Join Derek, Josh, and SPECIAL GUEST Shane as they discuss this week in video games.

THIS WEEK (again):

The E3 press conferences are in full swing! Derek, Josh, and Shane discuss what worked and what didn’t across the Square-Enix (yawn), Ubisoft, Sony, and Nintendo press conferences!

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11 Years ago Square Enix released a small RPG title for the Nintendo DS.

This game had an odd story and even odder gameplay. Unlike normal RPG’S, this one took advantage of the dual screens on the console to create 2 separate styles of gameplay. One where you would normally attack your way through enemies, and the other where you’d use magical pins to attack. Although very positively reviewed and loved by fans, the game failed to sell enough copies to warrant a sequel and any continuation of the series. This game was The World Ends With You, and the game is finally receiving a 2nd chance at success.

Nintendo’s January mini direct kicked off with this announcement, and fans were absolutely ecstatic about the announcement. Remember that weird anime guy with the headphones from Kingdom Hearts Dream Drop Distance? His name is Neku, and he’s the main protagonist of the game.  The game starts with a mysterious countdown timer appearing on his hand informing him to get downtown or face termination, and from there, mysteries and mysteries abound pop up.

For fans planning a return trip to the game, you’ll be happy to know that Square will be adding a whole new section of the game that definitively wraps up the story for good. No release date has been announced, but the game is slated as a Nintendo Switch exclusive for sometime this year.  Check out the announcement trailer below!

Ever since its release last year, rumors have been abuzz that Final Fantasy XV would be making its way to Nintendo’s darling little hybrid system.

About a day ago during a Gamescom livestream on Twitch, XV Producer Hajime Tabata hinted that on top of the Windows and Mobile versions of XV that they are also working on a console version that rhymes with Twitch. No, it’s not the Xbox One Xitch, but good guess. If done right, FFXV on Switch could be incredibly cool and addicting. Would you be interested in double dipping in the game if it was brought to Switch? Check out the video mentioned above right here!

 

I Am Setsuna promised to scratch the itch of the classic JRPG fan who longed for the days of turn based battles, Active Time Battle meters, (known more commonly as ATB), and a more methodical game play style. After delivering on a multitude of platforms, Tokyo RPG Factory is back at it with Lost Sphere, a spiritual successor that continues the style introduced by Setsuna. With a new world and new cast, much of the early moments of the game manage to hold onto some familiarity with the first game while showing off a few new tricks in the Comic Con demo on display at Square Enix’s booth.

Using an identical graphic style to SetsunaLost Sphere recreates the classic feel of a 32-bit era RPG while using chibi style 3D models for the characters to match the dimensions of the world around them. Much like Chrono Trigger, enemies are spotted on the field, and any enemies around them will join the battle once its time to draw swords. From there, you’ll manage your party by deciding to attack, use special abilities, rely on items to get you out of a pinch, or defend to help reduce unavoidable damage. Positioning plays an important role, since most attacks have a certain radius that can lead to dealing damage to more than just your target, but this is where the biggest change in Lost Sphere surfaced.

With some of the abilities offered, they allowed the characters to line up their attacks to get the most out of them. For example, a shot from one of our allies could potentially pierce through their enemy, draining the HP of any foe unfortunate enough to be lined up directly behind them. While Setsuna did have attacks like these, Lost Sphere made it more noticeable, which in turn made it easier to plan out how we wanted to do the damage. As an extra layer of strategy, it helps the game feel like you’re doing more than just picking options in a menu. That kind of engagement is what separated the great RPGs from the rest back in the day, and it’s no different now.

After exploring this sample of the game, I’m looking forward to seeing what other ways Lost Sphere separates itself from I Am Setsuna. With this classic style of engagement taking a backseat in recent years for more flashy, real time combat, it’ll be interesting to see how far we can ride the nostalgia wave. If the developer’s previous efforts are any indication, then I can’t wait to play more of the game when its released in 2018. With PS4, PC and Switch support, we’ll be able to keep on adventuring whether we’re at home or on the go!

Final Fantasy XII seems to be a polarizing game among fans, with the crowd split between thinking it’s one of the best games in the franchise to calling it one of the worst. I fell in the latter group, because despite its streamlined gameplay, more intimate story that focused on individual conflicts over a world altering calamity, and bringing MMO inspired combat to mainstream RPGs in a way that set the foundation for titles like Xenoblade Chronicles, the level up system was atrocious. After a good 15-20 hours in, the open ended License Board, which consisted of upgrades that you couldn’t see until your position on the board was adjacent to them, led me to unlocking so many useless stats and abilities that nearly my entire party was unusable at key points in the story. Picture Final Fantasy X‘s Sphere Grid, but instead of being on a set path until you could unlock special items to infiltrate other boards, every grid was open, connected, and you couldn’t see what each stat boost did until you were pretty much on it.

I couldn’t have been the only person with this complaint, since the international version of FFXII added the Zodiac Job System. This revamped format essentially revived the Job System, asking you to assign each new party member a specific job, each of which has a specific License Board to ensure that you’ll only unlock upgrades relevant to their role. Unfortunately, this version never saw the light of day outside of Japan until The Zodiac Age, the upcoming HD remaster of the last sixth generation Final Fantasy game.

On top of bringing over the improved leveling system, The Zodiac Age includes the ability to fast forward gameplay. Since most battles are fought in real time, with your AI party members acting on their own based on the instructions or “Gambits” you assign to them, level grinding could become an automated chore. Now that you can speed up your actions, simple to moderate encounters will be a breeze as they speed through. You might want to be careful using this against the higher ranked opponents however, since you’ll want to maintain your utmost attention when every move counts.

