2 years ago the internet exploded after finding out about the then Japanese exclusive game Great Detective Pikachu.

A mystery detective game similar to Phoenix that takes place in the world of Pokemon with a talking deep voiced Pikachu? Sign me up! Sadly, details about a western release for the game were very quiet after its foreign release. The only real news America ever received about Detective Pikachu was that film company Legendary had acquired the rights to make a live-action/CGI hybrid film written by Gravity Falls creator Alex Hirsch and starring Ryan Reynolds. Thankfully, fans no longer have to wait anymore.

Yesterday morning out of the blue, The Pokemon Company announced that Detective Pikachu will officially be getting a  U.S and U.K release on March 23rd, 2018. Not only that, but the game will also release alongside the gorgeous Detective Pikachu Amiibo. The figure comes in at around 13.6CM! That’s almost half as big as the regular Smash Bros series Pikachu. With the Amiibo, users will be able to tap it to receive hints on how to solve the current mystery their investigating. 

Are you excited that this game is finally making its way to the U.S? Are you planning on buying the game, or are you done with anything having to do with the 3DS now that the Switch has been dominating the market? Tell us your thoughts in the comments below, and check out the official announcement trailer right here.

UPDATE: Magearna is only available to US & JP territories right now. EU/UK will be available tomorrow. Article will update when it happens.

 Heads up for Pokemon fans, The distribution for the mythical Pokemon Magearna is now going on for Pokemon Sun & Moon. Please note that you must beat the initial story mode If you’re interested in receiving it. To claim Magearna, use the games QR Scanner to read the following QR code below this article. Afterwards, head to the antiques of the ages shop located in Hau’oli city at the Hau’oli mall. Are you excited about legendary distribution starting for Sun/Moon? Tell us in the comments below!

U.S Code
U.S Code

 

JP Code
JP Code

 

Briefly: Last week, Nintendo and Niantic delayed the global launch of Pokémon GO amidst major, consistent server issues that players have been experience due to GO being one of the biggest mobile (and potentially gaming in general) launches of all time.

Since then, the game has slowly been rolling out to new, mostly European countries (sorry, Japan and Canada), culminating with a launch in 26 new countries early this morning. It also appears that the game’s servers have been down all morning, with most players blaming the outage on the gigantic expansion of the game’s availability.

Apparently, this may not be the case, as hacker group PoodleCorp has taken to Twitter to take credit for the ongoing outage.

https://twitter.com/PoodleCorp/status/754298236093857792

They noted that this attack “Just was a lil test, we will do something on a larger scale soon.”

https://twitter.com/xotehpoodle/status/754329907300339712

It’s tough to tell whether this was a true attack, or just another server failure (as has been all too common with Pokémon GO since its launch), but with nobody able to log in, and for such a long time, there’s definitely something different about this outage.

Bastards. What are we supposed to do with this warm Summer day now!?

Are you playing Pokémon GO? Of course you are. What’s been your best catch so far?

Briefly: Sorry, world.

While seemingly every single person populating the US, Australia, and New Zealand has been playing Pokémon GO non-stop for nearly a week a this point, the rest of the planet (including the Great White North, where I’m situated) has been waiting (im)patiently for the unbelievably anticipated title to hit their respective App and Google Play stores.

While Niantic was originally planning to roll the title out to additional regions in the days following its soft launch, it now sounds like it could be some time before Canada, Europe, and even Japan (well, and everywhere else) will be able to start their new addiction.

In an interview with Business Insider, Niantic CEO John Hanke let the outlet know that the expansion of the game has been “paused until we’re comfortable.”

While the game’s reliability has been constantly improving, errors, crashes, and server outages are still consistent problems at peak times (and it seems like it’s always a peak time).

I don’t think that Nintendo or Niantic could have guessed the absolute phenomenon that they now have on their hands (Hanke stated that “We thought the game would be popular, but it obviously struck a nerve,”) so the server problems that have plagued the online-only game aren’t surprising whatsoever. Hell, I’m playing in a country where the game hasn’t launched yet (which isn’t overly hard to do), and I witnessed 50-75 players rush to a Lure Module placed a couple of blocks from my house. I have never seen anything like this before.

What have you thought of Pokémon GO so far? Do you agree with Josh’s initial impressions? Be sure to sound out in the comments below! #TeamValor!

Briefly: While Josh’s in-depth look at Niantic’s Pokémon GO made us wary at just how much fun the addicting-looking title may actually be, it appears that it won’t be long now before you can download the game yourself and draw your own conclusions about it.

That’s right. Pokémon GO has finally begun to roll out on the iOS App Store, as well as Google Play. Currently the game is only available for download in the always-first Australia and New Zealand regions, but that mean’s that it won’t be long before North Americans, Europeans and the like will be able to throw their first Pokéballs too.

As a previously avid player of Niantic’s Ingress, I was beyond excited when the company announced Pokémon GO. As Josh mentioned, the positives far outweigh the negatives, but just don’t expect a full Pokémon experience.

Honestly, I’m terrified for my relationships and my phone’s battery at this point, and I’m stoked to be headed down to San Diego in just over a week, where I should see an entirely different assortment on Pokémon than I will in my Vancouver homeland.

Are you excited for Pokémon GO? Be sure to sound out in the comments below! If you’re in Australia or New Zealand, you can click here to download the game on iOS, and here for Android!

Pokemon GO Screen 4

Note: This preview is based on the most recent beta version of the game and may not represent the final product.

Despite being a huge Pokemon fan dating back to its North American debut in 1998, I’ve been very skeptical of Pokemon GO since its announcement. In the midst of the public’s seemingly universal excitement, I remember being left with more questions than answers. How would battles work? Is this going to drain your data usage? And how will the dreaded in-app purchases convince us to spend a few dollars here and there to catch that one Pokemon that continues to allude us? After playing the latest beta version of the game ahead of its rumored July release, I found the answers I was looking for. Make no mistake about it, Pokemon GO is a blast to play as long as you keep your expectations in check.

