Nintendo’s flagship party game has returned with Mario Party 10, giving us plenty of ways to sabotage these strange people that we call “friends” and “family.” In the lead up to its release, the title was sold on the idea that it was finally time for longtime Mushroom Kingdom antagonist, Bowser, to crash the party in his own, dedicated mode. In addition to the standard mode and the new Amiibo Party, which let you use those hard earned figurines as game pieces in exclusive boards, and it was hard not to get caught up in the pre-launch hype. Now that we’ve had a good amount of time to digest everything that MP 10 has to offer, we break down what works, (and what doesn’t,) in Mario’s latest bash.

Mario Party

This mode is the traditional format that started in Mario Party 9, for better or worse. In this co-op and competitive hybrid, each player takes turns rolling the dice, which moves their shared car across one of the game’s five boards. By landing on certain spaces, winning mini games, and using up a wealth of luck, each player receives mini stars as they fight towards the end. Whoever has the most stars by the time the end of the board is reached wins, although this isn’t as easy as it sounds. New to this installment, rolling certain numbers will release padlocks on the Game Pad that’s containing a jailed Bowser. Whoever rolls the last number needed to unlock him takes a big hit to their star count, making even simple turns take an anxiety inducing detour.

For as fun and random as this mode can be, this was easily my least favorite. The fact that the much panned MP 9  format made a return is mind boggling, especially since working together isn’t nearly as fun as going against each other. In addition, while I understand that games like these aren’t supposed to be particularly competitive, and reward luck just as much as it rewards skill, there are too many times where you feel like you have no control over the outcome of games. Outside of special die that help you narrow down the numbers you can roll, it kills all excitement when you’re penalized, (or even rewarded,) for doing absolutely nothing.

Level

Amiibo Party

Does Amiibo Party make waking up at embarassing hours to line up outside of toy stores for those Toad or Rosalina figures? Kind of, if you’re a fan of the classic format that drove games 1-8. Here, you use your Super Mario Bros amiibo as your game pieces as you travel around a square board, collecting coins and stars along the way. As in the days of old, the winner is the person who owns the most stars after a certain amount of rounds are completed. To make things more interesting, after a round is finished once each player rolls the die once, a mini-game triggers to break up the action. Separated in free for all, 3 on 1 and 2 on 2 games, most of the games are highly enjoyable, making it all the more rewarding to win those coins.

Strategy comes into play much more in Amiibo Party compared to the main mode. For one, while the layout of the board is the same regardless, each quarter is divided into a different theme, based on each playable character. What this means, is that once changed through game play or selected at the start of a match, each section can have different hazards and bonuses which change mid game! This makes the backstabbing nature of old school Mario Party more prominent, since certain themes make it easier to steal stars or sabotage your buddies when you’re behind. It’s devilish fun!

It’s just a little ridiculous that you have to use your amiibo for EVERY. SINGLE. THING! I can’t imagine anything would disrupt the flow of game play by having to tap your amiibo to roll the dice. Tap it to activate power ups. Tap it to make choices. Even it being this tedious wouldn’t be so bad if it wasn’t far too easy to perform the wrong actions. Tap at the wrong time, and you can waste a precious turn with an accidental move. Not to mention that the mode gets old quick since the map layout gets tiresome, but it’s still an upgrade over the co-op mode above.

MarioBoard

Bowser Party

The star of the show. In this mode, five players get in on the mix, with a special set of Bowser themed mini-games to terrorize the heroes with. Much like the standard mode, the four, non-evil players share a car, which travels along one of three maps, (two of the original five are excluded, sadly.) Only, this time, the team based mechanics feel justified, since they have to work together to avoid Bowser, who plays opposite of them with the Game Pad. Their goal is to make it to the end of the map before all their health is drained by the evil kidnapper of princesses.

To balance out the heroes’ four dice rolls each turn, Bowser gets four die of his own, (assuming he doesn’t gather bonuses that give him even more.) If he manages to catch up to his opponents, the group plays a four on one game that revolves around Bowser damaging the other team to drain their hearts, (which replace the mini stars.) If a member is KO’d, they leave the car and cost their team a roll. If they avoid damage, then they live to fight another day, while the King of the Koopas attempts to halt their progress on the next turn.

I want to start off by saying this mode is great fun. Aside from a few terrible mini games, most of the ones offered are a blast, while forcing you to approach them differently from the typical cutthroat nature of Mario Party games. With that said, traveling the board is unbalanced for Bowser, where achieving KO’s is unbalanced in favor of the team! You see, when Bowser doesn’t catch his opponents, he gets a second roll, increasing the chances that the four players opposing him will have to face off one way or another. Yet, when KO’s do happen, it’s absurdly easy to revive. Between the numerous spaces, the half way point that awards more health, and luck based sections that can undo all of the Game Pad user’s hard work in a single turn! Even more so, it feels like skill is rarely rewarded against luck. In fact, even when I would sweep all the mini-games, the only time I would win is when the team made it to the end, but guessed the wrong star!

