In the days preceding E3, Square Enix made official what the we all already knew. Kingdom Hearts 2.5 HD Remix is coming, though we’ ll have to wait until the end of the year to get it.

Coming December 3rd, this collection will feature the Final Mix versions of Kingdom Hearts 2 and Kingdom Hearts: Birth By Sleep, both of which will be the first time either game has been playable in the States, (unless you’ re one of those crazy importer types). Like the first HD Remix, this go around will feature a cinematic and text based retelling of Kingdom Hearts: ReCoded, which in my opinion will probably be more fun than actually playing it. On top of getting the ReCoded recap, in case the “HD” in the title wasn’t enough of a giveaway, both games will be getting a shiny new coat of high definition paint, justifying that new flat screen purchase you may have made.

I admit that I was very cynical towards 1.5 since I felt like it was holding back content for the sake of a second release. With 2.5 on its way however, I would be lying if I said the thought of replaying Birth By Sleep wasn’t exciting to me, especially since I’ve felt it was the best game in the series since the day I played it. On top of containing Final Mix content for two games rather than one like 1.5, this game feels a little more worth the price tag for returning Keyblade Masters. But does anyone else feel like Square is holding the portable games off for a third collection? And would you be that surprised?

Check out the launch trailer for Kingdom Hearts 2.5 HD Remix below. Make sure to watch until the end for a cryptic surprise for everyone eagerly awaiting the third game, and keep an eye out for our hands on coverage at E3. Give your opinions on what it all means below, I could use an explanation!

Running strong from the Microsoft Press Conference at E3 2014, we got ourselves another huge announcement. The next in the series for the Tomb Raider reboot is here! Well it’ll BE here come holiday 2015. Check out the trailer for The Rise of The Tomb Raider below.

http://youtu.be/rR1JTGjXIyE

 In her first adventure, Lara Croft was forged into a true survivor, but she glimpsed a deeper, secret world. In the next chapter of her journey, Lara must use her survival skills and wits, learn to trust new friends, and ultimately accept her destiny as the Tomb Raider. Featuring epic, high-octane action moments, “Rise of the Tomb Raider” will take gamers to multiple locations around the world filled with exploration spaces that are some of the most beautifully hostile places on earth. In addition, after hearing the cry from fans loud and clear, the game will put the tombs back into “Tomb Raider,” all in the franchise’s gritty Survival-Action style.

The trailer obviously doesn’t feature any gameplay, but I am getting a really good vibe from it. When she walked into that big open cavern and saw the ruins, I got a little goosebumpy. It reminded me of the feeling I got from playing Tomb Raider 2 waaaaay back when.

No specifics about the release have come out yet, besides that it will be on the Xbox One for sure, but I would be surprised if we don’t see PS4 and PC release either.

Briefly: We covered it extensively at E3 last year, and now it’s nearly here: the release of Square Enix’s Murdered: Soul Suspect.

The game has been intriguing since its announcement, and it looks very cool from everything we’ve seen so far, but I’m really hoping that it doesn’t suffer the same fate as Beyond: Two Souls, which featured an insanely interesting plot and some great visuals, but boring you-can-barely-call-it-gameplay.

Square today released a 101 trailer for the game, which takes us through the basics of the plot, gameplay, and characters. It’s easy to see that there’s a lot of promise here, but early reactions to the non-finished product were decidedly ‘meh’. I’m hoping that things have improved for its retail release.

In any case, I’m all for new IP’s, so I’m looking forward to checking the game out. Murdered: Soul Suspect will hit PS3, PS4, Xbox 360, Xbox One, and PC on June 3rd. Take a look at the trailer below, and let us know what you think!

Briefly: While it was announced that a Deus Ex: Human Revolution feature film was in the works all the way back in 2012, we haven’t heard any news of the film since (though a new Deus Ex game has been announced).

A short film that was just released by Machinima should be able to fill that void for some time, because it’s freaking awesome. I’ve been a big fan of the Deus Ex series since playing the first game for Playstation 2 in my early teens, and I feel as though this short is a fantastic representation of what a feature could look like.

The video describes itself as:

Based on the video game Deus Ex Human Revolution, the film dives into the world of Adam Jensen, a serif industries’ security consultant that gets augmented after an incident that almost took his life away. Although the film doesn’t follow the narrative of the game exactly, it remains true to the theme while focusing on the relationship between Adam Jensen, and his ex girlfriend Megan Reed, a scientist hand picked by Serif Industries to head Cybernetic Augmentations. Megan is taken by the Illuminati and is asked to assist them in turning on a mysterious device but she refuses to cooperate. Jensen has been looking for Megan since she was kidnapped and has finally pinpointed her location. Adam faces a complication that he did not account for; Yelena Federova, an Augmented assassin is at the facility where Megan is being held. The film also taps, even if briefly, into Adam’s mind and the struggle he must face on daily basis.

