Briefly: Between Kenny walking through the game, our mostly shining review, and voice actor Roger Craig Smith guesting on Geekscape last month, it’s pretty easy to see that we’re all big fans of Techland’s Dying Light around these parts.

Our love for the title continues with this radical live action short produced by Techland and Flying Carpet Studios. The video, titled ‘The Last Supply Drop” follows “four quarantine survivors and their last-ditch attempt to recover an air-drop full of crucial supplies. See how parkour movement, car traps, and your favorite dropkick attacks would work in the real world. ”

It’s pretty rad, and there are some seriously bad-ass moves here. Take a look at the video below, and let us know how you’re liking the game so far!

I honestly didn’t know what to expect when jumping into Techland’s Dying Light. Each and every trailer looked totally beautiful,  the gameplay and parkour system looked fluid and fun, but as I’ve expressed numerous times on Geekscape and the Geekscape Games podcast; open world games don’t really do it for me, the zombie genre is entirely overdone (aside from Telltale, GIVE ME MORE PLEASE), and while there were some great moments hidden within Dead Island, the overall buggy package wasn’t overly memorable, or even overly fun.

Techland’s Dead Island follow-up, Dying Light, feels like the package the developer wanted to deliver the first time around. It’s absolutely not perfect, and it doesn’t really add anything new to the zombie genre, but I’m having a really hard time putting it down, and if that isn’t the mark of a great experience, I don’t know what is.

In Dying Light, you’ll play as Kyle Crane (voiced by Roger Craig Smith, who we featured on the Geekscape podcast just a few weeks back), an undercover GRE (Global Relief Effort) agent who’s dropped into the quarantined, zombie-filled city of Harran to acquire a stolen document that could lead to the destruction of the agency (and a lot of lives). Things don’t go very well (at all) for Crane once he lands, and over the course of the game he’ll have to figure out whether it’s more important to complete the mission at hand, or help the other survivors (that totally saved his life). Now, it’s definitely no Bioshock Infinite or The Last of Us, but the plot here is coherent and well-paced enough to keep you intrigued, and it features characters that you’ll actually grow to care about, which is a huge step up from the drudging story of Dead Island. The game does a great job of setting itself up via a nice stylized opening cinematic which you can watch below:

If you’ve played Dead Island, a lot of Dying Light‘s gameplay elements will feel instantly familiar to you. Combat is largely melee based (as it should be, as everyone knows that loud noises will draw more undead), and works via a ‘Stamina’ meter that forces you to time and aim each swing as precisely as possible, as after a few attempts (especially at the beginning of the game), you’ll be forced to rest for a few seconds to regain your breath. The much-loved and much-appreciated kick button is still present, which will help keep the walkers at bay even while you regain your stamina, and you better not become too attached to a certain weapon, as Dying Light expands on Dead Island’s ‘oh crap your weapon is now broken you better go repair it’ mechanic by limiting the number of times that each weapon can be fixed. Yep. I’ve heard some mixed responses on this addition as it basically means that the better weapons and upgrades that players work diligently for are simply temporary bonuses, but I actually enjoyed the fact that the game forced me to play around with different weapons, and upgrades came around regularly enough that it wasn’t a problem. Lastly, Dying Light takes Dead Island‘s expansive and awesome skill system and adds a third tier: Agility. This movement based tree will earn you all types of parkour upgrades as you sprint, jump, and climb through the overrun city.

Speaking of parkour, Dying Light does bring a few huge additions to the Dead Island formula (aside from all of the polish, of course): parkour (mentioned above) and a neat day/night system that drastically changes the way you play the game. The parkour system is simple, and is probably the most fun I’ve had with the movement style since Mirror’s Edge. Rather than the ‘hold-a-button-and-slowly-climb-anything’ mechanic from the Assassin’s Creed series, Dying Light maps the game’s jump button to the R1 button on the PS4 controller (a departure from the usual X, and tough for some to get used to, but I rocked the ‘Bumper Jumper’ control style on Titalfall, so no issue here), and while you’re running around, you just look at what you want to jump on, press the button, and if able Kyle will hop and pull himself up to the level. The parkour system works very well most of the time, though due to the brown and grey earthen tones of Harran and its surroundings, it can sometimes be tough to figure out (especially mid chase) what the best route to take may be. There have also been a handful of times that jumps or grabs didn’t take (but in my opinion, should have), which led to my immediate death. Dying Light is also infinitely more polished than its spiritual predecessor, but because of the vast openness of the game and its movement system, climbing animations can sometimes look clunky and not completely line up.

