This afternoon, a good portion of the gaming community tuned in to the latest Nintendo Direct presentation. For just a second shy of 11 and a half minutes, Nintendo bombarded fans with news of upcoming games for both the Switch and the 3DS. On the off chance you missed it, perhaps you had adult things to do or were napping, you can find the entire Nintendo Direct just below this sentence.

https://youtu.be/b0eA0AKk6wY

 

The video covered a ton of content so rather than go through it piece by piece, let’s take a look at the heavy hitters!

The headliners were ARMS and Splatoon 2. In the ARMS segment of the video (that I think kind of dragged on a bit), viewers were introduced to a new combatant, the Eastern culture-flavored Minmin. Along with Minmin, fans got a glimpse at different fighting strategies, such as equipping two different weapon types, as well as additional modes of play, like the 2-versus-2 matches. More information was also released about what makes each fighter different. Minmin, for example, can deflect projectiles with a timed kick as well as make use of a powered-up dragon arm to unleash extra damage. ARMS has a release date of June 16.

Out of all the games shown, I think Splatoon 2 is the one likely to produce the most buzz. The game’s segment showcased new gameplay mechanics, like reviving a teammate. The new mode shown was called Salmon Rush and focused on acquiring orbs dropped by enemies upon defeat. It looks like the big boss baddies yield the orbs needed to complete the main objective for the level. Splatoon 2 will ship on July 21 on the Nintendo Switch with an additional Direct leading up to the game’s release.

The Pikmin series makes its inaugural voyage to the Nintendo 3DS in Hey! PIKMIN. Players can expect the same alien-tossing and puzzle-solving they love but in a side-scrolling format. And for those amiibo maniacs out there (we are looking at you, Jonathan!), a special Pikmin amiibo will be sold the same day as the game’s release, July 28.

Speaking of amiibo, twelve additional figures are scheduled to be released this summer. First, The Legend of Zelda gets three more versions of Link on June 23. Those versions are Majora’s MaskTwilight Princess, and Skyward Sword. And on July 21, there are amiibo for the three Super Smash Bros. fighters, Cloud, Corrin, and Bayonetta. There will be two versions of each of those three characters. Also coming in July are three Splatoon 2 amiibo, featuring an Inkling Girl, Inkling Boy, and you guessed it, an Inkling Squid.

One game I am particularly excited about is Ever Oasis, heading to the Nintendo 3DS on June 23. It is an Action-RPG by Koichi Ichii, the brain behind the Mana series. Nintendo will reveal more about this title as we get closer to June.

What announcements got your blood pumping? Let us know in the comments!

Kirby fans got a great surprise in today’s Nintendo Direct. Nintendo announced that Kirby is returning to the 3ds for another adventure. This time around is a bit different though as Kirby will be able to hijack his enemies tech and use their mechs against them. On top of that, the game will be launching alongside a brand new line amiibo on June 10th that includes Kirby, Meta Knight, Dedede, and even Waddle Dee.

Kirby Amiibo

Check out the trailer below and get excited! Will you pick up Kirby: Planet Robobot when it gets released?

It’s February 14th, which means love is in the air for some of us. For others, it’s a sad reminder that you still haven’t found someone who’s willing to put up with your uniqueness. However, if you’re in the hunt, Nintendo has released some gaming themed Valentine’s Day cards for that special gamer in your life.

Are your potential love a Mario person? Or maybe they’re more into that mushroom love with Captain Toad? Link may have collected many heart pieces throughout the years, but the only one he’ll want is yours! Those are just to name a few, so check out the rest of the set below, and let us know what your favorites are. They’re cute, funny, and most importantly, free! Even better, let us know if you use one and share the results with us in the comments! Good luck, and happy Valentine’s Day!

 

 

Looks like Kirby fans are in for a treat. According to their Twitter profile, The company will be releasing 3 Kirby games on July 30th to coincide with the pink puffball’s 23rd birthday. As of right now, the 3 games are currently a mystery, but we should be in for a nice surprise come Thursday!

