Until today I had never seen this movie. In fact, I only vaguely remember its box art. I trust that if Scream Factory went up to bat for this release that it must be pretty damn good, so I’m quite excited to see what I’m in for. As opposed to a normal review this will be a stream of consciousness write-up as I watch the film.

Right off the bat the movie feels like a weird episode of Tales from the Crypt. The music has that anthology feel and I believe it is in fact an anthology movie starring Vincent Price as Mr. White (who I assume is our Crypt Keeper).

91gcCMgrP-L._SX425_

The film begins with a lethal injection execution which makes me question if this is an anthology film. Currently a reporter is asking Vincent Price (which is what I’ll refer to him as throughout this write up) about his niece’s history (turns out his niece is the one who was executed). I think I see where this is going. Price is discussing how his niece is just one in a long line of people born to be murderers in the town of Oldfield. I think I could really dig this movie.

Our first story is about Stanley. The Tales from the Crypt vibe I felt earlier is only stronger this time around. There’s a multi-layered dream sequence, bizarre imagery and comic-book level sex jokes. However anything that could be moderately seen as light-hearted disappears after the second death. It’s one of the more disturbing and depressing things I’ve seen in a horror film. Not because of gore or shock but because of the relationship between victim and murderer and the victim just yelling “why” over and over again. Sadly this darkness is offset by a really confusing ending.

Apparently this film was released under the name “The Offspring” inspired by this first segment. Personally I don’ think it’s a very good title but if you like it the Blu-Ray comes with a reversible cover.

PDVD_024

The second story is absolutely a Tales from the Crypt episode. It’s dark, gritty and has some creative edits as well as an ending that’ll freak you out. Whatever I disliked in the first story is completely gone in this second story.

The third story takes place at a carnival, so I automatically like it. I’m obsessed with carnival themed horror movies. I think it’s because of an unhealthy obsession with the movie Freaks. Who knows. My biggest issue with this story is that it’s two voodoo/witchcraft inspired tales back to back which is the most boring thing to do in anthology horror if you ask me.

The fourth story didn’t really hold my attention at all. It takes place during civil war times with a bunch of soldiers being tortured by war orphans. It’s bizarre but not as interesting as the other stories.

Also I’m questioning Mr. Price’s reliability as a storyteller and how big the town of Oldfield is exactly. I’m having trouble accepting that all 3 of locations so far are all in the same town.

All in all I’m glad I watched this movie. While I didn’t adore it, the whole film is worth watching just for that second story. The rest of the stories are decent enough but the second story is definitely the highlight of the film.

Pick up your copy of From a Whisper to a Scream from Scream Factory. While there check out some of their other films (like the Ghoulies double feature)

Matt Kelly is the host of the Saint Mort Show Podcast and co-host of the Reddit Horror Club. He also runs the Every Damn DVD blog and why not get him something off his Amazon Wishlist to watch.

Waking up with no memory sucks. Waking up with enormous migraine pains between your temples is just icing on the crap-stained cake. I’m not sure finding out that all of this is brought on because you’re a Vampire makes this any better or worse. I guess it all depends on whether or not you’re a sparkly douche… or the real kind.

In Dark, you are thankfully more on the non-bedazzled evolutional tree in vampire lore. Dark‘s plot feels like it was put together in a rush, like the writer was pressed for time and took some shortcuts in the story creation. The game follows Eric Bane, a newly turned vampire suffering from amnesia. He learns that his transformation into a creature of the night will only be complete if he drinks the blood of his sire. Becoming a mutated, mindless ghoul awaits Eric if he doesn’t. The speed at which this info is conveyed is so fast that no time at all is given for not only Eric, but the player as well to process said info. What makes things even more strange is just how well Eric takes the news of being a vampire from Rose, the owner of the club Sanctuary. After a few questions about vampires and Sanctuary, Eric is more than happy to go kill whoever Rose points him to without the slightest hesitation. I know I would have a lot more questions before even leaving Rose’s office.

dark

Dark is billed as being a stealth-action game, where the action part is hitting the restart level option multiple times per area. Other than that, there is essentially no action in Dark which gives it more of a stealth-puzzle vibe than stealth-action. There is no melee to speak of besides the one-hit close up kills you can do. As you earn experience from completing goals and kills, the skill tree opens up more active abilities that use Blood points (should have went with pints). I found only one active ability worth maxing out in the beginning, Obscure. Obscure partially turns Eric into a shadow, making it harder for enemies to see him. Combine this with the passive teleport ability, Shadow Leap, and you were pretty much a ghost. Since I maxed all but two abilities in the skill tree, there is no consequence to picking the previously mentioned powers to max first.

