Briefly: Somehow this one completely slipped my radar until the glowing reviews began to hit the web this morning.

The game officially launches for PS4 and PC tomorrow, and is already being hailed as the next Gone Home (meaning that Shane O’Hare is definitely going to love it).

The game is a self proclaimed “collection of strange tales about a family in Washington state.”

Yeah, that doesn’t sound all that interesting, but the synopsis continues to reveal what sounds like an incredibly unique experience:

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

 

The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member’s death.

 

Ultimately, it’s a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.

This is also a game by the team behind the wonderful and heart wrenching The Unfinished Swan, so you better believe I’ll be picking this one up when it releases tomorrow.

For now, you can watch the game’s beautiful launch trailer below, and be sure to let us know if you plan to pick this one up. Gah, Outlast 2 and this in one day, and Prey in barely a week? Talk about too many games, and too little time.

https://youtu.be/WtScfS0eVqM

Briefly: It feels like it’s been forever since this thing was announced, and we’re finally just hours away from the first episode of Telltale’s sure-to-be-hilarious Guardians of the Galaxy adventure series.

Marvel’s Guardians of the Galaxy: The Telltale Series is a brand new story of the universe’s unlikeliest Super Heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.

The game looks to retain the same addictive humour as the film did, and should surely drive a ton of excitement for next month’s Vol. 2.

The first episode launches tomorrow on PS3, PS4, Xbox 360, Xbox One, Windows/MacOS, iOS, and Android! For now, watch the game’s launch trailer below, and let us know if you’re excited!

Briefly: Back in February, a gem of an independent title called Firewatch hit PS4 and PC.

The game boasted some of the most gorgeous graphics I’d ever seen, an intense, mysterious narrative that I could not stop thinking about, and as you can probably guess from the previous few sentences of this article, I absolutely fell in love with it.

You can read my full review of the game here, and if you haven’t played the game just yet, I’d seriously implore you to do so. I’m happy to say today however, that millions of gamers who have never had an opportunity to experience Firewatch soon will, as Campo Santo has revealed that the game will make the jump to Xbox One later this month.

It won’t just be a straight port either! The Xbox One version of the game will come equipped with two new modes (which will, naturally make it to the PS4 and PC versions of the game as well): Firewatch Audio Tour, which is still mysterious, but is being described as one part scavenger hunt, one part museum tour, and one part game dev workshop, mixed with a dash of inside Campo Santo goofs. The game will also come complete with a free-roam mode, where you’ll be able to live in the Shoshone with a full day/night cycle and explore with a few hidden secrets.

I’m about due for a replay of Firewatch, and you better believe that I’m excited to check out these new modes. Firewatch hits Xbox One on September 21st.

Have you played the game yet? What did you think? Be sure to sound out in the comments below!

Briefly: Because enough new games weren’t announced in the past week, here’s another old game that you’ll probably want to experience once more.

Quantic Dream has revealed that its 2005 classic cinematic adventure title, Indigo Prophecy, will arrive on Sony’s PS4 this July for the cool cost of $14.99.

The game comes exclusively to the PSN store on July 18th, and will feature 1080p output, as well as trophy support.

I’m a huge fan of Quantic Dream and all of their titles thus far. I had a great time replaying Indigo Prophecy when it released on iOS last year, and it looks like I may be in for another play through this July!

Quantic Dream revealed their next title, Detroit: Become Human at Sony’s E3 press conference this week.

Will you be picking up the remaster? Are you a fan of Indigo Prophecy? Sound out below!

Briefly: This is one piece of news that I’m absolutely ecstatic to learn about.

If you’re a regular around these parts (or listen to the Geekscape Games podcast), you’ll already know full well just how much we loved Campo Santo’s Firewatch, which hit Windows, OS X, Linux, and PS4 just a couple of weeks ago.

In my review, the main issue that I had with the title (aside from wishing that it were just a bit longer) were the constant performance problems that I experienced during my time with the PS4 version of the game. Frequent frame-rate drops, and even one full console lock-up had me noting that “I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all.”

I also ushered hope that these issues could be resolved with a post-launch patch to the title, and that’s exactly what Campo Santo has done, as they announced yesterday on their official blog. The patch is live on PSN right now, and here’s what it features:

-Draw distance and shadow render distance have been improved, which should remove significant texture popping.

-Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.

-We got Unity to fix a very rare hang that could occur when loading and unloading scenes.

-Many instances of unstable framerate have been improved.

-Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.

-Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.

-Various cases where you were able to interrupt or break your current quest have been safeguarded.

These all sound like major improvements to the title, and I’m very excited that new players will be able to jump in and experience this great title in a much smoother fashion.

Campo Santo also notes that they’re not done supporting Firewatch yet, either, noting that they’re “currently working with Unity on further improving the game by upgrading to an upcoming version of their engine. We’re also planning to add subtitles for other languages to the PS4 version.”

You can read our review of the game here, and once you’ve played it, be sure to listed to Geekscape Games’ spoiler-filled discussion of Firewatch right here. Already play the game? Be sure to let us know what you thought of the title!

I could not have jumped into Firewatch with higher expectations.

The just-released mystery/drama/adventure game is the very first release from Campo Santo, a new studio founded by Jake Rodkin and Sean Vanaman, both longtime Telltale Games staffers and co-project leads on Telltale’s most celebrated release thus far, and one of my favourite games of all time, The Walking Dead (the studio was also founded by Mark of the Ninja lead designer Nels Anderson and artist Olly Moss).

The studio officially debuted the game back at PAX in 2014, and it would have been impossible not to instantly fall in love with the presentation of the sometimes humorous, sometimes stressful dialogue, the heavy mystery, and obviously the incredible Olly Moss-designed, cel-shaded visual style.

