Ever since the death of Satoru Iwata 2 years ago, the tribute and appreciation for a founder/CEO of a company dying hasn’t been that big, but it just got a bit bigger again.

Masaya Nakamura, the founder of Namco and most often credited as the creator of Pac-Man (right beside Toru Iwatani) has sadly died at the age of 91. No cause of death has really been confirmed, so it’s safe to assume that he just died of old age. Nevertheless, we’ll never forget all that you’ve done for this industry Mr. Nakamura. Hopefully Namco and Pac-Man continue to produce many more great games in the future.

 

Pac-Man Championship Edition 2 feels familiar, but plays completely different to it’s  DX and original counterparts released 9 years ago. While some core mechanics have changed, it still results in an incredibly fun and addicting game that you won’t be putting down any time soon. Championship Edition 2 changes up some things to appeal to newcomers, but still retains what makes it so loved by gaming veterans.

pac-man-championship-edition-2

Championship 2 is split into 2 modes. Score attack mode is as you remember it from the original. It’s fast paced, heart pumping and dangerously addicting. Bandai Namco did however make a few tweaks to the formula so that there’s still a bit of a learning curve even for vets of the series. Ghosts aren’t an instant kill anymore, instead, depending on what difficulty you’re on, you can bump into them as many as 3 times before enraging them to chase you. Not only that, but ghosts will also flee in a certain pattern when you collect a power pellet. These changes allow for more risk taking, and while it may be harder to catch ghosts with the pellet now, it feels much more satisfying.

 

There are also other new additions such as Jump pads appearing on some courses that can shoot you horizontally or vertically across the field, or Fruit and Power Pellets that start running away from you at higher difficulties. This adds a great new layer of strategy for people already familiar with the Championship Edition formula as it gives them something new to learn

 

The other mode is Adventure Mode. While this may sound new, it’s nothing more than a name change as these are simply the time trial mazes now separated into their own mode. All you have to do is collect the required fruit before the time runs out. While fun and easy on lower settings, get ready to sweat bullets if you crank up the difficulty to pro mode, as you’ll have only seconds to beat the levels on top of trying to chase the aforementioned moving fruit and pellets.While t

 

Now, while this is just a fancy re-skin of the time trial mode, Adventure does add something new in the form of boss battles. At the end of worlds, if you’ve collected enough stars, you will be granted access to a boss fight in which you’ll go up against a giant ghost where the only way to defeat it is by collecting 1-ups and eating the runaway fruit. I found these levels very enjoyable and a nice change of pace as I continually planned out my strategy every time I’d have to try again.

Graphics in the game are very nice. Just like the original Championship games, you’re allowed to tweak the look of Pac-man, the ghosts, the mazes, and even the background and music. Everything from classic arcade to Pac Mania and even a few non Pac-Man surprises (some of them you might DIG.) Music is also superb as the game gives you some really nice techno remixes including a great remix of the main arcade theme that would perfectly fit right at home during a rave party.

If there’s really anything to complain about I guess it’d have to be that when you first boot up the game, it forces you into a mandatory tutorial to teach you the basics before it even lets you play. I can understand having it for newcomers and to introduce new mechanics, but it could have been handled better for people who just want to jump into the game. Maybe give them an option to skip it next time. Other than that, there’s not a lot to hate about the game.

tutorial

In conclusion, Pac-Man Championship Edition 2 successfully brings new players into the series while also giving long lasting fans something new to learn. The visuals and music are nice and crisp, while the level layouts are very expertly crafted. If this is your first time coming into the world of Championship Edition, then welcome to madness. For those returning though, Welcome back.

Final Verdict: 5/5 buy it!

Comic con may have ended almost a month ago already, but that won’t stop us here on the site from posting more about it!

While attending preview night, I had the pleasure of getting to try out Pac-Man Championship Edition 2 which had been announced earlier that same day. For those not in the know, Pac-Man Championship Edition was a very popular downloadable title for XBLA, PSN, and Steam back in 2007. it became so popular and well known that the game even received an upgraded version 3 year later with Championship Edition DX which added more mazes, ghosts, modes, and more!

PM CE DX

From what I got to play so far, I can easily say that Pac-Man Championship Edition 2 has added and changed up so much stuff, but yet, still feels just as fun and familiar as it did 6 years ago. The gameplay is simple, traverse through a maze for about 5 minutes trying to eat as many pellets, fruit, and ghosts as you can. In the demo I played they introduced a brand new mechanic to the game, bounce pads.

Pac-man CE 2 Bounce

While it may seem a bit of a small addition on the outside, these bounce pads really change up the game. Running onto one will propel Pac-Man in an arc to a corresponding bounce pad. In fact, a lot of the pellet trails will have you weaving in and out of the bounce pads as you flawlessly dodge ghosts. Speaking of ghosts, they’ve gotten quite the change.

Now, the main ghosts still act as they do. You hit them you die, but, the surrounding ghosts have changed quite a bit. The secondary/side ghosts are now a bit more transparent and actually don’t kill you. Instead, they’ll attach themselves to the main ghosts and follow you from there. You can also bump into the ghost line to make the ghost bigger. There are also some really cool instances this time around where if you eat a long ghost trail after getting a power pellet, the game will show a dynamic camera angle of Pac-Man absolutely destroying the ghosts, and it’s just as satisfying as it sounds.

Pman CE 2 ghost trailOverall, from what little time I had with it, I was very impressed by how much similar, but different Championship Edition 2 really is. The best part is that the release of the game is only about a month away! The game will launch in the U.S on September 13th 2016 for Xbox One, PS4, and PC. Were you able to try out the game at Comic Con? What are your thoughts? Tell us in the comments below!

Briefly: I’ve been beyond excited for this one ever since it was revealed at SDCC. Now I’m glad to know just when I’ll be able to get my (digital) hands on it!

