Unless you’ve been living under a rock, you’ve probably heard of Loot Crate. To catch you up, Loot Crate is a subscription service that will send you crates of geeky goodness every month. Since it’s conception, Loot Crate has expanded into creating specialty crates that are geared to fans of a specific franchise or pastime! Today, we’re looking at Loot Crate’s first Halo-themed crate!

The loot comes in a Halo-themed box, not weighing much. Upon opening, you’ll see an assortment of goodies that will please any Halo fan. First up, we have this pin signifying that you are a part of the newly formed Fireteam Apollo. If you haven’t heard of Fireteam Apollo, don’t worry. This new Fireteam is exclusive to Loot Crate and it’s goodies are closely tied to this fictional band of brothers.

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The second item in the box is a long-sleeve, lightweight sweatshirt with a Fireteam Apollo graphic on it. It’s quite comfortable, but don’t expect it to save you from the rain. I’ve found it be perfect for those who don’t want direct sunlight on their arms, but want to remain cool in the process. With Fall around the corner, this was one of my favorite items.

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A third item in the crate was the first of the Halo Icons. This scene is perfect for gamers who are looking to decorate their entertainment center, or their desk. It’s a good size and will probably remind of you of all the times you spawned a Hannibal Scorpion tank, only for the game to end within the next five seconds.

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Another item featured in the crate is a is what the creative team is calling a Data Drop. This drop comes in an envelope and is consistent with the Fireteam Apollo recruitment theme. The drop contains letters from Thomas Lasky and Jun, two very prominent characters in Halo lore.

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I won’t spoil what the letter entails, but it’s basically a congratulation and directions on where to report for your tour of duty. Also featured in the Data Drop is an X-Ray scan of a Spartan’s anatomy, which is pretty cool on its own.

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The last couple of physical items included in the crate is a UNSC satchel, which is quite useful for hikes and long walks on the beach. The satchel has five zippered pockets and multiple bands for you to attach water bottles or hand sanitizer. As for me? I’ve already strapped the last item in the crate, a Mister Chief Carabiner Plush.

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Overall, the first iteration of a Halo-themed loot crate is pretty awesome. If this is only the beginning, I’m expecting some big things later on!

If you’re interested in getting a crate of your own, be sure to visit www.lootcrate.com/geekscape and use the coupon code “geekscape” for a special discount!

Join Derek, Juan and Shane as they discuss the last week in video games!

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This Week:

Nintendo Direct.

Cloud from Final Fantasy VII joins Super Smash Bros.

The Legend of Zelda: Twilight Princess HD for WiiU.

Wolf Link Amiibo.

Pokémon Red, Blue and Yellow coming to 3DS eShop.

Did You Know Gaming Pokémon Snap.

Splatoon get’s a big update.

Star Wars Battlefront season pass woes.

Life is Strange physical release announced.

Red Dead Redemption sequel rumors.

The names your robot butler can call you in Fallout 4 is damn high.

Halo 5.

Fallout 4.

YO KAI Watch.

Call of Duty: Black Ops 3.

This Week’s Listener Mission Objective:

If you were a Yo-Kai, what kind of Yo-Kai would you be and what would you do?

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Halo is a franchise that has defined a console generation, shaped console matchmaking as we know it, and since its release in 2001, Halo has continued to grow into a juggernaut. Over the next fourteen years, the Halo franchise would spawn books, comics, spin-off video games, an animated anthology series, and two live-action series. For over fifteen years, fans have been able to cherry pick and decide how much Halo lore they wanted to consume. The lore itself spans over 100,000 years and continues with the release of Halo 5: Guardians.

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A major fault Halo 4 had with some fans was the inclusion of lore that was only available through a series of books and careful attention to terminals found in past Halo titles. Let me preface this review by saying those who didn’t like that attribute in Halo 4 will be disappointed again. Halo 5 employs a number of plot points that are aided by stories found in books, terminals, and other Halo products found across multiple mediums. On the flip side, Halo 5 contains the most ambitious story this franchise has seen. But when does a story get too big?