Coming from former Telltale Games writers and leads, I was certainly expecting a gripping, unforgettable tale, but I don’t know that I could have fully prepared myself for the heavy emotion I’d endure on my short trip back to 1989’s Wyoming.

In fact, tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.

You’re Henry (voiced by Rich Sommer AKA Mad Men‘s Harry Crane), an emotionally-drained individual who chooses to spend the Summer as a fire lookout in Wyoming’s Shoshone National Forest in order to escape/ignore/avoid the crumbling of your life back home. You’ll spend the duration of Firewatch isolated, confined to your watchtower and its surrounding area on a particularly hot Summer, essentially waiting for an inevitable forest fire to begin so that it can be reported and reacted to as soon as possible. Your only contact is Delilah (voiced by Cissy Jones, or The Walking Dead‘s Katjaa), a disembodied, attractive voice who pipes in exclusively through radio transmissions, quickly becomes your friend and confidant, and who you eventually begin spilling your emotional guts to.

At this point, that description almost sounds like the opening of a quirky, indie romantic comedy, but naturally it’s not too long before things get weird (and I’m not necessarily talking about your Bioshock Atlas-esque relationship with Delilah, though that can easily go off the rails as well); you’ll soon be questioning everything from life itself, the type of person you are (as Henry and as yourself), what exactly is happening in this serene, yet spooky forest, and much, much more. The plot is gripping from its opening moment, and really, all that you want at its conclusion is more.

Visually, Firewatch is absolutely spectacular. The game’s development actually began with a single painting from celebrated, insanely talented artist Olly Moss, and there’s nary a frame throughout that doesn’t look as though it could be a painting as well. Every moment, tense or otherwise is simply stunning to take in; this may be the first game I’ve ever played where I would actually traverse to each and every cliff that I could or corner of the map that was available to me, just to experience more of the tranquil ambiance. It’s also breathtaking to see just how that beauty changes over the course of the Summer (or even the course of a day). You enter the forest with blue skies above and green grass and shrubbery below, and as days and weeks and months go by, clarity disappears, the skies morph into a haunting, endless orange, and unflustered creeks and lakes become white with ash. As a British Columbia resident, this slow transformation seriously had me reminiscing about this past Summer, when gargantuan forest fires throughout the province turned our skies a deep orange and had me wiping thick ash from my car before driving to work. It was a sight I’d never seen before, and the team at Campo Santo (including former Double Fine environmental artist Jane Ng) took a weird, uncomfortable phenomenon and made it far more beautiful than I ever could have imagined.

The parallels between the tumultuous transformation of the forest and the progression of the plot itself is one that will resonate with me for some time, and didn’t actually dawn on me for hours after I’d finished the campaign. As the occurrences around you and your actions and reactions themselves become contentious, your eventual resolution as well as the physical path in front of you becomes less and less clear.

Aside from the breathtaking visuals, the world of Firewatch is simply a joy to explore. Objects are detailed to the point where you can read the synopsis on the back of a book. Locked supply caches around the map help to broaden this domain by introducing lookouts from year’s past through notes written back and forth to each-other. This exposition helps you feel slightly less isolated and as though this universe existed far before you ever came into it. After awhile, you’ll actually find yourself seeking out caches, caring about these sub-characters that you never see nor hear, and you truly wonder what came of them, their relationships, and their time in the forest.

Delilah will do a great job filling you in as you find notes, caches, and new areas of the map, and really, as beautiful as Firewatch‘s Wyoming wilderness is, it’s the budding relationship between the two of you that is the highlight of the game. Conversation starts out rather stunted; you’re uncomfortable, you don’t know what you’re doing (and possibly even regret taking this job), and you have no idea who this woman is. Time progresses, and whether it’s true interest, isolation, or simply human need, the two of you open up to each other. These moments are when Firewatch truly shines, as what you choose to say (yep, just like in Telltale games, you’ll have full control over Henry’s dialogue) will make Delilah laugh, or flirt, or expand her thoughts and feelings, tell you a story, or make her so angry that she turns the radio off. Every line of the game is memorable, and countless times throughout the title’s duration I found myself laughing out loud or swearing under my breath.

As you can probably guess, I was a sucker for the game’s dialogue. As such, one element of the dialogue system that’s notable and that I truly appreciated is that during all conversations, once I’d selected a response, the game would actually wait for Delilah to finish speaking before allowing Henry say a word. Too many games seem to perform in the opposite manner, and have your character speak the instant that you choose a dialogue option. It’s actually one of the things that I noticed while thinking back on last month’s Oxenfree (funnily enough, also a conversation-based adventure title crafted by a studio of former Telltale Games’ developers), and in comparison I truly enjoyed being able to witness each and every complete thought in Firewatch, while the constant interruptions in Oxenfree often left me wondering what was left to be heard. That said, you could look at these differences from the perspective of adults speaking vs. teenagers speaking, or the fact that in Firewatch you converse using radios, and that only one of you would be able to speak at a time anyways (because that’s simply how radios work).

The game sounds almost as good as it looks, and I’d definitely advise you to play Firewatch using a headset if at all possible. Sure, things sounded just fine through my soundbar, but it wasn’t until I donned my surround headset that I truly entered this calm, peaceful (well, and sometimes spooky) soundscape. Close your eyes with one of these headsets on, and it legitimately sounds like you’re in the middle of the forest, or by a lake, or by a fire, or by… well, you get the idea. The sound team at Campo Santo did a stellar job with the ambient audio in the game, and paired with Cissy Jones’ and Rich Sommer’s phenomenal voicework, the overall presentation of Firewatch is simply marvelous.