Much like the core games, you take up the role of a Pokemon Trainer who is tasked with filling your Pokedex by catching all of the Pokemon you come across. After being introduced to an unseen professor, you’ll create your character from a small range of customization options, (which I’m hoping will be increased in the final version, lest we have the majority of trainers looking nearly identical), be given a package of Poke Balls, and be on your way.

Using your phone’s GPS, built in fitness app and location tracking, your surroundings become your real life Pokemon world. Promising that terrains in real life would host Pokemon that you’d expect to see in these environments, living in the hot, dry areas of Southern California resulted in me finding numerous Rock, Fire and Ground Pokemon almost immediately. From the Onix that was right outside my doorstep, to the Vulpix and Growlithe around the block, the game didn’t hold out on the amount of popular characters they were willing to give me from the start. Limited to the first 150 Pokemon from the original Red and Blue games, it never took long to encounter a childhood favorite.

Pokemon GO Screen 3

Pokemon encounters brought to life thanks to your phone’s camera inserting them into your surroundings.

To verify whether or not terrains really did matter, I took the game with me on a hike to the local park, expecting to find many of the forest bugs and mice that typically call these areas their home. Once there, results were mixed. While there was a definite shift in the frequency I was encountering some Pokemon, (such as being surrounded by Spearow and Tauros constantly), the Rattatas and Pidgeys I was constantly encountering in the city were very much a common sight here. Even more confusing was aside from frequent run-ins with Paras, there was not a bug to be found with the exception of one Weedle that was too far to chase down. In fact, I saw more Caterpie silhouettes on my way to the park than the park itself. Could the park be considered a similar terrain compared to the city? Or was I having a bad string of luck? I haven’t had a chance to test the game in vastly different areas like the beach, but aside from a random Omanyte I found in the street, I didn’t encounter a water Pokemon the entire time I played, so I’m guessing there’s some credence to the area making a difference. Either way, I can’t complain about the park too much when I found a Pikachu there.

With so many Pokemon to catch, what happens when you need more Poke Balls to catch them with? The boring solution would be to buy some at the store with in-game currency that the professor was kind enough to give me. In addition to Lucky Eggs, which grant more Trainer experience for winning battles or catching Pokemon over a certain amount of time, (your character is the only one who levels up in a traditional sense), Pokemon attracting Incense, bag and Pokemon storage upgrades, and a Lure Patch, that calls monsters to designated Poke Stops, (certain landmarks, art pieces or points of interest marked on the map), packs of 20 or 100 Poke Balls can be snatched up for a cheap price. Whether or not you’ll be able to continuously gather money or if you’ll eventually have to pay real cash for these goods in the final game is unknown, but as far as I can tell, you’ll never have to pony up for Poke Balls if you’re willing to put some work into it.

On the subject of Poke Stops, these marked areas are where you’re going to find all of the free items you need. By walking up to these spots, tapping them on your phone when they’re in your vicinity will grant you a set of random items, which almost always include Poke Balls. From Revives, Potions, stronger capture devices like Great and Ultra Balls, and even eggs that you can hatch, (given that you have an egg incubator to put them in and are willing to walk five kilometers each). These stops were my favorite features of the game, since they encourage you to walk around and explore your surroundings, giving new meaning to the statues and murals I walk by on a daily basis without giving a second to.

Pokemon GO Screen 5

Trust me, you’ll be thankful that these sites refresh after a few minutes for return trips too, because catching Pokemon can be a real pain sometimes. Once you encounter a Pokemon, (which you’ll find in odd places, like my Diglett on a shelf of Nutella), there’s no way to battle with them or weaken then. Instead, you’re handed your stash of Poke Balls and have to swipe your screen to throw them. Your aim counts here, so if you miss, say goodbye to your Poke Ball. Holding your throw and waiting for a fluctuating circle around your target results in a “Nice” catch, which gives you a small experience boost if you’re successful, but I didn’t find that it helped with the actual capture rate. Because you see, some of the Pokemon are insanely frustrating to catch, and often with no rhyme or reason. Rare Pokemon that I would expect to be difficult to find, like Hitmonchan, were caught within a few attempts. Zubat on the other hand, which is everywhere all the time, (which is odd that a bat would be out in 90 degree weather on a sunny day in the city, but I digress), broke out of 30 Poke Balls before I finally claimed it. *30*! It doesn’t help that they can occasionally attack, (which makes them unable to catch throughout the animation,) jump to throw off your aim, or flat out run away, wasting all of your previous effort. When you do land a difficult catch however, it’s a highly rewarding experience.

So once you’ve caught a strong roster, it’s time to challenge the gyms. Each gym is similar to a Poke Stop, which is usually set in a highly populated landmark. As mentioned before, Pokemon can’t be leveled up in the traditional sense, but each one starts off with a certain CP level, which is a measure of their strength. Using Stardust and Pokemon Candy, the latter of which is specific to particular Pokemon, (i.e. Pidgey candy for the entire Pidgey line), you can raise their power so they can stand more of a fighting chance. Candy is also the only way to evolve Pokemon, which is easily the most tedious section of the game. They need A LOT of candy to evolve, with each catch typically giving you a single piece. Duplicate Pokemon can be released to the professor in exchange for another piece, but it doesn’t do much to help the annoyance. Using Pidgey as an example again, it needs 25 pieces to evolve into Pidgeotto. At worst, that’s 13 Pidgey’s that you need to catch while releasing 12 of them for one evolution. Now take that and imagine Sandshrew for example, which is harder to find and needs 50 pieces to evolve. Having to catch so many for a simple evolution for the most basic Pokemon is insane, and I really hope the requirement is balanced out more in the final version.

Pokemon GO Screen 2

Good luck ever seeing an evolution in action.

Once at the gym, you have the option to either join it, where you’ll drop off the Pokemon of your choice and temporarily lose for as long as it’s stored in exchange for periodic boosts, or challenge it, where you fight a string of trainers who have claimed it as theirs for some big EXP rewards. Once you start battling however… You’ll find where Pokemon GO‘s biggest weakness lies. Each Pokemon only has two attacks, a basic attack and a super attack. Your basic move is used by tapping your Pokemon like crazy, so you can keep spamming your attack for huge damage. There were even cases where I would win battles against enemies that were much stronger simply because I tapped like a madman, which is not very fair, even if I came out victorious. Once your super meter is full, you’ll hold your finger on your chosen battler for about a second to unleash their stronger super attack, which deals much more damage, but can only be used sparingly. I never expected anything deep, but if you were going into this expecting battles that rivaled the main games, you’re going to be disappointed. At the very least, the type match ups and all 18 types are represented, which is further than I thought the game would go to be honest.

