Welcome back to Let’s Play Arcade!

The outline of this show is simple. We’ve got:

Two best friends.
One randomly selected Apple Arcade game.
Two fresh new semi-randomly selected beers (we basically just grab something new that we see on the shelf).

We don’t talk about the game at all before we record, so we’ll be learning each other’s thoughts and impressions live on air. At the end of each episode, we’ll also randomly draw the game for our next offering, so you’ll always know what’s coming up on the next adventure.

Part of the appeal of doing this show was just getting to “hang out” more often. Back in the day we’d be able to meet up for a beer, but because of where we live at this point, it just can’t really happen. For each episode of Let’s Play Arcade!, we’ll also be cracking open (and sort-of reviewing) a random beer as well. Neither of us really know anything about beer (or drink it all that often), so while we don’t know what anyone has to gain from us talking about them, we’ll see what happens!

Each episode will also feature an ‘after show’, where we’ll basically drivel on about whatever we feel like (stick around after the end theme if you want to listen).

This episode we jump into Lego: Builder’s Journey, a beautifully crafted puzzler with a touching, silent story. We also chat a lot about Coronavirus / COVID-19 — keep in mind that this was recorded about a month ago and John has since cancelled his plans for a road trip through the United States (and also the border is closed anyways).

Now available only on Apple Arcade! LEGO Builder’s Journey is a poetic puzzle that takes place in a LEGO brick world, brought to life with the most accurately rendered LEGO elements yet to feature on screens. Be taken through a breathtaking world filled with brick-by-brick effects, accompanied by a beautiful soundtrack.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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Apple Podcasts
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We’ve had a blast making Let’s Play Arcade! so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! 

Thanks again for coming along on this ride!

Intro, Outro themes by Arcade High

Listen to the previous episode: Let’s Play Arcade! 008 – Cricket Through The Ages

Welcome back to Let’s Play Arcade!

The outline of this show is simple. We’ve got:

Two best friends.
One randomly selected Apple Arcade game.
Two fresh new semi-randomly selected beers (we basically just grab something new that we see on the shelf).

We don’t talk about the game at all before we record, so we’ll be learning each other’s thoughts and impressions live on air. At the end of each episode, we’ll also randomly draw the game for our next offering, so you’ll always know what’s coming up on the next adventure.

Part of the appeal of doing this show was just getting to “hang out” more often. Back in the day we’d be able to meet up for a beer, but because of where we live at this point, it just can’t really happen. For each episode of Let’s Play Arcade!, we’ll also be cracking open (and sort-of reviewing) a random beer as well. Neither of us really know anything about beer (or drink it all that often), so while we don’t know what anyone has to gain from us talking about them, we’ll see what happens!

Each episode will also feature an ‘after show’, where we’ll basically drivel on about whatever we feel like (stick around after the end theme if you want to listen).

This episode, John and Derek play a game about a sport they’re not familiar with… that doesn’t seem to have anything to do with the actual sport.

Swing bats and throw balls through the intertwined histories of humankind and cricket in this one button, physics-driven game.

Over a thousand years ago the human race teetered on the edge of extinction. Our ancestors were helpless against the mighty behemoths of the land. And then, salvation…the game of cricket was invented! Go alone, or take a friend, on a journey through the rich and exquisitely accurate history of cricket in Cricket Through the Ages.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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Apple Podcasts
Castbox
Google Podcasts
Pocket Casts
RadioPublic
Spotify

We’ve had a blast making Let’s Play Arcade! so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! 

Thanks again for coming along on this ride!

Intro, Outro themes by Arcade High

Listen to the previous episode: Let’s Play Arcade! 007 – ‘Dear Reader’

Welcome back to Let’s Play Arcade!

The outline of this show is simple. We’ve got:

Two best friends.
One randomly selected Apple Arcade game.
Two fresh new semi-randomly selected beers (we basically just grab something new that we see on the shelf).

We don’t talk about the game at all before we record, so we’ll be learning each other’s thoughts and impressions live on air. At the end of each episode, we’ll also randomly draw the game for our next offering, so you’ll always know what’s coming up on the next adventure.

Part of the appeal of doing this show was just getting to “hang out” more often. Back in the day we’d be able to meet up for a beer, but because of where we live at this point, it just can’t really happen. For each episode of Let’s Play Arcade!, we’ll also be cracking open (and sort-of reviewing) a random beer as well. Neither of us really know anything about beer (or drink it all that often), so while we don’t know what anyone has to gain from us talking about them, we’ll see what happens!

Each episode will also feature an ‘after show’, where we’ll basically drivel on about whatever we feel like (stick around after the end theme if you want to listen).

This episode, after John finally found a game that he loved (and actually considered a game) with last week’s The Pinball Wizard… we then drew a game about reading and you can probably guess how things go.

Dear Reader lets you curl up and play your favorite books, turning classic literature into clever word puzzles. Unscramble passages from famous books, unlock unique puzzles, and add new books to your library.

Dear Reader includes fifty literary classics and dozens of different word puzzles, from unscrambling anagrams to swapping lines of text. As far as we know, this is the first game where you can dive in and play with the actual written words from so many tempting books.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Castbox
Google Podcasts
Pocket Casts
RadioPublic
Spotify

We’ve had a blast making Let’s Play Arcade! so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! 

Thanks again for coming along on this ride!

Intro, Outro themes by Arcade High

Listen to the previous episode: Let’s Play Arcade 006 – ‘The Pinball Wizard’

Welcome back to Let’s Play Arcade!

The outline of this show is simple. We’ve got:

Two best friends.
One randomly selected Apple Arcade game.
Two fresh new semi-randomly selected beers (we basically just grab something new that we see on the shelf).

We don’t talk about the game at all before we record, so we’ll be learning each other’s thoughts and impressions live on air. At the end of each episode, we’ll also randomly draw the game for our next offering, so you’ll always know what’s coming up on the next adventure.

Part of the appeal of doing this show was just getting to “hang out” more often. Back in the day we’d be able to meet up for a beer, but because of where we live at this point, it just can’t really happen. For each episode of Let’s Play Arcade!, we’ll also be cracking open (and sort-of reviewing) a random beer as well. Neither of us really know anything about beer (or drink it all that often), so while we don’t know what anyone has to gain from us talking about them, we’ll see what happens!

Each episode will also feature an ‘after show’, where we’ll basically drivel on about whatever we feel like (stick around after the end theme if you want to listen).

This episode, can The Pinball Wizard finally end John’s streak of hating everything that’s ever existed? You’ll have to listen to find out!

