During Nintendo’s Pokemon focused Direct presentation the week prior to E3, the developers went into detail about the new Dynamax mechanic debuting in Pokemon Sword and Shield. Replacing Mega Evolutions and Z-Moves from previous generations, this serves to mimic the Raid Battles in Pokemon Go by allowing trainers to team up against a single giant Pokemon in the hopes of catching it. During traditional battles, Dynamax gives a single Pokemon on your team the chance to receive a temporary power boost to go with their significant increase in size, a mechanic that gym battles are centered around this time. Giving us the chance to explore a new gym before coming face to face with Nessa, the new water leader, we were able to experience the ins and outs of Dynamaxing first hand.

First off, despite the gym following a similar structure to the games before it, the environments and characters look so much more grand compared to the previous games, Sun and Moon. The environment was brighter, the trainer animations had more life to them and the overall flow of the game seemed to come together much more seamlessly. Before we could encounter Nessa, we had to solve some basic switch puzzles, (no pun intended), to turn off waterfalls blocking our path. In between puzzles stood opposing trainers who would approach for a battle, which gave me the chance to try out some of the Galar Region’s new Pokemon.

Using level 50 versions of Pokemon we’ve seen before like Grookey, Sobble, Scorbunny, Corviknight and Wooloo, the debuting Yamper rounded out the party, (the electric corgi with a heart of gold… On its butt.) The typical battles then ensued, with each Pokemon having a list of four moves to choose from in turn-based combat. Sadly, none of the moves used by the party were anything new. Purists might not like that the guy who gives you advice at the front of the gym can fully heal you, but there’s nothing stopping training from ignoring him either if they choose to do so. To me, it saves me a trip to the Pokemon Center if nothing else!

When it was finally time to face off with Nessa, it should have been an easy battle. Grookey and Yamper both had type advantages against water, and I had four other monsters on standby just in case. Yet, that’s when her Dynamax kicked in when she was down to her last Pokemon, Drednaw. The rock / water type should have gone down easy, especially when matching her play with a Dynamax’d Yamper. Almost as if turning its entire move set into Z-moves, each of Yamper’s attacks were replaced with powered up versions of the move’s attributes. This meant that both of its electric attacks were changed to the same Dynamax move, each of which would also electrify the field when used. Shockingly, Drednaw’s rain effect allowed it to withstand Yamper’s best shot, it took down the corgi quickly with a powerful water attack. Since Dynamax lasts for three turns, the rest of the team would have to ride out a kaiju sized onslaught before they would have a chance to win. Even Grookey’s double type advantage was no use against Drednaw’s newly found might.

Next, Corviknight tried to use Drednaw’s strength against it by using Swagger, (a move that raises the opponent’s attack power further, but confuses it in the hopes of it knocking itself out). In typical Pokemon fashion, the opponent proceeded to land every shot and never hurt itself. It wasn’t until Dynamax wore off and I was able to get a lucky hit in with Sobble, a fellow water type, that we were able to take Nessa down.

Walking away from the demo, I realized that Dynamax is going to be a much bigger factor than I anticipated going in. Essentially marrying the concepts of Mega Evolution and Z-Moves while applying them to the entire roster, making sure your usage of the mechanic is well timed will be essential for victory. Putting up regular Pokemon up against a Dynamax opponent is almost surely a recipe for a clean sweep, so using status and weather effects to both help the team and hurt the opponents will be essential to set up a comeback. As someone who was a big fan of Megas but largely disliked Z-Moves, I’m interested to see how much farther this new concept will be taken once the full game releases.

Pokemon Sword and Shield are scheduled for a worldwide launch on November 15 exclusively for Nintendo Switch.

Outside of the Pokken Tournament DX and Pokemon Ultra Sun / Ultra Moon reveals during the latest Nintendo Direct, there was one last surprise that sneaked into the tail end of the presentation. Following the success of the original Red Blue and Yellow on the 3DS Virtual Console in 2016, Pokemon Gold and Silver, their Game Boy Color sequels, will get their own retro revival on September 22, day and date with Pokken‘s Switch release.

