

Gayle Middleton and her family of Vamplets are no stranger to Kickstarter. Her Ghost Pony and Baby Undead Dragon, not to mention series two of the Vamplets plush line, all got their start on the crowdfunding site. They are now trying their hand at a non-stuffed medium by way of the Vamplets Mini Figures campaign.

The Mini Figures Series consists of seven pieces, one of which is exclusive to backers of the campaign. The figures range in height from two to three inches. The main four characters featured are Ghost Pony, Vampyre Baby Lily Rose, Baby Undead Dragon, and Werewolf Baby Howliss.

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In addition to the standard, painted Ghost Pony, four clear variants will be made. The Ghost Pony “Trifecta of Terror” includes a glow-in-the-dark Graveyard Green Pony, Pandemonium Pink Pony, and Clear Ghost Pony. The Clear Ghost variant will only be available during the Kickstarter. The fourth Ghost Pony, Ice Ghost Pony, is extra-special and incredibly limited in edition. Only 24 of these toys will ever be made.

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The campaign has 23 days left to go and needs a little more than $30,000 to make these nightmares a reality. You can find additional details and add a pledge of your own here.

The Saint Mort Show is back and with returning guest Brian Burger. Brian was on last year promoting his film Jennifer Help Us. Today he joins us to promote the kickstarter for Jennifer Help Us Too and we talk horror movies, childhood scares and post-kickstarter plans.

Don’t waste any time, go donate to Brian’s Kickstarter right now:
www.kickstarter.com/projects/178045…?token=5960b100

If you’re curious where I’ve been I’ve been working on my new podcast Horror Movie Club. Check us out on Facebook, Twitter, Soundcloud, Reddit and Geekscape.net!

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Back in September, a 12-page preview issue of Bloodworth hit ComiXology, and it seems as though everyone has been loving it so far, with fans noting that:

– “Daniel Corey’s incredible knack for world-building is on full display in BLOODWORTH. The sights, sounds, and characters are vibrant and intricate, and the story is brimming with possibilities!”

and

– “It’s good fun, and thought-­provoking for those who enjoy some modern tech-dystopian drama.”

Now, it’s time to turn Daniel’s dream alive, with a Kickstarter campaign to fund the book’s first full issue! The story sounds pretty damned cool, creepy, and surprisingly not too far fetched:

In the near future, people can upload their memories as a form of social networking, called “Thoughtshare.” Special Agent Brenda Bloodworth leads an FBI task force that can enter the memories that people don’t want to share, in order to solve crimes.

 

When Bloodworth falsely turns up in a memory that frames her for murder, she must leap the Chain of Thoughts that will lead her to a conspiracy that threatens to control minds on a worldwide scale.

Corey has previously written Image’s Moriarty and Red City, while Bloodworth will be drawn by Red City and Orphan Black‘s Chris Fenoglio. Design and lettering comes from Eisner nominated Dave Lanphear, and The Boys and Transmetropolitan‘s Darick Robertson will draw a variant cover for this first issue.

Instead of a huge goal, Corey and company have four smaller Kickstarter campaigns planned over the course of 2016, one for each of Bloodworth‘s planned four issues. Where will most of the funds be going? Well, that’s simple:

The majority of money raised by this campaign will be used to pay the artists. The artists have to put in many long hours of work: it can take as much as 1-2 days to finish the pencils, inks, colors and letters of 1 page of a comic book. The remaining monies raised will cover the print costs of reward tiers that include print copies.

We’re huge fans of Corey’s work here at Geekscape, and as such we’d love to see each issue of Bloodworth come to light. With 29 days to go in Bloodworth #1’s campaign, the book has already raised $1,555 of its $4,800 goal.

As always, there are some fantastic rewards available to backers, including digital and printed copies, metal trading cards, variant covers, USB drives, and much much more.

So take a look at the campaign video below, head here to back the project, and be sure to share so that we can help Bloodworth happen!

Today Playtonic announced a new character that’ll be joining Yooka Laylee.

Kratos

Introducing Kartos the Minecart. In a quote from Playtonic: “Yooka will be taking advantage of Kartos and his services, as he is for ‘hire’ at various stages in the game. And why not? After all, his slogan is ‘Mein Kart ist Ihre Kart’ after all!” On top of that, they also included a sample of Kartos’s theme, composed by legendary composer David Wise himself. Check out the awesome tune right HERE! Who’s your favorite character in Yooka Laylee so far?

This looks like an incredibly neat project, from a company with a ton of heart. Let’s help make Nightshadow come to life!

Nightshadow is a comic book-style feature film that tells the story ‘of a former assassin who left her clan to clean up the streets of her home city while also uncovering the truth about her past. As a court reporter, she is constantly aware of crime that slips through the cracks and uses this information to keep her city safe.’

The project comes from Cross The Line Entertainment, a company founded in 2010 with two feature-length films under their belt, both of which are currently in post-production. The Nightshadow campaign will also help to launch Cross The Line Comics, which aims to create a diverse superhero universe based on Nightshadow characters.