Oh, young Apprentice! Atop the Mountain of Shadow, at the foot of the castle tower, the wisdom bestowed upon you shall come to pass. A pinball dungeon crawler awaits to test your skill!

Ascend the castle tower. Level up your skills. Fulfill your destiny. Become the wizard you were born to be!

The Pinball Wizard is an arcade adventure game where the main character is propelled into action by a set of flippers, like the ball in a pinball machine. Each level of the game is a contained area inside a tower. The goal of the game is to survive and get to the top of the tower.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Castbox
Google Podcasts
Pocket Casts
RadioPublic
Spotify

We’ve had a blast making Let’s Play Arcade! so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! 

Thanks again for coming along on this ride!

Intro, Outro themes by Arcade High

Listen to the previous episode, Let’s Play Arcade! 005 – ‘Sonic Racing’

Welcome back to Let’s Play Arcade!

The outline of this show is simple. We’ve got:

Two best friends.
One randomly selected Apple Arcade game.
Two fresh new semi-randomly selected beers (we basically just grab something new that we see on the shelf).

We don’t talk about the game at all before we record, so we’ll be learning each other’s thoughts and impressions live on air. At the end of each episode, we’ll also randomly draw the game for our next offering, so you’ll always know what’s coming up on the next adventure.

Part of the appeal of doing this show was just getting to “hang out” more often. Back in the day we’d be able to meet up for a beer, but because of where we live at this point, it just can’t really happen. For each episode of Let’s Play Arcade!, we’ll also be cracking open (and sort-of reviewing) a random beer as well. Neither of us really know anything about beer (or drink it all that often), so while we don’t know what anyone has to gain from us talking about them, we’ll see what happens!

Each episode will also feature an ‘after show’, where we’ll basically drivel on about whatever we feel like (stick around after the end theme if you want to listen).

This episode, Derek hopes that Apple Arcade’s Sonic Racing will help him re-live his PS Vita glory days. The game notes that you can “enjoy single-player mode, play with your friends or go big and play with people around the world in multiplayer mode,” — but just how enjoyable is SEGA’s latest?

The world’s fastest hedgehog is back in SONIC RACING! Take control of one of 15 playable characters from the Sonic universe and compete in the ultimate multiplayer racing experience. COLLECT power-ups, SET traps and ATTACK competitors all while driving at high speed. Ready, Set, RACE!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show (more options coming soon):

Anchor
Apple Podcasts
Castbox
Google Podcasts
Pocket Casts
RadioPublic
Spotify

We’ve had a blast making Let’s Play Arcade! so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! 

Thanks again for coming along on this ride!

Intro, Outro themes by Arcade High

Listen to the previous episode, Let’s Play Arcade! 004 – ‘Spaceland’

The last time we saw a Nintendo mobile game grace our presence was this February with the release of Fire Emblem Heroes on android and IOS.  Announced about a year ago alongside Fire Emblem, Nintendo has been dead silent about Animal Crossing Mobile. Well, the increasingly painful wait is about to be over! This morning, Nintendo announced a brand new Animal Crossing direct for Tuesday, October 24th at 8 PM PST.  The direct will run about 15 minutes and showcase gameplay for the upcoming mobile title. Odds are we might even get the game tomorrow as well! What are you hoping to see in  Animal Crossing Mobile? Tell us in the comments below!

 

Clever ladies and gentlemen were tasked with solving puzzles found on the Professor Layton social media pages to find the Layton Cafe leading up to E3. As the clues came together and the location became known, clever puzzle masters were able to track down the restaurant, which was transformed into a celebration of all things Layton to celebrate the series’ tenth anniversary. Luckily for people like me who are terrible at any form of thinking, it happened to be right in the middle of one of the busiest locations in downtown LA.

Once inside, we were greeted with photo ops with the Professor and the new protagonist in town, Katrielle Layton, more free pastries than we could ever hope to eat, and a menu full of entrees with a gentlemanly twist. Of course, we couldn’t call this a Layton Cafe without plenty of puzzles to be solved, which there was no shortage of thanks to brain teasing toys and our table mats serving as riddles. Yes, just like the games, nearly every object in the cafe was just waiting to be turned into a mystery to solve. In the very likely event that I were to crash and burn, we were all gifted with a Picarat to celebrate ten years of the Professor’s adventures.

Check out our photo gallery below, showing off the transformed Tom’s Urban, complete with some of the best pastries I’ve ever had. If you’re like us and can’t wait to dive into a new Layton adventure after a four year haitus, make sure to make room for Kat when Layton Mystery Journey: Katrielle and the Millionaire’s Conspiracy, (formerly Lady Layton,) comes to iOS and Android platforms on July 20, with the 3DS version following about a month afterwards.

Briefly: I can’t wait for this.

I’m having an absolute blast with a myriad of recent mobile titles. Super Mario RunFire Emblem HeroesWWE ChampionsYu-Gi-Oh Duel Links, and more have slowly drained my wallet while offering hours upon hours of small screen fun.

With all of the new, flashy titles that are constantly releasing, there’s a beautiful little Journey-esque title that I can’t stop myself from coming back to – Alto’s Adventure.

Alto’s Adventure is a super chill, super fun endless snowboard ride. The game took the mobile world by storm back in 2015, and back in December its developer noted that a sequel was now in development.

Today, developer Built By Snowman released the first teaser trailer for the game, noting a Summer 2017 release, and showing off some absolutely beautiful, still Journey-esque effects.

If you’ve missed out on the first game, I implore you to give it a shot (and apologize that you’ll be saying “Just one more run,” for the rest of the day.

Take a look at the trailer for Alto’s Odyssey below, and be sure to let us know if you’re looking forward to the title.

Earlier today Nintendo held a special Fire Emblem themed Nintendo Direct for fans eager to know more about the series future in the next year. Nintendo delivered on a lot of announcements, but one of the more interesting ones was the announcement of Fire Emblem Heroes for mobile.

While they didn’t give too much detail into the story, the game will feature an all new original story for both fans and newcomers. Gameplay seems to remain the same, but on a smaller level and some things have been tweaked and changed. One example is that allies who fall in battle will now be resurrected after that encounter is finished. 

As per usual mobile game, you’ll also be able to summon other Fire Emblem characters via orbs you can obtain both in game and through the traditional micro transactions. It is a bit different though, as you will be able to choose what kind of class hero you’d like to summon, the character however is still random.

Fire Emblem Heroes will be launching on Android in 2 weeks on February 2nd with IOS to follow later. You can pre-register the game right now on Google Play if you’d like to. Also available is a special Fire Emblem Heroes: Choose Your Legends Event. This event allows fans to select their favorite character from the FE series, and once done, the top results will appear in the game as part of a special outfit event. You can vote right here!, and if you log into My Nintendo while participating, you’ll be rewarded with 200 platinum points! Tell us what you think of the game in the comments below!