Hailed by many as one of the greatest Pokemon generations of all time, Gold and Silver introduced many of the mechanics that have become mainstays in the years since, including breeding, berries, the ability for Pokemon to hold items, shiny Pokemon, special Poke Balls, the Special Attack and Special Defense split, and the debut of the steel and dark types. Some features like the Pokegear, which let you arrange rematches with trainers you’ve defeated, play a radio to manipulate encounter rates, and the day and night cycles where different Pokemon might appear depending on when you play have either been lost in time, or have sporadically popped in and out of the games, but with how much these sequels toyed with the mechanics, it’s no wonder why it’s so fondly remembered. Oh, and did I mention that you can revisit most of the map from the first game too? Why hasn’t that happened since!?

Like the previous Virtual Console release, these titles will also be Pokemon Bank compatible, meaning you’ll be able to transfer what you catch into Pokemon Sun and Moon, and presumably Ultra Sun and Ultra Moon. But remember, you can’t transfer them back, so don’t let go of anything that Johto is too attached to!

Who else will be sitting in front of the eShop refreshing their screen this September? As my second favorite generation, I’m very excited to have a reason to play these again. Let us know what your favorite Gold and Silver moments are below!

UPDATE: Magearna is only available to US & JP territories right now. EU/UK will be available tomorrow. Article will update when it happens.

 Heads up for Pokemon fans, The distribution for the mythical Pokemon Magearna is now going on for Pokemon Sun & Moon. Please note that you must beat the initial story mode If you’re interested in receiving it. To claim Magearna, use the games QR Scanner to read the following QR code below this article. Afterwards, head to the antiques of the ages shop located in Hau’oli city at the Hau’oli mall. Are you excited about legendary distribution starting for Sun/Moon? Tell us in the comments below!

U.S Code
U.S Code

 

JP Code
JP Code

 

A new legendary Pokémon has been announced, Volcanion!  This is the first Pokémon that is both Fire and Water typing!  As such, steam will be its main theme.  The only announced competitive attribute is that its ability will be Water Absorb, which is an ability that absorbs water attacks to heal HP.  We are sure they will announce the details on how to get it soon; traditional legendary Pokémon distributions have taken place at Mcdonald’s restaurants using the 3DS SpotPass feature.

The Pokémon Company has recently announced that they’re changing the official format for Pokémon tournaments, namely trainers can now use up to two legendary Pokémon on their team (some restrictions apply), so this will definitely shake up the metagame at Premier Events!

Pokémon is a franchise in the RPG genre of gaming, where you assume the role of a child embarking on an adventure from home, and training native creatures called Pokémon to progress through the game.  Omega Ruby/Alpha Sapphire are remakes of the third generation of Pokémon games, Ruby/Sapphire/Emerald.

I don’t write about video games nearly enough as I should, which is amazing when you consider it was G4tv that inspired me to pursue this field. So allow me to be the one to introduce to you the amazing-looking Tembo the Badass Elephant, from the twisted minds at SEGA and Game Freak.

Just. Just look at it. LOOK AT THE ELEPHANT BEING A WRECKING MACHINE. Yes, there are humorous, tongue-in-cheek 2D sidescrollers everywhere, but I don’t think there are many that have a genuine sense of joy, heart and fun. Even if its title has “Badass Elephant” in it.

From the SEGA press release:

Announcing TEMBO THE BADASS ELEPHANT for Xbox One, PlayStation 4, and Windows PC as a digital download on each platform.

 

Part Commando. All Elephant. TEMBO THE BADASS ELEPHANT is a larger than life, 2D side-scrolling action adventure from the creative geniuses behind the Pokémon games, coming in Summer 2015.

 

Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM, led by a mysterious masked commander. Terrifying war machines emblazoned with skulls tear through the city leaving a trail of destruction in their wake! As the National Army struggles to contain PHANTOM, General Krenman sees the mammoth task at hand and calls upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, PHANTOM romping BADASS Elephantidae…TEMBO THE BADASS ELEPHANT!

 

HRRAAANNHH!!!!!!!! (Is the last thing those PHANTOM goons will hear…)

 

“We’re delighted to be working with Game Freak to bring this heavyweight adventure to an audience we feel it will have relephants to,” said John Clark, the Senior Vice President of Commercial Publishing for SEGA Europe. “It’s a trunkful of fun and we think gamers are going to love it. Hopefully more than my rubbish elephant puns. ”

Interesting that the villains are called “Phantom,” if I close my eyes I can almost hear the overture of Phantom of the Opera in the trailer.

