This is a new game designed by Richard Garfield… do I really need to say any more?

I picked up my first pack of Magic: The Gathering cards when I was about eight years old. I played the game for years (and fell in and out and in and out of it depending on where I was in life) and hope every day that I see some news about Magic: The Gathering – Arena dropping on mobile platforms. Last year at PAX West, Artifact made me feel like a kid again — leading me to feel a sense of wonder and excitement that I hadn’t felt in quite some time. A few months later, a unique deck game called Keyforge released. It’s a card game with no deck building or booster packs, just inexpensive, algorithmically assembled pre-built decks that absolutely made buying decks as addicting as buying boosters used to be — this is a game that even my fiancé Mikaela got into, and prior to this I would have never, ever thought I’d see her play a card game.

So, you could say I’m a fan… and you could say that I was probably going to back this the moment that I read the names that are attached to it. Garfield designed the game along with essentially the master of trivia, 74-time Jeopardy winner Ken Jennings (with art by Ian O’Toole). Half Truth is also being produced by Studio71, the studio behind games like Shady Agents and previous Kickstarter darling The Binding of Isaac: Four Souls. After reading Ken’s book Brainiac, Garfield wanted to design a trivia game, and after more than 13 years of the pair crafting and playtesting the title, the game is ready to be revealed.

The game is called Half Truth, and it’s a party / trivia game designed for all ages. According to the just-launched Kickstarter for the game, it “comes with 500 trivia question cards and each card has a category on it, like “Animals with blue tongues.” There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct. Players are usually surprised by how well they do. We’re all smarter than we think.”

Gameplay sounds pretty simple, and it also sounds like unlike a lot of other trivia titles, there’s not a lot of waiting around (which can get boring and wouldn’t make for a very fun party game). Every player will play every round. Jennings and Garfield get more in depth with the gameplay right here:

Honestly, it just looks like a take on trivia that I’ve never seen before. As someone who knows a lot about certain things (movies, video games, other useless stuff) and not enough about others (history, politics, sports), a game like this that gives you a chance even if you’re trivia worthy knowledge isn’t the most well-rounded sounds right up my alley. There’s even a risk/reward system that can earn you extra points if you guess more of the possibilities, so when a card pops up that you feel confident about, you’ll be able to act on it.

The campaign has just started, and based on the rate that the backers are coming through, I think that Half Truth is going to blow past its goal pretty quickly. Naturally, there are some cool rewards up for grabs for backers, including discounted copies of the game, multiple copies of the game, copies signed by Garfield and Jennings, and even the option to add your own custom card to the game!

Jonathan even had Richard Garfield to talk about his achievements in gaming, as well as the creation and development of Half Truth. You can listen right here, and the episode is also embedded below.

Take a look at the campaign video for Half Truth below, and head here for (much) more information and to back the project. The game is estimated to ship in December, and I just can’t wait to play!

In just two hours, the Kickstarter campaign for Cryptozoic Entertainment’s Ghostbusters: The Board Game II had already reached its minimum pledge goal. Honestly, I am not surprised one bit. For starters, the original had a huge fanbase. And after demoing a prototype version at this year’s WonderCon, I can see where the draw is. What Ghostbusters fan wouldn’t dig a game that draws references not just from the movies, but also the cartoons, comics, and toy lines?  For those wanting to see the game in action, the team whipped a tutorial video. Let’s check it out.

Not only has the minimum pledge goal of $250,000 been met but a good chunk of the stretch goals are unlocked as well. There are 23 days left to go and at press time, there is already $523,657 in pledges.

Ghostbusters the Board Game II stretch goals

The base pledge that nets you the game costs $80. There are, of course other tiers that can get you rewards such as exclusive expansions, limited edition figures, and for high-rollers, the opportunity to bring your own ghost to life (afterlife?) or be written into IDW’s Ghostbusters comic.

I had a blast demoing the game and would definitely recommend that Ghostbusters fans  and board game players check it out.The Kickstarter for Ghostbusters: The Board Game II will end on May 9.

Briefly: Sure, the whole thing looks insanely generic, but it also looks pretty creepy. While I thought the Ouija segments in films like Paranormal Activity were very effective… I don’t know how it could be turned into an entire feature.

Enter Ouija, the entirely generic yet oddly satisfying adaptation of the ancient paranormal communication device Hasbro board game.

In Ouija, a group of friends must confront their most terrifying fears when they awaken the dark powers of an ancient spirit board. Stiles White directs the supernatural thriller that is produced by Platinum Dunes partners Michael Bay, Andrew Form and Brad Fuller (The Purge, The Texas Chainsaw Massacre, Friday the 13th) alongside Blumhouse Productions’ Jason Blum (Paranormal Activity and Insidious series, The Purge), Bennett Schneir (Battleship) and Hasbro. Juliet Snowden and Stiles White wrote the script for Ouija, and Universal will distribute the film worldwide.

