While everyone was talking about Halo this and Master Chief Collection that after Microsoft’s E3 presentation, all of that was drowned out for me by the announcement of a sequel to the best game for the Kinect in Dance Central Spotlight. After moving on to Fantasia: Music Evolved, (which was great in its own right if our E3 preview from last year has anything to say about it), and publicly stating that Rock Band and Dance Central were on hold for the time being, I was expecting to have to wait A LOT longer before we’d see the dance game take advantage of the Xbox One’s upgraded tech. Though on a smaller scale, I was excited to see the game make a comeback, and was one of the first I took for a spin at on the show floor.

Featuring five songs on the demo version, including Wake Me Up by Avicii, Talk Dirty by Jason Derulo and 2 Chainz, Show Me by Kid Ink and Chris Brown, Counting Stars by One Republic and Happy by Pharrell Williams, (as if you couldn’t escape that song as is), each one has all of the full body choreography you’d expect from the series, with old and new moves alike to put your dance skills to the test. While playing, I didn’t notice any real performance improvements based on the reportedly superior Xbox One Kinect, there were never any points where I felt like the game wasn’t picking up my movements, especially with so much going on in the background.

Dance Central Spotlight Screen 1

What I did notice however, was a dip in frame rate compared to its prequels. I get that this is a download title instead of a full release, and is a much smaller game, (promising 10 core songs on top of weekly DLC instead of the 30+ from before), but it was distracting to notice the game looking so choppy in comparison to the fluid animations I was used to. It doesn’t affect game play at all, but its a noticable downgrade compared to the games released last generation. While this game isn’t the only guilty party, this seems to be continuing the trend of supposed “next-gen” games that perform worse than titles released years ago.

Having said that, this may either be the case of a smaller title having a smaller budget or pre-production kinks that need to be ironed out. In the end, all I really care about is solid dancing with catchy songs that get my feet moving, and even with half the songs available on the demo, Spotlight has that in spades. Even with a smaller playlist, a larger emphasis on fitness routines and eight routines per song promises that we’ll get a lot more milage per song than in the prequels.

Get ready to plug your Kinects back in! Dance Central Spotlight is coming exclusively to Xbox One digitally in September.

A few months back, the developers at Harmonix had stated that they were putting Rock Band and Dance Central on the back burner to focus on other projects such as the upcoming Fantasia: Music Evolved, (which we previewed at last year’s event), essentially signaling that it could be a long time before we see either game make a return. But while the former is still sitting firmly in retirement after the industry got over saturated with peripheral based music games, I’m thrilled to say that the latter is making its current gen debut, giving us a reason to plug our Kinects back in in the process.

From Harmonix’s press release:

The core Dance Central Spotlight experience comes with everything you need to kick off your dance party – best-in-class gameplay featuring fun and authentic choreography for up to two players, along with 10 hit songs to get you started. Customize your party soundtrack with more than 50 chart-topping hits, with new hit songs1 arriving each week.

Now with eight different dance routines per song to choose from, Dance Central Spotlight is the most accessible, customizable Dance Central yet! With an all-new voice command activated* “Practice That” mode, it’s easier than ever to master your moves. Simply say “DJ, practice that!” during a song to hop right into an improved rehearsal mode and perfect your dance moves alongside a real-time dance mirror of yourself to make sure you’re nailing even the trickiest choreography. Dance Central Spotlight also features an expanded Fitness Mode, with special dance routines authored to focus on Strength and Cardio!

The core 10 song soundtrack will include all-new tracks to the franchise, including:

  • “Wake Me Up” – Avicii
  • “Talk Dirty” – Jason Derulo ft. 2 Chainz
  • “Show Me” – Kid Ink ft. Chris Brown
  • “Counting Stars” – OneRepublic
  • “Happy” – Pharrell Williams
  • …and more to be announced soon!

This September, step into the Spotlight. Dance Central Spotlight, only on Xbox One.

With the title being a digital release, I definitely expected it to be smaller, but only 10 songs? We’ll need to find out more information on pricing as well as whether or not the 50 + songs I downloaded across the previous versions will somehow carry over to the new game. But even with fewer songs, promising eight routines per song, an improved fitness mode and a more seamless practice mode makes this package seem promising, and I’m thrilled to see the series make its grand return.

Will Spotlight be enough of a reason for you to play with Kinect again? Dance Central has consistently been the best, and well… the only game I’ve played that uses the Kinect as it was promised, so I’m hoping the supposed improvements of the Xbox One model make it even more of a blast to play. Check out the E3 trailer, and let us know if this will be in your download queue come September.

