Briefly: Falloutscape? Basically. As the launch of one of my most anticipated games of all time steadily approaches, we’ve been getting into some pretty heavy Fallout coverage here at Geekscape.

I’d expect that to continue through to Tuesday of next week, when I may just disappear forever. Not into Fallout 4? What’s wrong with you?

In any case, Tuesday isn’t here just yet, and the Fallout coverage continues. Following the game’s official launch trailer earlier today, I’m happy to report that the Fallout 4 Pip-Boy app for iOS and Android is now available, and that the app will also be launching for Windows Phone in the near future.

The app is a second screen experience for Fallout 4 that will allow players to manage their inventory, check their stats, play some small, stylized games, view the game’s map, your current quests, and access other game-related information on the go. As of now, of course, it’s limited to a mini-game called Atomic Command, and a demo mode where you can take a look at some of the app’s other functionality.

Every Fallout 4 player will be able to use the app, but it’s most exciting for those of us who were lucky enough to get our hands on Fallout 4‘s elusive Pip-Boy edition. The special edition includes a wearable Pip-Boy, which, when paired with the Pip-Boy app, will get you as close to becoming a real lone wanderer as you can get!

The app is extremely well done (and Atomic Command is good fun for now), and I certainly can’t wait to see how it feels using it in-game come Tuesday.

You can grab the app from the iOS App Store here, and Google Play here. Be sure to let us know just how excited you are for the game to release!

Fallout4_PIPBoy_Edition_Content

Blizzard’s mobile money-printing machine, Hearthstone: Heroes of Warcraft has been available for iPad users for over a year at this point (and Android tablets since December). Today, after a long wait and a few delays, Blizzard finally added the iPhone and Android phones to its list of supported devices.

I’ve been skeptical of Blizzard’s plans to shrink the title and its glorious artwork down for smartphones, but the free-to-play collectable card game’s new iteration features a complete redesign that looks just as intuitive as its tablet and desktop counterparts. Current players, of course, need not worry about lost progress, as simply logging in to your Battle.net account will sync each and every card, record, and piece of gold into the iPhone version as well.

To further entice players to download the game on another device, Blizzard notes that playing through an entire match on the mobile edition will earn gamers a free classic card pack. I don’t know about you, but I’m sold.

I’ve put more hours into Hearthstone than I have into any other iOS title that I’ve played, and I have to say that the fact that an iPhone version now exists terrifies me. Hearthstone remains one of the most addicting games that I’ve experienced, and it’s hard to imagine having it on the device that’s always with me. If you haven’t yet experienced its power, be warned: the free-to-play moniker is misleading, as Hearthstone may cost you more of your time than you ever thought possible.

In any case, take a look at the Hearthstone mobile trailer below, and let us know if you plan to try it out!

https://youtu.be/bwO80QZU00A

Briefly: I’ve been dabbling in Blizzard’s Hearthstone for nearly a year now, and while my addiction to the game seems to come in waves (unlike my addiction for Nintendo’s damn Amiibo figures), my love for the game never wavers.

The game is insanely well designed and balanced, and definitely at home on a tablet’s screen (in fact, probably better than on a PC). It even features cross-platform multiplayer, so you’re really not missing anything by playing it on a tablet. The game is totally free to play (and not pay to win), but it can be really, really hard not to hasten your progress by paying for some new packs (which can be as addicting as hell to open).

The game is now available for Android tablets, so you non-computering, non-Apple folk can finally wet your whistles. All you need is an Android tablet with a 6 inch screen or larger, 1Gb of RAM, and Android 4.0 or later.

Already playing? Let us know what you think of the game below, and if not, you can grab it from the Amazon Appstore for Android and Google Play.

http://youtu.be/o84Y_cSjVyE

Briefly: Somehow the announcement of Marvel Contest of Champions completely eluded me. The game just received this gorgeous new cinematic trailer at New York Comic Con (Eric and Jonathan are running around the floor, so be sure to say hello), and it’s even already soft launched in some countries (sadly, Canada is not one of them).