That is, aside from the performance issues. Unforunately, with all of the game’s fantastic elements put aside, Campo Santo borrowed some of the technical problems that have plagued Telltale Games titles for as long as I can remember. I played through the Playstation 4 version of the game, and as such can’t speak technically for the desktop edition, but I was met with constant stuttering throughout my time with Firewatch, to the point where in one instance the console even locked up and needed to be restarted. I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all. Sure, it’s one of (if not the) most breathtaking games on the PS4, but it’s also possibly the most inconsistent title performance-wise that I’ve played on the console thus far.

I’m a fan of short games (I’ve expressed it numerous times on the Geekscape Games podcast) as I don’t typically have a ton of gaming time each week month. That said, Firewatch felt simply too short, even for my liking. Yes, I was enamored with this world, and I was absolutely invested in these characters (and could have spent hours upon hours longer learning more about them, where they came from, and where they’re going), but I was actually pretty shocked to find myself at the game’s conclusion so quickly. As every day of a fire lookout’s life can’t be all that interesting (and, well, is probably pretty boring the majority of the time), you’ll actually jump ahead in time on numerous occurences through the duration of Firewatch. While I appreciated this in game (and obviously visually based on my thoughts above), once things concluded I felt as though I would have actually enjoyed some of those boring, lazy fire lookout days. The added exposition of continued conversations with Delilah would have deepened my attachment to these two characters, and the added duration, whether or not it held major importance in the overarching story, would have certainly been valued at the game’s conclusion. Yes, I loved almost everything that Firewatch presented me, but once it was all over it was hard not to wish that it didn’t present me with more.

Now, I’m writing this before the game’s release, and as such haven’t read a single other opinion, review, or analysis on the title. That said, I believe that, as with many adventure, mystery, and narrative games before it, the ending of Firewatch is going to be divisive as hell. It’s really impossible to dig into without giving away major spoilers (which I’m not willing to do here), but at the time that I reached the game’s conclusion, I wasn’t a big fan of how things turned out. It wasn’t until hours later, until I found time to think about everything that Henry, Delilah and I had gone through, and time to determine what facets of Firewatch resonated with me most that the ending began to grow on me. Now, days later I think that I actually prefer everything that transpired to whatever expectations I had in my head.

In any case, I’m looking forward to reading other’s thoughts on the title, as even though the game is rather short, there is plenty to talk about.

Firewatch is freaking beautiful. Its world feels deep and expansive and whole, and its characters are two of the most memorable video game beings that I’ve had the pleasure of experiencing in recent memory. The game marks a phenomenal first outing for Campo Santo, and its stunning visual style is completely unforgettable. It’s not perfect; the game feels short and I wish Firewatch was launching on the PS4 without the frequent performance issues mentioned above, but I’m beyond ecstatic that I was able to spend any amount of time in this original world.

Sadly, we’ll probably never see a continuation of this tale, as Campo Santo’s Sean Vanaman notes that “this story is done.” Irregardless, this is a team to watch out for, and I can’t wait to be enveloped in whatever they come up with next.

Firewatch scores a too-hot-to-handle 4/5.

tl;dr

+Absolutely breathtaking visuals (and stellar audio to boot)
+Some of the most memorable video game dialogue in recent memory
+Impossible not to fall in love with its characters
+Conversation system lets you listen to every word
+Just look at it

-Too short
-Constant performance issues on Playstation 4

Firewatch is available for PS4, Windows, OS X, and Linux.

Briefly: Just a few days after Telltale’s Game of Thrones concluded its celebrated first season, the company has officially revealed that, you guessed it, the game will be getting another season.

The news comes from a THR interview with Telltale CEO and Co-Founder Kevin Brunner, who noted that “When we initially announced the series in 2013, we let everyone know this would be a multi-title, multiyear partnership with HBO. After this week’s finale, I’m pleased to officially confirm that there will be a second season of Telltale’s Game of Thrones series and that it’s currently in development.”

Brunner continues, explaining that the development cycle of Telltale’s titles is actually quite similar to television production:

While we cannot divulge any of the specific details, we can say that Telltale’s approach to game development is much more like television than most other game developers. Across all of our series — The Walking DeadMinecraft: Story Mode and more — the development process at Telltale spends a significant amount of time upfront in the writer’s rooms not just with writers, but designers, directors and creative input from all across the studio. It’s not unusual for our games to exist longer on whiteboards and sticky notes and in scripts than they do in traditional game production. It’s incredibly similar to how TV often spends so much time in preproduction and planning before moving into actually shooting. It’s from then on that we take the live development aspect into play, observing the audience and their feedback as we adjust and build upon the experience along the way.

The interview contains several spoilers for the just-concluded first season of the title, so if you still haven’t completed Game of Thrones’ first season, I’d probably avoid it.

Otherwise, you can head here to read the rest of the interesting conversation.

What did you think of the game’s finale? Are you looking forward to the second season? Sound out below!

Briefly: It’s been quite some time since we’ve been blessed with a new episode of Telltale’s Game of Thrones, but as Telltale revealed following the launch of the second episode of Minecraft: Story Mode (read our review here), the first season of its intense Game Of Thrones adaptation is now just one day away from its conclusion. To mark the occasion, the developer has just release a sweet, sweet new trailer for the adventure.

The final episode, ‘The Ice Dragon’ will release on consoles, mobile, and PC worldwide tomorrow, November 17th. This universal release marks a first for a Telltale title, so hopefully that’s a trend that continues. I’d love to play these games on my mobile devices, but gravitate towards consoles instead because of their earlier release dates.

