I still recall playing Super Mario 3D World for the very first time (now just over a year ago): most of its campaign saw myself and three pals killing each other frequently while consistently replaying each and every level to ensure that we maximized our quantity of stars. Early on in the game, something magical happened, and we were introduced to a new type of Mario mini-game that would go on to steal all of our hearts: Captain Toad.

Or rather, I was introduced to Captain Toad, as I instantly fell in love with this chill, relaxed exploration level, and then proceeded to hog the original stage in each and every world that followed. If I had to use the gamepad (which was not overly well utilized in 3D World and not nearly as comfortable and long lasting as the pro controller), the Captain Toad levels were my reward, and the tradeoff was more than worth it.

I remember having the conversation every time a Captain Toad level came up that “this dude’s a total bad-ass, and he needs his own game.” Apparently Nintendo was listening, because Captain Toad: Treasure Tracker is here, and he’s even more of a bad-ass than before. We received just a few charming, thought-provoking Toad levels in Super Mario 3D World, but for this release, Nintendo’s upped the level count to 70+, and included some very clever (not just “let’s jump on Bowser’s head”) boss battles and some oh-crap-I-need-more-of-these minecart stages (but more on those later).

Toad1

The standard levels in Treasure Tracker are a lot like the ones that we fell in love with in Super Mario 3D World. Captain Toad doesn’t have a lot of skills; the guy can’t jump at all, and his top speed is laughable at best. Basically, you’ll be traversing each stage in an attempt to find three gems (some obvious, and some well hidden), while avoiding all sorts of baddies (or throwing turnips at them, a new skill for the Captain), before making your way to the star at the end of the level. The competent and varied level design should keep you coming back for more, as in many stages you’re unlikely (unless you’re taking your time of course) to find all three gems the first time through, and each level also features a much tougher secondary objective that won’t even be revealed until you’ve completed the stage once before. Controls are simple, as you’re basically moving and grabbing things, and you’ll have full control of the game’s camera either by using the right analog stick or fighting with the terrible gyroscopic camera controls (they are never, ever, ever faster or more convenient). Many stages will also use the gamepad in neat ways (as we saw in SM3DW), such as using your fingers to raise platforms or stun enemies, or even blowing into the microphone in order to power fans in-game.

Boss battles definitely take further thought, as again, the Captain isn’t very good at most things. Instead of having the best Mario player running up to the boss/sub-boss and killing him before you’ve had time to pick up your controller, they require precise timing and an understanding of how each boss stage works. Oh, and don’t forget that you’ll still be collecting three gems from these levels. There are various other mini-games and sub-stages to keep things fresh, but the standouts here have to be the minecart stages. In these levels, Toad hops into a minecart, the game switches to a first-person mode (though you can switch back to third-person if you like), and becomes a sort of on-rails shooter that has you throwing turnips (using the gyroscopic controls which actually work very well here) at enemies, power blocks, coins, and gems in an attempt to get through the course unscathed, and… well, rich of course. These levels are an absolute pleasure to play, and I almost always went through them multiple times. These stages reminded me a lot of Pokémon Snap, which is definitely, definitely due for a remake on the Wii U (as we’ve mentioned on the Geekscape Games podcast… insert shameless plug here), but as this is likely the closest we’ll get for some time (forever), we’ll take what we can get.

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I think that my favourite part of Captain Toad: Treasure Tracker is just how damned relaxing the game can be. It feels so different from every insanely fast-paced game that releases today (like say Nintendo’s very own Smash Bros. for Wii U which launched a few weeks back, for instance). You can take the game at your own speed, at whatever depth you want to experience at, whether you’re a little kid who just wants to clear each level or a full-grown human who needs to 100% the thing. It’s also super accessible, and I could definitely see myself showing it to some of my non-gaming friends or relatives as there’s a good chance that they could enjoy it. The game also led to some far deeper thoughts than I’d ever imagined a title like Captain Toad: Treasure Tracker could: at the start many stages, I’d think “Wow, Mario could complete this in one jump, but it’s so hard for Toad.” And then I thought for a long time about how that is literally life for some people. Yep. Captain Toad is powerful.