In the trailer, “The Collector has captured the mightiest superheroes and villains to compete in the Contest of Champions. Watch as Hulk and Wolverine battle it out in the Savage Lands, Gamora take on Ronan in the Kyln, and Deadpool brawl Punisher in the Avengers Tower. Super villains Kang the Conqueror and Thanos ominously wait in their corners to wage their own epic battles to destroy the Marvel universe.”

The game “is an immersive, high-action, high-fidelity super hero combat game for mobile devices. Players fight their way through iconic locations from the Marvel Universe and collect their favorite Marvel super heroes and villains such as Iron Man, Captain America, Spider-Man and Thor to build their ultimate team of champions.  The storyline and character bios were penned by fan-favorite Marvel comic book writer Sam Humphries.”

Sam was totally on Geekscape all the way back in January 2013, and we love him, so we’ll be checking out Marvel Contest of Champions as soon as it hits our homeland. Take a look at the trailer below, and let us know what you think!

Briefly: I feel like I’ve been waiting for a game like this forever, and as an iOS user, now I can finally play it.

Ingress “transforms the real world into the landscape for a global game of mystery, intrigue, and competition.” You start the game, choose from one of two factions (the Enlightened or the Resistance), and you head off into the real world to discover Portals to hack and defend, items to use agains your enemies, and much more. Yep, this game will get you walking.

This video actually gives a really great representation of the game:

Now, I live in a small city, so it’s not the most action packed area to be playing in, but I spent about 45 minutes with the title, walked a few kilometres, captured my first portal from the resistance, and had a blast.

Android users are probably already playing, but iOS users, you need to give this a download. I could see myself getting really addicted to this one.

Briefly: Monster Hunter is making the jump to iOS!

Capcom revealed its E3 lineup today, and among the games included is Monster Hunter Freedom Unite for iPhone, iPad, and iPod touch. Details on the port are still fairly scarce, but the trailer (watch it below) states that the game will include touch controls for optimized hunting (which actually look quite usable), automatic monster tracking, pop-up icons for easy gathering, optimized visuals, online co-op for up to four players, and more.

I jumped into Monster Hunter 3 Ultimate on the Wii U earlier this year, and while the game has a steep learning curve, it’s an absolute blast. The game is addicting as hell, and I can’t wait to play it on the go (for those times that I don’t have my 3DS on me).

Take a look at the trailer below, and let us know what you think! We’ll be sure to let you know as soon as we hear more!

Briefly: The graphics look pretty bad, but it’s Godzilla related, so of course we’re into it.

Godzilla: Strike Zone has just launched on Android and iOS devices, and Legendary Entertainment has just released a trailer to accompany it.

The free to play title looks to mix first-person shooting with gyroscope HALO jumps, and could be fun.

Check out the trailer below, and you can download the iOS version here, and Android version here. Looking for more Godzilla? While you’re waiting for the film to drop on May 16th, read my interview with the film’s screenwriter Max Borenstein!

http://youtu.be/A8QRCaYqOiI

Briefly: Mojang’s lesser know, but still awesome Scrolls (which launched for PC/Mac/Linux back in May 2013), is headed to iPad.

In a Mojang blog post focussed on “what’s next for Scrolls”, the developer stated the following:

It’s been a while since the last update on Scrolls development, so here’s a handy post on that very subject. Read and learn, honourable Scrolldier.

A new ranking system

We’re working on a new system that will express ranks in a more palatable format. Check above some some visual spoilers from Henrik.

Also, Jeb (yes – the friendly Minecraft guy, who just happens to be one of the most ardent Scrolls players in the office) has been helping develop ways to reward both hyper-competitive and lower ranked scrolldiers for their dedication. The plan is to integrate some kind of weekly reward system.