The short was directed by Moe Charif, who you’ll also see in the video as Adam Jensen. Take a look at Human Revolution – Deus Ex below, and let us know what you think!

http://youtu.be/LO2Rx8YlSWY

Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.

Briefly: We’re just one week away from the North American launch of Square-Enix’s HD rerelease of Final Fantasy X and X-2 HD, and the publisher has just debuted the launch trailer for the game.

I’m beyond excited to play this one. I first played Final Fantasy X as an 11 year-old, and as such, the only thing that I really remember is that I loved it. I can’t wait to reexperience Tidus, Blitzball, Sin, and everything that the game has to offer now that I’m an adult.

And I’ve never played X-2!

Take a look at the trailer below, and let us know if you’ll be picking up the game. Final Fantasy X/X-2 HD launches on March 18th!

Waiting for something to play on your brand new PS4? Do you need something to kill the time until InFamous: Second Son rolls around? Well then I have some good news courtesy of Square Enix! The free beta for A Realm Reborn: Final Fantasy XIV is available for all to download and play to their hearts content, surely losing any social life you may or may not have in the process!

Going on until March 3rd, this first phase of the planned tests on the PS4 will let you get your start in the land of Eorzea. Don’t get too attached to your character though, because all characters will be deleted when the beta ends.

Thankfully, phase 2, which starts on April 4th, won’t have such restrictions. In fact, you’ll be able to import existing characters on the normal in game servers or create a brand new adventurer. Unlike phase 1, all data will be retained when the game is released on April 14th, so you’ll be free to explore away! In fact, phase 2 participants will be able to upload their progress and begin playing on April 11th, three days ahead of the standard release. And the best part? PS3 owners transferring to the PS4 will be able to upgrade at no extra charge. Be warned though, if you do so, you won’t be able to use that account on the PS3 without buying another copy.

Thinking about upgrading? Square Enix released this nifty trailer explaining why moving to the PS4 is the way to go. Get ready to bring adventuring to the next generation as that April release date draws nearer.

The Final Fantasy XIII saga will come to an end this Tuesday with the release of Lightning Returns. Do you want to jump into the game, but don’t have 60 plus hours to get caught up on its prequels? Do the words “l’Cie, Fal’Cie and Cie’th” mean absolutely nothing to you? Don’t worry, Square has you covered.

Retold in a 16 bit version that looks like it’s straight out of a Super Nintendo, this 8 minute video manages to condense two game’s worth of story into a neat little pixelated package.

If nothing else, the video makes me kind of want a 16 bit version of the series. I’d pay for a digital release right now if it were coming. Make it happen Square!

Watch the video below and tell me if you share my sentiment. Are you excited for Lightning Returns? Comment and tell us if you’re excited to see the series ride off into the sunset. And while it should go without saying, the video contains spoilers.

Briefly: First announced back at SDCC 2013, Dark Horse Comics has just released the first preview pages for February’s Tomb Raider #1.

The new monthly series will be written by Gail Simone, and features art by Nicolás Daniel Selma (and gorgeous covers by Dan Dos Santos). The series is an official continuation of last year’s Tomb Raider (and the just-released Tomb Raider: Definitive Edition), which featured a fantastic plot on top of its stellar gameplay and beautiful visuals.

Take a look at the pages below, and let us know if you’ll be adding Tomb Raider to your pull list. The first issue hits stores on February 26th!

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Briefly: First announced back in December, the Xbox One / PS4 ‘Definitive’ ports of last year’s acclaimed Tomb Raider are finally about to hit store shelves.

From the PS3-to-PS4 comparison video released a few weeks back, it’s clear that the jump to the world’s newest consoles was a substantial one, and that this new version of Tomb Raider is anything but a rehash. Just look at those hair physics!

If you haven’t yet played the game, it was easily one of the best action titles of last year, and a perfect reboot to the once great series. Tomb Raider: Definitive Edition hits stores this coming Tuesday (January 28th), and we’d definitely recommend it. Take a look at the launch trailer below, and let us know if you’ll be picking it up!

Briefly: Back in December it was revealed that Square-Enix’s critically acclaimed Tomb Raider reboot would be making the jump to PS4 and Xbox One.

As one of the first big-ticket last gen ports/upgrades, we’ve all been eager to see just what the difference between versions could be, and whether or not the added power of the PS4 or Xbox One would be well-utilized. Today, IGN debuted a comparison video between the PS3 and PS4 versions of the title, and Crystal Dynamics’ Scott Amos was there to describe everything.

