Ever since its release last year, rumors have been abuzz that Final Fantasy XV would be making its way to Nintendo’s darling little hybrid system.

About a day ago during a Gamescom livestream on Twitch, XV Producer Hajime Tabata hinted that on top of the Windows and Mobile versions of XV that they are also working on a console version that rhymes with Twitch. No, it’s not the Xbox One Xitch, but good guess. If done right, FFXV on Switch could be incredibly cool and addicting. Would you be interested in double dipping in the game if it was brought to Switch? Check out the video mentioned above right here!

 

With as many properties that have developed card games over the years, it was only a matter of time before Final Fantasy got in on the action. With decades worth of characters, creatures and lore to pull from, it seems natural that players would want to gather their favorite heroes and do battle with fancy, glossy decks. At the Square-Enix booth at San Diego Comic Con, the company offered demos to new players who wanted to see how well the game translated to the TCG format. Not being one to shy away from a new card game, I took the time to see what kind of spells I could conjure the heroes from Final Fantasy IX.

Each player starts with a deck of exactly 50 cards made up primarily of Forward and Backup characters. Forward characters are your main line of defense, taking the front of the field as they use their abilities and strength to fight off the opposing deck. Except for the first turn, players can summon as many characters as they want as long as they have the CP for it. This number, which is at the top-left of every card, shows you how much you need to pay, as well as which element it needs to belong to. The exception to this rule are Light and Dark cards, which can use any element.  CP is gained by either dulling, (the FF equivalent to tapping), or discarding cards from your hand to gain 1 or 2 CP respectively. From there, your line of defense is set.

Fortunately, unless the character has the Haste ability, each new summon suffers from summoning sickness, which is TCG speak for not being able to act on the turn they’re summoned. When they can act, you have the option to either defend, which subtracts from their HP for that turn only, or take the damage, which results in you taking one damage point. The first player to deal seven points of damage wins, but each time a player takes damage, they get to draw one of seven damage cards that they set aside at the beginning of the match. If that card has an EX Burst ability however, they can trigger that move immediately without cost, potentially turning the tide of a game. Even when you see an opening, you might want to be careful about attacking with your whole party. Each Forward that attacks becomes dulled, meaning they can’t act until their next turn. So if you attack with everyone you have, that means you won’t have any way to defend yourself if the opponent mounts a comeback.

Aside from the main characters, Summons are one time use characters that disappear after being brought on the field to use their powerful abilities. Most Backup characters feature the DS remake versions of the Onion Knights from Final Fantasy III filling the roles of generic jobs like Monks, Thieves and Mages, with their own abilities to trigger if not being tapped for CP. This helped make every card feel special, even the ones that might serve as fodder for your Forwards. Speaking of special, although the cards that I’ve seen break away from conventional TCG thinking by having no holographic versions, each one uses thick, glossy paper with some of the most iconic art from the series taken from the games.

In my brief time with the game, the only major concern I have is the flexibility allowed to customize your decks. In the game that I played, many of the Final Fantasy IX characters relied on each other to get stronger. For example, Stiener’s strength increased depending on how many IX characters fought alongside him, while Zidane had a similar skill. In other words, they would be far less effective if paired with a mixed deck. I hope that the booster packs allow for more flexibility than I’m seeing here, but either way, the game was a blast to play.

I’m looking forward to seeing the game’s growth in North America and seeing what the cards can do once we have all of the expansions. For now, I’ll just wait patiently for a Final Fantasy VI deck and dream of the day I can clean house with Celes. Do you have room in your binder for the Square Enix’s card game? Share your thoughts with us below!

The past seven days have been big for amiibo collectors out there. After over a year of anticipation, the Super Smash Bros line is finally complete with the release of Cloud, Corrin and Bayonetta. If that wasn’t enough, three new Inklings hit the scene day and date with Splatoon 2, while the Pikmin themselves made their solo debut in plastic form today, lining up with the release of Hey! Pikmin on the 3DS.

As if the addiction wasn’t apparent enough, we’ve gathered all ten and have unboxed them for your viewing pleasure. Check out the video below to see them up close, and let us know which ones are your favorites in the comments! Don’t forget to subscribe! 

