Yo-kai Watch 2: Bony Spirits and Fleshy Souls was one of the myriad titles covered in today’s Nintendo Direct. The segment brought to light a new aspect of the twin games: a rivalry between two Yo-kai factions. If you play Bony Spirits, you are teamed up with Arachnus, a spider yo-kai (the one on the left in the header). Select Fleshy Souls and you’ll be siding with the frog-like yo-kai, Toadal Dude (on the right in the header image).

What does rivalry mean for you, the player? Much like in Pokémon, certain Yo-kai are exclusive to each version. Fortunately, trading between versions is an option.

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Additional battle strategies were also introduced. Anyone who has played the first Yo-kai Watch know that recruiting yo-kai to your team requires you to befriend them. In the original game, the best way to bolster your chances was to feed the yo-kai their favorite food. This time around, you can also poke the yo-kai with your stylus which, when done fast enough, will increase the likelihood that they will join your cause.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls will release in North America on September 30. Look for a free demo of the game on the Nintendo eShop mid-September.

Whose side are you on?

September 30 is the North American release date for Yo-kai Watch 2: Bony Spirits and Fleshy Souls and Nintendo recently gave us the breakdown on the incentives for pre-ordering these two games. There are four bonuses to be had, depending on what title you buy and whether you buy a physical or digital copy.

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Pre-ordering the physical copy of Bony Spirits nets you an exclusive Yo-kai medal that unlocks the “Nyaight” Soultimate Move for Jibanyan.

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If you choose to preorder the physical copy of Fleshy Souls, you will receive a different but equally exclusive Yo-kai Medal, this time unlocking Jibanyan’s “Nyext” Soultimate Move.

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For pre-orders made through the Nintendo 3DS e-shop, you will receive a code unlocking Robonyan F (Bony Spirits) or Sailornyan (Fleshy Souls). These yo-kai cannot be obtained through regular gameplay. [Correction: They can be obtained post-game.]

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For those who have played the original Yokai Watch on your Nintendo 3DS, there is a special bonus for you! If you have taken at least one photo with the Yo-kai Cam (found on the title screen), you will get to choose between three special Yo-kai as a gift: Komasan, Noko, and Buchinyan.

So many decisions to make for us Yo-kai Watch fans. Which version will you be getting?

Video games and comic books share so many qualities, one of which being that the end is never *THE END*. When Professor Layton wrapped up his adventures with Unwound Future, then delivered what was said to be his final game when the prequel trilogy came to a close with 2014’s Azran Legacy, it seemed like that would be the last we would see of the top hat professor. It turns out that this was only half true. While the ultimate gentleman may be out of the spotlight, his daughter has arrived to take up the puzzle solving mantle, and we’ll be playing it in the West much sooner than expected.

Announcing Lady Layton: The Millionaire Araidone’s Conspiracy, the debut trailer introduces us to Katrielle, a dectective who is exploring London in search of her father. With her talking dog at her side, it’s clear that Kat’s adventure will be just as offbeat, charming and quirky as the previous games in the series, all on display thanks to the game’s animated cutscenes. The lengthy trailer gives us plenty to dig into, but we still have so many questions. What happened to Luke and Emmy? What about Layton’s son that was featured in the professor’s mobile spin-off? Considering Luke had the special ability to talk to animals in the past, what’s the deal with the animals actually talking? Where’s Professor Layton? And most importantly, considering how Hershel’s true love ended in tragedy, who was he able to find happiness with again in order to have a family in the first place?

Luckily, we won’t have to wait too long to find out. Check out the trailer for yourself and speculate with us, and make sure to dust off your thinking cap, since we’ll have a whole lot of puzzles to solve once next year hits.

Lady Layton is set for a 3DS, iOS and Android release.

It may not have been long ago when Nintendo announced that Yo-kai Watch 2 would be hitting North America this September but over in Japan, it isn’t too long before Yo-kai Watch 3: Sushi and Tempura are released. As the games edge closer to their launch on July 16, more information is revealed.