 

Briefly: I’m unbelievably excited (and terrified) for this, and it’s something I’d never have expected.

After what seems like years of silence, Andreas Wulfila, developer of classic iOS gem Tiny Wings has just revealed that in just a few days time the simple, adorable, laughably simply, scarily addicting one buttoner will be hitting a new platform: tvOS on the fourth generation Apple TV.

I don’t know that I’ve ever been as addicted to another mobile title as I (along with many of my close friends) became to Tiny Wings. I can recall countless nights of groups of friends sitting around, playing their individual games, screaming with frustration when they failed, missed a goal, or messed up a run, and screaming with joy when they’d beat one another’s score. A single player game at heart, it’s one of the few titles that I ever became truly competitive with, which was pretty easy to do using iOS GamevCenter and its challenges.

The tvOS version was announced with a super cute trailer, and Andreas also revealed that the Apple TV version of the game will support split-screen multiplayer with the Siri Remote or with a combination of Siri Remote and MFi controller, and that the Tiny Wings iOS app will also let you use your iOS device as a controller.

I can’t freaking wait.

For now, take a look at the trailer below, get practicing on your iOS device, and let me know the most addicting mobile game you’ve ever played (I’m always looking for new titles)!

Remember Miitomo? For about a month in March, Nintendo’s very first mobile game swept IOS and Android devices by storm. Then it just died, but why?

The biggest reason was mostly due to the fact that the game was very basic and nothing more than a glorified question simulator. Sure it was fun the first couple of times to answer some question, hear your opponents answers, and even make your Mii curse up a storm, but eventually the novelty wore off and the game failed to really incentivize players to keep the app on their devices. Now with a little over 10,000,00 downloads, Nintendo is now adding a “big” update to the game in order to win people back. Is it worth talking about, or should you just hit ignore? Let’s find out.Miitomo_forsite

At the core of Miitomo’s new update, there are 5 new features that are being  stressed. The first is the ability to now send private messages to your friends, and honestly, there is nothing interesting about this at all. It’s very underwhelming, and your better off just actually PM’ing your friend on Facebook Messenger or Discord if you want to talk to them. miitomo-update-1

Feature number 2 adds the feature to finally customize your own room. This feature even gives you the ability to hang custom posters in your room whether it be a Miifoto or any picture from off the internet. While this feature may sound miles better than the previous one, it still ends up being incredibly disappointing. Customization is limited to only wallpaper and flooring, and right now posters are only limited to one as so far there aren’t any means to unlock more. While there are some cool themed walls and floors you can get (Metroid Zero Mission, Super Mario Bros., Zelda Breath of the Wild.), those are the only ones worth while as the other walls and floors just seem very bland and boring. miitomo-update-2Feature 3 introduces a new location called Style Central. Here you can upload your current outfit for all to see online. You can even buy the outfits that other people are wearing if you like them (sometimes). While quite charming at first, immediately becomes a boring novelty. Sure at first it’s fun to see characters dressed up like Steven Universe, and Gravity Falls, but after about a minute of exploring, you’ll quickly grow tired of the endless supply of Undertale and Steven Universe Characters ( I mean I love Steven Universe, but come on guys there’s just too much there).

Oh, and about being able to buy other outfits. I said sometimes, because there will be times when you can’t buy a certain item due to it only being available in Miitomo Drop. So you either have to spend Coins/Money on multiple tries, or worse, wait for that event to go back into the minigame. Another interesting idea, but poorly executed.miitomo-update-3

Feature 4 introduces Answer Central, which is just as boring as it sounds. All you do here is look at randomly chosen answers from other peoples randomly chosen questions. There honestly nothing to talk about here. You’re just looking at random peoples answers. It’s even more boring when half of the answers are just blindly praising Nintendo for for making the app. You can get an interesting answer, but they are few and far between.miitomo-update-4

The 5th and final “feature” to the game comes in the form of Mii sidekicks. With this, you can now make multiple Mii’s which can now be used to send private messages, be sent to Style Central, and even get their own room to customize. This is by far the most useless addition to the game since you’ve already been able to add more Mii’s to your game by importing QR codes. It feels like an afterthought. It’s as if they really wanted to boast 5 new features but couldn’t think of a good 5th one.miitomo-update-5

In the end, Miitomo fell victim to the fate of all mobile games. Hollow content with no incentive to continue playing, but it didn’t have to be this way. I believe that if they try hard enough, Nintendo could rule the mobile market with an iron fist. Now, with Super Mario Run just around the corner, here’s what their future mobile games can do to make sure they’re a success!smr

1: Make sure all features are fully fleshed out

I know I know. This sounds super weird and obvious, but hear me out. Miitomo’s biggest problem in my opinion is that the game has some really interesting ideas to it, but all the features feel unfinished. Room customization is cool, but only being able to change the walls and floor is pretty boring. Why can’t I choose what furniture appears in my place, and how come I can’t put a poster just in the middle of a wall? Nintendo, if you’re planning on having the mobile version of Animal Crossing just be some watered down version of Animal Crossing: Happy Home Designer where all you do is move furniture and collectible figures, I implore you to not do that. No one wants to play that.animal-crossing-mobile

2. Use a variety of I.P’s, not just the current popular ones.

Nintendo has always had this bad habit of over exposing their I.P’s once they become popular. We saw this with both Animal Crossing and Fire Emblem. AC suffered the worst a very bare bones decorating sim that was Happy Home Designer, and an abysmally depressing microtransaction slog that was Amiibo Festival. After so much exposure in such a small amount of time, people begin to grow bored of the same I.P’s, which is why so many people were attracted to Splatoon a breath of fresh air. Maybe instead of using Fire Emblem, you could use Advanced Wars. Instead of Animal Crossing, try using the Donkey Kong Country characters! There are so many other characters you own that could breathe new life on mobile. Doodle Jump esque Ice Climbers game anyone?ice-climbers

3. Go paid, not Free to Play

Another suggestion that sounds insane, I know. While yes, a free app will initially attract more people to a game, the game will struggle with keeping those same people if they can’t get people to pay for in app purchases. While it seems like Super Mario Run will be a paid title, I think the smartest thing to do is keep future titles that way also. I know it was announced a couple of months ago that Animal Crossing and Fire Emblem which were originally scheduled to be paid games, ended up making the jump to F2P. I say switch back to the one time payment. If you can create a fire emblem experience on phones that’s just as good as the 3DS, and you’re not charging people $5 every time you want a fallen ally revived, word of mouth and positive buzz can sell the game alone! fire_emblem_awakening_gameplay

Yes, Nintendo may be struggling a bit in the mobile space right now, but I believe that by following this advice laid out for them, that they could truly rule over their own mobile empire. Only time will what happens, but here’s hoping for the best for the company I love.