While we wait to celebrate, check out this old commercial for Kirby Superstar on Super Nintendo.

Which as-yet-unreleased Kirby titles would you like to see on the eShop?

Join Josh, Derek and Juan as they discuss the last week in video games!

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This Week

Batman: Arkham Knight PC issues and halt of sales.

Halo 5 Preorder DLC can be earned in game.

Destiny: The Taken King $80 DLC bundle debacle.

Dying Light gives DLC for drinking water.

Humble Bundle Borderlands Edition.

Same Sex marriage coming to Fire Emblem

Sony comes out and admits to funding the majority of Shenmue 3.

Fallout Shelter.

Her Story.

Kirby’s Canvas Curse

Batman Arkham Knight

Federation Force

Earth Defense Force

Corpse Party

Lost Dimensions

Danganronpa Another Episode

Amnesia

HDN Rebirth 3

This Week’s Listener Mission Objective

With 2015 over halfway through, what has been your favourite game so far this year?

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Early in the lifespan of the Nintendo DS, the good folks over at HAL Laboratory released an experimental title in the popular Kirby series that used nothing but the stylus and touch screen to navigate Dreamland. During a time where Nintendo’s latest “gimmick” was declared dead in the water with the emergence of Sony’s first handheld, it was a brave move to take such an established franchise and change the formula so drastically on a system that was still trying to find its footing. Thankfully, this risk was rewarded when Kirby: Canvas Curse became a fondly remembered part of the character’s history, highlighted by its innovative level design, high amount of replayability, and its advanced difficulty, but with little expectation that anything like it would ever see the light of day again. Nearly ten years later, I wasn’t the only one surprised when Kirby and the Rainbow Curse was found on the show floor at E3, bringing this brand of excellence exclusively to the Wii U with an added co-op mode and a gorgeous Claymation art style. But despite our fond memories, does Rainbow Curse prove that the formula still works?

Rainbow Curse reintroduces us to Kirby and his foe turned friend, Bandana Waddle Dee as they’re kicking back and enjoying the peaceful life. Out of nowhere, a black hole opens in the sky, draining Kirby’s planet of its color and freezing everyone in place. It’s not until Elline, a fairy fleeing out of the hole, uses her power over paint to reanimate Kirby and Waddle Dee back to life. In order to save Dreamland, the three heroes travel through the portal in order to stop the one responsible for the color theft, while saving Elline’s world in the process.

Screen1

If you’re unfamiliar with the premise of these touch based Kirby games, the pink puffball is almost always in ball form. It’s up to the player to help Kirby through each of the game’s stages by drawing paths on the Game Pad for him to roll on. As the game continues, what simply starts as drawing paths becomes creating obstacles to reverse his momentum, drawing barriers to protect him from stage hazards, and building momentum to move him into hard to reach areas. When enemies become a problem, a simple tap of our Kirby ball performs a charge attack, defeating enemies in his path while destroying most objects that might block his path.

As hidden areas become harder to reach and enemies, (such as bosses,) become more resilient, the combat abilities that Kirby has at his disposal become more varied. To start, collecting 100 stars, (or tapping the Kirby amiibo on the pad,) activates a charged rolling attack. This ability wipes out anything unlucky enough to be in your path, as well as causing huge damage during the game’s boss fights, (assuming you can tap the screen fast enough.) When rolling won’t get the job done, Elline helps add some variety by transforming Kirby into one of three vehicles, including a tank, submarine, and a rocket. Each type plays drastically different from each other, offering some much appreciated variety into the mix. The tank involves tapping the screen where you want Kirby’s missiles to land, while the sub navigates the game’s often hard to control underwater sections with ease while automatically shooting off torpedoes, and the rocket flies in whatever direction you lead it to, forcing the player to stay on their toes while trying to reach the end of each level. All three control well and are fun to play in their own way, which definitely adds to an already enjoyable experience.

