In just two hours, the Kickstarter campaign for Cryptozoic Entertainment’s Ghostbusters: The Board Game II had already reached its minimum pledge goal. Honestly, I am not surprised one bit. For starters, the original had a huge fanbase. And after demoing a prototype version at this year’s WonderCon, I can see where the draw is. What Ghostbusters fan wouldn’t dig a game that draws references not just from the movies, but also the cartoons, comics, and toy lines?  For those wanting to see the game in action, the team whipped a tutorial video. Let’s check it out.

Not only has the minimum pledge goal of $250,000 been met but a good chunk of the stretch goals are unlocked as well. There are 23 days left to go and at press time, there is already $523,657 in pledges.

Ghostbusters the Board Game II stretch goals

The base pledge that nets you the game costs $80. There are, of course other tiers that can get you rewards such as exclusive expansions, limited edition figures, and for high-rollers, the opportunity to bring your own ghost to life (afterlife?) or be written into IDW’s Ghostbusters comic.

I had a blast demoing the game and would definitely recommend that Ghostbusters fans  and board game players check it out.The Kickstarter for Ghostbusters: The Board Game II will end on May 9.

I was fortunate enough to be invited by Cryptozoic Entertainment to visit their WonderCon booth and try out a prototype build of their upcoming project, Ghostbusters: The Board Game II. The roleplaying game will launch as a Kickstarter campaign on April 11.

Before we dive into the playthrough, let’s start with some background information. The original Ghostbusters: The Board Game also began as a Kickstarter and met its funding goal many, many times over. The fanbase was active and vocal during the development process and Cryptozoic took their feedback into consideration when creating the game.

One thing you will notice right away is that the art and monsters are all licensed. Sony Entertainment gave the team free reign with their licenses, including TV shows, toys, and comics. Each ghost and spirit is taken from that already-developed universe. The creators of IDW Publishing’s Ghostbusters comics provided the art used as a base for the squad’s character designs as well as wrote up the plots featured on the scenario cards.

Let’s talk about these scenario cards for a moment. One side features a little backstory write-up and the other shows a map describing how to layout the playing field at the start of the story. This is particularly interesting as it negates the need for a Game Master. It also allows you play to a single-player campaign (controlling all four Ghostbusters).

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

After arranging the game board to match what is shown on our chosen scenario card,  we all selected our characters. I played as Winston Zeddemore. Depending on which of the Ghostbusters you choose, you have different skills based on your level (which increases as you gain experience). Working together and utilizing characters’ skills effectively is the key to victory.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

Notice how my character’s art is black and white? The card is actually two-sided, with a full-color illustration on the other. There are two different sides to designate your weapon’s attachment: a Slime Blower or a Proton Pack. The difference between the two comes into play when handling obstacles on the map. One is mostly used to remove ooze on the field while the other mainly is used to deal damage to ghosts. You are free to switch between the two on your turn but it will cost you one of your two precious maneuvers per turn.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

There were several different ghosts in the scenario I played, one of which was the Street Creeper. The card explaining how the ghost will behave was a great example of the game being its own GM. Even the “random” element mentioned on the card is dealt with by way of a numbered directional board and a simple roll of the D8. Again, I can’t stress how awesome it was that licensed art was used for this game. It made the whole experience feel more authentic.

NOTE: Images are of a prototype build.
NOTE: Images are of a prototype build.

I was told that campaigns can last from one to four hours, depending on how many rounds you decide to play. I played just shy of an hour at WonderCon and I am sold. This is one Kickstarter campaign that I will definitely keep my eye on.

Cryptozoic Entertainment has quite the gameography under their belt. The company has developed games based on properties from World of Warcraft to The Walking Dead, and all the way to Penny Arcade. They’ve just announced a new title that ought to excite game-players and comic fans alike!

Batman: Arkham City Escape is an upcoming Deck-Building title for two players. One participant will play as Bats, while the other plays as Arkhams City’s villains (who, based on the game’s title, would all like to escape the area).

As Arkham City Escape is a deck building game, replayability should be high as each game will be unique! Here are some of the highlights, straight from Cryptozoic themselves:

-In Batman™: Arkham City Escape, two players engage in a game of wits and strategy that pits Batman against his greatest foes as they try to escape Arkham City!

-One player takes on the role of Batman, and the other player is in command of Batman’s Rogues Gallery! No two games play out the same, as the villain player uses a random assortment of villains each time.

-Each of the Arkham City inmates has exclusive special abilities to use as they take hostages and try to escape the clutches of the Dark Knight.

-Utility Belt cards give Batman access to a variety of special gadgets to use as he works towards stopping the Arkham City escapees and saving his allies!

I’m a pretty big board game player myself, and as I haven’t really had a chance to try a deck building game (and since I’m partial to things based on characters that I like) Arkham City Escape seems as though it may be a great title to start with!

Batman: Arkham City Escape will be available in February 2013. The company has released a preview of a few cards from the game, so check them out below!