Briefly: I’ve never played Monster Hunter before, but I know just how insanely excited fans get at every new title. My 3DS is hankering for a new title, should the latest Monster Hunter be it?

Capcom has debuted a Japanese trailer for the upcoming Monster Hunter 4, featuring our first look at many locales, characters, and of course, monsters that we’re bound to meet in the game.

Monster Hunter 4 hits Japan on September 14th. A North American release date has not been set, so until then, take a look at the trailer below, and hope that Capcom has a heart.

Decisions, decisions.

As I sat in front of my television waiting for 400 Days to download from the Playstation Store, I thought I knew exactly what Telltale had in store for us: there’d be some new characters, some new drama, and some uncomfortable decisions, but there was no way that it would be able to match the level of intensity of the game’s seven-month-long first season. Apparently, I had no idea what I was really in for.

The board of survivors, again, playable in any order.
The board of survivors, again, playable in any order.

The Walking Dead: 400 Days takes a stark departure from the linearity of the previous chapters. As the game opens, you’ll have to make your first intriguing, yet tough decision: whose story will you play first? See, instead of following a few characters through a lengthy set of episodes, 400 Days offers five separate, short tales, beginning with a story just two days after the initial outbreak, and closing with an epilogue, fittingly 400 days into the zombie apocalypse.

That first choice is one of the most incredible and defining aspects of 400 Days. Each character’s journey is completely separate, yet oddly connected (there’s even a connection to events in Season One). The order that you play them in can and will drastically change the way you feel about characters, locations, and events that you experience later in the game. And what memorable events they are! Each character’s story in the DLC, be it Vince, Wyatt, Russell, Bonnie, or Shel, features events that will change you, decisions that you will question for days, and moments that will haunt you until Season Two releases this fall. The nail-biting intensity and “so nerve wracking that I need to pause or take a break” moments from every episode of the game’s first season are back in full force here.

I'm getting chills just thinking about this scene.
I’m getting chills just thinking about this scene.

The fact that these moments hold such weight is a true testament to Telltale’s consistent quality of writing and direction. Because 400 Days has so many stories to tell, each section’s playtime is astoundingly short. We spend only 20-30 minutes with each character, with someone’s life or well being in jeopardy for the bulk of that time, and yet I feel as though I’ve already had the opportunity to come to know each and every one of our new survivors. I’m still asking myself how that’s even possible, but Telltale’s writing ability is really what shines here, where character’s traits, hopes, fears, skills, past lives, and more are all revealed subtly, satisfyingly, and sometimes heartbreakingly, exactly when they need to be. I’ve said time and time again that Telltale’s The Walking Dead has featured some of gaming’s best writing, possibly ever, and 400 Days definitely keeps with that trend. I don’t want to give away too much, but again, the Telltale team does an exceptional job of putting you immediately in the shoes of characters who are both incredibly diverse and find themselves in incredibly diverse situations, like playing Roshambo to decide who checks outside the car for a possible survivor or pulling the trigger on another human being in order to maintain the safety of the group. The situations become so stressful to navigate that our Editor in Chief Jonathan told me he and his wife Laura had to start flipping a coin just to continue making decisions.

I have a great deal of praise to give 400 Days, but like all things in life, nothing is perfect. The PS3 version of the DLC, as with all previous chapters, plays host to a myriad of technical issues (I can’t comment on technical issues on other platforms). This time however, things were even worse: constant framerate drops, a lot of out-of-sync audio, and a consistently choppy camera actually had me concerned for my console’s health.

It's hard to say whose story was the most intense.
It’s hard to say whose story was the most intense.

Of course, as incredible and intense as these miniature tales manage to be, it’s simply impossible for them to match the cripplingly emotional tale of Lee, Clementine, and the other stars of season one. Our previous journey was seven months long, with hours upon hours of gameplay, countless tough decisions, and more moments of despair than any gamer should ever have to go through. At times, 400 Days simply feels paltry in comparison. Each tale could act as an extended scene of a bigger episode, and I think that it’s safe to say that all of us would love to play through these stories in their entirety.

That may lead to the most important and exciting aspect of 400 Days: what on Earth will come next? We’re nearly halfway through the Summer now, with Telltale set to begin a second season in the fall. Could 400 Days act as an introduction to our next group of survivors? I almost feel as though it has to. If not, why would the developer create a new batch of amazingly real, relatable characters if we were only meant to spend a few minutes with each of them? And how does 400 Days continue to connect to Season One? Could our new group meet up with a hardened and alone Clementine? Could our choices from the game’s first season affect the character that Clementine has become?

