Briefly: Based on what I’ve heard about the sales performance of this year’s incredible adventure, Life Is Strange, this announcement (and the heavy rumours that the episodic franchise will be receiving a second season) is actually quite surprising to me.

It’s also beyond exciting.

See, if you’re a Geekscape (or Geekscape Games) regular, you know full well just how much I loved the first (and so far only confirmed) season of DONTNOD’s Life is Strange.

2015 has been a year filled with incredible game releases (with a few more still on the way). yet every time I think about the best, most resonating titled that I’ve played so far this year, my mind always wanders back to Max and Chloe’s incredible time-jumping adventure.

Now, I can celebrate my love for DONTNOD’s unique and epic tale by picking up a limited edition physical version of the game this coming January. The release was revealed this morning on the official Square-Enix blog, and the Xbox One, PS4, or PC collection is set to hit Europe on January 22nd (and it better be coming to North America too).

In the collection, you’ll find (of course) all five episodes of the game on disc, a 32 page artbook (including unreleased concept art), the full Life is Strange soundtrack, plus the original score by Jonathan Morali, and director’s commentary!

Life is Strange producer Luc Baghadoust noted that “The response to Life is Strange really has blown us away! To be able to share that experience with our fans in a traditional boxed format is something we’re really excited about and the decision to include the extra items for the Limited Edition is a direct response to fan requests.”

The fact that it comes with the game’s soundtrack is a fantastic bonus, since, as memorable as the game is on its own, the soundtrack really brings it to another level. Here’s the tracklisting:

Life is Strange track list:

1. Syd Matters – ‘To All Of You’

2. Jose Gonzales – ‘Crosses’

3. Angus & Julia Stone – ‘Santa Monica Dream’

4. Sparklehorse – ‘Piano Fire’

5. Alt J – ‘Something Good’

6. Local Natives – ‘Mt. Washington’

7. Bright Eyes ‘Lua’

8. Mogwai – ‘Kids Will Be Skeletons’

9. Amanda Palmer – ‘In My Mind’ (feat. Brian Viglione)

10. Message To Bears ‘Mountains’

11. Breton – ‘Got Well Soon’

12. Mud Flow – ‘The Sense of Me’

13. Foals – ‘Spanish Sahara’

14. Syd Matters – ‘Obstacles’

Original Score by Jonathan Morali

15. Jonathan Morali ‘Golden Hour’

16. Jonathan Morali ‘The Storm’

17. Jonathan Morali ‘Blackwell Academy’

18. Jonathan Morali ‘Kate’

19. Jonathan Morali ‘Timeless’

20. Jonathan Morali ‘Timelines’

21. Jonathan Morali ‘Night Walk’

22.  Jonathan Morali – ‘Max & Chloe’

Hmm. One to open, and one to keep sealed. Seems reasonable, right?

If you haven’t yet played Life is Strange… what the heck are you waiting for? All five episodes are currently available for Xbox One, PS4, and PC!

Will you be picking up the collector’s edition? Let us know in the comments below!

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Briefly: While we’re still disappointed that we won’t be playing Square-Enix’s upcoming Hitman (it was delayed until next year, remember?), it certainly looks as though that game is coming together very nicely.

At this week’s Paris Games Week, the publisher debuted a new trailer for the anticipated title, offering a gorgeous look at the antics we’ll finally be taking part in when the game launches next March.

Hitman is Io-Interactive’s newest chapter in the acclaimed blockbuster series of creative stealth action games. Enter a live and ever-expanding world of assassination, a digital experience that will continue to grow, deepen and evolve over time, where players perform contract hits on powerful, high profile targets in exotic locations around the world. From the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets of Marrakesh and beyond, you have complete freedom of approach – where to go, when to strike and who to kill… is all up to you.

The sixth game in the core franchise, Io-Interactive has previously said not to think of the game as a reboot but as a pure “Hitman” experience and the foundation for future Hitman games. As an operative of the International Contract Agency, Agent 47’s job is to take out high-profile targets all over the world, supported by his long-time handler Diana Burnwood. Each location in the game is a living sandbox, a place where every NPC has a name and every room matters. Creativity from players is fully expected, you have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.

Take a look at the trailer below, and let us know what you think!

Briefly: It’s going to be hard not to call in sick for work tomorrow.

I’ve been pretty vocal about DONTNOD’s Life Is Strange being the best game that I’ve played so far in 2015. Now, after a slightly longer wait than usual, the final episode of the title is set to release tomorrow.

Square-Enix has just debuted a trailer for the upcoming probably-heartbreaking adventure, which you can take a look at below.

Me? I’m staying as far away from the video as possible. Life Is Strange is a rare series that has consistently kept me on my toes throughout every single episode. This being the last one, and likely the last time we’ll ever see Max Caulfield, I’d like to be as surprised as possible.

