Time to talk with Tony Dean Smith and Ryan W. Smith, the filmmakers behind the new suspense film ‘Volition’, about building an award winning time travel film that has been compared to films like ‘Memento’, ‘Looper’ and ‘Time Crimes’ (that last one is my comparison)! What is it like working together as siblings, finally releasing a film that you first had an idea for over 20 years ago, the challenges of writing a story with so many moving pieces and more! Enjoy!

Watch the trailer for ‘Volition’!

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Welcome back to another installment of Crowdfund This. Where we here at Geekscape share with you amazing and incredible crowdfunding campaigns that you need to see. This time around take a look at Never Hike Alone: A Friday The 13th Fan Film. Horror fans, take note!

Never Hike Alone is a 22-minute short film that follows the story of KYLE MCLEOD (Andrew Leighty), an avid backcountry hiker who, while on a solo backpacking trip, discovers the long lost remains of CAMP CRYSTAL LAKE. Ignoring the campfire ghost stories from his childhood, Kyle’s curious nature draws him in to see what is left of the camp since it was closed after the infamous 1980 Friday the 13th murders.

This has got me absolutely pumped! Not being a hardcore horror fan, Friday the 13th has always been my favorite horror franchise. With the announcement that the upcoming remake was cancelled by Paramount, Friday fans don’t really have much new content on the horizon.

Never Hike Alone aims to fill the void left by the feature film being shutdown, and they need your help!

The majority of principle filming has been completed. The team over at Womp Stomp Films just needs a little bit more to get the project finished.

For more information, and to peep some of their INCREDIBLE backer perks, check out the official KickStarter.

Briefly: If you’re a regular around Geekscape or the Geekscape Games podcast, you’ll know just how big a fan I was of last year’s independent mystery title, Her Story.

As our Favourite Games of 2015, and countless other Best of 2015 lists exclaimed, Her Story was one of the very best gaming experiences of 2015, which I’m pretty sure that nobody expected out of an independent, Full Motion Video title.

We were sucked into the mystery, the murder, the case, and well, Her Story, and though the title was quickly released on OS X and iOS (along with its Windows counterpart), it never made it over to Google’s mobile platform.

Until now, that is.

Her Story just hit Google Play, it’s $2.99, and it’s one of the most memorable titles of the past few years.

Missed it so far? What are you waiting for!?

The popularity of wrestling has been on a constant upward trajectory ever since the late 90’s “Monday Night Wars” took a niche market and made it mainstream. So popular was the battle between WCW and WWF that indie wrestling exploded. Thanks to a small company called ECW, Philadelphia became a hot bed of underground wrestling.

Living in Philadelphia you have plenty of wrestling shows to attend; WWE, TNA and Ring of Honor make multiple stops throughout the year, we’re the home of House of Hardcore as well as CZW but no wrestling organization is more progressive or as exciting as Chikara.

This small Lucha inspired organization has regular shows in Philadelphia (as well as other places around the Globe) promoting not just a family friendly wrestling show, but also positivity. Chikara is about interactions, seeing underdogs succeed and being as progressive as possible, but it’s also about giving back to the community.

This February 6th will be National Pro Wrestling Day, a yearly event from Chikara where every dollar goes to a good cause. This year the organization is raising money for the Polaris Project. This is a free event held at The Goodwill Beneficial Association in Reading, PA.

Polaris Project is an organization that combats human trafficking, which sadly, impacts more than 20 million victims worldwide, every single day. To combat this crime, Polaris offers local, national, and global programs, serving both labor and sex trafficking victims, using a survivor-centered approach. Widely recognized as one of the most experienced, multi-dimensional, and knowledgeable entities in the anti-trafficking field, Polaris is working to ensure human trafficking networks are permanently disrupted while hope and justice are restored.

NPWD-2016

This year Chikara hopes to raise $2,400 to provide shelter and food for survivors of human trafficking. They will be taking donations at the event but if you don’t live anywhere near Reading you can donate online on their official donations page (live right now)

The show begins at 2pm on February 6th. If you live in the area please come out and support a great cause and some fun wrestling. For more information visit Chikara’s website or their National Pro Wrestling Day website.

Briefly: If you’re a regular around Geekscape or the Geekscape Games podcast, you’ll know just how big a fan I was of last year’s independent mystery title, Her Story.

As our Favourite Games of 2015, and countless other Best of 2015 lists exclaimed, Her Story was one of the very best gaming experiences of 2015, which I’m pretty sure that nobody expected out of an independent, Full Motion Video title.

But, we were sucked into the mystery, the murder, the case, and well, Her Story, and though the title is ripe with replayability (and it’s also a blast to watch others play), fans were clamoring for more when all was said and done.

So I was very happen to learn via Her Story creator Sam Barlow’s Twitter account that a follow-up is in the works. No details (or a release timeline) have been detailed at this point, but he did note in a later Tweet that it would not be related to the first title.

If you’ve yet to experience Her Story, I’d implore you to do so. It’s cheap, available for Windows, OS X, and iOS, and it’ll keep you thinking long after the experience has concluded.

Already played? What would you like to see in a follow-up? Sound out below!

https://twitter.com/mrsambarlow/status/691603355282595840

Briefly: Gone Home is pretty old at this point.

