Join Josh and Shane as they discuss the last week in video games!

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This Week:

Blizzard bans a huge number of Overwatch hackers, a lot from China.

New Destiny DLC to be Live Streamed and sequel date announced.

Street Fighter V DLC woes.

Professional Street Fighter player banned from tournaments for sexual harassment.

New Pokemon Legendaries and gameplay released.

Nintendo E3 presence.

Starbreeze buys PayDay rights, removes micro-transactions and announced PayDay 3.

Minecraft sells over 100,000,000.

No Man’s Sky gets delayed, developer receives death threats.

Mirror’s Edge: Catalyst.

One Piece: Burning Blood.

Senran Kagura Estival Versus.

Mission Objective

“What is your favorite boxing game?”

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In a surprising announcement this morning, Nintendo has announced that they have partnered up with Microsoft & Mojang to create a special Super Mario Mash-up pack for the Wii U version of Minecraft.

The free update on May 17th will include 40 new skins including Mario, Luigi, Diddy Kong, Waluigi, the Koopalings, and much more. There will also be 15 pieces of new music and item textures, as well as a pre-made world for you to explore. If you don’t want to fill your internal hard drive too much, then you’ll be able to purchase a retail version of Minecraft: Wii U Edition with the mash-up pack included for $29.99 on June 17th.  Are you looking forward to the free update? Tell us in the comments below!

Briefly: Well, we’ve known that it’s been coming since all the way back in August, and now we finally know when Wii U owners will be able to jump on Telltale’s Minecraft: Story Mode hype train minecart.

The game (well, at least the first episode of it) will launch for the console on January 21st at the Telltale-standard $4.99. Additional episodes should be available within the next few weeks, and the game’s season pass (covering episodes 2 through 5) is available for a cool $19.99.

Telltale notes that this version of the game will ‘feature off-TV play and mirroring, so players can continue the story on the Wii U GamePad controller, as well as seamlessly integrated touch-control options that allow players to use the joysticks and buttons or simply tap and guide the story directly on the screen at any time.’

Telltale CEO Kevin Bruner stated that “Working with Nintendo, we’re tremendously excited to be bringing our unique style of storytelling to Wii U for the first time, and we couldn’t be happier to be kicking things off with a series like ‘Minecraft: Story Mode’ that allows players of all ages to craft their own adventure across the Minecraft universe.”

The game features a pretty incredible voice cast, starring Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, John Hodgman, and Paul Reubens.

We’ve been loving the game so far (though we’re a couple of episodes behind at this point), and while we’ve been playing on other platforms thus far, that off-TV play is very alluring.

Have you been playing Telltale’s latest? What are your thoughts so far? be sure to sound out in the comments below!

Briefly: I’ve been a huge fan of Telltale Games’ star-studded Minecraft: Story Mode thus far (keep up with my ongoing thoughts about the title here), and I was ecstatic when the publisher surprised us with the game’s second episode just a few weeks after releasing its premiere worldwide (and the third episode just a few weeks after that).

Today, Telltale revealed that the game’s fourth episode, titled ‘A Block and a Hard Place’ is also set to release rather quickly, and will hit worldwide on PS3, PS4, Xbox 360, Xbox One, PC, Mac, iOS and Android on December 22nd.

In Episode Four, with the fearsome Wither Storm more dangerous than ever, Jesse, Reuben, and the crew discover there is one thing that can destroy the command block at the heart of the monster – but they’ll need to brave the perils of the Farlands to find it. As uneasy allies and ailing friends threaten to tear the group apart, can they defeat the Wither Storm in their final battle? And what sacrifices must be made to succeed? Find out in Episode Four’s epic ‘Wither Storm Finale’ that will turn the page on one chapter, before adventures may begin anew…

Episode five is set for 2016.

The game features a pretty incredible voice cast, starring Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, John Hodgman, and Paul Reubens.

You can take a look at the first screenshots from ‘A Block and a Hard Place’ below, and let us know if you’re excited to play!

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MC3

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Minecraft U

Great news for Nintendo fans out there!

Mojang has just announced that Minecraft will be officially coming to Wii U starting next week on Thursday December 17th. It’ll be availble to purchase on the E-shop for $30 ($10 higher than the usual amount Minecraft costs), but comes with 6 of the most popular add-ons for the game including:

  • Battle & Beasts Skin Pack
  • Battle & Beasts 2 Skin Pack
  • Natural Texture Pack
  • City Texture Pack
  • Fantasy Texture Pack
  • Festive Mash-up Pack

 

On top of that, the game will also include all current and previous DLC skins and packs on the e-shop for an additional cost. These include:

  1. Festive Skin Pack
  2. The Simpsons Skin Pack
  3. Doctor Who Skins Volume 1
  4. Doctor Who Skins Volume 2
  5. Star Wars Classic Skin Pack
  6. Star Wars Rebels Skin Pack
  7. Star Wars Prequel Skin Pack
  8. Mass Effect Mash-up Pack
  9. Skyrim Mash-up Pack
  10. Plastic Texture Pack
  11. Candy Texture Pack
  12. Cartoon Texture Pack
  13. Steampunk Texture Pack
  14. Pattern Texture Pack
  15. Greek Mythology Mash-up Pack
  16. Halloween 2015 Mash-up Pack

 

The game will also include off TV play, 4 player splitscreen co-op (one player uses the gamepad), 8 Player online, and yet to be announced Nintendo specific content. Get excited with the announcement trailer below! Are you excited for Minecraft: Wii U Edition?