I’m happy to say that the Tomb Raider: Definitive Edition looks to be a huge step up from the last-gen version, and that new players shouldn’t feel like they’re playing a last-gen title. Tomb Raider was an incredible reboot, and one of last year’s best gaming experiences, so if you haven’t yet had an opportunity to try it, this new edition launches on January 28th.

Take a look at the comparison video below, and let us know what you think!

If you’ve watched any of the Nintendo Direct presentations over the past few months, then I’m sure you’ve heard plenty about Bravely Default. This 3DS exclusive RPG from the minds at Square-Enix promises to take us to a simpler time, filled with lands to explore, dungeons to crawl in and tough -as-nails enemies encompased in a fantasy setting while also promising a few twists to keep things interesting. After thoroughly exploring the recently released demo of the game, it’s safe to say that there’s enough here to keep old and new RPG fans alike clamoring for more.

Anyone who’s played Final Fanasy V or III, (more specifically, the DS remake from a few years ago,) you’ll feel right at home with Bravely Default. Presented in an almost pop-up book like style that’s further complemented by the stereoscopic 3D, it brings an extra flare to the chibi style character models. Each of the demo’s three distinct dungeons show off different environments that we can look forward to exploring, such as dark forests and abandoned ruins, each with enemies and bosses that will absolutely punish you if you don’t prepare your party. Those who miss the challenge of a SNES era title of this kind will be glad to know that the difficulty is unforgiving, yet fair. And that’s just on normal difficulty.

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The strategy needed to take down tougher foes relies on the game’s familiar job system. Ranging from warriors and ninjas to mages and singers, each job fulfills a certain need. While each party member can only use one job at a time, ability points can be spent to carry over learned abilities from other jobs. So if you really like the Ninja’s dual weapon boost, but you also want to keep the Swordsman’s ability to gain extra attacks per turn, you can combine both attributes to accumulate huge amounts of damage. It’s customization like this that makes Bravely Default really exciting.

But most of all, what makes the demo stand out is the new ideas it brings to the table, namely the Brave and Default mechanics. Each turn costs one Brave point, which each party member gains one of every turn. If a party member uses Default instead of attacking, it’s essentially the “defend” option from other RPG’s, except this action doesn’t use the Brave Point you gained from that turn. This makes defense a huge part of any sound strategy, since defending for long enough can allow a party member to use their stored turns to move four times in one round without penalty, minimizing damage while using up their attacks at the same time. I say “without penalty” because you can choose to use up to four Brave Points within a turn as long as you have at least one to use, but if you use more points than you have, that character will be immobile for the amount of turns equal to the amount of negative BP. It’s like overdrawing your bank account, except the penalty is getting smashed in the face by a golem instead of a fee.

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On top of all these features in the demo alone, any Streetpasses collected in the demo up to the first 20 will be carried over to the main game. Streetpass for Bravely Default has to be one of the best uses of the feature to date, allowing players to become summons for other characters to use. By setting an action for your Streetpass, anyone who passes you more than once can bring you into battle to perform an action that the sender sets before heading out into the world. On top of this, every time you pass a person, it adds villagers to your town, which then can be tasked with building shops, expanding the town and removing obstacles. The more you have, the faster these tasks are completed, and come in handy big time since many of the items sold here weren’t available in the standard towns.

This is definitely on our most wanted lists.
This is definitely on our most wanted lists.

All in all, my interest in Bravely Default went from me being cautiously optimistic to this becoming a must buy for my 3DS come February. The deep, strategic game play, challenging enemies and Streetpassing galore left me wanting so mcuh more. On top of that, finishing challenges in the demo unlocks items that will be transfered to the full game, so what reason is there for this not to be on your 3DS home screen? Unless you hate RPGs, a challenge or good in the world of course.

Bravely Default will be launcing in stores (including a limited editon at select retailers,) and on the eShop on February 7th!

Briefly: These past few days have brought nearly nothing newsworthy to the table (and also the most newsworthy piece all year), but an excellent fan film based on this year’s Tomb Raider reboot has just debuted online, and it’s definitely worth the price of admission (free)!

Directed by Trevor Addie, and starring Cassandra Ebner, Liam Carter, Devyn Dalton, Nickolas Baric, Shaw Madson, and Brad Friesen, in Croft, a woman will risk everything to save a young girl held hostage in the mountains by a group of mercenaries.

You played Tomb Raider, right (if not, it is going next-gen next month)? So you probably know how things will turn out (bad-ass). In any case, take a look at Croft below, and let us know what you think!