Final Fantasy XII seems to be a polarizing game among fans, with the crowd split between thinking it’s one of the best games in the franchise to calling it one of the worst. I fell in the latter group, because despite its streamlined gameplay, more intimate story that focused on individual conflicts over a world altering calamity, and bringing MMO inspired combat to mainstream RPGs in a way that set the foundation for titles like Xenoblade Chronicles, the level up system was atrocious. After a good 15-20 hours in, the open ended License Board, which consisted of upgrades that you couldn’t see until your position on the board was adjacent to them, led me to unlocking so many useless stats and abilities that nearly my entire party was unusable at key points in the story. Picture Final Fantasy X‘s Sphere Grid, but instead of being on a set path until you could unlock special items to infiltrate other boards, every grid was open, connected, and you couldn’t see what each stat boost did until you were pretty much on it.

I couldn’t have been the only person with this complaint, since the international version of FFXII added the Zodiac Job System. This revamped format essentially revived the Job System, asking you to assign each new party member a specific job, each of which has a specific License Board to ensure that you’ll only unlock upgrades relevant to their role. Unfortunately, this version never saw the light of day outside of Japan until The Zodiac Age, the upcoming HD remaster of the last sixth generation Final Fantasy game.

On top of bringing over the improved leveling system, The Zodiac Age includes the ability to fast forward gameplay. Since most battles are fought in real time, with your AI party members acting on their own based on the instructions or “Gambits” you assign to them, level grinding could become an automated chore. Now that you can speed up your actions, simple to moderate encounters will be a breeze as they speed through. You might want to be careful using this against the higher ranked opponents however, since you’ll want to maintain your utmost attention when every move counts.

All in all, I’m excited to step back into Ivalice and give Ashe, Vahn, Balthier and Basch a second shot, especially since the original License Board was the only thing keeping me from enjoying the game the first time around. With that obstacle out of the way, I’m looking forward to experiencing what can be another top notch RPG experience, only this time with the benefit of the PS4’s power. What were your feelings about the original License Board, and where does Final Fantasy XII fall on your list of the best games in the series? Be heard in the comments below!

Join Carlos, Courtney, Josh and Shane as they discuss the last week in video games!

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This Week:

Carlos’s opinion on the Nintendo Switch.

Fire Emblem Direct.

Fire Emblem: Heroes coming to iOS and Android.

Marvel VS Capcom 3 Ultimate is coming to PC and Xbox.

Mission Objective:

“What is your biggest CONCERN with the Nintendo Switch”

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I guess it can! Last few weeks on the Geekscape Games Podcast, we have been discussing the collaboration between SquareEnix and Ariana Grande.

The recording artist is being added as a playable character for the mobile game Final Fantasy Brave Exvius. In fact you can snag Dangerous Ariana starting TODAY! If players complete the “Dangerous Woman” event on easy you can snag the pop idol yourself.

That’s not why you’re here, is it? No. You want to hear the OFFICIAL orchestra remix of her song Touch It. A song about sex with the ex. A song about her vagina. Remixed by an orchestra. The Final Fantasy orchestra.

WHAT EVEN IS REALITY ANYMORE?!

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Arianna Grande is going to be a playable character in an upcoming Final Fantasy game.

Nintendo Switch rumors come out; Beyond Good and Evil 2 will be shown at the upcoming Nintendo Switch event.

Geekscape 12 Days of Switchmas.

Pokemon Snap released on Wii U virtual console.

Pokemon GO was the most popular mobile app of 2016.

Mario Run paid users were surprisingly low.

Elite Dangerous player is the first to run into an alien entity.

Mission Objective:

“What are your gaming New Years resolutions?”

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Those counting down the days until Final Fantasy XV‘s release date will have to add a whole extra month to the pile. The game’s director Hajime Tabata announced in a Youtube video that the release would be pushed back until November 29, 2016. You can view the message from Mr. Tabata below (turn on Closed Captioning to see English subtitles).

Mr. Tabata mentioned that what was originally considered the “Master Version,” the game that solely existed on discs, had been completed. But he felt that, as it is, a Day-One patch would be necessary to get the most quality from the game. That would be unfair to fans who don’t have access to good quality internet connections. So the decision was made to push the release date back and incorporate everything that the patch would include on the initial disc release. That is not to say that the team wouldn’t consider patches and DLC for the future, however. Mr. Tabata also mentioned including “some extra things” in the initial release as well.

What do you think of the news? Let us know in the comments!