Briefly: I’ve been a huge fan of Telltale Games’ star-studded Minecraft: Story Mode thus far (keep up with my ongoing thoughts about the title here), and I was ecstatic when the publisher surprised us with the game’s second episode just a few weeks after releasing its premiere worldwide.

Today, Telltale revealed that the games third episode, titled ‘The Last Place You Look’ is also set to release rather quickly, and will hit worldwide on PS3, PS4, Xbox 360, Xbox One, PC, Mac, iOS and Android. This continues the simultaneous worldwide release schedule that the company began with their Game of Thrones finale, which just launched a couple of days back.

In Episode 3, trapped and running out of time, Jesse and crew must discover a means to locate Soren, the final member of the Order of the Stone. They’ll see sights and wonders beyond belief, including the horrors lurking beneath the starless sky of The End. Only Soren’s knowledge can help push back the all-consuming Witherstorm, but will it be enough to save the world?

The game features a pretty incredible voice cast, starring Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy (who I just realized was Lee in The Walking Dead), Corey Feldman, Billy West, John Hodgman, and Paul Reubens.

Take a look at the trailer for next week’s episode below, and be sure to let us know if you’ve enjoyed the game thus far!

When MineCraft Story mode was revealed all the way back in December of 2014, gamers everywhere (myself included) were, well, confused as hell, mostly.

Sure, we were absolutely excited for Telltale’s ingenious crafting team to wrap real characters and a thick plot around what is arguably the most addicting title of our generation, but also wondered how this was even possible. Telltale is renowned for creating incredible, harrowing, heartbreaking tales filled with tough choices and dire situations, but based on properties that have already told their own lore and have their own stories.

So how could Telltale turn a family-friendly game that has no real characters, about using your imagination (and a lot of patience) to build things (that never look as cool as they do in your head), while basically avoiding everything once the sun goes down, into a story that gamers young and old will actually care about?

Well, it turns out that they could do it pretty damned well.

In Minecraft: Story Mode, you’ll play as Jesse (voiced by either Patton Oswalt or Catherine Taber, depending on the gender that you choose). As with many of Telltale’s other titles, as soon as you begin playing through this first episode, “The Order of the Stone”, you’ll feel as though you’re being introduced to a living, breathing world; Jesse and his friends Olivia, Axel, Petra, and Rueben feel and act as though they’ve known each other forever, and to my surprise, I instantly felt a strange connection with these blocky characters.

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Jesse and his/her pals love to build, and at the start of the episode they’re heading to EnderCon to enter a building competition. The prize? A chance to meet Gabriel, Warrior of the legendary The Order of the Stone (a group of builders and best friends who teamed up and were able to defeat an Ender Dragon). Things go sour pretty quickly (and then REALLY sour pretty quickly after that), as a rival buiding team sabotages your group’s build and you’re forced into the forest in order to search for your scared pet pig, Rueben.

One thing that I have to note is just how freaking hilarious the dialogue in Story Mode is. It’s absolutely a kid/family friendly title, but almost every few moments of gametime I found myself laughing nigh-uncontrollably at the incredibly funny, more-often-than-not-ridiculous words coming out of each and every character’s mouth. The game essentially opens with a reference that only Redditors will understand, and right from that opening moment, you’ll know that you’re in for a treat.

It wouldn’t be a Telltale game without tough choices, and while the decisions that you and Jesse will have to make are tough, it would be impossible for them to match the will-stick-with-you-forever choices that you’re forced through in the company’s more mature titles. That being said, I was legitimately surprised with just how hard some of the choices were. It certainly had me wondering if a child playing the title would have the same hesitations as I did, because I’m sure at times I was way overthinking things.

It was really interesting even playing through this game at all after titles like The Walking Dead and The Wolf Among Us. I expected the absolute worst at every turn, and at every moment. That super cute pig? I was expecting it to die every five seconds. Oh, all of these characters are best friends? Which one won’t make it out of the episde? Possible love interest? How long will she last? It’s crazy just how much Telltale Games has taught us to not trust anything in its titles, and that probably led to me taking far longer than necessary to make these sometimes arbitrary decisions. It’s rough stuff.

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I’m pretty happy to report that Minecraft: Story Mode is absolutely gorgeous. Yep, it looks like Minecraft, but the assets have never looked as smooth or as crisp as they do here. Of course, this is also the first time that Minecraft characters have needed substantial animation (including lip syncing), and the team at Telltale have done a phenomenal job here. It had actually been about 18 months since I had logged into my Minecraft proper account, but as soon as I finished “The Order of the Stone”, I jumped on my laptop and once again began building. Here, funnily enough, I already felt like this world was missing something. Somehow, in just one episode, Telltale has truly added a substantial element to the heart of Minecraft, and the world feels just a little more lifeless without it.