 
A new tutorial

We’re aware that Scrolls can be intimidating for beginners. To combat this, we’re replacing our existing tutorial with two snappier ones that’ll teach basic mechanics within a few minutes play.

 
Audio and visual tweaks

Mattis returned from his Japanese vacation inspired and livelier than ever: “I want to juice up Scrolls, yo!” But what does this actually mean? It means that Mattis is looking into ways to make the core gameplay of Scrolls more rewarding. Powerful attacks should have more oomph, and enchantments should be more visually striking.

Similarly, Aron has been working on improving Scrolls’ sound systems. This means we can add new audio effects to units, spells and enchantments.

 
The demo version

The team are also working on a demo version of Scrolls. It won’t affect how existing Scrolldiers play, but will provide a slice of Scrolls gameplay for the curious. It’ll also make things a lot simpler for… you guessed it…

 
The tablet version

An iPad/tablet version of Scrolls is in the works! We’ve enlisted the aid of Ludosity to port Scrolls into flatter, more touchy devices. We’ll have more news on this soon.

The game is addicting, a ton of fun, and with a port coming from the developer of Card City Nights, the world of Scrolls will soon expand in a good way.

Are you already playing? Will you be checking out the tablet version? Sound out below!

Briefly: Glu Mobile has just released the trailer for the official Robocop tie-in game.

The title is a free-to-play third-person shooter, and aside from some pointy graphics, actually looks like it could be fun. The title is available now for iOS, and is coming soon to Android.

Take a look at the trailer below, and let us know if you’ll be checking it out! Are you looking forward to Robocop’s release next month?

http://youtu.be/ttqqcgDKiHM

Briefly: This is a pretty cool announcement, as I missed out on Manhattan Project for all these years (it originally hit PC in 2002)!

Yep, Duke Nukem: Manhattan Project is set to release on iOS sometime next week. The game will feature heavily customizable controls (and also controller support), so I really hope that it fares better than the port of Duke Nukem 3D, which was nearly impossible to play due to its horrendous controls.

There’s little info available on the port at this time (including date or price), but we’ll be sure to share as soon as we learn more. Did you catch this game back in 2002? Or maybe on XBLA more recently? Are you looking forward to an iOS version? Sound out below!

http://youtu.be/VK9WTDrPfLQ

Briefly: One of the best kart racers in recent memory has just hit iOS and Android.

Sonic and All-Stars Racing Transformed, the excellent sequel to the mediocre Sonic and Sega All-Stars Racing, first hit consoles in late 2012 (before hitting Vita and 3DS in early 2013), and has now made the jump to smartphones. I completely ignored the title (and didn’t even realize that there were two Sonic racing games), before it hit Playstation Plus for Vita in late December… and I’ve been playing it non-stop since. It’s the finest racer this side of Mario Kart, and the title is definitely worth a look.

That being said, I haven’t played the new mobile edition, so I can’t exactly vouch for it. The title does feature local and online multiplayer however, so if you’re looking for a (probably) great online racer for your iOS or Android device, why not give this one a shot?

Take a look at the trailer for Sonic and All-Stars Racing Transformed below, and let us know if you’ll be picking up the title! You can grab the game for iOS here, and Android here.

http://youtu.be/djNRsMQaIqI

Briefly: Assassin’s Creed: Pirates just hit iOS and Android, and while I haven’t had a chance to try the game out yet, I sure can’t wait to.

The title focusses on the naval combat that was an absolute blast in previous Assassin’s Creed titles, and of course, makes it portable. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Sounds great, doesn’t it? Take a look at the launch trailer below, and let us know what you think! You can grab the game on iOS here, and Android here! Happy sailing!

Briefly: First revealed all the way back in SeptemberAssassin’s Creed Pirates just got a release date.

Ubisoft has announced that the $4.99 mobile title will launch on iOS and Android on December 5th. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Take a look at the newest trailer for Assassin’s Creed Pirates below, and let us know if you’re excited! Again, the game hits iOS and Android on December 5th!