Dying_Light_Screenshot_08

Then there’s the day/night system, which I definitely have a love/hate relationship with. First of all, nighttime is about the only time that Dying Light feels really scary (and at times I mean really). It’s really hard to see (obviously), so you have to decide whether you want to stay in total darkness, seeing just a few feet in front of you, or you could turn your flashlight on, drawing the attention of both the regular walkers but also the super freaky mutant nighttime only murder zombies. These moments are truly freaky, and there were definitely times during the game’s night sections that stressed me out to the point of needing to take a break. True story. Nighttime is much harder, and you’re rewarded for choosing to play at night with lots of bonus experience.

The main downside to the night portions of the game are just how many mutants there are. They’re hard to outrun, and once you’re spotted, you (for the most part) lose any semblance of stealthiness as these things will scare the hell out of you and it’s really hard to escape from them. This means that you’ll attract more of them, and die. A lot. While exciting and adrenaline pumping, I found that during the night sections I would simply stare at my minimap almost exclusively (you’re able to see mutant’s cones of vision, MGS style) and just try to avoid their sight instead of looking at what was occurring onscreen. Again, these sections are very cool looking, but I didn’t have that much fun with them. Thankfully, once you hit a safehouse you can just go to bed, and the game will cycle forward to morning time.

Dying_Light_Screenshot_07

Co-op is another section where Dying Light truly shines. Again, the game offers a similar to Dead Island drop-in, drop-out multiplayer mechanic, but this time around having additional players offers unique competitive challenges (who kills the most zombies, for example) that net the winner nice bonuses. This means that, while you’re totally on the same team as your friends, you’re also constantly trying to best them, taking bigger risks in order to win, and possibly screwing up everything. It’s really a blast. And that’s not to mention the awesome Be The Zombie mode, which puts one player, well, as a zombie with the objective of killing all of your friends. 

One of the most alluring aspects of Dying Light has to be the sheer amount of things there are to do in the game. Sick of the main storyline? There are always collectibles to find, interesting-as-hell side missions to complete (I don’t know if I’ve ever enjoyed doing side missions as much as I do in Dying Light, they’re honestly almost better than the main campaign), safe houses to… make safe, air drops to claim, and that’s just scratching the surface.

01

Overall, Dying Light doesn’t do a lot that hasn’t been done before, but its precise mixture of sleek movement, involved parkour, zombie survival, and fantastic co-op is beyond welcome in a console generation full of remakes and rehashes. It may not be the most polished or beautiful game this generation (thought it is definitely very pretty), but it’s probably the most fun I’ve had with a AAA title on the PS4 or Xbox One. If you liked Dead Island, you’re likely to adore it, and even if you didn’t (like me), you’re bound to find plenty to love in this game.

tl;dr

+ It improves on almost everything that Dead Island had to offer.

+ Running around and doing parkour is an absolute blast, alone or with friends.

+ Tons of content and side missions to keep you coming back… seriously.

– Nighttime is scary, but has you staring at the minimap instead of the action.

– Plot, while fairly coherent, is just interesting enough to keep you going.

– Sometimes glitchy animations, both in its movement, and its characters.

Final Score: 4/5.

Briefly: I’ve been waiting for Techland’s Dying Light for what seems like forever (and basically has been forever due to that delay), but the game finally hits stores tomorrow, and I couldn’t be more excited.

The game focusses on “Kyle Crane, an undercover operative, is sent to the quarantine zone with the mission to locate a high-ranking military officer gone missing. Soon his mission goes sour and Crane is caught in the midst of a desperate fight for survival.” It looks totally gorgeous, and mixes some gorgeous parkour action with gory combat (and some scary looking moments… like every nighttime).

You can take a look at the launch trailer below, and let us know if you’ll be picking this one up. Dying Light hits stores tomorrow, Be on the lookout for our thoughts on the title in the next couple of weeks!