The latest feature to be highlighted is “My Nyan,” which will give gamers the ability to customize their own cat Yo-kai (think Jibanyan of the first Yo-kai Watch). They will be able to not only choose its voice, face, and outfit but also what yo-kai tribe the kitty will belong to.

While the two versions of Yo-Kai Watch 3 are not currently announced for North America, I certainly hope that they will eventually make the jump overseas. What do you think of this feature? Let us know in the comments!

 

[source: Destructoid]

Japanese gamers may be awaiting the third installment to Yo-kai Watch but fans in North America will finally get their hands on Yo-kai Watch 2 on September 30. Readers may remember the original getting high marks in our review and hopefully this next round will follow in its footsteps.

There are a few changes this time, however. For starters, taking a page from Pokémon‘s playbook, there are now two versions of the game, each containing different rare yo-kai to befriend. The subtitles for those games are, um, unconventional. Okay, they are straight-up weird as in we-probably-should-have-thought-this-over-more weird. The two options for fans to chose between are Bony Spirits and Fleshy Souls. Ridiculous naming choices aside, the game will also have a different setting. Your character will be making a visit to your hometown of Springdale as it was 100 years in the past. Prepare for some time travel shenanigans!

In support of the upcoming titles, Hasbro will sell an updated model of Yo-kai Watch to match the new game’s design along with new Medals called “Yo-motion Yo-kai Medals.” Custom accessories, large plushes, and electronic figures are also in the works. And TCG fans will be excited to learn that a Yo-kai Watch Trading Card Game is coming their way.

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Akira Tago, “puzzle master” of the Professor Layton series has passed away due to interstitial pneumonia on March 6, at the age of 90.  He is credited of being the “puzzle master” in every Layton game, as well as responsible for the best-selling quiz book, “Atama no Taiso” (Brain Exercises in 1966).  According to Eurogamer in 2014, the entire Professor Layton series is inspired by Tago’s work.

Professor Layton is the beloved Nintendo exclusive puzzle franchise developed by Level-5, that follows a professor from London into some of the most daring mysteries of his world.  The mysteries are solved in Sherlock fashion, using point and click mechanics to unveil secrets, and frequently solving puzzles for villagers, major characters, and even boss battles.  There was even a rare crossover game called “Professor Layton vs. Phoenix Wright” pitting Level-5’s and Capcom’s iconic puzzle characters into a clash of wit with each other.

Our hats, are off to you, Akira Tago!  You were a true gentleman in every sense of the word, and we know that Professor Layton won’t be the same without you.  Rest in Peace.

Source: IGN

 

Robot battling games have always been a low key favorite of mine. From Custom Robo to Virtual On, and Armored Core, there’s just something rewarding about being able to build your own character and fight it out with your friends. Sadly, games of this nature are fewer and far between these days, but that’s changing with LBX: Little Battlers eXperience, the latest game from the well versed developers at Level-5. The thought of this team bringing this type of game to the masses was an exciting one, but once my time with LBX was finished, I was left feeling like it never reaches its full potential.

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In the near future, the LBX craze is at its peak. Children and adults alike can often be found squaring off against each other with their armed cardboard bots. As Van Yamato, a boy who is obsessed with the toys, is barred from having one after his father, the creator of the original LBX model, was killed in an accident. However, a group in the shadows is hoping to reprogram the toys for a much more menacing purpose. Once one of their researches escapes and sneaks a special model over to Van, him and his friends are swept up in a deep rooted conspiracy involving assassinations, the circumstances surrounding his father’, and the fabric of the LBX robots as a whole!

