The official site for Monster Hunter Stories launched recently and something looks peculiar. The game is the first in the Monster Hunter series to be a turn-based RPG. Stories is playable on the Nintendo 3DS and 2DS family of systems so as you can imagine, there is amiibo support.

In Japan, there were five very special amiibo made for the game (plus one other which we will get to in a moment), each one made in the likeness of one of the characters riding an iconic monster from the series. From the left we have: Cheval with Rathian, boy protagonist with one-eyed Rathalos (there is also a girl protagonist version of this one), Ayuria with Barioth, and Dan with Qurupeco. Why are they so special? You can freaking swap the riders! Using these amiibo in your game unlock a special in-game Monsties, or monster companions.

[Update: For clarification, the Japanese version makes use of the other amiibo as well, in the manner described below.]

Who wouldn’t want to get their paws on these guys? Well, it looks like us gamers in the West won’t even get the option. The only mention of amiibo on the game’s site (found at the bottom of this page) talks about them gifting you “high-grade items.” Not a word about Monsties. What’s worse is that if you click the link that reads “see all compatible amiibo,” it takes you here and lists every amiibo made thus far as compatible. It also reiterates the rewards for tapping in an amiibo.

There has been no mention of the special Monster Hunter Stories amiibo being released as of yet and the game’s release date of September 8 is coming up soon. Things are not looking good for amiibo collectors.

The final amiibo in the set, Navirou, may actually be worth importing, regardless of compatibility with the upcoming game. It will still work with Animal Crossing: Welcome amiibo!, unlocking a felyne resident for your town!

[hunter amiibo images via Hardcore Gamer]

After it’s triumphant return back at E3 2015, it was only a matter of time before Nintendo’s legendary tournament would awake from it’s short hiatus.

This morning Nintendo announced that the Nintendo World Championships is back for another year on October 7th, 2017. Qualifiers for the event will start at select Best Buy’s starting August 19th and run throughout the weekends ending with September 9th & 10th. The qualifiers will involve a time trial race in Mario Kart 7. Attendees wil also get the chance to try out demos for Super Mario Odyssey (which I highly recommend.), and Metroid: Samus Returns. Check out the main page of the event to see if one of your Best Buy’s is a qualifier store, and get training!

Out of the many Warriors spin-offs out there, Hyrule Warriors particularly stood out thanks to its ability to seamlessly blend traditional Zelda mechanics into the army slaying hack-and-slash action we’ve come to expect from Koei Tecmo’s series. When it came to Fire Emblem Warriors however, knowing that this series is a lot closer to the core Warriors franchise led me to believe that we would end up with a much more traditional interpretation when it was Chrom’s turn to take up his blade. Once I got some time to play the E3 build of the game for myself however, I quickly learned how wrong I was. A little bit of creativity goes a long way, which is why Fire Emblem Warriors truly surprised me with how well it blends the hectic combat with the conventions of Nintendo’s strategy RPG series.

At its core, Fire Emblem Warriors is still a Warriors game, following the decade plus tradition of using a single character to wipe out hundreds of soldiers at once. Only this time, it’s with some of the most popular characters from Nintendo’s strategy series. Playing as Marth, Chrom, Corrin, Xander, and Ryoma felt distinct despite all of them being sword wielders thanks to the attention to detail that stays true to the series. For example, Xander fights on horseback while Corrin uses her dragon transformations to compliment her fighting style, complimented by some fantastic animations that need to be seen in action. The two new characters never felt out of place either, with some amazing looking shield combos put into action. Needless to say, the game looks beautiful in motion, oftentimes looking like the jaw dropping cutscenes that the 3DS games have featured.

Visuals aren’t the only piece of Fire Emblem to make the transition. Defeating enough enemies leads to a level up, with the stats gained being random. So yes, the heartbreak of getting one point up out of a potential six or so will be felt playing through this. While it was said that the weapons triangle would be in the game, meaning certain weapons are strong and weak against others, we weren’t able to put that in action when everyone in the demo used swords. It’ll make that character swap ability to take over any ally on the field at any time important when you find yourself in an unfavorable matchup.

Or you could just bring a partner with you, since the pair-up mechanic from Awakening makes the transition here as well. By linking up with a teammate on the field, you’ll gain a variety of options, including switching on the fly, creating opportunities for double team combos, or unleashing powerful ultimate attacks that combines the might of your paired warriors. In typical Fire Emblem fashion, consistently using the same pair and constantly fighting side by side will unlock special conversations, all the way up to S-Ranks. Does this mean we’ll be able to have Marth and Lucina have some kind of weird, centuries old incest going on? I doubt it’ll go deep enough to include marriage, but it’ll be interesting to see characters who would never be able to interact otherwise like Tiki and Corrin find their way to each other.

With so much of Fire Emblem‘s identity enveloping Fire Emblem Warriors, I find myself being even more excited than I was before I played it. The attention to detail will make this feel like a truly special love letter to longtime FE fans, and if it ends up being anything like its Hyrule counterpart, then we’re going to be playing this for a long, long time. Let’s just hope the roster lives up to its potential.

Fire Emblem Warriors will go to war on the Switch and 3DS this September.