Briefly: Well this is a surprise.

The 1996 classic, Tomb Raider (which I now barely remember as I was just six years old the first time I played it) has just launched on the iOS App Store for $.99!

I immediately picked up the title (which weighs in at a cool 280MB), and it feels about as well as I could imagine this game playing on a touchscreen. Tomb Raider launched well before the original Dual Shock controller did, remember, so instead of dual faux-thumbsticks, you’ll be relying on the classic, clunky-as-hell Resident-Evil style controls. The game also supports the newfangled iOS controllers (including the MOGA Ace Power and the Logitech PowerShell, which I haven’t seen in stores yet but would totally pick up), which I can only imagine would make things a lot easier.

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The game is old and tough, and the graphics are beyond-awful compared to AAA mobile titles of today, but it’s a nostalgic blast that shouldn’t be overlooked, and especially not for $1. Take a look at Square-Enix’s release notes below, and head here to download the game!

We’re going back to where it all began for one of the most famous video game characters of all time – Lara Croft – with the release of her very first adventure! That’s right, Tomb Raider I is now available for your iPad and iPhone in all its original (and challenging!) glory.

 

We’ve not messed about with it, so it’s the full, unedited, unadulterated experience from the classic release at a super-low price. How better to find out if you’ve still got what it takes to beat a legendary game than by taking on the lost city of Atlantis and the pyramids of Egypt? It’s probably not for the faint of heart!

 

The game includes two extra chapters that were included in the game’s 1998 re-release, giving you a total play time of around 15 hours. Also supports game controllers such as the MOGA Ace Power and the Logitech PowerShell.

 

Here’s some story info:

 

Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers – leaving only a trail of empty tombs and gun-cartridges in her wake. On this trail are breath-taking 3D worlds where exploration, puzzle and platform elements blend in a seamless real-time environment. A perfect chance for newcomers and diehards alike to jump back into the series’ seminal single-player action.

 

•Epic Exploration – The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.

 

•Acrobatic Gunplay – Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.

 

•Combat Lethal Predators – The wilderness awaits with a wide range of enemies from bears to wolves, intriguing Atlantean centaurs and the terrifying T-Rex.

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Briefly: Tomb Raider is headed to PS4 and Xbox One.

Sadly, it isn’t a new game: it’s called Tomb Raider: Definitive Edition, and it’s an even more HD rerelease of the already HD title. It’s a perfect jumping-on point for new console owners, or if you just-so-happened to miss the experience earlier this year. It’s also a fantastic game, so if you haven’t already played it, you really, really should.

Tomb Raider: Definitive Edition will include all of the DLC for Tomb Raider, but the title is also set to look incredible. In a post from Playstation.Blog, Crystal Dynamics’ Scot Amos describes some of the major changes to the next-gen version:

Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory. However, it’s subtleties like our subsurface scattering technology — how we manage realistic lighting effects through solid/semi-solid matter — that we’re so proud of, which bring a new glow to Lara’s skin. All of these elements working in conjunction drive a much more realistic world than we’ve ever had.

 

The entire game world — the perilous island of Yamatai — is alive as well. Foliage bends as Lara pushes through it; trees whip in the wind; even cloth moves courtesy of new, more sophisticated physics modeling. Weather effects lash the island with unprecedented levels of venom, and rain particles are dynamically lit as they slice through piercing searchlights. The in-game cast has also enjoyed an upgrade — characters and enemies alike have been enhanced visually, while in-game destructibility has been given additional refinement to increase the sense that you are leaving a mark on this world.

 

However, as always, it’s Lara who’s the star of the show. As such, one of our boldest changes was to handcraft an all new, even more realistic head and face model for her, taking advantage of the increased power of PS4. This is our first glimpse of our next-generation Lara. We also drastically improved shader and lighting effects, adding dynamic sweat, mud, and even blood for a new level of visual acuity that reacts on Lara in different situations. Objects on Lara’s person like her climbing axe or arrows now independently react to her movements and sway or jostle with an obsessive eye for detail, further adding that nothing was too small for us to tackle.

 

Lara’s hair now benefits from TressFX technology — her hair strands are independently simulated and interact with environmental effects, as well as react to her every movement, delivering unprecedented, lifelike motion. This all-new Lara is Crystal’s first steps towards the future. It’s a promising, compelling beginning.

Sounds good, doesn’t it?

Tomb Raider: Definitive Edition hits stores on January 28th. Take a look at the VGX trailer below, and let us know what you think!

http://youtu.be/GIB_qeBKbYM

Briefly: Well this is a nice surprise!