It’s not the longest of games (you’re probably looking at about 6-9 hours to completion depending on how bad you are at puzzle games, but Nintendo’s also not asking full price for this one. Captain Toad: Treasure Tracker costs a cool $39.99, and it’s more than worth every penny.

I was expecting exactly what we saw from Super Mario 3D World‘s bonus levels, but instead we received something much more realized than that. Nintendo has crafted a cute, quirky, and clever spinoff that has quickly become one of my favourite puzzlers in recent memory. With a more-than-reasonable amount of challenging and fair content, cute-as-hell graphics and sounds, and a budget price tag, this adventure is more than worthy of the price of admission.

Plus, it transformed Toad from a cute and cuddly sidekick, to a bonafide bad-ass.

Captain Toad: Treasure Tracker scores an admirable 4/5.

As I mentioned during the initial reveal, I was blown away by the idea of Captain Toad getting his own game in the style of his Super Mario 3D World stages. The brief 3D puzzle challenges that starred the adventure seeking mushroom were some of the highlights of an already incredible game, so seeing the Toad get the full release treatment can only mean that we’ll be able to see this 3D puzzle concept get closer to its full potential. So naturally, I just HAD to try it out on the E3 show floor, so when I came across it at Nintendo’s massive booth, was there any doubt that I wouldn’t play it to death?

Featuring a variety of levels with themes such as haunted houses and erupting volcano, I chose to try out the two that seemed different from the mazes that 3D World featured, namely the boss stage and the mine cart stage.

Starting with the boss, this level took the game play from the standard stages and put it in the context of Toad carefully advancing towards the exit while seeking out treasure along the way. Much like 3D World, Toad’s movement is limited to walking and climbing, with the added ability to pluck turnips from the ground for those Super Mario Bros. 2 fans out there. The boss stage in particular had moving ladders, platforms and walls that protected the adventurer from the fireballs the monster was firing at him. Staying safe and picking your spots make this more of a thinking man’s Mario game, which is what made these concepts more enjoyable in the first place. This is in addition to the diamonds that can be found in each stage as bonuses, replacing the green stars that could be sought out before. By the time the end of the stage was complete and Toad claimed the world’s star as his own, it was time to move on to the cart stage.

Captain Toad Screen 1Did I mention the boss level looks absolutely gorgeous?

For those fearing that there would be a lack of variety in Treasure Tracker, the cart stage turned that concern around really quick. After jumping into a mine car full of turnips, the Game Pad’s view changes to first person, where players will aim and shoot at obstacles, coins, and hidden diamonds. Acting as a rail shooting side quest to give us a break from the standard mazes, the smooth aiming made it feel like a natural fit in an already polished feeling title. I can’t wait to see how much more complex and challenging these stages can get once the game releases at the end of the year!

Captain Toad Screen 2Ridin’ Dirty

While I doubt anyone was expecting Captain Toad: Treasure Tracker before E3 hit, I know I’m not the only one who became instantly hyped for this surprise title. After getting some quality time with the Captain, it’ll be even harder to wait until this holiday season to play the full adventure. If the demo had this much variety and creativity compared to its roots, just imagine what the final game will be like. Consider us sold!

I couldn’t have been the only one who played the 3D mazes featuring Captain Toad in Super Mario 3D World and thought, “hey, this would make a really great game on its own!” Apparently, someone at Nintendo agreed, because the company announced Captain Toad: Treasure Tracker exclusively for the Wii U during its E3 Digital Event.

The brave little Toadster got his start in Super Mario Galaxy, but now’s the time for him to take charge in his first staring role. The trailer shows off larger, more in depth and far more dangerous mazes to explore, with the fun lying in how to get to the goal while avoiding all of the hazards.

Anyone who’s played 3D World knows how fun these stages can be, so the thought of a dedicated game makes me feel that those original stages are only scratching the surface of what’s possible with this concept.

