Warhammer 40000: Eternal Crusades was announced last year at E3 and this year, when we got to meet with a group from Behavior at E3 to talk about Eternal Crusade: Miguel Caron, Head of Studio Online, Brent Ellison, Lead Game Designer, and David Ghozland, Creative Director, they said all the most current E3 buzzwords–“transparency” “community collaboration” “oh my God, I have to walk where now?” (well, maybe not that last one, that may have just been our own internal monologue taking over for a moment)–and they certainly seem committed, with their motto “Be True, Be Fair, Be Transparent” and going so far as to show a gameplay demo (behind closed doors) that was in Gray Box mode.

Concept art from Warhammer 40000: Eternal Crusade
Concept art from Warhammer 40000: Eternal Crusade

Based on the hugely popular tabletop game, developed by Behavior Interactive and published by Square Enix, Eternal Crusade has set its sights on being the PvP warfare experience for the next-gen consoles.

Fans of the table-top game and the books, mythos and worlds that it has spawned should find themselves right at home in Behavior’s game, which features four of the more iconic factions: the Savage Oaks, Foul Chaos Space Marines, Mysterious Eldar and Proud Space Marines, all fighting for territory, resources and–eventually–total victory in what Behavior calls “massive PvP warfare.”

The team has some big dreams for Eternal Crusade, including cross-play across all platforms (says Caron: “Sony is the most supportive, Microsoft is almost there”); player elections/promotions within factions that will allow those elected to command armies, give other players (solo or as groups) objectives (read orders), allocate resources and organize the military;  battles which will feature over 1,000 players fighting on an instance free world; “Free to Waagh,” policy, where the Orc race will be free for players (no box purchase price, no monthly fee), while all other races will only be free-to-play after purchase of the game. Behavior hopes this will entice players to play the Orc faction, and ensure the  iconic Warhammer Green Horde.

The political possibilities of these player elections interested us quite a bit, and while there weren’t a lot of specifics, the gist seemed to be that smaller guilds can join larger ones, and players can be split up into different types of squadrons and platoons (a resource-hunting group, a scouting party, a commando unit, etc.). At some point a player (or players?) can become a member of their faction’s Council, where they are responsible for large-scale tactical planning, resource allocation and an actual budget that they can dispense on requisitions from the previously mention Commanders/Guilds.

Players are promoted based upon quality of their performance, not hours played, says Behavior, but that was about all they said, so how all that will work wasn’t exactly clear. It seems to us that it could be very, very cool or very, very messy, but we’re looking forward to seeing more details on this as the game nears Beta (which is a ways off, since it’s not even close to an Alpha test yet).

Concept art from Warhammer 40000: Eternal Crusade
Concept art from Warhammer 40000: Eternal Crusade

Combat will feel, the team promised, more like an action game than a typical MMORPG–more third person shoot-and-slash than key spamming. Fans will have the familiar boltguns, chainsaws, psychic powers (depending on their Faction and class), and be able to dodge, parry, jump and use the environment as part of their battle plan. About 85% of the gameplay will be PvP, though players can focus on non-frontline, support objectives if they like; dungeon-style PvE content will allow players to gain relics, which offer powerful upgrades to individuals, guilds and Factions.

Players will be able to load-out multiple builds on one character, though progressions seems very horizontal and extremely lore-heavy.

Behavior will also incorporate Razer Comms into the game, to allow players to speak to each other without having to install a third-party program like Teamspeak. A cool feature? Razer Comms will modulate a player’s voice so that they sound like the class/race/faction they are playing.

space marine

The (admittedly early) gameplay we saw felt very much like Planetside 2, but backed by the Warhammer canon. Behavior even has Graham McNeill–famed Warhammer novelist–writing the narrative for the game.

Warhammer 40000: Eternal Crusade has no set release date or Beta period yet, however players can register for the Beta on the website, and on June 25th, they can sign up to be Founders as well.

“$40 gets you 40” said Caron, referring both to the games expected price point (it’s free-to-play after that, and, of course, totally free with the Free to Waaagh option) to their Founders program, where you can purchase the game along with upgrades (based upon which level of Founder you would like to be, from $40 to $120) including identity enhancements, weapon and armor skins, decor for your spaceship, vehicles, consumables and accessories along with earlier access to the game and any expansions or dlc.

The Founders program will be available for purchase starting on June 25th–that’s right, next week–well before any actual game play is available. While we’re excited about the possibilities and the potential Eternal Crusade has, it seems awfully early for a fully-funded, yet untested game ,with no actual gameplay available, to start asking for money.

Check out the trailer below and let us know what you think in the comments below. Can’t what? Don’t care? Firmly undecided?

http://youtu.be/CXUEZogALIw

 

A dark, tactical combat multiplayer game set in the dark fantasy world of the Legacy of Kain series, Nosgoth was available at E3 for gameplay and we were lucky enough to try it out.

Nosgoth is set in period of time previously unexplored in the Legacy of Kain mythos, allowing the game to exist within and draw upon the lore and conflict at the heart of the canon while still being able to flesh out and build their own world.