Take a look at the trailer below, and let us know what you think! Ouija hits theatres October 24th!

I suppose that here at Geekscape not that many eyebrows would be raised if someone said they were thinking about dropping $110* on a Star Wars model. After all, she is a beauty isn’t she?

[*That’s UK prices, in the US you can pick it up for a mere $61]

TANTIVE IV
TANTIVE IV

While the Tantive IV would look great decorating your shelf, this is not just an ornament, it’s part of a board game, or if you are being pedantic, a miniatures battle game – the Star Wars: X-Wing Miniatures Game. I think that Star Wars: X-Wing Miniatures is a great game for any gamer, but especially the geek gamer. While the Star Wars connection is one obvious reason (and they also make a very similar Star Trek version for those who swing more that way) I will try to give you a few more.

The Basics

Let’s start by explaining what the game is: it’s Star Wars dog fighting. Is that good enough? OK. It is a game of two sides, Alliance vs Empire of course, designed to be played by two players but that can easily accommodate more with a few extra ships and team play. Each of you controls one or more ships flying around in space trying to achieve your mission goals. These can be as simple as a TIE Fighter vs X-Wing fight to the death or a more sophisticated scenario involving escorting shuttles, scanning probes and so on.

(IMAGE: XanderF) – TIE Bomber Run

The rules are pretty simple which makes it an easy game to pick up, and I think it’s worth me going through them briefly. At the start of each turn the players all secretly and simultaneously select how far their ships are going to move and in which direction by using little dials that belong to each ship. Each type of ship a different choices – TIE Interceptors for example are obviously quicker and more manoeuvrable than Y-Wings. Players then reveal the dials one at a time and move their ships, in order of pilot skill. After a ship moves it can take one of a small number of actions that vary depending on ship type. For example they can Target Lock in order to increase their chance of attacks hitting and have an opportunity to fire any missiles they might have, or they might Evade reducing the chances of being hit if fired upon.

DICE AND RANGE RULER

Once all the ships have moved, it’s shootin’ time. The most skilled pilots go first and pick a target. Simple range and line of sight is determined with a natty little ruler shaped like a laser blast – red on one side and green on the other. The attacking player rolls a number of special attack dice and sees how many hits they score. The defending player rolls the defence dice and tries to cancel out any hits. Players may spend those tokens I mentioned that you can take as actions. Each hit damages the ship, reducing shields first and then causing hull damage. Once your hull is depleted the ship explodes in space. Feel free to hum the sad Binary Sunset music mockingly at your opponent. After all ships that are able to fire the round is over and you start again setting your manoeuvre dials. And that is basically it. Simple yet elegant. I think this is a great game for both the first time casual player or the hardcore seasoned gamer, and here’s why.

Simple but meaningful choices

As I hope I have shown, the rules are easy and your choices fairly simple each turn. Do you fly at the enemy head on with all your forces, or do you divide your strength by splitting up to flank them , do you go for their strongest ship first to take it out early, or do you try and pick off the weaker ones quickly first? Do you pull a difficult manoeuvre to get into (or out of) a crucial spot but then take a Stress token limiting your options later? And after your move you will have another choice to make. This will probably be one of 3 or 4 possible actions for each ship, and these again can be crucial decisions. Maybe your ship has the option to do a Barrel Roll [best Peppy voice please], Evade or Focus. The benefits of each choice will dependent on what your opponent does and whether you plan to be opening fire or trying to duck and cover. The options are never complex but the choices can be agonising and the consequences weighty.

Variable ship characteristics

SHIP CARDS
SHIP CARDS

As illustrated above each ship has unique characteristics. The X-Wing is has 3 attack dice [red number] and only 2 defence [green number] meaning it has more firepower than the TIE [2 attack] but is not as evasive [3 defense]. However when the tie is hit it will explode in a ball of flames after taking only 3 damage [yellow], whereas the X-Wing has 2 shields [blue] to take out before it receives real damage. As mentioned before they also have different abilities, for example TIEs can do a barrel roll and X-Wings can target lock. As a result it really feels like you are flying very different ships and you therefore adjust your play style accordingly.

Squad Customisation

Not only is each ship different but they all cost a different number of points. This is further modified by the skill of the pilot, as more skilled pilots move last (usually an advantage) and shoot first (always an advantage). Better pilots are also more likely to have special abilities that can modify the game, changing die results, adding or removing tokens, adjusting combat rolls and so on. As an example of cost Luke in his X-Wing costs 28 points whereas a lowly Academy Pilot in their TIE is only 12. Finally you can further customise a ship by adding upgrade cards like missiles, pilot skills and R2 units. When picking your roster you set a number of squad points each; 50, 100, 200 or whatever, and build two squads. If you enjoy this kind of thing you can spend ages fine tuning a squad. If you don’t it’s pretty easy to do off the cuff, or you can find pre-made squad suggestions in the box or online. And while the box says 2 players, bigger squads mean you can play with more players. I have had many enjoyable 3-5 player team games, with each player controlling one or more ships.