Pokemon GO Screen 4

Outside of the battles and frustrating catch rates however, are a series of smaller issues that add up to become pretty big annoyances. The need to have your app open for anything to register is annoying, especially when out on long walks. It doesn’t make sense to me that the game reads off of your fitness app to help track steps, but your eggs won’t come closer to hatching unless the app is on while you’re walking. Couple that with the annoying music, which is on an infinite 30 second loop and can’t be turned off without shutting your volume down completely, you’re left with either trying to listen to your music or podcasts mixing in with the game’s soundtrack, or walking in silence, making your trip much more dull. Once the Pokemon GO Plus accessory is released, this problem will be solved for catching Pokemon, but it won’t do anything when it comes to the eggs. You can’t even leave it on in the background, move your phone into landscape mode, or lock your phone while it’s running, since chances are the game will crash when you try to load it back up. While we’re talking about sound, many of the classic Pokemon jingles are either missing, or sound off. I’m not sure if this was a design choice, or if Go couldn’t license the official music for some reason, but it’s noticeable for longtime fans such as myself.

But most concerning, is that the game completely stops working when outside of a service area. While this brings up a whole separate issue for people who aren’t fortunate enough to live in a large, connected area such as myself, even I ran into areas in the park where visible Pokemon and Poke Stops became unusable because the area couldn’t receive reception. What’s going to happen at beaches, which are notorious for dropping signals? Or hiking trails like mine? It’s weird, because the game is still placing objects in these areas, expecting people to be able to use them. So what’s going to happen when some locations render parts of the game useless?

Pokemon GO Screen 1

Knowing this, the positives far outweigh the negative as long as you’re not expecting a full Pokemon experience. The game may eat through your battery, but is surprisingly light on the data usage, going up less than a half a gig for a week of constant use. With that concern out of the way, knowing that items are easily accessible for free, you’ll never be short on new Pokemon to discover, and that the app actively encourages you to explore your surroundings, I’m excited to check out the full version when it releases. Is it perfect? No. But let’s hope the main game irons out some of these issues and leaves us with a brand new way to experience the world of Pokemon.

 

During Nintendo’s three day Treehouse streaming event, more details surfaced hinting at when we can expect to catch em all for real with Pokemon GO, the upcoming free to play mobile game that uses augmented reality technology to detect and catch Pokemon in our actual surroundings.

While a specific release date wasn’t mentioned, July seems to be the time we could expect the final game to be released if the details surrounding the Pokemon GO Plus accessory is anything to go by. Priced at $34.99, the pocket sized device will light up whenever a Pokemon is nearby, allowing you to use the button on it to throw Pokeballs without having to use up your phone data or pull out your phone every time you want to seek out new characters. What’s even better for 3DS players out there, is the confirmation that Pokemon caught in GO will be transferable into the main games some time in the future. During this portion of the conversation, it was revealed that the Pokemon GO Plus would release in July, right after the release of the app.

E3 2016 Pokemon GO Plus

Knowing that, it seems like we’ll be getting the game sooner than expected, especially since Nintendo and The Pokemon Company have been quiet with the details up until this point, even as the game began a second round of beta testing a few weeks ago. With the game right around the corner, are you excited to finally be the Pokemon Master you were meant to be within the confines of reality? Comment below and let us know!

Remember a few months back when we talked about how Zygarde was getting new formes in the Pokemon anime and predicted that they would make their first in game appearance in an unannounced Pokemon Z? As we know now, Zygarde got no game, but that doesn’t mean his alternate versions won’t turn up. As announced in the game’s latest trailer, it will just end up debuting in Pokemon Sun and Pokemon Moon.

Showing off two of its possible appearances, its 10% Forme takes the shape of a scarf wearing dog, which seems to be paired up with a set of new attacks. Thousand Arrows fires a series of energy blasts into the sky, with each one raining down on its opponent, while Thousand Waves transforms the pup into a cluster of data, which surrounds its enemy before it’s hit with the strike.

In its Complete Forme, Zygarde looks much more like a human shaped monster, which promises to be its most powerful version. Using a new attack called Core Enforcer, the Pokemon does its best Zorro impression by taking to the sky and blasting away its foe with a powerful beam that draws a Z into the ground. Aside from these attacks, any ability changes, stat alterations or how these transformations take place is yet to be revealed, but we’ll report it as soon as it’s known.

With these answers come so many questions. Namely, will the standard 50% forme from and be needed for these new versions? Will the smaller formes like the core play a role in any of this? And why didn’t Zygarde get its own version? While we contemplate these pressing questions, watch the adaptable Pokemon in action below, then let us know what you’re hoping to see in Pokemon Sun and Moon in the comments below!

It’s another month, which means it’s time for the next Mythical Pokemon to become available for download on your copies of Pokemon XYOmega Ruby and Alpha Sapphire.

Making its debut as a special egg that could be transferred from the excellent Pokemon Ranger to copies of Pokemon Diamond and Pokemon Pearl, Manaphy is a water type Pokemon that fits a similar role as Mew, Celebi and Jirachi before it. Manaphy’s signature attack, Heart Swap, allows it to switch stat increases and decreases with its opponent, allowing it to absorb any boosts its foe might have built up over the course of the battle. Its ability, Hydration, removes any negative status effects it receives at the end of each turn in the rain, giving it even more of a benefit on top of the attack boost rain already provides to water types. As the only Legendary Pokemon to be able to breed, pairing it with Ditto is still the only way to obtain Phione, a standalone Pokemon that does not evolve into its parent species. As a Pokemon of more than one firsts, Manaphy is also the first Mythical Pokemon to have to share the spotlight with a group of other Mythical types, being somewhat overshadowed by the eventual release of Shaymin, Arceus, and last month’s featured Pokemon, Darkrai.