Earlier this month, Kevin Bruner, CEO and Co-Founder of Telltale Games said that “The epic conclusion to the season is the most ambitious and diversely presented episode we’ve ever produced. The fate of House Forrester has been in the hands of players all season long, and the finale will be tailored to provide a uniquely harrowing conclusion for each and every player based on the decisions they’ve made in the game thus far.”

If you haven’t played the series yet, Telltale’s Game of Thrones is particularly interesting as it’s “played from five different points of view. Each is either a direct Forrester family member, or a person in service to the House. Scattered across Westeros and Essos, each will play their part in seeking to save House Forrester from destruction.”

In case you’re unsure of the series, or have just missed out thus far, the first episode of the season, ‘Iron From Ice’ is also free on PS3, PS4, Xbox One, Xbox 360, iOS, and Android devices.

Take a look at the finale’s trailer below, and be sure to let us know which part of Game of Thrones you’ve enjoyed the most so far!

Briefly: It’s been quite some time since we’ve been blessed with a new episode of Telltale’s Game of Thrones, but today, just one day after the epic conclusion to its acclaimed Tales From The Borderlands, and a week after launching the first episode of Minecraft: Story Mode (read our review here), the company has revealed that the celebrated first season of its intense Game Of Thrones adaptation is set to conclude in just a few weeks.

The final episode, ‘The Ice Dragon’ will release on consoles, mobile, and PC, worldwide, on November 17th. This universal release marks a first for a Telltale title, so hopefully that’s a trend that continues. I’d love to play these games on my mobile devices

“The epic conclusion to the season is the most ambitious and diversely presented episode we’ve ever produced,” said Kevin Bruner, CEO and Co-Founder of Telltale Games. “The fate of House Forrester has been in the hands of players all season long, and the finale will be tailored to provide a uniquely harrowing conclusion for each and every player based on the decisions they’ve made in the game thus far.”

If you haven’t played the series yet, Telltale’s Game of Thrones is particularly interesting as it’s “played from five different points of view. Each is either a direct Forrester family member, or a person in service to the House. Scattered across Westeros and Essos, each will play their part in seeking to save House Forrester from destruction.”

In case you’re unsure of the series, or have just missed out thus far, the first episode of the season, ‘Iron From Ice’ has also gone free on PS3, PS4, Xbox One, Xbox 360, iOS, and Android devices.

You can take a look at a newly-released video, highlighting all of the amazing voice talent in the game below! Let us know what you think, and what you hope to see in the finale!

Briefly: I’m not sure how this game’s existence eluded me for so long, but WayForward Technologies has crafted a video game tie-in to the upcoming Goosebumps movie, and it’s set to launch on almost everything next week!

WayForward took to the official Playstation Blog today to tell us all about the first-person point-and-click adventure title, which they promise is true to the beloved series of children’s books and is not your typical crappy tie in.

In the game, you’ll “need to use your wits to investigate the surroundings, puzzle out clues, and outsmart the monsters before it’s too late! Survive a trek through your neighborhood, unravel the mysteries of the Dead House, and sneak through the mall after hours; only then can you confront Slappy and stop his plans for revenge! Players beware… you’re in for a scare in the exciting Goosebumps video game.”

WayForward director Tom Hulett writes that “I’m not satisfied if the game is merely Goosebumps-flavored, or brand-adjacent. I couldn’t sleep if the game felt like anything less than an authentic Goosebumps product with all the hallmarks that entails. It also helped that we were able to visit Sony Pictures to screen the film early on to provide inspiration and insight into the direction of the movie to help set up the prequel story.”

As with most 90’s kids, the Goosebumps brand was a huge part of my childhood. Over the years I ended up with boxes and boxes filled with R.L’s unique brand of child-friendly horror, and I’m beyond excited to relive some of those memories with this month’s Goosebumps movie, and now this adventure game.

Goosebumps: The Game will launch on October 13th for PS3, PS4, Xbox 360, Xbox One, PC, and 3DS. Take a look at the debut trailer below, and let us know what you think!

Briefly: If you’re playing Telltale’s adaptation of Game of Thrones (and if you’re a fan of the series or books, you definitely should be), you’ll be happy to know that the developer has just released a new for the game’s next episode, and that you’ll be able to play it VERY soon.

The episode is titled “Sons of Winter”, and it will debut on PC, Mac, PS3, and PS4 on May 26th, Xbox 360 and Xbox One on May 27th, and iOS and Android devices on May 28th.

The game “tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.”

Take a look at the new trailer below, and let us know if you’re enjoying the game so far!

Briefly: If you’re playing Telltale’s adaptation of Game of Thrones (and if you’re a fan of the series or books, you definitely should be), you’ll be happy to know that the developer has just released a stellar launch trailer for the game’s next episode, and that you’ll be able to play it VERY soon.

The episode is titled “The Sword in the Darkness”, and it will debut on PC, Mac, PS3, and PS4 tomorrow (March 24th), Xbox 360 and Xbox One on March 25th, and iOS and Android devices on March 26th.

The game “tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.”

Take a look at the new trailer below, and let us know if you’re enjoying the game so far!

Briefly: If you’re playing Telltale’s adaptation of Game of Thrones (and if you’re a fan of the series or books, you definitely should be), you’ll be happy to know that the developer has just released a stellar launch trailer for the game’s next episode.

The episode is titled ‘The Lost Lords’, and it will debut on PC, Mac, PS3, and PS4 on tomorrow (Feb 3rd), Xbox 360 and Xbox One of February 4th, and iOS and Android devices on February 5th.

The game “tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.”

Take a look at the new trailer below, and let us know what you thought of the first episode!