If you’re looking for more Dying Light, we had Kyle Crane’s voice actor, Roger Craig Smith on the show just a couple of weeks ago!

Briefly: I’m sad that I’m not playing Dying Light already, because the game looks so damned good. I haven’t seen a zombie game look this exciting since Left 4 Dead 2 all the way in 2009 (The Walking Dead game doesn’t count).

The developer today launched a brand new gameplay trailer for the game, which is titled Be The Zombie, and features… well, the player being a zombie in ways that we’ve never really seen before. They’re fast, and they look super fun.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its myriad of small issues), and Dying Light is certainly one of my most anticipated titles of 2015. Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC on January 27th, 2015.

Briefly: The game was (disappointingly) delayed to February 2015 back in May, but Techland today revealed that Dying Light will hit store shelves a little sooner than we’ expected.

The developer send out the following tweet, revealing the new (and closer) launch date for the title:

 

It’s fairly easy to see that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its many issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the latest trailer below, and let us know how excited you are for this one! Dying Light will release on PS4, PS3, Xbox One, Xbox 360, and PC.

Briefly: The game was (disappointingly) delayed to 2015 last month, but we’re still excited as hell for Techland’s Dead Island follow-up, Dying Light.

The developer today launched a brand new gameplay trailer for the game, which showcases the game’s Natural Movement system, letting players combine parkour-style movement with brutal combat.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC next year!

Briefly: Looks like it’s good night for Techland’s Dying Light… at least for 2014.

The developer today announced that Dying Light would join the list of next-gen titles to miss their initial release date. It really seems to be happening to all the games that I’m most excited for.

Here’s what Techland said about the delay:

Dear Gamers,

 

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

 

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

 

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

 

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

 

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.
We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!

 

– Dying Light Team

Are you looking forward to the title? Were you a fan of Dead Island? Sound out below!

Briefly: Good Night. Good Luck.

Techland has just debuted a new trailer for their fantastic-looking first-person-survival-zombie-parkour title Dying Light. This video tries to punch you right in the feelings by showing sad children and letting us all know that humanity is all but lost.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014. Take a look at the trailer below, and let us know how excited you are for this one. Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC later in 2014.

http://youtu.be/-K9ubaYRzf8

Briefly: Techland has debuted another Dying Light gameplay video, this time focussing on all of the terrible things that can (and do) happen after the Sun goes down.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014.

Slow, apathetic, and easily visible, the infected are not much of a threat in daylight. A skilled courier, sure of their parkour skills and smart enough not to engage in combat with too many enemies, can effortlessly avoid larger groups of the infected or escape beyond their reach. But this relatively safe state of affairs is turned upside down as the sun sets!

 

At night, it is you who is at a disadvantage. Without daylight, the senses of the infected become more acute while their thirst for human flesh skyrockets. They run, jump, and climb, so there is really no place where you are safe anymore. They grow in strength, which means fighting them is not even an option. Those of them who were too afraid of light to come out during the day now swarm the city hunting for you. Still, there is something even worse lurking in the shadows…

Sounds creepy, right? Take a look at the newest video below, and let us know if you’re excited! Dying Light is set to release sometime in 2014!

Briefly: Developer Techland today launched a short new trailer for their Dead Island follow-up, Dying Light.

The game is a first-person, parkour based survival horror title, which pretty much sounds like the best idea everDying Light is looking pretty solid right now, and this newest video shows off a gorgeous city (and its beautiful lighting) that I simply can’t wait to run through.

Take a look at the new video below, and let us know what you think! Dying Light hits PS3, PS4, Xbox 360, Xbox One, and Windows in 2014.

Haven’t heard of the game? Here’s a neat, 12-minute gameplay walkthrough.

So at the end of my Ubisoft Press Party article I mentioned seeing a certain AC 4 actor walking around the ship, doing awesome assassin things, including an awesome  hidden blade kill. Well, film maker Devin Super Tramp has released the amazing film he shot in just FOUR days at Comic Con. Check it out below!

That was so mind bogglingly amazing. Actor Chris Romwell did an amazing job of portraying Edward Kenway in the real world. Be sure to check out the behind the scenes making of from this short film to see how much actually went into this! Keep and eye out for a certain Geekscape writer walking up the stairs of the ship!