All in all, I’m excited to step back into Ivalice and give Ashe, Vahn, Balthier and Basch a second shot, especially since the original License Board was the only thing keeping me from enjoying the game the first time around. With that obstacle out of the way, I’m looking forward to experiencing what can be another top notch RPG experience, only this time with the benefit of the PS4’s power. What were your feelings about the original License Board, and where does Final Fantasy XII fall on your list of the best games in the series? Be heard in the comments below!

Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Josh’s Top Waifus of 2016 list is out!

Mei from Overwatch character model is bugged out, she is a lot THICKER than appears in new skins.

D.VA bug on Watchpoint:Antartica is pretty hilarious.

College study claims video games are a better stress reliever than sex!

Marvel and Square Enix team up for a series of Avenger’s games.

Little Nightmares release date announced; physical preoreders come with awesome figure.

Apocalypse Now game Kickstarter in effect.

Mission Objective:

“Who is your favorite waifu?”

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This morning Square Enix and Marvel surprised people by announcing a multi video game partnership with their companies.

That’s right, this deal not only covers one, but multiple MCU video games  headed up by Square. The first of these projects was announced this morning. Simply titled, The Avengers Project, not much is known about this trailer aside from the team apparently having been split apart and now having to reunite them. I say apparently because the trailer really isn’t that good. I mean, say what you want about DC’s films, but they do know how to make some pretty great games and trailers (Example: Batman Arkham series, and Injustice.).

What’s worse is that we apparently won’t be finding out any new info on these games until 2018. Really? Not even E3? Seems a bit premature to be announcing this, doesn’t it? Nevertheless, we all remain excited to see what a company like Square has planned for our favorite superheroes. What kind of MCU games would you like to see? Tell us in the comments below!

The Nintendo Switch launch day line-up slowly grows each week. Last week it was announced that Nicalis’s The Binding of Isaac Afterbirth + will be releasing on launch day for Nintendo Switch for only $40, and it seems like other companies are now confirming more of their games for launch day as well. Square Enix has stepped up to the plate and has announced that last year’s Tokyo RPG Factory title I Am Setsuna, will be available on day one through the Nintendo E-shop. This is a great chance for people who passed on the game last year to give it another chance on Nintendo’s new console. Are you excited about this? Tell us in the comments below!

Briefly: It’s finally here.

After more than a decade, an entire console generation, a name change, delays, and countless world events, the long awaited Final Fantasy XV is finally here.

To celebrate (and probably sell me a copy of the game), Square-Enix today debuted the Final Fantasy XV launch trailer, titled ‘Ride Together’.

The trailer mostly features footage that we’ve already seen, but I’ll be damned if it isn’t a unit seller. It shows off Square-Enix’ always incredible cutscenes, and features a fantastic soundtrack that I definitely just added to my Apple Music library.

Take a look at the trailer below, and let us know what your hopes for Final Fantasy XV are in the comments below! Final Fantasy XV is available now for PS4 and Xbox One.

Dragon Quest VIII: Journey of the Cursed King was heralded as one of the finest RPGs on the Playstation 2 (and potentially of all time). Fans of the title as well as newcomers will be pleased to learn that Nintendo has announced the release date for the Nintendo 3DS remake: January 20, 2017.

This release is no mere copy, however. Beyond being portable (which let’s face it is pretty awesome), the 3DS version will feature two new playable characters, additional side quests, an alternative ending, and the ability to spot enemies on the map a la Dragon Quest VIIPlayers will also be able to speed up battle animations and make use of a “Quick-Save” function.

Players can take snapshots during battles and cutscenes, even striking special poses, then adding stickers, banners, and filters to their photo. As the heroes progress in the story, they will meet Cameron Obscura in Port Prospect, granting them access to Cameron’s Codex. This item rewards players for capturing specific events, characters, and monsters on film. With the Nintendo 3DS’s Streetpass function, photos can be shared, with other players giving images they like a “thumbs up.” The more “thumbs up” a photo has, the greater the chance of being gifted a new item.

You can learn more about Dragon Quest VIII: Journey of the Cursed King on the official site (yes, it is for the PS2 version – don’t ask me why Nintendo linked to it) or on Nintendo’s product page.

Games leak in the most mysterious ways.

According to Reddit user Tripleh280, He was on his morning subway in Montreal Quebec when he just so happened to notice that the guy next to him had a document open for the next Tomb Raider game entitled Shadow of the Tomb Raider.  Now, this could easily be fake or have its named changed later, but this title and scenario make sense as it fits the naming scheme of the current games going on, but also that Jason Schreier from Kotaku has confirmed with one of his anonymous sources that the name is indeed true. What do you think of the name? Have you been enjoying the new Tomb Raider games? Tell us in the comments!

Shadow of the Tomb Raider

Dragon Quest VII: Fragments of the Forgotten Past is a long game. I mean, a really long game. Thankfully, the title is worth the commitment. As one would expect from a remake of a Super Famicom RPG, Dragon Quest VII rocks it old school-style. We are talking level grinding, a huge world map, and lots and lots of turn-based battles.
n3ds_dragonquestvii_screen_12

I say “huge world map” but in the start of the game, the world is limited to a single island in a vast sea. As you continue on your sojourn back and forth through time, additional islands appear. The towns and dungeons housed on these islands are varied in theme and not a single one felt bland, visually at least. The game did however seem recycle the same several music tracks for towns and castles. For goodness’ sakes, there was a Middle Eastern-themed town that had the same music as the French village. It was disappointing when there was such a great opportunity for regional music variations.

