Evo 2016’s full lineup of games has been announced, and it looks pretty amazing! The games announced are: Street Fighter V, Guilty Gear Xrd -REVELATOR, Ultimate Marvel vs. Capcom 3, Pokken Tournament, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Killer Instinct, Mortal Kombat X, and Tekken 7 Fated Retribution.

evo-2016-lineup-stream

It’s interesting to note that quite a few of the games, such as Pokken Tournament and Street Fighter V are released this year, with Tekken 7 most likely to be arcade exclusive when Evo arrives.  There’s no doubt that character and strategy tiers will still be in debate by the Fighting Game Community, so it is very likely that we will see many diverse matches.  It is also worth noting that Nintendo in particular holds 1/3rd of the game lineup, beating Capcom in that regard, which is unprecedented!

https://www.youtube.com/watch?v=cMIWr0uEHg8

“The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world.”  This year, Evo will be taking place from July 15-17 at Las Vegas, Nevada, although one doesn’t have to go in person to experience the excitement–they also to live streams on Twitch and other live stream channels. Because of the scale of this event, it is very common for companies that manage fighting game brands to announce new games and characters for existing games in the days leading up to, and during Evo.  One such character, Nina Williams, was announced yesterday.  Nina Williams is a veteran character of the Tekken series, and is most notably known for her rivalry with her sister Anna Williams.  Her fighting technique is loosely based on Assassination Arts, and even though she and Anna are related, their fighting styles are distinctly different. We are glad to have her back!  Her new outfit sports a wedding dress, so we are also curious how this will fit into Tekken’s diverse storyline!

Sources: EVO Home (shoryuken) page, Shoryuken Evo 2016 Details Revealed

It was around E3 last year when we brought you the news that a third Guilty Gear was on its way. How Arc System Works finds the time to make so many fighters at the same time, but its undeniable that Persona 4 Arena and BlazBlue both are heavily influenced by the game that put the developer on the map. Not to be outdone, Guilty Gear Xrd: -Sign- brings the series back, complete with a brand new look and the fast, frantic fighting we fell in love with so many years ago.

Featuring popular characters from past versions like Sol, Ky, I-No and Jam on top of a new, powerful character with Bedman, seeing it in motion left me feeling like Xrd just might be the most gorgeous 2D fighter that I’ve seen yet. Using 3D models that are as bright, animated and fluid as a 2D sprite, the game almost looks like an anime in motion. There were a few times that I had to double check to make sure the opening and victory screens were in-engine and not pre-rendered cutscenes.

Guilty Gear Xrd Screen 1

But aside from the flash and glamour that comes with the updated visuals, Guilty Gear is still as fast, fluid and fun as its always been, and the switch to 3D models hasn’t slowed it down one bit. Playing as the two cover boys, Sol and Ky, it took me back to years ago when the series was making a name for itself in the arcades and on the PS2. All of their moves, specials and instant kill attacks make their return as well as a few new tricks, all of which are faithfully recreated in this new engine.

Fighting fans, if you haven’t seen this thing in motion, you HAVE to check out the latest trailer and be blown away with the rest of us. Thankfully, playing the console version in person proves that the game plays every bit as good as it looks, so there’s no doubt that Xrd will be at the top of my list come this holiday season.

Guilty Gear Xrd: -Sign- is scheduled for a PS3 and PS4 release at the end of the year.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

Persona 4 Arena was one of those games that we never knew we wanted, but were happy it exists. After reviewing it last year, I learned that this odd pairing between the RPG developer Atlus and the fighting game aficionados at Arc System Works, (responsible for the Guilty Gear and BlazBlue franchises,) resulted in one of the most enjoyable 2D fighters in years, so much so that I consider it my favorite console game of 2012. Its fast paced action, unique fighting mechanics involving both the characters and their unique Persona’s and deep story that served as a sequel to both the third and fourth RPG titles, and there was little to complain about once our arcade sticks were in hand.

So its no surprise that P4:A would get a follow up. As a matter of fact, I was expecting them to go the popular route and nickel and dime us with expensive DLC characters before coming out with some kind of director’s cut. Imagine my surprise when Atlus officially announced Persona 4: The Ultimax Ultra Suplex Hold. Yes, that’s the real name. Yes it’s absurd. Yes, the game looks awesome!

