At this years E3 the entire gaming community was stunned (well most of us were) when Square announced they were FINALLY releasing a remake of the legendary Final Fantasy VII. There were rumors going around for years (especially after the PS3 Tech Demo showing off FF7 assets was released), but we’re getting what we’ve been asking for!

Today, Sony released this trailer showing off in-game footage of the upcoming remake. Check it out for yourself!

First thing to notice, is that the game looks absolutely gorgeous! It’s like it could be a sequel to Advent Children for Christ sake!

The biggest take away from the in game footage, is that it looks as if they’re ditching the turn based/time based battle mechanics of the original, for an action RPG style from the upcoming Final Fantasy XV. That will undoubtedly cause a huge rift in the games die hard fans. I for one welcome the new battle system.

No release date has been announced, but you can be SURE you will find out here on Geekscape!

For so many years, Final Fantasy had followed the traditional JRPG formula. You take control of a diverse group of characters, fight some monsters, and save the day. Tactics was one of the first games in the series which began to deviate from that norm, expanding the catalogue into turn-based-strategy territory. Then along came the MMOs, then the sequels and remakes, the movies, the music games, etc. With the announcement of the upcoming Dissidia arcade fighting game (which looks amazing by the way), there are seemingly no boundaries for the iconic franchise. With each new installment of a game bearing the Final Fantasy name, you’re never quite sure what you’re going to get, so when I sat down with Type-0, I was prepared for anything.

Final Fantasy Type-0 is one of three main series that make up the collective Fabula Nova Crystallis which includes Final Fantasy XIII and XV, along with their sequels and companion games. Much like the Ivallice Alliance, which consisted of the Tactics series, Final Fantasy XII and Vagrant Story, the games all have ties to the same lore, rewarding the diehards with multiple references. Type-0 introduces its place in the lore through a drawn out opening cutscene and a fairly short Mission battle. Unless watching Chocobos die a slow, painful death for 20 minutes is a pastime of yours, it’s a really odd way to kick off your game. Afterwards, you are free to roam around your main base of operations, a training ground/school called Academia. If this sounds familiar, then rest assured, this is as far away from VIII’s Garden as it can get.

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Your party consists of twelve playable characters from Academia’s Elite Class Zero.  Each member of Class Zero has a unique weapon specialty; anything from swords and guns to a Soul Calibur-esque blade-whip that would make Ivy jealous. Each character also has a set of upgradable skills, some of which are latent. These include providing an increase in maximum dodge-roll limits, and some are equip-able abilities, such as unique weapon attacks and different types of magic. Some time into the game, you will be introduced to the Altocrystarium, which can be accessed in Academia or at any time from the options menu. Here, you can trade collected Phantoma collected through battle for magic and special move upgrades. However, be aware that with each stat you upgrade, it will reduce a different stat’s efficiency so you will need to plan upgrades accordingly. Depending on your taste for action, you will likely realize a combat favorite or two.

During random battles and missions, you will take control of the character that you have assigned as your lead (or the first character in the party list if that one dies) plus the next two characters at the top of your party list. After defeating an enemy, you will need to target them to absorb their Phantoma and items, should they be carrying any. You’ll realize pretty quickly that having a character with area magic such as Blizzard will be essential for mowing down low-level random encounters.  One fantastic feature of Type-0’s battle system is the ability to time your attacks for massive damage, often after your enemy performs a powerful attack or spell. I got a real kick out of tactically defeating level 55 Behemoths with characters less than half their level.  If at any time a character is defeated in battle, you can swap them out for another until all of your twelve are used up. There is no real traditional escape option, so make sure you’re as prepared as you can be before heading off to battle.

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Mission battles in towns will allow you to experience an interesting feature of battle within Type-0. Before Mission Battles, you may enable a feature which allows characters with names based on the game’s developers to join your party at random during a Mission. These characters disappear after a set time, which can be extended by defeating enemies, bosses and advancing through the mission. They will also gather SP, which can be used to trade for items back in Academia making their usefulness last beyond developing the game you’re reading about. If you’re more of a lone wolf, you can choose to disable the option if you’d rather go it alone. Though it sounds pretty cool, I found the feature to be a bit intrusive and restricting, although the characters themselves can be quite useful in a tough battle. However, if you happen to be controlling a character you don’t particularly want to play with for extended periods of time, you’re stuck with them until the time-limit runs out and your original playable party member returns to battle.

You’re given a set amount of time to explore the world until Mission Day, which will advance the main story. Talking to NPCs within Academia with a bright green exclamation point over their head or interacting with marked locations will trigger an Event. Events take up 2 hours of your time until Mission Day and will awards an item for completing them. Most of the time, you will usually get some mundane flavor text regarding a no-name NPC you happen to be chatting with. Sometimes, however, these interactions will trigger a short in-game cut-scene including various members of Class Zero. Some of these events are character-specific, and they usually tell you what character you need to trigger the Event.