Despite this, Manaphy has still made multiple appearances since its debut, being featured in Super Smash Bros. Brawl  and 3DS/Wii U as a rare Pokemon that uses Heart Swap to switch which player controls which character mid match. Its movie, Pokemon Ranger and the Temple of the Sea, has been digitally remastered and made available to download alongside Pokemon: Lucario and the Mystery of Mew, and is rounded out by the release of the Manaphy Pokemon TCG set, which comes with two Pokemon Generations booster packs, a promotional Manaphy card, and a collectible pin.

This has been a big week for Pokemon, with Sun and Moon details showing off its new legendaries and Pokedex. Check out the Manaphy trailer below to keep up on all the releases featuring the water type, and check back with more details on #Pokemon20 as they’re available.

A new Pokemon Sun and Moon trailer is available and it packs a punch! More details have been revealed on the two new legendary Pokemon, more footage of the Alola region, character options and reveals, and even a shocking twist on the Pokedex!

The name of Pokemon Sun’s legendary Pokemon is Solgaleo, with its signature attack being Sunsteel Strike and its ability being Full Metal Body. The name of Pokemon Moon’s legendary is Lunala with its signature attack being Moongeist Beam and its ability being Shadow Shield. Both Sunsteel Strike and Moongeist Beam are attacks that disregard the opponent’s abilities. However, Full Metal Body and Shadow Shield are different–with Full Metal Body, “a Pokemon’s stats will not be lowered by the effects of an opponent’s moves or Ability.” With Shadow Shield, “a Pokemon will take less damage from an attack that lands when the Pokemon has full HP.” These abilities sound all too familiar right? They sound like the exact representations of the Abilities “Clear Body” and “Multiscale” which are described the same way… ALMOST. The choice of name for these Abilities–“Full” and “Shield” as well as the verbiage “a Pokemon” instead of “THIS Pokemon” leads me to believe that these abilities may protect teammates as well. With recent major changes to Video Game Championships rules in 2016, such as the ability to use two legendary Pokemon in your team from a limited list, with double battles being VGC standard, this may fall well in line with that direction and I’m excited to see where it could take the metagame!  Their typings have also been revealed–Psychic/Steel for Solgaleo and Psychic/Ghost for Lunala… the secondary types remind me of the Sinnoh Legendary Pokémon, which happen to be Dragon/Steel (Dialga), Dragon/Ghost (Giratina), and the third–Dragon/Water (Palkia)… perhaps the third Legendary pokemon for sun/moon will be Psychic/Water? More information on Solgaleo and Lunala can be found on Pokemon’s website.

solgaleolunala

There’s some new footage on the Alola region as well. Although I’m sure the internet will find eggs in this footage, but what I’ve seen so far is a comparison to real-world scales. In other words, the scale between the character and buildings have been somewhat unrealistic in previous Pokemon games. However in this footage, a Mountain is so much bigger than the character, that it really makes the world appear infinitely more enormous and realistic. We are reminded of the many options available for character customization, such as the many different shades of skin, and some more details on Professor Kukui, his assistant Lillie, and your friend/rival Hau. I find the professor most interesting because he specializes in Pokemon Moves, which is something I have not seen in the past.

kukui

The last interesting tidbit is with the Pokedex! While in previous games these devices served little more function than electric encyclopedias, this new one is inhabited by the Rotom Pokemon, and with it comes benefits! They have just detailed on the Pokemon website that there will be a QR scanner built in. This can be used to capture information on Alola Pokemon habitats into your Pokedex, among your friends. We imagine this can be used to interesting effect for Augmented Reality promotional efforts for the Pokemon Company (Pokemon GO integration, anyone?).

rotompokedexpokedexqr

Please check out the video and let us know your thoughts! How do you feel about the new mechanics and reveals?

Are you ready to catch em’ all for the seventh time!? The Pokemon Company has unveiled the first game play trailer for the upcoming Pokemon Sun and Pokemon Moon, showing off its new region, starters, and cover legendaries alongside its worldwide release date.

Releasing on November 18, each version returns with its tried and true turn based combat, which will surely come with another hundred or so Pokemon to catch, train and battle. What’s most exciting to me however, is that the new region seems to be in full 3D. In other words, while and was the first foray into full 3D characters and game play for the main series, traveling was still largely from a top down perspective, save for a handful of special areas. This time, the world already looks so much bigger in scale since the environments have an actual layout that doesn’t revolve around the grid based map that every past game has revolved around. Just think of the new lands we’ll be able to explore while catching all those new Pokemon!

Speaking of which, the trailer gave us our first glimpse at the three new starters and the version exclusive Legendary Pokemon. Featuring Rowlet, a Grass/Flying owl, Litten, a fire kitten, and Popplio, a water type sea lion, one of these three will be the first Pokemon we claim as we begin our new adventure. Let’s talk about these new guys for a minute… Is it just me, or do they look more like fan art? I don’t usually favor Grass Types, but Rowlet looks the most interesting to me, especially with its 180 head spin. Popplio is cute, but uninspired, while Litten… It looks more like a Route 1 catch than a starter. Let’s just hope it doesn’t evolve into a Fire/Fighting type. As far as the Legendaries, we don’t have any specific information on them outside of their box art, but the Sun Pokemon looks like Wildfire from Skylanders decided to walk on four legs, and I’m looking forward to Moon telling us why Lugia went on to skin Cresselia and wear its coat.

Take a look below and watch the full trailer for yourself, then tell us what you think! Which starter are you leaning towards, and are you siding with Sun or Moon this time around? Share your thoughts in the comments and let us know!

As if a Mythical Pokemon every month and two sets of Legendary Trio Pokemon weren’t enough, the folks behind Pokemon decided to be extra generous and release a special Zygarde via Mystery Gift today.

Starting off at level 100, (so you won’t have to put any real work into raising it,) this downloadable version of the last obtainable Pokemon in and will come with Land’s Wrath, Outrage, Glare and ExtremeSpeed in its attack arsenal. Essentially the same Pokemon that was made available in Japan last year to celebrate the launch of the Pokemon XY&Z anime, it’s good to see that we’re getting events that we usually would have missed out on.