Are you ready for adventure with Captain Toad? Watch the E3 trailer below and let us know what you think! Treasure Tracker is set for a retail and digital release

Not all good things can last and while the live shows at Toadhop have been a blast, the studio is closing up and it’s time to go another way. Geekscape will always keep trucking, as you know, but this is the last Toadhop episode for the time being. Matt Raub and Ben Dunn join Kenny and I on a classic Geekscape episode in which we review ‘Hunger Games: Catching Fire’ and ‘The Dallas Buyers Club’, talk about how you shouldn’t be missing ‘Arrow’ and that The Governor has completely reinvigorated ‘The Walking Dead’! Also, Ben talks about his love for ‘Zelda: A Link Between Worlds’, I enthusiastically support ‘Super Mario 3D World’ and Matt chooses the XBox One over the PS4… and tells us why!

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And listen to the full conversation here:

Briefly: Ready to buy a Wii U?

Hopefully you’ve already picked up one of Nintendo’s struggling home console (there are a lot of great games for it at this point, and even the system’s poor marketing can’t hide that), but if not, this launch trailer for Super Mario 3D World will definitely make you want to.

The game is receiving nothing but praise from pretty much the entire internet, and I’m sure you’ll hear thoughts from our own team soon (who crashed the Xbox One launch to pick up the game). Until then, check out the launch trailer below, go pick up a Wii U, and share your thoughts below!

Another edition of Nintendo Direct has come and gone, and as promised, we left with a ton of new details on numerous 3DS titles. From Zelda, to Layton and Mario’s latest party, handheld owners will have their hands full within the coming months. With that said, the Wii U got a few bones thrown at it as well! Without further ado, here are the highlights from this morning’s conference Be warned: some of the content below contains spoilers.

The Legend of Zelda: A Link Between Worlds has a new trailer! If you weren’t hyped enough, new details about new characters like Irene the witch, (who is essentially used for fast travel,) and Seres, (essentially the game’s Zelda replacement,) were shown, as well as Zora Flippers, which allow Link to swim.

– Zelda Street Pass functionality was revealed and it sounds really awesome! Players will create their own Shadow Link, complete with an item loadout and a set amount of hearts. The stronger the Link, the higher the bounty, which will be awarded to others who can find the shadow on the map and take him down.

Mario Party Island Tour is also coming on November 22nd and allows download play for all seven of the game’s boards! Street Pass was also detailed, letting players compete in mini games against up to 10 ghost Mii’s. If you’re more of a loner, a single player “Bowser’s Tower” will have us competing in 30 floors worth of games, each one getting progressively harder until the boss fights that take place once every five floors.

Bravely Default features a wide variety of customization for the in game party, including abilities, jobs, spells and appearances. Some new mechanics include the Default System, a defensive stance that builds Brave Points that can be used to unleash powerful attacks when switched to the Brave System,  Sleep Points, which can be built up using a time stopping ability or while the system is in sleep mode, than can be exchanged for more powerful moves, and Street Pass, which brings other characters into battles to aid you, (if they’re not chosen to help rebuild your town.)

Bravely Default is releasing on February 7th, complete with a collectors edition. This contains the game, a set of AR cards, a soundtrack and an art book. Pricing has yet to be announced.

Professor Layton and the Azran Legacy will close out the second, (and presumably last,) Layton trilogy when it arrives on the 3DS on February 28th. It’ll be fun to see Layton, Luke an Emmy’s final adventure through, but I can’t say I’m ready to say goodbye to the professor. At least we have the Phoenix Wright crossover to look forward to!

– Nintendo Zone locations will be distributing the (formerly,) exclusive Best Buy Animal Crossing: New Leaf items throughout November, as well as a special item block for Super Mario 3D Land. Contents are unknown, but it might be worth checking out the next time you’re at a Starbucks.

– Possibly the biggest news of the day, a December system update will allow Wii U and 3DS currency to be combined. So if you have $5 burning a hole in your Wii U wallet, transfer it over to the 3DS! Because if this presentation has taught me anything, it’s that the 3DS has way more content to use it on.

– Miiverse support will also be added along with this update, so now you’ll be able to take your awkward screenshots and witty commentary with you, assuming you can access the Internet of course.

– Other updates include YouTube on the handheld and an upgraded YouTube app for Wii U, both of which will be available later this month.