And I hope that she’s okay. The end of Episode Four earlier in the year basically ruined my Summer.

You can take a look at the trailer below, and be sure to let us know if you’ve enjoyed the game so far!

Briefly: I’m starting to wonder why AAA titles even get release dates any more.

Another week passes, and it’s revealed that another hotly anticipated title won’t make its 2015 release. Last week it was Ninty’s own Star Fox Zero, and today it’s Square-Enix’ assassination simulator, Hitman.

Developer IO-Interactive spilled the beans earlier today in its latest blog post, stating that “Moving a launch date is never an easy decision, we know it’s frustrating to have to wait a bit longer for the game, but we truly believe it will mean we can deliver a better launch and overall experience. We’ll share more details next week about the full release schedule and scope of HITMAN in general so keep a look out for that.”

An interesting infographic was also released, detailing just how large Hitman is in comparison to Hitman: Absolution, and also showing off just how much stuff there is to do in the game’s Paris locale. Pretty impressive stuff.

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Here’s the full delay announcement:

It’s safe to say HITMAN is the biggest venture we’ve ever undertaken at Io-Interactive. Not just in terms of scope and ambition but also in terms of the size of the game world itself. The playable area and density of our locations goes beyond anything we’ve built before. We’re striving to create a series of living, breathing worlds in those locations and we get pretty obsessed about every detail that you’ll experience.

 

On top of that, we’re going for a new release model where we put out a good chunk of the game when it begins and then release the remaining locations over time. We want to make absolutely sure you all get the best possible experience when you join, so we’ve made the difficult decision to move the initial release date to March 2016. These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that’s what we’re all looking for.

 

To give you a sense of the scale when it comes to our various locations, we’ve compared our Paris Showstopper mission to the largest level in Hitman: Absolution. As you can see, lots of challenges, plenty of space to set up death traps, and a huge supply of targets for Contracts mode.

 

Moving a launch date is never an easy decision, we know it’s frustrating to have to wait a bit longer for the game, but we truly believe it will mean we can deliver a better launch and overall experience. We’ll share more details next week about the full release schedule and scope of HITMAN in general so keep a look out for that.

Disappointed? What will you be playing in December now? Fallout 4 still? Yeah, me too.

Briefly: If you’re a Geekscape (or Geekscape Games) regular, you know full well just how much I’ve loved the first four episodes of DONTNOD’s Life is Strange.

2015 has been a year filled with incredible game releases (with a few more still on the way). yet every time I think about the best titled I’ve played so far this year, my mind always wanders back to Max and Chloe’s incredible time-jumping adventure.

Four episodes of the game’s first season have been released, each somehow better and more emotional than the last, and DONTNOD today (on Max’s birthday, no less) have finally revealed just when we’ll be able to get our hands on the game’s fifth and final episode.

“We don’t normally announce a date until we know the game is 100% ready but in the spirit of Max’s birthday (today) we wanted to let you know early that we are aiming to release Episode 5 ‘Polarized’ October 20.”

I’m both excited and terrified for the upcoming release, as those who are up to date with the game know the horrifying situation that Max found herself in at the close of episode four. I honestly have no idea what will happen at any moment of ‘Polarized’, but I sure hope that Max makes it out okay.

DONTNOD has stated that if the game gets a second season, it’ll likely feature an all new cast and plot. I’m a huge fan of fresh experiences, but it’s going to be hard as hell to say goodbye to Max and Arcadia Bay.

Are you up to date with Life is Strange? What have you thought of the game so far? What do you think is in store for us with episode five!?

Polarized

 

Source: Square-Enix

Kingdom Hearts 2-8 (2)

Sony held a press conference  to focus on upcoming titles for its Japanese library. Square Enix took the opportunity to announce ‘Kingdom Hearts 2.8 Final Chapter Prologue’. Probably what fans didn’t want to hear but at least we are getting closed to the eventual release of Kingdom Hearts 3.

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The game’s main feature will be Dream Drop Distance, the 3DS release that leads up to the Kingdom Hearts III. A game that i am still currently playing for the 3DS. The remake will also contain two new episodes: ‘Kingdom Hearts X Back Cover’ and ‘Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage’. The former is a new HD movie  that connects the earlier parts of the series’ history, which Kingdom Hearts Unchained x [chi] details, and reveals more on the Foretellers. The latter takes place after Birth By Sleep’s storyline, and is told from Aqua’s perspective.

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I’m a big fan of the Kingdom Hearts series and have been dreaming of when we could part 3 on to the next-gen systems. I personally wont get the remakes since i’m not even done with 3DS version.

Kingdom Hearts 2.8 Final Chapter Prologue’ is going to be released exclusively for the PS4 sometime in 2016.

At the Disney D23 Expo in Anaheim, it was announced that Big Hero 6 will be one of the new worlds featured in Kingdom Hearts 3!