But now we’re at the part where I complain about free stuff, because this Zygarde doesn’t do anything that a regular Zygarde can’t already do. Typically, monsters distributed this way are either impossible to get otherwise, or come with moves or abilities that it can’t normally obtain. This Zygarde is neither, so we essentially just have a Pokemon that we can’t EV train. He doesn’t even turn into a scarf wearing dog like in the anime! Then again, a lot of the appeal that comes from these events is to give us the knowledge that we have a Pokemon that was only temporarily available. Hey, it’ll probably come in a Cherish Ball with a cool Original Trainer name at least!

As with its sudden release, we also have no idea when it will be taken down, so download it while you can! Zygarde will be obtainable in Pokemon XYOmega Ruby and Alpha Sapphire.

As promised, The Pokémon Company is celebrating 20 years of Pokémon with a new legendary pokemon every month!  This month’s “theme” is Celebi, and they have detailed all of the available events and merch!  Celebi, #251, is a time travelling Pokémon that was originally introduced Pokémon Gold and Silver, and is only obtainable through special events.

Celebi is now available to Pokémon X/Y/OR/AS as a gift distribution through Mystery Gift.  In order to retrieve Celebi, you need to boot up your game, go to “Mystery Gift”, and select obtain through internet.  The Celebi distributed is at level 100, with the moves Confusion, Recover, Heal Bell, and Safeguard.  The Nature and other stats are not set, so you may need to soft reset to get the Celebi you want (PROTIP: A recommended nature for Celebi is Bold or Impish).

Also available is The Celebi collection for the Pokémon TCG.  Similar to last month’s Mew collection, this box set includes a full-art promo card and collector’s pin, as well as two booster packs from the Pokémon TCG: Generations expansion.  It will be available wherever Pokémon TCG products are sold, but don’t delay!  My experience is that these boxes usually sell out within the first few days, so if you really want it, you need to go out there and get it right now! Like, why are you waiting?

0037_celebi_box_set

New Celebi figures will now be available at participating Toys ‘R Us stores as well.  One will be a special 2″ Celebi figure that comes with a Great Ball, as well as an 8″ crushed-velvet Celebi plush.

Also, for a limited time, the movie Pokémon 4Ever will also make a return on Pokémon TV (available via smartphone or pokemon.com).  It will also be available for purchase on the iTunes Store, Google Play, and Amazon Video.  This adventure follows Ash and his team as they try to crack down on a mystery surrounding Celebi.

That’s  a lot of time-travel for one month!  Will you be picking up any of these promotional products?  Please let us know in the comments!

Source: pokemon.com

In the latest Nintendo Direct, those cryptic Pokémon Sun/Moon trademarks that surfaced yesterday have been confirmed as a new Pokémon game for holiday release!  We’re excited because this would be the second time that the Pokémon company would break its own pattern (two main titles, a remake, and a third title).  The first time would be during generation five, where they released direct sequels to their games (Black 2/White 2) instead of a third game, and there were no remakes that generation.  Of course, this point is moot if we get a “Pokémon Z” between now and Pokémon Sun/Moon.

They mention in the direct that all of the games up until now have been cumulating to this one game, specifically marking each trademark game of its generation, so it’s pretty safe to assume that Pokémon Sun/Moon is generation seven, although only time will tell for sure.

How excited are you for Pokémon Sun and Moon?  Please let us know in the comments!

https://www.youtube.com/watch?v=4qBHfd2NtJs

The Pokémon company has just released an app designed to add Pokémon-related retouches and filters on your selfies!  It can currently be downloaded on the iTunes Store, and will later be available on Android devices.  When you design your selfie, you’ll also be able to use a quick shortcut to share it to your social media channels such as Twitter and Facebook, with the tag #Pokemon20 automatically added.

I’ve already created my own selfie, although I’m hoping that with time, they’ll add more filters and options–the only two available adds an in-game themed caption, or adds a Pokeball filter to your photo (with or without a caption).

Don’t forget that a Pokémon themed Nintendo Direct is on Friday, as well as an early access Pokken Tournament competition and Pokémon Boutique this Saturday!  Pokémon month continues the hype train!

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Source: Pokemon.com

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

miiversegeekscape

Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

mariomakerphone

When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

pokedex_app1

This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

Miitomo

If you’re into Pokemon as much as we are here at Geekscape, then you surely have kept up with the Pokemon 20th anniversary announcements made last week, which included a year’s worth of Mythical Pokemon, an exclusive New 3DS which includes Pokemon Red, Blue and two sets of cover plates that feature the original games’ cover art, and the Western release of Pokken Tournament. But the most surprising, (and most mysterious,) announcement was that the popular game series will get its own Super Bowl spot!

Don’t believe me? Here’s the quote from the press release.

To kick-start the celebration, The Pokémon Company International announced today that it will air a new ad during Super Bowl 50 on Sunday, February 7, which will encourage fans to Train On. In that spirit, fans are encouraged to share their favorite Pokémon memories on Twitter, Instagram, and YouTube using the hashtag #Pokemon20.

With that said, what could the announcement be!? Here are some of our ideas leading up to the big game.

A celebration of 20 years of Pokemon.

Pokemon 20th Banner

I would think this possibility would come up in the hopes that the additional exposure aimed at adults who might have thought Pokemon was a fad that died in the 90’s would trigger some extra interest with a dash of nostalgia. My tempered expectations make me think this option is the most likely, since the tone of the press release makes the ad sound like a celebration of the entire series that encourages us to “Train On,” (I wonder how much we’ll hear that phrase this year?) But then again, why spend so much money on a live action commercial for the notoriously expensive Super Bowl? That might be reserved for a new announcement. Such as…

A Pokemon Z Reveal!

Zygarde 10Ash-Greninja

It’s coming. It’s inevitable. And I want it now. It’s safe to say that after taking 2015 off, Pokemon Z is pretty much a sure thing for this year. Considering the anime is already introducing new forms and characters that have yet to appear in any of the games and that the third cover Pokemon has already been established with Zygarde, is there any doubt at this point? And that’s aside from the fact that the actual name of the show has shifted to Pokemon X, Y & Z! Still, game announcements like this are more likely reserved for E3. How about something that’s already announced, but that we know little about? Something like…

A release date for Pokemon Go!