Since last week’s Xbox One reveal, the internet has been on fire with speculation, rumors and an endless stream of unanswered questions. Many have tried to make sense of it all, including us here at Geekscape, but one of the solid facts that came out of the conference was that 15 exclusive games, including seven returning IPs, would release within the console’s first year on shelves.

If you’re like me, you’ve been starving for Xbox exclusives. While I think it’s still the console of choice for multiplatform and online gaming, save for the occasional Halo, Gears, Forza or Dance Central release, Microsoft has been pretty thin in the exclusives department.

The Xbox One is going to want to launch strong, and contrary to popular belief, the green machine had plenty of great exclusives during the Xbox and early 360 days. Even without Halo, Gears and Forza, the company has plenty of titles in the vault to draw from. With seven slots for returning franchises, let’s look at 10 games that can help the next Xbox be “The One” for gamers.

10: Dance Central

Starting off with this game probably lost me a ton of readers. Still with me? Good.

While many gamers who identify themselves as hardcore have mostly shunned anything that has to do with motion controls, Dance Central is the definitive motion gaming experience available and shouldn’t be missed. Right out of the gate, the game tracked movements in ways that new games struggle to achieve years later. Each sequel only got better, culminating with Usher bringing in his choreography to create some incredible routines in the latest entry. Imagine the possibilities with heart beat tracking and expanded joint detection? And throw in the fact that every Xbox One will be bundled with Kinect? The potential sales would be sure to grow given that everyone will have the device. It makes too much sense.

9: Viva Pinata

What started out as being Microsoft’s “Pokemon killer,” it turned out Viva Pinata was anything but. It didn’t help that the game was nothing like the series that it was trying to compete with, but what Rare created instead was an enjoyable farm simulator that sucked hours upon hours out of gamers. The game had tons of charm, addicting mechanics and even a TV show to suck in the kids, but disappeared suddenly after a quick sequel.

Not only did it deserve more of a chance, but it would be the perfect game to display Xbox’s family friendly side. After all, every game can’t be a futuristic shooter. Speaking of, that brings me to…

8:Perfect Dark

There was a time where it felt like Joanna Dark was the most in demand woman in gaming. Building off of the success of Goldeneye, Rare produced an FPS masterpiece at the time for the Nintendo 64, leaving its announced prequel anxiously anticipated.

But almost a decade of patience brought us Perfect Dark Zero, a game that removed most of what made the original so innovative. Instead it left us with a cookie cutter title that was soon overshadowed by big guns like Halo and Gears of War.

The Xbox One would be the perfect chance to redeem the series. Bring back the cheesiness. Bring back the quirkiness. But most of all, please bring back limb damage and hostage taking! Zero felt like such a step back, but I’m sure I’m not the only gamer who would welcome the proper Joanna Dark back with open arms.

7:Alan Wake

Alan Wake was one of the most hyped exclusives for the 360 when it was released. From the talented crew at Remedy, (who developed Max Payne 1 and 2,) this surreal horror game took a page out of Stephen King’s book, (no pun intended, I swear!) Gamers took control of Alan, an author who is trapped in a town where his suspense novels were seemingly coming to life.

Using a unique combat mechanic that felt like a survival horror shooter had a love child with Luigi’s Mansion, Wake was praised for its game play as much as it was for its top notch story. The ending and its DLC practically confirmed a sequel, but it never came aside from a somewhat unrelated Xbox Live Arcade release. While Remedy is hard at work on the new IP, Quantum Break, wishful thinking keeps me hoping for a new Alan Wake game to come to the console. I’m going to wish as hard as I can.

6:Kameo

Much like Perfect Dark Zero, Kameo was also in limbo for far too long. Starting development as an N64 game before being moved to the Gamecube launch, she wouldn’t make her debut for years. Not until the Xbox 360 launched did Kameo finally see the light of day, and while it was completely overshadowed by more anticipated titles like Perfect Dark and Call of Duty 2, it was still more than worthy of gamers’ attention.

Putting players in control of the titular elf, she gained the ability to take the forms of various creatures. Each one gave Kameo different abilities that helped her traverse her world and combat trolls outside of internet message boards. While it was a great first effort, the game had points where it didn’t live up to its full potential. An Xbox One revival can change that and expand on this limitless idea of shape shifting, bringing this mostly untapped series to a new generation.

