Briefly: Between Kenny walking through the game, our mostly shining review, and voice actor Roger Craig Smith guesting on Geekscape last month, it’s pretty easy to see that we’re all big fans of Techland’s Dying Light around these parts.

Our love for the title continues with this radical live action short produced by Techland and Flying Carpet Studios. The video, titled ‘The Last Supply Drop” follows “four quarantine survivors and their last-ditch attempt to recover an air-drop full of crucial supplies. See how parkour movement, car traps, and your favorite dropkick attacks would work in the real world. ”

It’s pretty rad, and there are some seriously bad-ass moves here. Take a look at the video below, and let us know how you’re liking the game so far!

I honestly didn’t know what to expect when jumping into Techland’s Dying Light. Each and every trailer looked totally beautiful,  the gameplay and parkour system looked fluid and fun, but as I’ve expressed numerous times on Geekscape and the Geekscape Games podcast; open world games don’t really do it for me, the zombie genre is entirely overdone (aside from Telltale, GIVE ME MORE PLEASE), and while there were some great moments hidden within Dead Island, the overall buggy package wasn’t overly memorable, or even overly fun.

Techland’s Dead Island follow-up, Dying Light, feels like the package the developer wanted to deliver the first time around. It’s absolutely not perfect, and it doesn’t really add anything new to the zombie genre, but I’m having a really hard time putting it down, and if that isn’t the mark of a great experience, I don’t know what is.

In Dying Light, you’ll play as Kyle Crane (voiced by Roger Craig Smith, who we featured on the Geekscape podcast just a few weeks back), an undercover GRE (Global Relief Effort) agent who’s dropped into the quarantined, zombie-filled city of Harran to acquire a stolen document that could lead to the destruction of the agency (and a lot of lives). Things don’t go very well (at all) for Crane once he lands, and over the course of the game he’ll have to figure out whether it’s more important to complete the mission at hand, or help the other survivors (that totally saved his life). Now, it’s definitely no Bioshock Infinite or The Last of Us, but the plot here is coherent and well-paced enough to keep you intrigued, and it features characters that you’ll actually grow to care about, which is a huge step up from the drudging story of Dead Island. The game does a great job of setting itself up via a nice stylized opening cinematic which you can watch below:

If you’ve played Dead Island, a lot of Dying Light‘s gameplay elements will feel instantly familiar to you. Combat is largely melee based (as it should be, as everyone knows that loud noises will draw more undead), and works via a ‘Stamina’ meter that forces you to time and aim each swing as precisely as possible, as after a few attempts (especially at the beginning of the game), you’ll be forced to rest for a few seconds to regain your breath. The much-loved and much-appreciated kick button is still present, which will help keep the walkers at bay even while you regain your stamina, and you better not become too attached to a certain weapon, as Dying Light expands on Dead Island’s ‘oh crap your weapon is now broken you better go repair it’ mechanic by limiting the number of times that each weapon can be fixed. Yep. I’ve heard some mixed responses on this addition as it basically means that the better weapons and upgrades that players work diligently for are simply temporary bonuses, but I actually enjoyed the fact that the game forced me to play around with different weapons, and upgrades came around regularly enough that it wasn’t a problem. Lastly, Dying Light takes Dead Island‘s expansive and awesome skill system and adds a third tier: Agility. This movement based tree will earn you all types of parkour upgrades as you sprint, jump, and climb through the overrun city.

Speaking of parkour, Dying Light does bring a few huge additions to the Dead Island formula (aside from all of the polish, of course): parkour (mentioned above) and a neat day/night system that drastically changes the way you play the game. The parkour system is simple, and is probably the most fun I’ve had with the movement style since Mirror’s Edge. Rather than the ‘hold-a-button-and-slowly-climb-anything’ mechanic from the Assassin’s Creed series, Dying Light maps the game’s jump button to the R1 button on the PS4 controller (a departure from the usual X, and tough for some to get used to, but I rocked the ‘Bumper Jumper’ control style on Titalfall, so no issue here), and while you’re running around, you just look at what you want to jump on, press the button, and if able Kyle will hop and pull himself up to the level. The parkour system works very well most of the time, though due to the brown and grey earthen tones of Harran and its surroundings, it can sometimes be tough to figure out (especially mid chase) what the best route to take may be. There have also been a handful of times that jumps or grabs didn’t take (but in my opinion, should have), which led to my immediate death. Dying Light is also infinitely more polished than its spiritual predecessor, but because of the vast openness of the game and its movement system, climbing animations can sometimes look clunky and not completely line up.

