Pac-Man Championship Edition 2 feels familiar, but plays completely different to it’s  DX and original counterparts released 9 years ago. While some core mechanics have changed, it still results in an incredibly fun and addicting game that you won’t be putting down any time soon. Championship Edition 2 changes up some things to appeal to newcomers, but still retains what makes it so loved by gaming veterans.

pac-man-championship-edition-2

Championship 2 is split into 2 modes. Score attack mode is as you remember it from the original. It’s fast paced, heart pumping and dangerously addicting. Bandai Namco did however make a few tweaks to the formula so that there’s still a bit of a learning curve even for vets of the series. Ghosts aren’t an instant kill anymore, instead, depending on what difficulty you’re on, you can bump into them as many as 3 times before enraging them to chase you. Not only that, but ghosts will also flee in a certain pattern when you collect a power pellet. These changes allow for more risk taking, and while it may be harder to catch ghosts with the pellet now, it feels much more satisfying.

 

There are also other new additions such as Jump pads appearing on some courses that can shoot you horizontally or vertically across the field, or Fruit and Power Pellets that start running away from you at higher difficulties. This adds a great new layer of strategy for people already familiar with the Championship Edition formula as it gives them something new to learn

 

The other mode is Adventure Mode. While this may sound new, it’s nothing more than a name change as these are simply the time trial mazes now separated into their own mode. All you have to do is collect the required fruit before the time runs out. While fun and easy on lower settings, get ready to sweat bullets if you crank up the difficulty to pro mode, as you’ll have only seconds to beat the levels on top of trying to chase the aforementioned moving fruit and pellets.While t

 

Now, while this is just a fancy re-skin of the time trial mode, Adventure does add something new in the form of boss battles. At the end of worlds, if you’ve collected enough stars, you will be granted access to a boss fight in which you’ll go up against a giant ghost where the only way to defeat it is by collecting 1-ups and eating the runaway fruit. I found these levels very enjoyable and a nice change of pace as I continually planned out my strategy every time I’d have to try again.

Graphics in the game are very nice. Just like the original Championship games, you’re allowed to tweak the look of Pac-man, the ghosts, the mazes, and even the background and music. Everything from classic arcade to Pac Mania and even a few non Pac-Man surprises (some of them you might DIG.) Music is also superb as the game gives you some really nice techno remixes including a great remix of the main arcade theme that would perfectly fit right at home during a rave party.

If there’s really anything to complain about I guess it’d have to be that when you first boot up the game, it forces you into a mandatory tutorial to teach you the basics before it even lets you play. I can understand having it for newcomers and to introduce new mechanics, but it could have been handled better for people who just want to jump into the game. Maybe give them an option to skip it next time. Other than that, there’s not a lot to hate about the game.

tutorial

In conclusion, Pac-Man Championship Edition 2 successfully brings new players into the series while also giving long lasting fans something new to learn. The visuals and music are nice and crisp, while the level layouts are very expertly crafted. If this is your first time coming into the world of Championship Edition, then welcome to madness. For those returning though, Welcome back.

Final Verdict: 5/5 buy it!

A new Digimon game is confirmed for western release early 2017! Bandai Namco announced at their Tokyo Game Show pre-event that Digimon World: Next Order is making its way to the Playstation 4!

This is exciting news not just for fans of Digimon, but also for those familiar with the original Digmon World game released for the Playstation in 1999. While it is unknown whether or not this game is a sequel or not, news of this game is certainly exciting!

Digimon World: Next Order was originally released as a PS Vita game in Japan in March 2016. With the rising popularity of Digimon with the recent release Digimon Adventures Tri and Digimon Story: Cyber Sleuth, Bandai has decided to bring Next Order exclusively to the Americas.

The PS4 edition will include updated graphics, Japanese and English voice-overs, as well as new missions. It will be available on the Playsation store for digital download.

Check out the trailer here:

Unfortunately Next Order will not be available for the Vita in the Americas.

What do you think? Are you excited for this new game?

Comic con may have ended almost a month ago already, but that won’t stop us here on the site from posting more about it!

While attending preview night, I had the pleasure of getting to try out Pac-Man Championship Edition 2 which had been announced earlier that same day. For those not in the know, Pac-Man Championship Edition was a very popular downloadable title for XBLA, PSN, and Steam back in 2007. it became so popular and well known that the game even received an upgraded version 3 year later with Championship Edition DX which added more mazes, ghosts, modes, and more!