Despite aspiring to be a games journalist I really have lost a lot of time for video games. Shane, Joshua, and Derek know way more than I do about the current games landscape, but I still keep my pinky on the pulse so I know enough to understand the prevalence of smaller-budgeted, digital download titles. I also know enough about SEGA’s woes in the last few years, but with a game like Tembo I’m sure they’ll be back on the tip of everyone’s tongues sometime. Maybe. I hope.

Check out the entire gallery on SEGA’s Flickr.

 

Briefly: If you’ve been thinking about picking up console from the 3DS family, but for some reason haven’t gone for it, now is the perfect time!

Nintendo is launching a pretty fantastic promotion beginning March 1st that should definitely move some units (though not the units that Nintendo needs to move). Basically, you pick up a 3DS, 3DS XL, or 2DS, and one select game, and you’ll get a copy of Pokemon X or for FREE. The game costs $39.99 on its own, and is absolutely fantastic (check out our review here), so there’s a good chance that you’ll end up playing it far more than the game that you actually buy.

All you need to do is register the console and one of the following games on Club Nintendo between March 1 and 31:

Mario Kart 7
Super Mario 3D Land
Animal Crossing: New Leaf
Donkey Kong Country Returns 3D
Lego City Undercover: The Chase Begins
Yoshi’s New Island

Pretty cool, huh? Be sure to let us know if you’ll be jumping on this one! If you don’t have a 3DS yet, you totally should, because it’s totally awesome.

http://youtu.be/WuJhP2QbE-A

Growing up in 1998, there was absolutely no way to avoid being swept up in the Pokemon craze. The wildly successful competitive RPG title spawned numerous spinoffs, a cartoon, movies, card games, and clothing that brought true meaning to the phrase, “Gotta Catch ’em All.” In retrospect, no one could have imagined that the series would become as big as it did, crossing borders to become a worldwide phenomenon. Although it was deemed as a fad by some, when we fast forward to October 2013, almost exactly 15 years since Pokemon Red and Blue were released so long ago, the monster catching series is as strong as ever. With Pokemon X and Y, 3DS owners around the world will have their hands on the latest instalments simultaneously for the first time in series history. After an extensive play through, the sixth generation of games prove to be the best ones yet, streamlining most of the tedium of training with the largest roster to date and a visual overhaul that will surely excite even the oldest of trainers.

As with the previous games, X and Y puts you in the role of a Pokemon trainer who must travel the world in order to collect wild monsters to join your party and battle rival trainers in order to become the very best, (like no one ever was.) While there was a time when catching 150 creatures seemed like an impossible goal, these games aren’t shy with distributing the daunting amount of over 700 total party members throughout the game. Each section of the map can contain close to a dozen unique Pokemon that span all six generations, giving players an absurd amount of variety to choose from when forming a balanced team. Imagine my shock when the first Pokemon I ever caught when I was 12 was the first Pokemon I caught now, when a wild Pidgey challenged me to a battle. Are you a fan of Fearow? How about Zangoose? Or the two people who liked Sawk and Throh? They’re all here in the wild. In addition to the 70 plus newbies introduced to the games, you’re sure to find plenty of old and new surprises every time you step into the tall grass.

Pokemon XY Screenshot 4Sprawling cities like Lumiose City show off the larger environments.

With so many Pokemon making their return within the Kalos region, they stand out even more thanks to the huge visual leap that this generation takes. The additional power of the 3DS allowed Game Freak to finally make a Pokemon game in full 3D, with all 700-ish monsters being modeled instead of being sprite based. Everything from the environments to the attacks look incredible, and watching classic attacks like Fly and Surf in action is sure to put a smile on the faces of veterans. This has to be the first game in years that I didn’t try to turn battle animations off since they’re so much fun to watch. Outside of battles, the characters and cities are much bigger. Traveling is way faster now that roller skates, grind rails and cabs can be used to move around in addition to the running shoes and bikes of the past. Trainers can also add their own personal touch to their character with new clothes that can be purchased for customization.