San Fransokyo will be one of the locales that Sora and his friends will visit, taking place after the conclusion of the film. Hiro, Baymax, and the rest of the group are now a full fledged super hero team, fighting side by side with the Keyblade weilder as they defend their home from the incoming Heartless. Specific details are still a long ways away, but from the concept art that’s been shown, it’s clear that we’ll at least get to team up with Baymax, taking to the skies to fight some new, menacing Heartless.

Kingdom Hearts 3 Big Hero 6 Banner

Joining the previously announced Tangled world, it’s clear that the game is shifting towards Disney’s newer properties. At this point, I would say Frozen is a given, with Wreck-It Ralph being the biggest no brainer of all considering its video game ties. But with Big Hero Six being official, we’ll finally get to play super hero in the Kingdom Hearts universe. This game can’t come out soon enough!

What other worlds should make the cut? Any old favorites that you’d like to see make a return? Comment below and let us know!

Kingdom Hearts 3 is set to launch on the PS4 and Xbox One sometime this decade, (we hope.)

Briefly: Thankfully, Rise of the Tomb Raider is eventually coming to PS4. Otherwise I’d really be regretting getting rid of my Xbox One right about now.

Microsoft has released an incredibly gorgeous 13-minute gameplay demo for the game which debuted at last week’s GamesCom.

The video includes a ton of beautiful action, raiding tombs, injured Lara, and much, much more, and it really looks like Rise of the Tomb Raider could be one of the Xbox One’s best titles yet. If you enjoyed the Tomb Raider reboot, even a little, you’ll find a lot to love here.

Take a look at the video below, and be sure to let us know what you think! Rise of the Tomb Raider launches on Xbox One on November 10th, and PS4 and PC sometime way later.

During last month’s E3, Nintendo of America President Reggie Fils-Aime said the public wouldn’t hear anything concerning the Nintendo NX until E3 2016. While fans may have to wait 11 months until they get an official reveal of Nintendo’s next platform, we may have learned what games may be coming to the NX.

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During the Square Enix live stream event this morning, Dragon Quest XI was announced for both PlayStation 4 and Nintendo 3DS. While the PS4 version will obviously boast the better graphics (it’s built on the Unreal Engine), the 3DS version will have full 3D graphics on the top screen, while the bottom screen showcases retro Dragon Quest graphics–resembling those of the earliest games in the series. Before the end of the presentation, Square Enix revealed that Dragon Quest XI and Dragon Quest X were coming to Nintendo NX. It didn’t take long for the news to appear on gaming sites all over the web, and it caused Square Enix to back peddle just a bit.

Earlier this afternoon, Square Enix provided IGN with a statement, clarifying that Dragon Quest X and Dragon Quest XI were under consideration and had no further information at the moment.

With the confirmation/non-confirmation of Dragon Quest for Nintendo’s next platform, what other franchises would you want to see on the NX?

https://youtu.be/5Kgmb_k3q5U

Remember when it was consistantly implied that Rise of the Tomb Raider was going to be a true Xbox One exclusive and not timed? Well, according to a recent Square Enix press release, they confirmed that it’s exclusiveity will be temporary. For a year. And even less for PC.

What’s sure to be a blow to Microsoft’s big, black box, which has been banking on Lara’s next adventure as one of their few announced exclusives this holiday season, the next Tomb Raider adventure will be arriving in early 2016 for PC, with a PS4 release during the 2016 holiday.

While these dates are still vague, that takes away one more reason for PS4 owners to buy an Xbox, PC owners to jump to the console, or buyers who are on the fence as to which of the two competing systems they should buy. Adding to Capcom’s insistance that Street Fighter V will never come to Xbox One despite sales being stonger on the Xbox 360 for SFIV and the growing gap in sales numbers between Microsoft and Sony’s current consoles, and that leaves developers with even less incentive to support the Xbox exclusively.

Should the company be worried? Or should they finally just bring back your Mech Assault‘s and Crimson Skies‘ of the world and stop relying on third parties? Share your opinion with us in the comments, and let us know if you’re still picking up Rise of the Tomb Raider this year when it releases on November 10th.

Source: Forbes.com

Briefly: I’m so freaking excited.

Over its three already-released episodes, Life Is Strange has evolved from an intriguing, mysterious adventure title into arguably my favourite title of 2015. Seriously, you really shouldn’t waste you’re time playing anything else.

A trailer for the next episode of the game has just debuted online, and though I won’t watch it (because spoilers, duh), DONTNOT has also revealed that the episode will finally release next Tuesday. This means it narrowly made its July deadline, and that I’m only a few days away from being able to finally play it!

Square-Enix also revealed today that Life is Strange has surpassed one million units. This is a fantastic milestone, and DONTNOD notes that “This is a huge achievement for the small team working on the game.”

Take a look at the new trailer below, and let us know what you think we’re in store for next week.