– Finally, we shift to the Wii U. In addition to the two packs already released, Pikmin 3 will receive a third wave of downloadable content. Unlike the previous downloads, which were made up of remixed stages from the on disc story and mission content, this wave contains all new stages not found anywhere else in the game. Taking Olimar to stages like construction sites, the inside of homes, beaches and factories, the first Pikmin protagonist will be tasked with finding Louie on the map, who will then be playable, allowing them to take on multiple tasks at once.

Pikmin 3 DLC 3

– The DLC will be released on December 2nd and consist of eight total stages. These four treasure stages and four battle stages didn’t have a price tag attached to them, but one of each type will be free to all players who download the update for the content, both of which take place in the “Fortress of Festivity.”

– The Animal Crossing Plaza is getting a slew of updates! 50 Miiverse stamps are being added, so those who can’t draw to save their life, (like me,) can post decent pictures of the cast. Polls are also being introduced, letting the community vote on such important issues as, “who is the best secretary?” or, “who is the neighbor of the year?” Considering the game has only one secretary, I’m expecting a landslide. The update will go live later this evening.

– Future updates will include resident registration, so you can keep track of who is in your in game town, a function allowing Miiverse posts to be saved in the photo album and the ability to move and delete multiple photos at once. When they will be available is unknown, but I’d guess 2014 since that’s when the app is scheduled to go down.

– An indie game sizzle reel showed off a ton of content, including 1001 Spikes, Jett Rocket 2, the new Shantae and Retro City Rampage for the 3DS. You can check out the video showing off all of the indie game goodness below.

– And finally, we have 10 new things in Super Mario 3D World. From bonus modes to kart themed stages and 3D puzzles, it seems like the game will feature a ton of content we were never expecting, including one big reveal that I won’t post here. Watch the trailer below if you’re feeling adventurous, but trust me when I say it’s a great reason to get excited.

And… that’s about it? What news was the most exciting part for you all? I know I’m hyped about 3D World more than ever, but even games like Mario Party and Zelda, which I was planning on waiting on, sound hard to resist. But I’ve talked enough. Sound off and let us know what Nintendo content you’re most excited about leading into 2014!

Last week, Nintendo posted a new trailer explaining everything we can expect from the upcoming Super Mario 3D World on their Japanese YouTube page, which we reported our impressions on. All of the new power ups and abilities were all well and good, but it’s too bad that most of us had no idea what was said in the video. Fortunately for the foreign language impaired folks like myself, a version of the video has been released showing off all of the game’s goodness in plain old English.

The trailer below shows off power ups new and old alike. Cat Mario, Double Mario, Mega Mushrooms, Propeller Boxes, dead Goomba hats and the ability to climb in to turtle shells are just some of the awesomeness shown in the video. Online features were also displayed, which is surprising seeing as how everything Mario not named Kart seems to shy away from the scary world of the Internet. Nonetheless, players can share ghost Mii’s of their best runs and receive special stamps that give you designs to spruce up your Miiverse posts. All with four unique characters that play in their own distinct way. Who said this game would just be a rehash again?

Super Mario 3D World looks like it could end up being exactly what the Wii U needs this holiday season. Keep your eyes out for dozens of Mario’s when it releases on November 22nd, a day that surely holds no other significance in gaming, right?

This morning, Nintendo took to the Internet once again in their latest Nintendo Direct presentation, this time focusing on what the company has in store for the rest of 2013, along with a few surprises to carry us into next year. Can you say… SONIC IS BACK!?

Smash Bros Sonic 3DS

Below are the highlights of this information packed presentation. Look for more details on these announcements throughout the day.

Super Mario 3D World features a slew of power ups to help Mario, Luigi, Peach and Toad take down Bowser once again, (this time in a sweet ride!) These include the Cat Suit, a cherry that splits characters into multiples, (which is the closest we’ll get to Mario 128,) a cannon helmet and a Goomba disguise. Returning power ups shown in the trailer include the Propeller Block, Fire Flower and the Hammer Bros. suit. Super Mario 3D World is arriving on November 22nd to Wii U.

Mario and Luigi themed Wii Remotes will also be released three weeks before this new Mario game on November 1st.