Pokemon Go Banner

Yes! As the possibility that I’m most hoping for, Pokemon Go has set the Pokemon fandom on fire since it was revealed in September. Then… Nothing! We haven’t heard a detail, hint or peep about the mobile game since. When you think about it though… That commercial was live action. Almost everyone has a phone, regardless of whether or not they still play Pokemon, (or if they ever did.) Announcing a release date during the freakin’ SUPER BOWL would be the top story of every gaming site immediately! This HAS to be the announcement, right? With a 2016 release already promised, hopefully we’ll find out when we’ll be blindly walking into traffic looking for Pokemon through our phones.

What do you think the big commercial will detail? Are there any possibilities we missed? Share your ideas, along with your Pokemon memories in the comments below, and keep your eyes peeled during the big game to see what Pokemon has in store for us on February 7th.

A new Pokémon arcade game has been announced by Bandai Namco for Japanese markets, and this one is very physical!

In the style of “chuck the ball” carnival games, Pokémon will appear on screen, and the players will throw actual Pokeballs at the screen in order to catch the Pokémon. Those with high scores will be reward with the opportunity to catch legendary Pokémon, such as Rayquaza.  After every game successfully completed, the player will be given one of 24 collectible cards.

…And I’m just wondering how the game’s screen will be able to handle so many Pokeballs being thrown at it, if DDR machines are any indication on how “serious” arcade-goers can take physical games.

This isn’t the first time that Bandai Namco has worked with The Pokémon Company on arcade spinoff titles. Already in Japanese arcades, and limited American arcades is the title Pokken Tournament, which has been announced to receive a Wii U release this year.

Do you think this game will make it state-side?  Would you like to see it in your local arcades?  Please let us know in the comments!

Source: Siliconera, Bandai Namco JP

Want to feel old? In a few weeks, it will be 2016, which marks the 20th anniversary of Pokemon, the monster collecting RPG that has remained a global phenomenon essentially since its debut. With the announcement of the original titles hitting the Virtual Console early next year, what better way to celebrate than with a ton of new hardware to kick off the celebration?

At least, that’s the case in Japan. Though the 2DS has been a retail fixture in the West over the last few years, Japan will finally get their hands on the handheld thanks to these special designs that represent each of the four versions of the debut titles. Launching with a Red, Green, Yellow and Pokemon Center exclusive Blue system, each one comes with a digital copy of the game that matches the color of the handheld. Check out the units up close below:

Pokemon Red 2DS

Pokemon 2DS Blue

Pokemon 2DS Yellow

Pokemon Green 2DS

For those who already have enough handhelds in the 3DS line, those with a New 3DS will be able to decorate their systems with a 20th anniversary Cover Plate set. Sprinkled with sprites from the old games, the only bad part about these plates is that they’ll probably only be available in the West through importing. Considering that the New 3DS got a quiet release as part of the Animal Crossing: Happy Home Designer bundle, then went through the holiday season without any Cover Plates released Stateside outside of the Nintendo World Store in New York, and it’s safe to say we’ll have to hit up our favorite Japanese retailers once the plates hit the market.

Pokemon 20th Anniversary Cover Plate

Lastly, whether one of the games is purchased through the bundles mentioned above, or downloaded independently through the eShop, each buyer will get a code to download the ever elusive Mew in their copies of Pokemon X, Y, Omega Ruby or Alpha Sapphire. As the original, and now, one of many event Pokemon that only come along once every few years in some cases, this is more of an incentive for trainers to take a return trip to the Kanto region. I mean, assuming they didn’t have enough of a reason as it was.

The only catch is that all of this awesome news is only confirmed for Japan. However, in recent years, The Pokemon Company and Nintendo have been pretty good with sharing the wealth, so don’t be surprised if we hear something about an International release soon. Well, except for those Cover Plates.

What say you, readers? Which 2DS would you get if you’re getting one at all? Are you excited for the eShop re-releases? Comment below with your thoughts!

Source: NintendoLife.com

Briefly: We still don’t know if we’ll ever get a chance to play it, but Pokkén Tournament sure looks to be shaping up nicely.

A new trailer for the game debuted at this year’s Japan Amusement Expo, and while it reveals no new characters (and few other surprises), the 60FPS video offers a gorgeous look at the upcoming fighter.

Take a look at the trailer below, and let us know what you think. Currently, Pokkén Tournaments is confirmed only for Japanses arcades. Don’t you miss arcades?

A younger me would have died for the opportunity to catch both Eon Pokemon in the original Pokemon Ruby/Sapphire. At the time, the legendary Pokemon, Latios and Latias, were not only a pain to catch, but were each locked to a specific version of the game. So my Latias was awfully lonely without her better half at her side. There WAS a way to catch the opposite one, but only if you owned an e-Reader and a rare Eon Ticket card. I was enough of a dork to own the former, but never the latter.

Thankfully, Nintendo and The Pokemon Company are making it much easier this time around. Eon tickets will be given out as a wireless distribution event located at each of the official Pokemon meet up groups across the country. Can’t make it? Well, hope is not lost, because from there, anyone with the ticket can pass it on through Streetpass. As if you didn’t need more reason to carry your 3DS everywhere!

With all of the hype surrounding the expanded role of the two psychic bird/plane things, (including their Mega Evolutions and the ability to fly through a 3D Hoenn in search of rare monsters), knowing that we’ll have easier access to both is welcomed news. No e-Reader retired!

Remember that image from late last year featuring Lucario face to face with Blaziken in a 3D space? After months of speculation, and even our own E3 predictions expecting as much, The Pokemon Company has officially unveiled Pokken Tournament, a 3D fighting game that is heading to Japanese arcades in 2015!

Developed by the team behind the popular Tekken series, Pokken Tournament will promises to bring that fighting pedigree to the world of Pokemon. With Lucario, Blaziken and the king of the Starter Deck, Machamp, there are still questions that are left unanswered. Will there be more than just fighting types included? When will it be released? And when, (not if,) will the game receive a console release, especially outside of Japan?