Dying_Light_Screenshot_08

Then there’s the day/night system, which I definitely have a love/hate relationship with. First of all, nighttime is about the only time that Dying Light feels really scary (and at times I mean really). It’s really hard to see (obviously), so you have to decide whether you want to stay in total darkness, seeing just a few feet in front of you, or you could turn your flashlight on, drawing the attention of both the regular walkers but also the super freaky mutant nighttime only murder zombies. These moments are truly freaky, and there were definitely times during the game’s night sections that stressed me out to the point of needing to take a break. True story. Nighttime is much harder, and you’re rewarded for choosing to play at night with lots of bonus experience.

The main downside to the night portions of the game are just how many mutants there are. They’re hard to outrun, and once you’re spotted, you (for the most part) lose any semblance of stealthiness as these things will scare the hell out of you and it’s really hard to escape from them. This means that you’ll attract more of them, and die. A lot. While exciting and adrenaline pumping, I found that during the night sections I would simply stare at my minimap almost exclusively (you’re able to see mutant’s cones of vision, MGS style) and just try to avoid their sight instead of looking at what was occurring onscreen. Again, these sections are very cool looking, but I didn’t have that much fun with them. Thankfully, once you hit a safehouse you can just go to bed, and the game will cycle forward to morning time.

Dying_Light_Screenshot_07

Co-op is another section where Dying Light truly shines. Again, the game offers a similar to Dead Island drop-in, drop-out multiplayer mechanic, but this time around having additional players offers unique competitive challenges (who kills the most zombies, for example) that net the winner nice bonuses. This means that, while you’re totally on the same team as your friends, you’re also constantly trying to best them, taking bigger risks in order to win, and possibly screwing up everything. It’s really a blast. And that’s not to mention the awesome Be The Zombie mode, which puts one player, well, as a zombie with the objective of killing all of your friends. 

One of the most alluring aspects of Dying Light has to be the sheer amount of things there are to do in the game. Sick of the main storyline? There are always collectibles to find, interesting-as-hell side missions to complete (I don’t know if I’ve ever enjoyed doing side missions as much as I do in Dying Light, they’re honestly almost better than the main campaign), safe houses to… make safe, air drops to claim, and that’s just scratching the surface.

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Overall, Dying Light doesn’t do a lot that hasn’t been done before, but its precise mixture of sleek movement, involved parkour, zombie survival, and fantastic co-op is beyond welcome in a console generation full of remakes and rehashes. It may not be the most polished or beautiful game this generation (thought it is definitely very pretty), but it’s probably the most fun I’ve had with a AAA title on the PS4 or Xbox One. If you liked Dead Island, you’re likely to adore it, and even if you didn’t (like me), you’re bound to find plenty to love in this game.

tl;dr

+ It improves on almost everything that Dead Island had to offer.

+ Running around and doing parkour is an absolute blast, alone or with friends.

+ Tons of content and side missions to keep you coming back… seriously.

– Nighttime is scary, but has you staring at the minimap instead of the action.

– Plot, while fairly coherent, is just interesting enough to keep you going.

– Sometimes glitchy animations, both in its movement, and its characters.

Final Score: 4/5.

Briefly: I’ve been waiting for Techland’s Dying Light for what seems like forever (and basically has been forever due to that delay), but the game finally hits stores tomorrow, and I couldn’t be more excited.

The game focusses on “Kyle Crane, an undercover operative, is sent to the quarantine zone with the mission to locate a high-ranking military officer gone missing. Soon his mission goes sour and Crane is caught in the midst of a desperate fight for survival.” It looks totally gorgeous, and mixes some gorgeous parkour action with gory combat (and some scary looking moments… like every nighttime).

You can take a look at the launch trailer below, and let us know if you’ll be picking this one up. Dying Light hits stores tomorrow, Be on the lookout for our thoughts on the title in the next couple of weeks!

If you’re looking for more Dying Light, we had Kyle Crane’s voice actor, Roger Craig Smith on the show just a couple of weeks ago!

Briefly: I’m sad that I’m not playing Dying Light already, because the game looks so damned good. I haven’t seen a zombie game look this exciting since Left 4 Dead 2 all the way in 2009 (The Walking Dead game doesn’t count).

The developer today launched a brand new gameplay trailer for the game, which is titled Be The Zombie, and features… well, the player being a zombie in ways that we’ve never really seen before. They’re fast, and they look super fun.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its myriad of small issues), and Dying Light is certainly one of my most anticipated titles of 2015. Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC on January 27th, 2015.

Briefly: The game was (disappointingly) delayed to February 2015 back in May, but Techland today revealed that Dying Light will hit store shelves a little sooner than we’ expected.

The developer send out the following tweet, revealing the new (and closer) launch date for the title:

 

It’s fairly easy to see that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its many issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the latest trailer below, and let us know how excited you are for this one! Dying Light will release on PS4, PS3, Xbox One, Xbox 360, and PC.

Briefly: Dead Island 2 surprised all of us when it was revealed at this year’s E3, and following the gameplay trailer from a few weeks back, Eurogamer has just published a fantastic interview/walkthrough with the game’s developer.