It’s been rumoured for years, but I never thought it would actually happen. The Final Fantasy VII remake that the world has been begging for has finally been announced.

This is one remaster that I’m more than okay with. I put more hours into FFVII than any other game in the series (aside from maybe Tactics). I can’t wait to feel all the feels (and all the nostalgia) when the game finally releases.

No release date has been set, and nothing was revealed aside from this trailer, but it was noted that Playstation players will get to play the game first.

Watch the trailer below, and let us know how stoked you are.

Something that wasn’t showcased this morning was Square Enix’s new episodic title Life is Strange. The game features a female protagonist on a journey though time. From the official site,

Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

If you’re still unsure about how the game is handled, look no further:

Life is Strange currently has three episodes out now with episodes four and five on their way. The game is available on Xbox 360, Xbox One, PS3, PS4, and Steam.

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

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As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

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Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

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My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

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Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

Briefly: As you may have heard in our Bonus Level of Geekscape Games, or read in my written review, I was a huge fan of the first episode of Square-Enix and DONTNOD’s Life is Strange.

As such, I’m eating up every little bit of Episode Two that I can. The episode was rumoured to have been delayed a couple of weeks back, but DONTNOD confirmed on their official twitter page that Episode Two is STILL on track for March:

Now, GameSpot was able to take an exclusive look at the upcoming episode, which features more of the game’s fantastic music, and shows Max headed to the Two Whales Diner, which also happens to be where Chloe’s mom Joyce works.

Gah, I’m excited. Are you excited? Take a look at the videos below, and let us know what you think!

Briefly: If you weren’t already sick of buying Square-Enix‘s stellar Final Fantasy and Final Fantasy X-2, you’ll soon be able to pick the games up all over again for your shiny year-and-a-half old PS4.

Sure, the remaster just hit PS3 and Vita back in December (which I bough and still haven’t touched), and now Square-Enix has revealed that the PS4 version will be available on May 12th.

Does anybody else feel like half of the PS4’s library is rereleases at this point?

The PS4 edition WILL include cross-save functionality, so if you’ve already started on the PS3 or Vita, you won’t be out of luck. In this edition, you’ll also be able to switch between the original and remastered soundtracks on the fly, which is actually pretty rad.

Will you listen to my story again on May 12th? Or are you sitting this one out? Sound out below!

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Note: For expanded discussion on the first episode of Life is Strange, be sure to check out the first Geekscape Games Bonus Stage, in which Josh, Juan, Shane, and I discuss the episode and our thoughts at length. It’s also filled with spoilers (though the below review is as spoiler free as possible to a point that it sounds like I barely played it).

Life is Strange is a title that remained under my radar for far too long. Shane posted the game’s reveal trailer back in December… which I proceeded to not watch, and even mentioned how excited he was for the release a month or so back on Geekscape Games. It wasn’t until the game launched and I saw droves of FaceBook and Twitter comments (both positive and negative) about the title that I decided it was something that I needed to experience.

I’m so, so glad that I did.

Life is Strange tells the story of Maxine Caulfield, an 18 year old private school student who we’ll learn a ton about during the episode’s 2-3 hour runtime. The title is a graphical adventure game, akin to the phenomenal titles that our beloved Telltale Games develops, but at the same time so much different. See, while Telltale’s titles regularly deal with survival, zombies, fairy tales, vault hunters, songs of ice and fire, and life or death decisions, Life is Strange explores a theme that we as players have all explored, but Telltale is yet to: growing up.

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We first meet Maxine (Max for short) amidst what looks like a world-ending storm (that tornado though), which quickly reveals itself to be an in-class daydream. After exploring the room, which can take quite some time as DONTNOD has demonstrated some fantastic attention to detail here (it feels as though almost every object in the game is interactive), an extreme event in the school’s women’s room leads to Max discovering that she can actually rewind time. This surprisingly unique mechanic really changes the feel of the game, as every decision that you make… is now re-makeable. Whereas in a game like The Walking Dead, the decisions are so hard because they’re irreversible and permanent, the choices in Life is Strange surprisingly feel just as tough, since you now have the ability to see the outcome of each decision you make before deciding which option to take.

The ability to rewind the game and change the decisions that you make have lead to some of the most self-reflective moments that I’ve had in a video game. Maxine has the power to do something that all of us have wanted to countless times in our lives: change the outcome of our decisions. A myriad of times throughout this short experience I thought back to the many, many times I wished that I could change a situation that I had created, and in-game I found myself sitting for far too long on these hard choices, weighing each outcome for an eternity before finally solidifying an action. Another great aspect here is that, while Life is Strange makes you reflect back on your own life (and it will), it also makes you reflect on the consequences (good or bad) of those decisions that you’ve thought back on;  you likely wouldn’t be anywhere near where you are now had you made any of these decisions differently. Max’s decisions all have (what I imagine to be) vastly different outcomes on the game and on the interactions that she has with those around her (so that’s what the game’s ever prominent butterfly was telling me). It’s hard. It’s awesome. It’s a quirky, independent coming of age film that’s been made into a video game instead, and I totally love it.