For instance, the game was an honorable mention in my ‘Best Of 2013’ video games list. In the next two weeks, we’ll be publishing our thoughts on the best titles of 2015.

While the console port was first announced back in 2014, Gone Home is finally coming home to the Xbox One and PS4 on January 12th, 2015.

In its transition, the game has been updated from the Unity 4 engine to Unity 5, has been ‘reengineered specifically for Xbox and PlayStation’, and also includes over 90 minutes of commentary that I’m beyond excited to listen to.

It’s been such a long time since I’ve played through Gone Home that I’m more than ready for another playthrough. The game was an oddly tense traverse through an empty family home, and offers a testament to all of the crazy conclusions that your mind will jump to when its left to its own devices.

Take a look at the announcement trailer below, and let us know if you’ll be picking up the console edition of Gone Home.

This trailer looks bad—awesome bad! Badass! Just the sort of cheat-day candy I wanna fill my eyeholes with!

These writer/directors clearly love three things:

The ’80s
B-Movie Apocalyptic Coming of Age Stories
Over the Top Awesome Badassery!

TurboKid_Poster01_700x1041

If, like me, you’re also a fan of such shenanigans, then the winter of our discontent may be about to blossom into a spring of BMX fueled laser explosions. Based on the trailer, Turbo Kid looks poised to hit that sweet spot where it’s self-aware enough not to be self-conscious—delivering on its promise without apologizing for it.

As far as I can tell, these filmmakers have yet to burst on the Hollywood scene but if this film is nearly as good as its trailer I’ll be happy to say I watched it happen for them when Turbo Kid hits theaters August 28th.

This week Matt is joined by the band Danger Club. Together they discuss Taco Bell, Wilfred and how the band came to be. In the end they even play a song. Good times are had by all and hopefully you have a good time too!

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I spoke to Brian Burger two years ago when he started filming Jennifer Help Us. Now his film (shot entirely on an iPhone) is playing festivals and getting lots of great press. This is literally an hour of two strangers becoming best friends as we realize we love the same movies, music and both dreamed making a film version of Zombies Ate My Neighbors.

Check out the trailer for Jennifer Help Us

The song during the intro is Chorus1 (Demo) by Rosetta.

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One of the highlights of my trip was getting a hands on with the most unique Indie game at PAX Prime 2014, Tetropolis.

Now you may be asking yourself, “How on EARTH can NextGen Pants combine two drastically different games?”, well I’m about to tell you!

You play as a discarded Tetromino. You came out into the world destined to be a complete, four square piece. Aspirations of being a T or an L, but alas out of the machine you were missing your last cube. You are quickly discarded, some unseen force deems your garbage. You fall into a pit of other Tertrominos. This is when the cinematic ends and the player takes over.

I quickly got my bearings and moved forward, finding a lone cube piece sitting there. I rolled over and soon the main character was born. Born of two less main characters. This is where the demo and the journey began.

Tetropolis plays like your standard Metroidvania style game. Going through levels, finding power ups and items, and back tracking with said new power ups to get a little bit further. If you can’t figure it out by it’s name, think Metroid and Castlevania.

The levels themselves are actually giant Tetrominos that, if the player reaches a control room, can move and rotate them around in order to solve puzzles, get around obstacles, or reach the levels boss fight.

The controls are very easy to learn. Left stick rolls your Tetromino around like a ball, while the right control stick rotates you in place. A button makes you jump, X uses abilities, and Y transforms you to other shapes you acquire.

The version I played at PAX, you can play too yourself! Head on over to their Kickstarter Page and get the demo RIGHT NOW for free!

The atmosphere was really great, I had a strong Oddworld/dystopian vibe going while I played it. Ominous machinery and propaganda posters adorned the level. The Developers said that there is going to be a strong narrative throughout the game. They said they wanted it to specifically not be in any one language, that the narrative would move forward just on visuals alone. The one thing you can understand in ANY language is Tetris, and they wanted to have that ubiquitous appeal come through with Tetropolis.

I am personally going to back this game, the little that I got to play on the show floor sold me. It was cute and endearing. Balanced complexity and ease of use very well.

Fore more information on Tetropolis head on over to their website HERE.

Donate to their Kickstarter HERE!

Briefly: Compulsion Games’ Contrast was one of the most original, unique titles that I had the pleasure of playing last year. The game hit Windows, Xbox 360, PS3, and PS4 back in November, and I didn’t even touch another PS4 title (PSN or retail) until I had explored every nook and cranny of the game. The game just hit Xbox One, and if you haven’t already played it, Compulsion says that it’s the best version of the game yet.

I had an opportunity to interview Compulsion Games’ Sam Abbot about the game earlier this year, and it was a very cool opportunity.

The game doesn’t take long to play through, but it’s totally worth the price of admission. Take a look at the Xbox One launch trailer below, and let us know if you’ll be picking it up, or what you thought of it if you already have!

Death has always been a form a punishment in video games. The lingering fear of starting an area over again from a poorly placed checkpoint after spending hours getting to end of a level is frustrating to endure. What if death was not a form of punishment but instead, required in order to proceed. Well, Life Goes On does just that with hilarious results.