The soundscape of the game is equally impressive. You’ll recognize many sound effects from the main game, and the many crisp samples that I didn’t recognize fit in perfectly. Voice acting is stellar as always with Telltale titles, and with a voice cast consisting of Patton Oswalt, Catherine Taber, Ashley Johnson, John Hodgeman,  and Corey Feldman,  among others, I’d be pretty shocked if it wasn’t. The original music for the game sounds fantastic, but I didn’t hear much of C418’s incredible tunes from Minecraft proper, and that made me sad.

Honestly, as an inctroduction to this world and these characters, there isn’t a lot that Minecraft: Story Mode‘s first episode could have done better… Aside from run, of course. It is a Telltale game, and as incredible as they are at creating gripping stories, tough choices, and well-written characters, Telltale’s engine has been used for just a few too many years at this point, and it definitely shows. My playthrough of Minecraft: Story Mode‘s first episode certainly had less technical issues than the past few Telltale titles that I’ve played (though this is also the first Telltale game that I’ve played on the PS4), but weird pop-ins, stuttering framerates, and glitchy animation still happened a little too often not to notice.

It’s an episodic title, of course, so the absolute biggest success of Minecraft: Story Mode is the fact that I’m already desperate for more. For Telltale, it’s another quality introduction to what’s likely to be an incredible tale, but this time around the whole family can play it. I’ve watched enamoured children play Minecraft numerous imes before, and have witnessed them develop their own characters and create and play their intricate own stories; Minecraft: Story Mode feels as though it’s been pulled straight from one of these vivid imaginations, and it’s all the better for it. Bring on episode two.

Minecraft: Story Mode – A Telltale Games Series‘  Episode One: The Order of the Stone scores a blocky 4/5.

Update One: Episode Two – ‘Assembly Required’

As always, there are some light spoilers in the text below.

Well that was fast. Just two weeks after the first episode of Telltale’s Minecraft: Story Mode debuted worldwide,  the company surprised gamers everywhere by releasing a second episode to coincide with the launch of the game’s retail version.

For a company that typically releases episodes on a bi-montly basis, it was exciting to be able to play another chapter while the first was so fresh in my mind. Episode two is fittingly titled ‘Assembly Required’, and has Jesse and friends set out on a journey to find the remaining members of The Order of the Stone.

One common complaint that a lot of gamers have with some Telltale titles is that often it feels like your choices don’t actually matter. Yes, the decisions are still tough, but often it seems as though the end result is identical, albeit with a slightly different cutscene. Yes, you may head down a slightly different path, but those paths seem to converge again nearly immediately. This complaint goes out the window with this episode, as based on one your choices at the end of ‘The Order of the Stone’, you’ll either be headed to Boom Town, in search of Cory Feldman’s Magnus the Rogue, or Redstonia to locate Elegaard the Engineer. My playthrough of the episode had me sent to Redstonia, and it’s apparently far different than the other option. The game’s launch trailer focussed mainly on Boom Town, which looks like a completely different experience from what I played. This change should substantially enhance the game’s replayability, and seeing as when you again meet up with Axel, who has Magnus in tow, the pair goes on about the action-packed experience that they just had, I’ll likely be replaying the episode sooner rather than later.

Once you meet up with some of the Order’s additional members, it becomes pretty clear that some of Ivor’s jealous musings during the last episode weren’t all crazy, and that the Order of the Stone isn’t all best friends and heroics like the stories say. It actually bears a far more powerful message than I’d anticipated from such a family friendly title, and between all of the jokes, hilarious dialogue, and insane antics, there’s actually a lot to learn from the characters here.

The episode does recycle a few of the funniest moments from the previous episode, including another button-mashing montage, but that moment was so enjoyable in both chapters that I really didn’t mind. Combat is light and fun, and players who are familiar with Minecraft proper will likely use different techniques than new players will on certain enemies, which is pretty neat, when you think about it.

Unfortunately, it seems as though the technical issues with Minecraft: Story Mode have not only persisted with this second episode, but they’ve actually gotten a bit worse. Regular stuttering is noticeable from the game’s opening moments, and in a particular scene featuring an ever-growing Wither Storm, it seriously felt as though the framerate had dipped to single digits. Again, it’s a great looking game, but the constant technical issues on a system as powerful as the PS4 is truly disappointing, and seriously shows the age of Telltale’s engine. Of course, I want them to focus on making the fantastic experiences that they’re known for, but these games would be far more immersive with a much needed update to the Telltale Tool.

As I stated in my thoughts on the game’s first episode, Minecraft: Story Mode feels like Telltale watched an imaginative child play Minecraft, and in turn developed that imagination into a well-written, hilarious game that ranks among Telltale’s best. As a major fan of Telltale’s more mature titles, I truly didn’t expect to enjoy this family friendly offering just as much as I am. I’m glad that we saw the game’s second episode so soon, and I really can’t wait to see, choose, and play what happens next. I’ll reiterate that is a fantastic use of the Minecraft license, and gamers, regardless of age (as long as you have basic reading skills) are in for a treat here.

Oh, and just wait until you hear the game’s unexpected f-bomb.

Briefly: Well, that was quick, and definitely atypical of a Telltale title!

It’s only been a few weeks since the developer launched the first episode of the already-awesome Minecraft: Story Mode (check out our review of the first episode here).