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Certain marked NPCs will have various Tasks for you to complete. Tasks are usually very straight forward and they don’t take away any time from your Mission Day countdown, unlike Events. Fetch-quest type Tasks can be completed without too much extra hassle, but Tasks where your party is asked to defeat certain enemies or numbers of enemies out in the field require you to use up the game-standard six hours for exploring the over-world in order to complete.

On that subject, here’s a tip that made managing Missions more enjoyable. Every town on the over-world map usually has at least one NPC with a Task for you to complete. However, if you are working on completing a hunting request, it is advisable to complete it before attempting any from townspeople. Towns can also hide unmarked NPCs with a hidden task for you to complete. Sometimes the task will be spread among multiple NPCs, so it’s I’d suggest talking to as many of them as possible. Certain towns also have salesmen who will buy any extra Phantoma off of your party for a pretty fair price, so be sure to remember where you find them!

If you’re a fan of the lore of Fabula Nova Crystallis, make sure to be on the lookout for L’Cie crystals lying around the game. You can turn them into a specific hidden character in a certain town to hear the last words of the L’Cie they belong to. There are more than 40 to collect and they can be found almost anywhere, offering an interesting nod to those who were engrossed by the universe introduced in FFXIII.

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Aside from the main battle system, occasionally you will need to participate in territory wars in the over-world to capture territories and towns from the enemy. Mog’s tips will be essential for completing these scenarios effectively, in addition to tons of patience. This battle system takes away from the flow of gameplay, feeling completely different compared to the normal battle system. It can get a bit a bit frustrating if you don’t like or are not used to the style of gameplay.

Speaking of side modes, Chocobo breeding also makes a return in Type-0. When you visit the Chocobo Ranch through the central portal in Academia, you will eventually be given a sort of “starter set” of Chocobo. From there you can breed by using various types of greens as per the norm where the series mainstays are concerned. Different greens may yield new outcomes of Chocobo with interesting battle and travel specialties, so it’s best to stock up on greens where you can and try different combinations at the ranch every few in-game hours. Don’t worry too much about running out of birds to breed either. They can be found running wild on the over-world map, just waiting to be caught.

Final Fantasy Type-0 has a LOT of content. Like, a lot. Be prepared to spend many an hour at your console of choice searching caves for Task items or defeating wave after wave of random encounter enemies, harvesting rare Phantoma for upgrades. Personally, I felt pretty detached from the story as a whole, but found the battles, Missions and Tasks to be the most enjoyable part of the game. It seems that this installment tried to be a little bit of something for everybody, and no matter how you choose to spend your time in the world of Type-0, it’s definitely worth your 60 bucks.

Final Score- 4.25/5

I’ve always have been a fan of the Final Fantasy series, but haven’t played enough due to my allegiance to Nintendo growing up. Now that I gots me a PS4 I’m ready for Final Fantasy XV, and holy shit! After seeing this gameplay footage of what the summons are going to look like…I literally can’t even right now.

We’ll have to wait for a bit more, as the release date is still in the perpetual “COMING SOON” state.

Final Fantasy XV will be on the PS4 and the Xbox One.

Briefly: We still have no idea just when we’ll get to play the thing, but during its TGS presentation, Square-Enix showed off a beautiful new trailer for Final Fantasy XV.

The combat system looks to take a fairly stark departure from anything that we’ve seen in the series lately, but in any case, this thing looks gorgeous. It’s been a number of years since I’ve played a new Final Fantasy game, but I’ll definitely be keeping my eyes on this one.

What do you think? We’ll be sure to share more on Final Fantasy XV as soon as it’s announced!

All of us at Geekscape are having an incredible time at 2014’s San Diego Comic-Con, and we really can’t wait to show you all that we’ve been up to, and share all of the news that’s been coming out of the busiest place (currently) in the United States.

All of our schedules are jam-packed, but I’m currently waiting on lunch at the Gaslamp District’s wonderful Whiskey Girl, and wanted to take a few minutes to share some thoughts on a game that I just played, and instantly fell in love with: Hitman: Sniper.

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The game describes itself as “a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit.” Just as with the phenomenal Hitman: Go (which I also just played for the first time and will be sinking countless hours into as soon as I get back from SDCC), Square-Enix Montreal has designed Sniper from the ground-up with touch in mind instead of trying to cram a console classic into a convoluted, virtual joystick and faux-button clad mess. 

The game is meant to be extremely accessible, and is even playable one-handed. The Square-Enix employee demoing the game to us even asked us not to hold the iPad like a console controller, as those conventions were never meant for mobile and rarely (if ever) work. To play, you simply drag a finger around the screen to pan your rifle, pinch to zoom in and out, just like you would in the iPad’s native Photos app, and a quick tap of the screen will fire your round. You’ll see a few buttons around the edge of the device, including reload, a few weapon mods and power-ups, as well as a ‘Hold-Breath’ button which will slow down time to ensure the most accurate shot possible.

