Yesterday, the official Dragon Ball website posted a 24 hour countdown clock to this morning May 17th not saying what will happen. Well, today we know what it was.

Just a couple of hours ago, Bandai Namco announced that Dragon Ball Xenoverse 2 would be coming out this year. While there’s no solid release date yet, we do know that the game will be coming out for Xbox One, PS4, and PC via Steam. The first Xenoverse came out  last year on February 5th 2015 and seemed to surprise many fans who were starting to experience Dragon Ball game fatigue every year. Hopefully Xenoverse 2 improves and adds onto more things like more customization with powers and outfits. Are you excited for Xenoverse 2? What’s your favorite Dragon Ball game? Tell us below!

Platforms: PS4, Xbox One (Digital Only, Reviewed On Xbox One)

Genre: Trading Card Game

Price: $20.00

Publisher: Konami

Developer: Other Ocean Interactive

Available: Now

What used to be a franchise where multiple releases across nearly every platform every year was considered a sure thing, the world of Yu-Gi-Oh has really dialed it back in the video game department in recent years. For many, (including myself,) the games were always a great tool to gain access to hundreds of potential strategies to experiment with, while developing a firm grasp of new rules as the game evolved. With the recent release of Yu-Gi-Oh: Legacy Of The Duelist, the first game in the series for PS4 and Xbox One is a return to form for the long running series, serving as the most comprehensive game yet! Despite its card pool that reaches over a decade back and heaps of nostalgia however, a few head scratching snags keep it from being the Duelist Kingdom we were hoping for.

YuGiOh Legacy of the Duelist Review Screen 1

Pendulum Summoning is one of many summoning types in the game.

As mentioned, Yu-Gi-Oh: Legacy of the Duelist goes as far back as the beginning of the series, all the way up to cards that were released early this year. With over 6,600 cards in total,this is easily the most comprehensive console version released up to this point. If you don’t know the difference between a Blue Eyes White Dragon or a Galaxy Eyes Photon Dragon, if you think Xyz is a dragon cannon, or if the last time your dueled was when you were getting your game on with Jaden in GX, this is far from a problem. Thanks to the game’s campaign mode, (where the bulk of the single player content lies,) each of its four main stories contain about 25 duels, all of which cover the most important events through each anime series. Using text dialogue ripped straight from the show, jumping into each generation starts off with a comprehensive tutorial explaining the new mechanics that were debuted at the time. Even though it’s annoying that veterans can’t skip these, or that the first series has such a long explanation of the most basic mechanics, (I probably wouldn’t be playing if I didn’t know what a Normal Summon is,) its an invaluable tool for those who dropped out throughout the years and want to get caught up with the game a little bit at a time.

Story mode often serves as a game of patience, which in some ways, simulates the struggles each character faced on the show. These scenarios give the player a Story Deck that simulates the cards that were actually used in the episodes they’re drawn from, which can be a blessing and a curse. On one hand, though the decks do have a fair amount of cards they never used, (which is expected when episodes only featured about a dozen cards out of a 40 card deck,) but are mostly accurate, with each staple monster, spell and trap making an appearance. On the other hand, these decks SUCK by today’s standards, especially when starting with the early series. Their only saving grace, (often to our detriment,) is that single player throws ban lists out the window, so its not uncommon to be sent into a deck kicking rage after enduring multiple Dark Hole, Raigeki, and Swords Of Revealing Light cards. Luckily, your opponent’s deck is usually worse, but that luck runs out when it comes to Reverse Duels, unlockable battles where you take control of the losing character. Using their Story Decks makes it almost impossible to win, often having to rely on “the heart of the cards”, to sneak away with a victory. This is why the campaign giving you the option to use custom decks is a gift from Ra, because some of these duels would be almost impossible to beat otherwise. Then again, relying on them took away from the fun found in playing with cards you might never use on your own.

Winning unlocks new Booster Packs based on certain character, cards from the defeated Duelist’s deck, and points to buy new cards with. Lastly, if you want to face these protagonists of the past with a little more challenge, Duelist Challenges allow you to play against them with updated decks. Seeing Kaiba and Yugi using Synchro and Xyz summoning is a sight within itself, while keeping an already lengthy single player mode fresh. If all this content isn’t enough, some of the missing story duels are featured as DLC, many of which had no business being left out, (Jaden vs. Yugi anyone!?) Basically, if it wasn’t featured on U.S. TV, you’re going to have to pay extra for it.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150514225948

Key moments from the anime play out with dialogue ripped from the show’s script.