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The game’s presentation is absolutely stellar, especially considering the title’s price tag. The visuals won’t compare to a AAA game, but they’re stylish and notable across the board in a way that makes me think that DONTNOD doesn’t want them to, from every character model, to the schoolyard and dorms and beyond. Animation and framerate is smooth in a way that Telltale wishes their games could be (not a burn, I do love my Telltale titles), and the game’s simple and unobtrusive ‘notepad sketch’ UI is one that I hope more games will draw from. Even better than the game’s visuals is the audio in Life is Strange; be warned about the unexpected, scary-as-hell thunderclap that opens the title (which almost had me throw my headset across the room), but beyond that turn the volume up and revel in the praiseworthy voice acting (on all counts) and ‘you’ll want to Shazam this music’. Again, the presentation of Life is Strange is commendable, aside from the fact that the game has the worst lip syncing this side of Fallout 3. I really have no idea how it could be so bad when the rest of the game is so polished and presentable, but it’s really a small blemish in an otherwise beautiful experience.

Max’s journey is also one that very much depends on the type of gamer playing it. It’s an extremely accessible title, and one that I think even non-gaming spouses, co-workers, and friends could get a lot of enjoyment out of, but there is so much optional content here that you may be very surprised to come across the ‘Choices’ screen upon completing the episode and see that you completely missed out on half the opportunities that were just a few feet in front of you. This optional content feels far different from what you would find in a Telltale adventure title, which generally makes you explore and look at everything you can in an area before moving on. It also means that playthrough time for the episode should be vastly different for many who play it; I took my time and explored and talked to everyone because I was so interested in this world and everything in it, but I know of others who completed Chysalis in less than half the time that I did because the main objective was their only one.

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Overall, the first episode of Life is Strange introduced us to a clean world filled with quirky, Juno-esque (though also extremely relevant and realistic based on where I’m from) dialogue, unique and memorable characters (at least and especially our heroine, though it does also host all of the stereotypes and cliques that we all experienced in high school), and a plot that starts with a ton character building and high school drama and ends with an ‘oh shit I need the next episode right now’ twist. It’s a commendable, ambitious debut of an intriguing-as-hell new IP, and I cannot wait the six weeks for the next episode.

Life is Strange: Episode 1 – Chysalis scores an extra crispy sensitive 4/5.

tl;dr

+ Adds a game-changing mechanic to the genre.

+ Great introduction and build up to an awesome twist.

+ Stellar sound and voice acting, gorgeous graphics.

– Terribad lip syncing

– Some too stereotypical characters.

Join Derek, Josh, Juan and Shane as they deconstruct the first episode of the game Life is Strange from Square Enix and DONTNOD Entertainment.

We’re all very different gamers, and our opinions of this game will surprise you!

This episode is FILLED with spoilers, so we’d definitely recommend that you play the episode before listening (and you should) play it.

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From the studio that brought us Remember Me comes Life is Strange. A new episodic game where your decisions can affect the…past? Yeah you read that right. This game is gonna get all Back to The Future on us!

The trailer feels like it should be for an emotional indie film, what with that stereotypical squiggle font and all.

Life is Strange is an episodic, narrative driven adventure game which tells the compelling story of Max; a Senior photography student who suddenly discovers she is able to rewind time. She uses her power to save the life of Chloe, her childhood friend, whom she has not seen in five years. For Chloe it’s been a turbulent time and she’s been drifting off course since her father’s tragic death.

 

The reunion will turn their lives upside down, as increasingly strange events plague the small town of Arcadia Bay both teenagers find themselves involved in a grim investigation into the mysterious disappearance of a high school student.

It appears that after the somewhat critical failure of their previous title Remember Me, Dontnod is attempting to cash in on TellTale’s success in episode narrative driven content.

Life is strange is set to launch on both of the Playstations, Both of the Xbox’s and PC. Sometime in the mythical “early 2015”.

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Oh, Square Enix. Do you enjoy tormenting your fan base?

Down at the Playstation Experience event in Las Vegas, it was announced that Final Fantasy VII will be released for the Playstation 4! After what’s seemed like years of begging and pleading for a remade version of the PS1 classic, it looked like fans were finally getting their wish after teasing them all those years ago with a PS3 mock up! While it seemed like it would never happen, patience and perseverance have finally… wait, what? It’s not a remake? It’s ANOTHER port? Oh… okay then.

Porting over the PC version, this re-re release will feature the same upscaled visuals that computer players got to enjoy back in 1998, making those blocky polygons remind you why you trampled a toddler to get that new TV on Black Friday. For everyone else who either owns the PS1 version, the original PC version, downloaded it for their PS3 or bought an overpriced memory card to store it on their PSP or Vita, it’s time to get excited to buy it again, only this time, for the privilege of storing it on your PS4. The next generation has arrived, people!