The Square-Enix classic (Squaresoft at the time) Final Fantasy VIII has just been released on Steam. I’m really excited for this, as it’s one of the only PS1-era Final Fantasy titles that I missed out on, and I hear that it’s absolutely excellent.

Here’s the game’s synopsis if you’ve forgotten (it has been years, after all):

It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the ‘lone wolf’, Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall’s universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier…

 

Meanwhile, a sorceress manipulates the most powerful men in Galbadia.
Will Squall and his party succeed in defeating this maniacal sorceress and saving their world?
What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns…

Take a look at the launch trailer below, and let us know if you’ll be reliving this classic. You can grab the game from Steam here.

Briefly: I sure wish that Square-Enix would have planned this title sooner, or made the jump to make it a PS4 title at this point.

The publisher has just announced the North American and European release dates for Final Fantasy X / X2 HD, the HD remakes of the revered Final Fantasy titles that graced the PS2 back in 2001 and 2003.

Sadly, we won’t be playing for awhile. The game is hitting the PS3 and Vita in Japan on December 26th, but the PS3 version won’t release in North America until March 18th, 2014, and Europe on March 21st, 2014. No North American or European Vita release dates were revealed.

I’m really looking forward to the new edition, seeing as I haven’t played Final Fantasy X since I was 11 years old. Will the game be enough to plug my PS3 back in, however? I guess only time will tell! Take a look at a new trailer for the game below, and let us know if you’ll be picking it up!

Kingdom Hearts 2.5 HD becoming a reality was less of an “if” and more of a “when.” With the hints that have been dropped amongst various sources and the glaring omissions in the recently released Kingdom Hearts 1.5 HD, we knew that the second game and the portable Birth By Sleep would make an appearance at some point before the third game is released. In a move that surprised absolutely no one, Square Enix and Disney formally announced 2.5 at the Japanese D23 Expo, with more details to boot.

Following the structure of the first HD remix, 2.5 will feature the Final Mix versions of KHII and Birth by Sleep with an abridged visual version of Re:Coded, the bastard child of the series that started on Japanese mobile devices before it was ported to the DS.

Unlike 1.5, this package is sure to be more valuable, containing two full, separate Final Mix versions, each with tons of content excluded from the original U.S. releases, which is definitely a great way to either get caught up with the series or experience it again as the days count down until the eventual release of the third game. Now, who else is expecting a portable HD remix featuring 358/2, RE:Coded and Dream Drop Distance AND a “complete” package containing everything in one package before that date?

Kingdom Hearts 2.5 HD is scheduled for a 2014 release on the Playstation 3.

Square Enix has been relatively silent about Kingdom Hearts 3 ever since its teaser reveal at E3 this year. Aside from a shot of Sora surfing on a sea of Heartless, that’s all we had to go on. But questions still remain, like how will it play? What will the this third game bring that hasn’t been seen before? How will it look on upgraded hardware? Thanks to a new trailer at the first ever Japanese Disney D23 convention, we have our first glimpse at these answers.

Overall, the game doesn’t look too different, (not that we’d expect them to make huge overhauls to a multimillion seller,) but watching Sora bashing Heartless with his Keyblade looked as reliable as ever. While much looked the same, (including same enemies, familiar environments and animations,) the spells shown seemed more useful, attacking all enemies in the area instead of just the targeted foe.

Spell improvement isn’t the only change shown, seen towards the end where Sora seems to summon amusement park rides to attack enemies. Whether these are part of the stages, an extension of the Flowmotion environment attacks from Kingdom Hearts 3D or actual summons is yet to be seen, but at least there’s work going into making the sequel more than just the same old thing.

If anything, it’s good to finally see KHIII in motion. It only took about eight years, right? Check out the trailer below and let us know what you think in the comments!

Briefly: Square-Enix is bringing the first eight titles in the Dragon Quest series to iOS and Android.

Dragon Quest I is set to debut in Japan this Winter, but no other territories have been announced at this time. Square-Enix has released most of the iOS Final Fantasy titles in English, so I can’t imagine that the Dragon Quest games would be any different.

Square-Enix typically does a great job with their mobile ports, so if they do release for us, expect them to be good, but not cheap. And rightly so: these are games that were developed with much higher budgets than typical mobile games, and they should be treated as such.

Are you looking forward to the mobile port of the games? Which title are you most excited for? Sound out below!

Source: EuroGamer

Briefly: Is anyone else beyond excited for Kingdom Hearts 1.5 HD Remix? Besides the stupid title, of course?