Namco Bandai took to Facebook today and revealed the release date of the highly anticipated (at least by me) Soul Calibur II HD Online. Here’s what they said:

We are pleased to announce that SOULCALIBUR II HD ONLINE will be available worldwide on November 20th on the Xbox Live and PlayStation Network.

One of the best fighting games of all-time, SOULCALIBUR II returns this year with new high definition graphics and all-new online modes in celebration for its 10 year anniversary.

 

As a reminder, SPAWN and HEIHACHI, originally exclusive guest characters for each platform, will be for the first time ever playable on both platforms.

Check out the exclusive Main Visual revealed for the occasion!

Don’t forget to share your thoughts and comments!

I cannot wait to play this. I can’t even recall how many hours I sunk into the original release of Soul Calibur II (on the GameCube, of course, as who didn’t want to fight as Link), and ow with improved visuals and online play, I’m sure to do it again.

Will you be picking up the title? Who’s your favourite fighter? Sound out below!

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Briefly: Back in July, Namco announced an online, HD remake of the best game in the Soul Calibur series, Soul Calibur II..

The video here is a little grainy, but I expect that the actual game will look wonderful (Namco states that the game “is still in development and the video is compressed in order to fit the YouTube format). I really can’t wait to jump back into the ring here, even if I won’t be able to play as Link (a Wii U version was not announced).

Watch the game’s latest trailer below, and let us know if you’re looking forward to it! Soul Calibur II HD Online is set to release on PS3 and Xbox 360 sometime this Fall (lets hope for PS4 and Xbox One versions too)!

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

Pac Man has been a gaming icon since before gaming icons were a thing. If you were to sing the beeps and boops of the opening song to a random person on the street, chances are they’ll recognize it before they flag the police for harassment. Over the last few years though, the closest he’s received to recognition are a few remakes of his classic arcade game and as a pick up line in Scott Pilgrim vs. The World. Namco’s looking to change that, because Pac Man is back in the spotlight, starting with a slew of new media.

Starting this Monday on June 17th, Pac Man will hit the airwaves courtesy of Disney XD. Airing Monday thru Friday with repeats on Saturday, (that’s six days a week people!) Pac Man and the Ghostly Adventures is a 3D animated cartoon where the eater of worlds himself will have to save his city from an evil army of ghost spirits. Introducing new friends and familiar foes along the way, Namco is banking on the idea that kids will eat this stuff up, complete with a toy and merchandise line.

Pac Man Screen 1

But of course, Pac Man wouldn’t be anything without video games, so a tie in title is on its way. This 3D platformer was made closely with the people behind the animated series to keep both pieces of media in line with each other. Coming to Xbox 360, PS3, Wii U an 3DS this fall, the game promises about 8 hours of story mode game play with 1-4 player multiplayer modes to round out the experience. In the playable demo that was on display, Pac-Man could attack by eating ghosts, eat special pelletts that transform him into new forms, (like the Iguana form that lets him swing and eat with his retractable tounge,) and force ghosts to turn blue and run away with a retro sounding scream. He ran really slow, and his eating attack had pathetic range, so I’m hoping some extra development time can iron out these issues. However, as a platforming fan, the game is looking like a solid title for its intended demographic.

While the 3DS version wasn’t on display, it was said to be a 2D sidescroller that uses the same art style as the TV show and console games. While the console version is said to have a medium level of difficulty, the 3DS is intended to be the system of choice for younger gamers with Pac Man. Because of this, it’s said to be the easier version of the two, so all ages can find the title that’s appropriate for them.

Pac Man Screen 2

It’s clear to see that Namco wants Pac-Man back in a huge way. With Pac Man and the Ghostly Adventures, it seems like they’re all in; planning to give the icon the reception he deserves. With three games, (including Pac Man Championship Edition DX and Pac Man Museum,) a TV show and a toy line, a whole new generation will have the chance to fall in love with the yellow disc all over again.

Unlike North America, the Japanese arcade market is still (somewhat) flourishing. This means that they’re getting some amazing titles that we’ll never, ever see.

 

Like the new Mario Kart arcade title, Mario Kart: Arcade GP DX. The game is set to release later this year, but will be shown off in just a few weeks at the Japanese Amusement Expo. Of course, it looks like classic Mario Kart, but with some fresh ideas; the gliding mechanic from Mario Kart 7 is still around, and this new edition will also show driver’s faces using a unique camera system. It’s also being developed by Namco Bandai… yep, you read that right.

 

Mario Kart
Every loves gliders, right?

 

So Namco Bandai is doing an Arcade Mario Kart… now what about the Wii U version? Could Namco be developing that as well? Will the camera features make it to the Wii U version? Maybe we’ll see some classic Namco characters! We should know everything come this year’s E3, as Mario Kart will be unveiled and playable at the popular expo.

 

In any case, I wish there was an arcade around me so I could get my hands on this!

 

Source: IGN

Are you in LA this Thursday?  Do you like fighting games? If you don’t, do you like free food and drinks? Of course you do! Well you’re in luck, because Capcom is throwing a huge Street Fighter X Tekken party from 8PM to midnight on March 1st.

Gamers will get another chance to try out the upcoming fighting game before its release, using a tweaked Street Fighter IV engine to bring the two universes together in this huge crossover brawler. Featuring the best of the best from the the Tekken and Street Fighter rosters, we’ll finally be able to play out some of our potential dream matches. Ryu vs Kazuya? Guile vs Paul in the battle of Americans with screwed up hair? Or Zangief vs. Kuma in a bear vs bear wrestler match?

Come play the game, meet some people, check out the cosplayers and hang out. But make sure to register ahead of time, because space is limited to the first 1000 and ID is required since the event is 21 and over. If you haven’t done so, you can register here.