Life Goes On is a 2D puzzle platformer that has endless streams of loyal knights carrying out the king’s request; acquiring the Cup of Life at the end of each level. Putting these unlimited lives to use will be essential to solve puzzling challenges that lie ahead. While the first handful of levels get you acclimated to the controls and concepts of how to use the sacrificial lambs, things start to ramp up as you progress. There are timers and a death count tally set in place to compete against to see how efficient you can complete each challenge. Unfortunately, there is no penalty for failing the time limit or death count as you can move on to the next level regardless of how long you spent sending knights to their doom.

life goes on

Having no limitations on progression is actually a liberating thing in Life Goes On. This leaves everyone to experiment with their own extravagant notions on creative ways to complete each puzzle. Or, you can be like me and see how many bodies you can pile up in one area. With all sorts of contraptions littered among the levels, a lot of silly fun can be had. Conveyor belts with spikes, plumes of fire, electrical conduits and cold air blasts that freeze on contact are just some of the wonderful hazards to play with. Piling up bodies on a spiked conveyor belt so I can walk with ease across my fallen brothers is much more satisfying than precariously leaping on one single husk to the other side.

life goes on

If you think the challenge not being present ruins any point of playing Life Goes On, you are sorely mistaken. Just figuring out how to get past some of the later levels are more than challenging enough. One level has multiple checkpoints where you will respawn after death. In order to retrieve the chalice, you must manipulate multiple switches in the right order as well as activating the right checkpoints. If that sounds like childs play to you, well there are other levels that will test your dexterity at traversing platforms. Freezing a body, respawning at a checkpoint, hustling over to the moving ice block and jumping off said ice block in mere seconds is just some of the difficult things needed to accomplish success over each puzzle.

Life Goes On is a simple yet challenging puzzle-solving platformer that is a blast to play in short bursts. Having no repercussions for lollygagging around while flinging countless bodies to their doom may hinder any sense of reward for some. For the rest though, finding out what other elaborate contraptions Infinite Monkeys has designed for us all is a reward all in its own.

Score: 3/5

Part of the 7DFPS game jam in 2013, SuperHot stood out from the rest of the games created. With the mixture of interesting art design and controlling time a big gameplay mechanic, turning a first-person shooter into a real-time strategy game as well is something special indeed. Since time moves when you do, carefully planning out each step in hopes of evading bullets while setting up your limited shots is a challenge. Just have a look at some of the latest gameplay footage below for SuperHot and tell me that isn’t intriguing as hell.

Wanting to fully flesh out this amazing idea past the 7 day prototype built in 2013, SuperHot is looking towards Kickstarter to get it done. With a goal of $100,000 to complete this project, it may seem a little ambitious for what we have seen so far. After seeing some of the things the developers want to do in SuperHot, the amount seems more than fine. From the Kickstarter page, some of the goals are:

Story driven single-player campaign. SUPERHOT is more than just a shooter with a gimmick. We want to deliver a solid, interesting campaign built around a carefully constructed, not overly in-your-face story.
 
Improved visuals. We are keeping the original game’s minimalistic artstyle while making everything look a lot better. SUPERHOT is all about style.
 
Infinite mode. A lot of people have asked us for an endless, arena-style mode that will allow them to play SUPERHOT for as long as they want. Master the game’s mechanics and get ready for the ultimate time-bending challenges.
 
More weapons – shotguns, machineguns, grenades that change the way you play around with the time-bending mechanics.
 
More enemy types – thanks to improved AI the foes will use tactics and be able to work together to hunt you down.
 
More levels – imagine fighting in the middle of a motorway during rush hour, or close combat in an elevator – and other amazing, movie-like scenarios.
 
Slow-motion explosions!
 
Oculus Rift support. Dodge bullets flying right in front of your face and lean behind corners for increased immersion!

 

It’s about time we see some new innovations in FPS games. If you would like put some cash down to support SuperHot, $15 will get you Steam key as well as a DRM-free downloadable copy when the game releases. To see more pledge tiers, head on over to their Kickstarter page and have a gander.

Compulsion Games’ Contrast was one of the most original, unique titles that I had the pleasure of playing last year. The game hit Windows, Xbox 360, PS3, and PS4 back in November, and I didn’t even touch another PS4 title (PSN or retail) until I had explored every nook and cranny of the game.

If you haven’t had a chance to check the game out, I’d wholeheartedly recommend it. It’s one of the most memorable titles I’ve experienced in recent memory, and I’d love to see it get even more well deserved exposure. For now, read on for my interview with Compulsion Games’ Sam Abbot, and if you’ve played the game, be sure to let us know your thoughts!

DK: First of all, congrats on the launch! What’s been your favourite gamer reaction to ‘Contrast’ now that it’s available?

SA: Hard to say, because there have been so many awesome responses! But I think my favourite (excellent use of Canadian English there by the way) is a Youtube clip of a guy swearing for about 2 minutes trying to do the Gap jump (the bit just before the cinema). I’m pretty sure that means I’m a terrible person.

Seriously though, my favourite thing is hearing the diverse things that people liked (or didn’t) about the game. It’s a fascinating insight into the variation of humanity.

DK: ‘Contrast’ is an extremely original game in a sea of sequels and remakes. When was the idea for the game originally conceived, and where did that idea come from?

SA: The original shadow shifting idea was inspired by Portal – our creative director had previously been able to watch Valve ship the Orange Box. He wanted to make something that was as freeform and interesting as that and, as a graphics programmer, shadows seemed like a good fit. There were other mechanics once, too, but we put them by the wayside to focus on the shadow mechanic. We also focused more on the story as time went on, to help set it apart from the crowd.