Somehow, I’ve never played a Kingdom Hearts title. I heard nothing but praise for the series, but the first game seemed to sell out and get really expensive, really fast, and there was no way that I was going to play the sequel without experiencing the first chapter.

On September 10th, I’ll finally get my chance. The compilation consists of HD versions of Kingdom Hears Final MixKingdom Hearts Re: Chain of Memories, and an entirely cinematic version of Kingdom Hearts 358/2 Days. The compilation launches for a cool $39.99, which sounds like a great deal for this set of acclaimed games.

Check out a new gameplay trailer for Kingdom Hearts 1.5 HD Remix below, and let us know if you’ll be picking it up!

Amongst a sea of sequels and remakes, it’s always refreshing to see something new at E3. It helps when the concept is as compelling as trying to solve your own murder. Square Enix revealed Murdered: Soul Suspect where players will do just that. After seeing the game in action, this investigation title might be one of the show’s biggest surprises.

Taking place in Salem, Massachusetts, a town that’s known for its connection to the supernatural, the main character awakens from being murdered by a hooded man. As an investigator who obviously has a poor reputation with the police based on their conversations, his ghostly powers give him plenty of unique ways to gather evidence. These powers come with their own challenges however, because physical objects can’t be grabbed. This is where being dead comes in handy, because aside from blue tinted doors that are blocked by a power called, “the dusk,” any other walls or doors can be passed through, gaining access to places the police can’t reach. But what about when you need information from the physical world? Well, what kind of ghost would you be if you couldn’t possess people? By taking up residence in a person’s body, you’ll be able to look at evidence through their eyes, read their thoughts and even influence the memories of witnesses with the information gathered from others. What if a character isn’t around to possess? In that case, their memories can be relived at certain spots assuming they were recently near that spot. Once enough memories are collected, they have to be pieced together in chronological order to make progress in the investigation.

Murdered Banner Murdered Screen 1 Murdered Screen 2

As seen in the demo on display though, just because you’re a ghost doesn’t mean you can’t be killed. Demons are roaming throughout the city and thrive on eating other ghosts. You see, demons are ghosts who have lingered too long in the living world, and the belief that eating other ghosts will restore their humanity means that your fresh meat on their menu. Whether or not this is the case wasn’t mentioned, but I’d be surprised if the threat of becoming a demon doesn’t come into play over the course of the game. Regardless, don’t think you’re helpless going against them, because sneaking behind them, possessing them first and tearing them apart from the inside is a very effective way of getting monsters off your back.

Aside from fighting for your afterlife and solving your own murder, side missions such as helping other ghosts find their body will pop up. How helping them aids you in your investigation wasn’t said, but another helpful character was an unnamed teenaged girl who at some point will help you by leaving graffiti tagged hints. This is welcomed news, because without spoiling anything, it looks like we’ll need all the help we can get when this game lands in our hands.

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Murdered: Soul Suspect is looking like one of the more unique games in the pipeline from Square Enix. How this mystery will play out is anyone’s guess, but I’m definitely ready to find out. Bringing supernatural mechanics to an adventure game seems like a great combination, so I’m hoping Murdered can keep its momentum going when it releases early next year.

Murdered: Soul Suspect will possess the Xbox 360, PS3 and PC in 2014.

Since Square-Enix took over many of Eidos’ properties, few have had as much critical success as Deus Ex: Human Revolution when it was released in 2011. This revival of the influential series brought non liner action back to a first person genre that’s used to being about shooting first and asking questions later. Adding the expertly woven story and the customizable abilities, and you had a game that pleased many of the gamers who played it. When a director’s cut was announced, I knew this wouldn’t be a game to miss, so I hacked into Square Enix’s system to see what this Wii U offering brought to the table.

As you would expect from a director’s cut, the game itself is relatively unchanged. As Adam Jensen, an officer who has been enhanced with numerous augmentations, he is tasked with taking down a terrorist organization by any means necessary. Players will still be able to use stealth, guns or a mix of both to accomplish their mission while aided by upgradable augmentations to make Adam unique. With so many options, it’s very likely that one person’s character will be completely different from another’s.

Deus Ex DC Screen 1

New to the director’s cut are a slew of abilities and features. Playing with the Wii U tablet made the menus much easier to access, so being forced to flip through pages of options has been simplified to a simple tap of the screen. Adam can now throw back grenades, scan the area by lifting the Wii U game pad and pointing it at the screen, (making it easier to find items and enemies,) and tackle new stealth and hacking challenges. The extra missions from the DLC have been seamlessly implemented into the story, making the overall experience longer. These are accompanied by new achievements and eight hours of developer commentary that are scattered throughout the game. Even veterans of Human Revolution will be caught off guard by the reworked maps and boss fights, hoping to keep even the most seasoned players on their toes. And if you suck at the game? Well you’re covered too, because a digital version of the strategy guide is built into the game! The best news? You’ll be able to go back with all of your upgrades with the added New Game Plus, letting players blast through for alternate endings like a super powered boss!