STORY (Light Spoilers)

Halo 5 opens with a reveal right away with the appearance of Cortana. As fans know, Cortana, the A.I. that has aided and been a significant part of the Master Chief’s life, was created by Dr. Halsey. Now, Cortana isn’t like other A.I’s. She was created using a human brain – Halsey’s brain. In order to achieve this, Dr. Halsey flash-cloned herself, killed her clone to harvest her brain, and thus created Cortana. In this same opening cutscene, we catch a glimpse of a picture of Halsey’s daughter, Miranda Keyes, wearing the same uniform she wore when receiving her father’s medal at the start of Halo 2. If we were to go off this picture alone, that places the Cortana reveal after the events of Halo 2, thus revealing the creation of another Cortana.

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Following the reveal, the game opens with Spartan Locke and Fireteam Osiris. These four characters may be new to some, but both Locke and Buck have appeared in other Halo stories, Halo: Nightfall and Halo 3: ODST respectively. Through 343 Industries’ marketing campaign, Fireteam Osiris has been introduced as the Spartan team that is sent to find and bring in Master Chief and his Blue Team for desertion. Blue Team is comprised of four Spartan II’s, including Master Chief. Linda, Kelly, and Fred all grew up and trained with Master Chief on Reach. Reach, may ring a bell with some of you as the planet’s demise was the focal point behind Bungie’s last installment into the franchise, Halo: Reach. Blue Team’s adventures are well-documented in the book, Halo: The Fall of Reach.

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Narratively, many will argue that Halo 5 is Master Chief’s story. However, you only play as Master Chief through three of the fifteen missions. Granted, Blue Team’s missions may be a little longer than the average Fireteam Osiris missions, but I can’t help but feel 343 Industries had a hard time giving everyone, other than Fireteam Osiris, enough screen time. This seems to be a first for a Halo game, but given he large cast of characters, it shouldn’t be surprising.

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In Halo 4, we were introduced to Tom Laskey, Captain of the UNSC Infinity. Laskey played an integral part in Spartan Ops along with Spartan Sarah Palmer. Mind you, Laskey and Palmer are well-established characters through other mediums. As expected, these characters were to play a pivotal role in Halo 5. Unfortunately, we didn’t get a whole lot of Laskey or the UNSC Infinity for that matter. But, we get a lot of Fireteam Osiris.

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Also in Halo 4, we were introduced to a number of Forerunner terms, such as the Mantle of Responsibility. The mantle is to be taken up by a species with the intent of policing and maintaining order in the universe. The last species to do this was the Forerunners. After the lighting of the Halo rings, the mantle has been left for another species to take it up once again. Up until Halo 5, it was looking like Humanity would be the one to take up the Mantle of Responsibility. Then, in a strange twist, humanity is dealt with a new challenger for the mantle.

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And that’s it – that’s where the story lies. Halo 5 is much bigger than any of the marketing campaign was letting on and almost feels like an entirely different game than what I was expecting. This has positives and negatives regarding the story. Everyone likes to be surprised, but some of Halo 5’s surprises can leave a gamer scratching their head. The fact of the matter is, Halo 5 needed more Master Chief, more Cortana, more Blue Team, and it’s something that I hope is remedied in the next game. Fans will definitely relate Halo 5’s narrative decisions with that of Halo 2 when Bungie introduced the Arbiter to the franchise. Going further in relation to Halo 2, fans will definitely have some feelings resurface regarding Halo 5‘s ending.

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Squad combat isn’t new to the Halo franchise. We got our first taste of what a squad could do in Halo: Reach and Halo 3: ODST. However, Halo 5 is different in that you are able to order members of your squad to certain locations, to pick up weapons, engage enemies, or mount a turret. Having this ability allows players to engage enemies in new ways that was previously missing in the Halo franchise. Squad members are also able to revive their teammates. Don’t worry – there is a timer that appears above your head every time you are “downed.” When the timer runs out, you’ll die and have to start from the last checkpoint. If this happens to an A.I. teammate, they will be absent from play for a time before rejoining the battle with you. As far as their narrative presence, both Blue Team and Fireteam Osiris, aside from Master Chief and Locke respectively, have little to add to the story. If you explore here and there, you’ll get some banter between your teammates, but other than that, their presence wasn’t necessarily needed to advance the plot. However, it’s way better than being no-name elites or Master Chief clones again.