Hunter and Scout battle in the upcoming free-to-play multiplayer arena Nosgoth

Hunter and Scout battle in the upcoming free-to-play multiplayer arena battle game Nosgoth

The game is a deceptively simple four on four multiplayer; four humans vs four vampires battle over a complex, vertical map with plenty of hidey-holes and escape routes. What sets Nosgoth apart, however, is the asymmetrical gameplay that is the heart of the game: humans, restricted to range only classes, must rely on their teammates in order to survive; while vampires–all melee classes, with powerful sprints, the ability to walk up walls and deadly ambush skills–are meant for solo ganking at an almost OP level.

Players an load out in any class and change classes mid match (the new load-out goes into effect after the next death). Combat is fast, mostly intuitive, and relies on players knowing both their class and their teammates’ classes strengths and weaknesses.

At the end of each arena battle, players switch–humans to vampires, vampires to humans–requiring players to be able to fluidly change between range to melee, as well as between the distinct classes available.

A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.
A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.

Even with only one arena to play in, Nosgoth was a lot of fun. With the basic combat ideas relatively straight forward and easy to grasp for newcomers, but a (promised but not yet seen) deep customization to allow for long-term tactics and strategies, Nosgoth offers a intriguingly easy introduction for the new player while hinting at a complexity to keep long-term and experienced players interested.

Square Enix is working alongside developer Psyonix on Nosgoth. Psyonix has worked on Gears of War, Unreal Tournament 3, XCOM: Enemy Unknown, Homefront (multiplayer), Bulletstorm and Mass Effect 3.

Nosgoth is free-to-play and available for PC on Steam. Players can register for the closed Beta or become a Founder here.

Check out the trailer below, and let us know if you’re excited about Nosgoth, already burnt out on the glut of 4v4 MOBAs or somewhere in between!

We live bloged the Microsoft press conference, but we felt bad that our description of some of the trailers/teasers/gameplay we saw there basically boiled down to “OMG OMG OMG shiny,” so we thought we’d actually post our favorite video moments from today’s conference for you to judge for yourself (in no particular order).

Note: this is just about the trailers, not so much about what we may or may not think of the game!

Second Note: Some of these are NSFW and/or children.

1. Ori and the Blind Forest (Moon Studios)

More than a trailer, almost a short film, Ori and the Blind Forest’s debut trailer was just gorgeous, with stunning imagery and an exquisite soundtrack.  Why waste more words?? Here it is:

http://youtu.be/kn4HM36KyI0

2. Sunset Overdrive (Insomniac Games)

With vibrant, comic-book style art (complete with onomatopoeia bubbles), Sunset Overdrive is a not-so-traditional shooter that combines high-agility feats, unique weapons and a wise-ass protagonist into a fun mix of non-stop action–at least in the trailer.

http://youtu.be/qmRR6MnS6dc

3. Scalebound (Platinum Games)

Continuing the trend of wise-cracking heroes, Platinum Games  released a trailer for their upcoming release, Scalebound. With vaguely Kaiju-looking monsters and the ability to ride a dragon, Scalebound also promises a new level of immersive gameplay on the Xbox One.

http://youtu.be/IE0ZzgZmLb8

4. Assassin’s Creed: Unity (Ubisoft)

Ubisoft’s trailer for the new Assassin’s Creed: Unity highlighted the new co-op play, where players can form their own Brotherhood with up to three friends and adventure through Revolutionary France. Adventure may be slightly too light and fun of a term here, as you will see at the end of this video:

5. Witcher 3: Wild Hunt (Projekt Red)

Projekt Red showed off the new game play and 1080p graphics in the Witcher 3: Wild Hunt. While not strictly a trailer, it sure is pretty. And that Griffin!

http://youtu.be/j6Xg_Ul_7rg

6. Evolve (Turtle Rock Studios)

Turtle Rock Studios revealed a new, playable monster and announced the open beta of the much-anticipated game, Evolved, all in one eerie, creepy, awesome-rific trailer.

7. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition (Capcom Vancouver)

Capcam Vancouver kept its tongue firmly in cheek for their trailer announcing the new, four-player, co-op arcade mode that launched yesterday and is available now on Xbox One.

8. Crackdown (Microsoft Studios)

Microsoft teased the return of their Crackdown franchise with an all-new installment. Crackdown will feature both co-op and single player play, and at some point you get to take out a building with a truck. With a truck!

9. Dragon Age: Inquisition (Bioware/EA)

We got a peek at the brand new trailer for the much-anticipated third game in the Dragon Age series. There was a much more detailed look at the game at EA’s conference later, but this trailer was still pretty awesome:

10. Phantom Dust (Microsoft Studios)

A reboot of the original fan favorite, Phantom Dust‘s trailer was greeted with cheers and applause–and it delivered.

Okay, there’s our ten. What do you think? Did they live up to what you wanted? Are you excited? Did we miss one??

Stay tuned here for all your E3 news–we’ve just barely started!