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Battles in the game are not random, thankfully. Monsters are visible on the map and making contact with one will trigger a battle. I will say there have been many instances of monsters popping up where my character is standing, which was a bit of a surprise.

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Thanks to the Vocation system, in which you gain access to abilities and additional jobs through the completion of battles, I found myself  actually seeking out monsters to fight in hopes of increasing my mastery of a vocation. I loved that each vocation changed how your character looked, too. It was a small touch but added to the fun. Finding a mix of vocations for your party that fits your immediate needs may take some tweaking but it is a rewarding experience.

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The vehicle for your party’s previously-mentioned time travel are tablet pieces scattered across the world (hence the “Fragments of the Forgotten Past” subtitle) that when reassembled in the Shrine of Mysteries add a link to an undiscovered island’s past. Finding them isn’t hard for the most part, thanks to the a special Fragment Finder gifted to the main character that lights up the upper-left corner of the bottom Nintendo 3Ds screen when one is nearby. The closer your character is, the more rapidly it blinks.

One thing I was disappointed in was how long it took to unlock the much-advertised Monster Meadows feature of the game. You have access to the main hub area relatively early but it doesn’t begin to function until much, much later. I am talking about 40-plus hours into the game. It was frustrating that a feature so hyped on the game’s promo site remained unavailable for such a long stretch of time.

You do get the chance to experience one of the benefits of Monster Meadows, the Travelers’ Tablets, through the Download Bar at the Haven (available relatively early on) and by finding reformed monsters in towns you have visited. The Tablets received from the reformed monsters are on par difficulty-wise with the level of monster you currently face in the story. Nintendo’s DLC Tablets at the Download Bar, however, are substantially more difficult. I wouldn’t even bother with them until after you have access to the Vocation system.

In terms of Dragon Quest VII‘s level of difficulty, I would rank it on par with the majority of RPGs coming out these days. There are some trying battles that will require taking some time to level-up before challenging but on the whole, I didn’t find it too taxing. The only stressor was needing to find save points. For a portable game with long dungeon segments, there really should be a “save-anywhere” feature. You can, in theory, suspend your data temporarily with a “quick save” but the game limits the areas where you can perform that action.

Dragon Quest VII: Fragments of the Forgotten Past for the Nintendo 3DS gets a 4 put of 5. If you have the time to invest in the title, you will find a rich story with plenty to offer. Just don’t expect all the features to be available right away.

Dragon Quest VII: Fragments of the Forgotten Past‘s North American release of September 16 is speedily approaching and Nintendo recently launched a new website informing potential players of what the game entails. The site itself is standard “promotional site” fare, explaining the main aspects of the DQVII as well as containing trailers (which I highly recommend watching), wallpapers, and other media goodies. Here is what we have gleaned after perusing the website:
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As the player, you guide Auster, a fisherman’s son, and his friends on a journey to make your world whole once more. To accomplish this task, your team must go back and forth through time and acquire mysterious fragments that will allow you to revive different islands (you can see where the whole subtitle “Fragments of the Forgotten Past” subtitle comes from now).

Dragon Quest VII vocations

One of the key features of the Dragon Quest series is the vocation system. This title has over 30 vocations, more than any other game in the series. There are three stages of vocations: Basic (seen in the screenshot), Advanced (which require mastery of Basic vocations), and Master (these can only be unlocked under certain special circumstances). Oh, there is one more vocation that is debuting in this title, Monster vocations! You know those monsters you battle? How would you like to learn their skills and turn them against those bothersome bullies? I didn’t even mention the best part. While assigned a Monster vocation, you will appear on the world map as that particular monster! Learning how to be Slime? Well, now you look like one, too. I love it!

DQVII looks to take full advantage of the Nintendo 3DS’s StreetPass function. After unlocking the area, Monster Meadows, you gain the ability to send three monsters that you have befriended into the area’s cave. The team you selected will return with a “Traveler’s Tablet.” These Tablets unlock dungeons that are generated based on the team you sent into the cave. After clearing a Tablet’s dungeon for the first time, you are then able to share it with others via StreetPass. Special tablets will also be distributed online from time to time. You can find those at the Download Bar in The Haven. The Download Bar becomes available after finding The Haven and then recruiting three reformed monsters.

Head on over to Nintendo’s special site for Dragon Quest VII: Fragments of the Forgotten Past to get even more information on what looks to be a very entertaining game. And seriously, check out those trailers in the Media section. I must have watched each of them over 10 times.

Briefly: The next title in Square-Enix’ celebrated Chaos Rings series is finally here!

Except… the game is called Cosmos Rings, and it’s available exclusively for Apple Watch.

Square-Enix notes that the title “features nostalgia-evoking visuals, simple touch screen controls and intuitive gameplay providing a unique experience to the Apple Watch. The time travel system in the game utilizes the device’s Digital Crown and messaging feature that operates according to the number of daily steps taken. The title also features automatic battles supplemented by the Active Chain Skill (A.C.S.) system, allowing players to unleash powerful skill combinations.”

I know that fans of the mobile-only series have been clamouring for a new Chaos Rings game for some time now, and I don’t think that many would have expected this.

Square-Enix mobile titles are typically priced as premium products, and Cosmos Rings is no different. The game is on sale for $5.99 for the first 30 days of availability, and it’ll then jump up to its regular $8.99 price. This makes it one of the priciest Apple Watch games that I’ve seen thus far.

You can take a look at the game’s trailer below, and be sure to let us know if you’ve been a fan of the series thus far. You can give Cosmos Rings a download right here.