Reviewed On: Nintendo Switch
Also Available For: Nintendo 3DS

Review Copy Provided by Publisher

MSRP: $9.99 

It’s hard to believe that it’s been about a year since the disaster that was Mighty Number 9.

From constant mismanagement of the project, to not being direct or open enough with their backers, this once anticipated revival of a dead series quickly faded back into obscurity. Developer Inti Creates however was a shining light. Released as a small $5 budget title, Mighty Gunvolt was  short and easy, but also fun that most fans were expecting out of Mighty Number 9. Now flash forward to a year later and Inti Creates has made a longer and much more polished follow up to the game, that in my opinion is what the original MN9 should have been to begin with.

Mighty Gunvolt Burst features 2 playable characters, Beck and Gunvolt. While you go through the same stages in with both characters, both characters play extremely differently. Beck is as you remember him from MN9. His controls are tight and precise. His movements have a nice pace and he can stop on a dime. Just like Megaman, whenever you don’t make a jump or overshoot something, it’s always on you and not the game. Beck also has a wide variety of weapons at his disposal, and this is where the game gets interesting.

 

The gimmick for Beck’s story is the ability to freely customize your own weapons. You can change everything from number of bullets fired, rate of fire, bullet size, and much more. It can become super addicting trying out dozens of different combinations. One of the best parts is that you can actually change and customize your weapons during a stage! This opens the door for a lot of experimenting and trial and error. There have been times when I’ve been stuck in a boss battle and I’ll spend 10-15 minutes trying to create a new weapon to defeat them.

Gunvolt is the second character, and as previously stated, his gameplay is completely different and focused on other things. Gunvolt primarily takes use of another new feature in the game called the Burst mechanic. You earn a burst when you defeat an enemy up close. The more you keep a burst combo going, the stronger Gunvolt’s secondary weapon will be! It’s really fun getting a 15 burst combo going and then debating whether or not you want to risk one more encounter to get it higher. Both characters are different enough that even going through the same levels feel different and refreshing.

If I had any gripes on this game it’d probably be that the boss battles are pretty imbalanced. Some of them feel a bit too long. It just sometimes feels like your barely scratching a dent in them and it can be a bit annoying. On the other hand some stages and bosses can feel a bit too short and easy as you just blaze through a level or 2 in a row. Other than that, the game is structurally sound.

Overall, Mighty Gunvolt Burst is what Mighty Number 9 should have been. The game features a much stronger emphasis on trial and error gameplay than story. Couple that with some fun and addicting gameplay mechanics like burst and custom weapons, and this game is easily worth the $10 asking price. If you’ve been itching for a fun successor to Mega Man after feeling high and dry by Beck’s previous outing, this game is much mightier than the last.

Final Verdict: ★★★★

On June 14, smack dab in the middle of E3 2017, I met with two members of Level-5 Inc. to discuss their latest project Layton’s Mystery Journey. The title will release on the Nintendo 3DS as well as mobile devices, both iOS and Android.

The choice to expand to the mobile platform stemmed from a desire to reach a broader audience, to create new fans while not alienating older ones. The mobile version will not follow the free-to-play model. It will have an as-yet unannounced price tag but that first purchase is all that is required to play the entirety of the game. They do plan to have in-app purchases of some variety but these are completely not required to enjoy the game (the 3DS version will not have in-app purchases). The mobile game can be played without wifi but you may want to log on each day to get the free Daily Puzzle downloads. Even without these downloads, Layton’s Mystery Journey contains over 500 hundred puzzles, more than any other title in the series.

For both the mobile and 3DS versions, the gameplay mostly remains the same at the core. However, while Professor Layton’s mysteries seemed to become grander and grander in scale with each installment, his daughter Katrielle’s game is much smaller in focus. She is just starting to establish herself as a detective and as such the tone is more light and even humorous at times. The color palette reflects this by including brighter tones. There are 12 chapters in the game’s story but there is the possibility for post-release DLC for both versions.

Another slight difference is that in the previous Layton games, the puzzles were created by the late Akira Tago. Layton’s Mystery Journey will feature puzzles from the mind of Iwanami Kuniaki. His background is in Mathematics compared to Tago’s in Linguistics. It should be interesting to see how this effects the feel of the puzzles.

Level-5 is all about portability with their games, which is why the move to mobile felt so natural. Their games are intended to be played on a handheld system. As wonderful as this is for mobile and 3DS players, owners of the Nintendo Switch are left out in the cold. The truth is Level-5 loves the Switch but the challenge with developing for it lies with the console’s hybrid nature. Yes, the Switch can be played as a handheld device (which is how Level-5 wants their games to be played) but as soon as you pop that Switch into its dock and the game goes onto the TV screen, that is where the problem arises. It is a shame but I am happy to be able to play Level-5’s beautiful games at all. Here’s hoping that they find a solution to this particular puzzle soon.

The message to new fans is that the game is “open to anyone at any age of any gender.” The game is great to pick-up and play and not intimidating, full of enjoyable moments from Katrielle’s journey.

As for extra incentives for past fans to play (if even need one), it was mentioned that there will homages to previous titles found in Layton’s Mystery Journey. They were mum on returning characters, though.

Because the mobile game launches first, Level-5 anticipates that portions of the story will be spoiled prior to the 3DS release. They aren’t concerned, however, as the main draw of the game is solving the puzzles. So even if the gamer knows the full extent of the plot going in, there is still incentive to play.