DK: The title also features a compellingly unique art style. What made the team go with this gorgeous 1920’s Paris, and where did the design and idea for Dawn’s persona originate?

SA: Thank you! The art style in many ways was based on the mechanic – we wanted something that would work with the dreamscape setting, and would be a natural fit for a game about shadows. For example, the warped, towering nature of the landscape was inspired by German expressionism, which was about abstracting architecture (and was in vogue in movies made in the time period Contrast was set).

Dawn took quite some time to develop. Her being an imaginary friend was introduced and abandoned a few times over the project, but we settled on it in the end, because it helped her abilities make sense in the world we created. Her final visual design took a couple of years (she used to be blonde, wearing modern clothing), and it is loosely based on Didi’s impression of who she wants to be (athletic, adult, stylish, but also not sexualised).

DK: What was the biggest challenge of crafting a title like ‘Contrast’ with only a six-person team? Were there any benefits to developing with such a small group?

SA: So, a small caveat – we’re 6 people now, but we were 8 people up until 3 months before launch, and we had a number of partners helping us out from time to time (our friends PixelNAUTs did our environmental art, and WaveGeneration Audio did our audio work). The benefits of a small group are that everyone has a lot of creative freedom, but at the same time having a bigger team means you can create more content.

DK: ‘Contrast’ was featured as a last-minute addition to the Playstation+ ‘Instant Game Collection’ for PS4. How did Sony approach Compulsion Games for this opportunity? What has been the biggest benefit of being featured?

SA: They approached us around the time of Indiecade about joining their PS+ launch promotion. Things all happened very quickly once they decided they wanted Contrast at launch. The biggest benefit has undoubtedly been the exposure – we have had a huge number of people try out the game, most of which probably would not have without the PS+ promotion.

Thank you, by the way, to everyone who tried us out!

DK: If you could describe the game in just a few sentences to someone who had never heard of it, how would you sell the title?

SA: Contrast is a film noir adventure/story/puzzle/platforming gaming (little hard to explain) about a little girl, her imaginary friend, and the ability to become your shadow. Set in a vaudeville inspired 1920s, you need to shift between 3D (you) and 2D (your shadow) constantly to progress the story. But really, you kind of have to see/play it to understand it. Or, just think of Bioshock crossed with Limbo and Pan’s Labyrinth.

DK: Is any add-on content being planned for the game? I know a lot of people who would love to jump back into this world (myself included)!

SA: We have ideas, but we’re not sure about add-on content yet.

DK: After ‘Contrast’, what’s next for Compulsion Games? Is there anything currently in the pipeline or being discussed?

SA: Well, we’re not just sitting on our thumbs 🙂 But we’re not ready to make any announcements.

DK: What other games is the team playing? What unreleased games are you looking forward to?

SA: Great question! Right now, we’ve got a few people on the team playing the alpha of Rust, and of course the ubiquitous Dota 2. But, as one might expect, we tend to cycle through games pretty quickly! As for unreleased games, Secret Ponchos coming out for PS4 soon should be fun, and I’m interested in The Witness.

DK: Coming from another Canadian (I live on Vancouver Island in British Columbia), what’s the best part about Canada? (We don’t get asked this nearly enough)!

SA: Well, it’s hard to go past Montreal. But, the best part about Canada is the weather – while all the US people complaining about the polar storm, that’s just a regular winter day for us. Snowmen and ice-related-injuries for everyone!

That’s it! Again, I’d certainly recommend checking the game out, and be sure to keep your eyes out for more Compulsion news! You can follow the developer on Twitter here.

Okay, well maybe I won’t exactly be an Indie Nerdcore Rapper – but I definitely intend on living like one in 2014. After the past few years as a promoter I can safely say I have been continually inspired by an interesting group of people – nerdcore rappers. They are some of the most passionate, driven, creative and intelligent people I have ever come across – so here are the top five ways you can channel your inner nerdcore rapper in 2014 too:

1. Do What You Love
I remember Adam Warrock was on tour with Kirby Krackle a few years ago and my dad came by to visit. My dad asked him if he had another job and Warrock hesitantly explained he quit his job as a lawyer to pursuit a career rapping about comic books and video games. I’ll never forget my dad’s response: “Well, that’s probably the best decision you’ve ever made – It sounds a hell of a lot more fun than being a lawyer.” Do what you love, who knows – you might even find out its exactly what will make your parents proud.

I made the switch after being a lawyer for three years, practicing as a litigator in DC, said Warrock. I was getting opportunities to do shows, do events; and I was being badly managed at my job. There was a moment that I truly believed I could be more successful as a musician than as an attorney, when you take out salary/money as the only factor. So I just quit one day. Been three and a half years since. I guess I made the right decision.

2. Become a Jack of All Trades
Infinitely more-so than with any career have I seen a single person take on so much responsibility and really drive their own career to accomplish their goals. From figuring out how to manage a brand, to figuring out how to publish music on iTunes, to learning how to plan a national tour and star performer – these guys have problem-solved their way into being able to launch and maintain a music career.

You have to be your own cheerleader, publicist, manager [and] online brand handler, said MeganRan. You become everyone of those roles and you must do it well before anyone will see any need to help and even after, no one will work harder than you for your dream. 