Clementine ranks among video gaming's best characters... ever.
Clementine ranks among video gaming’s best characters… ever.

If this insanely dramatic and intense DLC chapter is a direct prologue for what’s next, then 400 Days is one hell of a start, and season two of Telltale’s The Walking Dead could easily follow in season one’s footsteps, and be one of the best games of the year. Whatever platform you’re playing on, The Walking Dead: 400 Days is well worth the $4.99 asking price. As soon as the credits roll you’ll be dying to begin the experience again. If not, you’ll simply be spending days wondering what could have happened had you made that other decision.

The Walking Dead: 400 Days scores a cool 4/5. If you’re already a fan of Telltale’s Walking Dead series, give it a download immediately. If not, begin with episode one: A New Day, and brace yourself…

Briefly:  The Walking Dead: 400 Days just hit the Playstation Store, and Telltale has debuted an exciting launch trailer for the episode.

PS3 gamers are the only ones lucky enough to experience the chapter today. Everyone else, here are your dates:

-Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
-Friday, July 5th – Xbox Live (Worldwide)
-Wednesday, July 10th – PlayStation Network (Europe)
-Thursday, July 11th – iOS (Worldwide)

Take a look at the launch trailer below, and let us know how 400 Days holds up to the rest of the phenomenal The Walking Dead experience. I can’t wait to give this one a shot, as The Walking Dead was the BEST game I played last year!

The video is kind of awful (and beyond awkward), but seeing as it reveals plenty of The Walking Dead: 400 Days info, it’s definitely worth the watch.

Telltale’s upcoming DLC for 2012’s best game is coming sooner than you’d expect. In a new episode of ‘Playing Dead’, the developer has revealed that The Walking Dead: 400 Days will launch for a cool $4.99 in early July.

The video reveals that 400 Days is set after the conclusion of the game’s first season, and is not directly related to the content that you’ve already played. A season one playthrough is not required to understand the chapter, but those who have completed the game will feel “familiar”, and get a better understanding of exactly what’s going on.

The most exciting part of the video (for me, at least), is not the info on the DLC, but a small revelation about The Walking Dead: Season Two400 Days director Sean Answorth states that “[We’re] trying not to do the same thing. I mean, that’s what season two is for, right? I mean, we’re going to go into season two, and continue the story started in season one.”

Could the story of Lee and Clementine continue? Telltale’s The Walking Dead is one of the most incredible, emotional gaming experiences I’ve ever had the pleasure of playing (second only to the just released The Last of Us… maybe), and I would do almost anything to learn the future of these characters.

Watch the newest episode of ‘Playing Dead’ below, and let us know if you’re excited for the DLC!

UPDATE: Release dates have been revealed! IGN has learned the launch dates for The Walking Dead: 400 Days. Check them out below.

-Tuesday, July 2nd – PlayStation Network (North America)
-Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
-Friday, July 5th – Xbox Live (Worldwide)
-Wednesday, July 10th – PlayStation Network (Europe)
-Thursday, July 11th – iOS (Worldwide)

We’re beyond excited for the release. Luckily, I’m a PS3 player… now I just need to find the time to play! Which platform will you be playing on?

We first reported on The Walking Dead: 400 Days DLC a few days back, and today the content became official.

Sony announced it during their just-concluded E3 press conference, and also revealed that the game will be coming to Playstation Vita. The Walking Dead: 400 Days is an add-on for Season One of Telltale’s acclaimed title, and will be released this Summer.

The first trailer for the new chapter has been revealed, and I couldn’t be more excited. Sony didn’t mention The Last Guardian, so this news served as one of the most exciting portions of Sony’s conference (only because I’m such a sucker for this game, the rest of the conference was pretty great).

Watch the teaser below, and let us know what you think. We’ll update you as we learn more on this one!

Source: IGN

The world of last year’s best game is about to expand.

Telltale’s 2012 adventure title, The Walking Dead, is one of the most heart-wrenching, addicting, and emotional experiences that the gaming world has ever offered. At the close of the game’s fifth and final chapter last November, Geekscape and the entire gaming world was dying for more from this universe.

A second season of the game was confirmed some time ago, as was the chance of some DLC for the first title. Based on a listing that has popped up on the Steam Database, we may not be waiting much longer for more content.

Little is known about the add-on or what it will entail, but it appears to be subtitled 400 Days. Telltale Games has also been tweeting small teasers that correspond to the leak, so they’re definitely ramping up to something.

Check out the teasers below, and let us know just how excited you are! We’ll be sure to give you more info as we discover it.

