Persona is already out in Japan but North America still has a bit of a wait until its February 14, 2017 release date. The good news is Atlus USA posted some key information about its Western edition, its voice actors. Without further ado, here are our voice actors for Persona 5:

  • Xander Mobus as the protagonist

  • Cassandra Morris as Morgana

  • Max Mittelman as Ryuji Sakamoto

  • Erika Harlacher as Ann Takamaki

  • Matt Mercer as Yusuke Kitagawa

  • Cherami Leigh as Makoto Niijima

  • Erica Lindbeck as Futaba Sakura

  • Xanthe Huynh as Haru Okumura

  • Robbie Daymond as Goro Akechi

Along with the announcement of the cast, Atlus also released a video interview with Xander Mobus, the voice of the protagonist. And I have to say, the guy has a sense of humor.

But wait, that isn’t the only video fans were gifted with this morning.  We also have a character trailer highlighting the protagonist. I don’t know about you but I am so psyched for this game!

Persona 5 is exclusive to the Playstation 3 and the Playstation 4. PS4 owners definitely have the advantage in terms of pre-order choices, though. PS3 players only have the option of the standard edition, no bells and whistles, while the PS4 will have a Steel Book Launch Edition as well as the “Take Your Heart” Premium Edition (the second image). It should be noted that both of these editions are limited in number however.glamshot-lesb glamshot-tyhpe

What do you think of the news? Will you be getting one of the special editions? Let us know in the comments!

Dragon Quest VII: Fragments of the Forgotten Past is a long game. I mean, a really long game. Thankfully, the title is worth the commitment. As one would expect from a remake of a Super Famicom RPG, Dragon Quest VII rocks it old school-style. We are talking level grinding, a huge world map, and lots and lots of turn-based battles.
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I say “huge world map” but in the start of the game, the world is limited to a single island in a vast sea. As you continue on your sojourn back and forth through time, additional islands appear. The towns and dungeons housed on these islands are varied in theme and not a single one felt bland, visually at least. The game did however seem recycle the same several music tracks for towns and castles. For goodness’ sakes, there was a Middle Eastern-themed town that had the same music as the French village. It was disappointing when there was such a great opportunity for regional music variations.

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Battles in the game are not random, thankfully. Monsters are visible on the map and making contact with one will trigger a battle. I will say there have been many instances of monsters popping up where my character is standing, which was a bit of a surprise.

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Thanks to the Vocation system, in which you gain access to abilities and additional jobs through the completion of battles, I found myself  actually seeking out monsters to fight in hopes of increasing my mastery of a vocation. I loved that each vocation changed how your character looked, too. It was a small touch but added to the fun. Finding a mix of vocations for your party that fits your immediate needs may take some tweaking but it is a rewarding experience.

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The vehicle for your party’s previously-mentioned time travel are tablet pieces scattered across the world (hence the “Fragments of the Forgotten Past” subtitle) that when reassembled in the Shrine of Mysteries add a link to an undiscovered island’s past. Finding them isn’t hard for the most part, thanks to the a special Fragment Finder gifted to the main character that lights up the upper-left corner of the bottom Nintendo 3Ds screen when one is nearby. The closer your character is, the more rapidly it blinks.

One thing I was disappointed in was how long it took to unlock the much-advertised Monster Meadows feature of the game. You have access to the main hub area relatively early but it doesn’t begin to function until much, much later. I am talking about 40-plus hours into the game. It was frustrating that a feature so hyped on the game’s promo site remained unavailable for such a long stretch of time.

You do get the chance to experience one of the benefits of Monster Meadows, the Travelers’ Tablets, through the Download Bar at the Haven (available relatively early on) and by finding reformed monsters in towns you have visited. The Tablets received from the reformed monsters are on par difficulty-wise with the level of monster you currently face in the story. Nintendo’s DLC Tablets at the Download Bar, however, are substantially more difficult. I wouldn’t even bother with them until after you have access to the Vocation system.