PM CE DX

From what I got to play so far, I can easily say that Pac-Man Championship Edition 2 has added and changed up so much stuff, but yet, still feels just as fun and familiar as it did 6 years ago. The gameplay is simple, traverse through a maze for about 5 minutes trying to eat as many pellets, fruit, and ghosts as you can. In the demo I played they introduced a brand new mechanic to the game, bounce pads.

Pac-man CE 2 Bounce

While it may seem a bit of a small addition on the outside, these bounce pads really change up the game. Running onto one will propel Pac-Man in an arc to a corresponding bounce pad. In fact, a lot of the pellet trails will have you weaving in and out of the bounce pads as you flawlessly dodge ghosts. Speaking of ghosts, they’ve gotten quite the change.

Now, the main ghosts still act as they do. You hit them you die, but, the surrounding ghosts have changed quite a bit. The secondary/side ghosts are now a bit more transparent and actually don’t kill you. Instead, they’ll attach themselves to the main ghosts and follow you from there. You can also bump into the ghost line to make the ghost bigger. There are also some really cool instances this time around where if you eat a long ghost trail after getting a power pellet, the game will show a dynamic camera angle of Pac-Man absolutely destroying the ghosts, and it’s just as satisfying as it sounds.

Pman CE 2 ghost trailOverall, from what little time I had with it, I was very impressed by how much similar, but different Championship Edition 2 really is. The best part is that the release of the game is only about a month away! The game will launch in the U.S on September 13th 2016 for Xbox One, PS4, and PC. Were you able to try out the game at Comic Con? What are your thoughts? Tell us in the comments below!

Yesterday Namco announced a surprise game!

Turns out, they’ve been working on a sequel to 2007’s Pac-Man Championship Edition for XBLA, PSN, and PC. Now they’re back, and they’ve crammed even more stuff into this new addition. This includes new things such as giant ghosts, bounce pads, and more!

The best part? If you’re attending SDCC this weekend you can try out the game yourself at the Namco booth! Cool huh? Be sure to keep an eye out in the coming week for our thoughts on the game.

Check out the trailer below! Are you excited about Pac-Man Championship Edition 2? Tell us in the comments!

The Gundam franchise has existed long before many of us were even born, with more figures, kits and anime series’ than we can imagine. Knowing that, when some very closely inspired video games started releasing throughout the 90’s and 2000’s, namely Sega’s Virtual On and Level-5’s Little Battlers Xperience. These versus style 3D arena fighters seemed like a perfect fit for the decades old mech series, but for some reason, they never came! It turns out Japan was holding out on us, since a series using this gameplay format did exist, but was largely been kept out of the West. But that’s changing with Mobile Suit Gundam: Extreme Vs. Force, which will bring together heroes that span the entire franchise exclusively to the PlayStation Vita for a handheld battle of supremacy. We played it at E3 and learned how big of a difference some familiar faces can make.

E3 2016 Gundam Extreme VS Force Screen 1

Choosing from over a dozen pilots out of the 30 plus that are featured in the full game, each one comes with their signature Gundam. Having the freedom to move openly in a 3D space, your character comes equipped with their own weapons and abilities that look to tear down the opposition while paying homage to their source at the same time. This time however, your opponents are going to be other Gundams, who are just as eager to boost and position themselves in order to take you out. With so many games featuring the franchise gaining a reputation for being slower and more clunky, playing Extreme Vs. Force felt like a dream.

Knowing this, it makes the battles even more fun to play when multiple opponents are on the field. Featuring 2 on 2 and even 6 on 6 battles that can bring a towering battleship into the fight, there will be plenty of ways to put that huge roster to good use. Missions that span the entire run will keep pilots busy, but when the single player content isn’t enough, you can always take on a friend with the game’s local ad-hoc mode. Unfortunately, it doesn’t seem as if the game will feature online of any kind, but here’s to hoping we’ll have plenty of content to sift through when the game releases on July 12.

E3 2016 Gundam Extreme VS Force Screen 2

With such a rich history, which characters are you looking forward to playing with? Let us know in the comments, and be sure to check back with us as more details surface.

I was late to the whole Monster Hunter craze, which means I also missed many of the well made games that modeled its gameplay after Capcom’s mega hit. Even then, the God Eater name didn’t escape me, as Bandai Namco’s take on the genre swept Japan by storm, becoming a massive seller on the PSP. Now that the game is getting the remake treatment ahead of the sequel’s release, we took the chance to get some hands-on time with the original at E3 to see how it compares to the rest of the pack.