Layton’s Mystery Journey launche on mobile worldwide on July 20, 2017. It will launch on the Nintendo 3DS on July 20, 2017, in Japan, and in Autumn 2017 for the rest of the world.

This year’s Electronic Entertainment Expo may have just started but Nintendo is already giving fans awesome news left and right. One tidbit I am particularly excited about is Mario & Luigi: Superstar Saga + Bowser’s Minions for the Nintendo 3DS, a remake of the Gameboy Advance fan-favorite, Mario & Luigi: Superstar Saga. If you have played the more recent Mario & Luigi: Paper Jam (reviewed here), you are likely familiar with the series’ lighthearted tone and the battle system, which focuses on timed button presses to do extra damage or dodge incoming attacks.

From the looks of things, the main storyline remains the same. Peach loses her voice, thanks to a curse from a brand-new enemy and for a nice change of pace, Bowser gets kidnapped. However, this remake will also have an additional mode called “Minion Quest: The Search for Bowser.” In this mode, you play as Bowser’s bumbling underlings, lead by a Goomba with a flag on his head because reasons. Alongside Captain Goomba will be familiar faces like Shy Guy and Boo (and judging by the newly unveiled amiibo, Koopa Troopa as well).

“What is this I hear about amiibo?” you ask. As all us amiibo addicts would hope, with this game comes the release of two additional Super Mario series amiibo, Goomba and Koopa Troopa. The previously released Boo amiibo along with these two will have read/write functionality with the game. Consider me intrigued! Other Super Mario series amiibo are compatible in some capacity as well but no other information was given at this time.

Mario & Luigi: Superstar Saga + Bowser’s Minions as well as the Goomba and Koopa Troopa amiibo are scheduled to release on October 6, 2017.

About a month ago, I reviewed Blaster Master Zero for the Nintendo Switch. (review here)

It was a fun game that successfully brought the BM series back into the public eye and also made it accessible to both old fans and newcomers alike. Developer Inti Creates isn’t just content with letting it sit on the sidelines though, as they dropped a big surprise today that the game has gotten a free update! The first thing that’s been added is Destroyer Mode. This acts essentially as a hard mode, making enemies harder to damage and having to use your weapons more effectively.

The second update is much more exciting as it introduces EX Character Mode which let’s you play as other Inti Creates characters such as Gunvolt from Azure Striker Gunvolt, and Ekoro from Azure Striker Gunvolt and Gal Gun. Both characterrs will start out as a free add for a special promotional period, but afterwards become paid DLC, but for only $1.99. Check out the trailer below for more info. Have you picked up Blaster Master Zero yet?

This afternoon, a good portion of the gaming community tuned in to the latest Nintendo Direct presentation. For just a second shy of 11 and a half minutes, Nintendo bombarded fans with news of upcoming games for both the Switch and the 3DS. On the off chance you missed it, perhaps you had adult things to do or were napping, you can find the entire Nintendo Direct just below this sentence.

https://youtu.be/b0eA0AKk6wY

 

The video covered a ton of content so rather than go through it piece by piece, let’s take a look at the heavy hitters!

The headliners were ARMS and Splatoon 2. In the ARMS segment of the video (that I think kind of dragged on a bit), viewers were introduced to a new combatant, the Eastern culture-flavored Minmin. Along with Minmin, fans got a glimpse at different fighting strategies, such as equipping two different weapon types, as well as additional modes of play, like the 2-versus-2 matches. More information was also released about what makes each fighter different. Minmin, for example, can deflect projectiles with a timed kick as well as make use of a powered-up dragon arm to unleash extra damage. ARMS has a release date of June 16.

Out of all the games shown, I think Splatoon 2 is the one likely to produce the most buzz. The game’s segment showcased new gameplay mechanics, like reviving a teammate. The new mode shown was called Salmon Rush and focused on acquiring orbs dropped by enemies upon defeat. It looks like the big boss baddies yield the orbs needed to complete the main objective for the level. Splatoon 2 will ship on July 21 on the Nintendo Switch with an additional Direct leading up to the game’s release.

The Pikmin series makes its inaugural voyage to the Nintendo 3DS in Hey! PIKMIN. Players can expect the same alien-tossing and puzzle-solving they love but in a side-scrolling format. And for those amiibo maniacs out there (we are looking at you, Jonathan!), a special Pikmin amiibo will be sold the same day as the game’s release, July 28.

Speaking of amiibo, twelve additional figures are scheduled to be released this summer. First, The Legend of Zelda gets three more versions of Link on June 23. Those versions are Majora’s MaskTwilight Princess, and Skyward Sword. And on July 21, there are amiibo for the three Super Smash Bros. fighters, Cloud, Corrin, and Bayonetta. There will be two versions of each of those three characters. Also coming in July are three Splatoon 2 amiibo, featuring an Inkling Girl, Inkling Boy, and you guessed it, an Inkling Squid.

One game I am particularly excited about is Ever Oasis, heading to the Nintendo 3DS on June 23. It is an Action-RPG by Koichi Ichii, the brain behind the Mana series. Nintendo will reveal more about this title as we get closer to June.