It’s been some time since we’ve mentioned Telltale’s adaptation of The Walking Dead here on Geekscape. The first season of the game ended all the way back in November, and we’ve been waiting patiently for news of a second season ever since.

 

Today, we got that news… kind of. In an interview with IGN, Around Every Corner (Episode 4) writer Gary Whitta confirmed that, while a ways off, a second season is actively being developed at Telltale. Sure, it’s not plot, characters, or closure after that heartbreaking final episode, but knowing that we’ll get a second edition of the phenomenal title is news enough.

 

Fans may also be getting some new content before the game’s second season premieres (whenever that is). Whitta let this juicy tidbit slip during the same interview, stating “But, knowing that it’s a way off, and knowing that people are hungry for more Walking Dead…there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two.”

 

Amazing. I’m going to start another playthrough immediately in anticipation.

 

Check out the full interview with Whitta below (largely about his new movie After Earth), and let us know just how excited you are!

 

Telltale’s The Walking Dead is the BEST game that I played in 2012. I also play a lot of games, including all of the high profile titles you’d expect from most gamers. Not one of those titles stuck with me and affected me like this one did. Not one game this year even came close.

The Walking Dead is a downloadable episodic title, and after all of the praise that we’ve given it (check out our review of each chapter here, here, here, here, and here) there is only one acceptable reason for you to not have played it: you don’t know what the internet is. If you’re reading this however, that’s simply not possible, so you’re a terrible person.

It was announced in September that the game was getting a physical rendition, and in October an AWESOME collector’s edition was revealed for release on December 4th. That date has shifted back one week, but the contents are the same, and it’s fantastic:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

As we mentioned in October, this collector’s edition is pre-order only , and there are only a few days left to get that preorder in. The standard edition will be available everywhere, though Best Buy will have some exclusive art on their copies.

Buy the game. Just buy it. Buy two and give one to a friend. Telltale deserves it, and I want more people to experience this game.

Again, Telltale’s The Walking Dead will physically be in stores a week from tomorrow, December 11!

You know the drill by now. Telltale releases a new episode of The Walking Dead, and Geekscape gets a zombie hard-on about it while swearing we’re not on the company’s payroll (really… we’re not!).

If you’re hoping for anything different this time around, you might as well go read something else (I’d recommend our weekly Walking Dead column, or at least something on Geekscape). Or you could simply put up with it and listen to how freaking INCREDIBLE this experience was, especially now that it’s come to an end. And what an end it was.

So let’s get to it! There will be light spoilers ahead, so I’d refrain from reading until you’ve finished the episode!

The first chapter of Telltale’s The Walking Dead launched just seven months ago, but it feels as though it’s been years: it seems so long ago that Lee was a prisoner in that police cruiser: it’s been nearly a lifetime since he found Clementine hidden in that treehouse: ages have passed since the group was starving in the motor pool: Duck and Katjaa left us abruptly so very, very long ago. This is a testament to the unparalleled character design of the title: none of these individualss existed just seven months ago, but now each and every one of them seems so real and so different than when we were first introduced to them. The simple fact that I feel as though I personally knew these characters is an accomplishment that in my opinion, no other game has achieved before. And it’s also why it’s so hard to say goodbye to them (and we’ve said goodbye to most of them)!

Eerie, intense, and climactic, from the first moment to the last.

As amazing as Telltale’s The Walking Dead is, it’s also an extremely hard game to review. Not because I don’t know what to score it or something silly like that, but because if I reveal one major spoiler and one person decides to read this before playing, I’ve ruined the entire experience, and I wouldn’t wish that upon my worst enemy (well, maybe that one ex-girlfriend). The Walking Dead is all about your experience. Not how it ended for me, not the decisions that I made, but you, and only you. It’s like The Sixth Sense: you don’t walk around asking people if they’ve seen it, and then blurt out the twist if they say that they haven’t. If that sounds like something you would do, then you’re an awful person and I hope someone ruins this game for you, but it’s not going to be me.

Someone ruined ‘The Sixth Sense’ for me… I’m still bitter about it. So I won’t be ruining The Walking Dead game for you here.

As the fourth chapter, Around Every Corner, came to a close, our survivors were left in pretty dire straights. The final moments of the episode were among the most jaw dropping we’d seen so far: a horde of walkers on route to Savannah, Clementine kidnapped, and Lee with a fresh walker-bite on his wrist… Yes. The main character… that you’re playing as! LEE WAS BITTEN! HOW COULD THAT HAPPEN!?