Three months after the release of Nights of Karazhan, Blizzard announced the newest expansion for Hearthstone today at BlizzCon 2016. The Mean Streets of Gadgetzan, has a fun, 1930’s gangster feel, and plenty of shady characters to help your hero mete out some damage.

Meant to give you a gritty, big city feel, Gadgetzan is run by 3 different crime factions, each supported by 3 hero classes. The Grimy Goons: arms dealers with their classic mobster pinstripes  supported by the hunter, paladin, and warrior. The Kabal, fringe casters who have been corrupted with dark mana, more reminiscent of classic villainous casters, are in the potion trade, and are backed by mage, priest and warlock heroes. Last, but not least, we have the Jade Lotus faction, heavily inspired by Pandaria, filled with assassins hungry for gold and jade, with the rogue, shaman, and druid heroes filling their ranks.

The developers also revealed some exciting new card features. If you want to wait until the expansion is released at the beginning of December, stop here! But do keep an eye out for teasers leading up to the release in the next couple weeks.

SPOILERS

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There are two big changes in card types coming with this expansion.

The first are tri-class cards. Each faction is associated with 3 different hero classes, and with that come a tri-class card that allows you to choose a card from one of the 3 classes associated with your faction. For instance, if you are playing a mage, you would be able to choose a mage, priest, or warlock card to put into your hand. Every faction’s card has a different mana cost and minion associated with it, but seem balanced across the board.

The second exciting reveal comes with the Kabal Leader card, Kazukus, which allows you to create your own spell. First you discover the cost of the new spell, either 1, 5, or 10 mana, then choose two powers, like deal 6 damage to all minions, and summon 3 minions that died this game. This card promises to be a lot of fun and offer a lot of choices for players within the game!

Even though I haven’t spent any money on Hearthstone, preferring to acquire expansions with in-game gold, The Mean Streets of Gadgetzan has me rearranging my budget for a pre-order.

How many of you are going to pre-order? What new cards are you excited for? Let us know in the comments below!

Briefly: Now that months have gone by, and controversy has (mostly) passed, Pokémon GO players have forgotten about the beloved, server crashing 3-step tracker, nearly forgiven Niantic for the dreaded, miscommunicated, poorly handled 3-step bug, and are just back to good old catchin’ ‘Mons in their spare time.

The craze certainly hasn’t died down (at least in Vancouver) as most individuals that pass me by still tend to be swiping up instead of left or right, and I’m still seeing nearly every gym change ownership about every four seconds. I’m still loving the game, so this is obviously some great news.

In even better news, Niantic is starting to figure out this whole communication thing, and today announced the first major feature update for Pokémon GO, which will allow trainers to have their favourite Pokémon appear next to them on the avatar screen, along with a few other neat changes.

Here’s what’s in store, straight from Niantic: “You will be able to pick your favorite Pokémon from your collection to become your buddy, opening up unique in-game rewards and experiences. Buddy Pokémon will appear alongside your Trainer avatar on your profile screen, adding helpful bonuses such as awarding Candy for walking together. You’ll also have the ability to change your Buddy Pokémon at any time.”

Gaining specific candy for walking with your Pokémon is a fantastic idea. I can’t wait to finally evolve some of the Pokémon that I caught in California this Summer and have never seen since.

Now… when the hell are we going to start seeing those legendary birds?

PokemonBuddy

Video games and comic books share so many qualities, one of which being that the end is never *THE END*. When Professor Layton wrapped up his adventures with Unwound Future, then delivered what was said to be his final game when the prequel trilogy came to a close with 2014’s Azran Legacy, it seemed like that would be the last we would see of the top hat professor. It turns out that this was only half true. While the ultimate gentleman may be out of the spotlight, his daughter has arrived to take up the puzzle solving mantle, and we’ll be playing it in the West much sooner than expected.

Announcing Lady Layton: The Millionaire Araidone’s Conspiracy, the debut trailer introduces us to Katrielle, a dectective who is exploring London in search of her father. With her talking dog at her side, it’s clear that Kat’s adventure will be just as offbeat, charming and quirky as the previous games in the series, all on display thanks to the game’s animated cutscenes. The lengthy trailer gives us plenty to dig into, but we still have so many questions. What happened to Luke and Emmy? What about Layton’s son that was featured in the professor’s mobile spin-off? Considering Luke had the special ability to talk to animals in the past, what’s the deal with the animals actually talking? Where’s Professor Layton? And most importantly, considering how Hershel’s true love ended in tragedy, who was he able to find happiness with again in order to have a family in the first place?

Luckily, we won’t have to wait too long to find out. Check out the trailer for yourself and speculate with us, and make sure to dust off your thinking cap, since we’ll have a whole lot of puzzles to solve once next year hits.

Lady Layton is set for a 3DS, iOS and Android release.

Briefly: Yesterday, you couldn’t play Pokémon GO for the majority of the day, and apparently it was because of hackers.

Today, you couldn’t play Pokémon GO for the majority of the day, and that’s because Niantic finally released the game on the Canadian App and Google Play stores.

At this point, the game becomes less and less reliable with each and every new country that it releases in. While we’re obviously not surprised at all, as Pokémon GO has become a phenomenon like nothing any of us has ever seen before, we’d all love some sort of communication or insight from Niantic in regards to their plans to fix things. Today marked some of the worst server issues that I’ve experienced with the title thus far, with 9/10 thrown Pokéballs requiring a reset of the game.

In any case, we’re glad that the great white North can finally, legitimately play the game… Not that it was really stopping any of us. My recent trip to a tri-lure in Vancouver’s Queen Elizabeth Park had me hunting with 100+ other trainers, and if you glance at the displays of passers-by anywhere in the Vancouver area, you’d easily see Pokèmon GO running on 7/10 of those devices. 

Have you been putting up with the constant servers issues since the game launched last week? What’s the rarest ‘Mon that you’ve lost thus far?

Briefly: Last week, Nintendo and Niantic delayed the global launch of Pokémon GO amidst major, consistent server issues that players have been experience due to GO being one of the biggest mobile (and potentially gaming in general) launches of all time.

Since then, the game has slowly been rolling out to new, mostly European countries (sorry, Japan and Canada), culminating with a launch in 26 new countries early this morning. It also appears that the game’s servers have been down all morning, with most players blaming the outage on the gigantic expansion of the game’s availability.