3. Find Balance
Every time I talk to MC Lars he’s either making an album, prepping for a TEDtalk, packing for an international tour or working on a kid’s show. So, every time I think I’m busy, I remember how just thinking about all of his projects make my head spin. To this day I am pretty sure he stole Hermoine’s time turner necklace. What I have learned from MC Lars is to prioritize time and projects.

You could spend all day chatting with fans on Facebook, or you could spend that time making a great song, said MC Lars.  It’s all about finding a balance between the two.

4. Apply skills from one aspect of your life to another
I remember when I was in school I would always wonder what my teachers would do in their free time, but I don’t think any of my teachers were rapping about old school video games. In a former life MegaRan was a teacher and if you’ve ever been to one of his shows its obvious he can command a crowd.

In teaching and in performing it’s all about instilling trust in your audience and being confident in what you deliver, said Megaran. I utilize a lot of techniques from the classroom — call and response, wait time, icebreakers – all kinds.

5. Don’t get hung up on perfection

Make stuff, publish it. However you can. No one can support what isn’t out there. And don’t worry if it’s not perfect, if it’s not ready. People like process. They like falling in love with someone as they figure it out. They enjoy seeing the cracks and the faultlines, so that one day, when you hopefully rise up and become a giant, they can say they were there from day one. Just get started making stuff. You’re already behind the curve. -Adam Warrock

Want to actually be an Indie Nerdcore Rapper? Here are some helpful pointers:

From MC Lars:

TuneCore is great for digital distribution, but physical distro isn’t so important any more.  My last album didn’t come out in stores, just online and to the Kickstarter supporters.  I had a ten year retrospective vinyl that I put out last year that a friend of mine helped get into Amoeba and other indie stores.  It’s all grassroots but you don’t need to put everything you release in stores… . Spotify is great because you get paid for each listen instead of just once like when someone buys your mp3 on iTunes – the cloud model is more sustainable.

 

From MegaRan:

Learning how to budget your incoming funds is the hardest thing. I just got a financial plan from a fellow musician which is really helping me, but you have to have a plan and stick to it. the money could stop at any time. I’ve also been told by veterans to keep a side hustle– a skill that you’re good at that people often need help with that can make you some additional income — graphic design, web design, mixing services, anything.

 

From Adam Warrock:

I remember hearing Chris Hardwick give advice to young comedians once. He advised them to have a weekly gig, hosting an open mic or something like that. Do the gig, every week. Never miss it. Treat it like it’s mandatory. You’re sick. You’re busy. You’re sad. You can’t miss it. The first time you go on stage when you absolutely do NOT want to be there – and you kill it – boom, you’re a professional.

 

Be sure to check out these artists in a city near you! Check their websites for tour dates:

MCLars.com

AdamWarrock.com

Megaran.com

Longtime friend Canyon Prince returns to Geekscape, hot off the heels of finishing his first two films as part of ‘2 Guys And A Film‘! This time he brings along fellow filmmaker James Thomas and actor J Michael Briggs! They break down the successful productions of ‘Hard Sun’, which I loved, and ‘Run Like Hell’ and talk about the next step… a slate of FIVE back to back productions! If you’re an indie filmmaker, and even if you’re not, this is a pretty interesting conversation about just going out and doing it!

Ready to waste some time? Then you better check out Cookie Clicker. The game’s simple: you click and collect cookies which you can spend on upgrades and buildings to make even more cookies, which you can spend on even more upgrades and….

The guy responsible for this addictive bakery goes by Orteil, a French programmer who also created Nested, an interesting game where you expand on a universe folder to find super clusters, and then individual galaxies to a star system which leads to a planet that might support life to the separate organisms that live there and so on. It’s basically an infinite Matryoshka doll.

He plans to continue updating Cookie Clicker and even port it to various mobile platforms. Seriously, it’s awesome.

If this is just a genius marketing ploy agreed upon by all major pastry distributors then I’m not even mad. Play it, love it, and let us know how far you get!

It’s no revelation to regurgitate Friedrich Nietzche’s quote “Without music, life would be a mistake” at this point.  We know this.  The music geeks and audiophiles and song snobs all agree that there is music in everything, but the art form itself, from whatever genre cocoon it emerges, is transcendent.  This is the first installment in what, we hope, will be a recurring journey into musical discovery, both old and new, familiar and foreign, popular and underground (insert other applicable antonyms here to show mastery of written language).  Let’s begin with the new stuff.  While some of these artists may ring a bell, or currently be gaining radio airplay, others may not be so recognizable.  All the songs, I feel however, are enjoyable and possibly represent a future emergence by their creators.  Then again, we may never hear from them again.  Regardless, here are 90 minutes of suggestions to fill up dual sides of a blank cassette (or you can just listen to the pre-made Mixcloud mix linked at the bottom).  Links to their iTunes or Amazon stores are provided.  Please download responsibly.

Welcome to the first Geekscape Mixtape.  As Bob Dylan said at Newport:  “Play it fucking loud!”

Side A

1.  The Hot Sprockets   “Soul Brother”

This rock’n’soul blues quintet from Dublin, Ireland possess all the qualities that should begin a good mix.  They rock, they roll, they soul (?) and they get right to the point.  Their bare bones approach and effective minimal harmonies shake hips and nod heads.  “Soul Brother” will appear on their yet untitled forthcoming sophomore effort and if you’re not pounding the steering wheel or beating your thighs raw to the beat by the fifteen second mark, you’re either dead inside or deaf all over.