I’d like to actually applaud the folks at Cross The Line for delivering one of the most detailed Kickstarter campaigns that I’ve seen, well, ever. All too often you’ll see a simple video and extremely limited information, but Cross The Line has gone all out detailing locations, team members, showing off tons of concept art, as well as a series of detailed videos about various facets of Nightshadow‘s pre-production and behind-the-scenes looks at their previous works. Take a look at the surprisingly interesting, 10+ minute look at the location-scouting process for Nightshadow below:

https://youtu.be/zRKeHpiCheM

The film (and comic book venture) sounds well thought-out, action packed, is set to introduce some pretty slick characters and themes (including a Super Soldier, a military lieutenant with a bionic arm, a princess warrior from another dimension, alien biotechnology, ancient relics, magic, a hotheaded and vengeful vigilante, alien warriors, underground societies, a computer hacker, and a mysterious cosmic energy heading for Earth), and is well on its way to becoming the universe that the team at Cross The Line hope that it will be. I can’t wait to see it come to fruition.

The Nightshadow Kickstarter campaign has currently raised $4355 of its $30,000 goal, and has 17 days left to raise the funds. As always, there are some pretty skookum backer rewards up for grabs, including digital downloads, t-shirts, scripts, DVD/Blu-Rays, props, concept art, and much, much more!

So, take a look at the Nightshadow Kickstarter video below, and head here to learn more about the project and to back it yourself! And of course, don’t forget to SHARE so that we can help Nightshadow be the very best that it can be!

Between constant delays, failing to deliver on promised experiences, or completely changing the style of a title around after the money has long since been collected, Kickstarter projects have been getting a bad reputation these days, and for good reason. So when a project that originated from a crowdfunding source releases with a legitimately great product, people take notice.

Harmonix reached out to its fans in 2014 to fund a remake of the PS2 cult classic, Amplitude. As the game that essentially layed the groundwork for what would become Guitar Hero and Rock Band alongside its prequel, Frequency, expectations were through the roof. Now that I’ve experienced the full game for myself, I’m happy to say that Amplitude still hits all the right notes, with a wave of nostalgia that’s sure to reward fans who have been clamoring for an update after 13 years.

Amplitude Screen 1

If you’ve never played Amplitude, Frequency, or their spiritual successor, Rock Band Blitz, then the concept around the game play might sound insane, but stay with me. As one of many selectable Beat Blasters, (which looks like a ship out of a sci-fi movie,) your job is to fly across one of multiple tracks that represent a different instrument or layer within one of the game’s 30 songs. By hitting enough of the three sets of beats using the L1, R1 and R2 buttons in sequence, the track will break down and start playing by itself. From there, the player must shift over to a different track and activate a new part of the song without missing a beat, with the ultimate goal being to get the full song to play on its own. You can’t take a break for long though, because each track eventually respawns, forcing you to keep the beat until the end of the song. Each successfully completed segment builds up your point multiplier, while missing sections will drop your health. If your health runs out before the end of the track, well… You know what happens. Thankfully, your health recovers as combos build as well as when you hit each quarter of the song, so you’ll be able to coast on easier tracks if you’re on the verge of failure.

Now if you have played games in the series before, then all of the above sounds exactly like what you would expect. Yet, that’s not to say nothing has changed, and all of it for the better. Most noticeably, the Beat Blaster no longer has to travel along empty tracks to get to the next open one, which was a surefire way to lose your streak in the past. Now, a simple tap of the left or right direction will transport you directly to the closest active track. You’ll still need a keen eye to figure out which button you’re going to have to start the chain with, especially if the track you’re moving to is farther away, but as those who experienced the originals can confirm, it’s so satisfying to keep those combos going as you move from section to section.

Amplitude Screen 2

When it’s proving to be too difficult to hit the right notes however, Amplitude offers unlockable power ups that can really change the game. Featuring both new and returning items across single and multiplayer, these powers become available after hitting certain notes with the desired power’s symbol on them. Ranging from automatically clearing a track, to flying over the whole stage, slowing down the speed of the song and your standard score bonuses, their various effects can give you a huge advantage when trying to maximize your results. Considering that this game can get REALLY difficult on the Expert setting and above, some of these are absolute musts for surviving the game’s gradual difficulty increase, while further keeping us on our toes at the same time.

So now that we’re all initiated with how the game works, the question at the end of the day is does this still translate into an enjoyable way to spend that precious gaming time? As with the originals, the game play is top notch, still holding up to this day. If you’re used to the single track gameplay style of the band games that rose to prominence over the last few years, then Amplitude is like those titles with ADD. Having to manage which tracks you want to tackle, pulling off complicated sequences and seamlessly transitioning straight into another one without losing your streak, accomplishing the often difficult task of getting the whole song to play is one of the most immediately rewarding accomplishments I’ve experienced. Topping off the gameplay with some impressive visuals with an emphasis on lighting effects, and the combined experience makes you feel as if you can conquer any sound put in front of you. More so than most games, getting better and pulling off these feats over time rewards you with a type of instant gratification that you can’t easily find anywhere else, providing such a simple, yet powerful pleasure when revealing the entire track in unison.

