Briefly: Yes!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and even revealed a very welcomed console version of the game back in January.

Today, we welcome the best Perception news of all – the game’s extremely close release date.The title will hit Steam, Xbox One, and PS4 on May 30th.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

The game looks extremely original, and from a team that consists largely of ex Irrational Games developers, we’re bound to be in for quite the adventure.

Take a look at the release date trailer below, and be sure to let us know if you’re excited for this one!

Briefly: Great news, everyone!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and today revealed a very exciting expansion to the game’s please-be-soon release – a PS4 version.

The Deep End took to the Official Playstation Blog to announce the partnership with Feardemic, (a new publishing label focused on bringing players unique psychological horror games), who will be publishing the console version of the game.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

It’s probably a pipe dream, but I’d do almost anything to see a Playstation VR enabled version of this title. As a new Playstation VR owner, I was blown away by the first part of Notes on Blindness, and the very thought of being able to play a horror title as a blind protagonist is making me wet my pants already.

For now, you can take a look at Perception‘s trailer below, and let us know if you’re excited for the game!

Briefly: I am so excited.

Last month, we featured a unique-as-hell looking game called Perception in our ‘Crowdfund This’ column. I also talked about the game extensively on Geekscape Games (probably more than once), and I’m happy to say that the game finished its Kickstarter campaign with $168,041 of its $150,000 goal.

That means the game is funded, and will definitely be released. Aw yiss.

Crafted by new studio The Deep End Games, which it turns out is made up of a lot of ex-Bioshock dev Irrational Games employees, the game is “a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams. The gameplay has Cassie using echolocation to see, which amounts to some extremely original mechanics, and potential for some absolutely gut-wrenching scares.”

The game’s campaign just finished, and the developers released the following thank-you note:

We are completely overwhelmed, overjoyed and humbled at the reception our game has received. This has been the most exciting, exhilarating month and we have you to thank.

 

We are so proud to be able to make this game thanks to you. Words cannot express the level of gratitude and sheer joy this has brought us, and we can’t wait to make this game and put it in your hands!

 

Moving forward, we will keep you all posted regarding what’s going on with Perception. We can’t wait to show you more footage, screen shots, excerpts and more.

A few weeks back, the developer announced that acclaimed comic writer Joshua Fialkov (check out my Emerald City Comic-Con interview with him here) was joining the team, which skyrocketed my already astronomical excitement for the title. Two new modes for the game have also just been revealed, ‘Silent Night’, and ‘Mode 7’. You can take a look at footage from each below, and let us know if you’re looking forward to the game!

Briefly: This looks incredibly original, and I sure hope that it receives the funding that it’s looking for.

We’ve seen some pretty incredible gaming successes on Kickstarter over the past month. Yooka-Laylee surpassed each and every one of its stretch goals in under 24 hours, and Bloodstained: Ritual of the Night flew beyond its goal in just a day.

Perception, an insanely original premise by a new studio (which contains a ton of ex-Irrational Games devs) called The Deep End Games just hit Kickstarter, and while it hasn’t yet received the same success as the previously mentioned titles, in less than a day its reached over $30,000 of its $150,000 goal.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams. The gameplay has Cassie using echolocation to see, which amounts to some extremely original mechanics, and potential for some absolutely gut-wrenching scares.

As always, there are some incredible rewards available for backers, but I’m mostly excited for the potential of this insanely ambitious looking game. Plus, it’s a horror title, and we all know that I’m a sucker for those.

Take a look at the campaign trailer for Perception below, and let us know if you’ll be backing the project. Be sure to visit the campaign page for all the info about the title.

Briefly: Between Kenny walking through the game, our mostly shining review, and voice actor Roger Craig Smith guesting on Geekscape last month, it’s pretty easy to see that we’re all big fans of Techland’s Dying Light around these parts.

Our love for the title continues with this radical live action short produced by Techland and Flying Carpet Studios. The video, titled ‘The Last Supply Drop” follows “four quarantine survivors and their last-ditch attempt to recover an air-drop full of crucial supplies. See how parkour movement, car traps, and your favorite dropkick attacks would work in the real world. ”

It’s pretty rad, and there are some seriously bad-ass moves here. Take a look at the video below, and let us know how you’re liking the game so far!