5:Shadow Complex

Xbox Live Arcade was a popular service when it launched. Bringing arcade classics into our homes with the occasional indy game at a cheap price was a strong perk that gamers ate up. This was all we ever wanted, reserving the big, AAA titles for our retail purchases.

That was, until Shadow Complex came along.

Epic Games blew the lid off of what we expected from a downloadable console game. This Metroid style sidescrolling shooter had a strong story, top of the line game play and graphics that rivaled the 360’s top releases. Setting the stage for digital releases, it’s now expected for titles of this caliber to hit the PSN, eShop and Live Arcade. Why a sequel hasn’t been released is anyone’s guess, but what better way to introduce the new Xbox One and its downloadable service than to tout what I feel is the most influential downloadable game of this generation?

4:Banjo-Kazooie

Another lost Rare franchise, gamers begged for an Xbox version of Banjo-Kazooie, one of the most popular platformers on the N64. After teasing us with a Game Boy Advance release of all things, 2008 finally saw the return of the bear and bird.

It just wasn’t in the way we expected.

But change isn’t always bad, and in the case of Banjo-Kazooie: Nuts and Bolts, I feel it benefited from it. Less of a platform game and more of a create your own solution puzzle/racing hybrid, Nuts and Bolts let players build their own cars, boats, planes and anything in between to conquer different challenges.

A truly unique and well executed idea with plenty of self referential humor helped put it over the top. The game is still met with hostility since it strays so far from its roots, but if a new game were to expand on the already great ideas of the first Nuts and Bolts, I’d say that’s one way for the Xbox to build towards a better future.

3:Mech Assault

When the Xbox Live service launched back in 2002, Microsoft came out with guns blazing. They knew they had to offer something gamers couldn’t say no to when it came to selling them on a paid subscription service, and their answer was Mech Assault.

A console spinoff to the popular PC series Mech Warrior, this game put players in the cockpit of a variety of robots, each with different weapons, strengths and weaknesses. While the single player mode was there to essentially provide pilot training, the main draw of the game was its multiplayer, and to this day I feel it’s one of the best examples of online gaming done right on consoles.

Oddly enough, the last time it was seen was not on the Xbox, but as a DS title that flew under the radar. I think it’s time for the king to come home. Mech Assault sold gamers on live over ten years ago, I don’t see why it can’t sell them on the “One” now.

2:Crimson Skies

Now if Mech Assault was the game that successfully launched Live into the public eye, Crimson Skies launched it into the stratosphere. An arcade style dogfighting simulator, players took control of World War II style planes in an alternate timeline where steampunk-like technology was intertwined with the weapons of the 1940’s.

Unlike Mech Assault however, Crimson Skies had a strong single player campaign, with an entertaining story, a variety of challenges and a colorful cast. Taking its fast paced action to the internet was still its main draw though, and it was easy to sink hours into shooting down people from all over the world, the simplicity and fun of it all was my favorite reason to own an Xbox.

Since then, the franchise hasn’t even been mentioned outside of an Xbox Original release on the 360. No sequel must mean Microsoft doesn’t want my money! That can change though, because Xbox One will be a lot more attractive if it will take me to the skies again. I’m just waiting for it to sweep me away all over again.

1:Killer Instinct

It’s ironic that the number one game on my list is the only one to never appear on an Xbox console. Acting as Nintendo’s answer to Mortal Kombat back in the day, Killer Instinct and its sequel took violent, over the top fighting and added the depth of a traditional fighter. Last seen in 1996, generations of N64, Gamecube, Xbox and 360 owners have begged and begged Rare to bring back the popular brawler. Rare listened, and we got…

Grabbed by the Ghoulies!

But seriously, Rare has heard our cries. We did get a Sabrewulf spinoff after all, and they don’t hide their love of trolling fans. These are the same guys who hid comments about the game in Banjo-Kazooie, going as far as hiding mock box art for the non-existent game inside of an in game briefcase.

Killer Instinct 3 BanjoTrololol!

But there can only be one reason… One good reason that Rare has waited for so long. They want it to have the biggest impact as possible when it’s finally released. What better way than to launch with a brand new console? I can imagine the roof blowing off of E3 as a 17 year old franchise is revived with new graphics, updated presentation and the same fighting that we’ve been anxiously awaiting for years. I can’t think of any better time to launch it than now.

Are there any games I missed? Are you really looking for Sudeki 2 or Otogi 3? Or did I give too much credit to certain games that don’t deserve it? Sound off below and let us know!