Amplitude Screen 3

If there is a place that the game falls short at though, it’s in the features it offers. Much like the original release, Amplitude doesn’t have a ton of frills outside of the standard game play modes. Consisting of quickplay, local multiplayer, (with both a co-op and competitive mode supporting up to four players,) and a strange campaign, the game gets you started with a few songs out of the gate. As you accomplish certain tasks like completing specific songs, playing a designated amount of songs in total, or progressing to a certain point in campaign, more of the track list becomes available the more you play. Yet, despite how addicting the game play is or how varied the difficulty modes are, being forced to play the same limited set literally over a hundred times before the full list is available becomes annoying to pull off, especially if you’ve mastered the songs you enjoy up until that point and have to keep replaying them arbitrarily.

On the other hand, campaign would have been much better if you actually could replay songs. Set to the backdrop of your Beat Blaster trying to unlock portions of a comatose patient’s brain in order to help the person regain consciousness, (because it makes as much sense as anything else going on in the game,) each of the three sections consists of four songs, with a hidden fifth track being revealed if you score well enough on the first four. Totaling 15 songs, this is where you’ll unlock new stages the fastest. To differentiate itself from quickplay, certain tracks require you to hit a certain streak number to regain health at the quarter checkpoints like usual. Coming up short results in the opposite, taking half a health bar of damage. While the story and gameplay tweeks are all well and good, campaign falls hard when it comes to actually completing it. In order to get the true ending, you have to beat all 15 levels, including the three hidden ones. If you don’t unlock them, you’ll have to start all over again. Yep, that’s right! From the beginning, with no way to replay campaign songs for better scores. Now imagine getting to the end and not knowing that until it’s too late. While I understand that short single player modes are typically padded, forcing you to replay the entire game is insanely annoying, even if the journey to get there is a hell of a lot of fun.

Amplitude Screen 4

Thankfully, the repetitive nature of unlocking content is helped by the game’s highly addicting multiplayer mode. Surely designed to ruin friendships in some of the cruelist ways possible, this new take on the game’s Vs. mode has opponents fighting for the highest score by trying to hit the most notes for a shared song. The player who gets to a track first is the only one that can score on it, but the player in the back row can use their power ups to sabotage the active Beat Blaster on that track. Unique multiplayer abilities like the Disrupter make the track that your friend is scoring on blurry and wavy, making it almost impossible to see. The Cleanse power that’s a huge asset in single player mode for instance, becomes the quickest way at labeling yourself as a huge jerk by instantly clearing the track, destroying your opponent’s combo in the process. Moments like these are where the multiplayer shines, which is why it’s a huge shame that the mode is local only. As far as co-op is concerned however, it’s a lot more straightforward, where each player teams up to score as much as possible.

As one of the first projects I’ve ever crowdfunded, I’m very happy with the way Amplitude turned out. It’s true that it’s missing online modes that the original had, features fewer licensed songs, with more original tracks that more closely resembles Frequency‘s set list, and a thin feature set, but considering the game’s budget, Harmonix’s latest still manages to capture the magic that started a rhythm revolution over a decade ago. Gorgeous visuals compliment creative game play that both new and old fans should make sure to check out. Unique, rewarding and oh so addicting, Amplitude cannot be missed.

Final Score: 4/5

Looking for some classic Sonic The Hedgehog style action? Look no further than Galaxy Trail’s Freedom Planet. The game is ‘a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force.

If you are a fan of the 16-bit era Sonic games, it’s definitely worth a look–as it uses many of the traditional elements of the Sonic games, while adding its own twists, such as a special meter for certain kinds of boosts and double jumps.

The game was a successful, celebrated Kickstarter project back in 2013, and has received myriads of praise from gamers all over the world. Of course, Freedom Planet would be make for an incredible mobile experience, and during a recent Reddit AMA, Galaxy Trail talked about a possible 3DS port of the title, noting:

The game’s resolution is nearly perfect for the 3DS, but there are some technical restrictions we’d have to deal with first and we also want to think of a good way to utilize the touch screen.

Of course, they also chatted about Freedom Planet‘s transistion from a Sonic The Hedgehog fan title to its own, original property:

Very, very early on. The switch happened when we were still playing around with the physics engine and everything was drawn as boxes and circles, haha. The only Sonic element that existed in some form was rings, which were soon switched out for life petals.

The game is currently available on PC via Steam, and Nintendo’s Wii U, and again, we’d encourage you to give it a look! The full AMA is also filled with interesting questions and answers, so if Freedom Planet looks at all interesting to you, I’d go ahead and take look.

Source: GoNintendo