Briefly: Remember that excellent remake of Castle of Illusion Starring Mickey Mouse that released for PS3 and Xbox 360 back in September?

Well, now you can play it on the go!

Seemingly out of nowhere, the game has appeared on the iOS App Store.

The universal app costs a cool (and well worth it) $9.99, and is optimized for the iPad 2 and up. Here’s the game’s description, straight from the app store listing:

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. When the evil witch Mizrabel kidnaps Minnie, it’s up to Mickey to brave the dangers of the Castle of Illusions to rescue Minnie. Gather your courage and traverse enchanted forests, take on hordes of rebellious toys and navigate mazes of living books. Play as Mickey and save Minnie from Mizrabel’s evil clutches!

 

GAME FEATURES –
-Play as Mickey Mouse in this reimagining of the classic Sega Genesis/Mega Drive game!
-Experience a world of wonder, brought to life with all-new graphics and magical adventures!
-Journey across five magical worlds filled with Mizrabel’s powerful minions!
-Complete hidden challenges to customize Mickey with classic costumes!

Now, you should definitely pick this up if you haven’t already played the remake, and then you should definitely let us know what you thought of it! Happy gaming!

http://youtu.be/NHXv_LUSYsU

Briefly: With just two days to go until the PS4’s official launch, Sony has released a Playstation companion app for iOS and Android.

Here’s the app’s official description, which should fill you in on some of the application’s features:

Take your PlayStation® experience with you on your mobile device with the new PlayStation®App! Always be ready to game with features that keep you connected to your gaming friends and the games you love to play. Push games from PlayStation®Store to your PS4™ system and be ready to game at home.

 

With the PlayStation®App installed on your mobile device, you can:

 

· See what your friends are playing, compare trophies, and view your profile or recent activity.

 

· Chat with your friends; receive notifications, game alerts, and invitations, and then use your mobile device as an on-screen keyboard for your PS4™ system.

 

· Browse PlayStation®Store, pick-up the latest hit games and add-ons, and then push them to your PS4™ system so they are ready when you get home.

 

· Take advantage of the in-app second-screen features, when available, for greater challenges and control.

 

· Quickly access PlayStation® system guides, manuals, and PlayStation.Blog.

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I downloaded the app within minutes of it becoming available (I’m really, really excited for the PS4), and… it needs some work. It’s slow and a little bit ugly, and for a lot of things it seems to need to jump to the Playstation website. I do appreciate the ability to send messages to my five PSN friends (add me at CaptainK17 if you’re looking for more), but it really shouldn’t take minutes for the notification to arrive.

It’s the first release for the application, so hopefully things get better with time! It’s totally FREE to download and use, so why not give it a shot? iOS users can download here, and Android users can go here!

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Once you’ve played with the app, let us know what you think!

Ever wonder how the Empire built the Death Star? Well luckily Disney’s free game Tiny Death Star has the answer!

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A collaboration between LucasFilm and Tiny Towers developer NimbleBit, this is the first Star Wars game Disney has made since acquiring LucasFilm in 2012. The game plays a lot like Tiny Towers, yet with a Star Wars twist. Help the Empire build the Death Star by making an array of businesses to generate money for the space station. Filled with adorable, pixelated versions of Star Wars characters and lots of witty jokes, the game is cute and addicting. And judging by the fact that I haven’t been able to put this game down all day, I’d say Disney is off to a pretty great start!

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Download it now for free on the iOS, Android, Windows Phone, or Windows 8! Be sure to check out the launch trailer below!

Briefly: Double Fine Productions’ Costume Quest surprised all of us when it suddenly appeared on the iOS App Store just a few weeks ago.

To celebrate the fact that Halloween is nearly here, the game has just gone on sale for the first time. Normally, the title would cost you a very reasonable $4.99, but through October 31st, Costume Quest is available for $2.99 (plus the DLC expansion is now just $0.99)!