The game supports these three Amiibo figures, but good luck finding two of them.
The game supports these three Amiibo figures, but good luck finding two of them.

But what about your friends who might want to join in? Thanks to the aforementioned Waddle Dee, they can do just that. Supporting up to three additional players, the Waddles play much more like you would expect from a traditional game in the long running series. Using their spear to attack and a multi jump to climb hard to reach areas, they serve as a strong support character to help advancement through the stages easier. The fact that they can’t die and can’t advance past where the main player is, all while getting pulled ahead when player 1 decides to advance, establishes a somewhat restrictive, yet strangely addicting way to play with a group, since no one is able to keep the group from advancing, (which is a major flaw in co-op platformers such as New Super Mario Bros. Wii and even Kirby Epic Yarn.) Certain game play elements are even added specifically for multiplayer, including a mid boss fight in certain stages where floating hands that only Waddle Dee can damage attempt to carry Kirby out of the stage and towards certain doom. It breathes new life into the story mode, making it feel like a unique experience in its own right.

Still, as addicting as it may be, Rainbow Curse does come up short in a few key areas, especially when compared to its predecessor. First off, Kirby’s abilities are fairly restrictive, even with the extra vehicle levels. His trademark copy ability is missing in action, so what you have at your disposal in terms of attacks at the start of each stage are all you get. It’s true that you can use the Meta Knight and King Dedede amiibo to unlock their abilities, (assuming you can find them,) but only being allowed to use them once a day on one stage almost defeats the purpose. Kirby is also the only playable main character, so if you were hoping for a playable Meta Knight, Dedede, or about a half a dozen cast members to keep your time occupied like the original, you’re going to end up disappointed. Not helping the situation is out of the game’s eight bosses, the second set of three are just reskins of the first three. At least the same-ness of the bosses and protagonist are shared qualities. Equality is big in Dreamland!

Without trying too hard, my first playthough ended with me having about half of the stages completed at the highest rank, (based on how many stars you can collect,) most of the hidden treasure chests unlocked, (which contain some really cool clay modeled statues,) and the majority of the end of stage diary pages collected. Clocking in at a brief six hours with 90% completion, seeing everything the game has to offer shouldn’t take more than a day or two, even if every minute is full of excellent level design and game play concepts. However, most of the issues with length and repetitiveness disappear if you’re big on the co-op mode, or the unlockable challenge stages. These maintain the format of the bonus stages from the main game where you have to uncover a treasure chest within 15 seconds in groups of four, rather than the standard single challenge in the main game. Add to the fact that Rainbow Curse is budget priced, and it’s suddenly not hard to see this truly innovative title as worthy of the purchase price.

It's almost as addicting as collecting Amiibo!
It’s almost as addicting as collecting Amiibo!

When it’s all said and done, does Kirby and the Rainbow Curse have its share of issues? Definitely. Is it overshadowed by its much bigger, much more balanced and more varied predecessor? Without a doubt. But that doesn’t mean that this Wii U rebirth isn’t every bit as worthy of your time as the original. Despite its issues with a lack of variety in primary combat abilities, unbalanced difficulty scale and a stripped down amount of content, what we’re left with is a special kind of platformer that throws typical conventions out the window. With an enjoyable story mode, a co-op mode that completely changes the dynamic of how stages are approached, and a series of challenges that will keep even veteran Canvas Curse players on their toes, Rainbow Curse ends up as another solid game in the Wii U’s growing library of excellence.

tl;dr

+ Some of the best level design you’ll find in modern platformers.

+ Vehicle levels and added obstacles keep the main game from feeling too monotonous.

+ The challenging story mode is complimented by unlockable bonus stages in the challenge mode.

+ Co-Op adds a layer to the dynamic of how the game is approached.

+ Its beautiful clay inspired graphics.

– Kriby as the only playable character without his copy ability makes the main stages eventually feel repetitive, which is further emphasized by repeated bosses.