What announcements got your blood pumping? Let us know in the comments!

With just 2 months until E3, Nintendo has announced that they’ll be holding a Nintendo Direct this week on Wednesday, April 12th. The direct will air at 3PM PST and focus mainly on Splatoon 2 and ARMS with a couple of surprises thrown throughout the presentation. Hopefully we get some details on their E3 plans as well during this direct as they’ve remained pretty quiet on that front. Which game are you more excited for? Tell us in the comments below!

In a bit of fun and surprising news, it turns out that we’re getting a brand new Blaster Master game!

Today during the Nindie showcase, Inti Creates and Sunsoft announced that they’ll be releasing a brand new Blaster Master game for the Nintendo Switch and 3DS in the form of Blaster Master Zero. The game will bring back a lot of the classic gameplay styles from the original NES game like side scrolling shooter and top down action stages. The game will also include a new co-op mode for you and a friend. The best part? The game is launching next week on March 9th! Check out the trailer below and get ready to do some blasting.

NIS America holds an annual press shindig in San Francisco, California, and for the first time, the event will be broadcast live on the company’s Twitch channel! The festivities begin at 7pm Pacific/ 10pm Eastern on Friday, February 17.

What can we expect the Press Event? Here is what has been teased so far:

[via Miketendo64.com]

In an email sent out to attendees, NIS America stated that they have “five new games to announce and maybe even release dates for our first game on Switch and a game featuring an adorable black and white bear.” Now, I don’t know about you but that bear sounds a lot like Monokuma from the Danganronpa series to me. GoNintendo hypothesized that the yet-to-be revealed 3DS game is RPG Maker FES, which was recently announced for localization in Australia.

To keep up to date on the NISA Press Event 2017, head on over to their dedicated Facebook page. Do you plan on watching? Let us know in the comments!

Come February 24, North American gamers can get their hands on another collectable, special edition of the New Nintendo 3DS XL: The Pikachu Yellow edition. The cover features art of the electric mouse Pokémon in a sketch-style. As one would expect, it looks very cute. Although, I personally would have preferred it be a new faceplate for the New Nintendo 3DS rather a whole additional XL but they didn’t ask me. The Pikachu Yellow Edition New Nintendo 3Ds XL will retail for US$199.99.

With upcoming games like Mario Sports SuperstarsPoochy and Yoshi’s Woolly World, Tank Troopers, and Pikmin (Working Title), 2017 is looking like a great year to invest in the 3DS if you haven’t already. Mario Sports Superstars brings five different real-life sports to the Mushroom Kingdom – Soccer, Tennis, Golf, Baseball, and Horse Racing – and lets players fine tune their skills in practice before trying their hand in single or multiplayer tournaments. Multiplayer is available both locally as well as online.

Launching alongside the game on March 24 are a series of amiibo cards for the game. Tapping one of these amiibo cards during the game yields a a “variety of fun bonuses.” Intriguing! For a limited time, physical copies of Mario Sports Superstars will come with one card included. Additional amiibo cards can be purchased in five-card blind packs for US$4.99 each.

During Nintendo’s Fire Emblem dedicated Direct, a remake of the cult hit, Fire Emblem Gaiden was announced for the 3DS in the form of Fire Emblem Echoes: Shadows of Valentia. Notable as a game that marked a short lived shift in the way the game played, Gaiden introduced the ability to explore dungeons and interact with towns. These features were largely ignored going forward, but Echoes is looking to modernize them for 2017 based off of the footage we’ve seen.

Similar to the most recent release, Fire Emblem Fates, Echoes puts players at the center of a conflict between two warring kingdoms. As Alm and Celica, adopted siblings who find themselves caught within the war, they’ll have to battle both sides if they want to bring peace back to the land. Naturally, what better way to deliver on that promise than with constant war.

As a big departure from the rest of the series, Echoes will mirror Gaiden with a modern twist, with full 3D dungeon exploration and the ability to break out in battle at a moment’s notice. Being able to navigate towns and communicate with your party will feel more familiar to more recent fans, but we’re excited to see how all of these changes will carry over when its release rolls around.

Between more news on the mobile game, two new Amiibo that will accompany Echoes, a brand new Switch game and game play footage of Fire Emblem Warriors, it’s a great time to be a Fire Emblem fan. What are you hoping to see in Echoes?

It has been a few months since the announcement of Poochy & Yoshi’s Woolly World, the expanded port of the lovable Wii U platformer, but just days ago Nintendo updated the game site to include the Nintendo 3DS version. Besides just being all warm and fuzzy, the site gives visitors the rundown on new features to expect in the portable edition.

For one thing, gamers can look forward to the addition of Poochy Pups in Mellow Mode. The trio of crocheted canines will not only sniff out secrets hidden in the levels but also act as projectiles in a pinch. The Papa (Mama?) Poochy will have levels of their own, exclusive to the 3DS. If you have use the Poochy amiibo (released as a bundle with game or sold separately), the helpful sidekick can be summoned and, during the Poochy solo stages, reveal additional challenges that unlock Poochy designs.

All you artsy types will certainly get a kick out of the new “Craft Mode,” found at the Yoshi Hut. Using the 3DS touchscreen, you’ll be able to design your Yoshi’s pattern. You can create up to 10 designs and even share your favorite through Streetpass! And just like the previous iteration, amiibo also unlock special Yoshi patterns but this time, more amiibo are compatible.