2.  Emily Bell   “Back to the Way I Was”

From her debut album “In Technicolor,” this musical theater veteran combines everything from the 1960s that defined a decade while redefining Texas pop soul for a new millennium.  This track may sound a bit melodically like KT Tunstall’s “Black Horse & the Cherry Tree,” but it sounds like everything that was missing from that track was given a defibrillator jolt of down-home electric Delta blues and then, just for fun, hooked the nipples to a car battery and cranked it to 11.  See why she was voted No. 1 artist to watch at SXSW 2013 here:

3.  Elastic Bond   “Pierdo el Control”

You don’t need to speak the language to find the groove infectious as this Miami four-piece proves on their album “Real.”  Combining folkloric rhythms, Latino tradition and classic soul (with a hint of electronic beats) to make a truly original sound vocalized through Honduran singer/songwriter Sofy Encanto.

4.   Flox   “Right Here”

“Doubts is the reason that I feel, darkness makes everything so unreal.”  This Parisian-based Englishman performs what some consider “nu-reggae-electronica,” (which is why I despise labels, because we get stupid combinations like that…)  The point is, just listen, drop the labels and enjoy the vibe.

5.  The Front Bottoms   “Funny You Should Ask”

Bergen County, New Jersey natives recently released their album “Talon of the Hawk” and it couldn’t be a better sophomore effort.  The song has a way of making you rethink some relationship mistakes you’ve made in the past, and allows you to blame your discretions on youth and inexperience and move forward, but in a fun, bouncy, garage rock way.


6. Shannon and the Clams   “Ozma”

The guitar work sounds like a Santo & Johnny song getting kicked in the balls by Ray Davies while Kathleen Hanna revisits her youthful riot grrl attitude under the pretense of a doo-wop cover.  Howling and beautiful, the chorus “I think I love you.  I know I love you.  I always loved you” reminds you that maybe you should’ve just trusted your gut a few years ago and that good things come to those who wait.

7. John Oates   “Don’t Cross Me Wrong (feat. Vince Gill)”

Half of the Philly blue-eyed soul duo Hall & Oates is taking us on a musical journey for the next year with “Good Road to Follow” by working with special guest artists and producers and releasing new music.  For the first single, he worked with Hot Chelle Rae, and now he’s teamed up with Vince Gill for this bluesy-horn-filled back porch rocker.

8. Dawes   “From a Window Seat”

After playing alongside Jackson Browne at Occupy Wall Street, jamming with Chris Robinson and Conor Oberst and co-headlining with Blitzen Trapper, Dawes is back with their third album “Stories Don’t End.”  This headphone-cancelling flight song is perfect for cruising at any altitude in any vehicle.

9. Caro Emerald   “Back It Up”

This track may be from 2009, but it’s worth bringing back for your listening pleasure.  Caroline Esmeralda van der Leeuw (thankfully, she has a stage name) is a Dutch jazz singer who adds some wonderful modern elements to her music for spice.

10. City Rain   “The Optimist”

Philadelphia natives Ben Runyan and Scott Cumpstone have returned as City Rain with a new single and, like its title suggests, it’s brimming with positivity.  They’ve even started an internet campaign to have people hold up the song’s mantra “There’s an optimist in me” signs on various social networks.  And with all the negativity out there, it just might be a small ingredient in the soup to keep our societal spirits up.

11. Atomic Tom   “Music Makes The Heart Grow Stronger”

Another group with great internet presence, you might remember them as the band that had their “instruments stolen” and performed their song “Take Me Out” on pubic transit, or from their awesome The Human League cover of “Don’t You Want Me” from the “Take Me Home Tonight” soundtrack.  Maybe you’re completely unfamiliar, and that’s okay too, because Atomic Tom is back with a love letter to the positive power of music to not only heal but also inspire.  And they’ve done both beautifully on this song.

12. Mumford & Sons   “Hopeless Wanderer”

There’s such an unwarranted backlash against these Brits, and I still don’t understand why.  Sure, they didn’t grow up in the dustbowl, but that doesn’t dilute their music.  Luckily they have a sense of humor about it and made a video that allows us to laugh with them for one of their best songs on “Babel.”  Jason Sudeikis, Jason Bateman, Ed Helms and Will Forte team up to make what is quite possibly the video of the year (yes, even over “Blurred Lines”).

SIDE B

1. Dr. Dog   “The Truth”

Philly indie rockers are releasing their eighth album “B-Room,” in the fall, and, if this first single is any indication, it promises to be more soulful than past records.  With a new recording studio and only their third release on the Epitaph Records sub-division Anti-, this new side to the three dotted psych-poppers (fun fact:  their three dot logo is a guitar diagram for a D chord) may prove to be their most introspective and accessible yet.

2. Nanna.B   “Sum O’ Sometimes”

Scandinavian soul artist Nanna.B is a playful and gentle songbird who pulls influences from all over the world to create her unique R&B that builds a wonderful bridge between Dusty Springfield and D’Angelo.