– Unbalanced difficulty.

– Short playthrough for a one and done game if you’re not interested in challenge modes or co-op.

Story mode challenge stages set you up for failure.

 Final Score: 3.5/5

While walking through the halls of Wondercon, there were two thoughts on my mind: where the hell could I find a new Huntress book to add to my collection and where were all the games? Thankfully, Nintendo had half of that problem solved, displaying many of their most anticipated games for the public to experience before their release. One such title was Kirby Triple Deluxe, the 3DS debut of the pink puffball. But with so many games under his belt, could Kirby still have that platforming magic? If my brief time with the demo was any indication, it’s looking like he’s got a few tricks left in his cooking pot.

Kirby Triple Deluxe Screen 1

As you’d expect from a Kirby game, Triple Deluxe has players floating through bright stages while inhaling and absorbing powers from enemies. New to this title are a larger variety of attacks that can be pulled off with each power, so even classic abilities like the sword or beam forms have new ways they can be used. Even the stages themselves feature a foreground and background, making the most of the 3D feature of the handheld. Even old bosses like Whispy Woods make their return, complete with updated boss battles that have just enough nostalgia to bring back old memories while still feeling new.

Most importantly, Kirby’s new ability to inhale entire screens of enemies was definitely the highlight of my playthrough. We focus on Kirby’s copy ability so much that it’s easy to forget that all he could do is inhale once upon a time, so it’s nice to see his original move get its own spotlight. Solving puzzles by pulling blocks, creating mass havoc for helpless enemies and an impressive destructive effect all make this ability one to look out for.

Kirby Triple Deluxe

With the promise of a ton of replay value thanks to Streetpass, collectable keychains and a full on versus mode, Triple Deluxe is looking like a worth successor to the Kirby line. Of course, the biggest flaw with the series has always been with its lack of difficulty, but let’s hope the expanded abilities have brushed off on the enemies as well. Nonetheless, it’s safe to say that this one should be on your radar when it releases tomorrow, May 2nd, so be sure to keep an eye out for our review in the coming days!

Heads up, gamers! Ninendo has announced an upcoming Direct presentation streaming at 5 PM EST and 2 PM PST. Promising to cover the games of spring for the Wii U and 3DS, it’s safe to say we can expect some new information on existing announcements while coming across a few surprises along the way.

If I was a betting man, (and I would be if I wasn’t broke,) I’d say that we can be ready to expect new information on titles such as Kirby Triple Deluxe, Yoshi’s New Island and Mario Kart 8. As we drift into “wishful thinking territory,” I’m hoping for another reveal on the Super Smash Bros. side of things. Will it happen? We’ll find out in a few hours.

Check out the stream at this link, and as always, be sure to check back with us for all of the up to date information and reactions to the presentation.

Late Thursday evening on Miiverse, Smash. Bros. producer Masahiro Sakurai officially announced King Dedede’s return as a playable character in the next installment of Smash Bros. for Wii U and for both Nintendo 3DS and Nintendo 2DS.

While no news or insight was given to an updated moveset for the Dream Land King, the official Smash Bros. website has provided a fairly robust gallery showcasing King Dedede in a number of poses with other members of the Smash Bros. roster.

Are there any particular abilities you wish to see added to King Dedede’s moveset? Let us know in the comments below!

King Dedede showing the Wii Fit Trainer a very relaxed form of working out.screen-4screen-7screen-6

 

 

Source: http://www.smashbros.com/us/characters/dedede.html

Let’s face it, we’ve been overdue for a big Super Smash Bros. announcement. It looks like Nintendo agreed, because they decided to end the year with the reveal of one of the most requested stars from the Mario universe. After much anticipation, Rosalina of Super Mario Galaxy fame is finally confirmed to be joining the fight.