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While your vantage point is far, far away from the action, the maps are designed with many different kill options for nearly each enemy. Sure, you could just shoot the dude, but wouldn’t you prefer to get him away from everyone else and take him out silently? Or get two enemies lined up so you can take them out with a single bullet? Or shoot out the glass your enemy is leaning on and have him land on another baddie below? The variance here is absolutely astounding, and was far beyond what I expected when picking up the tablet and firing my first shot.

While mainly single-player, Hitman: Sniper also features some addictive competitive aspects. Every thing that you do, and every shot that you take, earns you points and multipliers that attribute to your final score. Instead of simply showing you a leader board of the very best players, you’ll also see a board of the people surrounding you. This means that you’ll always know just how many points you’ll need to climb up the next rung of the ladder, but it’s up to you to figure out the best way to do it.

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Overall, I was very impressed with the demo. The game will launch as a free-to-play (but not content-locked) title on iOS and Android devices this holiday season. We’ll be sure to keep you updated as we learn more about Hitman: Sniper, but in the meantime, be sure to check out Hitman: Go, as it definitely ranks as one of the most impressive mobile games I’ve seen in some time.

Briefly: Well this is a nice surprise!

The Square-Enix classic (Squaresoft at the time) Final Fantasy VIII has just been released on Steam. I’m really excited for this, as it’s one of the only PS1-era Final Fantasy titles that I missed out on, and I hear that it’s absolutely excellent.

Here’s the game’s synopsis if you’ve forgotten (it has been years, after all):

It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the ‘lone wolf’, Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall’s universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier…

 

Meanwhile, a sorceress manipulates the most powerful men in Galbadia.
Will Squall and his party succeed in defeating this maniacal sorceress and saving their world?
What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns…

Take a look at the launch trailer below, and let us know if you’ll be reliving this classic. You can grab the game from Steam here.

Briefly: Square-Enix is bringing the first eight titles in the Dragon Quest series to iOS and Android.

Dragon Quest I is set to debut in Japan this Winter, but no other territories have been announced at this time. Square-Enix has released most of the iOS Final Fantasy titles in English, so I can’t imagine that the Dragon Quest games would be any different.

Square-Enix typically does a great job with their mobile ports, so if they do release for us, expect them to be good, but not cheap. And rightly so: these are games that were developed with much higher budgets than typical mobile games, and they should be treated as such.

Are you looking forward to the mobile port of the games? Which title are you most excited for? Sound out below!

Source: EuroGamer

E3 is next week and we at Geekscape are getting pumped! We got people on the floor and people manning the online streams to keep you up to date.

Just announced from Square is their lineup of games they plan on showing at this years conference. These titles will be shown off at their press event which WILL be live streamed (plan on a live blogging of the event). Titles to watch out for:

Final Fantasy XIV: A Realm Reborn
Thief
Murdered: Soul Suspect
Lightning Returns: Final Fantasy XIII
Kingdom Hearts HD 1.5 Remix
Deus EX: human Revolution – Director’s Cut
Final Fantasy X/X-2 HD Remaster
Deus Ex: The Fall
Mini Ninjas

So be sure to keep an eye out here at Geekscape for all your E3 coverage needs.

A new Final Fantasy Tactics experience is on its way for iOS and Android users. Square-Enix today launched a website accepting registrations for the new title, called Final Fantasy Tactics S. 

The game is set to put a social spin on the Tactics series, though it’s not known just what that means at this point. According to the Final Fantasy Network, the game will feature designs by Ryoma Ito, and races, jobs, and monsters from the 2008 DS title Final Fantasy Tactics A2: Grimoire of the Rift.

Sounds amazing, right? It’s not all good news here. Square-Enix has partnered with mobile publisher Mobage for Tactics S, a company infamous for terrible use of in-app purchases. Now, I’ve got nothing against in-app purchases, but when they’re essential in order to get the most out of a title, I could certainly do without. Just charge me $10 or $15 (for a premium title like this) and be done with it.

Little else is known about the game at this time (including a release date), but we’ll be sure to keep you up to date on this one. If you can read Japanese, head here to preregister.

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If you are an old school, intrepid gamer, you rely on demos to help base your opinion on new releases. If you were on the fence with Sleeping Dogs then REST EASY!

Square have just announced that TODAY they will be releasing a demo for the game on all platforms! So go grab it and jump into a mission that takes you through a vibrant marketplace, and a sneak peak at a later level in the story.

For more info on the demo check out

XBOX LIVE MARKETPLACE

PLAYSTATION NETWORK

STEAM MARKETPLACE (Link for the demo is not up on STEAM yet, but I will provide it as soon as it does)

Make sure to check out our REVIEW of Sleeping Dogs while you’re at it!