Poochy & Yoshi’s Woolly World launches in North America on February 3. The stand-alone copy retails for $39.99 while the bundle that includes a Poochy amiibo costs $49.99. A digital version will also be available in the Nintendo 3DS eShop.

It is holiday time and people are in a gift-giving mood, especially the kind folks over at Mastiff who generously supplied us with a eShop download code for their game, Gurumin 3D: A Monstrous Adventure! That means you, yes you (provided your Nintendo 3DS is region-coded for North America), might soon find yourself playing a charming action-RPG. For a more in-depth look at the game, check out our review.

 

To enter, all you have to do is sign into the widget below with your email or Facebook login and select the method you wish. There are plenty of ways to gain entries and the more you do, they better your chances are! You can even tweet once a day via the widget for an additional entry. Please make sure that you use an email that you check regularly we will use it to contact you if you win. There will be one winner and while the contest is open to everyone, the code will only work on a Nintendo 3DS region-coded for North America!

a Rafflecopter giveaway

Good luck, everyone!

Remember Swapnote for the Nintendo 3DS? Unless you had a 3DS from 2011 to 2013, you probably don’t.

Swapnote was a messaging application for the 3DS that let you send customized postcards in 3D to you and your friends. Kind of like how pen pals swap letters in between each other. The game was incredibly popular until Nintendo forcefully shut down the service 3 years ago due to people abusing the system’s camera functionality to send dick pics to each other. Well now Nintendo has (poorly) decided to give us another chance with its spiritual successor, Swapdoodle!swapdoodle

Swapdoodle is incredible similar to Swapnote, but does have some tweaks and changes here and there. For starters, the app is now more focused on a more artistic aspect of drawing as there is a much more diverse set of colors and line thickness. You can also purchase drawing lessons from an in game shop using real money and learn how to draw Nintendo characters while also grabbing some pretty cool stationary also. Check out the trailer below for the full details! What do you think of this comeback? Tell us in the comments below!

Dragon Quest VIII: Journey of the Cursed King was heralded as one of the finest RPGs on the Playstation 2 (and potentially of all time). Fans of the title as well as newcomers will be pleased to learn that Nintendo has announced the release date for the Nintendo 3DS remake: January 20, 2017.

This release is no mere copy, however. Beyond being portable (which let’s face it is pretty awesome), the 3DS version will feature two new playable characters, additional side quests, an alternative ending, and the ability to spot enemies on the map a la Dragon Quest VIIPlayers will also be able to speed up battle animations and make use of a “Quick-Save” function.

Players can take snapshots during battles and cutscenes, even striking special poses, then adding stickers, banners, and filters to their photo. As the heroes progress in the story, they will meet Cameron Obscura in Port Prospect, granting them access to Cameron’s Codex. This item rewards players for capturing specific events, characters, and monsters on film. With the Nintendo 3DS’s Streetpass function, photos can be shared, with other players giving images they like a “thumbs up.” The more “thumbs up” a photo has, the greater the chance of being gifted a new item.

You can learn more about Dragon Quest VIII: Journey of the Cursed King on the official site (yes, it is for the PS2 version – don’t ask me why Nintendo linked to it) or on Nintendo’s product page.

In the previous Nintendo Direct, nestled among the numerous new titles announced was news of an update to the much-beloved Nintendo 3DS game, Animal Crossing: New Leaf. The update, entitled “Welcome amiibo,” was briefly touched upon but viewers were promised a more-indepth video later in the year. Well, that time has almost arrived. Tomorrow, November 2, at 7 a.m. Pacific Time, an Animal Crossing: New Leaf-centric Nintendo Direct will air.

Beyond the video, the official Animal Crossing twitter account has released a few screenshots as well as a note that the update will clear out all those weeds in your town that have no doubt accumulated.

And let’s not forget about those 50 new Animal Crossing amiibo cards that release December 2! What an exciting time to be a mayor, right?

[This review is based on a sample provided by the publisher.]

Gurumin 3D: A Monstrous Adventure is a remake of a Playstation Portable title that was later remastered for Steam. Developed by Nihon Falcom and localized by Mastiff, the action-RPG was one of my most beloved game way back when it was first released. But after so many years, how does it hold up?

gurumin-3ds-in-frame-08

gurumin-3ds-in-frame-01

Let’s start with the game’s world. As the young heroine Parin, your time is split between the world connected to Monster Village and the human-populated Tiese Town (actually it is more 80-20). The characters are charming as is the dialogue. There is English language voice-acting but it feels a tad stilted at times. Back in the PSP days when voice-acting was a big deal, just about anything would be impressive. By today’s standards, not so much.

Gurumin 3D‘s music is where I am most disappointed, though. To be clear, the soundtrack itself is superb, lighthearted and quirky. Unfortunately, every time you hit a load-screen (which happens on a relatively frequent basis), the sound stutters and crackles. It was jarring and took away from the experience. And while playing the game on mute is an option (and one that I choose most of the time), it still a shame. I contacted Mastiff about this issue and they did mention that:

If there is an opportunity to provide an update down the road perhaps it can be something that we can have the dev team look into.