I had so many extreme emotions going through me in those closing moments. I was angry because I liked the character so much, and unless his hand was quickly removed (which these survivors don’t have a clue about), things were not going to end well. At the same time, I was excited: it’s not often that games surprise me anymore, and this was something that I never, ever saw coming. Where could things possibly go from there? This had to have a happy ending, right? After all this game had put me through, I really should have known better.

If Lee doesn’t make it, these two would make pretty great parents.

No Time Left fittingly wastes no time getting started. Within moments, we’re forced to make arguably the toughest, most cringe-inducing decision of the entire game’s duration. A decision has to be made about Lee’s bite, and just like the beginning of Episode 2, during Ben’s introduction with the bear-trap, the decision to remove a limb is a tough and grisly one (and one that Telltale is going to make us experience every moment of). As disturbing as AMC’s The Walking Dead can sometimes be, you’re still just a passive TV viewer. Here, you’re not just watching, you’re making every tough decision, stabbing every walker, removing every limb with a bone-saw and oftentimes worse. Your choices effect the group, it’s your fault when others die, and it’s you and the people close to you that will suffer if you make a bad decision (and you’ll make lots of them). In writing this review, I realized that I often spent more time thinking about how to react to something while playing The Walking Dead than I do in real life. That’s another testament to how well this game is crafted: I’m constantly worried that something I say will be taken the wrong way, and I sincerely care about what these character’s think of me. Is that messed up or what?

In another intense moment, the horde hits Savannah.

No Time Left takes The Walking Dead‘s already fantastic presentation, and somehow makes it even better. It’s hard to put a finger on, but something here just felt different, maybe because it was a constant process of saying goodbye to characters we’ve grown to love. Vocal performances were nearly perfect (as they have been in every episode), and music and sound effects were also at their best. The cinematography of this episode is what really impressed me: as Lee escaped up the hospital’s elevator shaft in the introduction, with light rays shining through the dusty halls of each walker infested floor, I realized that the world of The Walking Dead has never been more beautiful.

Unfortunately, No Time Left was also the shortest episode of the bunch. I say unfortunately only because while I couldn’t wait to see the conclusion and where our characters would end up, it was an experience that I never wanted to end. The plot of the episode is the rescue of Clementine from her unknown kidnapper and the story makes a straight b-line to this confrontation. While short, the pacing of this episode is perfect, and I felt as though if a single moment had been cut, we’d be losing out on something meaningful. Every line of dialogue, every tough decision I was forced to make (did they seem tougher than ever to anyone else?), every second that passed was absolutely essential to the plot and understanding of this bleak, bleak finale.

And the finale is bleak. As I said earlier, chances of a happy ending to this story ended when you pressed the ‘Start’ button. Even though the episode was the shortest, it also includes the best moment in the entire series (of which there were many): Lee coming face to face with Clementine’s kidnapper. This sequence not only ties the entire series together, it also plays completely on the specific decisions that the player has made going back to the beginning of the first episode. It’s an incredible, self-referential moment that twisted all of my previous choices and threw them back in my face. While it brought back some very dark memories, the sequence acted as both a story summation, a psychological profile and a chess game at the same time. I don’t recall another game that had ever put me in that position before and it’s yet another testament to how the Walking Dead has taken the Adventure Game genre to another level.

As always, I played the PS3 version of the game. As is common with playing The Walking Dead on the platform (again, I’ve only played on PS3, so I can’t vouch for other versions), there were occasional technical issues that kept the game from being perfect. For me, the framerate dropped a little more often than I’d have liked, and as I’ve mentioned before, there were sometimes brief pauses while the console loaded the next camera angle. Annoying and distracting, but not nearly enough to be very detrimental to the experience.

This isn’t the saddest thing we’d see this episode.

As the episode progressed I slowly realized how things were going to end and I was both shocked and helplessly drawn to the inevitable. When the time finally came and my assumptions were correct, it hit me much harder than I’d expected and for the first time ever, a video game brought tears to my eyes. Yes. Actual tears.

As the final lines were spoken and the game faded to black for the first time without a ‘To Be Continued’ message, I realized that I couldn’t have asked for a better conclusion. The credits rolled and I was mesmerized, frozen. The Walking Dead was not only the best game I’d play this year, but one of the best gaming experiences of my entire life. I just can’t believe it’s over.

Thanks Lee. Thanks Clementine. Thanks Telltale.

I can’t wait to experience it all again. I can’t wait to make different decisions just to see how things turn out. Most of all, I can’t wait for the announced Season Two! 

The Walking Dead: Episode 5 – No Time Left scores a heartbroken 5/5.