Persona 4 Ultamax Yukari

Joining the existing roster of characters spanning the casts of Persona 3 and 4 are fan favorites from 3. Yukari arrives sporting some Pink Ranger-esque outfit and comes equipped with her trademark bow and uses her Persona’s wind abilities to redirect her projectiles at her enemies. Junpei has dedicated his time to baseball since giving up fighting shadows, which is reflected by his strength growing for every “run” scored when he hits his opponents with his bat. Joining them is newcomer Sho Minazuki. Nothing is known about this fighter, but it’s safe to say he’ll play a decent role as the story unfolds.

Aside from the new characters, every existing fighter will come with rebalanced skills and new attacks, in addition to new Shadow Forms. Each character aside from Elizabeth and Shadow Labrys, (you know, since she’s already a shadow,) has a shadow version, which will give up certain abilities like Bursts and One More Cancels for a quick charging SP meter that can become unlimited for a short amount of time. How players will approach each of these scenarios adds an extra layer of depth to an already deep fighting game, and to say this news is exciting enough. Seeing as the backgrounds, themes and stages in the trailer look much darker, even implying that shadows are roaming in the real world, gives it a Persona 3 vibe. Does this mean the Dark Hour is returning?

Persona 4 Ultamax Junpei

We’ll have to wait until the end of this year to find out. P4:U is scheduled to arrive in Japanese arcades this Winter with a console release surely around the corner. Check out the trailer and enjoy the awesomeness of the absurdity. Is this enough to hold us over until Persona 5 is finally released? Let us know in the comments!

Source: Operationrainfall.com

A fan-made petition asking to bring the newest Guilty Gear game, Guilty Gear Xrd Sign, has caught the attention of the game’s developer Arc System Works. Earlier this week, the company sent out the following message on Twitter asking Wii U owners to sign the petition if they would like the game on the Nintendo console:

With Nintendo President Saturo Iwata recently admitting that the Wii U needs to gain more momentum and third-party support, this is a an opportunity for Nintendo fans to help bring another established fighting game franchise to the console. At the time of this writing, only 1,472 signatures are needed to reach the 5,000 signature goal. Here’s hoping the all-too familiar heavy metal soundtrack of this anime-styled fighter graces the Wii U in the near future.

The petition can be signed here.

Amongst the fighting game behemoths like Street Fighter and Marvel vs. Capcom, Guilty Gear became a fan favorite by combining the stylish, over the top fighting and characters with a classic, more grounded 2D mechanic. Over the years, the GG series has quietly rode off into the sunset when developer Arc System Works moved onto its sister series BlazBlue and the RPG spinoff, Persona 4 Arena.

That is, until now.

Last seen since it pretended to be Dynasty Warriors, Guilty Gear is finally getting a third fighting game, (or Xrd if numbers are too cool for you,) with -Sign-. Using new 3D models that look pretty damn 2D, series leads Sol Badguy and Ky Kiske renewing their rivalry while showing off the game’s new mechanics while Ky tries his best to top Bridget in the trap department.

Try not to lose it while you watch the reveal trailer. Check back during E3 for more information, since this game has shot up to one of the top games I’m looking forward to at the show.

Former Nintendo head Hiroshi Yamauchi once famously said that RPGs are for, “depressed gamers who like to sit alone in their dark rooms and play slow games.” Current head of Geekscape.net Jonathan London also said that fighting games are for, ” gamers who were too afraid to play contact sports.” So it’s surprising that it took this long for an honest to goodness RPG inspired fighting game to actually release. Sure, there was Dissidia: Final Fantasy, but that game used the fighting genre loosely.

Persona 4 Arena, on the other hand, is not only a full fledged 2-D fighter from the minds at Arc System Works –of Guilty Gear and BlazBlue fame– but it’s also a canon sequel to the Persona 4 RPG. The dillema is finding a balance between the fast paced depth a fighting game requires while following the complex story of an established role playing game to please both audiences. Does this latest battle accomplish this task or is it destined to live in the shadow of its traditional prequel?

Yosuke and Yu. The ultimate bromance.