If you couldn’t tell, this game goes hard with its over dramatic, anime inspired plot. Not to say that’s a bad thing, but it’s humorous to think how much of this world revolves around these toys, (I’ll take this as a sign that it’s only a matter of time before amiibo start killing people.) As Van and his friends traverse the world of LBX, players will have the option to battle NPCs for items, experience and parts, buy new parts from the local shop, or progress with the story to earn some of the better equipment. Stopping to fight every so often isn’t a bad idea, since each individual part, on top of the player as a whole, will level up, unlock special abilities and get stronger with each battle. Being prepared is a necessity, especially when certain sections of the story are filled with random battles that tend to wear you down. Speaking of wearing down, your LBX won’t perform well if you don’t take care of it, so oiling it after around ten battles is necessary if you want to keep it in tip top shape.

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Of course, keeping it in shape doesn’t mean much if you’re not equipping your LBX with the best parts. Thankfully, the game offers hundreds of ways to customize your machine. With certain types of framework to switch your robot into a particular category, (like the Strider Frame for speed, or Knight Frames for your all around types,) picking a play style and equipping parts that complement them are a key aspect of succeeding in your battles. From there, players can equip two weapons, which adds to the depth. Do you equip a melee weapon and a long range firearm? Or do you equip a shield instead for extra defensive power? Or do you just equip two melee weapon types so you can switch on the fly and keep your opponent guessing? This aspect of the game is where LBX really shines, offering what feels like a huge amount of customization options, especially when it comes to the extensive post game content after the 25-30 hour story mode is cleared.

Battles themselves are fairly straightforward, adopting RPG elements to go with the real time action mechanics. Taking place within a variety of terrains inspired by cities, forests and canyons to name a few, using cover in between long range attacks as you close in for the big melee damage seems to be the way to go in both single and multiplayer combat. Preventing players from getting too trigger happy, each attack costs a certain amount of tension. Once that meter fills, your robot becomes significantly weaker for a short time, so knowing when to attack is important when your toy robot has the fate of the world hanging over it. When in trouble, your LBX can use items to gain an advantage, or use devastating Special Attacks that increase the chances of earning bonus parts if you finish a battle with them. While fights are over relatively quickly, different battle modes, like team battles topping off at 3 vs. 3 and modes where each LBX gets three lives before being put down for good, extends the fun found in the battles.

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At least, that’s the case for the first ten hours or so, but when it comes to the single player content, battles are so frequent that they wear thin faster than you want them to. With damage being so high and battles being so short, the set up and loading screens tend to be longer than the actual fights in some cases. Considering that you’ll constantly find yourself fighting these battles, with similar opponents, stages and weapons, and you’ll start to get worn out long before the story sees its end.

This is a similar problem that other games in the genre, such as the aforementioned Custom Robo ran into, since all the customization in the world doesn’t matter when you spend your time continuously KO’ing brain dead AI. Fortunately, the latest game in that series had online play, which let you put your combinations and play style to the test against opponents from around the world. Unfortunately, LBX doesn’t offer this luxury, being restricted to local multi card multiplayer only. Let’s face it. A game like this is more of a niche title, making it so that it may be hard to find a wide variety of opponents who live in your vicinity. So without online play, it might be hard to round up a group of batllers to test your strategies with. In that case, all you’re left with is a repetitive single player mode, where its absurdly entertaining story might not be enough to keep you playing the same battles over and over again.

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After an extensive amount of time with LBX, it’s not quite the revival of the robot battling genre I was hoping for. While all of the customization, weapon types and combat depth can be found within this package, it ends up being bogged down by the lack of online multiplayer or single card download play, a repetitive single player mode with easy to beat AI, and short battles that are over long before you’re ready. The well produced cutscenes, sharp handheld visuals and a world of potential aren’t enough to help LBX rise above more than an average game, which I’m hoping will get better with subsequent releases. For now however, we’ll have to keep waiting for another strong build and battle experience.

tl;dr

+ A large amount of weapons, models, items and battle types, creating a wide variety of strategies.

+ The ridiculous story mode that puts the fate of the world on the backs of these inch tall robots, mostly told through well produced cutscenes.

+ Fun, addictive combat, that unfortunately…

– Gets old after numerous, repetitive fights against the easily beatable CPU.