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Without spoiling anything more, I found that playing through the campaign, and really taking your time with exploring every map made every mission better. In Halo 5, there are a series of data pads hidden throughout the mission world. This, coupled with skulls, encourage me to find hidden corners and see different sides to missions I had already gone through. The world itself is beautiful at times and players should take full advantage of that. On Legendary, I finished the campaign by myself at around 10 hours. Don’t be surprised if you complete it over or under 10 hours either. (Keep this between us, but I had some trouble at certain situations.) In all, Halo 5: Guardians is a treat for fans who keep up with the lore extensively and will most likely be excited to see the direction 343 Industries is taking with the Halo franchise.

MULTIPLAYER

Over the past two years, Halo has left a hole in Xbox Live’s next-gen multiplayer catalog. Sure, we had MCC, but after the numerous crashes and bugs, many of the game’s initial population left for other games. Even now, as you’re reading this, it’s not surprising to think MCC is uninstalled on many Xbox One’s. Because of this, you may be wondering: Is Halo 5 worth it? Let me take this opportunity to say, with absolute confidence, Halo is back and is here to stay.

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Granted, pre-release playlists were limited to two. Of those two playlists, I was able to lay in over 10 hours of multiplayer without getting tired of it. A large part of the multiplayer fun are the maps. Each map carries with it alternate ways players can adapt and strategize. Warzone maps are especially well-made. As you play through them, your experience will change and you will find yourself adapting at a quicker and more effective rate than any other Halo game. And that’s not the only great thing about Warzone. Along with other features, Halo 5 brings forth a REQ system that allows players to customize loadouts on the fly. Power weapons are restricted to your in-game REQ level, points, and how many cards you have of one specific weapon. For example, you need a high REQ level and so many REQ points to unlock a top tier weapon like the Energy Sword or Sniper Rifle. If you still don’t understand it, don’t worry. You’ll get the hang of it as you play.

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Arena multiplayer lets players level up and be grouped into different tiers depending on skill. Players who have encountered Arena gameplay in past Halo iterations will be able to pick up the gist fairly easy. However, if you’re grouped into a higher tier, your gameplay experience will change. You’ll find more organized attacks, friends who have partied up, and a more competitive environment. Still, if you’re a leisure type gamer, I don’t see any situation where you’re constantly getting competitive matches. Just be sure you know your strengths and weakness with Halo 5’s arsenal.

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Let me be blunt: Most players, both old and new, will encounter a definite learning curve. Established weapons in the franchise will feel somewhat familiar to veteran players. There aren’t any huge changes to weapons like the Magnum or Battle Rifle, but after hours of playtime, I’ve found that accuracy carries more weight in Halo 5 than in any other Halo. The game even goes so far as to display your accuracy percentage at every post-game report. Friends watching me play on Twitch commented that my play style was too jerky, and that I should think about lowering my sensitivity. When the game releases, I know there will be some players who will have to do a little soul searching when it comes to sensitivity.

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Perhaps the greatest thing about Halo 5 multiplayer is that it does away with Loadouts in standard multiplayer. No more Jet Packs, no more Armor Lock, and no Active Camo at spawn. Even spawns returns to competitive Halo, and it’s fantastic. This is all good news and part of 343 Industries’ attempt to recapture what made Halo 2 so great. Furthermore, 343 Industries goes even further with customization, something that has made past Halo’s great. With over hundreds of helmets, armors, and weapon variations, Halo 5 will have collectors putting some serious hours into multiplayer.

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Running at a steady 60fps throughout my entire experience, Halo 5 can be beautiful at times. Gamers in search for a good-looking next-gen title will feel at ease with this purchase, and even more at ease knowing that Halo 5’s visuals aren’t all it has to offer. What we have here is a package that gives us enough replayability that will last years. From online drop-in and drop-out co-op, to endless matches of Warzone, I fully believe Halo 5: Guardians is a statement for the Xbox One, and more importantly, 343 Industries. Fans of the franchise will definetly get hooked on this title and the population will grow with new gamers. As for right now, I can guarantee you, Halo is back.