In terms of Dragon Quest VII‘s level of difficulty, I would rank it on par with the majority of RPGs coming out these days. There are some trying battles that will require taking some time to level-up before challenging but on the whole, I didn’t find it too taxing. The only stressor was needing to find save points. For a portable game with long dungeon segments, there really should be a “save-anywhere” feature. You can, in theory, suspend your data temporarily with a “quick save” but the game limits the areas where you can perform that action.

Dragon Quest VII: Fragments of the Forgotten Past for the Nintendo 3DS gets a 4 put of 5. If you have the time to invest in the title, you will find a rich story with plenty to offer. Just don’t expect all the features to be available right away.

It wasn’t so long ago that we viewed the latest trailer for Pokémon Sun and Moon and were introduced to the Ultra Beasts, in particular UB-01. Twitter went nuts over theories as to the creature’s origin. In the interest of keeping things potentially spoiler-free, these hypotheses will not be repeated here. But I will say that UB-01 is in some pretty interesting company.corocoro-ultrabeasts

Thanks to magazine scans from CoroCoro magazine, we have our first look at UB-02 Beauty and UB-02 Expansion. Why they both bear the title “UB-02” remains unknown. The magazine article mentions the UB-01’s name is a mystery but will have a deep meaning within the game.

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The new Ultra Beasts weren’t the only reveal in this issue of CoroCoro. Remember Rockruff? It’s next evolutionary stage was also unveiled. Like Eevee’s Umbreon and Espeon, Rockruff’s next form will be different depending on what time it evolves. Evolve it during daylight hours and you get Rugarugan – Midday form (Japanese name). If the evolution occurs at night, you’ll end up with Rugarugan – Midnight form (again, Japanese name). No word on if what the types of these two forms are.

What do you think of these reveals?

[source: Serebii.net]

Yo-kai Watch 2: Bony Spirits and Fleshy Souls was one of the myriad titles covered in today’s Nintendo Direct. The segment brought to light a new aspect of the twin games: a rivalry between two Yo-kai factions. If you play Bony Spirits, you are teamed up with Arachnus, a spider yo-kai (the one on the left in the header). Select Fleshy Souls and you’ll be siding with the frog-like yo-kai, Toadal Dude (on the right in the header image).

What does rivalry mean for you, the player? Much like in Pokémon, certain Yo-kai are exclusive to each version. Fortunately, trading between versions is an option.

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Additional battle strategies were also introduced. Anyone who has played the first Yo-kai Watch know that recruiting yo-kai to your team requires you to befriend them. In the original game, the best way to bolster your chances was to feed the yo-kai their favorite food. This time around, you can also poke the yo-kai with your stylus which, when done fast enough, will increase the likelihood that they will join your cause.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls will release in North America on September 30. Look for a free demo of the game on the Nintendo eShop mid-September.

Whose side are you on?

Dragon Quest VII: Fragments of the Forgotten Past‘s North American release of September 16 is speedily approaching and Nintendo recently launched a new website informing potential players of what the game entails. The site itself is standard “promotional site” fare, explaining the main aspects of the DQVII as well as containing trailers (which I highly recommend watching), wallpapers, and other media goodies. Here is what we have gleaned after perusing the website:
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As the player, you guide Auster, a fisherman’s son, and his friends on a journey to make your world whole once more. To accomplish this task, your team must go back and forth through time and acquire mysterious fragments that will allow you to revive different islands (you can see where the whole subtitle “Fragments of the Forgotten Past” subtitle comes from now).

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One of the key features of the Dragon Quest series is the vocation system. This title has over 30 vocations, more than any other game in the series. There are three stages of vocations: Basic (seen in the screenshot), Advanced (which require mastery of Basic vocations), and Master (these can only be unlocked under certain special circumstances). Oh, there is one more vocation that is debuting in this title, Monster vocations! You know those monsters you battle? How would you like to learn their skills and turn them against those bothersome bullies? I didn’t even mention the best part. While assigned a Monster vocation, you will appear on the world map as that particular monster! Learning how to be Slime? Well, now you look like one, too. I love it!