 

gurumin-3ds-in-frame-02

Levels mainly consist of platforming, relatively simple puzzles and fighting off baddies using your Legendary Drill. The locales vary but all contain charm and encourage you to explore your surroundings. Venture off the beaten path and you will be rewarded with extra challenges often resulting in treasure chests. Clearing these side areas are also key to getting a Master ranking for the level.

gurumin-3ds-in-frame-09

As you progress through the game, Parin acquires drill parts that imbue her Legendary Drill with elemental properties, which is key to solving certain puzzles. Collecting her equipment (the catch-all category for accessories) was one of my big obsessions in the game. Some of the items can only be obtained by trading in gold medals earned by clearing a level with a Master ranking, which provided a big incentive to revisit previous areas. Not only are these items cute (I adore when equipment actually changes a character’s appearance) but their abilities add another level of strategy. For example, the Goggles mitigate water damage so wearing them during a level with water hazards is probably good idea. Thankfully, you can switch out equipment on the fly, either through the standard menu screen or through the 3DS touchscreen.

Gurumin 3D: A Monstrous Adventure gets a 4 out of 5. Even with the sound issues, I enjoyed this game. It is one of those titles that I consider “good, clean fun.”

The long wait is over! Kinda.

This morning, Nintendo released a special demo for Pokemon Sun & Moon for 3DS owners to cut their teeth on while (im)patiently waiting for the game to fully release next month. The demo includes a seperate story different from what the real one will be in the final release and allows you to transfer Ash’s special Greninja to the full game upon demo completion. I’m not even sure if you’re reading this right now. You probably aren’t, and are just playing through the demo. (it’s ok. My feelings are only midly hurt.) ash-greninja

Have you played the demo yet? What are your favorite parts of it so far? Tell us in the comments below! Pokemon Sun & Moon will release for Nintendo 3DS on November 18th.

 

It is another big news day for Pokémon Sun and Moon! A trailer debuted this morning and there are tons of new Pokémon to get acquainted with. But first, let’s take a look at that trailer:

Holy pokéballs, how exciting! Not only do we have eight new Pokémon but we also got a glimpse at two more key characters: Olivia and Ilima.Pokemon Sun and Moon- Kahuna Olivia

Olivia is the Kahuna of Akala Island. She favors Rock-types.

Pokemon Sun and Moon Captain Ilima

As you can see from the screenshot, Trial Captain Ilima specializes in Normal-type Pokémon.

silvally

Perhaps the most exciting of the Pokémon shown in the trailer was Silvally, the evolution of Type: Null. Its ability, “RKS System,” allows Silvally to change its type based on its held item (it is initially a Normal-type). Likewise, the elemental-type of Silvally’s exclusive move, “Multi-Attack,” is also dependent on its held item. There seems to be a backstory behind this Pokémon, with the official website stating that it was “created to oppose a threat.”

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The second and third evolutions of Jangmo-o are Hakamo-o and Kommo-o, respectively. These Dragon/Fighting-types either have the ability “Bulletproof” or “Soundproof.” Kommo-o has an exclusive move called “Clanging Scales,” which lowers the users defense after the attack.

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Next up are the second and third evolutions of the Grass-type Bounsweet: Steenee and Tsareena. Steenee is cute but doesn’t stand out that much. Tsareena on the other hand, not only has a unique ability but also a move only it can learn. One of Tsareena’s potential abilities is “Queenly Majesty,” which prevents its opponents from making use of priority moves. Its special move, “Trop Kick,” lowers the victim’s attack as well as dealing damage.

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Ribombee is the evolution of Cutiefly and is a Bug/Fairy-type. It can have either ability “Honey Gather” or “Shield Dust.”

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And it isn’t a new Pokémon trailer without another Alola Form. This time we get Alolan Grimer and its evolution, Alolan Muk. I must say, I think this form is an improvement over the original. Alolan Muk and Alolan Grimer are Poison/Dark-types. They can have the ability “Poison Touch” or “Gluttony.”

That about sums up today’s trailer! Which of the new Pokémon is your favorite?

Dragon Quest VII: Fragments of the Forgotten Past is a long game. I mean, a really long game. Thankfully, the title is worth the commitment. As one would expect from a remake of a Super Famicom RPG, Dragon Quest VII rocks it old school-style. We are talking level grinding, a huge world map, and lots and lots of turn-based battles.
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I say “huge world map” but in the start of the game, the world is limited to a single island in a vast sea. As you continue on your sojourn back and forth through time, additional islands appear. The towns and dungeons housed on these islands are varied in theme and not a single one felt bland, visually at least. The game did however seem recycle the same several music tracks for towns and castles. For goodness’ sakes, there was a Middle Eastern-themed town that had the same music as the French village. It was disappointing when there was such a great opportunity for regional music variations.

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Battles in the game are not random, thankfully. Monsters are visible on the map and making contact with one will trigger a battle. I will say there have been many instances of monsters popping up where my character is standing, which was a bit of a surprise.

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Thanks to the Vocation system, in which you gain access to abilities and additional jobs through the completion of battles, I found myself  actually seeking out monsters to fight in hopes of increasing my mastery of a vocation. I loved that each vocation changed how your character looked, too. It was a small touch but added to the fun. Finding a mix of vocations for your party that fits your immediate needs may take some tweaking but it is a rewarding experience.