House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath is occupied by Whitehill soldiers. The survival of the family depends upon those who are left. Placed at King’s Landing, the epicenter of intrigue, Mira Forrester must weigh her loyalty to Margaery Tyrell against the needs of her family, while choosing how to play the political games of Tyrion Lannister. One misstep could spell doom for Mira and her entire family. To the far north, Gared Tuttle finds that the wall and its crows hold little love for a squire from the Wolfswood, but finds kinship in the bastard son of Ned Stark. Gared must prove worthy of becoming a ranger in order to carry out the mission given him; one that is vital to the future of those he serves. To the east, Asher Forrester, the exiled son, is called back to Westeros to aid his family, but how can one man help when the Boltons rule the north with an iron fist? Meanwhile, an unexpected source of hope returns to the Forresters, but Ironrath is no place for the weak.

Briefly: If you’re playing Telltale’s adaptation of Game of Thrones (and if you’re a fan of the series or books, you definitely should be), you’ll be happy to know that the developer has just released a trailer and release date for the game’s next episode.

The episode is titled ‘The Lost Lords’, and it will debut on PC, Mac, PS3, and PS4 on February 3rd, Xbox 360 and Xbox One of February 4th, and iOS and Android devices on February 5th.

The game “tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.”

Take a look at the new trailer below, and let us know what you thought of the first episode!

House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath is occupied by Whitehill soldiers. The survival of the family depends upon those who are left. Placed at King’s Landing, the epicenter of intrigue, Mira Forrester must weigh her loyalty to Margaery Tyrell against the needs of her family, while choosing how to play the political games of Tyrion Lannister. One misstep could spell doom for Mira and her entire family. To the far north, Gared Tuttle finds that the wall and its crows hold little love for a squire from the Wolfswood, but finds kinship in the bastard son of Ned Stark. Gared must prove worthy of becoming a ranger in order to carry out the mission given him; one that is vital to the future of those he serves. To the east, Asher Forrester, the exiled son, is called back to Westeros to aid his family, but how can one man help when the Boltons rule the north with an iron fist? Meanwhile, an unexpected source of hope returns to the Forresters, but Ironrath is no place for the weak.

Briefly: It’s been nearly a year since Telltale Games revealed adventure titles based on both Borderlands and Game of Thrones, and while the company has kept details scarce on both games thus far, they’ve just blown the lid open… at least on Tales from the Borderlands.

The just-released two and a half minute trailer should do a damn good job of exciting Borderlands fans, and the developer has also revealed some casting and release info for the game, which is set to debut very soon.

As for casting, here’s what Telltale has revealed so far:

The season will feature Troy Baker as Rhys, Laura Bailey as Fiona, Chris Hardwick as Vaughn, Erin Yvette as Sasha, Patrick Warburton as Vasquez, and Dameon Clarke as Handsome Jack. Additional casting details from the season are yet to be announced.

In the game, you’ll “play as Rhys, a Hyperion ‘suit’ with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you’ll encounter, in this new take on the award-winning universe created by Gearbox Software.”

The season will run Telltale’s standard five-episodes (a standard which the Game of Thrones game is actually set to break) and will release on PS4, PS3, Xbox One, Xbox 360, PC/Mac, and later iOS and Android devices. A season pass will cost a cool (and more than fair) $19.99US ($24.99 on PC/Mac), and as always, will get you each and every episode as it releases.

I’ve only recently discovered (and fallen in love with) the Borderlands series, and as a huge fan of essentially everything that Telltale touches, I cannot wait to make some uncomfortable choices in this world. Take a look at the first trailer below, and we’ll be sure to share more info as soon as we have it.

Briefly: I’ve arguably been enjoying Telltale’s The Wolf Among Us even more than the amazing second season of The Walking Dead.

The developer has just announced the release date for the final episode of their Fables adaptation, and I’m feeling pretty bittersweet about it. On one hand, it’s another episode and another chance to jump into this incredible world, and on the other hand, when will we get to play more?

Telltale hasn’t announced a second season of The Wolf Among Us, but as they’re calling this its ‘first’ season, I sure hope that they’re insinuating that more is on the way. Please, Telltale?

In any case, the episode will hit PSN, Mac, and Windows on July 8th, Xbox 360 on July 9th, and iOS on July 10th. You can take a look at the trailer for the episode, titled Cry Wolf below, and be sure to let us know what you hope to see in the finale!

Briefly: Just two days ago Telltale debuted three new screenshots from The Wolf Among Us‘ next episode, In Sheep’s Clothing, and now we have the chapter’s release date(s).

Episode four will launch on May 27th for PS3, Windows, and OS X. It’ll hit Xbox 360 on May 28th, and iOS on May 29th. You can take a look at the new trailer for the game below, and be sure to let us know what you think of the game so far!

Briefly: After the insane conclusion of the last episode of Telltale’s The Wolf Among Us, we were itching for more content to sink our teeth into. Now, a month and a half has passed, and the developer has finally released the first screenshots for the game’s fourth episode, In Sheep’s Clothing.

The shots give us a look at a battered Bigby, a somber Snow White, and a dejected Narissa. If you know how the last episode ended (I won’t spoil things if not, but you should definitely be playing this game), you know exactly why everyone looks so down.

Once Telltale starts releasing screenshots, release dates (or at least their announcements) are typically soon to follow. Take a look at the shots below, and be on the lookout for more The Wolf Among Us news.

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Briefly: Almost like a kind of cruel joke, Telltale Games yesterday released the launch trailer for the third episode of The Wolf Among Us… but didn’t actually give us any release dates.

Today, the developer/publisher rectified the issue with the following tweet:

Obviously exciting news, and from the image, it looks as though Bigby may completely wolf-out this time around.