Briefly: This I did not expect to read this morning.

Hot on the heels of making the first episode of Life is Strange free for everyone, DONTNOD has just revealed that they’ve teamed up with Legendary Digital Studios and dj2 to develop a digital series based on my favourite video game of 2015.

DONTNOD stated that “Much like many of you, both Legendary and we here at Square Enix & DONTNOD agree that Life Is Strange lends itself perfectly to live-action imaginings. While we can’t wait to see what Legendary will do with the digital series we don’t have any further details to share at this point in time.”

Life is Strange is one of those rare properties that combines incredibly developed characters and storylines with deeply engaging gameplay,” said Greg Siegel, Senior Vice President of Development and Production for Legendary Digital Studios. “It lends itself perfectly to live-action imaginings. We couldn’t be more excited to partner with Square Enix, DONTNOD Entertainment and dj2 to bring the world of Arcadia Bay to life in an exciting new way.”

As it says above, no information about the series has been revealed at this point, but I’m so freaking excited.

Who would you like to see as Max and Chloe? Be sure to sound out in the comments below!

Briefly: If you’re yet to experience the magic that is DONTNOD’s Life is Strange, you need to drop everything that you’re doing, head to your console (or PC), and download the first fantastic episode now.

During the just-concluded pop culture celebration that is San Diego Comic-Con, Square-Enix changed the price of the game’s first episode to a cool $0.00, so if you’ve been ignoring our begging and pleading for you to play the game for the year plus that we’ve been doing it, you’re pretty much out of excuses.

OS X or Linux gamer? The game is now available on your platform as well, so please, please give it a shot, and report back to let us know just how much you love it.

Square-Enix’s booth at San Diego Comic-Con was a freaking wonderland for fans of any of the company’s franchises (okay, mostly Final Fantasy and Kingdom Hearts but I did spot the odd Dragon Quest item). An entire half of the booth’s real estate was dedicated to pleasing us toy collectors with displays set up showcasing upcoming products as well as items available to purchase on the show floor. Here are the highlights for the figures not yet produced!

SDCC 16 Square-Enix Play-Arts Kai SDCC16 Square-Enix Barret Play-Arts Kai SDCC 16 Square-Enix Sephiroth Play-Arts Kai SDCC 16 Square-Enix Squall Play-Arts Kai

Starting with the Final Fantasy series, we have Cloud, Barret, Sepiroth, and Squall. All four are from Square-Enix’s Play Art -Kai- line which have interchangeable limbs and certain degrees to which it can be posed. These gentlemen share the same tentative price tag of US$149.99 and all have an undecided release date.

SDCC 16 Square-Enix FF15 figures

There were also Play Arts -Kai- figures from Final Fantasy XV , these guys are scheduled to be released this September.

SDCC 16 Square-Enix World of Final Fantasy Static Arts mini

And the winner for the cutest figures go to these Static Arts mini figures from World of Final Fantasy. Shown here are Tama (the white bunny-squirrel-looking one), Cactuar Conductor, Chocochick, and Magictek Armor (fans of Final Fantasy VI will no doubt recognize that one). Again, release date is “to be determined.”

SDCC 16 Square-Enix KH figuresSDCC 16 Square-Enix KH Sora prototype SDCC 16 Square-Enix KH prototypes

Moving on to Kingdom Hearts! Lots of prototypes to see. Ones that particularly caught my eye were the Roxas Play Arts -Kai- and the Static Arts mini figures of several critters from the Kingdom Hearts universe: Meow Wow, Chirithy, and the Heartless. Adorable!

SDCC 16 Square-Enix SpiderMan Variant figure SDCC 16 Square- Enix Venom Variant figure SDCC 16 Square-Enix Iron Man Variant Figure SDCC16 Square-Enix Batman figure SDCC 16 Square-Enix Deadpool figure SDCC 16 Square-Enix Wolverine prototype

Finally we get to franchises that don’t actually belong to SE. We’re talking American comic book heroes. The majority of them were Marvel (Wolverine, Deadpool, Ironman, Spiderman, and Venom) but DC was represented as well (the lone Batman figure).
Did you stop by the booth? What stood out for you? Let us know in the comments!

Briefly: The timed exclusivity of Square-Enix’s 2015 masterpiece is nearly up.

The publisher announced today that PS4 players can finally get their hands on the game when Rise of the Tomb Raider: 20 Year Celebration launches on October 11th.

The new package will contain a completely new story chapter entitled “Blood Ties”, a new co-op Endurance gameplay, PlayStation VR support for “Blood Ties”, all of the previously released DLC, more outfits, weapons, and Expedition Cards.  The Limited Edition of the game will also feature a limited edition art book.

“Blood Ties,” a new premium DLC, beckons players to explore Croft Manor in a new story mode; then defend it against a zombie invasion in “Lara’s Nightmare”. When Lara’s uncle contests ownership of the Manor, Lara must explore the estate to find proof that she is the rightful heir, or lose her birthright and father’s secrets for good. Players can then test their zombie-killing skills in the replayable “Lara’s Nightmare” mode: a haunted Croft Manor where players have new challenges and must rid the Manor of an evil presence.

Scot Amos, co-Head of Studio at Crystal Dynamics states that “The studio is celebrating with all Tomb Raider® fans, thanking them for being on Lara’s 20 year journey with us. The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.”

Square-Enix notes that all of the game’s previously released DLC will be included, including the three hour story addition Baba Yaga: The Temple of the Witch, Cold Darkness Awakened in which players must combat waves of infected predators, 12 DLC outfits, 7 DLC weapons, over 35 Expedition Cards, and more.