Duels themselves take the form of a variety of phases per turn, with each card having different functions as each phase goes by. Without going too far into detail, each card falls into one of three types. Monsters are used to attack or defend against your opponent, (most of which come with secondary effects,) Spell Cards unleash effects that have the potential to turn a duel around in the user’s favor, and Trap Cards spring surprise effects on the opponent, usually putting a stop to their moves. Speaking of Traps, (and Quick Spells for that matter,) unless you’re brand new to the game, you might want to switch the default settings for Duel Notifications off. Unless of course, you want the game to ask you half a dozen times per turn if you want to use it. It’s all pretty straightforward presentation and game play wise, but the only real issue I came across was with how slow the game moves. Previous versions had ways to speed up turn animations or skip them outright, whereas Next Gen gaming doesn’t seem to have the option to do so. And while seeing signature cards come to life and attack using 3D models, these just drag the game out after you’ve seen them repeatedly with no way to pass them by.

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Elemental Hero Neos makes his entrance. Oddly, Flame Wingman doesn’t get the same treatment.

As a real duelist, part of the reason some have had trouble getting into the game is those handful of players with bad attitudes. As we know, the Internet tends to make this attitude so much worse, which is why the acceptable Online Mode is best played with people you know. If you’re expecting to have fun, competitive matches with players around the world, you’ll surely be disappointed by the large amount of rage quitting that takes place. While I wouldn’t normally hold this against the game itself, the fact that it doesn’t give the remaining player the win, or even that it takes so long to make the win official, it gives quitters so much time to sneak away with their record clean. Since there’s no way to Mind Crush over Xbox Live or PSN, avoiding them or accepting this fact going in are your only solutions.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150519030734

Online play is fun with friends. With strangers, prepare for rage quits.

With so many cards, even veteran duelists might feel a little overwhelmed with gathering the best cards for their deck building needs. Thankfully, the game is generous with its allocation, giving you a variety of ways to unlock them. Primarily, cards are purchased from the Booster Packs mentioned above using Duel Points, (or DP,) which are rewarded for playing and winning duels. Outside of the character packs, Battle Packs make their video game debut, which mirror their real life purpose of building decks right out of the pack. Featuring some of the best cards in the game, Battle Packs test your duel knowledge, forcing you to play a best three out of five series either against the CPU or other players with the same blind deck. Win or lose, you keep the cards for your own deck building needs. Character packs provide their reward immediately, with each set being loaded with cards from each generation. Sadly, with a new console generation comes some of its annoyances, since many of the very best and most up to date cards are locked behind DLC pay walls.

Yet, while having thousands of cards is definitely a great thing, Legacy Of The Duelist‘s biggest flaw is how poorly it handles card management. For one, there are far too few Character Packs, so each one is full of archetypes that the booster’s namesake never used. For example, if Pegasus had his own pack featuring Toons and Relinquished instead of them being forced into Kaiba’s packs, it would make it easier for Seto’s fans to gather up Blue Eyes cards rather than plod through a ton of cards they don’t want. This wouldn’t be a huge problem normally, but the game does a terrible job of filtering out repeats, leaving me opening packs with three of the same card at times. With each set containing hundreds of cards, it makes it almost impossible to get that one card you’re desperate to find without potential hours of pack grinding.

Oh, and the worst part? There is no in game card list telling you what’s in each pack. That’s right, absolutely none! The cards you buy don’t tell you where they came from, and there’s no list telling you if you’re missing anything. With so many cards available, this creates a huge problem for those who want to keep track of where to get more than one of the same card, or who wants to let their friends know where they can find their favorite cards. The only sign of relief is that beating the CPU duelists repeatedly will eventually reward you with their entire deck, but this answer is far from ideal. An online trading system, a card password system like what was used in the past, or a simple list would have gone a long way to improve this aspect of the game. Instead, it serves as its biggest flaw in an otherwise comprehensive title.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150514225607

Does anyone know who drops a Dark Magician!?

Featuring over 6,600 cards spanning nearly 15 years of history, including the newest Pendulum Summon mechanic from the Arc-V era and the debut of Battle Packs, there’s plenty of reason for new and old duelists alike to be excited for Yu-Gi-Oh: Legacy of the Duelist. Best used as a tool to get back into the game, learn it for the first time, and test out a near limitless vault of cards before buying the cards for yourself, it serves its purpose well. A nostalgia filled campaign will keep you playing for hours while Duelist Challenges update the game for your favorites, but its poor online management, thoughtless card management system, slower pace and DLC locked content keep it from being the true king of games. Still, if you wanted an excuse to get your feet wet in the dueling arena, there isn’t a better way to learn the game than Legacy of the Duelist.

tl;dr:

+ Over 6,600 cards to use, featuring nearly limitless possibilities.