The lead up to the release o Final Fantasy XV has been a doozy (we all just want the friggin game okay?). Little did we know that the accompanying film Kingsglaive: Final Fantasy XV would be so awesome looking. Fresh off the Japanese theatrical release, is the jaw dropping trailer for the English version. Get hyped.

This just goes to show that Square Enix knows how to make gorgeous art. Watching this trailer I got some major nostalgia from when Advent Children released.

Kingsglaive story runs concurrently with the events of Final Fantasy XV, and follows the father of the games lead. The films main characters are from an elite guard known as the Kingsglaive. They are tasked with protecting the kingdom of Lucis from the attacking kingdom of Niflheim.

You can get your eyes on Kingsglaive: Final Fantasy XV in a few ways. It will be coming bundled with certain collectors edition of the game, available on the Playstation Store August 30th and will have a limited theatrical run.

Kingsglaive: Final Fantasy XV stars Aaron Paul, Lena Headey, Sean Bean, Adrian Bouchet, Liam Mulvey and Andrea Tivadar.

Square-Enix’s booth at San Diego Comic-Con was a freaking wonderland for fans of any of the company’s franchises (okay, mostly Final Fantasy and Kingdom Hearts but I did spot the odd Dragon Quest item). An entire half of the booth’s real estate was dedicated to pleasing us toy collectors with displays set up showcasing upcoming products as well as items available to purchase on the show floor. Here are the highlights for the figures not yet produced!

SDCC 16 Square-Enix Play-Arts Kai SDCC16 Square-Enix Barret Play-Arts Kai SDCC 16 Square-Enix Sephiroth Play-Arts Kai SDCC 16 Square-Enix Squall Play-Arts Kai

Starting with the Final Fantasy series, we have Cloud, Barret, Sepiroth, and Squall. All four are from Square-Enix’s Play Art -Kai- line which have interchangeable limbs and certain degrees to which it can be posed. These gentlemen share the same tentative price tag of US$149.99 and all have an undecided release date.

SDCC 16 Square-Enix FF15 figures

There were also Play Arts -Kai- figures from Final Fantasy XV , these guys are scheduled to be released this September.

SDCC 16 Square-Enix World of Final Fantasy Static Arts mini

And the winner for the cutest figures go to these Static Arts mini figures from World of Final Fantasy. Shown here are Tama (the white bunny-squirrel-looking one), Cactuar Conductor, Chocochick, and Magictek Armor (fans of Final Fantasy VI will no doubt recognize that one). Again, release date is “to be determined.”

SDCC 16 Square-Enix KH figuresSDCC 16 Square-Enix KH Sora prototype SDCC 16 Square-Enix KH prototypes

Moving on to Kingdom Hearts! Lots of prototypes to see. Ones that particularly caught my eye were the Roxas Play Arts -Kai- and the Static Arts mini figures of several critters from the Kingdom Hearts universe: Meow Wow, Chirithy, and the Heartless. Adorable!

SDCC 16 Square-Enix SpiderMan Variant figure SDCC 16 Square- Enix Venom Variant figure SDCC 16 Square-Enix Iron Man Variant Figure SDCC16 Square-Enix Batman figure SDCC 16 Square-Enix Deadpool figure SDCC 16 Square-Enix Wolverine prototype

Finally we get to franchises that don’t actually belong to SE. We’re talking American comic book heroes. The majority of them were Marvel (Wolverine, Deadpool, Ironman, Spiderman, and Venom) but DC was represented as well (the lone Batman figure).
Did you stop by the booth? What stood out for you? Let us know in the comments!

Briefly: As a huge fan of Final Fantasy titles of year’s past, World of Final Fantasy looks cool as hell.

Square-Enix today debuted a new,  pre-E3 trailer for the game, and also revealed that World of Final Fantasy will launch on PS4 and (even) PS Vita on October 25th, 2016.

In the game, you’ll “Lead a pair of twins, Reynn and Lann, through the land of Grymoire on a search to rediscover their lost memories. Throughout their adventure, players will collect, raise and battle adorable beings of classic FINAL FANTASY lore including the cactuar, chocobo and behemoth to create customizable, strategic tower combinations to take on the most challenging of opponents. ”

That’s right, you’re collecting elements of older Final Fantasy titles, and using it all  to help you on your own adventure. Amazing, right?