Apparently, this may not be the case, as hacker group PoodleCorp has taken to Twitter to take credit for the ongoing outage.

https://twitter.com/PoodleCorp/status/754298236093857792

They noted that this attack “Just was a lil test, we will do something on a larger scale soon.”

https://twitter.com/xotehpoodle/status/754329907300339712

It’s tough to tell whether this was a true attack, or just another server failure (as has been all too common with Pokémon GO since its launch), but with nobody able to log in, and for such a long time, there’s definitely something different about this outage.

Bastards. What are we supposed to do with this warm Summer day now!?

Are you playing Pokémon GO? Of course you are. What’s been your best catch so far?

Briefly: Yeah… you probably don’t need a break from Pokémon GO just yet, but Bethesda’s wildly addicting Fallout Shelter has finally released on its third platform.

That’s right! The game is now available to download for PC, so if you’d prefer building a vault with a mouse and keyboard instead of your digits, you can do so right now via the Bethesda Launcher.

I put a good two dozen hours into Fallout Shelter when it first released on iOS last year, and I have to say that the title felt tailor-made for a touchscreen and your fingertips. In any case, regardless of the platform you’re playing it on, the massive 1.6 update that Bethesda revealed for the game back at E3 should also be available for all platforms later today.

If you’re memory’s a little foggy, the update will add a massive amount of content to the game (certainly enough to get you playing it again), including new dwellers, enemies, a new combat system, and the ability to venture outside of your vault to do quests. OUTSIDE THE VAULT GUYS.

Yep, I’m going to download this one again.

Are you still playing Fallout Shelter? Does the imminent update make you want to jump back into it? Be sure to sound out in the comments below!

Briefly: Sorry, world.

While seemingly every single person populating the US, Australia, and New Zealand has been playing Pokémon GO non-stop for nearly a week a this point, the rest of the planet (including the Great White North, where I’m situated) has been waiting (im)patiently for the unbelievably anticipated title to hit their respective App and Google Play stores.

While Niantic was originally planning to roll the title out to additional regions in the days following its soft launch, it now sounds like it could be some time before Canada, Europe, and even Japan (well, and everywhere else) will be able to start their new addiction.

In an interview with Business Insider, Niantic CEO John Hanke let the outlet know that the expansion of the game has been “paused until we’re comfortable.”

While the game’s reliability has been constantly improving, errors, crashes, and server outages are still consistent problems at peak times (and it seems like it’s always a peak time).

I don’t think that Nintendo or Niantic could have guessed the absolute phenomenon that they now have on their hands (Hanke stated that “We thought the game would be popular, but it obviously struck a nerve,”) so the server problems that have plagued the online-only game aren’t surprising whatsoever. Hell, I’m playing in a country where the game hasn’t launched yet (which isn’t overly hard to do), and I witnessed 50-75 players rush to a Lure Module placed a couple of blocks from my house. I have never seen anything like this before.

What have you thought of Pokémon GO so far? Do you agree with Josh’s initial impressions? Be sure to sound out in the comments below! #TeamValor!

Briefly: While Josh’s in-depth look at Niantic’s Pokémon GO made us wary at just how much fun the addicting-looking title may actually be, it appears that it won’t be long now before you can download the game yourself and draw your own conclusions about it.

That’s right. Pokémon GO has finally begun to roll out on the iOS App Store, as well as Google Play. Currently the game is only available for download in the always-first Australia and New Zealand regions, but that mean’s that it won’t be long before North Americans, Europeans and the like will be able to throw their first Pokéballs too.

As a previously avid player of Niantic’s Ingress, I was beyond excited when the company announced Pokémon GO. As Josh mentioned, the positives far outweigh the negatives, but just don’t expect a full Pokémon experience.

Honestly, I’m terrified for my relationships and my phone’s battery at this point, and I’m stoked to be headed down to San Diego in just over a week, where I should see an entirely different assortment on Pokémon than I will in my Vancouver homeland.

Are you excited for Pokémon GO? Be sure to sound out in the comments below! If you’re in Australia or New Zealand, you can click here to download the game on iOS, and here for Android!

Pokemon GO Screen 4

Note: This preview is based on the most recent beta version of the game and may not represent the final product.

Despite being a huge Pokemon fan dating back to its North American debut in 1998, I’ve been very skeptical of Pokemon GO since its announcement. In the midst of the public’s seemingly universal excitement, I remember being left with more questions than answers. How would battles work? Is this going to drain your data usage? And how will the dreaded in-app purchases convince us to spend a few dollars here and there to catch that one Pokemon that continues to allude us? After playing the latest beta version of the game ahead of its rumored July release, I found the answers I was looking for. Make no mistake about it, Pokemon GO is a blast to play as long as you keep your expectations in check.

Much like the core games, you take up the role of a Pokemon Trainer who is tasked with filling your Pokedex by catching all of the Pokemon you come across. After being introduced to an unseen professor, you’ll create your character from a small range of customization options, (which I’m hoping will be increased in the final version, lest we have the majority of trainers looking nearly identical), be given a package of Poke Balls, and be on your way.

Using your phone’s GPS, built in fitness app and location tracking, your surroundings become your real life Pokemon world. Promising that terrains in real life would host Pokemon that you’d expect to see in these environments, living in the hot, dry areas of Southern California resulted in me finding numerous Rock, Fire and Ground Pokemon almost immediately. From the Onix that was right outside my doorstep, to the Vulpix and Growlithe around the block, the game didn’t hold out on the amount of popular characters they were willing to give me from the start. Limited to the first 150 Pokemon from the original Red and Blue games, it never took long to encounter a childhood favorite.

Pokemon GO Screen 3

Pokemon encounters brought to life thanks to your phone’s camera inserting them into your surroundings.

To verify whether or not terrains really did matter, I took the game with me on a hike to the local park, expecting to find many of the forest bugs and mice that typically call these areas their home. Once there, results were mixed. While there was a definite shift in the frequency I was encountering some Pokemon, (such as being surrounded by Spearow and Tauros constantly), the Rattatas and Pidgeys I was constantly encountering in the city were very much a common sight here. Even more confusing was aside from frequent run-ins with Paras, there was not a bug to be found with the exception of one Weedle that was too far to chase down. In fact, I saw more Caterpie silhouettes on my way to the park than the park itself. Could the park be considered a similar terrain compared to the city? Or was I having a bad string of luck? I haven’t had a chance to test the game in vastly different areas like the beach, but aside from a random Omanyte I found in the street, I didn’t encounter a water Pokemon the entire time I played, so I’m guessing there’s some credence to the area making a difference. Either way, I can’t complain about the park too much when I found a Pikachu there.