How are you liking The Wolf Among Us thus far? How does it stack up to The Walking Dead? Sound out below!

Briefly: We still don’t have a release date for the third episode of Telltale’s amazing The Wolf Among Us, but the developer has just debuted the chapter’s launch trailer.

It does contain spoilers to past episodes, so if you’re not yet caught up I’d definitely not watch the video below. Then, I’d definitely go play the damned game, because it’s wonderful.

Take a look at the trailer below, and let us know what you think. As soon as we hear a release date, we’ll be sure to let you know! As always, the next chapter is looking top notch.

Briefly: Telltale launched the first trailer for the second episode of The Wolf Among Us just a few days ago, and today the developer let us all know just how soon we can return to Fabletown.

Episode 2, Smoke and Mirrors will launch for Windows, OS X, and PS3 on Tuesday, February 4th, and will hit Xbox 360 (and European PS3’s) on February 5th. The episode will also release on the iOS App Store sometime next week.

Did you love episode 1 as much as we did? What do you hope to see in episode 2? Sound out below!

http://youtu.be/rHw7rRvh4vs

Briefly: We first played (and loved, read our review hereThe Wolf Among Us all the way back in October of last year. Episode one, Faith, was an excellent introduction to the series, its world, and its characters (for Fable readers and non-readers alike), and the episode’s unexpected, maddening conclusion left us absolutely dying for more.

Sure, we played (and also loved) some The Walking Dead (read our review of Season Two’s first episode here) while we’ve waited for the second episode of The Wolf Among Us, but that hasn’t made the extended delay much easier.

A few weeks back, Telltale revealed that the game’s second episode, Smoke & Mirrors, would release in the first week of February. Today, the developer launched an awesome, frustrating (because we can’t play it yet) trailer for the episode. Take a look at the video below, and let us know if you’re looking forward to your trip back to Fabletown!

http://youtu.be/rHw7rRvh4vs

Briefly: Back in December Telltale revealed that the second episode of The Wolf Among Us, subtitles Smoke and Mirrors would launch in 2014. The developer has just released an update giving players a better idea of when we’ll be able to continue the fantastic tale based on Bill Willingham’s Fables series.

Here’s what Telltale cofounder Kevin Bruner had to say regarding the release:

Hey everyone!

 

We were planning the announcement of the ep2 release date just today, and I really wanted to respond to the reddit thread, since the info was imminent anyways. But, we also wanted to make sure that everyone here was the first to know, so here it is!

 

First week of Feburary!

 

It’s been a struggle to get this episode out, for a variety of reasons, but it’s finally ready to go, and you heard it here first!

 

Here’s what I’ll be posting to reddit in a few minutes…

 

“Hey guys,

 

Kevin from Telltale here! Funny that this came up today, as we were planning the announcement of Ep 2, but… no time like the present!

 

Ep 2 should be available the first week of February. We are working hard with all of our partners (Xbox, PlayStation, Steam, Apple) to coordinate everything, but we’re confident enough to announce that here. The episode is looking really good (as is the rest of the season!). We are very concerned about the long delay for this episode, but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays). I won’t dive into the details, but it’s been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season.

 

So there you have it. First week of February! “

So there you have it. It’s been a long wait (episode one premiered all the way back in October), but it won’t be too much longer.

Are you looking forward to your return to Fabletown?

First up: I’ve kept my review of All That Remains as spoiler-free as possible. That being said, there are some season one spoilers below, so be warned if you haven’t finished it yet. You have finished it though, right? Season one was almost everyone’s favourite title of 2012 (including ours). Get on it!

Damn you, Telltale.

I can’t count how many times I thought or uttered those words throughout the duration of All That Remains. Right from the opening line, hearing our gone (but certainly not never forgotten) friend Lee Everett recap the happenings of the game’s stellar first season, I knew what I was in for: Telltale is on a mission to break all of our hearts yet again (and again… and again). Mission accomplished.

Lee's not there to save you this time.
Lee’s not there to save you this time.

All That Remains kicks off some 16 months after season one’s conclusion. We do get to catch up with some of season one’s other prominent characters, but this time, of course, Clem is front and centre. She’s a little older, a little taller, and a lot wiser than she was when we last left her, and this time around, instead of acting as her guardian, she doesn’t have one, and it’s up to you to directly control the character and make every tough decision for her.

And what tough decisions they are. Within a few moments of the game’s opening my jaw was on the floor. Then it happened again, and again, then I cried… you get the picture. It’s tough to describe without ruining it (and The Walking Dead is absolutely a game that you shouldn’t have ruined for you), but All That Remains, largely setup as it is, left me an absolute wreck. Just when you think that Telltale couldn’t have any more surprises in store, just when there couldn’t possibly be a harder choice, just when you think they couldn’t possibly rip your heart out again, just when you think they wouldn’t go there, they go there.

Damn you, Telltale.

As always, the game is relentlessly forcing you into situations that you don’t want to be in, and pushing you into impossible decisions that you don’t want to make. This time though, everything feels different. Playing as a child, making these choices from a kid’s point of view, changes everything. You have options that would have never been options with Lee, as his hardened, bleak perspective on the world is one that Clementine hasn’t fully realized yet. It almost feels as though Clementine has hope, which is something that’s arguably even more heartbreaking than any decision we’ve had to make so far, and especially so knowing how the lives of those connected to her tend to turn out. All That Remains is just the beginning, and I have a feeling that we haven’t seen anything yet. Things are only going to get harder, decisions are only going to get worse, and if Clementine dies in the end, I’m going to freaking explode.

Ah, Omid. It's great to see a familiar face, isn't it?
Ah, Omid. It’s great to see a familiar face, isn’t it?