Seriously, it feels like Square Enix is making fun of us at this point. Who will pick up FFVII on PS4 when its released next spring? Who knows. If we all buy it enough times, they’ll HAVE to remake it. Right?

Briefly: We still have no idea just when we’ll get to play the thing, but during its TGS presentation, Square-Enix showed off a beautiful new trailer for Final Fantasy XV.

The combat system looks to take a fairly stark departure from anything that we’ve seen in the series lately, but in any case, this thing looks gorgeous. It’s been a number of years since I’ve played a new Final Fantasy game, but I’ll definitely be keeping my eyes on this one.

What do you think? We’ll be sure to share more on Final Fantasy XV as soon as it’s announced!

UPDATE: In an interview with Eurogamer, Microsoft’s Phil Spencer explains that the exclusivity of Rise of the Tomb Raider is, in fact, a timed exclusive. No details on how long the duration will be but at least we can expect it on other platforms in the future.

 

Along with a release window of Holiday 2015, Rise of the Tomb Raider was just announced to be a Xbox exclusive at Gamescom 2014 today. From what Crystal Dynamics Head of Studios Darrell Gallagher says in a Tumblr post, this is not a timed exclusive either.

Dear Tomb Raider Community,

As you may have seen, we’ve just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.

This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.

We know that there are probably many more questions and concerns. Please do send them to us, and we’ll answer to the best of our ability. Meanwhile we’re going all out to try and make something truly special – the most ambitious Tomb Raider game ever built.

Thanks,

Darrell Gallagher
Crystal Dynamics Head of Studio

After publisher Square Enix reported that Tomb Raider underperformed by not reaching the five million sales number they were expecting, going platform exclusive is confusing to me. With Tomb Raider: Definitive Editon selling a great deal more on Sony’s PS4 versus the Xbox One, this seems like a bad business deal for Rise of the Tomb Raider as well as fans everywhere.

Square Enix announced that their free-to-play, team-based human versus vampire competitive multiplayer game Nosgoth, will launch an open beta sometime this winter. Nosgoth is based off the Legacy of Kain universe.

If patience is not one of your stronger qualities, you can purchase one of the Founder’s Packs to gain immediate access to the closed beta right now. In addition to the open beta announcement, players will have a chance to experience Nosgoth with a upcoming free weekend on Steam starting August 7 and ending on August 11. Of course you will need a Steam account in order to participate in the free weekend but looking at the FAQ for Nosgoth, it seems a Square Enix Membership account will be required as well.

Anyone who plays in the free weekend of Nosgoth will receive double experience points as well as an in-game badge to show off to other players once the open beta starts.

One of my favorite titles out of SDCC was Escape Dead Island. This wasn’t my favorite necessarily because of graphic capability or even gameplay. Escape Dead Island features something that video games today sometimes forget about: Story.

To start, Escape Dead Island takes place six months after the initial events we’re all aware of. The island has been quarantined by the government, sparking a a plethora of conspiracy theories and discussions around the world. The game will feature new characters and a new protagonist, named Cliff. To say Cliff has daddy issues would be putting it lightly. In order to prove to his father he is worthy of inheriting the family company and money, Cliff takes a couple of friends out to sea to expose what the government is hiding on the original island. Luck would have it that Cliff and friends land on a neighboring island that also happens to be the source of the outbreak.

escapedead

The majority of the demo I played took me through essential tools, stealth, and gameplay mechanics. In all, I probably spent about 15-20 minutes adjusting to the controls and the way the game is played. More on that later. After a series of weird occurrences, such as phones ringing in an abandoned factory as well as large shipping containers falling from the sky, the protagonist then wakes up where the story started, only to realize everything that was shown up to this point was a sort of dream.

The twist was great and reminiscent of LOST. After, I had a chance to ask whether or not this style of storytelling would continue, only to find out that these dreams and disorientation become much worse for poor Cliff.

escpaedeadisland3

As far as the gameplay goes, stealth is used much more than the other titles. The zombies in the game are attracted to noise, which forces the player to crouch around objects, create distractions, and move quickly form cover to cover. Some weapons and zombies make a return to this title, but they will not necessarily be back in the same capacity that we all know. There will also be new zombies unique to the game. Each gadget and weapon will feature upgrades that will allow Cliff to be more proficient down the line.

http://youtu.be/0vdi69wEAuM

Escape Dead Island is set to release this fall on Xbox 360, Playstation 3, and Windows!