Description doesn’t sell it to you? The new trailer certainly will. Take a look at the video below, and be sure to let us know what you think!

Join Carlos, Kenny, Lee and Shane as they discuss the last week in video games!

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This Week:

We’ve got new hosts!

Square will be making more Final Fantasy XV collectors editions.

Final Fantasy XV demo opinions.

Final Fantasy 7 Remake episodes will contain at least 40 hours of gameplay.

Playstation 4 3.5 operating system launches.

Playstation 4 remote play comes to PC and OSX.

Activision has layoffs at Guitar Hero Live studio.

First gameplay footage of Castlevania spiritual successor, Bloodstaine, is released.

Fallout 4 Wasteland DLC releasing.

Fallout 4 Automotron DLC.

Miitomo.

Hyper Light Drifter.

Adr1ft.

Tribes: Ascend.

Age of Empires II.

CS:GO.

Dark Souls III.

Fractured Space.

Mission Objective:

What is the most expensive game, or the game you regret the most, selling/losing/throwing away?

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Briefly: This is terrifying.

Aside from possibly Tony Hawk’s Pro Skater 2, I’ve probably never, ever put more hours into a single game as I have Final Fantasy Tactics Advance.

Today, Nintendo revealed that the game is headed to the Wii U Virtual Console, and it’s coming fast. The game will launch tomorrow, January 28th for a more-than-worth-it $7.99. The title features off-screen play (as always), and brings with it hundreds of hours of addictive, tactical content.

In the game, when Marche and his friends open an ancient magical tome, their small town is transformed into a fantasy-filled kingdom known as Ivalice. Guide Marche and his clan against countless foes, and discover the wonders of Ivalice. Build up your party, master abilities and summons, and learn tactical combat to win in battle.

I can’t wait to jump back into the world of Ivalice. Are you looking forward to the re-release? Be sure to let us know in the comments below!

Today marked the final Super Smash Bros.-dedicated Nintendo Direct and, boy, was it a doozy. Not only did it go into further detail about Final Fantasy VII‘s Cloud Strife‘s upcoming inclusion, it also announced the overall top pick for the Fighter’s Ballot poll along with another combatant. So without further ado, here are the new fighter’s joining the roster:

Bayonetta (of the Bayonetta series)

Bayonetta

Coming up as the top pick in Europe and amongst the top five in North America, Bayonetta was the winner of the Fighter’s Ballot. The Umbra Witch’s fighting style will focus on stringing together combos of various attacks. Her move “Witch Time” slows down the movement of any opponents nearby. Bayonetta’s signature stage, The Umbra Clock Tower, features moving platforms and and an alternate version of the stage. Bayonetta and her exclusive stage are scheduled to launch in February 2016. The download can be purchased for the Wii U or 3DS for $5.99 or both systems for $6.99.

Corrin (of Fire Emblem Fates)

Corrin

If you are asking the question, “Who the heck is Corrin?,” odds are that you haven’t been following the development of Fire Emblem Fates. This fighter (you can select the gender, just like Wii Fit Trainer and Villager) has the ability to transform into a dragon and pull off powerful attacks including ones that pin your opponents. Corrin looks to be available to download in February 2016, on individual platforms for $4.99 each or together for $5.99.

Cloud Strife (of Final Fantasy VII)

WiiU_Cloud_screen_04_bmp_jpgcopy

We were briefly acquainted with Cloud in the previous Nintendo Direct, but today we were able to look more deeply at the mechanics of his fighting style as well as see what makes Midgar, his exclusive stage, special. As we saw before, Cloud will have two costumes available, his original SOLDIER uniform along with his outfit from Final Fantasy VII: Advent Children. And just like in FFVII, our hero will have his “Limit Break” ability, which can be activated once the limit meter is full. The meter fills as Cloud takes and gives damage as well as when he performs his Down Special Attack. Let’s talk about the Midgar battle stage. Throughout the stage, summon material will appear, allowing players to wreak arena-wide damage from which only the summoner is protected. Expect cameos from summon spirits like Ifrit, Ramuh, and Shiva. Cloud’s DLC will be available later today, costing either $5.99 for individual consoles or $6.99 for both the Wii U and 3DS.