After faking us out with Kirby racing on Rainbow Road against the Mario Kart participants, (which would be AWESOME if it were real. Get on it, Nintendo!) it was time for the galaxy queen to make her debut with her trusty Luma at her side. After summoning it, she seems to control similar to the Ice Climbers, where both characters can fight independently. Unlike the former however, it seems like Rosalina and Luma can seperate and fight at different positions rather than be tied to each other. Outside of this two on one assault, she can also manipulate gravity, which is shown when she pulls items towards her and creates a barrier that pushes incoming items away.

All in all, it looks like Rosalina will bring plenty of new ideas to the table. If nothing else, this reveal and her role in Super Mario 3D World show that she’s here to stay as one of the premier characters of the Mario roster. Check her out in action and let us know if the inclusion has your hype levels through the roof!

Super Smash Bros for Wii U/3DS is scheduled for 2014.

This morning, Nintendo took to the Internet once again in their latest Nintendo Direct presentation, this time focusing on what the company has in store for the rest of 2013, along with a few surprises to carry us into next year. Can you say… SONIC IS BACK!?

Smash Bros Sonic 3DS

Below are the highlights of this information packed presentation. Look for more details on these announcements throughout the day.

Super Mario 3D World features a slew of power ups to help Mario, Luigi, Peach and Toad take down Bowser once again, (this time in a sweet ride!) These include the Cat Suit, a cherry that splits characters into multiples, (which is the closest we’ll get to Mario 128,) a cannon helmet and a Goomba disguise. Returning power ups shown in the trailer include the Propeller Block, Fire Flower and the Hammer Bros. suit. Super Mario 3D World is arriving on November 22nd to Wii U.

Mario and Luigi themed Wii Remotes will also be released three weeks before this new Mario game on November 1st.

Remotes

Wii Party U was shown off with two new mini games. The first had players using the Wii Remote Plus as a ladle to scoop water out of the game pad and carry it to the TV without spilling. The second, called Dance with Miihas up to four players holding the pad simultaneously as they perform certain actions displayed on the screen. The game will come packaged with a horizontal stand and will hit stores on October 25th.

http://youtu.be/_4PgM6p9R8s

Donkey Kong Country: Tropical Freeze confirmed the Internet rumors that there would be a delay. We’ll now have to wait until February to get our hands on the Kong family’s latest adventure.

Mario & Sonic at the Sochi 2014 Olympic Winter Games will be the first game in the series to feature simultaneous online play, including the championship and dream events shown in previous Directs. The medals earned will increase the score of the player’s home country, creating a cumulative point total that will help countries compete like the real games while paving the way to resolving world conflict. Sochi 2014 is coming on November 15th, including a bundle that packs in a blue Wii Remote Plus.

http://youtu.be/HEuvcFNAJgo

Speaking of Sonic, the Blue Blur will meet the Blue Bomber in Smash Bros. for Wii U/3DS with the hedgehog being officially confirmed to be returning.

http://youtu.be/QREyxpuYeGU

Pikmin 3 has new challenges available for download, both as paid DLC at $1.99 and as one free download. Future stages will be released for an additional charge. In addition, leaderboards are being expanded to show world rankings. This update as well as the additional stages are available now.

A slew of third party software is headed towards the Wii U and 3DS, including Etrain Odyssey Untold (available today with two modes of play, a CD and an artbook,) Just Dance 2014, (available on October 8th with a Wii Remote bundle,) Skylanders: Swap Force, (coming October 13 for Wii U and 3DS, both of which will come packaged with different Skylanders,) Lego Marvel Superheroes, (landing on October 22nd,) Batman: Arkham Origins and its handheld counterpart, Batman: Arkham Origins: Blackgate, (October 25th,) and Assassin’s Creed IV: Black Flag, (October 29th.)

Sonic: Lost World will release with a special Deadly Six Bonus Edition, adding special stages and boss fights to the package. The Wii U and 3DS version will each have exclusive Color Powers, in addition to the 3DS exclusive customizable gadgets, which can be shared with the Wii U version. This newest Sonic title is still slated for an October 29th release.

http://youtu.be/nJJubcPdOJw

Phoenix Wright Ace Attorney: Dual Destinies will give gamers a taste of his latest courtroom adventure with a playable demo available now. This should hold us over until its October 24th release date.