At this year’s San Diego Comic-Con, I had a chance to sit down and play a little game called Nosgoth. To put it simply, the game pits humans and vampires against each other in a player vs. player environment. Coming out of Square Enix, Nosgoth is a planned free-to-play title that is currently in beta. We also took a look at it back at E3, and we’re happy to say that the game is coming together nicely.

nosgoth2

Now, like every game that pits _____ vs. _____, replayability and repetition becomes an issue. From the few rounds I played, I found each session to be far different from the last. Part of the reasoning behind this are the abilities that are incorporated into the game. Some of the abilities include the standard grenade toss and such, but a limitation on said abilities employs a sense of strategy.

The art style and different player models also help Nosgoth create its own image. There are a variety of classes that players can choose from. Unfortunately for me, playing with a band of randoms did not make for great team strategy. Still, the door is open for team communication and domination.

nosgoth3

While I was only able to play one map, the session made a lasting impression, part of the reason being that in each of the rounds, there was not one set meeting place between each team in which combat would ensue. For players that yearn for team-based combat, this should come as refreshing news. Perhaps the most telling aspect of this game are how weapons and upgrades work. In fact, there are no upgrades, but rather “side-grades.” This decision was made in an effort to create a fair free-to-play environment. The same goes for weapons. No one weapon is better than the other!

Nosgoth is free to play now, and from my first impressions, I’d definitely recommend checking it out.

All of us at Geekscape are having an incredible time at 2014’s San Diego Comic-Con, and we really can’t wait to show you all that we’ve been up to, and share all of the news that’s been coming out of the busiest place (currently) in the United States.

All of our schedules are jam-packed, but I’m currently waiting on lunch at the Gaslamp District’s wonderful Whiskey Girl, and wanted to take a few minutes to share some thoughts on a game that I just played, and instantly fell in love with: Hitman: Sniper.

SNIPER_RedCarpet_1401975805

The game describes itself as “a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit.” Just as with the phenomenal Hitman: Go (which I also just played for the first time and will be sinking countless hours into as soon as I get back from SDCC), Square-Enix Montreal has designed Sniper from the ground-up with touch in mind instead of trying to cram a console classic into a convoluted, virtual joystick and faux-button clad mess. 

The game is meant to be extremely accessible, and is even playable one-handed. The Square-Enix employee demoing the game to us even asked us not to hold the iPad like a console controller, as those conventions were never meant for mobile and rarely (if ever) work. To play, you simply drag a finger around the screen to pan your rifle, pinch to zoom in and out, just like you would in the iPad’s native Photos app, and a quick tap of the screen will fire your round. You’ll see a few buttons around the edge of the device, including reload, a few weapon mods and power-ups, as well as a ‘Hold-Breath’ button which will slow down time to ensure the most accurate shot possible.

SNIPER_Jacuzzi_1401975802

While your vantage point is far, far away from the action, the maps are designed with many different kill options for nearly each enemy. Sure, you could just shoot the dude, but wouldn’t you prefer to get him away from everyone else and take him out silently? Or get two enemies lined up so you can take them out with a single bullet? Or shoot out the glass your enemy is leaning on and have him land on another baddie below? The variance here is absolutely astounding, and was far beyond what I expected when picking up the tablet and firing my first shot.

While mainly single-player, Hitman: Sniper also features some addictive competitive aspects. Every thing that you do, and every shot that you take, earns you points and multipliers that attribute to your final score. Instead of simply showing you a leader board of the very best players, you’ll also see a board of the people surrounding you. This means that you’ll always know just how many points you’ll need to climb up the next rung of the ladder, but it’s up to you to figure out the best way to do it.

SNIPER_Vista_1401975809

Overall, I was very impressed with the demo. The game will launch as a free-to-play (but not content-locked) title on iOS and Android devices this holiday season. We’ll be sure to keep you updated as we learn more about Hitman: Sniper, but in the meantime, be sure to check out Hitman: Go, as it definitely ranks as one of the most impressive mobile games I’ve seen in some time.

Video game lovers should know that Square Enix and Deep Silver are planning an Arcade-style public showcase at the Whiskey Girl in San Diego’s Gaslamp Quarter! The showcase will run on Friday and Saturday, July 25 and 26, from 11AM to 2AM. Yes, 2AM. Below is the list of a few titles you’ll be able to find:

Lara Croft and the Temple of Osiris

Developed by Crystal Dynamics, Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light. In her new adventure, Lara Croft travels to Egypt and must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set. Featuring a four-player co-op story, players must work together to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve devious puzzles, and avoid deadly traps. All the while, players will compete for treasure, powerful artifacts, and ultimate bragging rights.

 

Nosgoth

Developed by Psyonix, Nosgoth is a unique team-based player-versus-player game pitting together a variety of brutal Human and Vampire characters in a fight for survival. Created as a competitive free-to-play title in order to break down barriers between the creators and the players, Nosgoth doesn’t include weapons, items or abilities that are inherently better (aka supremacy goods). All items in the Nosgoth in-game store are side-grades not upgrades to create a fair game experience based purely on skill.