If you thought that was it, you are wrong. Dead wrong, in fact! There were a host of new Mii Fighter costumes revealed too. From top to bottom, they are: Ashley, Geno (yes, Geno from Super Mario RPG: Legend of the Seven Stars is in Smash (sort of)!), Chocobo Hat, Bionic Armor (available for both genders), Takamaru, Tails, Knuckles, and Gil. The Geno and Chocobo Hat costumes will launch with the Cloud DLC while the others will be released in February 2016.

Ashley Dec_MiiFighterCostume_artwork_Geno

Dec_MiiFighterCostume_artwork_Chocobo-Hat Bionic-Armor Takamaru Tails Knuckles Gil

But wait, there’s more! Like all Smash Bros. characters, Bayonetta, Cloud, and Corrin will be getting Amiibo. Our wallets weep.

What is your favorite part of the news? Post in the comments!

At this years E3 the entire gaming community was stunned (well most of us were) when Square announced they were FINALLY releasing a remake of the legendary Final Fantasy VII. There were rumors going around for years (especially after the PS3 Tech Demo showing off FF7 assets was released), but we’re getting what we’ve been asking for!

Today, Sony released this trailer showing off in-game footage of the upcoming remake. Check it out for yourself!

First thing to notice, is that the game looks absolutely gorgeous! It’s like it could be a sequel to Advent Children for Christ sake!

The biggest take away from the in game footage, is that it looks as if they’re ditching the turn based/time based battle mechanics of the original, for an action RPG style from the upcoming Final Fantasy XV. That will undoubtedly cause a huge rift in the games die hard fans. I for one welcome the new battle system.

No release date has been announced, but you can be SURE you will find out here on Geekscape!

Today’s Nintendo Direct revealed many games and DLC, but nothing came out of left field as much as the announcement that Final Fantasy VII‘s Cloud Strife, would be joining the roster of Smash Bros. The spiky-haired hero bears about the same appearance as he did in Final Fantasy: Crisis Core. Cloud’s two costumes (the only ones shown anyways) were his traditional battle attire and his outfit from Advent Children.

His battle stage, the city of Midgar, appears to have the series’ summon creatures, like Ramuh and Odin, pop up as hazards. Cloud’s attack moves include his final limit break, Omnislash. The little title message on the top of the screen from the original game remains intact (see image below).

cloudsmashlimit

What do you think of this announcement? Post your opinions in the comments!

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

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As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

screen568x568

Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

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My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

screen568x568-1

Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

I’ve always have been a fan of the Final Fantasy series, but haven’t played enough due to my allegiance to Nintendo growing up. Now that I gots me a PS4 I’m ready for Final Fantasy XV, and holy shit! After seeing this gameplay footage of what the summons are going to look like…I literally can’t even right now.

We’ll have to wait for a bit more, as the release date is still in the perpetual “COMING SOON” state.

Final Fantasy XV will be on the PS4 and the Xbox One.

It looks like it’s Etrian Odyssey’s turn to get the Mystery Dungeon treatment.

In a somewhat meta announcement, Atlus announced that Etrain Dungeon will be making its Western debut in Spring 2015! This dungeon crawling RPG spinoff of a dungeon crawling RPG will feature all of the customization, loot gathering and monster slaying you would expect from one of the core games in the series, but with the top down perspective, randomly generated dungeons, and party building that comes with any game with Mystery Dungeon in the title.

This is great news for fans of both series, especially when games of this nature are far from a sure thing when getting localized. Everything from Chocobos to Pokemon have received similar treatment in various forms, and not even huge franchises like those have had every Dungeon game brought over. So needless to say, this announcement will be like Christmas come early for some.

Take a look at the details from the official press release below, then let us know what game you hope gets the Dungeon treatment in the comments!

Main features in Etrian Mystery Dungeon include:
Infinite Dungeons to Explore – Etrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from the Mystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability!
Attention to Detail – The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.
Not Your Grandfather’s Combat – The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party’s abilities is crucial for making it out alive.

Briefly: We still have no idea just when we’ll get to play the thing, but during its TGS presentation, Square-Enix showed off a beautiful new trailer for Final Fantasy XV.

The combat system looks to take a fairly stark departure from anything that we’ve seen in the series lately, but in any case, this thing looks gorgeous. It’s been a number of years since I’ve played a new Final Fantasy game, but I’ll definitely be keeping my eyes on this one.

What do you think? We’ll be sure to share more on Final Fantasy XV as soon as it’s announced!