Nintendo will participate at that year’s IndieCade, showing off the large amount of independent offerings found in the 3DS and Wii U library.

Link’s awesome lobster shirt from the recently rereleased Wind Waker HD can be scanned into Animal Crossing: New Leaf through a QR code within the video. In addition, two new Spotpass items will be distributed through Nintendo Zone locations, including the Fedora Chair starting today and the Sushi Platter on October 15th. Nintendo Zone items for Kid Icarus: Uprising, Super Mario 3D Land and Mario Kart 7 will be released in the coming weeks.

Speaking of Nintendo Zone, the recently added StreetPass Relay system is being improved to provide the data of the last six people to pass it rather than the last one person, making completing those puzzles that much easier.

The Legend of Zelda: A Link Between Worlds will break away from the typical formula and let players tackle dungeons in whatever order they choose. A new shop called the Ravio Shop will allow Link to rent or purchase a large amount of equipment that will aid him in completing each dungeon. And yes, Ravio looks a lot like Nabbit from New Super Mario Bros U, but let’s not talk about that.

http://youtu.be/sq5s79bqEOs

Finally, to close out the show, a brand new Kirby game was revealed for the first time, coming to the 3DS in 2014.

http://youtu.be/Jxk7IL1YrYs

It’s safe to say that there was more information released today than we could handle. What’s your favorite piece of news from today’s presentation? Was it Sonic in Smash Bros? Or new Kid Icarus items? How about the new Kirby game or the changes to the Zelda formula? All I want is Cat Mario… Watch the presentation in full below, and let us know how excited you are!

I couldn’t help but smile when I read this.

In celebration of Kirby’s 2oth, 536 people gathered at PAX to set a new world record. 536 people, most of them in Kirby garb, blew chewing gum bubbles simultaneously. This beat out the previous record of 304 (a difference of 232).

Record Breaking Event

This was a really cool piece of news to me. I have extremely fond memories of growing up with Kirby: Kirby’s Adventure was actually the first game I ever finished. This record was a great idea and hopefully they can hold onto it for some time!

From the press release:

Nintendo fans found a spectacular way to celebrate the 20th anniversary of the iconic Kirby video game character. On Sept. 1 at the PAX Prime conference in Seattle, 536 attendees gathered together and set a new Guinness World Records® achievement for the most people blowing a chewing gum bubble simultaneously. Participants had fun blowing bubbles that resembled the round, pink Kirby and helped Nintendo of America celebrate, after a representative from Guinness World Records confirmed the official record-setting count.

The new world record added to the growing excitement about Kirby at PAX Prime, where attendees had an early chance to experience Kirby’s Dream Collection: Special Edition for the Wii system. Launching Sept. 16, this commemorative game collection includes six classic Kirby games on one disc, plus a commemorative booklet, a music CD and an interactive timeline that gives players a fun way to explore Kirby’s colorful history. Since debuting in 1992, Kirby has starred in 22 video games that collectively have sold more than 33 million units worldwide. His distinctive appearance and unique ability to inhale enemies and copy their abilities have made him a fan favorite for two decades.

“Kirby is no ordinary character, so it’s not a surprise that his fans would go to extraordinary lengths to mark his 20th anniversary,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo is proud to have such a dedicated and enthusiastic following. Between this new world record and the upcoming launch of Kirby’s Dream Collection: Special Edition, it’s turning out to be one heck of an anniversary party.”

According to Guinness World Records, the previous record was 304 participants, achieved by Kirkwood Community College in Cedar Rapids, Iowa, on Oct. 27, 2010. Participants in the Kirby-themed record attempt were instructed to chew their gum for at least one minute and then blow and hold bubbles for 30 seconds.

Record Breaking for Kirby!