Today marks the launch of the retail version of Minecraft: Story Mode for PS3, PS4, Xbox 360, Xbox One, and PC, and to celebrate, the company has just launched the second episode.

Yep. No months of waiting, no vague and mysterious trailer. It’s called ‘Assembly Required’, and it’s available on all platforms (well aside from Wii U, which is still on the way) today!

“Premiering ‘Minecraft: Story Mode’ this month, we’ve been overjoyed by the reception from both the Minecraft community and fans of Telltale across the world diving into the all-ages adventure and making key decisions that will craft their own stories throughout the rest of the season,” said Kevin Bruner, CEO and Co-Founder of Telltale Games. “This week, we’re happy to offer the game on a special disc at retailers worldwide, including access to the thrilling second episode, ‘Assembly Required,’ which will feel like a completely different chapter for players depending on their paths taken in episode one.”

I love Bruner’s last sentence in that statement. Telltale games are sometimes criticized for having most of the important choices ultimately lead in the same direction, but with the vast, open, free world of Minecraft, it seems like things may be different this time around.

You can take a look at the trailer for ‘Assembly Required’ below, and be sure to let us know what you think! My thoughts on the episode will be up, well, as soon as I get a chance to play it!

Briefly: It’s still pretty weird (and exciting) to me that Minecraft: Story Mode is even a thing, and after what feels like years of waiting (okay, it’s only been a number of months) Telltale has finally released the first chapter of the incredibly anticipated title.

The first of the game’s five episodes is called ‘The Order of the Stone’, and it’s now available (digitally) on PS4, PS3, Xbox 360, Xbox One, PC, and OS X. iOS and Android devices will get the episode on October 15th, and the game is also headed to Vita and even Wii U at a later date.

The retail ‘Season Pass’ edition of Minecraft: Story Mode is still forthcoming, though it should be noted that it includes only the premiere episode on the disc (the rest, of course, will be downloaded once they release), and be available for PS4, PS3, Xbox One, Xbox 360, and PC on October 27th in North America, and October 30th in Europe.

In Minecraft: Story Mode, playing as either a male or female hero named ‘Jesse,’ you’ll embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends revere the legendary Order of the Stone: Warrior, Redstone Engineer, Griefer, and Architect; slayers of the Ender Dragon. While at EnderCon in hopes of meeting Gabriel the Warrior, Jesse’s friends discover that something is wrong… something dreadful. Terror is unleashed, and you must set out on a quest to find The Order of the Stone if you are to save your world from oblivion.

The season will feature Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

As expected, Telltale notes that Minecraft: Story Mode is an adventure for all ages, so expect some tough choices, but nothing The Walking Dead level.

Take a look at the launch trailer for the game below, and let us know if you’re looking forward to jumping in!

Briefly: It’s still pretty weird (and exciting) to me that Minecraft: Story Mode is even a thing, and after what feels like years of waiting (okay, it’s been a couple of months) Telltale has finally revealed just when  we’ll be able to play the first chapter of the anticipated title.

The first of the game’s five episodes is called ‘The Order of the Stone’, and it’s set to (digitally) hit PS4, PS3, Xbox 360, Xbox One, PC, and OS X on October 13th. iOS and Android devices will get the episode on October 15th, and the game is also headed to Vita and even Wii U at a later date.

Minecraft: Story Mode, interestingly enough, is even getting a retail edition. The physical version will include only the premiere episode on the disc, and be available for PS4, PS3, Xbox One, Xbox 360, and PC on October 27th in North America, and October 30th in Europe.

In Minecraft: Story Mode, playing as either a male or female hero named ‘Jesse,’ you’ll embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends revere the legendary Order of the Stone: Warrior, Redstone Engineer, Griefer, and Architect; slayers of the Ender Dragon. While at EnderCon in hopes of meeting Gabriel the Warrior, Jesse’s friends discover that something is wrong… something dreadful. Terror is unleashed, and you must set out on a quest to find The Order of the Stone if you are to save your world from oblivion.

The season will feature Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

As expected, Telltale notes that Minecraft: Story Mode is an adventure for all ages, so expect some tough choices, but nothing The Walking Dead level.

Are you looking forward to the game? Sound out below!

Today Telltale Games announced that Minecraft would be making its debut on the Wii U in the form of Minecraft: Story Mode. I know, many of us were upset to hear that it wouldn’t be the Minecraft we all know and love, but Telltale Games anticipated this and released a sweet trailer to ease your pain.

https://www.youtube.com/watch?v=Sb7D8APneOA

Minecraft: Story Mode will feature the voice talents of Patton Oswalt as the main character, Jesse. It also features stars such as Ashley Johnson, Corey Feldmen, and Paul Reubens. I can’t say what they game will be like, except that knowing Telltale, it is sure to be fun and episodic.

There is no official release date for Minecraft: Story Mode, but there will be a playable demo at the upcoming PAX Prime, and we’ve been told that the first episode will be released before the end of 2015.

Minecraft fans rejoice—the world needs saving, and only you can save it!

That’s right! Mac from It’s Always Sunny In Philadelphia is in talks with Warner Bros to direct the upcoming Mincraft movie.

A VERY sparse announcement was posted earlier today on Mojangs official website.

Hello there!