For the truly hardcore, 20 Year Celebration will also feature a brutal new “Extreme Survivor” setting. This new difficulty level takes the toughness of Survivor and ratchets it up several notches starting with all checkpoints being stripped out of the game. The only way to save the game is forage enough resources to light campfires.

That sounds… too hard.

I ended up buying an Xbox One just so I could play Rise of the Tomb Raider, and I’m pretty embarrassed to say that I’ve only put a few hours into it at this point. I guess I know the hard deadline for completing the game at this point…

Are you looking forward to Rise of the Tomb Raider on PS4? Sound out below!

20Year

If you’ve been waiting anxiously for more news on Kingdom Hearts 3, you’re going to have to hold out a little longer. But don’t worry, Square Enix has your Keyblade fix covered with a new trailer for Kingdom Hearts 2.8 Final Chapter Prologue. Yes, that’s the real name. And it’s looking pretty great!

Serving as both an HD remaster of Kingdom Hearts 3D: Dream Drop Distance and what essentially seems like a prequel demo for the third game focusing on Aqua’s continued journey through the Realm of Darkness, the latter segment in particular looks absolutely gorgeous. Considering how I found Aqua to be the most interesting protagonist across the entire series, I’m really excited to be able to control her unique spells once again. Her story bridging the gap between Birth By Sleep and the third game doesn’t hurt the excitement either! On the Dream Drop Distance front, it was the only core KH game I never finished. Replacing your Disney party members with generic color swapped enemies took some of the joy out of the crossover appeal the series has become known for, but I’m hoping that I’ll be able to enjoy it more the second time around.

Aside from the playable segments, Kingdom Hearts x Back Cover, a movie that connects to the earliest parts of the universe’s lore, will tell the story of the Foretellers. Tying in to the recently released Kingdom Hearts Unchained x mobile game, this package will be overflowing with details to play through and analyze as we wait for 2017. With each character masked, it won’t be long until we start trying to identify the voice actors and see what past characters they match!

Sadly, we’ll have to wait longer on news for the third game, seeing as the trailer mentioned more details wouldn’t come until the winter. In the meantime, see if you can figure out any of the voice actors for yourself in the trailer below. When December comes, will you be picking up the final Kingdom Hearts release before KH3 finally arrives? Does the third game’s apparent E3 absence disappoint you? And did you actually like the Dream Eaters? Let us know in the comments!

Briefly: As a huge fan of Final Fantasy titles of year’s past, World of Final Fantasy looks cool as hell.

Square-Enix today debuted a new,  pre-E3 trailer for the game, and also revealed that World of Final Fantasy will launch on PS4 and (even) PS Vita on October 25th, 2016.

In the game, you’ll “Lead a pair of twins, Reynn and Lann, through the land of Grymoire on a search to rediscover their lost memories. Throughout their adventure, players will collect, raise and battle adorable beings of classic FINAL FANTASY lore including the cactuar, chocobo and behemoth to create customizable, strategic tower combinations to take on the most challenging of opponents. ”

That’s right, you’re collecting elements of older Final Fantasy titles, and using it all  to help you on your own adventure. Amazing, right?

Description doesn’t sell it to you? The new trailer certainly will. Take a look at the video below, and be sure to let us know what you think!

After months of rumors combined with a shred of foresight considering how remaster happy this console generation has been, Square Enix has finally made our return to Ivalice official with the announcement of Final Fantasy XII: The Zodiac Age.

Releasing exclusively for the PlayStation 4, The Zodiac Age serves as a re-release of the 2006 PS2 hit. Serving as a huge overhaul for how Final Fantasy handles its combat, level up mechanics and storytelling, the polarizing twelfth entry will receive a series of improvements on top of the expected graphics upgrade. Presumably bringing over the Zodiac Job System that the Japanese exclusive Final Fantasy XII International used to improve its often confusing and convoluted growth system that kept some from enjoying the game, (myself included,) The Zodiac Age is already on track to be worth a second look.

In addition to the job system, the real time combat is also set to be revitalized with a reconstructed design. This on top of a re-recorded soundtrack, shorter load times, an auto save feature, the Trial Mode from International, and trophy support show that there’s plenty to enjoy for new and old players alike.

See it in action for yourself and let us know what you think! The Zodiac Age is scheduled for a 2017 release.

In a gaming landscape where many people feel that the traditional turn based Japanese RPG’s were a thing of the past, the original Bravely Default proved this notion wrong. Feeling like it was ripped straight off of a Super Nintendo cartridge in the way that adapted classic Final Fantasy inspired environments, game play and story telling, all while updating the formula with its unique Brave and Default mechanics, the title’s success in the West took even Square Enix by surprise. What wasn’t a surprise however, was the second game coming stateside. Bravely Second: End Layer is here, and tries to capitalize on its predecessor’s success by playing it a little too safe. Despite adding a few new mechanics and characters to keep things interesting, refusing to stray too far from the groundwork that the first game paved leaves it feeling like a far too familiar, (but still well made,) retread.

Bravely Second Screen 1

Over two years after the Warriors of Light saved the world of Luxendarc from Ouroboros, Bravely Second starts with the kingdom being confronted by a new threat. After Agnes, (the Wind Vestal from the original game who has since become Pope,) is kidnapped by this new enemy, Yew Geneolgia, heir to the esteemed House Geneolgia and leader of Agnes’ elite guard, the Three Cavaliers, sets off on a quest to rescue Her Holiness from her captors. Joining forces with Magnolia Arch, a mysterious warrior from the moon, Edea Lee, a knight of Eternia and one of the former Warriors of Light, and Tiz Arrior, a fellow Warrior of Light and the first game’s protagonist, the group pursues their enemies across Luxendarc in a quest that forces the party to question their allegiances, themselves, and the very foundation on which their world was built on.