I honestly didn’t know what to expect when jumping into Techland’s Dying Light. Each and every trailer looked totally beautiful,  the gameplay and parkour system looked fluid and fun, but as I’ve expressed numerous times on Geekscape and the Geekscape Games podcast; open world games don’t really do it for me, the zombie genre is entirely overdone (aside from Telltale, GIVE ME MORE PLEASE), and while there were some great moments hidden within Dead Island, the overall buggy package wasn’t overly memorable, or even overly fun.

Techland’s Dead Island follow-up, Dying Light, feels like the package the developer wanted to deliver the first time around. It’s absolutely not perfect, and it doesn’t really add anything new to the zombie genre, but I’m having a really hard time putting it down, and if that isn’t the mark of a great experience, I don’t know what is.

In Dying Light, you’ll play as Kyle Crane (voiced by Roger Craig Smith, who we featured on the Geekscape podcast just a few weeks back), an undercover GRE (Global Relief Effort) agent who’s dropped into the quarantined, zombie-filled city of Harran to acquire a stolen document that could lead to the destruction of the agency (and a lot of lives). Things don’t go very well (at all) for Crane once he lands, and over the course of the game he’ll have to figure out whether it’s more important to complete the mission at hand, or help the other survivors (that totally saved his life). Now, it’s definitely no Bioshock Infinite or The Last of Us, but the plot here is coherent and well-paced enough to keep you intrigued, and it features characters that you’ll actually grow to care about, which is a huge step up from the drudging story of Dead Island. The game does a great job of setting itself up via a nice stylized opening cinematic which you can watch below:

If you’ve played Dead Island, a lot of Dying Light‘s gameplay elements will feel instantly familiar to you. Combat is largely melee based (as it should be, as everyone knows that loud noises will draw more undead), and works via a ‘Stamina’ meter that forces you to time and aim each swing as precisely as possible, as after a few attempts (especially at the beginning of the game), you’ll be forced to rest for a few seconds to regain your breath. The much-loved and much-appreciated kick button is still present, which will help keep the walkers at bay even while you regain your stamina, and you better not become too attached to a certain weapon, as Dying Light expands on Dead Island’s ‘oh crap your weapon is now broken you better go repair it’ mechanic by limiting the number of times that each weapon can be fixed. Yep. I’ve heard some mixed responses on this addition as it basically means that the better weapons and upgrades that players work diligently for are simply temporary bonuses, but I actually enjoyed the fact that the game forced me to play around with different weapons, and upgrades came around regularly enough that it wasn’t a problem. Lastly, Dying Light takes Dead Island‘s expansive and awesome skill system and adds a third tier: Agility. This movement based tree will earn you all types of parkour upgrades as you sprint, jump, and climb through the overrun city.

Speaking of parkour, Dying Light does bring a few huge additions to the Dead Island formula (aside from all of the polish, of course): parkour (mentioned above) and a neat day/night system that drastically changes the way you play the game. The parkour system is simple, and is probably the most fun I’ve had with the movement style since Mirror’s Edge. Rather than the ‘hold-a-button-and-slowly-climb-anything’ mechanic from the Assassin’s Creed series, Dying Light maps the game’s jump button to the R1 button on the PS4 controller (a departure from the usual X, and tough for some to get used to, but I rocked the ‘Bumper Jumper’ control style on Titalfall, so no issue here), and while you’re running around, you just look at what you want to jump on, press the button, and if able Kyle will hop and pull himself up to the level. The parkour system works very well most of the time, though due to the brown and grey earthen tones of Harran and its surroundings, it can sometimes be tough to figure out (especially mid chase) what the best route to take may be. There have also been a handful of times that jumps or grabs didn’t take (but in my opinion, should have), which led to my immediate death. Dying Light is also infinitely more polished than its spiritual predecessor, but because of the vast openness of the game and its movement system, climbing animations can sometimes look clunky and not completely line up.

Dying_Light_Screenshot_08

Then there’s the day/night system, which I definitely have a love/hate relationship with. First of all, nighttime is about the only time that Dying Light feels really scary (and at times I mean really). It’s really hard to see (obviously), so you have to decide whether you want to stay in total darkness, seeing just a few feet in front of you, or you could turn your flashlight on, drawing the attention of both the regular walkers but also the super freaky mutant nighttime only murder zombies. These moments are truly freaky, and there were definitely times during the game’s night sections that stressed me out to the point of needing to take a break. True story. Nighttime is much harder, and you’re rewarded for choosing to play at night with lots of bonus experience.