Some of you may have seen this guy hanging around MINECON in London a couple weeks ago. He’s Rob McElhenney, and he’s going to be directing the upcoming Minecraft movie.

I would say that this is a very ODD first choice for director, but a Mincraft movie is an odd product to consider in the first place.

Rob McElhenney hasn’t really directed much outside of Always Sunny, he did just land a writer/director gig over at Legendary Pictures for his upcoming film Figment. That film is a family action-adventure script about an over imaginative boy and his family who have to deal with their greatest fears coming to life. It sounds like Rob has aspirations of being a director of all ages properties, so someone at Legendary MUST have given out his name to the folks at Warner.

What do you you think about Mac directing a kids movie?

Way back at the end of 2014 Telltale and Mojang announced a brand new partnership. Telltale would be putting their own creative spin on the Minecraft universe. Today we finally have a look at what we can expect with Minecraft: Story Mode.

Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.

 

The season will feature Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

 

Though a bit on the cheesy side, I find the trailer to be endearing. Each of the characters obviously are embodying the different kinds of players you’d run into playing Minecraft online.

It will be very interesting to see what Telltale does with a property that is fairly thin with existing narrative.

Minecraft: Story Mode will be released sometime in 2015 on ALL platforms.

 

E3 2015 is upon us! To help us sift through all of the biggest announcements, we’re joined by Geekscape Games co-host Joshua Jackson and videogames insider Steve Selnick to talk about the latest news! The Last Guardian has returned! Final Fantasy 7 finally has a proper HD remake! Bethesda makes all of the Fallout fans happy! The Oculus Rift will only work on the XBox with a PC? And what is the Hollow Lens? Shenmue 3 raises a whole crapton of money on Kickstarter and a new South Park game is announced! ALSO! Is ‘Jurassic World’ as good as the original, we say goodbye to Christopher Lee and The Punisher has been cast! Enjoy!

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Looks like WB and Travelers Tale are finally ready to make Minecraft defend their position in the gaming world. Just announced with this fabulous trailer is the upcoming LEGO Worlds!

A limitless collection of procedurally generated worlds made entirely of LEGO Bricks, where players build unique environments and define their own experience. Developed by TT Games, LEGO Worlds allows players to use LEGO building sets digitally so they can build and create wherever their skills and imagination roam.

 

The game enters STEAM Early Access today, with the goal of allowing the gaming community to provide feedback for continual improvements and the integration of additional content over time. Players who want to join the Early Access experience can download the STEAM client at http://store.steampowered.com/ then visit the LEGO Worlds product page at the following link to download the game: http://store.steampowered.com/app/332310.

They’re definitely going after Minecraft with this title. LEGO Worlds is currently in early access and available through STEAM.

What is going to prove whether or not this game is successful as Minecraft is it’s incorporation of mods and private server access. We’ll be sure to get our hands on this game and give you our opinion!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Devil May Cry & Street Fighter Monster Hunter 4 costumes.

DmC: Devil May Cry PS4 & Xbox One edition.

Star Fox WiiU details.

Josh tells the story of an Amiibo scalper getting DENIED.

70p1eOC

Target puts Rosalina Amiibo up too early.

Ubisoft: A series of unfortunate events.

Hatred get’s pulled from Steam, then put back on. Gaben apologizes?

Toad Brigade Adventure Kit

Life is Strange.

Until Dawn.

RIP Lizard Squad.

Marvel VS Capcom: Origins getting pulled from PSN and Xbox Live.

Minecraft by Telltale.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: While we still don’t really know anything about Warner Bros. Minecraft movie (like how on Earth there could be a Minecraft movie), we do know that the film has just lost it’s director, Real Steel helmer Shawn Levy.

THR first learned the of the news of Levy’s departure, and states that Warner Bros. is still very actively developing the project. Probably because Minecraft is currently the hottest thing on planet and that’s something that simply can’t last forever.

Kieran Mulroney and Michele Mulroney are attached to write the script, and for now that’s all that we know (except for the fact that Steve Carell would totally star in it)! We’ll be sure to fill you in as soon as we learn more about this perplexing film.

The rumours turned out to be true. The video game sensation, Minecraft and it’s company Mojang are to be acquired by Microsoft. Announced on their official Business reports blog this morning.

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises “Halo,” “Forza,” “Fable” and more. Microsoft’s investments in cloud and mobile technologies will enable “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community.

 

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.

 

Available across multiple platforms, “Minecraft” is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. “Minecraft” is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The “Minecraft” community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

 

Microsoft plans to continue to make “Minecraft” available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

$2.5 BILLION is a lot of cheddar for ostensibly one game.

Hot on the heels of the official announcement is another, more somber one. Notch is leaving the company. Notch wrote on his personal blog:

I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

[…]

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

 

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

The foreseeable future Minecraft doesn’t appear to be going anywhere, and with Microsoft in control you can bet your god damned ass you are going to be seeing much more of it. Minecraft movie? TV show? Minecraft in my Halo?

What are your thoughts on this acquisition?

Briefly: Mojang’s lesser know, but still awesome Scrolls (which launched for PC/Mac/Linux back in May 2013), is headed to iPad.