E3 2016 God Eater Resurection Screen 2

The first thing a newcomer will notice when jumping on board is how much faster this game is. While it’s a deliberate design choice, one of the more frustrating aspects of Monster Hunter is how slow the attacks are. Your characters will oftentimes be locked into their attack animations with no way to stop, so if the enemy mounts a counter attack mid swing, there’s nothing you can do other than take the damage. God Eater felt much more like a traditional action game, giving us the ability to switch between melee and ranged attacks on the fly, while being able to speed through the battlefield as I zoned in on my target.

Even with the change of pace, I doubt the series would have become so popular if all it was was a faster version of an established franchise. With this in mind, God Eater took battles in a completely different direction thanks to your weapon’s ability to transform into a mouth and eat your fallen foes. Serving as a much cooler way to pick up parts off of the enemies you’ve killed, using this attack on larger enemies would result in the weapon absorbing a special ability that would deliver huge amounts of damage to whoever stands in your way. With multiple weapons to fit your play style, these abilities further add to the amount of options you’ll have on the battlefield.

E3 2016 God Eater Resurection Screen 1

And options seems to be the name of the game in Resurrection, with plenty of customizable parts to create your character. Once created, you’ll be able to take your new soldier into single player story missions, as well as cooperative quests that can be enjoyed either locally or online. With multiple weapons, looks and strategies to take up, taking down Aragami has never looked so good with the visual upgrade the PS4 and Vita versions have received. If you’re looking for the next big multiplayer action game to eat up your summer on PlayStation platforms, then this game sounds like a good way to go.

God Eater Resurrection will release for the PlayStation 4 and PS Vita on June 28.

The first time I heard of Jojo’s Bizarre Adventure, I thought it was just a new Dreamcast fighting game. I had no idea that it was a long running manga series that as of now, has been around for about 30 years. Recently, the franchise has had a resurgence thanks to the anime adaptation of Diamond Is Unbreakable, the fourth part of the story that was originally published in the mid 90’s, which is why now is a perfect time for a new game to hit the shelves! We got the chance to try out the game ahead of its release at E3, and it’s safe to say that this game will have plenty to love if you’re a fan of the series.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 2

Featuring an original story that brings multiple generations of the House of Joestar together for one giant adventure, Jojo’s Bizarre Adventure: Eyes Of Heaven pits its 50 plus characters against each other in a two on two 3D fighting game developed by CyberConnect2, (the development team behind the Naruto: Ultimate Ninja Storm series). Resembling a modern generation beat em up game rather than a traditional fighter, you’re more likely to get Power Stone vibes than feeling any sort of familiarity from the franchises previous fighters. This time, you’ll team up with your CPU partner, (or human controlled friend if playing online), and use the environments, tag team attacks and individual powers to finish off your opponents.

As expected from the series, the stylized character models, over the top special moves and manga-like presentation bring this world to life in a faithful way… Which would mean absolutely nothing if the game wasn’t fun to play. With my brief time running around within the demo build however, it was obvious that this wouldn’t be an issue. While admittedly taking a bit of time to get used to the many types of movements and attacks at my disposal, it wasn’t long before my chiseled hero was able to wipe the floor with his opponents. Serving as more than just a button masher, being synchronized with my partner was the most rewarding aspect of my time with the game, allowing me to pull off juggles, tag team attacks, and my strongest abilities with ease.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 1

If you’re looking for a huge amount of depth, you aren’t going to find it here. But if you’re a long time follower of the anime and manga and want to battle with some strangers online with a few of your friends? Then you might want to get ready for when Eyes Of Heaven releases for the PlayStation 4 next week. Promising a full story mode, a cast that spans all eight chapters of the manga, and plenty of environmental interaction to discover, fans should find this to be an adventure worth checking out.

Jojo’s Bizarre Adventure: Eyes of Heaven will release for the PlayStation 4 on June 28.

Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

It turns out messing with time has its own set of repercussions, as we’re set to find out in Dragon Ball Xenoverse 2. In the first game, we took our custom characters and inserted them into key moments in Dragon Ball Z history to stop an evil time traveler from changing history. Since that battle came to its conclusion however, it turns out we screwed things up more than we realized. It’s because of this that the Supreme Kai of Time decides the only way to fix it is to bring in MORE warriors to square off against DBZ’s best, which is where we’re reintroduced to the game world.