PS: Make sure to stay through the credits. You can thank me later.

I’m sure I don’t need to give Telltale’s version of The Walking Dead any introduction: we post about it so much you’d think we were on Telltale’s payroll (we’re not). The game is simply an incredible experience, and at this point in 2012, is my game of the year.

The Walking Dead is of course an episodic, downloadable title. Downloadable doesn’t work for everyone though. Maybe you’re afraid of online purchases (what year is it again?), or maybe you just want a physical disc that you can carry with you through the apocalypse. In any case, Telltale’s got you covered.

We reported back in September that the game was set to get a physical rendition, and today IGN made that fact even cooler. The Walking Dead will get a great looking collector’s edition, set to launch on December 4th. The package will include the following:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

This edition will be exclusive to GameStop, and Telltale noted that it will be in extremely limited quantities. It’s also pre-order only, so you won’t see it on the shelves after the fact. The game will also get a standard edition for a cool $29.99.

If you haven’t yet played the game, and were planning to wait for the physical edition, you should head to GameStop and get your name down for this bundle. Also, feel free to check out our reviews for the already released episodes (though not until you’ve played the game)! You can find them here, here, here, and here.

What do you think of the game? Planning on picking up the physical edition?

Source: IGN

It felt like October would never arrive. Not that there’s anything particularly wrong with September: it’s typically a nice crisp end to those unbearably hot Summer nights. But October meant it would be time for another episode of Telltale’s The Walking Dead. 

Telltale pulled another fast one on us. Just as with episode three, the release date was announced only a day before the episode was actually set to come out. As I mentioned after the date was revealed, I absolutely love that they’ve been doing this: when I saw the date, I said “OH SHIT” instead of “Oh Cool, just a few more weeks”.

In case you need a refresher, Geekscape is IN LOVE with this game (check out our reviews of the previous three episodes here, here, and here). Jonathan has called the Telltale series “the best iteration of The Walking Dead” on numerous occasions, and I’ve gone on to declare it my favorite piece of zombie fiction period. I’ve played a lot of games this year, but at this point The Walking Dead sits atop the pile as the best gaming experience I’ve had in 2012.

There are light spoilers ahead. If you’ve managed to listen to all of our praise without yet playing the game: first, what is wrong with you? Second, stop reading this and go play it unless you hate things that are awesome.

The end of Long Road Ahead (hopefully you’ve picked your jaw up off the floor by now) found our survivors arriving in the city of Savannah. The alone, broken soul that used to be Kenny is determined to find a boat in the river city to take himself and the rest of the group far away from the horrors that they’ve faced. Clementine has also been talking to a mysterious male on the radio, who can’t wait for her to get to the city.

The finale of ‘Long Road Ahead’ had me seriously worried for Clem’s safety

In playing the previous episodes, you likely know pretty much what to expect from this one: great writing, characters that you really care about, countless gruesome, disturbing moments, and a conclusion that will stick with you for days and leave you itching for more.

Clementine gets into danger very quickly in ‘Around Every Corner’

The episode begins with the group walking into Savannah on their mission to reach the river. Not even a few minutes after entering town, shit goes down and hordes of walkers shamble towards the location of the survivors. This forces  Lee and the others to break into a nearby house through some pretty disturbing means. The house becomes a makeshift base for the survivors, but they won’t stay a unified group for long: while some group members wish to leave in search of a boat, others want to stay to take care of the injured.

Just like in previous episodes, Around Every Corner does nearly everything very well. The game looks great as always, with its uniquely styled cel-shaded look. Voice acting is among the best in gaming: even with the distinct visuals, I found myself often forgetting that I was looking at something animated, the performances are simply that believable. The plot is strong, but at the same time does not seem as well paced as the previous episodes. This one also lasts a bit longer than past chapters, though I almost wish that it didn’t: I felt like certain scenes dragged on for longer than they needed to.

Clementine’s small stature makes her very useful in many situations.

I also came across a few technical issues that were not present in Long Road Ahead (though Starved for Help did contain some of them). Gameplay was often very choppy, with cuts between camera angles sometimes freezing the action for a second or two before buffering enough to continue. I also had an incident where a muzzle flash decided not to go away, and instead chose to light the remainder of the scene very awkwardly. Of course, neither of these are game breaking issues, but do add a high level of distraction to an otherwise extremely polished experience. Hopefully any issues present here will be resolved for the release of the finale, No Time Left. I played the PS3 version of the game, so I cannot vouch for whether or not these issues are present in other editions.