In a Mojang blog post focussed on “what’s next for Scrolls”, the developer stated the following:

It’s been a while since the last update on Scrolls development, so here’s a handy post on that very subject. Read and learn, honourable Scrolldier.

A new ranking system

We’re working on a new system that will express ranks in a more palatable format. Check above some some visual spoilers from Henrik.

Also, Jeb (yes – the friendly Minecraft guy, who just happens to be one of the most ardent Scrolls players in the office) has been helping develop ways to reward both hyper-competitive and lower ranked scrolldiers for their dedication. The plan is to integrate some kind of weekly reward system.

 
A new tutorial

We’re aware that Scrolls can be intimidating for beginners. To combat this, we’re replacing our existing tutorial with two snappier ones that’ll teach basic mechanics within a few minutes play.

 
Audio and visual tweaks

Mattis returned from his Japanese vacation inspired and livelier than ever: “I want to juice up Scrolls, yo!” But what does this actually mean? It means that Mattis is looking into ways to make the core gameplay of Scrolls more rewarding. Powerful attacks should have more oomph, and enchantments should be more visually striking.

Similarly, Aron has been working on improving Scrolls’ sound systems. This means we can add new audio effects to units, spells and enchantments.

 
The demo version

The team are also working on a demo version of Scrolls. It won’t affect how existing Scrolldiers play, but will provide a slice of Scrolls gameplay for the curious. It’ll also make things a lot simpler for… you guessed it…

 
The tablet version

An iPad/tablet version of Scrolls is in the works! We’ve enlisted the aid of Ludosity to port Scrolls into flatter, more touchy devices. We’ll have more news on this soon.

The game is addicting, a ton of fun, and with a port coming from the developer of Card City Nights, the world of Scrolls will soon expand in a good way.

Are you already playing? Will you be checking out the tablet version? Sound out below!

Briefly: Minecraft is finally coming to PS3.

The game, which just hit an incredible 30 million copies sold, will release on December 17th (tomorrow!) in North America, and December 18th in Europe. Here’s the official announcement, straight from Mojang:

Christmas is coming early, PS3 players!

 

We can now confirm that Minecraft: Playstation 3 Edition will be available to download this Wednesday, December 18th from the Playstation Store (if you’re based in the EU). Expect it to cost about the same as the Xbox 360 version.

 

I’ve received a few questions about the launch of Minecraft: Playstation 3 Edition from you guys, so here are some of the most common queries:

 

Does Minecraft: Playstation 3 Edition feature everything from the other versions of Minecraft?
Minecraft: PlayStation 3 Edition comes with everything present in other console versions. They’re pretty-much identical to play, and will be developed in tandem from now on.

 

Will Minecraft: PlayStation 3 Edition feature DLC texture packs and skins?
Downloadable skins and texture packs will be available from PlayStation Store soon after release.

 

Will there be Sony-specific content?
Sony-specific skins and texture packs would be cool! Fingers crossed, eh?

 

Will Minecraft: PlayStation 3 Edition feature Remote Play/compatibility with the Vita/PS4 editions?
We don’t know yet, sorry. We’ll let you know as soon as we do.

 

Will there be a day-one patch for Minecraft: Playstation 3 Edition?
Yes! We recommend you download it!

 

Does Herobrine feature in Minecraft: Playstation 3 Edition?
Probably not.

 

That’s it for now. We hope you’re just as excited about playing Minecraft on PS3 as we are. Merry Christmas/Nadolig LLawen!

I sure hope that when the Vita/PS4 editions finally hit, they’ll have cross-buy support!

Are you currently playing Minecraft? Will you be picking up the PS3 edition? Sound out below!

minecraft-1

Briefly: This was simply too funny not to share. Minecraft fans, Shaft lovers, and proponents of Machinima are bound to get a kick out of this.

Machinima has just debut a new short film called Mineshaft. The 11+ minute comedy, of course, combines Shaft and Minecraft, and all of the connotations attached to the two. Mineshaft follows detective John Mineshaft and his dog Whitey, as they attempt to discover and catch the thieves stealing all of the Ender Pearls.

The short is an absolute blast, and as an avid Minecraft fan (who unfortunately hasn’t had the time to play in weeks), Mineshaft may be one of the best Minecraft parodies out there. Take a look at the short below, and let us know what you think!

http://youtu.be/NSyzxhkfjgc

I’ve dabbled in Minecraft for years, and I’ve certainly heard of Scrolls, but had no idea what the incredible folks over at Mojang had in store for us until watching the game’s launch trailer.

Scrolls combines elements of board games, trading card games, and of course, video games, into a solo or online experience that I’ve been dreaming of for years, but which has never actually existed.

Just as they did with MinecraftScrolls will first launch as a beta on June 3rd, and anyone who has pre-purchased the game will get access to the beta, and every subsequent version until the final release. It’s a great sales strategy, and one that has obviously worked for Mojang in the past, so it’s no surprise that they’ve taken the same route with Scrolls.

Watch the launch trailer below, and get your wallet ready. You can pre-purchase the game here!

We caught up with Steve Carell at the premiere of his new film, The Incredible Burt Wonderstone, and he shared with us what he thinks is the next video game that should be adapted into a film. And he did go on record and say he would be in the Minecraft movie if they made it. Yeah, we don’t know how you could adapt that one either.