If you’re an iOS user, you should be jumping on the opportunity to play this lauded, extremely overlooked gem. Head here to download, and let us know what you think!

Briefly: It’s about time!

After releasing for iOS this Summer, and having a test Android run in a few countries last month, EA has finally released its lauded (and criticized) Plants Vs. Zombies 2: It’s About Time for Android devices worldwide.

I’ve spent a lot of time with the free-to-play title over the last few months, which has been criticized for its myriad of in-app purchases, but I’ve actually never felt as though I’ve needed to purchase anything. Levels can be completed without throwing down any cash, and if you do opt to do so, it simply seems to put you on the fast track to victory. There are certainly plenty of worse in-app purchase cases out there (plus, it’s pretty much consumer’s fault that in-app purchases exist in the first place).

Take a look at the trailer for Plants Vs. Zombies 2: It’s About Time below, and head to Google Play to download! Already played the game? Be sure to let us know how much fun you had!

Briefly: I don’t like Angry Birds.

I’ve tried to put a good hour into any one of the franchise’s countless titles. The Star Wars version looks really cool, and the fact that a tiny developer could turn a simple game about shooting birds into pigs into a worldwide phenomenon is an incredible achievement, but I simply find the games insanely boring, and not really that much fun. I’m also getting a little bit sick of seeing that damned red bird every time I turn a corner.

All that being said, Angry Birds Go! looks fantastic.

Sure, it forgoes the shooting of birds into pigs completely, and instead takes on the Mario Kart ruled kart-racing genre. The thing is, I can’t play Mario Kart on my iPhone, and my search for a really good iOS kart racer has come up short (I’m open to suggestions).

Angry Birds Go! is a free-to-play racer that hits iOS, Android, and even Windows Phone and Blackberry 10 on December 11th. Watch the first trailer for the game below, and admit that it looks awesome!

Briefly: I did not expect this news today (or ever, really).

Double Fine Production’s wonderfully quirky adventure/RPG, Costume Quest, just hit the iOS App Store for the fantastic price of $4.99.

The game first launched on PS3 and Xbox 360 back in October 2010, where its originality, humour, and Paper Mario-esque combat were lauded by critics. Sadly, as seems typical with Double Fine titles, Costume Quest remained relatively under-the-radar. Could this iOS port give it the recognition it deserves?

Really, it’s a wonderful title, and one that is well worth its $4.99 asking price. It’s already a huge month for video games (in the last 30 days I’ve picked up Grand Theft Auto VThe Wind Waker HD, and Beyond: Two Souls… and Pokémon X/Y haven’t even released yet), but I’d implore you to take the chance on this one.

Already play the game? Be sure to share your thoughts on it below! You can grab the iOS version of Costume Quest here!

Briefly: Square-Enix is bringing the first eight titles in the Dragon Quest series to iOS and Android.

Dragon Quest I is set to debut in Japan this Winter, but no other territories have been announced at this time. Square-Enix has released most of the iOS Final Fantasy titles in English, so I can’t imagine that the Dragon Quest games would be any different.

Square-Enix typically does a great job with their mobile ports, so if they do release for us, expect them to be good, but not cheap. And rightly so: these are games that were developed with much higher budgets than typical mobile games, and they should be treated as such.

Are you looking forward to the mobile port of the games? Which title are you most excited for? Sound out below!

Source: EuroGamer

Briefly: Back in June we learned that Monkey Island creator Ron Gilbert and Double Fine Productions’ collaboration, The Cave, was headed to iOS. Today, we learned just when we’ll able to get our greasy fingers on it.

The Cave first launched in January of this year. It’s an adventure/puzzle title with all of the quirks that you’d expect from Gilbert and Double Fine, and right from the game’s first trailer, I was sold. It looks beautiful, it sounds great, and it’s said to be hilarious. Somehow, I still haven’t had a chance to play the game. Maybe once it’s on the device that’s always in my pocket?