Taking place one year after the true ending of Persona 4, which you obviously want to steer clear of the story mode if you have any interest in either the game or anime remaining spoiler free, the main cast from gets pulled back into the TV world and are forced to participate in a mysterious fighting tournament, pitting them against friend and foe alike. The story is told through both the arcade and story modes. Arcade mode is what you would expect from a fighting game. Watch a voice acted scene during key story fights, fight a few people, rinse and repeat until you finish the game and watch the ending. The story mode is much more in depth and has a structure similar to the BlazBlue series for those who have played it. Choosing between the various cast members, each character’s role is explained in depth, requiring players to follow branching paths and even lose matches to uncover every outcome.

The sprites and effects look incredible in motion.

Unlike BlazBlue, Persona tries to stay true to its RPG roots by having a much longer story mode. And I mean MUCH. LONGER. Even though I’m interested very much in the universe and lore, the dialogue goes on and on. It took me about an hour and a half to finish one story that contained about 20 minutes of play. It gets to a point where the only way to get through it without tearing your hair out is to fast forward. Which is a shame because the game has very strong voice acting for the most part. But I can only stare at still potraits of the characters for so long. And no, the occaisional animated scene doesn’t help.

But it’s a great thing that the fighting itself is so damn fun. Featuring characters from both Persona 3 and 4, each fighter has two sets of attacks. One set is from their character and the other is from their Persona, a summonable creature that fights side by side with each player. The key to success is to play to the strengths of both the person and the Persona to pull off alternating combos. This gameplay style helps the Persona 4 Arena make full use of its source material while creating a unique feeling experience. Keeping your Persona protected is vital however, because if it takes too much damage, it can be temporarily disabled, effectively cutting your moveset in half.

And there’s no lack of moves in this arena. Each fighter has a unique set of abilities such as unblockable flames, an arsenal of bullets and even a steel chair. The trademark Arc Systems instant kill attack has made it in too! Certain mechanics have even been adapted from Persona 4 to fit the fighting arena, such as the All-Out Attack, where fighters rush down their opponent in a cloud of smoke and button mash to victory, or the Once More Cancel, which borrows the name of the Once More attack from the original game, but is just a simple cancel to reset combos. Even RPG inspired status effects have been thrown in, such as control reversing confusion, health draining poison and paralysis that locks down movement. Of course, not every RPG gamer is used to stringing together moves in a fighter, so mashing A allows a preset auto combo to occur, making players feel like a badass without actually doing anything. All of this is complimented by some of the nicest 2D sprites you’ll find in a fighter, especially in motion. Top it off with a strong soundtrack that borrows and remixes songs from the original game and anime, and you have one kick ass game on your hands.

The low quantity of characters is made up for with their unique qualities and styles.

Learning each fighter is made easier thanks to the challenge mode that’s found in almost every game in the genre nowadays. Challenge mode walks players through a variety of combos to make it easier to learn each fighter’s moveset until they’ve become certified masters. In addition to the world famous Arc Systems score attack which will pit you against the toughest CPU opponents you’ll ever find combined with the arcade and story modes, there’s hardly a lack of content to dabble through all on your lonesome. Especially if you’re a lonely, basement dwelling RPG gamer.

Though it might take awhile, once you run out of single player content, there’s always the online mode to go through. The options are basic, but the netcode is mostly seamless, leading to mostly lag free games where you can only blame yourself if you lose. Lobbies are easy to create in player matches where you can fight both friends and strangers, but ranked matches against random fighters is where its at if you want to boost your rank and to earn experience points and level up. These don’t actually do anything other than give out bragging rights to show how awesome you are at “owning scrubs,” but it’s a nice feature nonetheless.

Yukiko Amagi Ain’t Nothin’ To Mess Wit!

It’s amazing how well Persona 4 Arena is able to keep the RPG’s identity while creating a damn good fighting game at the same time. By crafting a story that effectively continues the narritive into what could have been Persona 5 and making it fit around a unique game play system that’s easy to learn but hard to master, there’s no reason this title shouldn’t appease RPG and fighting fans alike. Sure, the story mode is way too drawn out, and some of the DLC is asinine –three dollars for glasses that you can hardly see? Really?– but all I know is I’ve been playing it for a week and not only have I not stopped, but I’m considering learning how to kick ass with fans and look good in a red blouse. Regardless, if you’re a fan of the Persona series or a fan of fighters, it’s time to climb out of your basement and get some sun, because Persona 4 Arena is worth the trip.