Which brings me to the actual finish. Once the co-op crew gets to the end, (which needs a specific set of rolls since the three spaces in front of it are all hazards,) the team has to guess between one of three enemies that holds the star they need to win. Guess right, and victory is theirs! Guess wrong, and they get knocked back a space behind the hazards and forfeit the rest of their turn, even if some teammates haven’t rolled. This gives Bowser plenty of time to maul them as they scramble to guess the right answer. So really, it all comes down to how lucky they are at the end, where everything before it feels like fluff. Fun fluff, but fluff nonetheless.

In the end, I had a good time with Mario Party 10. I just wish that after all this time, Nintendo would come up with a better balance between skill and luck. While both are necessary for a fun board game, too often does it feel like your actions have little to do with you winning and losing. Add to the fact that the biggest mode in the game continues to adopt such an unpopular mechanic, and you get a party that manages to be good through its new ideas, but never gets to the point of being great. With its few unlockables, barebones presentation, (it doesn’t have a proper title screen,) and handful of boards, these nitpicks round out a party that could’ve been legendary, but ended up just okay.

Bowser

Derek’s Thoughts:

Mario Party is a series that has always been close to my heart. The first games in the series were arguably the first party games that I ever played, and my fondest middle school memory is the entire year that a batch of my closest friends and I played Mario Party 7 every lunch-hour, every single day of the week (it was pretty amazing having a friend live that close to the school).

After MP7, I fell away from the series for a time. Then I picked up Mario Party: Island Tour at launch and quickly returned it (I don’t think I need to get into why), but when Mario Party 10 was announced last E3 with its new (and awesome-looking) Bowser mode and Amiibo support, I was already sold.

Truth be told, I’ve been having a blast with the game. That being said, I’ve only delved into its titular mode once, and I don’t know if I ever will again. As Josh notes above, it’s fairly mundane to have everyone working together, and the heavily luck-based gameplay of the mode doesn’t elicit further playthroughs, especially when the game’s other modes are far, far more interesting.

Amiibo Party is cute as heck, and it’s where I’ve been spending the majority of my Mario Party 10 playtime. It feels the most like classic Mario Party. The ‘boards’ however, are unfortunately tiny and uninteresting, and while each quadrant has a different feel, the stage as a whole amounts to nothing but a square, forgoing the interesting, themed game boards and multiple paths of the series’ previous entries.

As Josh mentioned above, Bowser Party is again, a blast. Playing from Bowser’s perspective puts an entirely new spin on the game, and the Bowser Party mini games are easily the most fun of the entire bunch. This is definitely the ‘your friends will hate you mode’ as the cat and mouse game between Bowser and the other players will lead to a multitude of swearing, yelling, and more. People complain about this mode being unbalance, but after 20 rounds of Bowser Party, we’re sitting at 11 for Bowser and 9 for everyone else. I haven’t, at any point, felt as though this one was unfair, so I do imagine that it could have a lot to do with who you’re playing with.

I think the most interesting (and toughest to swallow) part of Mario Party 10 is just how different it can be from the series’ classic iterations. I played mostly with friends who haven’t played the franchise in years (and don’t overly follow gaming) and they were all pretty upset to see what Mario Party had become. Yes, they had a ton of fun with mini games and tapping their assigned Amiibo every two seconds, but the fun of the board variety, of getting to purchase a star just before your opponent and completely screwing them over, or of changing the location of a star’s location while a friend is just spaces away, are all gone. These are the moments we tend to remember the most about our countless Mario Party match-ups, and unfortunately, these are the moments that have disappeared completely.

Mario Party 10 is a lot of fun, but if you’ve been away from the series (like I have), you do need to change your expectations of just what Mario Party is. Your friends will complain and probably say that it stinks, but they’ll still have a gas, and in any case, it’ll give you all a nice break from Mario Kart 8 and Super Smash Bros.

Briefly: I was a little disappointed when a new Mario Party title wasn’t announced during Nintendo’s E3 Digital Event. I’m a huge fan of the earlier titles, and with the Wii U already being a fantastic console for local multiplayer, I couldn’t image a more fun night with gaming and non-gaming pals.

Then, they revealed it ~10 minutes after the event ended. I don’t know why Nintendo didn’t just make the event longer, but I’m just happy that it’s coming.

The game will launch on Wii U in 2015, and looks to have an awesome sounding new 5 player mode, in which one player acts as Bowser (the gamepad player), while the other four team up to try and defeat him. Bowser, as always, will screw with everyone on the board, and will also battle the group in the new mini games.

I’m sold. Check out the trailer below, and let us know if you’ll be picking it up too!

Oh, it also has Amiibo support. Yep.

Briefly: Mario Party: Island Tour looks like an absolute blast.

Everyone’s busy playing Super Mario 3D WorldThe Legend of Zelda: A Link Between Worlds, or some sort of new console, but Mario Party: Island Tour still deserves your attention.

The game hit stores on November 22nd, and Nintendo has released a new trailer to celebrate the launch. I’ve had hours upon hours of fun with each and every Mario Party game that’s ever been released, and I expect that Island Tour will be no different. It also fully supports 3DS Download Play, meaning that you and your friends can all play even if only one of you actually bought the game.