Deus Ex DC Screen 2

During E3, it was announced that Human Revlolution Director’s Cut will also be coming to Xbox 360 and PS3, so there’s no excuse not to give this game a try, especially if you missed it the first time. I was pleasantly surprised by the original release, and I can’t wait to see how well these new features play out in the full game!

Deus Ex: Human Revolution Director’s Cut is scheduled to be released later this year.

Square Enix had no shortage of Final Fantasy news on the show floor at E3. Between the rebirth of the MMO, A Realm Reborn: Final Fantasy XIV and the official announcement of Final Fantasy XV, fans of the franchise had plenty to sink their teeth into. With that said, this doesn’t mean the next game in the series didn’t hog a share of the spotlight for itself. Lightning Returns: Final Fantasy XIII was on the floor and fully playable, so I made sure I got to delve deep into the Goddess’ final adventure.

The demo threw Lightning into a very different version of her world; one that is on the verge of destruction. As the E3 trailer showed, she’s at odds with her former teammate, Snow, and was forced to fight through waves of enemies in order to keep up with him. With tactical assistance from everyone’s favorite whiny brat turned Otakon wannabe, Hope, the trailing of Snow had commenced!

Lightning Returns Screen 1

Lightning Returns touts a real time battle system that is more action based, but this was the first time I was able to put it to the test. Familiar aspects return, including a renamed version of the paradigm shift/job systems and the Active Time Battle mechanic, but with a new twist. Since Lightning is riding solo in this adventure, her skill set has expanded substantially. Split amongst three battle types, (with different costumes to match,) Lightning can switch between them on the fly. Having three attack options and a guard button, players can manually make her move towards and away from the enemy while timing defending, magic and physical moves. Each move spends a certain amount of the ATB bar, and once it’s empty, you’ll have to wait for it to recharge. However, instead of other games in the series where you were forced to twiddle your thumbs while waiting for the bar to fill, each class has its own ATB bar. So all it takes is a simple press of the shoulder button to switch to another style while the drained one charges in the background. That’s pretty sweet if you ask me.

One of the most strategic aspects of the XIII series was the staggering system, where timing attacks and exploiting weaknesses caused enemies to be temporarily disabled in various ways. I’m happy to say that staggering is back, but it works differently this time around. While elemental weaknesses still play a part, it’s not enough to just level enemies with constant attacks. The best way to stagger now is to attack during an enemy’s attack animation, so while you risk taking damage, you’ll be rewarded with a window of opportunity to inflict a huge amount of uninterrupted damage if you’ve managed your ATB bar properly. And trust me, to efficiently beat the boss at the close of the demo, you were going to have to take advantage of any exploit you could.

Lightning Returns Screen 2

I’ll admit, I’ve been a big critic of the XIII franchise. After being greatly disappointed by the original and its sequel, which took plenty of steps in the right direction, but still fell short in the game play department in my opinion, Lightning Returns is well on its way to change my mind. Controlling only one character eliminates the party member AI issues and the updates to the battle system fit in perfectly with the real time combat. The only big issues that have yet to be resolved are with the story and characters, but we won’t really know much about either until the game releases early next year. I can also do without the completely out of character “sexy” posing the stoic and serious Lightning does after winning a battle in her magic costume, but that’s a conversation for another day.

Look for Lightning Returns: Final Fantasy XIII on Xbox 360 and PS3 on February 11th.

For those of you waiting for Final Fantasy Versus XIII, I have some bad news. That game is no longer coming out…with that title. Square Enix on stage at the Sony conference on Tuesday let it drop at the end of a new trailer for Final Fantasy Versus XIII that it will now be known as Final Fantasy XV. I think we can all agree that the number 13 is a bit overused in the Final Fantasy universe as is. I am happy for Square Enix to move on to bigger and higher numbers when it comes to their naming schemes.

Watching the gameplay trailer just released, I can’t help but compare the combat to Devil May Cry. The speed of the movement as well as the fluid attack combos that seemed to be happening on screen were quite a shock. To have a Final Fantasy game with out Active Time Battle or turn-based combat is a big change for anyone familiar with the series. I am a little giddy for this new direction taken in Final Fantasy XV and hope it doesn’t sit in development much longer.

I’m beyond excited for this one.