Sega revealed earlier today that The Cave will launch on iOS this Thursday. The Universal app will cost a cool $4.99 / £2.99/ €4.49, and should be well worth the asking price.

Take a look at the character trailer for The Cave below, and let us know if you’ll be picking it up (or if you’ve already played it)!

Briefly: I’m about to go get in line for possibly one of the most anticipated video games of all time (GTAV… duh), and I simply had to share this awesome new trailer for an anticipated mobile game before I left.

The beautiful-looking Infinity Blade III is just a few days away from release, and the fine folks over at GameTrailers have debuted an exclusive new trailer/interview for the title. It features interviews with the game’s developers at Chair, and shows off some cool new features that we didn’t see in the announcement trailer.

I’m beyond excited for Infinity Blade III… it might just make next week’s conference calls somewhat bearable. I’m still disappointed about the cancellation of Infinity Blade: Dungeons, but we’ll see if this one can begin to make up for it. Take a look at the trailer below, and let us know if you’re looking forward to the game!

 


Source: GameTrailers

Briefly: During today’s iPhone announcementInfinity Blade developer Chair took to the stage and revealed the next title in the mega-popular mobile franchise.

Unsurprisingly, it’s titled Infinity Blade III, and unsurprisingly, it looks absolutely gorgeous, especially running on that new Apple hardware. The game is set to hit the App Store on September 18th for a more-than-reasonable $6.99. Infinity Blade III will be compatible with the iPhone 5S, iPhone 5C, iPhone 5, iPhone 4S, iPhone 4, iPad 4, iPad 3, iPad 2, iPad mini, iPod touch 5, and iPod touch 4.

I can’t wait to pick the game up, even though I’m still a little bit angry about the cancellation of Infinity Blade: Dungeons earlier this year. Take a look at the trailer for Infinity Blade III, and let us know just how excited you are!

Briefly: It’s Christmas in September for Apple fans (though everyone peeked and saw their presents early due to the ever-flowing stream of leaks).

The revered tech company today announced their yearly smartphone, and it’s pretty much everything that we imagined it would be. The iPhone 5S is faster (like, a lot faster) than last year’s iPhone 5, boasting an impressive 64-bit (which really doesn’t mean a lot now, but will definitely come into play in the future) A7 chip, a much improved, gorgeous-looking camera system, a unique fingerprint-unlocking feature (that looks much better implemented than anything we’ve seen before), and much more. The unit also added a third colour option to the mix, with a fancy gold/white combination. It looks just as sleek and sexy as last year’s iPhone 5 (which is arguably still the best looking smartphone on the market), and will be available for pre-order on September 13th for a September 20th launch. Take a look at the iPhone 5S product video (in low-res for now) below.

http://youtu.be/wGCetsl-srk

Here’s a video detail the features of the new camera:

Instead of simply make last year’s model a cheaper option, Apple has instead put the insides into some funky, colorful new casing that should be a huge hit with the younger crowds. It’s called the iPhone 5C, and is available in a variety of different, plastic colors that are said to still feel excellent. Take a look at the 5C product video below.

http://youtu.be/gyarolYre3M

Now, let’s try to avoid a flame-war. Everyone has different preferences and opinions when it comes to mobile devices, tech companies, and game consoles, and you know what, that’s totally cool.

I’m a fan, and I can’t wait to get my hands on the iPhone 5S.

All the way back in April of 2012, a small Californian tech company launched an ambitious Kickstarter for a sleek, sexy, and simple smartwatch called the Pebble. 37 days, and over $10,000,000 later, almost everyone was talking about Pebble Technology.

The campaign launched with a modest goal of just $100,000, and I doubt that there’s a soul on this planet that thought the Pebble could earn 100x that. On May 18th, 2012, the Pebble Kickstarter closed with a $10,266,845 backing from 68,929 backers. Nothing short of incredible. In fact, the Pebble remains the highest earning Kickstarter project to date (only the unsuccessful Ubuntu Edge Indiegogo campaign has been able to surpass it).

