Geekscape is LIVE with our 520th episode… and it only took a Pandemic! That’s right! Streaming live over Facebook, Twitch, Periscope and Youtube, Matt and Derek join me to talk about what movies, comics and games we’ve been consuming in quarantine! Derek says there’s good stuff on Quibi while Matt tells us ‘Taste of London’ is one of the funniest shows on TV! Matt’s brother Brian joins us to talk about his wedding in late May… right after they’ve lifted the Florida stay at home order and we discuss how comfortable we’ll be going back to the movies! Matt and I bully Derek to go back to podcasting and we take comments from the live viewers! It’s a whole new kind of old school Geekscape! Enjoy!

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Blake J. Harris, the author of the Geekscape favorite narrative non-fiction book ‘Console Wars’, returns to the podcast to talk about his new book ‘The History of the Future’! Blake has spent the last 4 years heavily researching the story Oculus founder Palmer Luckey’s rise through the tech ranks from creating his own virtual reality rigs in a mobile home in Long Beach to selling Oculus to Facebook for billions of dollars only a few years later. In his new book, Blake strings together a narrative through first hand interviews and extensive research to bring you a story that is still happening in real time! We talk about the elements that led to the resurgence of VR, what the technology could really mean to Geekscapists and the world and how selling your company for billions of dollars might not be a dream come true! This is a fantastic episode so please support Blake by ordering a copy of his book (if you read ‘Console Wars’ you don’t need much convincing) and enjoy the episode!

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We’re just 29 days from the most wonderful time of the year (Thursday, December 1st if you don’t feel like counting)!

What? No! Not Christmas. I’m talking about the 2016 Game Awards hosted by Geoff Keighly. Ever since ditching that awful Spike sponsorship back in 2013, The Game Awards only grows stronger every year. In fact, Last year was a treat since some of us here from Geekscape got to attend the show live. It really is a magical night.

So how can you watch it? Easy! Almost anywhere. That’s right, You can either purchase a ticket to the awards show right here or you can check out the list of websites and services below that will be hosting it when it goes live next month. Not only will you be able to enjoy the show from all the listed websites below, but for the very first time, the show will finally be airing in China and even in VR!! How awesome is that!
the-game-awards-2016Are you excited for The Game Awards? What kind of announcements are you hoping on seeing there? Tell us in the comments below, and make sure to stay locked to Geekscape.net on any updates.

Earlier this morning, Disney Animation teased fans with a special surprise.

The company took to all of their social media accounts to announce that they’ll have breaking news about their animation studio tomorrow morning at 9AM PST on Facebook.

Since then the company has stayed completely silent on it. Could it be related to a new project their working on, or maybe perhaps they’ll be announcing some Comic-Con plans.

What do you think? Leave your theories and comments down below, and stay tuned to Geekscape to find out what this breaking news is.

The Pokémon company has just released an app designed to add Pokémon-related retouches and filters on your selfies!  It can currently be downloaded on the iTunes Store, and will later be available on Android devices.  When you design your selfie, you’ll also be able to use a quick shortcut to share it to your social media channels such as Twitter and Facebook, with the tag #Pokemon20 automatically added.

I’ve already created my own selfie, although I’m hoping that with time, they’ll add more filters and options–the only two available adds an in-game themed caption, or adds a Pokeball filter to your photo (with or without a caption).

Don’t forget that a Pokémon themed Nintendo Direct is on Friday, as well as an early access Pokken Tournament competition and Pokémon Boutique this Saturday!  Pokémon month continues the hype train!

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Source: Pokemon.com

Facebook announced that it has purchased Oculus VR, the leader in immersive virtual reality technology (though Sony just unveiled a similar system, and there’s rumors Microsoft also has one in development), for a total of approximately $2 billion dollars. Yes, billion. With a ‘b.’

Facebook hopes that the virtual reality technology, while currently only really developed for gaming use, will fulfill it’s potential to be the next social and communications platform, with strong possible uses in communications, media, entertainment and education.

“Mobile is the platform of today, and now we’re getting ready for the platforms of tomorrow.” Mark Zuckerberg, Facebook founder and CEO, said. “Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”

At a press conference held this afternoon, Zuckerberg, David Ebersman, CFO of Facebook, and Brandon Iribe, CEO and Co-Founder of Oculus VR, answered questions about this bold and unexpected move–a “long-term bet,” as Zuckerberg described it, expecting it to be five to ten years before virtual reality becomes a solid communication option.

“Gaming is just the start,” the founder of Facebook enthused, “…it’s about building the next major computing platform….Today, we’re sharing moments, tomorrow we’re sharing experiences.”

“We’re building a whole new world,” Iribe said. “and changing communication platforms…[it’s] a perfect foundation for collaboration.”

This isn’t Facebook’s first major purchase this year–it’s purchase of WhatsApp last month astounded tech and financial quarters. Concerns about a second extremely large purchase were touched on, but Zuckerberg and Ebersman remained confident in the new technology and its potential.

Oculus Booth at GDC 2014. Courtesy of GDC.
Oculus Booth at GDC 2014.
Courtesy of GDC.

Oculus VR produces the Oculus Rift virtual reality headset, which currently is available to developers only (75,000 kits have been ordered). I had the chance to experience Oculus Rift at GDC last week (playing Eve: Valkyrie) and, while I went in skeptical, the 15 minute demo was pretty mind-blowing (arguably Oculus was putting it’s best foot forward, but wouldn’t you?). Zero latency, even with quick head movements to the left and right, no weird-blurring of vision, or doubling (like bad 3D glasses)–in fact, despite playing a space shooter (which I just fail at) in front of 100 or so people in line, within moments I was completely sucked into the virtual game. It was dangerously inviting.

So, what does Facebook’s buyout mean for us, the gamers? While Facebook is more interested in the long-term potentiality of virtual reality as the next major computing platform than it is in Oculus Rift’s current use as a gaming tool. That’s not to say anything could happen (virtual Farmville, anyone?), Minecraft’s designer Markus “Notch” Preston has already  cancelled the deal which would have brought Oculus Rift capability to Minecraft, because, said Preston on his twitter “Facebook creeps me out.”

Preston went on to explain his reasoning in a blog post:

“Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. …And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.”

Whether this just the first in a series of cancellations, or just a one-off remains to be seen.  Considering there’s 75,000 dev kits on order, and numerous developers already working on VR-compatible games, an industry-wide distancing from Oculus seems unlikely at best.

What do you think? Have you had a chance to try VR tech yet? Do you think Facebook has gone too far? Are you excited to see what they’ll do with this tech? Let us know in the comments!