Just as with prior episodes, the best part of the Telltale version of The Walking Dead is the level of control that you feel. You are the leader of this group, you are responsible for everyones well being, and if anything happens, that’s on your head. I can’t think of any time in my many years of game playing where I have felt like this, or especially where I have cared about a group of characters as much as I do here. I swear Telltale, if No Time Left brings any harm to Clementine, there’ll be hell to pay.

I also love the very noticeable ways that the games characters have grown: Clementine has morphed from a scared little girl to a brave as hell, extremely useful member of the group, and Lee himself has adapted from a man, damaged and bitter from his past, to a father and leader. These are characters that feel human and real, and since you’ve been through so much together, it feels like you personally know them. I have never had this feeling, with any other game in history.

Lee finds himself alone and in trouble.

Around Every Corner definitely hits its high point with its conclusion. Unlike previous chapters (which felt much more resolved when the credits rolled), this one ends with a scream-at-your-TV cliffhanger just a few moments after a FREAKING MAJOR plot point.   I seriously have no idea what could possibly happen in the finale, and I both don’t want to find out (out of fear for my beloved characters) and cannot wait.

It had to be impossibly hard to follow the nearly perfect Long Road Ahead, and while not entirely successful, Telltale still gave us a great chapter here and a nice calm before the final storm. Overall, I feel like The Walking Dead: Episode 4 – Around Every Corner was probably the weakest episode of the game so far. Of course, when you’re talking about the weakest link of the best game of the year, it is still and incredible experience. In my opinion, it simply didn’t flow as flawlessly as previous episodes have, and the overall plot was not nearly as interesting as those that we’ve received in the past. That being said, the conclusion of the episode was quite possibly the strongest yet, with an insane cliffhanger that simply leaves you itching for more.

And itching I am. As much as I do not want this experience to end, I cannot wait for another taste.

The Walking Dead: Episode 4 – Around Every Corner scores a solid 4.5/5. I’ll say it again. Talltale’s The Walking Dead is the best game that I’ve played this year. I cannot wait for the finale, and I am insanely glad that we’ll be getting a second season.

Now Telltale, just keep Clementine safe. Or else.

Square Enix today announced pre-orders for the upcoming reboot of the Uncharted Tomb Raider franchise.

Three editions of the game have been revealed, as well as your standard array of different pre-order bonuses from different retailers.

Tomb Raider of course gets a standard edition with no goodies. A ‘Survival’ edition will also be released, including the game, a map of the island the game takes place on, a download of the game’s soundtrack, and a survival pouch.

A Deluxe edition has also been announced, which includes everything from the ‘Survival’ edition,  featuring a 6″ Lara Croft figure, and some metal casing for all your goodies.

Unfortunately, no photos of the upcoming editions appear to have been released.

If you’ve been keeping up with the game at all, it really does look fantastic. I’m looking forward to picking it up when it releases on March 5th. Check out some gameplay below and let us know what you think!

Telltale has just announced that the fourth (and penultimate) chapter of The Walking Dead will be releasing this week.

The episode will drop TOMORROW on PSN, and the next day on Xbox, OS X, and PC. This doesn’t leave me much time to prepare!

This is the second time that Telltale has done this, and I think it’s a fantastic way to garner excitement. The previous episode had no announcement until it was already available, meaning when I saw it, I said “OH SHIT” instead of “Oh cool, just a few more weeks”.

Here at Geekscape we could not be more in love with the series. Jonathan has called it his favourite iteration of The Walking Dead, and I’ve gone to say that it’s my absolute favourite piece of zombie fiction (which I still stand by, no other title has made me feel the way this one does).

If you haven’t played the game yet, what are you waiting for?

The Walking Dead Episode 4: Around Every Corner is set to hit sometime this month. Geekscape cannot wait, as it has already been far too long since an episode was released (Like August!).

Telltale released the trailer for the upcoming fourth chapter today. Watch it, want it, and let us know your thoughts on the game so far below!

Again, the episode does not have a release date as of yet, but is scheduled to come out sometime this month.

Of course you’ve heard of Telltale’s video-game version of The Walking Dead, their fantastic adaptation of Robert Kirman’s insanely popular series.

Here at Geekscape, we’ve been gushing over the title since the first episode hit in April, and have been enthusiastically eating up every tidbit of information since (check out our reviews of the currently available episodes here, here, and here).

Are you afraid of online purchases? Or simply want a physical copy that you can take with you when the zombie apocalypse happens? You’re in luck as Telltale recently tweeted the following:

You’ll be able to pick up a copy of The Walking Dead on an old fashioned disc on December 4th!