 

It appears that Mojang is taking an interesting step towards the mobile market. Instead of getting vanilla Minecraft working on iOS, they’ve decided to bring Minecraft to the real world. Check out the trailer for “Minecraft Reality” below.

So let me break it down for you. This app lets you take objects and models from the game, ones you’ve or others have created, and put them into the real world. With some pretty clever Augmented Reality and GPS tagging you can place the object with your iPhone and others with the App can run into your creation in the real world!

So check out the iTunes appstore and buy it yourself HERE.

Check out the developers (13th Lab) page HERE.

So for two bucks I think it a pretty interesting and fun concept. I just wonder how long until giant penises plague downtown L.A.

Mojang, the little developer who brought us the JUGGERNAUT Minecraft, has released a gameplay trailer for their next game Scrolls along with an official website.

We finally have some solid footage and info to make our decisions on. The press release on the site gives more info on their Alpha test.

 

We are rapidly approaching the closed alpha of Scrolls. Although this alpha version will be far from a feature complete version of the game, it will include multiplayer matches, single player matches vs AI and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game.

As we get closer to a stable build, we will stop the closed alpha, and move to an open beta, where you will be able to buy the game at a reduced price and with some added benefits (more about that later).

At that point, we will also look to include the single player world, where you can explore and do battle to earn new scrolls to your collection.

Keep in mind, that the beta will not be feature complete. We will still have a big bag of goodies that we plan to include over time, such as an auction house where you may buy or sell scrolls from each other and additional features in the world such as character customization, items, quests and so on. If you’re wondering why we would release a game that’s obviously not finished, the reason is simple: We want your feedback in good time to help us shape Scrolls to be the next big online Collectible Card Game!

So if you’re curious enough to pick up a copy of the game, please don’t be shy. Hit the forums and help us out!

Check out more on the game on their official site HERE. Be careful though, you might get this and Skyrim confused.

I’ll admit. When I first heard the announcement that Minecraft was moving to the Xbox 360 I wasn’t that impressed. I figured it would be very limited. After playing with it for a week, my impressions have changed.

Every gamer nowadays knows what Minecraft is all about, but if you aren’t in the know I’ll give you a quick overview. Minecraft is a survival game in a world that is made of bricks. You can cut trees to get wood, make tools and mine minerals to make better tools and the circle continues. It doesn’t SOUND that compelling, but its addictiveness is on the same level as crack. The ability to make tools and housing items is very intuitive and the creative level has no limit. I’ve had extensive time playing and managing my own PC server of this game, so my curiosity to see how well this version stacks up was very…curious.

The Xbox version is not any different. The biggest change is instead of having to guess at the crafting recipe of whatever you want to create, you can pick from a list of items and if you have the materials then it will allow you to make the item. This made the exploration of new tools and furniture very intuitive. Best example is while scrolling through the different lighting methods, me and my buddy learned we could make torches with CHARCOAL (which can be made by burning wood) as well as COAL (which is found in ore form inside mines). That changes the start of the survival aspect of the game drastically, even though we learned this fact three nights too late.

The best selling point for me in this version was the ability to have splitscreen multiplayer, when I read about this I had flashbacks to Goldeneye matches from my youth. So I grabbed my Xbox and headed over to my buddy Dylan’s house to start the adventure.

We started our first world and the first appeal was to see what our character models were. (WARNING: My screen capture device was not working, so the only few screen shots I got came from my cellphone, please bear with me)

I was the default skin, Minecraft Steve, but Dylan (Station1337) appeared to be some fancy tennis instructor. We dubbed him “Tanner”.

Being the Minecraft veterans we are, we knew that the first thing to do was find some Coal and create torches to keep the monsters at bay during the first night. That didn’t go so well. We dug out two fairly large hills looking for Coal…we found absolutely none. The first night was spent dug into 1X2 sized holes in pure darkness, with the sounds of monsters just outside. We weren’t even in the same hole! It was a lonely hole the first night.  As soon as the sun rose, we went  on the Coal hunt again…with zero yield. Again, we slept in our shallow graves while Zombies and Skeleton Archers clawed at the dirt trying to kill us.  As the sun came up, which would ultimately burn our enemies into dust and give us a relatively safe gathering area, it began to rain. Blotting out the sun. The absurdity of how dire and depressing our situation was palpable.

We proceeded to delete this world and create another one. That one didn’t turn out so well, the resources weren’t very abundant either. So third times a charm, and this created world ended up being the one we played for over 12 hours.

Upon spawn, in a giant rain forest, we found some pumpkins and a decent mountain on the water for us to carve out and begin our underground journey.

Now we really started to get into the meat of the game. Creating a wheat farm underground for baking bread. Creating a bedroom so we could move our respawn location.  Creating the first of many strip mines in order to get some raw materials so we could create weapons and gear in order to survive the ultimate test, venturing into the Nether Realm.

We soon realized the game was way too dark right off the bat. Upping the gamma and the brightness on the TV did the trick. We also felt that the torches in this version had a slightly less powerful radius. We believe that this weaker light radius allowed some monsters to spawn on the outside walls of our bedroom which let them spawn MORE monsters near them which ended up in our bedroom, whom quickly attacked us. It took a few tries to get a full sleep cycle in (which would move our respawn location indoors), this may or may not be just a glitch for our world. I was unable to recreate this situation so I do not feel the monsters-through-the-wall-spawn to be something the every player should expect.