Ship Collection

In the starter box you get one X-Wing and two TIE Fighters with a bunch of different pilot and upgrade cards. This alone is enough for plenty of game, with a few different scenarios adding variety if you want a rest from last-man-standing type play. But we are geeks and cannot stop there. The damn company keep releasing more ships and how can we resist? For about $10 each you can get A-wings, B-wings, Y-wings, TIE interceptors, TIE bombers and the TIE Advanced. Each ship plays a little differently and has different pilot and upgrade cards in the box, with the latter often usable on many of your other ships. And there are bigger (of course more expensive) ships like the Falcon, Slave I and an Imperial Shuttle. And recently even bigger ships with the Tantive IV and a Rebel Transport. Many of the new ships add minor or major new rules and mechanics to the game. There are now even extended canon ships like TIE defenders and Z-95s. I am up to 14 ships at the moment and having a bit of a rest. For now.

DEATH STAR ATTACK
(IMAGE: SEBASTIAN BLANCO
sebastianblanco.zenfolio.com) – DEATH STAR ATTACK

Conclusion

For $27 you get a simple and fairly elegant game with amazing models. You have a rules set that is easy enough that my 5 year old son can play the game and squad build with a little help, and yet create deep enough play to satisfy the tactical needs of many of the more hard core gamers in my group. You can keep it light and drop it on the table for a quick casual game or you can spend hours honing your squad to compete in national tournaments.

Bottom line is, at the end of the day it’s just fun. And did I mention it’s Star Wars?

Briefly: The long-awaited first trailer for board-game adaptation Ouija is finally here… and it doesn’t look nearly as bad as you’d expect.

Sure, the whole thing looks insanely generic, but it also looks pretty creepy. While I thought the Ouija segments in films like Paranormal Activity were very effective… I don’t know how it could be turned into an entire film.

In Ouija, a group of friends must confront their most terrifying fears when they awaken the dark powers of an ancient spirit board. Stiles White directs the supernatural thriller that is produced by Platinum Dunes partners Michael Bay, Andrew Form and Brad Fuller (The Purge, The Texas Chainsaw Massacre, Friday the 13th) alongside Blumhouse Productions’ Jason Blum (Paranormal Activity and Insidious series, The Purge), Bennett Schneir (Battleship) and Hasbro. Juliet Snowden and Stiles White wrote the script for Ouija, and Universal will distribute the film worldwide.

Take a look at the trailer below, and let us know what you think! Ouija hits theatres October 24th!

I’m a big board game player, so this is definitely a campaign that I can get behind.

The team behind The Walking Dead: The Board Game (not the Cryptozoic title based on the AMC series, but the Z-Man Games game based on the comic) has developed an intriguing sequel called The Walking Dead: The Prison.

The game will feature tons of Charlie Adlard’s excellent The Walking Dead art, and will showcase issues 13-24 of the comic, the “discovery of, fight to clean out, and struggle to control the prison.”

Here’s a brief overview of the game, straight from the title’s campaign page:

The Walking Dead The Prison – Board Game is a new, stand-alone board game in which you and up to five of your friends take on the role of one of the six leaders of the group from Robert Kirkman’s The Walking Dead: Rick, Tyreese, Glenn, Dale, Andrea, and Michonne.

The goal of the game? To earn enough Leadership Points to take control of the entire group of survivors.

To earn Leadership Points, they must fight their way through the zombie swarm in the prison yard, bash their way through the prison itself, reach their destination and secure the area. Along the way, players will have to collect additional resources, rescue Followers, and as expected…fight zombies.

Anyone who has played the first game will be familiar with many of the features and mechanics in this sequel.

The Walking Dead The Prison – Board Game  is both a stand-alone game and an expansion module to the first game, easily converting the first game into one half of an epic.

Now, the game’s development is almost complete, but rather than taking a traditional publishing route, the team has taken to Kickstarter to finish things up. By doing this, it gives fans an opportunity to get their hands on the game before it hits store shelves, and also offers levels of customization that wouldn’t be possible using traditional publishing methods.

As always, there are a ton of awesome rewards up for grabs, including copies of the game, tickets to Stan Lee’s Comikaze and the game’s launch party, custom cards, and a lot more. Here’s a breakdown of all of the available rewards:

Rewards

I can’t wait for this to release. The project is currently sitting at $12,021 of its $81,100 goal, and has 27 days left to reach its target. Take a look at the Kickstarter video for The Walking Dead: The Prison below, and let us know if you’ll be backing!