However, you should instead pick up the game right now if you haven’t, as it’s one of the best of the year!

In early April and July, Jonathan reviewed Episode 1 and Episode 2 of Telltale Games’ foray into The Walking Dead universe. To refresh your memory, he wholeheartedly recommended it, gave it a perfect score, and basically told you to buy it if you’re a fan of things that are wonderful. I did… and now it’s time to reflect on the recently released Episode 3… which is possibly the best episode yet.

In Jonathan’s reviews, he called Telltale’s game series “the best iteration of The Walking Dead”. I feel even stronger than that about it: The Walking Dead by Telltale Games is my favorite piece of zombie fiction. Period. It’s also one of the best gaming experiences I’ve had all year.

Now be warned! There are spoilers ahead. If you haven’t played the game yet, do not read beyond this point. Just do yourself a favor and play it!

As we told you back in July, Episode Two – Starved For Help was insane. It upped the ante on literally everything we were introduced to in A New Day. It was more intense, it was more disturbing, the decisions were tougher, and we really got a sense of just how bleak this world was becoming. The episode was stunning from the get go and was full of literal jaw-dropping moments. I’m getting chills just thinking about it again.

Again, the episodic layout works perfectly here. At the close of Starved For Help, I was itching for more, which makes the journey feel so much sweeter when the next episode finally arrives. Long Road Ahead was set to release by the end of August. The end of the month was here, with no sign of the game, when all of a sudden it popped up on PSN! What an awesome surprise! Of course, there’d be many more surprises to come as I started up the episode…

Long Road Ahead

The chapter opens a week after the events of Starved For Help. The group is still taking shelter at the motor inn after retrieving a wealth of food from an apparently abandoned station wagon (which I was against at the end of Episode 2). We can see that the group has had trouble however, as the outside perimeter is littered with arrows and debris from battles against passing bandits.

In Macon, Lee and Kenny are off in search of medical supplies from the pharmacy. It’s here, within a few minutes of beginning the episode, that we’re already shoved into a tough decision. A young woman bursts into the street, screaming for help, hurt, walkers in tow. She’s quickly bit. So what do you do? Do you do her a favor and put her out of her misery with a bullet but risk that the walkers will be drawn to the sound? Or use her to keep the walkers busy so we can safely grab any supplies that are left?

Remember, you’re playing a video game, so the choice should be obvious: do what’s best for your character. The screaming girl isn’t real. She never was and never will be. She doesn’t even get a name. Yet for some reason I care. She’s only introduced seconds before you’re left to determine her fate, but I feel sorry for her, and morally, I feel like I need to help her. And as the decision meter dwindles, I have to make my choice quickly. Again, Telltale does a great job of making you responsible for the outcome… and this opening decision is the easiest one of the episode!

Medical Supplies

Have I mentioned how stressful this game is? I dread having to make decisions in The Walking Dead more than I do in real life. I’m constantly wondering how different the outcomes might be if I had made a different choice. Sometimes, the game notifies me with a message stating what characters will remember which of my decisions and I immediately wonder, was this the best outcome?

I often found myself wondering things like “maybe if someone else would have lived, Ben wouldn’t be giving me a deathly glare right now and maybe Clementine wouldn’t look so sad all the time. Maybe someone else wouldn’t have to die.” As mentioned in the previous reviews, the choices you’re presented with are hard, game altering, and permanent. If you make a poor decision and it gets someone killed or hurt, there isn’t any going back from there and these decision carry over from episode to episode, effecting who is left in your party to help you and providing you with different story lines. For example, I chose to save Doug and not Carley way back in Episode 1, and although he’s been a big help, Jonathan saved Carley and it opened the possibility of a budding romantic interest in Episode 3.

Are there negatives? What few there were in the first two episodes seem to be fixed here. Playing the game on PS3, the only issue I had with Starving For Help were some technical ones. The game was very choppy, sometimes pausing for seconds to load a different camera angle. It was by no means a game ruining problem, but it was annoying, distracting, and definitely did take away from the flow of the game. I’m happy to say that these issues appear to be resolved, and Long Road Ahead was a buttery smooth experience.

As for the story and gameplay, both are further improved. It isn’t long into the chapter before literally everything goes to shit for the group of survivors. There’s a suspected traitor in the group – someone is stealing from the already short amount of supplies. The survivors quickly jump into blaming Ben, the most recent addition. But before we have a chance to resolve anything, the compound is attacked by bandits, which in turn brings in the zombies, drawn by the gunfire.