+ Comprehensive tutorials that explain the new mechanics from each generation in a progressive, easy to understand way.

+ A lengthy campaign mode skims every anime series thus far, using mostly authentic decks. Challenge Duels update these characters with modern cards, keeping your favorite characters relevant.

+ Battle Packs make their first video game appearance, creating an unpredictable way to play.

– Duels move slow, with unskippable animations for certain Monsters.

– Online is poorly handled, creating an environment where its easy to rage quit with no reward for the winner.

– Booster Packs contain far too many cards, making it hard to find your favorites. Having no card list to keep track of your finds make this so much worse, and the lack of a trading or password system means tons of grinding.

– Key cards and story duels locked behind a DLC paywall.

 

Verdict: Buy

Final Score: 3/5

Last year, a revival of the classic fighter, Killer Instinct, was finally announced for the Xbox One, but the joy the announcement brought was short lived. With a free to play structure and a developer that wasn’t Rare, fans were worried that the third game that they had been waiting more than 10 years for wouldn’t be the title they were hoping for. About seven months have passed since the game initially launched, slowly releasing characters that could be purchased individually if the player chose to add them to the roster, the game has enough support to start a second season.

Revealed during Microsoft’s E3 press conference, Killer Instinct: Season 2 is off to a great start, adding original poster boy TJ Combo into the latest version of the fighter. In addition to promising Cinder as one of the returning fighters, Combo is living up to his namesake in the reveal trailer that can be viewed before. Watching him go to town on Fulgore definitely brings back memories, but will it be enough to keep people interested in the game?

While I’m excited to see more characters from the original be brought back, I’m wondering why staple characters such as these two weren’t in the game sooner. Plus, if the characters are going to cost the same amount as the ones in the past have, the title can end up going from budget title to costing far more than a typical retail game would cost. On top of having to pay for live to play it online and a thin single player component that didn’t last long, and this game is feeling more and more like a hard sell to me. With that said, nostalgia is making me eager to get a chance with these old favorites.

How do you feel seeing an updated TJ Combo getting back into the fighting ring? Are you still playing Killer Instinct? And how do you feel about the free to play structure? Watch TJ in action below and let us know who the next fighter will be!

A few months back, the developers at Harmonix had stated that they were putting Rock Band and Dance Central on the back burner to focus on other projects such as the upcoming Fantasia: Music Evolved, (which we previewed at last year’s event), essentially signaling that it could be a long time before we see either game make a return. But while the former is still sitting firmly in retirement after the industry got over saturated with peripheral based music games, I’m thrilled to say that the latter is making its current gen debut, giving us a reason to plug our Kinects back in in the process.

From Harmonix’s press release:

The core Dance Central Spotlight experience comes with everything you need to kick off your dance party – best-in-class gameplay featuring fun and authentic choreography for up to two players, along with 10 hit songs to get you started. Customize your party soundtrack with more than 50 chart-topping hits, with new hit songs1 arriving each week.

Now with eight different dance routines per song to choose from, Dance Central Spotlight is the most accessible, customizable Dance Central yet! With an all-new voice command activated* “Practice That” mode, it’s easier than ever to master your moves. Simply say “DJ, practice that!” during a song to hop right into an improved rehearsal mode and perfect your dance moves alongside a real-time dance mirror of yourself to make sure you’re nailing even the trickiest choreography. Dance Central Spotlight also features an expanded Fitness Mode, with special dance routines authored to focus on Strength and Cardio!

The core 10 song soundtrack will include all-new tracks to the franchise, including:

  • “Wake Me Up” – Avicii
  • “Talk Dirty” – Jason Derulo ft. 2 Chainz
  • “Show Me” – Kid Ink ft. Chris Brown
  • “Counting Stars” – OneRepublic
  • “Happy” – Pharrell Williams
  • …and more to be announced soon!

This September, step into the Spotlight. Dance Central Spotlight, only on Xbox One.

With the title being a digital release, I definitely expected it to be smaller, but only 10 songs? We’ll need to find out more information on pricing as well as whether or not the 50 + songs I downloaded across the previous versions will somehow carry over to the new game. But even with fewer songs, promising eight routines per song, an improved fitness mode and a more seamless practice mode makes this package seem promising, and I’m thrilled to see the series make its grand return.

Will Spotlight be enough of a reason for you to play with Kinect again? Dance Central has consistently been the best, and well… the only game I’ve played that uses the Kinect as it was promised, so I’m hoping the supposed improvements of the Xbox One model make it even more of a blast to play. Check out the E3 trailer, and let us know if this will be in your download queue come September.