3D visuals don’t come without their share of problems though. The 3D on the 3DS drops in and out at certain points. It seems as if 3D isn’t possible in busy or big environments, potentially to prevent slowdown. During battles, 3D is almost always available, but not without the game slowing down to a chug. Even without 3D on, if large attacks or weather effects are taking place, or if fights are being settled in environments that feature background animations, the game’s frame rate takes a noticeable dive. Even then, some of the 3D looks incredible, especially during evolutions or certain animations such as sparks. Let’s just hope the developers can get the visuals down as the series continues to evolve, (no pun intended, but very, very wanted.)

Outside of this graphics renaissance, X and Y also refines the in-game mechanics to near perfection, and special attention must be paid how Game Freak has streamlined the entire experience. Longtime trainers will notice that the experience system has been revamped in a variety of helpful ways. For example, catching Pokemon nets experience the same way winning a battle would. Any Pokemon that participates in the battle gets full experience, instead of splitting it amongst the fighters. Oh, and remember EXP. Share? The hold item that split experience with the Pokemon who holds it, even if it doesn’t battle? Well, now it’s a Key Item that distributes half of the EXP to ALL party members regardless of participation. This nearly makes grinding a thing of the past, so while this system does run the risk of making the game much easier, (as if the old games were hard to begin with,) it also eliminates hours of farming, especially when maxing out levels. If players want more of a challenge, they can always turn it off, but it’s too bad that the option to give it to only one party member wasn’t included like before.

Pokemon XY Screenshot 5Super Training makes stat boosting easier, but it’s not much fun.

In addition to these improvements, EV training has also been simplified for our convenience. Previously a hidden feature of the game, EV training was the method used for giving your party specific stat boosts by fighting certain opponents with a strength in a particular area. For example, if you fight nothing but Zubats, (who specialize in speed,) the monster responsible for wiping out the world’s bat population would gain a higher speed boost than normal. If searching for specific monsters sounds like too much of a hassle, X and Y has added an active and passive form of raising these stats. Players can partake in different mini games that help boost the areas of your choice, or they can select specific punching bags that can either raise stats, improve mini game performance or unlock new bags while you play normally. If you’re impatient, you can also tap the bag on the touch screen to break it faster, which helps since you can only carry so many bags.

These training sections are also complimented by the much touted Pokemon-Amie mode, a separate mini game that lets one of your party members get all pampered up Nintendogs style. Petting, feeding and playing games with your partner can give it boosts for battle and raise its friendship level, another unseen stat that affected the power of certain moves, evolution in some species and in game rewards. I can’t emphasize enough how great it is to have an alternative way to raise these stats aside from mindlessly mashing A while you repeatedly battle randoms, but apparently beggars can be choosers, because these sections are where the game can use some improvement. For being new features, the game does a horrible job of introducing you to the modes, and most of what I learned about them was through trial and error. The mini games themselves are rather shallow, especially the training ones where each stat boost game is exactly the same with a different shaped balloon. Still, it beats hours of finding Machokes to boost attack with, and like the EXP Share, it’s completely optional, so the classic way of doing things is still just as viable.

With training and graphics getting such a huge do-over, don’t think the battles didn’t go through some changes as well. If you’ve been following the game at all, then you’re sure to have learned about the new Fairy type and Mega Evolutions. Starting with the new element, many of the old Normal types, (along with a few other creatures,) have been converted to this new type, bringing the total up to 18 unique elements. Much like Rock Paper Scissors, certain types are strong and weak to others, with each Pokemon and attack being labeled with at least one such type. Some have been rebalanced, (like Steel losing some resistances, Electric becoming immune to paralysis and Dragons being unable to hurt retroactive Fairies like Jigglypuff,) but the biggest game changer that Fairy brings has nothing to do with its own type at all. With Fairies having only a handful of weaknesses, the Poison type has gone from virtually useless to a vital part of the main game’s strategy since they’re one of the best ways to take these new guys down. Sadly, Bug still sucks.

Pokemon XY Screenshot 1Got a dragon problem? Throw pink at it!

