The folks at Activision have prepared a special Christmas Carol for all Skylanders Superchargers players (who are dubbed “Portal Masters”), and we must admit that it’s quite catchy!

 

Hark! Over There!
Park Over There!
Land, Sea, or Sky,
Dive, Drive or Fly!

Skylanders is the first in its genre, the “Toys to life” franchise. Their current installments, Skylanders Superchargers (available on Wii U, PS3, and PS4) and Skylanders Superchargers Racing (available on 3DS and Wii), changes their formula by adding vehicles into the mix! While Skylanders Superchargers Racing is purely a racing game, Skylanders Superchargers takes the traditional elements of it’s previous games. such as the top down platforming/power-up engine (Marvel Ultimate Alliance, anyone?), and transitions it to smaller racing segments, all taking place in land, sea, or sky!

And heck, while we’re at it, we would also like to remind you that there’s a special Skylander–Missile-Tow Dive-Clops–available at GameStop starting today!  Missile-Tow… ha!  I see what they did there.

The wondrously hyped (and extremely expensive) LEGO Dimensions seems to be the ultimate “Toys to Game” property out there. When Gandalf, Marty McFly, Batman and Chell can all run through a Portal testing chamber together, you’ve got my attention.

https://youtu.be/0GcIsM2fDTI

Our own Josh Jackson has lamented the cost prohibitve nature of LEGO Dimensions. With some of the models and expansions yielding $30 for one hour of gameplay, I have to agree.

LEGO Dimensions is currently out on all platforms, sans PC Masterrace.

Between Skylanders, Disney Infinity and Amiibo, all three formats have made a killing through selling their versions of game compatible toys, with the latter creating a full blown Amiibogeddon. Considering the wild success of these Toys To Life franchises, it was only a matter of time before the Lego brand decided to take their own crack at the genre.

Lego Dimensions Screen 3

Longtime Lego game developer Traveler’s Tales hopes to bring their platforming prowess and trademark charm to Lego Dimensions, a title that brings numerous worlds together to create one huge collectable gaming experience. Including series’ such as the DC Universe, The Lord Of The Rings, The Simpsons, Back To The Future, Portal, (as in Valve’s Portal,) and so many more, will we have room on our shelves, (and enough money in the bank,) to open up to a fourth collection? We were invited to get some hands on time with the game at San Diego Comic Con to find out if its worth it.

The demo was a strange mash up of characters that we would never have imagined would share a game together. Try to picture this; Gandalf, Scooby Doo, Batman, the 13th Doctor from Doctor Who, Portal protagonist, Chell, and The Lego Movie‘s Wyldstyle, (with a cameo from Homer Simpson), running through one of GLaDOS’ test chambers, complete with her taunts through the PA system and adorable turrets who look to rip you to shreds. Yet, in the world that Lego Dimensions has established, it makes perfect sense. What was especially noticeable about having so many characters on screen at once was the fact that unlike other games in the genre that typically restrict you to two characters at a time, you can bring in as many characters and vehicles as you can fit on the portal.

Lego Dimensions Banner

On the subject of the portal itself, this base is divided into three sections. The back section is where the world is placed, which much like Infinity‘s Play Sets, is a piece that unlocks the single player world that players will traverse through. Characters and vehicles littered the left and right side in front of it, but this set up wasn’t just for show. Some puzzles required the characters to grow bigger or smaller depending on the situation, which was achieved through moving each Lego person onto the respective side that was assigned the proper power. Using the base as part of the game play is an interesting idea, one that brings a level of interactivity to the game that its competing titles lack.

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Yet, despite these unique features, the core game play is exactly what we’ve come to expect from a Travelers Tales Lego game. The platforming, movement, stage progression and even combat felt almost exactly like any one of the many Lego titles that have hit the market over the last ten years. So if you pick this up, expect to fill a stud meter, destroy objects in the environment to rebuild them into new items and solve character specific puzzles. The advantage that Lego Dimensions has however, is that unlike the standalone games that typically have a half a dozen character types that have unique puzzle solving abilities, this one has the potential to offer many more than than. Chell for example, is the only character that can use the Portal Gun, which was necessary to transport the team from one spot to another at times.

Lego Dimensions Screen 1

With so many characters already announced, I can only imagine what kind of possibilities they might bring to the game. Then again, more characters means more money to spend, so we hope you have that cash ready! At the very least, each game piece doubles as a real Lego set, so once you finish the game, the fun can continue by making new objects with the pieces provided and integrate them with the rest of your real sets. Or you can just display them, if you’re more like the Will Ferrell type. Either way, gamers and collectors alike will want to keep their eyes peeled and their imaginations open when Lego Dimensions launches on September 29th, with the starter set bundled with Batman, Gandalf, Wyldstyle and the Batmobile priced at $99.99.

Skylanders Trap Team is the newest Skylander game and, don’t worry, your old figures are compatible with the new game. The new game comes with a portal (it lights up!), two figures and two crystals. There are other figures and crystals sold separately.