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The vehicle for your party’s previously-mentioned time travel are tablet pieces scattered across the world (hence the “Fragments of the Forgotten Past” subtitle) that when reassembled in the Shrine of Mysteries add a link to an undiscovered island’s past. Finding them isn’t hard for the most part, thanks to the a special Fragment Finder gifted to the main character that lights up the upper-left corner of the bottom Nintendo 3Ds screen when one is nearby. The closer your character is, the more rapidly it blinks.

One thing I was disappointed in was how long it took to unlock the much-advertised Monster Meadows feature of the game. You have access to the main hub area relatively early but it doesn’t begin to function until much, much later. I am talking about 40-plus hours into the game. It was frustrating that a feature so hyped on the game’s promo site remained unavailable for such a long stretch of time.

You do get the chance to experience one of the benefits of Monster Meadows, the Travelers’ Tablets, through the Download Bar at the Haven (available relatively early on) and by finding reformed monsters in towns you have visited. The Tablets received from the reformed monsters are on par difficulty-wise with the level of monster you currently face in the story. Nintendo’s DLC Tablets at the Download Bar, however, are substantially more difficult. I wouldn’t even bother with them until after you have access to the Vocation system.

In terms of Dragon Quest VII‘s level of difficulty, I would rank it on par with the majority of RPGs coming out these days. There are some trying battles that will require taking some time to level-up before challenging but on the whole, I didn’t find it too taxing. The only stressor was needing to find save points. For a portable game with long dungeon segments, there really should be a “save-anywhere” feature. You can, in theory, suspend your data temporarily with a “quick save” but the game limits the areas where you can perform that action.

Dragon Quest VII: Fragments of the Forgotten Past for the Nintendo 3DS gets a 4 put of 5. If you have the time to invest in the title, you will find a rich story with plenty to offer. Just don’t expect all the features to be available right away.

It wasn’t so long ago that we viewed the latest trailer for Pokémon Sun and Moon and were introduced to the Ultra Beasts, in particular UB-01. Twitter went nuts over theories as to the creature’s origin. In the interest of keeping things potentially spoiler-free, these hypotheses will not be repeated here. But I will say that UB-01 is in some pretty interesting company.corocoro-ultrabeasts

Thanks to magazine scans from CoroCoro magazine, we have our first look at UB-02 Beauty and UB-02 Expansion. Why they both bear the title “UB-02” remains unknown. The magazine article mentions the UB-01’s name is a mystery but will have a deep meaning within the game.

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The new Ultra Beasts weren’t the only reveal in this issue of CoroCoro. Remember Rockruff? It’s next evolutionary stage was also unveiled. Like Eevee’s Umbreon and Espeon, Rockruff’s next form will be different depending on what time it evolves. Evolve it during daylight hours and you get Rugarugan – Midday form (Japanese name). If the evolution occurs at night, you’ll end up with Rugarugan – Midnight form (again, Japanese name). No word on if what the types of these two forms are.

What do you think of these reveals?

[source: Serebii.net]

Looks like the trend of Wii U games making their way to the 3DS isn’t ending any time soon.

Announced this morning during the newest Nintendo Direct, we learned that the super popular Super Mario Maker will be getting its own 3DS port. The handheld version is set to include all tools from the console version and even a brand new tutorial mode to help inspire you to create levels! Sadly, some of the online features from the Wii U version had to be neutered, but in its place, one of the new ways to play peoples levels will be through street pass and local wireless connection. Not only that, but you’ll still be able to play recommended courses and the super popular 100 Mario challenge!

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That’s still not even everything! Also included will be around 100 or so pre made courses by Nintendo that will have you trying to accomplish many different challenges such as defeating all enemies or collecting all coins within the time limit.  The best part is that you don’t have to wait much longer because the game launches on December 2nd! Are you excited for this port, or are you just going to stick with the Wii U version? Tell us in the comments below!

The adorable Wii U platformer, Yoshi’s Woolly World is heading to the Nintendo 3DS next year under the title, Poochy and Yoshi’s Woolly World. As one would expect from the name change, this is no mere port. Beyond containing every level from the original, your canine pal, Poochy, is getting levels of his own. The goal of his stages is to acquire as many beads as possible within the area through timed jumps.
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But, that is not all. Poochy is joined by Poochy Pups, who sniff out hidden treasure for Yoshi when summoned. Can this game get any cuter?

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Why, yes it can! Releasing alongside the game is a Poochy amiibo. Like the Yarn Yoshi and Mega Yarn Yoshi amiibo, this little guy is made of yarn, stuffing, and other plush toy materials. No word yet on what this amiibo will do in the game.

Also included in the game are 30 stop-motion animation shorts, made in collaboration with the Japanese studio, Dwarf.

Poochy and Yoshi’s Woolly World releases in North America on February 3. Beyond the standard edition, there will also be a bundle containing the game and Poochy amiibo.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls was one of the myriad titles covered in today’s Nintendo Direct. The segment brought to light a new aspect of the twin games: a rivalry between two Yo-kai factions. If you play Bony Spirits, you are teamed up with Arachnus, a spider yo-kai (the one on the left in the header). Select Fleshy Souls and you’ll be siding with the frog-like yo-kai, Toadal Dude (on the right in the header image).