It might be a long time before we find out the answers, but for the time being, we can watch the game’s reveal trailer to our heart’s content. Check it out below, then tell us who you’re hoping makes the jump to the fighting game world!

Briefly: If you’ve been thinking about picking up console from the 3DS family, but for some reason haven’t gone for it, now is the perfect time!

Nintendo is launching a pretty fantastic promotion beginning March 1st that should definitely move some units (though not the units that Nintendo needs to move). Basically, you pick up a 3DS, 3DS XL, or 2DS, and one select game, and you’ll get a copy of Pokemon X or for FREE. The game costs $39.99 on its own, and is absolutely fantastic (check out our review here), so there’s a good chance that you’ll end up playing it far more than the game that you actually buy.

All you need to do is register the console and one of the following games on Club Nintendo between March 1 and 31:

Mario Kart 7
Super Mario 3D Land
Animal Crossing: New Leaf
Donkey Kong Country Returns 3D
Lego City Undercover: The Chase Begins
Yoshi’s New Island

Pretty cool, huh? Be sure to let us know if you’ll be jumping on this one! If you don’t have a 3DS yet, you totally should, because it’s totally awesome.

http://youtu.be/WuJhP2QbE-A

Growing up in 1998, there was absolutely no way to avoid being swept up in the Pokemon craze. The wildly successful competitive RPG title spawned numerous spinoffs, a cartoon, movies, card games, and clothing that brought true meaning to the phrase, “Gotta Catch ’em All.” In retrospect, no one could have imagined that the series would become as big as it did, crossing borders to become a worldwide phenomenon. Although it was deemed as a fad by some, when we fast forward to October 2013, almost exactly 15 years since Pokemon Red and Blue were released so long ago, the monster catching series is as strong as ever. With Pokemon X and Y, 3DS owners around the world will have their hands on the latest instalments simultaneously for the first time in series history. After an extensive play through, the sixth generation of games prove to be the best ones yet, streamlining most of the tedium of training with the largest roster to date and a visual overhaul that will surely excite even the oldest of trainers.

As with the previous games, X and Y puts you in the role of a Pokemon trainer who must travel the world in order to collect wild monsters to join your party and battle rival trainers in order to become the very best, (like no one ever was.) While there was a time when catching 150 creatures seemed like an impossible goal, these games aren’t shy with distributing the daunting amount of over 700 total party members throughout the game. Each section of the map can contain close to a dozen unique Pokemon that span all six generations, giving players an absurd amount of variety to choose from when forming a balanced team. Imagine my shock when the first Pokemon I ever caught when I was 12 was the first Pokemon I caught now, when a wild Pidgey challenged me to a battle. Are you a fan of Fearow? How about Zangoose? Or the two people who liked Sawk and Throh? They’re all here in the wild. In addition to the 70 plus newbies introduced to the games, you’re sure to find plenty of old and new surprises every time you step into the tall grass.

Pokemon XY Screenshot 4Sprawling cities like Lumiose City show off the larger environments.

With so many Pokemon making their return within the Kalos region, they stand out even more thanks to the huge visual leap that this generation takes. The additional power of the 3DS allowed Game Freak to finally make a Pokemon game in full 3D, with all 700-ish monsters being modeled instead of being sprite based. Everything from the environments to the attacks look incredible, and watching classic attacks like Fly and Surf in action is sure to put a smile on the faces of veterans. This has to be the first game in years that I didn’t try to turn battle animations off since they’re so much fun to watch. Outside of battles, the characters and cities are much bigger. Traveling is way faster now that roller skates, grind rails and cabs can be used to move around in addition to the running shoes and bikes of the past. Trainers can also add their own personal touch to their character with new clothes that can be purchased for customization.

3D visuals don’t come without their share of problems though. The 3D on the 3DS drops in and out at certain points. It seems as if 3D isn’t possible in busy or big environments, potentially to prevent slowdown. During battles, 3D is almost always available, but not without the game slowing down to a chug. Even without 3D on, if large attacks or weather effects are taking place, or if fights are being settled in environments that feature background animations, the game’s frame rate takes a noticeable dive. Even then, some of the 3D looks incredible, especially during evolutions or certain animations such as sparks. Let’s just hope the developers can get the visuals down as the series continues to evolve, (no pun intended, but very, very wanted.)

Outside of this graphics renaissance, X and Y also refines the in-game mechanics to near perfection, and special attention must be paid how Game Freak has streamlined the entire experience. Longtime trainers will notice that the experience system has been revamped in a variety of helpful ways. For example, catching Pokemon nets experience the same way winning a battle would. Any Pokemon that participates in the battle gets full experience, instead of splitting it amongst the fighters. Oh, and remember EXP. Share? The hold item that split experience with the Pokemon who holds it, even if it doesn’t battle? Well, now it’s a Key Item that distributes half of the EXP to ALL party members regardless of participation. This nearly makes grinding a thing of the past, so while this system does run the risk of making the game much easier, (as if the old games were hard to begin with,) it also eliminates hours of farming, especially when maxing out levels. If players want more of a challenge, they can always turn it off, but it’s too bad that the option to give it to only one party member wasn’t included like before.

Pokemon XY Screenshot 5Super Training makes stat boosting easier, but it’s not much fun.

In addition to these improvements, EV training has also been simplified for our convenience. Previously a hidden feature of the game, EV training was the method used for giving your party specific stat boosts by fighting certain opponents with a strength in a particular area. For example, if you fight nothing but Zubats, (who specialize in speed,) the monster responsible for wiping out the world’s bat population would gain a higher speed boost than normal. If searching for specific monsters sounds like too much of a hassle, X and Y has added an active and passive form of raising these stats. Players can partake in different mini games that help boost the areas of your choice, or they can select specific punching bags that can either raise stats, improve mini game performance or unlock new bags while you play normally. If you’re impatient, you can also tap the bag on the touch screen to break it faster, which helps since you can only carry so many bags.