Once that issue was sorted, Steve and Tanner were able to have some alone time…

About four hours later we had a sizable mine dug out and we started stock piling materials to gear up for our trip into hell. Our next session playing we brought two more players with us, our friends Josh and Dan, with us. Josh being another veteran Minecraft player and Dan who was fairly n00b at it. Their character models were just as interesting as the tennis instructor. Josh was a man in a tux with a nice flower on his lapel and Dan was a black man in a wife beater with a large gold chain with a blingy medallion on it. Our new group of miners started on the goal of adventuring into the Nether Realm to get a few rare and valuable minerals. It was nice to see how quickly Dan picked up the Xbox 360 version. The included crafting guide made his first few hours in the game to be smooth. With little instruction he crafted a few tools and wandered into a natural cave and preceded to get murdered by a Skeleton.

The four of us started prepping for the hell trip. Dylan created the most efficient strip mine possible, alternating 1X2 tunnels which yielded copious amounts of diamond and iron ore. Josh created a large tree and wheat farm so that we could harvest raw wood and bake bread to heal our characters. Me and Dan started exploring the natural cave we stumbled upon in search of interesting times.

I feel that this was the best feature of this version. Being able to sit on a couch with your friends, share a few drinks and share mine ideas was ideal. It removed the slight level of loneliness we all felt while playing the PC version. Yeah, we always played on Skype together but being in the same room brought back memories of Halo 2 LAN parties from high school. The robust features from the PC version were still around. We all had our own missions but were able to work as a team together. Josh was farming wood so that Dylan could build check point throughout our mine. Hours flew buy while we gathered minerals to arm our characters for the adventure into the inferno, armor and weapons to take on the monsters while we gathered the valuable materials.

During this prep time I took the opportunity to get in a boat and sail about exploring the various islands. This is when I ran into the biggest disappointment of the game. The size of the playable area is very limited in comparison to the PC version. The starting map you get, that is as big as it gets. I literally hit an invisible wall. This small play area made us realize there are only so many mineral blocks available. On the PC version when your mine was almost completely dry, you could pack up some gear and walk a few miles and start a new camp gathering minerals. The upside to this limited area was the high amount of natural cave formations. These are usually filled with monsters and veins of the high value minerals. Me and Dan explored a few and filled up our inventory with Iron Ore to arm ourselves.

Hours continued to tick by, which seemed like minutes. The pizza I had heated up with the intention to eat HOT was ice cold by the time I got to it. The addictive nature of the game wasn’t impeded by the limited size. When 2 A.M rolled around we knew it was time to armor up. We forged iron weapons and armor and started the Nether Portal which would bring us to Hell.

We stood around the portal, and jumped in one at a time. As soon as the group was on the other side we made a makeshift base. Carving out a hole and putting up some doors. The doors would keep the Zombie Pig Men but not the giant fireball spitting Ghasts. A good 45 minutes was spent venturing in the hellish Nether Realm. Killing pig men, hiding from Ghasts and getting lightstones to create powerful lighting back at the main mine. Afterwards we jumped back and decided it was time to be moderately responsible adults  and stop playing Minecraft at 3 A.M.

FINAL THOUGHTS

Nursing our sore tired eyes over a quick smoke we four discussed our experience. We all agreed that the controls for the console were very well done. Everything was labeled properly and the “Quick Move” option in menus made moving large amounts of items around very easy. The lack of cheats, which forced us all to actually play the role properly, made all of our achievements much more rewarding. There was a slight chugging felt when all four players were moving at once, but it did not affect game play that much. Everyone in the group enjoyed the splitscreen mode. Being able to sit around the TV and hangout in person made the mining and crafting fun. It was like playing LEGOS after school with your best friend, but with booze! Dylan felt the size restriction was a big mark AGAINST the Xbox 360 version, he wasn’t able to make a judgement call on how it would affect the end game. Even with a large LCD TV with and HDMI cable, we had to move the couches closer to the screen. The small “pixel text”  was soon illegible  on our individual quarter screens. I didn’t feel the eyestrain on the single player mode. When asked if he would buy it, Dylan said ” I thought I kicked this Minecraft addiction, but it looks like I will be buying the Xbox version”.

We all had reservations, most of them were dissolved quickly in and we were quickly absorbed in the tunnels we were digging. If they are able to keep updates consistent. Possibly offer mod support or content expansion packs, then I feel this version will offer the same Minecraft experience but tuned perfectly on the Xbox 360. If you haven’t already bought Minecraft and the idea of computer gaming and modding scares you do not even hesitate. Buy this version, just don’t let any pigs in.

Microsoft has announced its newest program, the XBLA Arcade NEXT. Microsoft is offering four new games released every Wednesday over the next four weeks starting on April 18th and going to May 9. The first release is Trial Evolution, the hit dirtbike hill climbing game.

To help kick this off they released a trailer to their “XBOX ALLSTARS” event.

Aside from Seananners, these guys all look like a bunch of goobers. I don’t know how well this is going to go off.