I’ve been swooning over the Pebble since it was first announced. The idea of having an always-connected timepiece on my then-naked wrist sounded like a future that I needed to be a part of. On January 23, 2013, the first watches began to ship to backers, and last week I finally got my hands on one.

Unfamiliar with the watch? Take a look at Pebble’s Kickstarter video below, and keep on reading for my thoughts on the device.

Yep. As you can see in the video above, the Pebble is essentially a pretty (or nerdy, depending on who you’re talking to) watch that connects to your Android or iOS phone via Bluetooth, and accepts notifications from said device. If you get a text message, iMessage, phone call, Skype alert, Facebook message, or anything else that would cause your phone to buzz and beep, instead of pulling the device out of your pocket, you can simply look at your wrist.

It sounds trivial, but for me, it’s a huge time saver. I get tons (and tons) of emails and messages daily, and the vast majority of them don’t need to be dealt with immediately. Also, I’m often in areas where it would be beyond impolite to pull out a phone, but I could momentarily glance at my watch without anyone giving me a second look (also, isn’t it just simpler to look at your wrist instead of fishing for your phone). Admit it, when your phone buzzes in your pocket, be it at work, a family dinner, on a date, or anything of the sort, all that you want to do is look at it. Maybe it’s important? Maybe someone needs me? Maybe someone is hurt? 99% of the time, it’ll be a Candy Crush notification or some other garbage, but you simply cannot be completely invested in what you were previously doing until you figure it out. The Pebble has essentially solved all of these worries for me, and many more.

Here’s another scenario. I love to shower. In my life, it tends to be the only few moments that I get to myself each day. I also like to listen to music while I’m showering (and who doesn’t). Think about this: the average length of a standard song is about four minutes. That means you’re listening to about three songs per shower. You throw your phone on shuffle and start washing, so what happens when the second song comes on, and it’s one that you really don’t want to hear? Well, you don’t enjoy that 1/3 of your shower, simple as that. This wouldn’t be the case with the Pebble. It’s waterproof (5ATM rated), so take it in with you. When that song that you don’t want to hear inevitably comes on, just skip it, and go on with your day (much more relaxed, of course, since you enjoyed your entire shower).

They’re all little things, but isn’t it the little things that really matter?

You can even use it as a running clock. Pretty cool, huh?
You can even use it as a running clock. Pretty cool, huh?

As for the device itself, I think that it looks pretty phenomenal. I went with the Black unit, but the watch also comes in Arctic White, Cherry Red, Orange, and Grey, all of which are set to have a huge following I’m sure. For all that the Pebble can do, it still manages to retain a simple and uncomplicated design. The left side of the unit hosts just one button (Back/Backlight), while the right side has three (Up, Down, Select), and that’s it. No weird gestures or touch screens that’ll make you look much sillier than you already do (sorry Hot Watch). That being said, due to the waterproof nature of the device, the buttons tend to feel rather floaty and cheap (due to the gaskets inside protecting the watch’s sensitive innards from the elements). The Pebble comes with a just-okay rubber strap, but it can be replaced with any 22mm band that you desire (I’ve got a nice leather one coming in the mail). In the week that I’ve had the watch, I’ve received plenty of compliments that my naked wrist never would have.

Perhaps the Pebble’s greatest feat is just how adaptable it’s set to become. The device is marketed as being fully customizable and offers an open SDK so that anyone can develop and release different apps and watchfaces for the product. Being that the Pebble is still in its infancy, I haven’t yet seen many faces or apps that really interest me (aside from the neat 7-Minute Workout app), but there are a variety of cool looking faces available on sites like MyPebbleFaces (I chose to stick with the standard text face for now), and more are being added seemingly by the minute.