The sequence does do two things new to the series. You get a first person shooter perspective as you shoot at bandits and zombies from behind cover to try and rescue the other survivors. You also get to play as one of the other survivors for a brief turn. But the protective walls of the motel are down and the chaos forces the already splintered and tense group to pack into an RV, leaving everything behind in an attempt to escape with their lives.

At this point, I’m already stressed out and I’ve only gone through the Episode’s first set piece. I’m on the edge of my seat and I have no clue about how the plot is going unfold. And there’s still the matter of the traitor in our midst. Telltale has done an incredible job in presenting the game. I don’t remember the last time that a zombie survival story felt so fresh, and I certainly don’t remember the last time I was as attached to characters as I am with these ones. Just when you think that you’ve put some distance between yourself and the bandits, and that things may be starting to cool off, Telltale punches you in the gut with an even more intense situation than the one you just witnessed.

Duck

Even moreso than the presentation and gameplay, this is where Telltale’s series really  shines: the writing. As if Episode 2 wasn’t filled with enough shocking and stressful moments, Long Road Ahead doesn’t go 10 minutes without throwing you a serious emotional curve-ball. Literally no one is safe in the storyline and I spent much of my time playing with my jaw on the floor or yelling at the TV. The characters are detailed, believable and three dimensional, one minute acting as your advocates and sometimes as your opposition.

And again, you feel actively responsible for all of them, because they are still the living. To reiterate our previous reviews, the game is incredibly good at making you feel like your decisions matter. Choices have a lasting impression not only in the current episode, but subsequent ones as well. This makes re-playability very high. I can definitely see myself going through the title a few times to see just what could happen if I make different choices.

Train!

Eventually, the survivors find a train, and after some trial and error, manage to get it running. It seems as though they’ve hit a stroke of luck, as it looks like the track is set to take them exactly where they want to be: the safety of the ocean and a boat. Even a helpful hermit who calls the train home has offered to come with them and assist where he can.

Hopefully by now you’ve learned that things will quickly go from bad to worse again… and the most shocking moment of the episode is yet to come. In fact, this heartbreaking moment was the highlight of the episode for me. Just when you think things couldn’t get worse for the group… when you think that things have to turn around, that they couldn’t possibly become any bleaker, they do. And in this moment (you’ll know the one), Telltale puts the gamer in the center of a situation that neither the Walking Dead comic or TV show have come close to handling. It might be the biggest moment of the entire series.

As I stated earlier, I love what Telltale has done here. They’ve taken a tired genre (zombie, not adventure), reinvigorated it, and turned the experience into pure gold. Everyone involved should be extremely proud of themselves, and every adventure fan, zombie fan, and gamer in general owes it to themselves to pick the series up. I wish I could be more critical, perhaps find some negative points. And I swear that I’m not on Telltales’ payroll. But put plainly, The Walking Dead game is a brilliant experience, from the moment it opens, until the second it closes. And I can’t wait for Episode 4 to get another taste.

The Walking Dead: Episode 3 – Long Road Ahead gets a 5/5… easily (just not so easy for your nerves).


Update: Telltale revealed today that the game will hit PSN today (!), and XBLA, Mac, and PC tomorrow. No word yet on the iPad edition. Looks like they made their deadline!

The Walking Dead game is amazing. If you haven’t yet played it, you really should be. It’s on nearly every console (nearly, sorry Wii owners), as well as the iPad.

Whatever device you choose to play on, the game is a fantastic mix of adventure, action, and horror. At the end of each episode, I’m itching for more. Each of the chapters so far has been perfectly paced, with drastically different stories and events. It’s intense as hell and really gives you a feeling of dread for the future of these characters.

We still have no release date for episode 3 (subtitled Long Read Ahead). Telltale planned it for the end of August, which is nearly upon us, so hopefully we hear something in the next few days.

They have, however, just released a trailer for the upcoming chapter. Check it out below!

Side note: Episodes 1 and 2 are free right now for Playstation Plus members. If you’re a member and still haven’t played, you really have no excuse!

The wonderful sci-fi influenced adventure game Resonance is now out on Steam. Although I already own a copy, having it on Steam with achievements is enough for me to double dip on this title which is on sale for $8.99 (10% off the regular $9.99 price)

 

Check out my review on Resonance and download the demo over at Resonance-Game.com. If you’re still not sold yet on one of this years great adventure games, we have some codes from the nice folks over at Wadjet Eye Games to give away! All you have to do to win one of these codes is to leave a comment below with your best adventure game moment and we will pick 3 random commenters by 5pm PST today as winners.

UPDATE: Congrats to Tomasz K, Raj and Auspex for winning a Steam code for Resonance.