With so many Pokemon to catch, what happens when you need more Poke Balls to catch them with? The boring solution would be to buy some at the store with in-game currency that the professor was kind enough to give me. In addition to Lucky Eggs, which grant more Trainer experience for winning battles or catching Pokemon over a certain amount of time, (your character is the only one who levels up in a traditional sense), Pokemon attracting Incense, bag and Pokemon storage upgrades, and a Lure Patch, that calls monsters to designated Poke Stops, (certain landmarks, art pieces or points of interest marked on the map), packs of 20 or 100 Poke Balls can be snatched up for a cheap price. Whether or not you’ll be able to continuously gather money or if you’ll eventually have to pay real cash for these goods in the final game is unknown, but as far as I can tell, you’ll never have to pony up for Poke Balls if you’re willing to put some work into it.

On the subject of Poke Stops, these marked areas are where you’re going to find all of the free items you need. By walking up to these spots, tapping them on your phone when they’re in your vicinity will grant you a set of random items, which almost always include Poke Balls. From Revives, Potions, stronger capture devices like Great and Ultra Balls, and even eggs that you can hatch, (given that you have an egg incubator to put them in and are willing to walk five kilometers each). These stops were my favorite features of the game, since they encourage you to walk around and explore your surroundings, giving new meaning to the statues and murals I walk by on a daily basis without giving a second to.

Pokemon GO Screen 5

Trust me, you’ll be thankful that these sites refresh after a few minutes for return trips too, because catching Pokemon can be a real pain sometimes. Once you encounter a Pokemon, (which you’ll find in odd places, like my Diglett on a shelf of Nutella), there’s no way to battle with them or weaken then. Instead, you’re handed your stash of Poke Balls and have to swipe your screen to throw them. Your aim counts here, so if you miss, say goodbye to your Poke Ball. Holding your throw and waiting for a fluctuating circle around your target results in a “Nice” catch, which gives you a small experience boost if you’re successful, but I didn’t find that it helped with the actual capture rate. Because you see, some of the Pokemon are insanely frustrating to catch, and often with no rhyme or reason. Rare Pokemon that I would expect to be difficult to find, like Hitmonchan, were caught within a few attempts. Zubat on the other hand, which is everywhere all the time, (which is odd that a bat would be out in 90 degree weather on a sunny day in the city, but I digress), broke out of 30 Poke Balls before I finally claimed it. *30*! It doesn’t help that they can occasionally attack, (which makes them unable to catch throughout the animation,) jump to throw off your aim, or flat out run away, wasting all of your previous effort. When you do land a difficult catch however, it’s a highly rewarding experience.

So once you’ve caught a strong roster, it’s time to challenge the gyms. Each gym is similar to a Poke Stop, which is usually set in a highly populated landmark. As mentioned before, Pokemon can’t be leveled up in the traditional sense, but each one starts off with a certain CP level, which is a measure of their strength. Using Stardust and Pokemon Candy, the latter of which is specific to particular Pokemon, (i.e. Pidgey candy for the entire Pidgey line), you can raise their power so they can stand more of a fighting chance. Candy is also the only way to evolve Pokemon, which is easily the most tedious section of the game. They need A LOT of candy to evolve, with each catch typically giving you a single piece. Duplicate Pokemon can be released to the professor in exchange for another piece, but it doesn’t do much to help the annoyance. Using Pidgey as an example again, it needs 25 pieces to evolve into Pidgeotto. At worst, that’s 13 Pidgey’s that you need to catch while releasing 12 of them for one evolution. Now take that and imagine Sandshrew for example, which is harder to find and needs 50 pieces to evolve. Having to catch so many for a simple evolution for the most basic Pokemon is insane, and I really hope the requirement is balanced out more in the final version.

Pokemon GO Screen 2

Good luck ever seeing an evolution in action.

Once at the gym, you have the option to either join it, where you’ll drop off the Pokemon of your choice and temporarily lose for as long as it’s stored in exchange for periodic boosts, or challenge it, where you fight a string of trainers who have claimed it as theirs for some big EXP rewards. Once you start battling however… You’ll find where Pokemon GO‘s biggest weakness lies. Each Pokemon only has two attacks, a basic attack and a super attack. Your basic move is used by tapping your Pokemon like crazy, so you can keep spamming your attack for huge damage. There were even cases where I would win battles against enemies that were much stronger simply because I tapped like a madman, which is not very fair, even if I came out victorious. Once your super meter is full, you’ll hold your finger on your chosen battler for about a second to unleash their stronger super attack, which deals much more damage, but can only be used sparingly. I never expected anything deep, but if you were going into this expecting battles that rivaled the main games, you’re going to be disappointed. At the very least, the type match ups and all 18 types are represented, which is further than I thought the game would go to be honest.

Pokemon GO Screen 4

Outside of the battles and frustrating catch rates however, are a series of smaller issues that add up to become pretty big annoyances. The need to have your app open for anything to register is annoying, especially when out on long walks. It doesn’t make sense to me that the game reads off of your fitness app to help track steps, but your eggs won’t come closer to hatching unless the app is on while you’re walking. Couple that with the annoying music, which is on an infinite 30 second loop and can’t be turned off without shutting your volume down completely, you’re left with either trying to listen to your music or podcasts mixing in with the game’s soundtrack, or walking in silence, making your trip much more dull. Once the Pokemon GO Plus accessory is released, this problem will be solved for catching Pokemon, but it won’t do anything when it comes to the eggs. You can’t even leave it on in the background, move your phone into landscape mode, or lock your phone while it’s running, since chances are the game will crash when you try to load it back up. While we’re talking about sound, many of the classic Pokemon jingles are either missing, or sound off. I’m not sure if this was a design choice, or if Go couldn’t license the official music for some reason, but it’s noticeable for longtime fans such as myself.

But most concerning, is that the game completely stops working when outside of a service area. While this brings up a whole separate issue for people who aren’t fortunate enough to live in a large, connected area such as myself, even I ran into areas in the park where visible Pokemon and Poke Stops became unusable because the area couldn’t receive reception. What’s going to happen at beaches, which are notorious for dropping signals? Or hiking trails like mine? It’s weird, because the game is still placing objects in these areas, expecting people to be able to use them. So what’s going to happen when some locations render parts of the game useless?

Pokemon GO Screen 1

Knowing this, the positives far outweigh the negative as long as you’re not expecting a full Pokemon experience. The game may eat through your battery, but is surprisingly light on the data usage, going up less than a half a gig for a week of constant use. With that concern out of the way, knowing that items are easily accessible for free, you’ll never be short on new Pokemon to discover, and that the app actively encourages you to explore your surroundings, I’m excited to check out the full version when it releases. Is it perfect? No. But let’s hope the main game irons out some of these issues and leaves us with a brand new way to experience the world of Pokemon.