DQVII looks to take full advantage of the Nintendo 3DS’s StreetPass function. After unlocking the area, Monster Meadows, you gain the ability to send three monsters that you have befriended into the area’s cave. The team you selected will return with a “Traveler’s Tablet.” These Tablets unlock dungeons that are generated based on the team you sent into the cave. After clearing a Tablet’s dungeon for the first time, you are then able to share it with others via StreetPass. Special tablets will also be distributed online from time to time. You can find those at the Download Bar in The Haven. The Download Bar becomes available after finding The Haven and then recruiting three reformed monsters.

Head on over to Nintendo’s special site for Dragon Quest VII: Fragments of the Forgotten Past to get even more information on what looks to be a very entertaining game. And seriously, check out those trailers in the Media section. I must have watched each of them over 10 times.

Japanese gamers may be awaiting the third installment to Yo-kai Watch but fans in North America will finally get their hands on Yo-kai Watch 2 on September 30. Readers may remember the original getting high marks in our review and hopefully this next round will follow in its footsteps.

There are a few changes this time, however. For starters, taking a page from Pokémon‘s playbook, there are now two versions of the game, each containing different rare yo-kai to befriend. The subtitles for those games are, um, unconventional. Okay, they are straight-up weird as in we-probably-should-have-thought-this-over-more weird. The two options for fans to chose between are Bony Spirits and Fleshy Souls. Ridiculous naming choices aside, the game will also have a different setting. Your character will be making a visit to your hometown of Springdale as it was 100 years in the past. Prepare for some time travel shenanigans!

In support of the upcoming titles, Hasbro will sell an updated model of Yo-kai Watch to match the new game’s design along with new Medals called “Yo-motion Yo-kai Medals.” Custom accessories, large plushes, and electronic figures are also in the works. And TCG fans will be excited to learn that a Yo-kai Watch Trading Card Game is coming their way.

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Let the celebration begin! Capcom’s classic RPG, Breath of Fire III, is coming to the North American PSN Store this month on a yet-to-be revealed date. The title, priced at US$9.99, will playable on PSP, PS Vita, and PlayStation TV. Breath of Fire III will be joining its successor, Breath of Fire IV, which has been in the Store for a long time now.

No further details were provided but this is more than enough to get me thoroughly hyped. Also, I am going to put this out there right now: My fairy village can beat up your fairy village.

Will you be downloading Breath of Fire III? Do you have fond memories of the game? Let us know in the comments!

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[via Capcom-Unity; header image via Let’s Play Archive]

It looks like North American gamers awaiting Bravely Second: End Layer for the Nintendo 3DS (plus the 2Ds and New Nintendo 3DS) will only have to wait about three more months to get their hands on the title, when it releases on April 15. The Japanese role-playing game is the sequel to Bravely Default.

And much like its predecessor, the title will also see a Collector’s Edition (shown below) available for purchase, also releasing on April 15 . It’s suggested retail price is $69.99. What’s inside this special package? Collectors can look forward to a 10-song soundtrack, a 250-page art book, and the game (of course). Sadly, we will not be getting the mini-figure of Agnes that comes bundled with the European and Japanese Collector’s Editions.

Want to get a head-start on your journey? A special demo, entitled Bravely Second: End Layer – The Ballad of the Three Musketeers, will make its way to the eShop prior to the title’s release. The demo will feature a unique side story not found in the full game. And just as importantly, StreetPass tags and certain other bonuses acquired from the demo will transfer over to the full game.

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Who is planning on purchasing Bravely Second: End Layer? Are you getting the Collector’s Edition? Let us know in the comments!

[header image via Nintendo Everything]

It looks like Capcom just wants more of my money. The next in the Monster Hunter series looks fucking adorable, and appears to take the franchise in a new direction.

At a recent Monster Hunter event, the games producer Ryozo Tsujimoto, explained what the heck this is all about.

After having passed the 10th anniversary last year, this is a new challenge for the Monster Hunter series, that we’ve began designing since about five years ago, while staying true to the world of Monster Hunter, and a story that can only be told through an RPG, we’d like to pack it with fun and enjoyment that we can’t even begin to describe with words.

Tsujimoto explained that players will take up the role of “Riders” and not hunters, he did not explain further what the gameplay would be like.

Monster Hunter: Stories is slated to be released in Japan sometime in 2016, and there is no current plans for a North America release.

Translation provided by Siliconera.