Story: 8/10

Gameplay: 10/10

Graphics: 9.5/10

Replayability: 10/10

Final Score: 9.4/10

Halo 5: Guardians is finally upon us. Well, it’s a little over a week away, but here at Geekscape, we’re not waiting. Join us as we stream missions 1-3, as well as mission 8!

Keep in mind, the stream will be down between mission 3 and 8 in order to transition. If there are any hiccups, just refresh the page! Thanks for watching!

Watch live video from jake1o8 on www.twitch.tv

We’ll update this page with stream start and end times everyday!

Her voice can be heard on a ton of video games and cartoons, ranging from ‘Halo 5’ to ‘World of Warcraft’ to ‘Final Fantasy XIII’ to the new ‘Tales From The Borderlands’! Now, actress Laura Bailey can be heard on Geekscape talking about all things gaming and the process of bringing some of these characters to life! We talk about playing Chun Li in ‘Street Fighter’ and Black Widow on ‘Avengers Assemble’ and what old school game Laura would love to see come back! I reveal the first time I asked a girl out and how poorly it went and how it was almost as bad as peeing my pants at the Nintendo Championships! Laura makes me feel better by telling me she was the biggest geek in her school! PLUS! ‘Man From UNCLE’, ‘Straight Outta Compton’ and ‘The Gift’ are a great time at the theaters!

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One of the many Xbox announcements this morning came in the form of a console announcement. We all knew it was coming, it was just a matter of when we’d see it.

If I’m being honest, I’m a little disappointed in the console. For years, I’ve been purchasing almost everything LE in the Halo franchise, but I’m finding that’s not the case anymore. The console might appeal to some fans, but it seems that everything Halo 5 seems to be focused on Spartan Locke, the new character introduced last year via Halo: Nightfall.

The LE Console is priced at $500 and includes a code for Halo 5‘s digital download. The console will also be available October 20th, seven days before Halo 5‘s October 27th release date.

Join Josh, Derek and Juan as they discuss the last week in video games!

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This Week

Batman: Arkham Knight PC issues and halt of sales.

Halo 5 Preorder DLC can be earned in game.

Destiny: The Taken King $80 DLC bundle debacle.

Dying Light gives DLC for drinking water.

Humble Bundle Borderlands Edition.

Same Sex marriage coming to Fire Emblem

Sony comes out and admits to funding the majority of Shenmue 3.

Fallout Shelter.

Her Story.

Kirby’s Canvas Curse

Batman Arkham Knight

Federation Force

Earth Defense Force

Corpse Party

Lost Dimensions

Danganronpa Another Episode

Amnesia

HDN Rebirth 3

This Week’s Listener Mission Objective

With 2015 over halfway through, what has been your favourite game so far this year?

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E3 2015 is upon us! To help us sift through all of the biggest announcements, we’re joined by Geekscape Games co-host Joshua Jackson and videogames insider Steve Selnick to talk about the latest news! The Last Guardian has returned! Final Fantasy 7 finally has a proper HD remake! Bethesda makes all of the Fallout fans happy! The Oculus Rift will only work on the XBox with a PC? And what is the Hollow Lens? Shenmue 3 raises a whole crapton of money on Kickstarter and a new South Park game is announced! ALSO! Is ‘Jurassic World’ as good as the original, we say goodbye to Christopher Lee and The Punisher has been cast! Enjoy!

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Microsoft started their E3 with a bang by bringing out Spartan Locke and company in a gameplay reveal trailer. The trailer, among other things, sets the stage for shape of things to come regarding Halo’s campaign. Spartan Locke and his team of Spartan IV’s, Sergeant Buck from Halo ODST included, are on a mission to bring the Master Chief and his friends back to the UNSC. It should be noted that Master Chief and his squad have deserted the UN.SC and are seen as traitors by many.