These training sections are also complimented by the much touted Pokemon-Amie mode, a separate mini game that lets one of your party members get all pampered up Nintendogs style. Petting, feeding and playing games with your partner can give it boosts for battle and raise its friendship level, another unseen stat that affected the power of certain moves, evolution in some species and in game rewards. I can’t emphasize enough how great it is to have an alternative way to raise these stats aside from mindlessly mashing A while you repeatedly battle randoms, but apparently beggars can be choosers, because these sections are where the game can use some improvement. For being new features, the game does a horrible job of introducing you to the modes, and most of what I learned about them was through trial and error. The mini games themselves are rather shallow, especially the training ones where each stat boost game is exactly the same with a different shaped balloon. Still, it beats hours of finding Machokes to boost attack with, and like the EXP Share, it’s completely optional, so the classic way of doing things is still just as viable.

With training and graphics getting such a huge do-over, don’t think the battles didn’t go through some changes as well. If you’ve been following the game at all, then you’re sure to have learned about the new Fairy type and Mega Evolutions. Starting with the new element, many of the old Normal types, (along with a few other creatures,) have been converted to this new type, bringing the total up to 18 unique elements. Much like Rock Paper Scissors, certain types are strong and weak to others, with each Pokemon and attack being labeled with at least one such type. Some have been rebalanced, (like Steel losing some resistances, Electric becoming immune to paralysis and Dragons being unable to hurt retroactive Fairies like Jigglypuff,) but the biggest game changer that Fairy brings has nothing to do with its own type at all. With Fairies having only a handful of weaknesses, the Poison type has gone from virtually useless to a vital part of the main game’s strategy since they’re one of the best ways to take these new guys down. Sadly, Bug still sucks.

Pokemon XY Screenshot 1Got a dragon problem? Throw pink at it!

As powerful as the Fairy type is, the biggest boost of strength comes from Mega Evolutions, a new, temporary transformation that only affects certain Pokemon. Essentially a new evolution that doesn’t take up space on the Pokedex, these forms can give the user appearance changes, power boosts, new abilities, or new typing. The catch? Mega Evolution can only be achieved during battle by having the Pokemon hold a certain item, taking up that oh-so-important item slot. Transforming can only be done once per battle, so if said Pokemon faints and is revived, or more than one party member has the ability to change into their mega form, the ability can’t be used again during that battle, even if the second one never transformed itself. How useful losing the item slot will be in competitive play in exchange for transforming is yet to be seen, but at the very least, it adds a new layer of depth to an already deep system while giving us new forms to old favorites that we never thought we’d see.

Pokemon XY Screenshot 2Meet Mega Mewtwo Y, one of the many new Mega Evolutions.

With all of these improvements, it’s easy to look over some of the smaller shortcomings, (like the new Sky Battles being pointless with useless restrictions, Horde Battles taking far too long when they cycle through five low level opponents and Pikachu being the only Pokemon to get a spoken voice, the attention whore…) but the game’s only major flaw is its story. When Pokemon Black and White released, it was a huge step in the right direction, with a strong narrative in a series that was known for being sadly shallow. After spoiling us with interesting and charismatic characters like N, Ghetsis, Team Plasma, and gym leaders who actually stepped out of their gyms and helped when the world was threatened, X and Y almost does a complete U-Turn.

Like generations 3 and 4, these games take a basic approach that gives you the bare minimum of motivation to continue story wise. That means going to the gym, fighting the leader, maybe fighting the new evil team, Team Flare, rinse, and repeat. Having a group of four friends that aid you throughout your journey instead of the usual rival is far from enough to make this feel like the same old song and dance. The worst part is that the game has a ton of interesting lore found through NPC’s, a fun side plot surrounding the origins of Mega Evolutions, and an ending that almost brought a tear to my eye, (all while giving off a Return of the Jedi vibe.) But yet, rather than spreading out the story throughout the game, the main conflict isn’t directly addressed until very late in the game and is essentially resolved all in one sequence, which is a real shame since Team Flare’s leader seems to have a ton of untapped potential. Unfortunately, he barely gets any screen time aside from some vague, passive aggressive threats until moments before his final defeat. Even the basic badge collecting plot takes awhile to get started, with hours between the first, second and third badges before rapidly firing off the next four. More elaboration, better pacing, and important characters playing a more active role was sorely needed, which is apparent when set side by side with the huge step forward Black and White was. Oh well, let’s hope this is addressed in the inevitable Z version.

Pokemon XY Screenshot 3Your group of friends is one of the few highlights of the story.

It would have been easy for Game Freak to rest on their laurels and release something more familiar, sell another 10 million copies and call it a day, but it’s clear that they wanted to make a huge impression to take the series into the new generation. Even with the narrative flaws, Pokemon X and Y feels like not only the best Pokemon game on the market, but one of the best games of the year. By eliminating the tedious grinding of the past while adding tons of features, abilities and rearranging the game’s balance, what we’re left with is a game that does as much as possible to perfect the game play we’ve known and loved for a decade and a half, all to an impressive soundtrack. With a story lasting about 25 hours and a post game including the returning Battle Tower, (now the Battle Mansion,) new areas to explore and tons of Mega Stones that unlock new Mega Evolutions, there’s plenty to do after the credits roll, (and that’s not even counting filling the Pokedex!) While the story needs work and the graphics run into some technical snags, these flaws are miniscule in the face of everything that these games do right.

Whether you’re a long time trainer, a newcomer or looking to come out of retirement, it would be impossible to find a reason not to catch ’em all one more time. On a system with so many great games, Pokemon X and Y manages to stand tall as one of the greatest offerings that the 3DS has to offer, and is one of the most polished role playing games on the market bar none. In other words, this is a game that absolutely cannot be missed!

TL;DR:

+ The largest roster in series history, with more wild Pokemon than you’ll know what to do with.

+ Refined, streamlined training methods.

+ Graphics that bring the Pokemon world alive like never before.

+ Mega Evolutions and Fairy’s turns strategies on their heads.

– The story takes a huge step back, even with plenty of good ideas sprinkled in.

– Massive slowdown with the inconsistent 3D on and occasional slowdown without.

– Training and Pokemon-Amie mini games could be explained much better… or at all.

Final score: 4.75 out of 5.