Technically, everything seems vastly improved from last year’s offering. I still experienced that classic Telltale slowdown (again playing on PS3, so I can’t vouch for other platforms), and while annoying, it seemed (mostly) limited to the opening few seconds after every loading screen, a major improvement from season one’s consistent stutter. Character models look much better than last year (and I thought that they looked great before), but the biggest graphical improvements are definitely the game’s environments and backgrounds. Last year’s trees, backdrops, and buildings seemed oddly low resolution at times, with little to no animation even in areas that you would expect to see it. This time around, trees sway in the wind, grass moves when you walk over it, and almost every texture looks substantially higher resolution than those that came before.

All That Remains also boasts a much improved camera system. You still don’t have any control over it (which I’m all for in a title like this), but this year’s version feels much more cinematic. Rather than a largely still shot, with an occasional pan and lots of cuts, the camera in All That Remains seems much more inclined to follow you, tracking smoothly as you move between trees, along porches, or wherever else the game may take you.

Action sequences have taken a note from The Wolf Among Us (which we loved the first episode of) here, and bring a few welcome changes to the table: buttons are larger and easier to see, a very clear radius system lets us know just how close or far away we can be and still activate something, and the action in general seems streamlined, more cinematic, and much more entertaining to be a part of. The developer has also broken up the action with a few simple (essentially fetch quests), but very welcome puzzles that give you just a few moments to catch your breath. Also, the much appreciated faster-walk button from The Wolf Among Us has been included (thank you). There were some painfully slow walking moments in season one, so I’m very happy to see that those moments will not make the jump to season two.

Graphics and animations have both vastly improved from the game's first season.
Graphics and animations have both vastly improved from the game’s first season.

Looking back on the evolution of The Walking Dead, it’s easy to see just how much Telltale has grown since the very first episode (A New Day) all the way back in April of 2012. I doubt that the developer could have known the absolute acclaim and dozens (upon dozens) of awards that were in store for them when that first episode went live last year, but it’s clear by the titles now in the works (both Borderlands AND Game of Thrones) just how infatuated the world has become with this little(ish) studio that could. Essentially all of the criticisms (aside from the few technical stutters) that we had with last year’s iterations have been solved and improved upon, and I’m both insatiably excited and incredibly terrified to see what the next episode, A House Divided brings to the table.

We said it last year, and we’re saying it again. Telltale’s The Walking Dead is the definitive version of the franchiseAs much as we love the Image comic series, and as great as the AMC series can be (especially this year), the video game is better. Even if you’re not a gamer, if you’re a fan of narrative entertainment, you owe it to yourself to check this out.

The Walking Dead: Season Two, Episode One – All That Remains scores a tear-jerking 4.5/5.

Briefly: We’ve barely begun The Wolf Among Us, and The Walking Dead: Season Two hasn’t even started, but Telltale Games has just revealed two new projects that are coming down the pipeline.

First, remember that Game of Thrones game that was rumoured late last month? The developer has just confirmed the title with IGN. No info about the game has been revealed at this time, but Telltale states that it will function “similar to other Telltale games” and feature “big battles” done “in a Telltale way.”

Excited?

Next up, at tonight’s VGX awards the company revealed Tales from the Borderlands, a new episodic series set in the Borderlands universe. Details in the project were scarce, but the game is said to include both new and classic Borderlands characters. Take a look at the announcement trailer below.

http://youtu.be/RPUKNDB82UQ

The more Telltale games that I can play, the better! I guess I need to check out the Borderlands games first though, don’t I? How do you feel about the newly-announced games?

Briefly: Telltale just launched an update on The Wolf Among Us via their official blog, revealing the first screenshots from the upcoming second episode, Smoke and Mirrors, and givings us a better idea of when we’ll actually get to play it. Sadly, it won’t be this year.

Here’s what the developer had to say regarding the release:

We wanted to thank everyone for playing the first chapter in The Wolf Among Us, and ask for your patience as the team works very hard this month to finalize what is shaping up to be another episode full of surprises. We’re anticipating another update on its ETA for release very soon after the holidays, and we couldn’t be more excited to continue this series with all of you.

Hopefully this means we’ll be seeing the episode in January, but we’ll be sure to fill you in as we learn more. For now, take a look at the first screenshots below (featuring Jack, of beanstalk fame, and the ‘Pudding and Pie’ nightclub), and let us know what you think! Haven’t played the game? Check out my spoiler-free review here, and pick it up!

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WolfAmongUs_PuddingAndPie_650

Briefly: The premiere episode of Telltale’s excellent The Wolf Among Us just hit iOS this evening, and to celebrate, the developer has launched an awesome new behind-the-scenes look at the game.

The video takes us deeper into the world of Fabletown and Bigby Wolf, and definitely raises my excitement for the next episode (if that’s even possible). I loved the first episode, Faith, when I reviewed it back in October, and I can’t wait to jump back into this world. Here’s a small taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Take a look at the developer diary below, and let us know if you’re excited for episode two!

Briefly: Nearly two months after Telltale’s The Wolf Among Us made its debut on home consoles (and computers), the game is finally set to go mobile.

Telltale has revealed that the title’s premiere episode, “Faith”, will launch tonight on iOS. The app will cost a cool $4.99, with a season pass available in-app for another $14.99.

I loved the episode when I reviewed it back in October. Here’s a taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Again, you’ll be able to pick up the first episode for your iOS device later tonight. Already play? Be sure to let us know what you though!

Briefly: Just as I guessed when The Wolf Among Us release date was revealed, an iOS version of the title is in the works and is set to release this Fall.