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Campaign missions will feature drop-in/drop-out co-op gameplay for both Master Chief and Spartan Locke’s campaign missions, which is a sure upgrade from Halo: Reach. The gameplay trailer opens up with the Battle of Sunaion, which was a battle between what seemed to be Master Chief and his squad and the Storm Covenant from Halo 4. As the fight progresses, Locke and his team encounter new “soldier” class prometheans. Halo 5‘s new squad commands are also on display as Locke and his team sweep the city.

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You can watch the full gameplay trailer below:

Second, 343i was proud to show off their new multiplayer mode, Warzone. This mode promises to feature player vs. player combat with the inclusion of AI enemies. The maps, as stated, are also promised to be four times larger than any previous Halo map to date.

Halo 5 E3 Warzone

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You can check out Warzone below!

Halo 5‘s reveal is just beginning. Stay tuned for more Halo and E3 news as it comes!

Halo 5 Guardians is set to release October 27, 2015.

Join Josh, Juan and Shane as they discuss the last week in video games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Register 3DS and Wii U copies of Smash Bros. to get Mewtwo DLC for free! (NO LONGER VALID!)

Josh buys Duck Dynasty on the 3DS.

Live action Zelda Netflix series rumors CONFIRMED FALSE!

Mega64 Shadow of Mordor.

Halo: Online – RUSSIA ONLY?!

Halo 5: Guardians ARG starts up.

Predator joins the list of playable characters in Mortal Kombat X.

Juan breaks his dogs leg!

Mario Party 10.

Codename STEAM.

Star Wars Battlefront III releases 2015 and is Next Gen only!

Pokemon Shuffle.

MLP Mobile game.

This Week’s Listener Mission Objective:

What game did you absolutely hate that everyone seemed to love?

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It’s the season of giving, and what better way to start it with Halo 5: Guardians.

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To start, I must say: After more than a month of dealing with the troubles in the Master Chief Collection, coupled with what looked like to be Call of Duty inspired gameplay, I can say I was not as excited for Halo 5 as I could have been. Don’t get me wrong, it was always going to be a day-one purchase, but I could not shake the doubt I had regarding the game’s multiplayer. To those still worrying about Halo 5‘s multiplayer, I say this: wait until you play it before ostracizing it on grounds that “it isn’t Halo,” because let me tell you, Halo 5: Guardians is something to behold for the Halo franchise.

Let me begin with the most paramount changes from Halo 4 to Halo 5. Players will immediately realize a transition to a time before Halo: Reach, a time where every player had even spawns. This means no classes, no abilities other players don’t have, no gun customization or traits; just plain even battlegrounds. As a fan of the franchise since the beginning, this is huge. For the first week of the Beta, players will be treated to two maps with Team Slayer being the gametype. Players may recognize one of them to be the highly anticipated remake of Midship from Halo 2.

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The fact that my first match was played on Truth may have had something to do with it, but for the first few minutes on the game, I was able to make a steady transition to Halo 5‘s gameplay, something that took me by surprise. Perhaps the newest and most infamous addition you’ll find in Halo 5 is ADS (Aim Down Sights). This trait is typically found in arcade-like shooters and is most widely recognized in titles such as Call of Duty and Battlefield. The fact that ADS was implemented into Halo made some fans furious, claiming that 343i was conforming to generic gameplay traits. However, after spending some time with Halo 5, I can say ADS does not bother me nearly as much as I thought it would. In fact, I’m not ashamed to say that I kinda like it.

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Aiming down the sights in Halo 5 isn’t typical to generic FPS’. For example, in the weapons available in the beta, none of them include iron sights. Instead, when a spartan aims down a sight, a hologram-like HUD will appear above you’re weapon with a steady crosshair for you to use. This is especially noticeable for both the Magnum, Assault Rifle, and Battle Rifle. However, there is little change in scoping in when using the DMR and Sniper Rifle.