Sure, Final Fantasy X/X-2 HD is a high definition remake of games that are over a decade old, but I was just 11 years old when Final Fantasy X released, and for some reason never completed the title. Now I’m older, more patient, and I’ve forgotten what the game’s about, so it’s the perfect time to be reintroduced to it.

Final Fantasy X/X-2 HD will launch on PS3 and PS Vita later this year. PS3 users will get both games on one Blu-Ray, while Vita players will need to purchase each game separately. Square-Enix just revealed a new trailer for the compilation at this year’s E3 conference, so take a look below, and let us know if you’re excited!

Now that I’m older, I bet I can kick some butt at Blitzball.

During last night’s Sony press conference, Square-Enix confirmed the long rumoured existence of Kingdom Hearts III in a big way. The game’s first trailer was a trip down memory lane for some, and when gamers learned that it was a new title in the franchise rather than a remake or spinoff, the audience went wild.

Since the debut happened at the Sony press conference, gamers were unsure of the exclusivity status of Kingdom Hearts III. Square-Enix confirmed today that at release, the title will be available for both PS4 and Xbox One.

Few details are available about the title, but we’ll be sure to update you as we learn more about Kingdom Hearts III. Watch the game’s debut trailer below, and let us know what you think!

Now, for someone who has never played the series (but has always wanted to), what are my options? Do I need to track down a PS2?

http://youtu.be/z_QScaM0E-M

It really does feel like the time put aside to show all of these trailers during E3 2013 has been cut a little. That’s why we’re getting them released right before the show starts. Just hours before we dive into the madness of E3 2013, Square Enix releases yet another trailer for their upcoming game, Lightning Returns: Final Fantasy XIII. This time, we get actual gameplay footage.

The thing that I loved the most about Final Fantasy XIII was the group combat and the Paradigm system. It made combat more tactical instead of mashing one attack over and over. From the looks of this short gameplay trailer, Lightning Returns seems to be a solo affair. I hope we hear more about the combat during Square Enix’s time on stage today at E3 2013.

Lightning Returns: Final Fantasy XIII releases on February 11, 2014 for PS3, Xbox 360

Seems like publishers can’t wait until E3 to show us all the wonderful trailers we will see on stage during the press conferences. A deluge of trailers were released today by multiple publishers in hopes to get everyone hype for what’s to come in the next three days. Hopefully we don’t have to see these trailers at the conference and instead, we get something a little different shown. Otherwise, it would seem to be a waste of time that could have gone to showing more of the game.

Thief

At first glance, this could be perceived as a promo for next season of the CW’s Arrow. Stealth games are a hit or miss with me. The ones that can mix great combat with stealth mechanics that don’t punish the player for being detected with insta-fail are few and far between. I really hope this next installment in the Thief series is one of those games.

Deus Ex: The Fall

I am one of the voices out in the world that dislike touch controls when it comes to tablet and mobile games. The lack of fidelity you get with these types of controls hampers the experience of said game. Deus Ex: The Fall looks great for a mobile game and a lot of detail to the story should be there since Deus Ex: The Fall is taking place right after the novel, Deus Ex: The Icarus Effect. I would like to see this on handheld devices such as the Nintendo 3DS or PS Vita.

Daylight

I play very few horror games. Not because I think they’re terrible, it’s more for the reason that I am a big baby and would have nightmares on an extreme level. Zombie Studios’ Daylight looks like something I would love to try but I would need someone in the room with me, with all the lights on. Possibly drunk as well.

LocoCycle

I love Twisted Pixel’s humor that is in every game they develop. LocoCycle doesn’t seem to stray from that path. Something about this trailer has me thinking this is going to be one of those launch games that is made for the Kinect. It just has that vibe during the in-game footage in the trailer.

Dark

Stealth-action RPG game where you play as a vampire? I’m in! Love the cell-shaded art and the music for the trailer fits rather well. I can’t wait to hear more about this title from Kalypso.

With all these trailers plus the ones from yesterday, how much do they have left to show us?

E3 is next week and we at Geekscape are getting pumped! We got people on the floor and people manning the online streams to keep you up to date.

Just announced from Square is their lineup of games they plan on showing at this years conference. These titles will be shown off at their press event which WILL be live streamed (plan on a live blogging of the event). Titles to watch out for:

Final Fantasy XIV: A Realm Reborn
Thief
Murdered: Soul Suspect
Lightning Returns: Final Fantasy XIII
Kingdom Hearts HD 1.5 Remix
Deus EX: human Revolution – Director’s Cut
Final Fantasy X/X-2 HD Remaster
Deus Ex: The Fall
Mini Ninjas

So be sure to keep an eye out here at Geekscape for all your E3 coverage needs.