3.  The Lumineers   “Submarines”

I heard three different Lumineers songs the other day in three different stops in one shopping mall.  I don’t know if it’s the Colbert Bump they got recently, the re-release of a deluxe edition of their debut, or if the music is just that good for their crossover potential, but they are definitely everywhere right now.  This is the song I couldn’t stop repeating when I first got the album last year and for some reason it reminds me of the Robert Zemeckis and Steven Spielberg comedy “1941”.

4. Avicii   “Wake Me Up (feat. Aloe Blacc)”

Responsible for the biggest EDM hit of the past 2 years, “Levels,” Avicii is back with a folky-soulful anthem that confused (and pretty much infuriated) a festival earlier in the year, acting almost as a mirror effect of Bob Dylan going electric at Newport Folk.  Aloe Blacc is a completely under-appreciated vocalist, and the lyrics are about as universal as a road trip film.

5. Meek Mill   “Levels”

Robert Williams is a Philadelphia hip-hop artist better known as Meek Mill.  He was briefly with Atlanta rapper T.I.’s label before becoming part of Rick Ross’ Miami outfit Maybach Music.  This one is off the upcoming Maybach compilation “Self Made Vol. 3”.

6. A$AP Ferg   “Shabba (feat. A$AP Rocky)”

All I can do is think of the old “In Living Color” sketch where Marlon Wayans parodied Shabba Ranks and sang “Mr. Ugly Man… SHABBA” when I hear this.  But if Andy Warhol’s Factory were set in modern day Harlem, you’d have the A$AP Mob.  Almost a New York D12 for this decade.  A$AP stands for “Always Strive and Prosper” and with the talent so far revealed in this crew (along with contemporaries Kendrick Lamar and Drake), hip-hop may be making the comeback it needs to validate the crew’s motto.

7. Jarren Benton   “Cadillacs & Chevys”

Hilarious and talented are not usually things that go together in rap music, but Jarren Benton gives about as many fucks as there are ATMs in Antarctica.  Possibly less.  The album called “My Grandma’s Basement” is riddled with tracks and skits to back up this argument and even the spoken intro on the track claims “by the way, I finally sucked my own dick… Leggo!”  With references to “Home Alone”, Jason Vorhees and Comic-Con, this surprisingly belongs on a “Geekscape” mix more than any other track.


8. Macklemore & Ryan Lewis   “White Walls (feat. ScHoolboy Q & Hollis)”

Macklemore & Ryan Lewis got a huge jump into the mainstream with “Thrift Shop” and had an extremely timely release of “Same Love” to correspond with the Supreme Court’s ruling against the constitutionality of Prop 8.  They’re everywhere right now and this is a great example of why they not only deserve to be appreciated, but stands out enough to prove their future staying power.

9. Saturday Looks Good to Me   “Sunglasses”

Forming in 1999, this indie group has been a Pitchfork darling for a while.  Their new release “One Kiss Ends It All” doesn’t disappoint.  This track particularly works great for a nice summer day whether you’re chilling on a porch or just lying in bed staring out the window.  Either way, you’re gonna be tapping your toes… the vibe is vibrant and uplifting.

10. Wildmen   “20,000 $” 

With song titles like “Haters Gonna Hate”, “Bitch”, “I Spit on Your Graves” and “D.R.U.N.K.”, this Italian rock duo pulls no punches.  They exude a raw garage punk sound that would not be out of place opening for a Black Keys concert 5 years ago.  Follow them on Twitter @ShitMusic (how perfect is that?).

11. Pearl Jam   “Mind Your Manners”

It seems like the biggest band to emerge from the Seattle scene have been crate digging through their early influences of Dead Boys and Ramones.  Their upcoming album “Lightning Bolt” is counting down to release on October 15 and for fans of their previous rockers like “Spin the Black Circle” and “Hail Hail” this should be a record to embrace.  I’m hoping they bring bands like Social Distortion and Bad Religion back on tour with them.

12. Last Good Tooth   “Gambling”

If Nick Cave fronted Murder by Death, you’d be close to Last Good Tooth.  Getting girls to dance to songs about 9/11 and paying homage to frontman Penn Sultan’s Appalachian roots might seem like a lot to tackle, but it’s effortlessly effective.  “Take only what you need, and quit taxing me.”

You can also check out all of this week’s picks in one uninterrupted mix
A.J. Santini has been an audiophile since pre-natal care. Having 15+ years DJ experience, a brief stint in terrestrial radio and an extensively diverse collection of books, vinyl, cassettes, VHSs CDs, DVDs and MP3s (plus one Led Zeppelin 8-track) qualifies him to rant nonsensically and wax poetically about popular culture. He also hosts QUIZZO trivia nights to feel superior to the masses of the population. Check out some of his DJ mixes.

This trailer just came across my desk. It is the introduction trailer for an upcoming indie game called Miasmata, from a small company called IonFx.

This game is a first person survival game. Think Minecraft but with a tad more looks. Check it out with me below.

No other info has been released yet.

Sorry to all about missing last week. I had a family emergency that prevented me doing any kind of writing all weekend. With the recommendations this week, I wish I had some of these when I had no access to any gaming devices but my iPhone.

