The wonderful sci-fi influenced adventure game Resonance is now out on Steam. Although I already own a copy, having it on Steam with achievements is enough for me to double dip on this title which is on sale for $8.99 (10% off the regular $9.99 price)

 

Check out my review on Resonance and download the demo over at Resonance-Game.com. If you’re still not sold yet on one of this years great adventure games, we have some codes from the nice folks over at Wadjet Eye Games to give away! All you have to do to win one of these codes is to leave a comment below with your best adventure game moment and we will pick 3 random commenters by 5pm PST today as winners.

UPDATE: Congrats to Tomasz K, Raj and Auspex for winning a Steam code for Resonance.

With the success of Telltale Games has had with The Walking Dead game, a lot of people could point at the demise of the traditional way point and click adventure games are made. Xii Games and Wadjet Eye Games would like to point out with their latest game, Resonance, there is still some life left in the traditional ways.

Point and click adventure games are all about the story. The better it is, the more you want to continue to the end to see the story through. Resonance does an amazing job with the sci-fi/conspiracy theory story in that if this was fleshed out more and put out as a book, it would have done very well for itself. Since I don’t want to ruin the story, thus the game itself, I will be as brief as possible. Resonance’s story revolves around a breakthrough a scientist and his research assistant on a project they are both working on. What follows is a series of events that eventually brings 4 people together to solve all the mystery behind “Resonance.”

The way Xii Games introduces you to the 4 main characters is stunning. After the opening scene, you get a grid of 4 different panels with different pictures that all have timepieces in them. All of the timepieces have different times on them. You have the option of choosing any 1 of the 3 panels since one of them is the opening scene. Once all the panels are completed, I was delighted to see why Xii Games put that grid panel in the beginning. Delaying the title screen for your game is always a pleasure to see if done right.

Of course with a good story and presentation, you need some good voice actors to make the words and the world around those words come alive. All of the voice work was pretty good. There were times when the audio seemed to spike yet it happens very little that some might not even notice it. Anyone who has played Bastion will immediately notice Detective Winston Bennet. He is voiced by the “Narrator” himself, Logan Cunningham. Thankfully, the lines in the story that the Detective has seem a perfect fit for Logan.

At first glance, you would think that you could treat Resonance like any other old-school point and click adventure game. You will find out very quickly how wrong you are. Putting a twist on the formula, Resonance has a Long Term Memory (LTM) and Short Term Memory (STM). LTM is a consistent summary of the story as the player makes it through the story. I look at it as a log file of what I have done already and to help me remember important things that may or may not help me solve puzzles. STM is more limited in you can only have up to 5 things in your STM. These things can be anything you can interact with from any location. Anything you add after the 5th thing to your STM, the last thing added before that will drop off.

So what does this all mean? It means these memories will be essential to solving a lot of the puzzles you will encounter in Resonance. Clicking on everything to brute force the solution to the puzzle will not serve you well this time around. Using LTM and STM along the traditional point and click adventure tropes was a little daunting at first. There were a couple of puzzles that took me 30 minutes to figure out what the hell I was supposed to do. My conditioning to the old methods of point and click adventure games made me have a lapse in memory, thus forgetting that STM’s and LTM’s could be used as items and presented to other characters during the conversations trees. It will take a little to get used to so don’t worry too much at the beginning when you start learning the new mechanics Resonance throws your way.

The UI was one sticking point I had issues with Resonance. Having to click and hold while dragging items out of my inventory to use was very annoying. It made me feel like I had to work harder than anyone should using inventory items in point and click adventure game. Switching between characters also felt slow and cumbersome. The process during certain moments in the game was a lesson in patience for me. At the risk of being nit-picky, I wish there was more screen resolution sizes. Maxing out at 1280×920 made Resonance look a little hazy on my 24 inch monitor. Setting the game to run in window mode fixed the hazy problem but introduced new problems of me clicking off the screen and onto my desktop. Making these changes has to be done outside the game since that is the limitation of the engine Resonance is running on which is not that big of a deal for most people. So don’t be frightened when you don’t see an options choice in the main menu.

While other companies try to reinvent the point and click genre by making it more action oriented, some of the charm that makes a point and click game can be lost. With what Xii Games and Wadjet Eye Games did with Resonance, it shows you that there is still innovation left in the traditional way of making point and click adventure games. With only a few minor issues, the story, writing and interesting new mechanics make Resonance worth playing for anyone looking for a great adventure game.

A point and click adventure game about wrestling? Why the hell not!?!

Wadjet Eye Games and Icebox Studios have decided that their latest game, Da New Guys: Day of the Jackass can provide a necessary can of whoop ass to the genre and to that I say “HELL YEAH!”

With any PC point and click adventure game, the right mix of story, puzzles and atmosphere of the setting of the game is what separates the decent ones from the really great ones. Da New Guys starts off with a great opening. From the main menu’s music having a similar sound as Eye of the Tiger to the very first puzzle, you get a sense that you are in for one hell of a good time. After a brief opening puzzle, you learn that your teammate, Brain, has been kidnapped while trying to escape an angry mob of wrestlers at your apartment calling your win of the title belt a sham. They demand that Brain should give it up to one of them. Playing as the other two teammates, The Defender (he gets upset when you don’t add the The when saying his name) and Simon, you must figure out who would want to kidnap Brain and rescue him.

The first half of Da New Guys suffers from a lack of engagement when you’re stuck just going back and forth between the same areas ad nauseum. I was quite frustrated by how many times I had to travel to one area to get or do a specific thing, only to have to travel back to my previous area to do another so many times in a row. Repeated actions without changing up the routine just a little is a good way to make someone bored with your game.

I also never found the puzzles too hard but there are some that need a little more thought to grasp the answers to. Try not to over think most of the puzzles. You would be surprised at how simple the solution usually is. I am trained for the crazy solutions due to games like the Monkey Island games and Maniac Mansion so it was hard for me to think “simple” enough when presented with a puzzle. Some may see an issue with simple solutions in a point and click adventure and that is understandable. I was okay with the simplistic nature of some of the puzzles. It let me enjoy the story more.

I do have to say that I was ready to give up on Da New Guys after the halfway point. Issues with the pacing, compiled with the dull voice acting, which at times sounded like either the mixing was bad or the voice actors were too close to the mics, had my mouse hovering over the “quit” button. Then something amazing happened that I never would had expected in a point and click adventure game: a top down point of view stealth mission! Okay, I know that doesn’t sound like something that should be mind-blowing but to me it was. Between the top down view stealth and puzzle solving, this was a great change of pace for the point and click adventure genre. Da New Guys even throws in a crazy car chase scene and let’s the player interact in a really inventive way that I’ve never seen yet. I don’t want to ruin it but it involves guns. Good on you Icebox Studios!

Little things like the voice acting, some of the character designs not fitting right with certain things, a slow beginning to the game and not being able to change the resolution hurts Da New Guys a little and may be hard for people to want to give it a shot. If you can manage to stick it out past the first half of the game, I promise Da New Guys will be a treat for anyone who likes point and click adventure games and wants something new in the genre that is a refreshing treat.