The main downside to the night portions of the game are just how many mutants there are. They’re hard to outrun, and once you’re spotted, you (for the most part) lose any semblance of stealthiness as these things will scare the hell out of you and it’s really hard to escape from them. This means that you’ll attract more of them, and die. A lot. While exciting and adrenaline pumping, I found that during the night sections I would simply stare at my minimap almost exclusively (you’re able to see mutant’s cones of vision, MGS style) and just try to avoid their sight instead of looking at what was occurring onscreen. Again, these sections are very cool looking, but I didn’t have that much fun with them. Thankfully, once you hit a safehouse you can just go to bed, and the game will cycle forward to morning time.

Dying_Light_Screenshot_07

Co-op is another section where Dying Light truly shines. Again, the game offers a similar to Dead Island drop-in, drop-out multiplayer mechanic, but this time around having additional players offers unique competitive challenges (who kills the most zombies, for example) that net the winner nice bonuses. This means that, while you’re totally on the same team as your friends, you’re also constantly trying to best them, taking bigger risks in order to win, and possibly screwing up everything. It’s really a blast. And that’s not to mention the awesome Be The Zombie mode, which puts one player, well, as a zombie with the objective of killing all of your friends. 

One of the most alluring aspects of Dying Light has to be the sheer amount of things there are to do in the game. Sick of the main storyline? There are always collectibles to find, interesting-as-hell side missions to complete (I don’t know if I’ve ever enjoyed doing side missions as much as I do in Dying Light, they’re honestly almost better than the main campaign), safe houses to… make safe, air drops to claim, and that’s just scratching the surface.

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Overall, Dying Light doesn’t do a lot that hasn’t been done before, but its precise mixture of sleek movement, involved parkour, zombie survival, and fantastic co-op is beyond welcome in a console generation full of remakes and rehashes. It may not be the most polished or beautiful game this generation (thought it is definitely very pretty), but it’s probably the most fun I’ve had with a AAA title on the PS4 or Xbox One. If you liked Dead Island, you’re likely to adore it, and even if you didn’t (like me), you’re bound to find plenty to love in this game.

tl;dr

+ It improves on almost everything that Dead Island had to offer.

+ Running around and doing parkour is an absolute blast, alone or with friends.

+ Tons of content and side missions to keep you coming back… seriously.

– Nighttime is scary, but has you staring at the minimap instead of the action.

– Plot, while fairly coherent, is just interesting enough to keep you going.

– Sometimes glitchy animations, both in its movement, and its characters.

Final Score: 4/5.

Damn this is exciting news! Last October a few images leaked, for a new first person XBLA game called Star Wars: First Assault, and just recently the guys over at Kotaku were able to release details on the game. Most intriguing bit of news was that is supposed to be a predecessor to the long lost Battlefront III. Well today, we got our hands on some leaked footage from the game, also from our friends at Kotaku.

 


Star Wars First Assault Footage by AGBLeaks
 

 

That is some crazy cool looking stuff right there! We get a peak of some new weapons, and what looks like a riot shield from long, long ago. The one thing I feel comfortable speculating is one of the game types, it appears that there will be a bomb transport gametype, like the one in Team Fortress 2.

 

No other news has been put out/leaked as of yet, but what we got in the last few days is AWESOME! Being a hardcore Battlefront I and II fan, I cannot be more excited!

Way back in ye olde 2007 a small, but ambitious game was released on the STEAM network. The Ship: Murder Party was originally a mod for Hal-Life 2. It put players on a Victorian era cruise ship during a fancy party, where they are put into a game to the death!

The multiplayer gameplay was what surprised most players. You were given an Alias name and you were challenged with blending in with the NPCs, hiding from those who are tasked to kill you, all the while trying to find the target that was given to you. Essentially a first person CLUE/Murder Mystery Party game.

Well the team that brought us the first Ship game are at it again, and are putting up a kickstarter for the next iteration. The Ship: Full Steam Ahead really pumps up the steampunk this time. Take a look at the trailer below.

Color me excited! If you want to check out the full Kickstarter and contribute, head on over to their page HERE!

THAT’S RIGHT! The crazy cool game that came flying out of left field gets a nice bloody trailer, AND A RELEASE DATE! Take a peak below.

If you want more info on this fun as hell looking game, check out their official website HERE , which is where you can preorder the game which comes out October 16th!

This trailer just came across my desk. It is the introduction trailer for an upcoming indie game called Miasmata, from a small company called IonFx.

This game is a first person survival game. Think Minecraft but with a tad more looks. Check it out with me below.

No other info has been released yet.