Spy Vs. Spy – iPhone, iPod Touch, iPad

Ahh, the good old days of playing Spy Vs. Spy on my Commodore 64. I had more fun trying to find all the different ways to set traps for my opponent than I did looking for the items I needed to escape. Thankfully, Robots and Pencils put a “retro” mode in the iOS version so people old as I can relive those fun times in front of their C64’s. There is also a slew of new features and modes as well as multiplayer so you can grief your Game Center friends. Get the mobile reboot of Spy Vs. Spy on iTunes for $1.99 here

 

Party Wave – iPhone, iPod Touch, iPad

While it’s no Kelly Slater’s Pro Surfer, the latest game from Mistwalker can hold its own with the rest of the surfing games. A little off the beaten path for the creator of the beloved Final Fantasy series, Hironobu Sakaguchi’s love for surfing translates into a fun, arcade-like experience on the go. Put on some sunscreen, wax your board and head on over to the iTunes store to pick up Party Wave for $1.99

 

I Wanna Be The Guy: Gaiden – PC

The only explanation you need for this game is this video (Skip to the 8:30 mark):

 

If you feel like you are man enough for this game, then point your browser to GameJolt.com and download I Wanna Be The Guy: Gaiden for free.

 

Somehow I am just now realizing that “emo and hardcore music” are less innovative versions of prog-rock.

Let us think about it: there are often electronic touches and dudes are a bit more sad than the happier harmonies found in the Yes canon.  Akin to hippie-jam-bands, there are sprawling guitar solos.  Drum solos.  Bass solos.  Synth solos.  Solos.  Noodling.  Head bopping.  Jamming.  I say “less innovative” because somehow I just can’t imagine Greg Lake shouting in lieu of his sweet singing.

(Music history note:  Let us be clear that Emerson, Lake and Palmer, Genesis, Yes and a few others, created prog-rock to the wet dreams of misunderstood men everywhere.  Our modern music would sound quite different had these cats not existed.)

For those into “hardcore” and “emo” (labels! labels!) of the last ten or so years, I would suggest “Things I Grew Up With” by Those Galloping Hordes.

Those Galloping Hordes Album Cover

The opening track, “Mr. Jacob Geehr” is an expressive dreamy soundscape of delightful randomness: chimes, and xylophones and synth lines jamming away.  “A Melancholy Association With A Tragedy” (hark! do I hear a flute?!) incorporates a small, but poignant vocal into a mostly instrumental track.  The vocals are sparse on the album; it’s all mostly instrumental.  When there is a vocal, it’s either a pleasant to the soundscape or somewhat cacophonous to match the soundscape.  There are dashes of “typical hardcore band-type screaming vocals” but if that is not for you, there is enough elsewhere on the album that will be for you.

To hear Those Galloping Hordes and purchase this digital album visit their Facebook 

A point and click adventure game about wrestling? Why the hell not!?!

Wadjet Eye Games and Icebox Studios have decided that their latest game, Da New Guys: Day of the Jackass can provide a necessary can of whoop ass to the genre and to that I say “HELL YEAH!”

With any PC point and click adventure game, the right mix of story, puzzles and atmosphere of the setting of the game is what separates the decent ones from the really great ones. Da New Guys starts off with a great opening. From the main menu’s music having a similar sound as Eye of the Tiger to the very first puzzle, you get a sense that you are in for one hell of a good time. After a brief opening puzzle, you learn that your teammate, Brain, has been kidnapped while trying to escape an angry mob of wrestlers at your apartment calling your win of the title belt a sham. They demand that Brain should give it up to one of them. Playing as the other two teammates, The Defender (he gets upset when you don’t add the The when saying his name) and Simon, you must figure out who would want to kidnap Brain and rescue him.

The first half of Da New Guys suffers from a lack of engagement when you’re stuck just going back and forth between the same areas ad nauseum. I was quite frustrated by how many times I had to travel to one area to get or do a specific thing, only to have to travel back to my previous area to do another so many times in a row. Repeated actions without changing up the routine just a little is a good way to make someone bored with your game.

I also never found the puzzles too hard but there are some that need a little more thought to grasp the answers to. Try not to over think most of the puzzles. You would be surprised at how simple the solution usually is. I am trained for the crazy solutions due to games like the Monkey Island games and Maniac Mansion so it was hard for me to think “simple” enough when presented with a puzzle. Some may see an issue with simple solutions in a point and click adventure and that is understandable. I was okay with the simplistic nature of some of the puzzles. It let me enjoy the story more.

I do have to say that I was ready to give up on Da New Guys after the halfway point. Issues with the pacing, compiled with the dull voice acting, which at times sounded like either the mixing was bad or the voice actors were too close to the mics, had my mouse hovering over the “quit” button. Then something amazing happened that I never would had expected in a point and click adventure game: a top down point of view stealth mission! Okay, I know that doesn’t sound like something that should be mind-blowing but to me it was. Between the top down view stealth and puzzle solving, this was a great change of pace for the point and click adventure genre. Da New Guys even throws in a crazy car chase scene and let’s the player interact in a really inventive way that I’ve never seen yet. I don’t want to ruin it but it involves guns. Good on you Icebox Studios!

Little things like the voice acting, some of the character designs not fitting right with certain things, a slow beginning to the game and not being able to change the resolution hurts Da New Guys a little and may be hard for people to want to give it a shot. If you can manage to stick it out past the first half of the game, I promise Da New Guys will be a treat for anyone who likes point and click adventure games and wants something new in the genre that is a refreshing treat.