What does rivalry mean for you, the player? Much like in Pokémon, certain Yo-kai are exclusive to each version. Fortunately, trading between versions is an option.

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Additional battle strategies were also introduced. Anyone who has played the first Yo-kai Watch know that recruiting yo-kai to your team requires you to befriend them. In the original game, the best way to bolster your chances was to feed the yo-kai their favorite food. This time around, you can also poke the yo-kai with your stylus which, when done fast enough, will increase the likelihood that they will join your cause.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls will release in North America on September 30. Look for a free demo of the game on the Nintendo eShop mid-September.

Whose side are you on?

A Nintendo Direct is on its way later this week!

While we don’t know yet if Nintendo might still be secretly planning an NX reveal for later this month, this direct won’t be that. The live stream will be on Thursday September 1st at 7am PST and will solely be focused on upcoming 3DS games and nothing else, however, there is a small chance we could get a reveal date for an NX focused direct for later in the month. This is probably a stretch, but hey!, Nintendo has done stuff like that before. Are you excited for the direct? What 3DS are you hoping to see? Comment below and tell us!

Dragon Quest VII: Fragments of the Forgotten Past‘s North American release of September 16 is speedily approaching and Nintendo recently launched a new website informing potential players of what the game entails. The site itself is standard “promotional site” fare, explaining the main aspects of the DQVII as well as containing trailers (which I highly recommend watching), wallpapers, and other media goodies. Here is what we have gleaned after perusing the website:
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As the player, you guide Auster, a fisherman’s son, and his friends on a journey to make your world whole once more. To accomplish this task, your team must go back and forth through time and acquire mysterious fragments that will allow you to revive different islands (you can see where the whole subtitle “Fragments of the Forgotten Past” subtitle comes from now).

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One of the key features of the Dragon Quest series is the vocation system. This title has over 30 vocations, more than any other game in the series. There are three stages of vocations: Basic (seen in the screenshot), Advanced (which require mastery of Basic vocations), and Master (these can only be unlocked under certain special circumstances). Oh, there is one more vocation that is debuting in this title, Monster vocations! You know those monsters you battle? How would you like to learn their skills and turn them against those bothersome bullies? I didn’t even mention the best part. While assigned a Monster vocation, you will appear on the world map as that particular monster! Learning how to be Slime? Well, now you look like one, too. I love it!

DQVII looks to take full advantage of the Nintendo 3DS’s StreetPass function. After unlocking the area, Monster Meadows, you gain the ability to send three monsters that you have befriended into the area’s cave. The team you selected will return with a “Traveler’s Tablet.” These Tablets unlock dungeons that are generated based on the team you sent into the cave. After clearing a Tablet’s dungeon for the first time, you are then able to share it with others via StreetPass. Special tablets will also be distributed online from time to time. You can find those at the Download Bar in The Haven. The Download Bar becomes available after finding The Haven and then recruiting three reformed monsters.

Head on over to Nintendo’s special site for Dragon Quest VII: Fragments of the Forgotten Past to get even more information on what looks to be a very entertaining game. And seriously, check out those trailers in the Media section. I must have watched each of them over 10 times.

I have had a love affair with Falcom’s Gurumin ever since Mastiff brought the action RPG to the Playstation Portable all those years ago. My PSP has since kicked it but Gurumin lives on. It has recently seen a release on Steam as well as the Playstation Vita and Playstation TV via the PS Store. To my delight, the title will soon be coming to the Nintendo 3DS as a digital release, Gurumin 3D: A Monstrous Adventure.

The game’s twitter account had an “Ask the Publisher” chat with fans  this week. They revealed that even in the handheld’s 3D mode, the game will still run at the full frame rate. The 3DS edition will also have more costumes than the previous Steam version. While only a digital release is planed at this time, should there be enough demand, a physical release would be considered. And for those purists, a Japanese voice-over DLC will be available post-release.

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Gurumin 3D still does not have a definitive release date but given that PAX West attendees will have the first chance to play the game, you can rule out any time before September 5. In the meantime, you can check out the game’s soundtrack which is now up on iTunes. The funky fresh beats will make you prisoner of dance (wrong game?).

The original Disney Magical World was an enjoyable, dare I say, magical game. It had the town (or in this case, café) management of the Animal Crossing series but also added in an RPG storyline, filled with NPCs, missions, and crafting equipment. It was not ground-breaking by any means but I found it to be wonderful, light-hearted fun.

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Nintendo is releasing the sequel, Disney Magical World 2, and has launched a teaser site for the game. From the looks of things, old favorites from the original will be returning, such as The Hundred Acre Wood and Cinderella’s Ball (I actually hated that dancing minigame but I hear I am in the minority). New locations include Frozen‘s Arendelle, Hawaii a la Lilo and Stitch, and The Little Mermaid‘s Atlantica. “Magical Dreams,” which are special events inspired by the parades found at Disney Parks, are another new feature for Disney Magical World 2.

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You can check out the teaser site here (it has a pretty spiffy trailer in it, too). Disney Magical World 2 is scheduled to launch in North America on October 14.