Here’s the story: Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’’s Venice Beach.

I’m really looking forward to playing this one, as I largely missed out on the first games in the series. In any case, Dead Island 2 looks exponentially more polished and should play much more smoothly than Dead Island or Riptide did.

Take a look at the interview below, and let us know what you think.

Briefly: Dead Island 2 surprised all of us when it was revealed at this year’s E3, and Deep Silver has just launched an excellent first gameplay trailer for the title.

The video marks one of the bloodiest trailers that I’ve seen in some time, and it looks to be a great expansion on everything that Dead Island and Dead Island: Riptide accomplished over the years. The game looks creepy and silly, all at the same time, and I can’t wait to see more.

Here’s the story: Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’’s Venice Beach.

Take a look at the trailer below, and let us know what you think.

One of my favorite titles out of SDCC was Escape Dead Island. This wasn’t my favorite necessarily because of graphic capability or even gameplay. Escape Dead Island features something that video games today sometimes forget about: Story.

To start, Escape Dead Island takes place six months after the initial events we’re all aware of. The island has been quarantined by the government, sparking a a plethora of conspiracy theories and discussions around the world. The game will feature new characters and a new protagonist, named Cliff. To say Cliff has daddy issues would be putting it lightly. In order to prove to his father he is worthy of inheriting the family company and money, Cliff takes a couple of friends out to sea to expose what the government is hiding on the original island. Luck would have it that Cliff and friends land on a neighboring island that also happens to be the source of the outbreak.

escapedead

The majority of the demo I played took me through essential tools, stealth, and gameplay mechanics. In all, I probably spent about 15-20 minutes adjusting to the controls and the way the game is played. More on that later. After a series of weird occurrences, such as phones ringing in an abandoned factory as well as large shipping containers falling from the sky, the protagonist then wakes up where the story started, only to realize everything that was shown up to this point was a sort of dream.

The twist was great and reminiscent of LOST. After, I had a chance to ask whether or not this style of storytelling would continue, only to find out that these dreams and disorientation become much worse for poor Cliff.

escpaedeadisland3

As far as the gameplay goes, stealth is used much more than the other titles. The zombies in the game are attracted to noise, which forces the player to crouch around objects, create distractions, and move quickly form cover to cover. Some weapons and zombies make a return to this title, but they will not necessarily be back in the same capacity that we all know. There will also be new zombies unique to the game. Each gadget and weapon will feature upgrades that will allow Cliff to be more proficient down the line.

http://youtu.be/0vdi69wEAuM

Escape Dead Island is set to release this fall on Xbox 360, Playstation 3, and Windows!

Video game lovers should know that Square Enix and Deep Silver are planning an Arcade-style public showcase at the Whiskey Girl in San Diego’s Gaslamp Quarter! The showcase will run on Friday and Saturday, July 25 and 26, from 11AM to 2AM. Yes, 2AM. Below is the list of a few titles you’ll be able to find:

Lara Croft and the Temple of Osiris

Developed by Crystal Dynamics, Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light. In her new adventure, Lara Croft travels to Egypt and must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set. Featuring a four-player co-op story, players must work together to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve devious puzzles, and avoid deadly traps. All the while, players will compete for treasure, powerful artifacts, and ultimate bragging rights.

 

Nosgoth

Developed by Psyonix, Nosgoth is a unique team-based player-versus-player game pitting together a variety of brutal Human and Vampire characters in a fight for survival. Created as a competitive free-to-play title in order to break down barriers between the creators and the players, Nosgoth doesn’t include weapons, items or abilities that are inherently better (aka supremacy goods). All items in the Nosgoth in-game store are side-grades not upgrades to create a fair game experience based purely on skill.

 

Hitman: Sniper

Hitman: Sniper is a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit. Take on the role of Agent 47 and scope in on your marks using skill, subtlety, smarts and subterfuge to complete your contracts. Spend your hard earned blood money on a wealth of powerful rifles and authentic, game-changing upgrades. Engage your friends in leaderboard driven challenges and prove you have what it takes to be the deadliest marksman around.

 

Hitman GO

Hitman GO is a turn-based strategy game where you will strategically navigate fixed spaces on a grid to avoid enemies, infiltrate well-guarded locations and take out your target on beautifully rendered diorama-style set pieces. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises distractions, sniper rifles and even 47’s iconic Silverballers

Deep Silver will also be showcasing HomefrontEscape Dead IslandMetro Redux and Sacred 3.

Find me at the Whiskey Girl (702 5th Avenue), where I’ll surely be playing Nosgoth!

Briefly: I don’t think that anyone saw this coming.

During last night’s Sony E3 conference, Deep Silver officially revealed Dead Island 2. The reveal trailer wasn’t as incredible as the first Dead Island‘s announcement video, but hopefully the sequel can match what many of us were hoping that the first game could deliver.