Starting with Halo 2, fans have always had to adjust with the shift in controls from one Halo title to the next. Halo 5 is no different. Here’s a peek at the default controls for the Beta. Take notice to the armor abilities listed in the diagram below:

Halo 5 Guardians Multiplayer Beta Default Controls

As you can see, along with the slight changes from traditional controls, players will also have every Spartan Ability at spawn. Curious to know just what each ability is? Glad you asked:

Halo 5 Guardians Multiplayer Beta Spartan Abilities

After playing a few rounds, I must say using the Thruster Pack in combination with the Clamber ability adds another layer to gameplay. This brings me to the maps. Both Empire and Truth, maps currently in the beta, are tremendously fun. I have to give a shout out to Quinn DelHoyo and his crew for creating two stellar Halo maps. It wasn’t long after my second or third match that I started using some of the new Spartan Abilities. What’s awesome is that each ability felt natural to the map. This is important because not one ability nor one aspect of the two maps felt forced to fit a puzzle. In fact, one can just sprint around and not use any other Spartan Ability and still be in a position to win. It’s up to the player to figure out when and if they should use a ability or not.

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Halo 5: Guardians‘ release date has yet to be announced, but one can expect the title to be out fall of 2015. The game still has a ways to go, but it’s clear 343 Industries is on the right track.

Got clips you want to share? Post links in the comment section and stay tuned next week! Till then, be strong, Guardian….er…wrong game….sorry.

Welp, it’s finally here. Just about as much confirmation we can get without Microsoft coming out and saying it themselves. In a NeoGAF thread, that can be found here, user ntkrnl announced the following:

Neosc

 

If you’re interested, here’s another couple of posts:

 

Neosc2

 

neosc3

Now, before you get your pitchforks out, it’s very important to note that NeoGAF verifies its sources, and this particular user has been verified. Though, as with all leaks and rumors, final say would have to come from Microsoft. If you’re also interested in the Crackdown franchise, you’ll be happy to know a third installment is also in the works!

 

Start the countdowns!

Jacob Lopez is Geekscape’s longest running videogame writer! Six years ago, Jacob (known as Jake108 around these parts) asked to do a preview of Halo 3 for the site and the rest is history. Now on the verge of GTA 5, Batman Arkham Origins and the rest of the Fall releases, Jake and I sit down to talk about what’s exciting and not so exciting. We also provide an update on the PS4 vs XBox One debate and discuss the drawbacks of buying on Day 1 Also, Josh Jackson calls in to offer his 2 cents on the debate and talk about why he’s not going to replay Wind Waker and a familiar Geekscapist calls in to talk about removing my skin! Yippee!

 

Earlier during the Microsoft E3 Press Conference, we got our first look at Halo 5.  If you haven’t seen the teaser yet, check it out below!

Halo 4 Spoilers Below!

At the end of Halo 4, Lasky inadvertently brought Master Chief down to Earth and humanized him. This struck a cord in Chief, especially after losing Cortana. It’s clear the loss affected Chief to the point where he is no longer the Spartan we met in 2001.

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Thinking back to Halo 3’s E3 2006 trailer, we saw Master Chief walking through the ruins of New Mombassa. He walked with his back straight and chin up. He was a soldier. At the time, Cortana was stuck on High Charity and was on Earth, alone. Still, it would seem that his drive to find her and protect humanity is what gave him determination. Here, Chief is walking a hunched back and head lowered. He’s a Spartan. Wind and desert aren’t going to make him tired, so it leads me to believe that the Master Chief we’re seeing is different, perhaps sad.

Halo 5 Tease 3

This is made evident when he takes out his dog tags. Attached is the the chip in which Cortana resided. Before, we only saw this chip with a blue hue emitting from it. Now, it’s lifeless and hollow.

Halo 5 Tease 5

What surprises me the most is Master Chief’s armor. He’s had some time to fix his armor or even get a new suit. Instead, Chief wears the same armor he used the day he lost Cortana. The fact that it’s still damaged also leads me to believe that he has no A.I. to conduct nanobot repairs.

Now for the other hints.

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Because of the orange-yellow colors in the eyes, I have no doubt this thing is Forerunner. My best guess? It’s the Composer. Let’s not forget Master Chief is immune to the Composer’s attacks, because of a gift from the Librarian in Halo 4.

As for the the planet Master Chief is on, the only hint we have is the view of another planet in the sky.

Halo 5 Tease 2

I’ll update if I can find more information, but if you beat me to it, don’t be afraid to comment!