Not much has changed on the game play front between games. Like its predecessor, Bravely Second employs a turn based combat system where opponents and allies take turns performing actions like attacking, casting magic and using items until each member on one side of the fight is KO’d. With 30 jobs made up of both returning and new classes, each character can be molded into whatever role they need to fill at the time thanks to the option to carry over limited abilities from other jobs you’ve mastered. From mages, to warriors and everything in between, the near endless combinations that this customization system provides allows you to create some truly powerful strategies.

Bravely Second Screen 2

Once you’re able to make the most out of the combat system, the game features a unique method made popular in some recently released titles across the genre when it comes to grinding for money, experience for your characters, and JP, (for leveling up the equipped job). If you’re able to defeat the enemy party in a single turn, you’ll be given the option to immediately start another fight with your current status remaining the same as it was when your last attack went through. Each consecutive fight multiples the total, so you’ll end up with the potential to earn thousands of EXP points. Thanks to the return of the Brave and Default systems, each party member can either defend, which will bank that attack to be used later, or use up to four turns at once, potentially leaving them at a turn deficit, (which makes them unusable,) for the amount of turns you attacked ahead. Various bonuses, skills and items can manipulate your Brave Points to allow you to keep attacking, potentially making level grinding much easier than it typically is in other games. Couple that with the ability to increase or outright eliminate the random encounter rate, and as someone who has been playing RPG’s for about two decades, I’m thankful for how little the game burdens you with forced combat and hours of running in circles.

As the story progresses and you begin to unlock the mandatory classes found throughout the game, (all of which are either completely new, or variations of jobs from Bravely Default,) over a dozen side quests open up that introduce you to characters and classes found in the last game. Adding a special dynamic to an otherwise by the numbers story, (which we’ll get to real soon,) these bonus quests pit a major character from the past against another while presenting a moral dilemma for Edea and the rest of the party to decide on. Some of them are no brainers, like whether or not boys and girls should go to school together in a city that was traditionally segregated until recently, to more difficult choices like whether or not pushing an old man and his granddaughter out of their home is worth creating a port that would bring prosperity to a poverty stricken town. Even when the moral choice is an easy one, is it worth giving up the abilities you want? Siding with one person means you fight the other, gaining their job after they’re defeated. But what do you do when the person you agree with is the person who’s ability you want to carry you through the main story? These moments create an interesting duality, asking if you’re willing to forsake your morals for power. Then again, it’s not like these tough foes won’t go down without a fight, presenting boss fights that will force you to manage your Brave and Default allocation more strategically if you want to walk away with your prize both during side quests, and main story fights.

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But despite the possibility of losing the power you want, that doesn’t mean that you can’t find other ways to obtain it. Then again.. that depends on how many friends you have. By bringing back the communication features from the first game, Bravely Second offers a variety of ways to get yourself out of a tough spot. By syncing with players on your Friends List, adding random people once a day, or through the game’ Streetpass feature, you’ll be able to send your own powerful warriors while building a roster of your own. From linking your characters to your friends for extra abilities, summoning friends once a day to unleash a powerful attack, or having them help rebuild Magnolia’s damaged village on the moon, each method provides an extra way to make an already powerful team nearly unstoppable. Repairing the moon in particular will provide access to new weapons, armor, abilities, and customization options for your team, allowing you to manipulate how you obtain your strongest attacks. Do you want their special abilities to become available when your team takes damage? Would you rather have it build up when they defeat enemies? Or do you want to strengthen their attack, magic or BP after the action is selected? If you couldn’t tell by now, you can literally shape your team to be anything you want it to be, which is what Bravely Second continues to do best. Most importantly, the Update Friends feature will let you gain Streetpass villagers without using the Streetpass function. So as long as you have Internet, you’ll be able to take advantage of the benefits, even if the closest 3DS owner to you can’t be found within a 10 mile radius. If after all that you’re still having trouble, Sleep Points accumulate for every 12 hours the game is in sleep mode, allowing you to freeze time and unleash extra attacks. If you *really* need your SP fix, you can pay for a full refill… With real money.

Not all is well on the moon however, because the more friends you bring on board, the more Ba’als begin to invade. As a literal Ba’al Buster, part of the reason Magnolia joins you is to fight off this threat. Who are we to say no? It helps that these enemies carry special items, while presenting unique challenges that make you think outside the box to beat them. If you’re having trouble beating these often high level enemies, upgrading your moon stationed battleship, (while employing ships from your friends,) will let you drop their health and level before going into a real fight against them.

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Ba’al’s are far from the only threat as your party goes against this newly formed Empire however. It’s just too bad that the fight between the two sides fails to be particularly interesting, making the story one of the weaker points of the game. It’s not that it’s bad per se. In fact, there are some legitimately surprising moments both early on and late into the 40-50 hours it should take to complete it at a decent level, (which will have even more impact if you play the special demo before jumping in to the full game). It’s just everything in between that feels like it’s just filling time before the big finale. Taking a villain of the week approach, with an assembly line of generals who only serve as a means to block your progress, you never learn too much about them to care about the fight. It doesn’t help that for every unique job that they unlock, like the Exorcist job, who can reset HP, MP and BP to their previous turns, to a job that can give huge buffs to your party while giving them to your enemies as well, you’ll also end up with ones you’ll wish was replaced by something useful, like the Catmancer, or the Patissier, who literally harms enemies through baking. To make matters worse, many of the game’s locations where you find these bosses are the exact same ones from the first game, oftentimes making the sequel feel like it’s going through the motions of the original rather than creating a unique experience that stands on its own. When you have the same music, admittedly basic visuals that could pass off for an original DS game, and the same dungeons, cities and environments, there’s no way you’re not going to lose that sense of discovery that serves as a major component in RPGs.