 

Hitman: Sniper

Hitman: Sniper is a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit. Take on the role of Agent 47 and scope in on your marks using skill, subtlety, smarts and subterfuge to complete your contracts. Spend your hard earned blood money on a wealth of powerful rifles and authentic, game-changing upgrades. Engage your friends in leaderboard driven challenges and prove you have what it takes to be the deadliest marksman around.

 

Hitman GO

Hitman GO is a turn-based strategy game where you will strategically navigate fixed spaces on a grid to avoid enemies, infiltrate well-guarded locations and take out your target on beautifully rendered diorama-style set pieces. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises distractions, sniper rifles and even 47’s iconic Silverballers

Deep Silver will also be showcasing HomefrontEscape Dead IslandMetro Redux and Sacred 3.

Find me at the Whiskey Girl (702 5th Avenue), where I’ll surely be playing Nosgoth!

Final Fantasy has seemed eager to hit every genre possible over the last few years, but most of the spinoffs haven’t come close to being as enjoyable as Theatrhythm, the rhythm title that blended RPG elements with touch based music mashing to the beat of the best themes to come out of the legendary series. Now with a sequel on the horizon, Square Enix is hoping doing everything they can to make sure Curtain Call is bigger and better in every way, and based on their E3 showing, they’re on track to do just that.
If you’ve played the original, then game play will be immediately familiar. After creating a party of four characters spanning the entire Final Fantasy series, your team then attacks monsters to the beat of the music. Tapping, swiping the stylus or sliding it along paths depending on the prompt will build up successful combos, which makes your group stronger and results in bigger, better bonuses. Also making their return are the Field Music and Event stages, which involve the character traveling to a new area or tapping to the tunes of popular cutscenes respectively.
While I didn’t get a chance to try them in the brief demo that I played, new features will include a Vs. mode, an Airship Field Music mode, (like the original field stages, only with the fantastic airship music in the background), and a new Critical Hit Trigger power up, which increases the chances of getting critical hits during battle. Think Star Power in Rock Band, only with monster smashing!

 

Theatrhythm Curtain Call Screen 1

With multiple new modes, over 60 playable characters and 200 songs, is there any reason NOT to be interested in the upcoming sequel? If you loved the first one, missed it, but love the music of Final Fantasy, or you’re a rhythm gamer who needs a solid fix, this one is looking like more and more of a no brainer by the day. The Square Enix Store even has an exclusive limited edition for the hardcore fan! But regardless of which version you get, it’s looking like Curtain Call will surpass its predecessor in every way. What more can you ask for?

Theatrhythm Final Fantasy: Curtain Call will release exclusively for the 3DS on September 16th.

A dark, tactical combat multiplayer game set in the dark fantasy world of the Legacy of Kain series, Nosgoth was available at E3 for gameplay and we were lucky enough to try it out.

Nosgoth is set in period of time previously unexplored in the Legacy of Kain mythos, allowing the game to exist within and draw upon the lore and conflict at the heart of the canon while still being able to flesh out and build their own world.

Hunter and Scout battle in the upcoming free-to-play multiplayer arena Nosgoth

Hunter and Scout battle in the upcoming free-to-play multiplayer arena battle game Nosgoth

The game is a deceptively simple four on four multiplayer; four humans vs four vampires battle over a complex, vertical map with plenty of hidey-holes and escape routes. What sets Nosgoth apart, however, is the asymmetrical gameplay that is the heart of the game: humans, restricted to range only classes, must rely on their teammates in order to survive; while vampires–all melee classes, with powerful sprints, the ability to walk up walls and deadly ambush skills–are meant for solo ganking at an almost OP level.

Players an load out in any class and change classes mid match (the new load-out goes into effect after the next death). Combat is fast, mostly intuitive, and relies on players knowing both their class and their teammates’ classes strengths and weaknesses.

At the end of each arena battle, players switch–humans to vampires, vampires to humans–requiring players to be able to fluidly change between range to melee, as well as between the distinct classes available.

A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.
A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.

Even with only one arena to play in, Nosgoth was a lot of fun. With the basic combat ideas relatively straight forward and easy to grasp for newcomers, but a (promised but not yet seen) deep customization to allow for long-term tactics and strategies, Nosgoth offers a intriguingly easy introduction for the new player while hinting at a complexity to keep long-term and experienced players interested.

Square Enix is working alongside developer Psyonix on Nosgoth. Psyonix has worked on Gears of War, Unreal Tournament 3, XCOM: Enemy Unknown, Homefront (multiplayer), Bulletstorm and Mass Effect 3.

Nosgoth is free-to-play and available for PC on Steam. Players can register for the closed Beta or become a Founder here.

Check out the trailer below, and let us know if you’re excited about Nosgoth, already burnt out on the glut of 4v4 MOBAs or somewhere in between!