Final Fantasy has seemed eager to hit every genre possible over the last few years, but most of the spinoffs haven’t come close to being as enjoyable as Theatrhythm, the rhythm title that blended RPG elements with touch based music mashing to the beat of the best themes to come out of the legendary series. Now with a sequel on the horizon, Square Enix is hoping doing everything they can to make sure Curtain Call is bigger and better in every way, and based on their E3 showing, they’re on track to do just that.
If you’ve played the original, then game play will be immediately familiar. After creating a party of four characters spanning the entire Final Fantasy series, your team then attacks monsters to the beat of the music. Tapping, swiping the stylus or sliding it along paths depending on the prompt will build up successful combos, which makes your group stronger and results in bigger, better bonuses. Also making their return are the Field Music and Event stages, which involve the character traveling to a new area or tapping to the tunes of popular cutscenes respectively.
While I didn’t get a chance to try them in the brief demo that I played, new features will include a Vs. mode, an Airship Field Music mode, (like the original field stages, only with the fantastic airship music in the background), and a new Critical Hit Trigger power up, which increases the chances of getting critical hits during battle. Think Star Power in Rock Band, only with monster smashing!

 

Theatrhythm Curtain Call Screen 1

With multiple new modes, over 60 playable characters and 200 songs, is there any reason NOT to be interested in the upcoming sequel? If you loved the first one, missed it, but love the music of Final Fantasy, or you’re a rhythm gamer who needs a solid fix, this one is looking like more and more of a no brainer by the day. The Square Enix Store even has an exclusive limited edition for the hardcore fan! But regardless of which version you get, it’s looking like Curtain Call will surpass its predecessor in every way. What more can you ask for?

Theatrhythm Final Fantasy: Curtain Call will release exclusively for the 3DS on September 16th.

Briefly: We’re just one week away from the North American launch of Square-Enix’s HD rerelease of Final Fantasy X and X-2 HD, and the publisher has just debuted the launch trailer for the game.

I’m beyond excited to play this one. I first played Final Fantasy X as an 11 year-old, and as such, the only thing that I really remember is that I loved it. I can’t wait to reexperience Tidus, Blitzball, Sin, and everything that the game has to offer now that I’m an adult.

And I’ve never played X-2!

Take a look at the trailer below, and let us know if you’ll be picking up the game. Final Fantasy X/X-2 HD launches on March 18th!

Briefly: Well this is a nice surprise!

The Square-Enix classic (Squaresoft at the time) Final Fantasy VIII has just been released on Steam. I’m really excited for this, as it’s one of the only PS1-era Final Fantasy titles that I missed out on, and I hear that it’s absolutely excellent.

Here’s the game’s synopsis if you’ve forgotten (it has been years, after all):

It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the ‘lone wolf’, Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall’s universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier…

 

Meanwhile, a sorceress manipulates the most powerful men in Galbadia.
Will Squall and his party succeed in defeating this maniacal sorceress and saving their world?
What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns…

Take a look at the launch trailer below, and let us know if you’ll be reliving this classic. You can grab the game from Steam here.

Briefly: I sure wish that Square-Enix would have planned this title sooner, or made the jump to make it a PS4 title at this point.

The publisher has just announced the North American and European release dates for Final Fantasy X / X2 HD, the HD remakes of the revered Final Fantasy titles that graced the PS2 back in 2001 and 2003.

Sadly, we won’t be playing for awhile. The game is hitting the PS3 and Vita in Japan on December 26th, but the PS3 version won’t release in North America until March 18th, 2014, and Europe on March 21st, 2014. No North American or European Vita release dates were revealed.

I’m really looking forward to the new edition, seeing as I haven’t played Final Fantasy X since I was 11 years old. Will the game be enough to plug my PS3 back in, however? I guess only time will tell! Take a look at a new trailer for the game below, and let us know if you’ll be picking it up!

Briefly: Just yesterday it was revealed that Square-Enix is bringing the first eight titles in the Dragon Quest series to mobile, and now they’ve announced the next Final Fantasy port.

Final Fantasy VI (originally released in North America as Final Fantasy III because apparently we didn’t deserve all of the titles back in the day) will launch on iOS and Android devices this Winter.

Like the recently released Final Fantasy V, the mobile launch of VI will still feature the classic 2D sprites, albeit a “sharpened” version to better fit the high-res screens and powerful chipsets of today’s devices. As in the previous titles, controls will be reworked for touchscreens, and they’ll feel great.

