In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

Back in November when Lightning Returns: Final Fantasy XIII released in Japan, a special event in A Realm Reborn: Final Fantasy XIV allowed players to fight side by side with the titular heroine, unlocking her outfits and equipment along the way. Now that the rest of the world will get their hands on the game, it seems like it’s time for Lightning to… erm, return.

From now until the morning of February 17th, players will get a second chance to obtain this special FFXIII themed gear. By completing special missions, female characters can do their best Lightning impressions while the males get Snow outfits to mess with, (which is even more reason to play as a girl. Aside from the free stuff from eager strangers of course.) Be warned though, each mission has a minimum level requirement of 12, 24, 36 and 48 respectively, so if you want everything, you better get to grinding!

Lightning Returns will release on February 11th while A Realm Reborn is available now on PC and PS3.

Lightning Returns brings many new features to the XIII series, many of which were detailed in our E3 preview. Most prominently, Lightning’s ever growing wardrobe/class change function has been much talked about. In recent months, we’ve learned that Lightning will be able to don outfits paying homage to Final Fantasy alumni such as Cloud Strife, Aeris, (Aerith?) Gainsborough and Yuna, but now it seems that Square Enix’s two most dominant women are due for a crossover.

It was revealed that gamers will be able to download a Lara Croft costume for Lightning, dirty face and all. As with all of the in game costumes, this one comes with its own set of equipment, which include the trademark pick axe and riot shield from Lara’s latest re imagining.

After the success of the multi million selling Tomb Raider reboot, it makes perfect sense that Square’s most famous franchise will show it some love. All I know is that this costume will be on my hard drive the moment February 11th arrives.

The Final Fantasy XIII saga will come to an end this Tuesday with the release of Lightning Returns. Do you want to jump into the game, but don’t have 60 plus hours to get caught up on its prequels? Do the words “l’Cie, Fal’Cie and Cie’th” mean absolutely nothing to you? Don’t worry, Square has you covered.

Retold in a 16 bit version that looks like it’s straight out of a Super Nintendo, this 8 minute video manages to condense two game’s worth of story into a neat little pixelated package.

If nothing else, the video makes me kind of want a 16 bit version of the series. I’d pay for a digital release right now if it were coming. Make it happen Square!

Watch the video below and tell me if you share my sentiment. Are you excited for Lightning Returns? Comment and tell us if you’re excited to see the series ride off into the sunset. And while it should go without saying, the video contains spoilers.

Square Enix had no shortage of Final Fantasy news on the show floor at E3. Between the rebirth of the MMO, A Realm Reborn: Final Fantasy XIV and the official announcement of Final Fantasy XV, fans of the franchise had plenty to sink their teeth into. With that said, this doesn’t mean the next game in the series didn’t hog a share of the spotlight for itself. Lightning Returns: Final Fantasy XIII was on the floor and fully playable, so I made sure I got to delve deep into the Goddess’ final adventure.

The demo threw Lightning into a very different version of her world; one that is on the verge of destruction. As the E3 trailer showed, she’s at odds with her former teammate, Snow, and was forced to fight through waves of enemies in order to keep up with him. With tactical assistance from everyone’s favorite whiny brat turned Otakon wannabe, Hope, the trailing of Snow had commenced!

Lightning Returns Screen 1

Lightning Returns touts a real time battle system that is more action based, but this was the first time I was able to put it to the test. Familiar aspects return, including a renamed version of the paradigm shift/job systems and the Active Time Battle mechanic, but with a new twist. Since Lightning is riding solo in this adventure, her skill set has expanded substantially. Split amongst three battle types, (with different costumes to match,) Lightning can switch between them on the fly. Having three attack options and a guard button, players can manually make her move towards and away from the enemy while timing defending, magic and physical moves. Each move spends a certain amount of the ATB bar, and once it’s empty, you’ll have to wait for it to recharge. However, instead of other games in the series where you were forced to twiddle your thumbs while waiting for the bar to fill, each class has its own ATB bar. So all it takes is a simple press of the shoulder button to switch to another style while the drained one charges in the background. That’s pretty sweet if you ask me.

One of the most strategic aspects of the XIII series was the staggering system, where timing attacks and exploiting weaknesses caused enemies to be temporarily disabled in various ways. I’m happy to say that staggering is back, but it works differently this time around. While elemental weaknesses still play a part, it’s not enough to just level enemies with constant attacks. The best way to stagger now is to attack during an enemy’s attack animation, so while you risk taking damage, you’ll be rewarded with a window of opportunity to inflict a huge amount of uninterrupted damage if you’ve managed your ATB bar properly. And trust me, to efficiently beat the boss at the close of the demo, you were going to have to take advantage of any exploit you could.

Lightning Returns Screen 2

I’ll admit, I’ve been a big critic of the XIII franchise. After being greatly disappointed by the original and its sequel, which took plenty of steps in the right direction, but still fell short in the game play department in my opinion, Lightning Returns is well on its way to change my mind. Controlling only one character eliminates the party member AI issues and the updates to the battle system fit in perfectly with the real time combat. The only big issues that have yet to be resolved are with the story and characters, but we won’t really know much about either until the game releases early next year. I can also do without the completely out of character “sexy” posing the stoic and serious Lightning does after winning a battle in her magic costume, but that’s a conversation for another day.

Look for Lightning Returns: Final Fantasy XIII on Xbox 360 and PS3 on February 11th.