On that subject, while it’s far from being as tedious from the infamous twist of the first game that needlessly extended the game for hours, Bravely Second turns the mid game mind blown moment into a tradition, thanks to a fourth wall breaking segment that would make Hideo Kojima proud. The only problem is that while there are plenty of hints to point you in the right direction, if you don’t catch on, you’ll run the risk of replaying the entire game over again and being none the wiser. Look, I appreciate the creativity, but by leaving the option open to completely screw up your story progress, you’re running the risk of frustrating many a gamer.

Bravely Second Screen 5

It’s biggest problem however, is its uneven use of humor. I get that the developers were going for a more lighthearted experience, but there are some times that “gravy” references and other jokes aren’t needed, especially when the scene in question is supposed to be serious. When an important character is wounded, it’s hard to take seriously when he’s surrounded by smiling cats, or the main character continues to talk about his “coup de gravy” as a rallying cry. It breaks the immersion of what is supposed to be more solemn.

If Bravely Default was an old school RPG player’s dream game, then Bravely Second is like deja vu. The increased focus on an already robust customization system combined with its innovative new jobs, extensive interactivity with friends, and easy level grinding thanks to the experience multipliers and the ability to change the encounter rate make the game play experience go a long way, despite the story and environments feeling like you’ve gone absolutely nowhere. These issues and misplaced humor aside, Bravely Second is one of the better RPGs on the handheld, and stands as another centerpiece in Square Enix’s legendary catalog, even if it’s not the most original.

Final Score: 4/5

Bravely Second: End Layer is right around the corner, and what that means for 3DS owners and RPG fans alike is that we’ll surely be sinking dozens of hours into Square Enix’s next big adventure. What made the original game stand out so much was its unique spin on the old school turn based JRPG, combining familiar elements like the Job System with the Brave and Default systems, which let you use turns in advance or store them for future use. While we anxiously anticipate what the future holds for the sequel, we held ourselves over with The Ballad of the Three Cavaliers, the demo / prologue for the upcoming sequel. Here’s what works, (and what doesn’t,) based on the preview build of the game.

Bravely Second Screen 2

Starting off as the three cavaliers led by Yew, (get it!?), their town guide, Magnolia, eventually rounds out the party to make it four. Instructed by the Wind Vestal, Agnes, from the original game, the team is sent out to accomplish various tasks as they travel through the game world, all while introducing you to these characters in a way the main game won’t feature. What surprised us was the appearance of some of the prominent enemies from the first game, each of which unlocks more asterisks, which in turn grant access to more jobs. Featuring a decent variety to get a taste of what the main game will offer, the party can be customized to become sword masters, performers, valkyries, black mages, white mages and red mages to name a few of the jobs offered. Fighting monsters will both level up the characters and the jobs, granting access to a wider array of abilities.

Everything so far sounds pretty routine, (if not ambitious for a demo,) but combat is where the game becomes anything but. As mentioned, the Brave and Default systems were a big draw previously, and that aspect continues in the demo for Bravely Second. By defending, each party member will store that turn for future use, allowing you to use up to four turns at once to unleash a flurry of attacks. Doing so without enough turns to spare can lead to a quick victory, but if that turn doesn’t end with your victory, you’ll be stuck for up to four turns without any actions. It’s a high risk / high reward style that made the original so appealing.

Bravely Second Screen 3

As if to sweeten the pot even further, the sequel has added a type of gambling system into its battle system. If you can win in one round of turns, you’ll be given the option to start another fight with the promise of extra EXP, JP, (for job leveling,) and Gil. Of course, your status, including your turn count, will be the same as it was at the end of that battle, so eventually, you’ll find yourself at a turn deficit and become stuck without being able to move. While this can lead to disastrous results, it can also mean the difference between leveling up rapidly vs. fighting a serious of mundane one off battles for the sake of grinding. Not only does this add an extra layer of risk to consider heading into battles, but it rewards efficient players with a faster way to get stronger.

You’ll find these multipliers to be a godsend when you realize how much levels will skew battle into the enemy’s favor, which was my only real complaint. Playing on normal difficulty, walking into new dungeons where my equipment was up to par and my level was within the recommended range often led to me getting killed in a few turns regardless. These dungeons and bosses would eventually be conquered after many cure spells, potions, and trips to the Inn, but unless I’m playing on hard, my expectation when properly leveled would be to be able to at least get through most of the dungeon without getting completely decimated within a few fights. That’s traditional JRPG difficulty for you!

Bravely Second Screen 1

Regardless, I’m loving what I’ve played so far, and can’t wait to get the full version in my 3DS when it releases on April 15th. What are your impressions with Bravely Second so far? Sound off below!

It’s a good day for Kingdom Hearts fans!

Today on their blog, Square Enix announced that Kingdom Hearts Unchained Chi will  finally be hitting IOS & Android this Thursday! That’s right! I just 3 days on April 7th, you’ll be able to play the long awaited mobile entry in the KH series. The series director, Tetsuya Nomura, had this to say about the title:

I hope fans and newcomers alike will find themselves absorbed in this brand new adventure that reveals the origins of KINGDOM HEARTS.

Are you excited for the game? What’s your favorite game in the series? Tell us in the comments below!