Perhaps the most interesting piece of the reveal is what the future may bring for mobile Final Fantasy titles. When Kotaku asked what the future holds, producer Takashi Tokita stated that “We are aware that we have tons of VII fans. We have VII fans in our own company. If this Legacy project works out well, we would like to one day be able to work with VII.”

Could we one day be playing Final Fantasy VII on our smartphones?

Have you been keeping up with the mobile Final Fantasy rereleases? Which has been your favourite so far? Sound out below (mine is probably the DS port of Final Fantasy III, now THAT was a remake)!

Source: Kotaku

I’m beyond excited for this one.

Sure, Final Fantasy X/X-2 HD is a high definition remake of games that are over a decade old, but I was just 11 years old when Final Fantasy X released, and for some reason never completed the title. Now I’m older, more patient, and I’ve forgotten what the game’s about, so it’s the perfect time to be reintroduced to it.

Final Fantasy X/X-2 HD will launch on PS3 and PS Vita later this year. PS3 users will get both games on one Blu-Ray, while Vita players will need to purchase each game separately. Square-Enix just revealed a new trailer for the compilation at this year’s E3 conference, so take a look below, and let us know if you’re excited!

Now that I’m older, I bet I can kick some butt at Blitzball.

A new Final Fantasy Tactics experience is on its way for iOS and Android users. Square-Enix today launched a website accepting registrations for the new title, called Final Fantasy Tactics S. 

The game is set to put a social spin on the Tactics series, though it’s not known just what that means at this point. According to the Final Fantasy Network, the game will feature designs by Ryoma Ito, and races, jobs, and monsters from the 2008 DS title Final Fantasy Tactics A2: Grimoire of the Rift.

Sounds amazing, right? It’s not all good news here. Square-Enix has partnered with mobile publisher Mobage for Tactics S, a company infamous for terrible use of in-app purchases. Now, I’ve got nothing against in-app purchases, but when they’re essential in order to get the most out of a title, I could certainly do without. Just charge me $10 or $15 (for a premium title like this) and be done with it.

Little else is known about the game at this time (including a release date), but we’ll be sure to keep you up to date on this one. If you can read Japanese, head here to preregister.

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Just watching this trailer gave me all kinds of goosebumps and took me back to the ripe age of 11, when Final Fantasy X first released, and when I explored the world of Spira for the first time.

As promised, Square-Enix today released the first trailer for their upcoming HD rereleases of Final Fantasy X and Final Fantasy X2. As we noted last week, the games will be releasing in North America later this year; PS3 players will get both titles on a single disc, while Vita owners will buy each game separately. We’ll give you more info as soon as we have it, as I’m excited as hell for this one.

Watch the announcement trailer below, and let us know what you think!

The official trailer won’t be released until Monday, but at least we know it’s coming.

Square-Enix today revealed that the anticipated HD rereleases of Final Fantasy X and Final Fantasy X-2 will be releasing in territories outside Japan. No release dates have been set, but the games will release in Japan, Europe, and North America, later this year.

PS3 players will get both games on one disc, while Vita owners (all four of you) will have to purchase each chapter separately.

I’m looking forward to this one. Final Fantasy X originally released when I was just 11 years old, and while I played it back then, my experience with the game is nothing but a distant memory. I do remember loving every minute of it however, so I’d jump at the opportunity to return to Spira.

Read the press release below, and let us know if you’re excited! Look for the trailer on March 25th!

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LONDON (22nd March, 2013) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, today announced that it will be releasing HD remastered editions of FINAL FANTASY® X and FINAL FANTASY X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment

 

“These games are classic fan-favorites, and we hope that new and old FINAL FANTASY fans can experience the world of Spira and the story of Tidus and Yuna in a brand-new light with these remastered editions,” said Yoshinori Kitase, producer of FINAL FANTASY X and FINAL FANTASY X-2.

 

FINAL FANTASY X/X-2 HD Remaster is a single disc bundle that will be available on the PlayStation®3 system. FINAL FANTASY X HD Remaster and FINAL FANTASY X-2 HD Remaster.

 

The new FINAL FANTASY X/X-2 HD Remaster announcement trailer will be available on Monday 25th March.

 

Further details will be available at a later date.