I really like the text face.
I really like the text face.

If you’re thinking about picking up a Pebble (either by pre-ordering and waiting likely a long time, heading to eBay and paying top-dollar, or going to Best Buy in the US and hoping you’re lucky), there are certainly a few things you should know before pulling the trigger. First, if you’re an iOS user, at this point the experience is admittedly limited. Things like iMessage/SMS messages, calls, and emails will come through just fine, but until iOS 7 releases to the public (which should be coming up very soon, and features much improved support for Bluetooth devices such as the Pebble), that’s all you’re going to get. Also, and this is coming from someone who hates cases, screen protectors, and anything that even remotely resembles them: you’re going to need a screen protector. I used my Pebble for one day while I waited for my protector to arrive. I babied the thing beyond belief, and at the end of the day, noticeable only at very specific angles under very bright light, there were some tiny scratches. This bugged the hell out of me. If this was a single day, I can’t imagine what it would have looked like six months down the road. I went with the fine folks at GadgetWraps, who gave me excellent customer service, offered a very affordable product, and even offer a lifetime guarantee on their wraps.

Really, I’ve spent just a short time with the Pebble watch, and I already see it as an indispensable part of my daily life. It isn’t perfect, but it’s a device that’s set to vastly improve as more and more people are able to attain one. The Pebble is a device that makes my life easier and manages to look quite sleek while doing it. As far as smartwatches go, the Pebble is easily the best on the market at this point, let’s just hope they can continue to evolve as Apple and Google develop their offerings.

The Pebble scores a cool 4/5.

My Pebble, complete with GadgetWrap.
My Pebble, complete with GadgetWrap.

Briefly: It’s about time…

After an announcement earlier this Summer, followed by a prompt delay, Plants Vs. Zombies 2: It’s About Time is finally available worldwide.

I haven’t yet had a chance to download the game, so I haven’t experienced just how much the in-app purchases and free-2-play model mess with the addictive, simple perfection of the first title. Maybe things will turn out alright?

Plants Vs. Zombies 2: It’s About Time is available for free on iOS now. Download it here, and be sure to let us know if you’re enjoying the title!

Briefly: Back in June, the first trailer for a Pacific Rim mobile game debuted online. Today, Jukes Interactive released a teaser for an Xbox 360 version. I had no idea that Pacific Rim: The Video Game was anything but a mobile title, but apparently the game is set to hit both PS3 and Xbox 360 on July 12th!

Like most licensed games, Pacific Rim: The Video Game isn’t looking so hot at this point. I hope that the title has a lot of personality, because the graphics are terrible.

Take a look at the teaser below, and let us know if you’ll be picking it up!

This looks amazing.

Professor Layton / Ni No Kuni developer Level-5 has just launched a new iOS title. Layton Brothers Mystery Room is a new crime-solving mystery game starring none other than Professor Layton’s son, Alfendi Layton.

The game looks to mix elements of the Professor Layton series with those of Capcom’s Phoenix Wright franchise. I haven’t had an opportunity to play the game yet, but I’m genuinely looking forward to it: Layton Brothers Mystery Room was developed from the ground-up for iOS devices (well, after first being cancelled on the DS), and looks to be an absolute blast.

The game is free to download (here), and the Universal App covers iPhone, iPad, and iPod Touch. The first two cases are included with the download, and further episodes can be unlocked via in-app purchases. Watch the trailer for Layton Brothers Mystery Room below, and let us know what you think of the game!

Briefly: Just weeks after Plants Vs. Zombies 2: It’s About Time got an official release date, that release has been postponed.

The game’s official twitter account revealed the news earlier today. There’s no explanation of the delay, but the launch is now set for later in the Summer.

Plants Vs. Zombies remains one of the most addicting Tower Defense games that I’ve ever played. Like most, I’m excited for the sequel, but am wary that it’s taken on the free-to-play model. How do you feel about the upcoming sequel?