E3 2016 Dragon Ball Xenoverse 2 Screen 1

Taking place in the new hub world of Conton City, which can hold up to 300 players online at a time in real time, the team at Dimps developed this sequel with fan feedback at heart, looking to fix what didn’t work in the original while improving on what it did best. Players will once again create their own custom warrior by choosing between the human, Namekian, Saiyan or Frieza races, and do battle with some of the most iconic fighters in anime history. Allowing our characters to freely move between iconic locations like Planet Namek and Frieza’s spaceship among other areas, they weren’t kidding when they promised us a bigger, better Dragon Ball experience.

With such a huge hub world to navigate, players will be able to do a lot more when they’re not fighting this time around, with side missions and mini games to help you unwind after an intense round of screaming and charging up. Some of these modes missions will call back to some of the more obscure moments of the anime’s run, including the ability to drive a car. Why you would ever need to when you can fly as much as you want both in battles and in the hub is a mystery better left unsolved, but either way, nothing beats racing your friends online to see who the best driver in the DBZ universe is. Much like that time where Goku and Piccolo tried to learn how to drive with comical results, you too can struggle to live a normal life as a super powered fighter. And say what you will about Goku’s strength, but did he ever get his driver’s license? That’s one you’ll always have over him. Other Capsule Corp gadgets were promised, hinting at plenty of distractions to keep us busy when we want to give peace a chance.

E3 2016 Dragon Ball Xenoverse Screen 2

But as you know, Dragon Ball Z is all about the fighting, and Xenoverse 2 will have us covered on that front. Promising to run at 60 FPS across all platforms it’s available on, it will be an impressive sight to see considering how battles can switch from being in the air to on the ground and underwater in a matter of seconds. Streamlining battles seems to be the goal this time around, with a Homing Dash to close gaps between opponents faster, the Burst Aura Dash, which lets you dodge attacks while flying forward, and curving Ki Blasts which not only look more like the show, but help ensure that launching them won’t end up being an endless back and forth. With so many energy beams being shot, punches being thrown, and vocal cords being shattered from all the ki gathering, we’ll be happy to see this consistent framerate maintained despite everything that goes on in your typical fight. New characters like Future Gohan, Turles, Super Saiyan God Super Saiyan Goku and Golden Frieza will make their debut as well, making it looks like we’ll have plenty of ways to put the game to the test when it releases at the end of the year for the PlayStation 4, Xbox One and PC.

What are you most looking forward to in the next big Dragon Ball Z game? Let us know in the comments!

Yesterday, the official Dragon Ball website posted a 24 hour countdown clock to this morning May 17th not saying what will happen. Well, today we know what it was.

Just a couple of hours ago, Bandai Namco announced that Dragon Ball Xenoverse 2 would be coming out this year. While there’s no solid release date yet, we do know that the game will be coming out for Xbox One, PS4, and PC via Steam. The first Xenoverse came out  last year on February 5th 2015 and seemed to surprise many fans who were starting to experience Dragon Ball game fatigue every year. Hopefully Xenoverse 2 improves and adds onto more things like more customization with powers and outfits. Are you excited for Xenoverse 2? What’s your favorite Dragon Ball game? Tell us below!

A new stage has been revealed for Pokken Tournament and it’s quite the doozy!  The level is called Magikarp Festival–you can now battle on a boat-like level in Pokken Tournament, with Magikarps flailing about the ship!  It’s going to be tough to concentrate on fighting with all of the funny business going on around the fighters.

Even so, this isn’t the strangest level I’ve seen in a fighting game designed by Bandai Namco.  In Tekken 6, there was a level that was nothing but yodeling music while you fought in the middle of a herd of sheep.  However, I did notice that this level seemed a bit familiar… this level may be a homage to a similar level in Tekken Tag Tournament 2, the Bountiful Sea.

With the recent news regarding a free Magikarp card promotional event at Target stores soon, this can’t be any coincidence.  We have been really happy with our Pokken Tournament experience thus far, and it’s shaping up to be a great fighter!  How do you feel about this unique level in Pokken?  Does it make you want to bounce with joy?

