A remastering of Dark Souls for the Nintendo Switch has been one of the worst-kept secrets in about the last year of gaming.

As early as the original announcement trailer for the console, rumors started that From Software had their hands on early dev kits for the console and were very impressed at how well their games could run on the system. Flash forward finally to this month with Nintendo’s mini direct, and the cat has finally been let out of the bag. Dark Souls Remastered is officially making its way to the Xbox One, PS4, PC, and of course, the Nintendo Switch on May 25th. The game will run at 720P undocked, and 1080P docked. Both modes will also include a 30FPS as well. Well worth a couple of frames shaved off to have a souls game on a portable console essentially.  Are you excited to pick up Dark Souls Remastered on the Switch?  Tell us in the comments below, and check out the teaser trailer to help entice you until the release.

 

 

Join Carlos, Josh, Juan and Shane as they discuss the last week in video games! There is even a special guest!

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This Week:

Nintendo reduces their E3 prescence.

Nintendo NX releases March 2017.

Alicia Vikander is Lara Croft in the upcoming Tomb Raider movie reboot.

King of Fighters XIV get’s a release date.

EVO get’s 4,000 entrants for Street Fighter V.

Trials of The Blood Dragon leaked.

Borderlands movie gets screenwriter and producer.

Borderlands movie exists.

From Software not making another Dark Souls game and working on new IP.

No Man Sky has no story, but it does have lore!

Asura’s Wrath devs working on new game.

Retro Studios working on Nintendo NX game, NOT Metroid, Donkey Kong or Diddy Kong Racing.

Nintendo reports 61% profit loss.

Pokemon re-releases sell 1.5 Million copies.

Miitomo get’s Splatoon gear.

Xbox One gets seven backwards compatible games this week!

Rocksmith 2014.

Quantum Break.

Nioh Demo.

Dark Souls 3.

Mickey Magical Quest GBA.

Bravely Second.

Street Fighter V.

Valkyria Chronicles.

MegaTagmension Blanc + Neptune Vs. Zombies.

StarFox Zero.

VHS Player’s Guide.

Mission Objective:

“What game did you get so stuck on that you were forced to get a walkthrough for, and why?”

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Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

Demon’s Souls and Dark Souls, two names that are synonymous with mind crushingly difficult game play. As seen with the popularity of these titles, gamers can’t get enough of the punishment that From Software cooks up every time one of the games in this series is released. Not surprisingly, a follow up in the form of Dark Souls 2 is coming, and I got the chance to take to the dark corridors and dungeons to find out what new tricks the game has in store.

Dark Souls 2 runs on a new game engine, which is immediately apparent from the vast improvement in graphics. While the game is being made to be more accessible with features such as 1-4 player multiplayer, one of the goals of the game is to keep the difficulty and sense of achievement intact. New to this game is the ability to customize your character, carry up to three weapons or shields at a time and using the shoulder buttons for independent left and right arm attacks. Enemy AI is said to be improved, and players will now be able to warp between bonfires, eliminating needless backtracking.

Dark Souls 2 Screen 2

Players will have multiple classes to choose from, and while the full amount wasn’t confirmed, a minimum of 12 was promised. The demo gave me the choice between four of these classes, which were the Dual Swordsman, Sorcerer, Warrior and Temple Knight. Being a fan of all things dual handed, I snatched up a Dual Swordsman and began exploring. Any fears of the game being easier were quickly erased when the standard enemies drained tons of health with one attack. With two swords however, it was easy to inflict quick damage with both weapons, and while this class lacked in defense, it made up for in speed.

Traveling deep into the castle, the demo concluded on one of the notorious boss fights the series is known for. This Mirror Knight was a towering suit of reflective armor, using a giant mirror as a shield. I was handily defeating him until about half way through, where he started using his mirror to create reflections of warriors who had died there before me. So suddenly, I found myself going against a boss AND copies of player characters at the same time. Needless to say, I didn’t last long, but just like the previous games, I was addicted to the idea of getting better, anxiously awaiting March 2014 so I can get my second chance.

Dark Soluls 2 Screen 1

With Dark Souls 2, Namco Bandai and From Software are keeping what works while expanding the options players have to tackle the challenges presented. With promised multiplayer, a plethora of new classes and tons of deadly enemies, new and old fans might want to check this out if they want a game that makes you work for your victories.

Look for Dark Souls 2 on Xbox 360, PS3 and PC early next year.