dark

Level design did provide some hindrance to the powers for the creature of the night. Large, open areas with inherently funneling pathways riddled with what seems a never-ending supply of enemies ends up making all of my powers useless. It becomes a game of brute force to get past the multiple sections in each chapter. After multiple quick saves and quick loads, I finally gave up on trying to play Dark the way I expected the developers have me play it, and started looking for ways to break it instead.

dark

The best example is in the chapter two boss fight with Vlad the Impaler. It’s a enormous level with very claustrophobic paths everywhere. By accident, I found out that the shrubbery was essentially bulletproof. I cleared out the entire army by alerting them, leading them to a section of bushes, then popping out to kill them one by one until the bodies covered every inch of the small area I was controlling. It’s pretty telling when finding ways to break a game is actually more fun than simply playing it.

My experience with the music in Dark can be summed up with this lovely image right here:

dark

June, the DJ vampire, is lying her ass off. The song that was playing at the start of Dark when Eric enters the club is the same damn song I here every time I come back successful from a mission. I think June needs to lay off the drugs and glowing body paint and dig into the crates for more tunes to “mix.”

dark

Speaking of body paint, the cel-shaded art stood out with the neon colors Dark uses. The purple was a little eye straining in Sanctuary. Gladly, that purple didn’t dominate outside the club into the rest of the chapters. The color scheme seemed to be toned down in terms of brightness which made the neon colors less harsh to the eyes, thus making the details of the environment more noticeable.

No amount of colors could hide the poor animations, though. When feeding on enemies to fill your active power bars back up, the animations made look unfinished and rushed. It looked more like nibbling on air than it did sinking fangs into the human juice box. Animations for enemies also felt like the animators didn’t have time to polish them. Enemies would pivot on an axis like they were on a pedestal. It felt like the enemies were imitating the tank controls of earlier Resident Evil games.

dark

Even the voice work gives off that unfinished feeling. The jarring cuts from when one line ends and another begins hurts to sit through. The back and forth table tennis match of cuts totaled in just one scene has to be some sort of Guinness World Record. With all the inner monologuing Eric Bane does, it’s a shame that those jarring cuts are in his head too. “A throbbing in my head pounded on my temples” indeed Mr. Bane.

Dark seems like it was made in the dark. The unpolished, rushed feel of the completed project left me pivoting my body on an axis of disappointment as Dark sucked the life out of me ever having fun playing a vampire. Vampire: The Masquerade – Bloodlines this is not. Dark scores a shadowy 2/5.

Seems like publishers can’t wait until E3 to show us all the wonderful trailers we will see on stage during the press conferences. A deluge of trailers were released today by multiple publishers in hopes to get everyone hype for what’s to come in the next three days. Hopefully we don’t have to see these trailers at the conference and instead, we get something a little different shown. Otherwise, it would seem to be a waste of time that could have gone to showing more of the game.

Thief

At first glance, this could be perceived as a promo for next season of the CW’s Arrow. Stealth games are a hit or miss with me. The ones that can mix great combat with stealth mechanics that don’t punish the player for being detected with insta-fail are few and far between. I really hope this next installment in the Thief series is one of those games.

Deus Ex: The Fall

I am one of the voices out in the world that dislike touch controls when it comes to tablet and mobile games. The lack of fidelity you get with these types of controls hampers the experience of said game. Deus Ex: The Fall looks great for a mobile game and a lot of detail to the story should be there since Deus Ex: The Fall is taking place right after the novel, Deus Ex: The Icarus Effect. I would like to see this on handheld devices such as the Nintendo 3DS or PS Vita.

Daylight

I play very few horror games. Not because I think they’re terrible, it’s more for the reason that I am a big baby and would have nightmares on an extreme level. Zombie Studios’ Daylight looks like something I would love to try but I would need someone in the room with me, with all the lights on. Possibly drunk as well.

LocoCycle

I love Twisted Pixel’s humor that is in every game they develop. LocoCycle doesn’t seem to stray from that path. Something about this trailer has me thinking this is going to be one of those launch games that is made for the Kinect. It just has that vibe during the in-game footage in the trailer.

Dark

Stealth-action RPG game where you play as a vampire? I’m in! Love the cell-shaded art and the music for the trailer fits rather well. I can’t wait to hear more about this title from Kalypso.

With all these trailers plus the ones from yesterday, how much do they have left to show us?