Watch the awesome trailer below, and let us know if you’ll be picking it up!

Another edition of Nintendo Direct has come and gone, and as promised, we left with a ton of new details on numerous 3DS titles. From Zelda, to Layton and Mario’s latest party, handheld owners will have their hands full within the coming months. With that said, the Wii U got a few bones thrown at it as well! Without further ado, here are the highlights from this morning’s conference Be warned: some of the content below contains spoilers.

The Legend of Zelda: A Link Between Worlds has a new trailer! If you weren’t hyped enough, new details about new characters like Irene the witch, (who is essentially used for fast travel,) and Seres, (essentially the game’s Zelda replacement,) were shown, as well as Zora Flippers, which allow Link to swim.

– Zelda Street Pass functionality was revealed and it sounds really awesome! Players will create their own Shadow Link, complete with an item loadout and a set amount of hearts. The stronger the Link, the higher the bounty, which will be awarded to others who can find the shadow on the map and take him down.

Mario Party Island Tour is also coming on November 22nd and allows download play for all seven of the game’s boards! Street Pass was also detailed, letting players compete in mini games against up to 10 ghost Mii’s. If you’re more of a loner, a single player “Bowser’s Tower” will have us competing in 30 floors worth of games, each one getting progressively harder until the boss fights that take place once every five floors.

Bravely Default features a wide variety of customization for the in game party, including abilities, jobs, spells and appearances. Some new mechanics include the Default System, a defensive stance that builds Brave Points that can be used to unleash powerful attacks when switched to the Brave System,  Sleep Points, which can be built up using a time stopping ability or while the system is in sleep mode, than can be exchanged for more powerful moves, and Street Pass, which brings other characters into battles to aid you, (if they’re not chosen to help rebuild your town.)

Bravely Default is releasing on February 7th, complete with a collectors edition. This contains the game, a set of AR cards, a soundtrack and an art book. Pricing has yet to be announced.

Professor Layton and the Azran Legacy will close out the second, (and presumably last,) Layton trilogy when it arrives on the 3DS on February 28th. It’ll be fun to see Layton, Luke an Emmy’s final adventure through, but I can’t say I’m ready to say goodbye to the professor. At least we have the Phoenix Wright crossover to look forward to!

– Nintendo Zone locations will be distributing the (formerly,) exclusive Best Buy Animal Crossing: New Leaf items throughout November, as well as a special item block for Super Mario 3D Land. Contents are unknown, but it might be worth checking out the next time you’re at a Starbucks.

– Possibly the biggest news of the day, a December system update will allow Wii U and 3DS currency to be combined. So if you have $5 burning a hole in your Wii U wallet, transfer it over to the 3DS! Because if this presentation has taught me anything, it’s that the 3DS has way more content to use it on.

– Miiverse support will also be added along with this update, so now you’ll be able to take your awkward screenshots and witty commentary with you, assuming you can access the Internet of course.

– Other updates include YouTube on the handheld and an upgraded YouTube app for Wii U, both of which will be available later this month.

– Finally, we shift to the Wii U. In addition to the two packs already released, Pikmin 3 will receive a third wave of downloadable content. Unlike the previous downloads, which were made up of remixed stages from the on disc story and mission content, this wave contains all new stages not found anywhere else in the game. Taking Olimar to stages like construction sites, the inside of homes, beaches and factories, the first Pikmin protagonist will be tasked with finding Louie on the map, who will then be playable, allowing them to take on multiple tasks at once.

Pikmin 3 DLC 3

– The DLC will be released on December 2nd and consist of eight total stages. These four treasure stages and four battle stages didn’t have a price tag attached to them, but one of each type will be free to all players who download the update for the content, both of which take place in the “Fortress of Festivity.”

– The Animal Crossing Plaza is getting a slew of updates! 50 Miiverse stamps are being added, so those who can’t draw to save their life, (like me,) can post decent pictures of the cast. Polls are also being introduced, letting the community vote on such important issues as, “who is the best secretary?” or, “who is the neighbor of the year?” Considering the game has only one secretary, I’m expecting a landslide. The update will go live later this evening.

– Future updates will include resident registration, so you can keep track of who is in your in game town, a function allowing Miiverse posts to be saved in the photo album and the ability to move and delete multiple photos at once. When they will be available is unknown, but I’d guess 2014 since that’s when the app is scheduled to go down.

– An indie game sizzle reel showed off a ton of content, including 1001 Spikes, Jett Rocket 2, the new Shantae and Retro City Rampage for the 3DS. You can check out the video showing off all of the indie game goodness below.

– And finally, we have 10 new things in Super Mario 3D World. From bonus modes to kart themed stages and 3D puzzles, it seems like the game will feature a ton of content we were never expecting, including one big reveal that I won’t post here. Watch the trailer below if you’re feeling adventurous, but trust me when I say it’s a great reason to get excited.

And… that’s about it? What news was the most exciting part for you all? I know I’m hyped about 3D World more than ever, but even games like Mario Party and Zelda, which I was planning on waiting on, sound hard to resist. But I’ve talked enough. Sound off and let us know what Nintendo content you’re most excited about leading into 2014!