 

During Nintendo’s three day Treehouse streaming event, more details surfaced hinting at when we can expect to catch em all for real with Pokemon GO, the upcoming free to play mobile game that uses augmented reality technology to detect and catch Pokemon in our actual surroundings.

While a specific release date wasn’t mentioned, July seems to be the time we could expect the final game to be released if the details surrounding the Pokemon GO Plus accessory is anything to go by. Priced at $34.99, the pocket sized device will light up whenever a Pokemon is nearby, allowing you to use the button on it to throw Pokeballs without having to use up your phone data or pull out your phone every time you want to seek out new characters. What’s even better for 3DS players out there, is the confirmation that Pokemon caught in GO will be transferable into the main games some time in the future. During this portion of the conversation, it was revealed that the Pokemon GO Plus would release in July, right after the release of the app.

E3 2016 Pokemon GO Plus

Knowing that, it seems like we’ll be getting the game sooner than expected, especially since Nintendo and The Pokemon Company have been quiet with the details up until this point, even as the game began a second round of beta testing a few weeks ago. With the game right around the corner, are you excited to finally be the Pokemon Master you were meant to be within the confines of reality? Comment below and let us know!

Late last night, Nintendo held their fiscal earnings announcement, and revealed a lot of details that may be a bit disappointing short term, but there were certainly some positive things that stood out.

Along with revealing the NX launch window, Nintendo has announced that the next 2 mobile titles that are planned for launch will be based on Animal Crossing and Fire Emblem, but perhaps not exactly how you’d expect them to be.

Animal Crossing has been explained in terms of sounding more like a companion app you can use with the console iterations, while Fire Emblem looks to maintain its strategy roots, albeit making it a bit more accessible to newcomers.

Both have been announced to be more in line with a traditional Nintendo game than Miitomo (on an unrelated note, what’s up with that level 20 cap?), and both games are set to launch this Fall.

When in Fall? That’s yet to be determined? Are you excited for this next round of mobile games? What franchise do you want to see get the mobile treatment *cough DONKEY KONG cough*. Tell us your ideas in the comments!

It’s a good day for Kingdom Hearts fans!

Today on their blog, Square Enix announced that Kingdom Hearts Unchained Chi will  finally be hitting IOS & Android this Thursday! That’s right! I just 3 days on April 7th, you’ll be able to play the long awaited mobile entry in the KH series. The series director, Tetsuya Nomura, had this to say about the title:

I hope fans and newcomers alike will find themselves absorbed in this brand new adventure that reveals the origins of KINGDOM HEARTS.

Are you excited for the game? What’s your favorite game in the series? Tell us in the comments below!

Briefly: It’s about time.

Matt detailed Nintendo’s rough launch plans for Miitomo back in February, and today the big N finally revealed that anticipating gamers in Canada and North America will be able to join Miitomo as of March 31st!

Nintendo notes that the app had an incredibly successful launch in Japan, boasting that the title was downloaded over “1 million times in its first three days of availability, while achieving the #1 most downloaded free app status in both the App Store and Google Play storefronts.”

Now it’s our turn. The company states that you can actually pre-register for Miitomo right now, right here, and that doing so, you’ll “receive an email when the app is ready to download. People that create their Nintendo Account and preregister before March 31 will also receive Platinum Points for the new My Nintendo rewards program, which will simultaneously launch with Miitomo. Aiming to be much more than a standard rewards program, My Nintendo is a comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users who link the app to their Nintendo Account will be able to take advantage of My Nintendo to enhance their experience. Platinum Points can be earned by interacting with Nintendo apps and services, including Miitomo. Gold Points are earned when purchasing digital versions of games from Nintendo.com or Nintendo eShop on Wii U and Nintendo 3DS. Both Platinum and Gold Points can be redeemed for rewards like games, download content, in-app items and eShop discount coupons.”

It sounds pretty danged easy to get starting with Miitomo: “After downloading the application for free on the App Store for iPhone, iPod touch or iPad, along with Android devices, users create a Mii character and customize facial features like eyes and hair, as well as voice and personality. Users can also use the camera on their smart devices to snap a photo of themselves, which can be used to create a Mii, or they can simply import their Mii from theirWii U or Nintendo 3DS systems using a QR Code.

Once their Mii is ready, users can add friends who already have the app in person, or by linking the app with their existing Facebook or Twitter accounts. After that step is complete, it’s time to answer some questions! Miitomo creates conversations and turns discussions into a form of play by prompting users to answer all kinds of fun questions. How would you define your fashion style? What’s the weirdest thing you’ve ever eaten? If you were given 10 grand to spend in one day, what would you do? The answers get shared among friends, sparking interesting conversations – part of the fun is discovering unexpected facts about your friends. When users hear how their friends responded to questions, they can give answers a “heart” or a written or picture comment.”

The application looks weird as hell, but as a gamer who doesn’t spend a lot of time at home, I’m beyond excited to try out this unique experience on my iPhone. What are you excited to do in Miitomo? Be sure to sound out in the comments below!

Miitomo

 

Well this was a bit un-expected.

Late last night, we got a trailer for a brand new Pokemon game heading to IOS and Android this spring. . . .  . for Japan only. The game is called Pokemon Co-master, and looks to be some sort of board game with collectible miniatures. No date on if this will come to the west, but it’s safe to assume that it’ll be arriving some time after the  Japanese release. It also looks as if the game will also be taking advantage of amiibo esque figures.

Check out the photo of the figurine and the announce trailer below! Are you excited for Pokemon Co-master?

Pokemon Co-master

https://www.youtube.com/watch?v=KFNP3uG0_Jc

 

The Pokémon company has just released an app designed to add Pokémon-related retouches and filters on your selfies!  It can currently be downloaded on the iTunes Store, and will later be available on Android devices.  When you design your selfie, you’ll also be able to use a quick shortcut to share it to your social media channels such as Twitter and Facebook, with the tag #Pokemon20 automatically added.

I’ve already created my own selfie, although I’m hoping that with time, they’ll add more filters and options–the only two available adds an in-game themed caption, or adds a Pokeball filter to your photo (with or without a caption).

Don’t forget that a Pokémon themed Nintendo Direct is on Friday, as well as an early access Pokken Tournament competition and Pokémon Boutique this Saturday!  Pokémon month continues the hype train!

screen322x572

Source: Pokemon.com

We’re at it again Geekscapists! It’s giveaway time, the go around we’ve teamed up with AfterShokz to give you gamers a chance to get your hands on a pair of their Gamez bone conducting wireless headsets!