Remotes

Wii Party U was shown off with two new mini games. The first had players using the Wii Remote Plus as a ladle to scoop water out of the game pad and carry it to the TV without spilling. The second, called Dance with Miihas up to four players holding the pad simultaneously as they perform certain actions displayed on the screen. The game will come packaged with a horizontal stand and will hit stores on October 25th.

http://youtu.be/_4PgM6p9R8s

Donkey Kong Country: Tropical Freeze confirmed the Internet rumors that there would be a delay. We’ll now have to wait until February to get our hands on the Kong family’s latest adventure.

Mario & Sonic at the Sochi 2014 Olympic Winter Games will be the first game in the series to feature simultaneous online play, including the championship and dream events shown in previous Directs. The medals earned will increase the score of the player’s home country, creating a cumulative point total that will help countries compete like the real games while paving the way to resolving world conflict. Sochi 2014 is coming on November 15th, including a bundle that packs in a blue Wii Remote Plus.

http://youtu.be/HEuvcFNAJgo

Speaking of Sonic, the Blue Blur will meet the Blue Bomber in Smash Bros. for Wii U/3DS with the hedgehog being officially confirmed to be returning.

http://youtu.be/QREyxpuYeGU

Pikmin 3 has new challenges available for download, both as paid DLC at $1.99 and as one free download. Future stages will be released for an additional charge. In addition, leaderboards are being expanded to show world rankings. This update as well as the additional stages are available now.

A slew of third party software is headed towards the Wii U and 3DS, including Etrain Odyssey Untold (available today with two modes of play, a CD and an artbook,) Just Dance 2014, (available on October 8th with a Wii Remote bundle,) Skylanders: Swap Force, (coming October 13 for Wii U and 3DS, both of which will come packaged with different Skylanders,) Lego Marvel Superheroes, (landing on October 22nd,) Batman: Arkham Origins and its handheld counterpart, Batman: Arkham Origins: Blackgate, (October 25th,) and Assassin’s Creed IV: Black Flag, (October 29th.)

Sonic: Lost World will release with a special Deadly Six Bonus Edition, adding special stages and boss fights to the package. The Wii U and 3DS version will each have exclusive Color Powers, in addition to the 3DS exclusive customizable gadgets, which can be shared with the Wii U version. This newest Sonic title is still slated for an October 29th release.

http://youtu.be/nJJubcPdOJw

Phoenix Wright Ace Attorney: Dual Destinies will give gamers a taste of his latest courtroom adventure with a playable demo available now. This should hold us over until its October 24th release date.

Nintendo will participate at that year’s IndieCade, showing off the large amount of independent offerings found in the 3DS and Wii U library.

Link’s awesome lobster shirt from the recently rereleased Wind Waker HD can be scanned into Animal Crossing: New Leaf through a QR code within the video. In addition, two new Spotpass items will be distributed through Nintendo Zone locations, including the Fedora Chair starting today and the Sushi Platter on October 15th. Nintendo Zone items for Kid Icarus: Uprising, Super Mario 3D Land and Mario Kart 7 will be released in the coming weeks.

Speaking of Nintendo Zone, the recently added StreetPass Relay system is being improved to provide the data of the last six people to pass it rather than the last one person, making completing those puzzles that much easier.

The Legend of Zelda: A Link Between Worlds will break away from the typical formula and let players tackle dungeons in whatever order they choose. A new shop called the Ravio Shop will allow Link to rent or purchase a large amount of equipment that will aid him in completing each dungeon. And yes, Ravio looks a lot like Nabbit from New Super Mario Bros U, but let’s not talk about that.

http://youtu.be/sq5s79bqEOs

Finally, to close out the show, a brand new Kirby game was revealed for the first time, coming to the 3DS in 2014.

http://youtu.be/Jxk7IL1YrYs

It’s safe to say that there was more information released today than we could handle. What’s your favorite piece of news from today’s presentation? Was it Sonic in Smash Bros? Or new Kid Icarus items? How about the new Kirby game or the changes to the Zelda formula? All I want is Cat Mario… Watch the presentation in full below, and let us know how excited you are!