As powerful as the Fairy type is, the biggest boost of strength comes from Mega Evolutions, a new, temporary transformation that only affects certain Pokemon. Essentially a new evolution that doesn’t take up space on the Pokedex, these forms can give the user appearance changes, power boosts, new abilities, or new typing. The catch? Mega Evolution can only be achieved during battle by having the Pokemon hold a certain item, taking up that oh-so-important item slot. Transforming can only be done once per battle, so if said Pokemon faints and is revived, or more than one party member has the ability to change into their mega form, the ability can’t be used again during that battle, even if the second one never transformed itself. How useful losing the item slot will be in competitive play in exchange for transforming is yet to be seen, but at the very least, it adds a new layer of depth to an already deep system while giving us new forms to old favorites that we never thought we’d see.

Pokemon XY Screenshot 2Meet Mega Mewtwo Y, one of the many new Mega Evolutions.

With all of these improvements, it’s easy to look over some of the smaller shortcomings, (like the new Sky Battles being pointless with useless restrictions, Horde Battles taking far too long when they cycle through five low level opponents and Pikachu being the only Pokemon to get a spoken voice, the attention whore…) but the game’s only major flaw is its story. When Pokemon Black and White released, it was a huge step in the right direction, with a strong narrative in a series that was known for being sadly shallow. After spoiling us with interesting and charismatic characters like N, Ghetsis, Team Plasma, and gym leaders who actually stepped out of their gyms and helped when the world was threatened, X and Y almost does a complete U-Turn.

Like generations 3 and 4, these games take a basic approach that gives you the bare minimum of motivation to continue story wise. That means going to the gym, fighting the leader, maybe fighting the new evil team, Team Flare, rinse, and repeat. Having a group of four friends that aid you throughout your journey instead of the usual rival is far from enough to make this feel like the same old song and dance. The worst part is that the game has a ton of interesting lore found through NPC’s, a fun side plot surrounding the origins of Mega Evolutions, and an ending that almost brought a tear to my eye, (all while giving off a Return of the Jedi vibe.) But yet, rather than spreading out the story throughout the game, the main conflict isn’t directly addressed until very late in the game and is essentially resolved all in one sequence, which is a real shame since Team Flare’s leader seems to have a ton of untapped potential. Unfortunately, he barely gets any screen time aside from some vague, passive aggressive threats until moments before his final defeat. Even the basic badge collecting plot takes awhile to get started, with hours between the first, second and third badges before rapidly firing off the next four. More elaboration, better pacing, and important characters playing a more active role was sorely needed, which is apparent when set side by side with the huge step forward Black and White was. Oh well, let’s hope this is addressed in the inevitable Z version.

Pokemon XY Screenshot 3Your group of friends is one of the few highlights of the story.

It would have been easy for Game Freak to rest on their laurels and release something more familiar, sell another 10 million copies and call it a day, but it’s clear that they wanted to make a huge impression to take the series into the new generation. Even with the narrative flaws, Pokemon X and Y feels like not only the best Pokemon game on the market, but one of the best games of the year. By eliminating the tedious grinding of the past while adding tons of features, abilities and rearranging the game’s balance, what we’re left with is a game that does as much as possible to perfect the game play we’ve known and loved for a decade and a half, all to an impressive soundtrack. With a story lasting about 25 hours and a post game including the returning Battle Tower, (now the Battle Mansion,) new areas to explore and tons of Mega Stones that unlock new Mega Evolutions, there’s plenty to do after the credits roll, (and that’s not even counting filling the Pokedex!) While the story needs work and the graphics run into some technical snags, these flaws are miniscule in the face of everything that these games do right.

Whether you’re a long time trainer, a newcomer or looking to come out of retirement, it would be impossible to find a reason not to catch ’em all one more time. On a system with so many great games, Pokemon X and Y manages to stand tall as one of the greatest offerings that the 3DS has to offer, and is one of the most polished role playing games on the market bar none. In other words, this is a game that absolutely cannot be missed!

TL;DR:

+ The largest roster in series history, with more wild Pokemon than you’ll know what to do with.

+ Refined, streamlined training methods.

+ Graphics that bring the Pokemon world alive like never before.

+ Mega Evolutions and Fairy’s turns strategies on their heads.

– The story takes a huge step back, even with plenty of good ideas sprinkled in.

– Massive slowdown with the inconsistent 3D on and occasional slowdown without.

– Training and Pokemon-Amie mini games could be explained much better… or at all.

Final score: 4.75 out of 5.