It definitely looks less serious than Dead Island and Dead Island: Riptide, which may be exactly what this series needs.

The press release states that “Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’’s Venice Beach.”

Take a look at the trailer for Dead Island 2 below, and let us know what you think! The game hits Xbox One, PS4, and PC in 2015.

Briefly: The game was (disappointingly) delayed to 2015 last month, but we’re still excited as hell for Techland’s Dead Island follow-up, Dying Light.

The developer today launched a brand new gameplay trailer for the game, which showcases the game’s Natural Movement system, letting players combine parkour-style movement with brutal combat.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC next year!

Briefly: Looks like it’s good night for Techland’s Dying Light… at least for 2014.

The developer today announced that Dying Light would join the list of next-gen titles to miss their initial release date. It really seems to be happening to all the games that I’m most excited for.

Here’s what Techland said about the delay:

Dear Gamers,

 

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

 

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

 

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

 

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

 

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.
We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!

 

– Dying Light Team

Are you looking forward to the title? Were you a fan of Dead Island? Sound out below!

Briefly: Good Night. Good Luck.

Techland has just debuted a new trailer for their fantastic-looking first-person-survival-zombie-parkour title Dying Light. This video tries to punch you right in the feelings by showing sad children and letting us all know that humanity is all but lost.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014. Take a look at the trailer below, and let us know how excited you are for this one. Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC later in 2014.

http://youtu.be/-K9ubaYRzf8

Briefly: Techland has debuted another Dying Light gameplay video, this time focussing on all of the terrible things that can (and do) happen after the Sun goes down.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014.

Slow, apathetic, and easily visible, the infected are not much of a threat in daylight. A skilled courier, sure of their parkour skills and smart enough not to engage in combat with too many enemies, can effortlessly avoid larger groups of the infected or escape beyond their reach. But this relatively safe state of affairs is turned upside down as the sun sets!

 

At night, it is you who is at a disadvantage. Without daylight, the senses of the infected become more acute while their thirst for human flesh skyrockets. They run, jump, and climb, so there is really no place where you are safe anymore. They grow in strength, which means fighting them is not even an option. Those of them who were too afraid of light to come out during the day now swarm the city hunting for you. Still, there is something even worse lurking in the shadows…

Sounds creepy, right? Take a look at the newest video below, and let us know if you’re excited! Dying Light is set to release sometime in 2014!

Briefly: This is absolutely wonderful.

Almost everyone remembers that amazing 2011 trailer for Dead Island that re-announced the long-in-development game. From the haunting music, to the beautiful landscapes, to the silent, slow motion destruction. I still vividly remember the video, even though it’s been well over a year since I’ve seen it. That trailer may just be the best video game trailer ever made.

Machinima today launched a shot-for-shot, live action adaptation of that beloved trailer. Featuring the same iconic music, the production team matched the emotion and action of the original down to the smallest detail. This thing is exact, and it’s just as (if not more since you’re seeing real people here) haunting as the original.

Take a look at the video below, and let us know what you think. I’m just going to go cry now.

http://youtu.be/EUksUq1EzMM

Hot off the presses we have here Deep Silver Creative Producer Alex Polanski walking us through nine minutes of game play for the upcoming Dead Island: Riptide. Take a peak with me and enjoy the carnage!

 

 

It looks like we are getting a proper next step in the series. It’s hard to say just yet, but from looking at this PRE ALPHA footage, it feels like the majority of the glitches and issues that plagued the first Dead Island game have been ironed out.

 

You can pick up Dead Island: Riptide on PC, PS3 and XBOX 360 on April 23rd 2013!

Deep Silver said that full details on the Dead Island sequel would be released during PAX, well they gave us a little peaky peaky at some screens to go along with some idea of what the story will be all about. Also this trailer.

Well that trailer was really nothing. What you really want to see are the narrative notes. Well…

Deep Silver say this isn’t a sequel after all. Nonono! It is in fact a spin-off! At the end of the first game, the survivors escape via helicopter and land on a military ship and are whisked off to safety… until another storm hits and the crew of the ship all get infected. The 2nd storm creates new mutations and zombie types on the island, and the four main characters rescue ship crashes and they wash back up on Palanai Island and have to deal with the new horde.

Really these are the four most unlucky assholes on the planet. They get rescued, new ship crashes and they wind back up on the awful place they just left. This is Twilight Zone level torture.

Additional bits are that a fifth character will be in the game, and that players from Dead Island can import their older characters. Riptide will feature a new game engine and more animated weather which will allow for flooding and other environment changes. Not much else was announced but you can expect more during PAX. Meanwhile take a look at these screenshots!

Dead Island Riptide is planned for a 2013 release on Xbox, PS3 and PC.