Source: My Nintendo News, featured image by Sev Cosplay

Evo 2016’s full lineup of games has been announced, and it looks pretty amazing! The games announced are: Street Fighter V, Guilty Gear Xrd -REVELATOR, Ultimate Marvel vs. Capcom 3, Pokken Tournament, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Killer Instinct, Mortal Kombat X, and Tekken 7 Fated Retribution.

evo-2016-lineup-stream

It’s interesting to note that quite a few of the games, such as Pokken Tournament and Street Fighter V are released this year, with Tekken 7 most likely to be arcade exclusive when Evo arrives.  There’s no doubt that character and strategy tiers will still be in debate by the Fighting Game Community, so it is very likely that we will see many diverse matches.  It is also worth noting that Nintendo in particular holds 1/3rd of the game lineup, beating Capcom in that regard, which is unprecedented!

https://www.youtube.com/watch?v=cMIWr0uEHg8

“The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world.”  This year, Evo will be taking place from July 15-17 at Las Vegas, Nevada, although one doesn’t have to go in person to experience the excitement–they also to live streams on Twitch and other live stream channels. Because of the scale of this event, it is very common for companies that manage fighting game brands to announce new games and characters for existing games in the days leading up to, and during Evo.  One such character, Nina Williams, was announced yesterday.  Nina Williams is a veteran character of the Tekken series, and is most notably known for her rivalry with her sister Anna Williams.  Her fighting technique is loosely based on Assassination Arts, and even though she and Anna are related, their fighting styles are distinctly different. We are glad to have her back!  Her new outfit sports a wedding dress, so we are also curious how this will fit into Tekken’s diverse storyline!

Sources: EVO Home (shoryuken) page, Shoryuken Evo 2016 Details Revealed

A scan of a popular Japanese publication, CoroCoro, has revealed that there will be three new characters joining Pokken Tournament–Braixen, Mewtwo, and Garchomp.  These characters will be joining the existing roster of Blaziken, Charizard, Gardevoir, Gengar, Lucario, Machamp, Pikachu, Pikachu Libre, Sceptile, Shadow Mewtwo, Suicune, and Weavile–now totaling 15 playable characters!  Even more, there will be a new character expected to be revealed tomorrow, thanks to a teaser from the official Pokken Twitter account.

Pokken-Tournament-Scan_01-13-16

Pokken Tournament is currently an arcade game in Japan (with previously limited availability in North America), which centers around Pokémon in fighting game style.  It is being developed in conjunction with Bandai Namco, and the fighting system (in my opinion) is very similar to Soul Calibur/Dead or Alive, using a rock-paper-scissors approach… otherwise known as the strike, grab, and block system.  It is unique in the fact that it allows for quadruped fighters, such as the Pokémon Suicune.

Pokken Tournament is due to be released on April 28 in Japan, and Spring 2016 in North America/Europe.

Sources: Ruliweb via Gematsu,

A new Pokémon arcade game has been announced by Bandai Namco for Japanese markets, and this one is very physical!

In the style of “chuck the ball” carnival games, Pokémon will appear on screen, and the players will throw actual Pokeballs at the screen in order to catch the Pokémon. Those with high scores will be reward with the opportunity to catch legendary Pokémon, such as Rayquaza.  After every game successfully completed, the player will be given one of 24 collectible cards.

…And I’m just wondering how the game’s screen will be able to handle so many Pokeballs being thrown at it, if DDR machines are any indication on how “serious” arcade-goers can take physical games.

This isn’t the first time that Bandai Namco has worked with The Pokémon Company on arcade spinoff titles. Already in Japanese arcades, and limited American arcades is the title Pokken Tournament, which has been announced to receive a Wii U release this year.

Do you think this game will make it state-side?  Would you like to see it in your local arcades?  Please let us know in the comments!

Source: Siliconera, Bandai Namco JP

We’re certainly no strangers to unusual viral marketing for video games, and today, another cryptic campaign has popped up!

Bandai Namco, the publisher for famous properties such as Pac-Man and Tekken, has just opened up a site located at http://www.bne-project.com/, and the first thing you’ll notice upon accessing the page is the long hashtag, #MysteriousGame, followed by a countdown.

So far, the team at GameSpot has found a message in Spanish which roughly translates to “Teamwork will show us the way,” as well as a clue in the source code that reads “Find the clues, share them with your friends, and discover the mysterious game.”

We at Geekscape will try to do some sleuthing on our own, as well as bring you any new information we find out about the origin of this puzzle.  Feel free to join us in this fascinating journey in the comment section–perhaps we can figure this out together!

Source: Mysterious Game, GameSpot