Telltale today released an “Accolades” trailer for the game, which shows off much of the praise that critics have given the first chapter of the new adventure title. The end of the trailer indeed reveals that the game is coming soon for iOS and Playstation Vita.

If you haven’t yet picked up The Wolf Among Us, I’d recommend checking out my spoiler-free review of the first chapter, Faith, and definitely picking it up. The game is wonderful, and could easily expand to become one of the best releases of 2013.

Take a look at the accolades trailer below, and let us know what you think of the game!

Note: the following review is as spoiler-free as possible. Haven’t played the game yet? Fear not, and read on!

Telltale Games has struck gold again.

The developer first announced an episodic adventure game based on Bill Willingham’s long-running DC/Vertigo series, Fables, all the way back in June 2011, way before we’d ever get our hands on our favourite game of 2012, The Walking Dead. Haven’t read the series? That’s no problem, as The Wolf Among Us is set 20 years before the first issue of the comic. This doesn’t make the plot meaningless, however, as Telltale has designed the series alongside Willingham, who has crafted a previously untold, yet canon story.

The Wolf Among Us suffered multiple delays during its development, but the game’s premiere episode is finally here, and after my first play through, it’s quite clear that Telltale remains the undisputed king of adventure titles.

BigbyCigaretteFable

As the game opens, we’re dropped into Fabletown, an area of New York City where Fables (fairy tale beings) of all shapes and sizes make themselves look like humans (using a Glamour spell, duh) and attempt to live human lives. You play as the sheriff of Fabletown, Bigby Wolf, a Fable who’s trying his best to reform himself after a long, sordid past (under his human skin he’s literally The Big Bad Wolf) by keeping all of the other Fables in check. Naturally, things don’t seem to be going too well for Bigby, and he’s finding himself in trouble much more often than he’d like. The Wolf Among Us plays out like an investigative/noir/deep character drama. It’s almost like a more magical L.A. Noire, except it’s not in the 1940’s, and you’ll actually want to play it beyond the halfway point.

If you’ve played The Walking Dead (you have played The Walking Dead, right?), you’ll feel right at home with The Wolf Among Us. The gameplay here is nearly identical, and that’s a very good thing: it’s a point-and-click adventure game at heart, and unlike, say, Quantic Dreams’ recent Beyond: Two Souls (which I actually really liked), The Wolf Among Us doesn’t waste its time with complicated button combinations require confusing instructions (or lack of) to do simple tasks, and instead puts the phenomenal plot, tough choices, and gorgeous visuals and audio front and centre.

BigbySnowCrane

The really incredible feat here is how the game improves on nearly every aspect of The Walking Dead. You’ll immediately notice the extremely striking visuals and audio of this title. While The Walking Dead‘s (albeit still gorgeous) comic book artstyle was much more drab and grey, the world of The Wolf Among Us is immediately more colourful, featuring a diverse neon palette that we never saw in Telltale’s previous game. As Faith faded in from black and I saw Bigby’s stark, unshaven face pass through the different levels of street lighting, I couldn’t help but say “wow” out loud. It’s that good, and Jared Emerson-Johnson’s varied soundscape is one that’s just as impressive. A year later, I barely remember what the music of The Walking Dead sounded like, but I could easily put the audio of The Wolf Among Us onto an iPod and listen to it regularly. There’s simply a level of polish present throughout the game that The Walking Dead (in all of its game-of-the-year winning glory) was never able to match. It’s blatantly obvious that Telltale learns a lot from each title that they develop, and it shows in each subsequent game, The Wolf Among Us being no exception.

The choices that Faith presents are perhaps the one facet of gameplay that The Walking Dead did better. Not that there’s anything wrong with the options given here; they’re tough, can be life-or-death, and they definitely all have pros, cons, and different outcomes. It could simply be due to the difference in setting, or it could be that The Walking Dead‘s choices didn’t really start ramping up until episode two, but I simply felt that the choices that I made in Telltale’s previous title were more meaningful and personal. Almost every major decision throughout The Walking Dead, I thought “what’s best for Clementine?” or “if I choose wrong here, I could mess everything up.” I haven’t yet felt that here, and while still tough, I’ve predominantly chosen based on which option sounded more intriguing. I think that the choices are bound to become harder and harder as we become more attached to these characters, but right now my choices are based on what sounds more interesting for the (infinitely intriguing) plot, rather than what’s best for the lives of my party.

BigbyFight

Continuing the improvements over The Walking Dead are the gameplay mechanics themselves. Action sequences in The Wolf Among Us feel much more organic, and feature much less mashing of a single button. Contextual actions seem easier to perform, yet never feel too forgiving. Arguably the most welcome improvement is the addition of a fast-walk button, which nearly doubles the speed of the abhorrently slow default walk. Seriously, if a faster walk was the only improvement to the engine that Telltale made, I’d have been a happy camper. The gameplay and controls worked excellently in The Walking Dead, and it’s all on par or better here.

The Wolf Among Us isn’t perfect, of course. It seems that, being a modern Telltale title, the game needs to include the myriad of technical issues that plagued each and every episode of The Walking Dead. Voices (did I mention how good the voice work is?) go out of sync and sometimes lines are repeated, cameras lag and hang before finally changing angles, and some users are experiencing the inevitable save game bug. Most of the problems are simply minor annoyances, but are extremely noticeable since the rest of the game is so damned polished.

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Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Whether you’ve read the book or not, I’d wholeheartedly recommend The Wolf Among Us to everyone (though be mindful of the ESRB rating, it’s definitely not for kids). I can’t wait to get another taste of Fabletown and this gorgeous neon New York. Now, if you’ll excuse me, I need to go buy some Fables TPBs.

The Wolf Among Us: Episode 1 – Faith scores an impressive 4.5/5.