Chomping at the bit for more Final Fantasy XV after sinking your teeth into episode Duscae? FEAR NO MORE!

As of right now! (yes as in right now right now) you can access either the Playstation or Xbox store to download a completely new & free prequel demo for the long awaited RPG under the title, Platinum Demo. In the demo, the player takes control of a young Noctis in a dream world as he travels with a pet Carbuncle. The best part of the demo? Once you beat it you’ll be unlock a special Carbuncle summon that you’ll be able to use in the actual version of Final Fantasy XV. Custom name and everything! What are you still doing here? Go download the demo right now!

Man, Square Enix Products knows the key to my heart and wallet: game-accurate plushes. The North American Square Enix Online Store recently listed two delightful stuffed toys based on Final Fantasy XIV minions, little companions for your in-game character: Fat Cat and Goobbue.

FFXIV Fat Cat cushion

Let’s take a look at the Fat Cat first. This cutie is 8 inches tall and described as “round and pillowy.” Details include little pink paw pads and a puffy nob tail. Check out the store listing to see more images of this darling. Fat Cat will ship June 29 of this year and is available for pre-order now for US$39.99.

 

Goobbue cushion

While just as lovable as Fat Cat, the Goobbue here is “flat and fluffy,” resembling more of a pillow than a plush. It is also much taller, measuring 21 and a quarter inches tall. I highly recommend checking out the toy’s store listing to see additional images of this gentle giant. Like the Fat Cat, Goobbue will also ship June 29 and is available to pre-order for the same price of US$39.99.

If you want to see the items in “the wild,” a dedicated post on the Final Fantasy XIV developers’ blog has a some fun with them.

What do you think of these two new toys? Are there any other minions you would like to see similar treatment?

Briefly: This is terrifying.

Aside from possibly Tony Hawk’s Pro Skater 2, I’ve probably never, ever put more hours into a single game as I have Final Fantasy Tactics Advance.

Today, Nintendo revealed that the game is headed to the Wii U Virtual Console, and it’s coming fast. The game will launch tomorrow, January 28th for a more-than-worth-it $7.99. The title features off-screen play (as always), and brings with it hundreds of hours of addictive, tactical content.

In the game, when Marche and his friends open an ancient magical tome, their small town is transformed into a fantasy-filled kingdom known as Ivalice. Guide Marche and his clan against countless foes, and discover the wonders of Ivalice. Build up your party, master abilities and summons, and learn tactical combat to win in battle.

I can’t wait to jump back into the world of Ivalice. Are you looking forward to the re-release? Be sure to let us know in the comments below!

It looks like North American gamers awaiting Bravely Second: End Layer for the Nintendo 3DS (plus the 2Ds and New Nintendo 3DS) will only have to wait about three more months to get their hands on the title, when it releases on April 15. The Japanese role-playing game is the sequel to Bravely Default.

And much like its predecessor, the title will also see a Collector’s Edition (shown below) available for purchase, also releasing on April 15 . It’s suggested retail price is $69.99. What’s inside this special package? Collectors can look forward to a 10-song soundtrack, a 250-page art book, and the game (of course). Sadly, we will not be getting the mini-figure of Agnes that comes bundled with the European and Japanese Collector’s Editions.

Want to get a head-start on your journey? A special demo, entitled Bravely Second: End Layer – The Ballad of the Three Musketeers, will make its way to the eShop prior to the title’s release. The demo will feature a unique side story not found in the full game. And just as importantly, StreetPass tags and certain other bonuses acquired from the demo will transfer over to the full game.

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Who is planning on purchasing Bravely Second: End Layer? Are you getting the Collector’s Edition? Let us know in the comments!

[header image via Nintendo Everything]

Most gamers know Square Enix for its Final Fantasy series of RPGs. What you might not be aware of is that they also make toys, like their Play Arts Kai posable figures. The Play Arts Kai line (sometimes abbreviated as PAK)  more often than not star characters from their own games (although Hatsune Miku and Batman, among others, have also joined the ranks). At the recent Jump Festa in Japan, prototypes of Cloud Strife and Barret Wallace in the style of the Final Fantasy VII Remake were on display.

Don’t they look spiffy? I am especially impressed with Barret’s look.

As these figures are still in the prototype phase, the design could still change drastically. But let’s think happy thoughts!

What’s your opinion on these new figures? Do you own any other Play Arts Kai? Let us know in the comments!

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[via GameSpot]

Briefly: We’ve been hearing pretty constant rumours about the long in development Tomb Raider film reboot for a number of years now, and we finally have our first bit of real, actual news about the project.

Nope, after all these years, it’s not our Laura Croft, a side character, or even a plot synopsis (though the film is said to take place over Lara’s first adventure), but instead Warner Bros. has revealed just who will helm the film, and it’s The Wave director Roar Uthaug.

I haven’t yet had an opportunity to see the Norwegian disaster flick, but I have heard some very positive things about it. We’re still waiting to officially find out who will write the film, but THR notes that Transformers 5 screenwriter Geneva Robertson-Dworet is in talks to write the script.

I’m actually really excited to see the potential for this film. Square-Enix’ recent reboot and just released Rise of the Tomb Raider have taken the series to heights that I couldn’t have even imagined (I’m seriously debating picking up another Xbox One just to play the game), and if some of that re-invigoration could trickle down into this reboot, we’d be in for a real treat.

Then again, it is a video game movie, so I wouldn’t hold you breath!

Are you down for a Tomb Raider reboot? Who would you like to see play the new Lara Croft? Sound out below!

Roar

Source: THR