First, a little bit about AfterShokz and the Gamez headset.

AfterShokz has strived to bring bone conducting technology to lightweight headsets. They’ve prioritized situational awareness, safety and comfort in their designs. They’ve brought what they’ve created and are known for to the gaming market. Gamez headsets don’t actually sit ON your ears, but right in front of them. Two bone conducting transducers sit right on your cheekbone. They send vibrations through your cheekbone and into your inner ear, completely bypassing your ear drum. This means you aren’t shut out from what is around you (perfect for CS:GO LAN parties where making calls to the people in the room is essential), and gamers with hearing impairments aren’t kept away from the action. They also feature:

PremiumPitch+™ Stereo Sound: Bone conduction audio has earned its bad reputation due to a blend of natural sound leakage and weak bass. PremiumPitch+™ technology optimizes the sound and includes additional features like LeakSlayer™ technology, which ensures sound is directed exactly where it should be.

 

OpenFit™: A promise of uncompromised situational awareness and extended comfort due to our revolutionary open ear design. That means you can tune in to your games without tuning out the world around you.

 

Sweat Resistant: IP55 rated to repel sweat, moisture and dust.

 

Six Hours of Gaming and Calls: A single charge will reliably deliver six hours of game play and talk time. You can charge fully in 1.5 hours; a quick 15-minute charge provides enough boost to get you through a long gaming session or call.

 

Noise Canceling Mics: Precisely placed dual noise canceling microphones exclude surrounding noise, effectively enhancing speech when communicating with other gamers during game play.

 

Voice Prompts: Audrey Says™ seamlessly guide you through power, pair, play and talk, and everything in between.

Now, read below for what you’re really looking for (how to enter, of course):

Al that you need to do to enter is sign up using your email or Facebook login in the widget below, and then choose from multiple ways to gain ballots! The more you do, the better your chances, and you can even tweet once a day to maximize your entries! Please be sure to use an email you check regularly, as we will use it to contact you to obtain your shipping information. This contest is open to U.S. & Canadian residents only!
a Rafflecopter giveaway

For more information on Gamez, check out AfterShokz official website. Gamez are PC, MAC and Mobile compatable (pretty much anything that is Bluetooth v4.0). They’re also offering a 20% discount through this Sunday (2/21) with the coupon code GAMEZ20 , so if you want to snag a pair guarantee’d this is a great chance!

Good luck!

 

AfterShokz_Gamez_Packaging_Open

Briefly: It’s been a long time, Rayman.

No, not since I’ve played a Rayman game, as there are plenty of recent titles in the series that are worth checking out.

Ubisoft is celebrating the 20th anniversary of the character, however, which just made me realize that Rayman debuted when I was just five years old.

Moments ago, Ubisoft debuted Rayman Classic on the iOS App Store (no word of an Android version just yet), noting that you can now embark on epic adventures with Rayman in one of the most influent platform game of all times and relive the experience of playing the original version of the 1995 hit’.

The title costs a cool $4.99 on the Canadian App Store, is a universal purchase including both iPad and iPhone versions of the game, and even (thankfully) includes full gamepad support. I only hope that it’s updated in the future to include an Apple TV binary as well!

Forget what a platformer this old is all about? In Rayman Classic, you’ll:

-EMBODY Rayman, your favorite hero born in 1995
-REDISCOVER the fantasy cartoon worlds of the original game: The Dream Forest, The Band Lands, The Blue Mountains, The Candy Castle…
-RUN, dodge, jump, punch your way through the various levels of this classic platform game.
-UNLEASH Rayman’s special powers from the telescopic fist to the helicopter and defeat hostile creatures.
-SEEK OUT & FREE the Electoons to complete each level and restore the cosmic balance.
-HELP iconic and funny side characters in each world: The fairy Betilla, Tarayzan, Joe the extraterrestrial.
-DEFEAT each and every boss (Moskito, Mister Sax, Mr Dark…) in epic showdowns to free your friends.
-BEAT the Hardcore mode with one single life or choose the Casual mode for infinite tries.

Take a look at the Rayman Classic trailer below, and let us know if you’ll be picking it up!

Nintendo has finally unveiled their launch plans for Miitomo, which is their first foray into the mobile game market, soon to be available on iOS and Android devices!

These plans not only allow players to pre-register for an account and updates, but also rewards them for doing so!  As detailed on Business Wire, “Starting Feb. 17, people will be able to pre-register for Miitomo by signing up for the new Nintendo Account service using their existing email, social media accounts or current Nintendo Network IDs.  People who pre-register will be among the first to be notified about the availability of Miitomo when it launches in March.  Nintendo will offer a special Miitomo bonus to anyone who signs up for a Nintendo Account between Feb. 17 and launch.”

Several other features of the game are also detailed, such as lighthearted fun conversations between Mii characters in Miitomo, such as “What song has been stuck in your head lately?” to as wacky as, “If you saw a nose hair sticking out of your friend’s nose, what would you do?”  There will also be a “Miifoto” feature which will allow you to take photos featuring your Mii.  Mii characters are central to this game, and they’ve been used a variety of ways since their introduction in the original Wii console–one of their latest adventures includes a friend and family simulator in Tomodachi Life, where Mii characters can build relationships, engage in activities, and even have families!  They’ve also become characters in Super Smash Bros. for 3DS and Wii U, taking their powers from the various incarnations they’ve had over the years.  We have no doubt that Miitomo will continue their lighthearted humor and provide a meaningful experience for players, as they allow users to be able to “interact with their friends in an entirely new way that transforms communication into a form of play.”

Miitomo will launch in March, alongside My Nintendo.  Several details have been revealed for the My Nintendo account program, as we have recently found out.

…One last thing!

“Including Miitomo, Nintendo plans to release approximately five smart device applications by the end of March 2017,” according to Business Wire.  Are you excited about this?  We definitely are, and can only imagine what they have in store!

Miitomo

Source: Business Wire

Still playing Pocket Mortys?

Of course you are! It’s still in the top 10 of most popular downloads for Android & IOS. The Pokemon tribute game launched last month to instant popularity and has been addicting the fans and the internet ever since. Now, the game finally has it’s first content update available right now, and it’s pretty big. As of right now you can download 19 new Mortys to capture. These include V Neck Morty, Afro Morty, Sleepy Morty, and even more. You’ll also be able to capture Mascot Morty if you’ve been having trouble with him. There are also the standard bug fixes and such as with all games. Are you ready to jump back into Pocket Mortys with this new update?