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The cool thing with this new game is that you can capture enemy characters, put them into the crystals (that fit into the portal), and use them to fight for you! There are over 50 new Skylanders and 40 playable enemies. In this new game, you can tag team with the enemy characters and use their techniques to your advantage. For example: with Chill Bill, you can freeze something then switch back to smash it or with Broccoli Guy you can leave healthy food and you can heal yourself when you switch back.

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Not only does the portal light up, but the crystal traps do too! The crystals are placed into the portal in a section that looks like a dungeon. There is a speaker in there and the villians talk to you while imprisoned. They will let you know if they are ready or not ready (you can only use them for a certain amount of time), they can drop hints on what you are supposed to do and they can congratulate you when you do well.

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This looks like a fun game that kids and adults can enjoy! Having actual figures outside the game that are playable is a super cool feature of this game. Make sure to check it out.

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In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

If you’re a Fallout fan (and what gamer isn’t?), you’re likely well aware of Fallout: Nuka Breakthe fantastic fan film set in Bethesda’s atmospheric world.

 

The folks at Wayside Creations are at it again, this time taking on a Valve IP. Aperture R&D follows the scientists of the Aperture research labs… well, before everything went down with GLaDOS.

 

Watch the trailer for the series below, and let us know what you think! Aperture R&D premieres on March 15th!

 

 

Based in the world of Portal 2, the idiosyncratic scientists of Aperture Research Labs are in an endless battle for the meaningless title of Lab Team of the Month.

Video game adaptations are appearing to be the next big thing in Hollywood. And the latest that could be joining the group are Valve’s Half-Life and Portal franchises.

 

 


 

 

Don’t worry, J.J. Abrams won’t be directing. He’s got a lot on his plate already in that department. However, Abrams production company Bad Robot will be teaming up with Valve Software to adapt each others properties for both video games and films. Bad Robot will help Valve make movies and Valve will help Bad Robot make video games.

 

Gabe Newell of Valve stated:

 

“We sort of reached the point where we decided that we needed to do more than talk.”

 

Keep in mind, just because they’re working together to produce these films, it doesn’t necessarily mean that they definitely will get made. However, with the rising popularity in video game adaptations the chances are quite high that we may see both come to the big screen.

 

Source: Variety

If imitation is the sincerest form of flattery, then Portal should consider itself properly wood. Quantum Conundrum draws from the illustrious puzzler in many decadent ways, but also manages to stand on its own as a love letter to Kim Swift’s uproariously popular creation. Of course, that makes plenty of sense, as this new first-person puzzler is a project from the Portal lead herself. While it could have easily stood as a supplement to Swift’s outstanding work on Portal, it offers a satisfying and mind-bending journey on its own merit.

You’re Professor Fitz Quadwrangle’s nephew, and your wacky uncle has somehow managed to find himself trapped in the mythical dimension where all of our lost belongings end up. Your car keys? That dimension. The awesome Batman socks you bought and planned on wearing every day? Professor Quadwrangle’s hanging out there with them. But it’s your job to rescue him — with his disembodied voice, of course. And while you don’t have a name or any character development to speak of, you’re instrumental in ensuring the good Professor’s escape.

Unfortunately, he hasn’t exactly made this easy on himself — or anyone, for that matter. See, he spends most of his time tooling around with interdimensional experiments. So “scattered” if you will amongst Quadwrangle Manor are several different incomplete tests and their results, which ultimately ends up in the creation of four alternate dimensions being strewn about the house. In order to rescue your uncle, you’ll need to put your wits to the test (as well as those handy dandy problem solving skills).

Across four very different dimensions, all of which feature alternate rules of physics and other constraints, you’ll pack along Quadwrangle’s invention, the IS device (interdimensional shift device — a glove instead of a Portal gun) and Quadwrangle’s orders to guide you through all four of the varying areas. You’ll need to be quite nimble about switching between each dimension: where one might feature heavier objects, or “fluffy” items that bounce higher than others in the heavier dimension, and while it’s usually quite obvious what needs to be done to complete each puzzle, it’s a toss-up sometimes as to how you need to accomplish it. Where exactly do you need to toss this crate? At which time, precisely, do you need to make your descent into the laser-infested walkway?

It sounds like the stuff of any great platformer, and you’d be right in thinking it quite often relies on those kinds of sensibilities to accomplish much. It never claims to be anything more than a collection of sandbox-styled puzzles loosely connected via Quadwrangle’s dimension-sized dilemma, and the fact that this game never takes itself too seriously provides fuel for players to keep moving forward, even when puzzle solutions aren’t so readily apparent.

Quantum Conundrum infuses a sense of childlike wonder into each of its interdimensional areas, and a fantastic performance by John de Lancie (whom you might recognize from Star Trek) as Professor Quadwrangle spice it up in ways that elevate this puzzler beyond that of mere “indie” status and into an area that doesn’t quite touch Portal’s status as a cult icon, but into the stratosphere of praise you likely thought it’d end up. It’s just a shame it ends so abruptly. Might we be seeing another of these types of games from Swift in the future? We hope so — especially if the same kind of quirky humor is present in any future endeavors. We all know that’s what we came for, anyway.