– The lack of online or single card mulitplayer makes it hard to explore the game’s full potential.

– Short single player battles wear out an already repetitive single player mode.

Final Score: 2.5/5

Briefly: It’s about damned time.

Dark Cloud 2 is arguably one of the very best RPG’s of all time (it’s certainly one of my favourites), and while I’ve been itching to replay the game since I first completed it all those years ago, doing so is about to get far easier, as the game is slated to hit the Playstation 4 next week.

Sony hasn’t sent out any information about the upcoming re-release just yet, but the title was revealed via the latest episode of the Playstation Blogcast. It’s expected that the title will follow suit with the already-released PS2 classics and cost $14.99, be upscaled to 1080P, and feature trophy support.

I think that Dark Cloud 2 may actually be one of the only games in which I actually enjoyed building a settlement. If you’ve yet to play the title, it’s fantastic, and the cost of admission will net you hundreds of hours of playtime.

Are you looking forward to the release? Be sure to let us know in the comments below!

I’ve heard a myriad of people liken Level-5’s latest RPG, Yo-kai Watch, to the ever-popular Pokémon franchise. And looking at superficially, I suppose I could see what they mean. The game begins with a pre-teen hero in a small town (whose gender you can select at the start). And yes, there are over 200 “monsters,” or rather Yo-Kai, available to do battle in your stead during the fighting sequences. But if you look even the slightest bit deeper, you’ll find a journey that stands tall on its own merits.

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The plot of Yo-Kai Watch is far more light-hearted than most that I’ve come across this year (especially as far as RPG’s go). Your hero, we learn, has a love of bug-catching (and a bout of laziness) and after one particular outing near the local mountain shrine, comes across a rusty old gachapon machine (the ones where you insert some currency and out pops a totally Pokeball-looking capsule) begging you to “feed it.” Being the curious young person that you are, the hero inserts a coin and, in return, is rewarded with the self-proclaimed “Yo-Kai butler,” Whisper. The cartoony ghost creature then gifts them with the Yo-Kai Watch, a device that allows the hero to see and befriend wandering Yo-Kai.

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The soundtrack is also charming, if somewhat forgettable. The only melody I can summon from memory is the catchy battle theme. The other issue is the lack of musical variety in the game. I was, however, thoroughly impressed with how many soundbites there were for the Yo-Kai during battle. When using techniques and special moves or even just switching them into the field, I was frequently treated with a phrase from the user.

The locales in the game, for the most part, have a Japanese aesthetic as one would expect given that the game seemingly takes place in Japan. I particularly liked that every house has a genkan next to the front door to leave your shoes. It is little touches like that show how much love was put into this title. I loved how Level-5 chose to make the locations more welcoming; no spooky, blood-stained walls or creepy dolls here.

Like many role-playing games, you have access to a only a small area towards the start of the game and your world expands as the story progresses. And while Yo-Kai Watch‘s map may seem smaller than other titles out there, I didn’t mind. There are so many nooks and crannies to explore in every section of the town that I found myself spending hours in one neighborhood, simply exploring.

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The main mechanics of Yo-Kai Watch center around finding and befriending Yo-Kai. You may encounter Yo-Kai in a story-related event, during a side quest, or simply from looking in hiding places like under cars and vending machines or in rivers and trees. They may even be found out in the open in certain areas. Engaging a Yo-Kai involves holding the cursor, or lens, over the hiding creature until the Yo-Kai Watch’s meter fills up. This may sound easy enough but later in the game, those Yo-Kai move quickly and sporadically and, if the Yo-Kai evades the cursor long enough, the meter will drop and eventually reset. I found that stylus worked best later on but you can get by using the analog nub to control the cursor for at least the first few hours.

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The battle system is a fun mix of smart AI-influenced teammates and special actions, usually involving the stylus. Those actions could initiate your yo-kai’s special “Soultimate” ability by tapping bouncing orbs, tracing shapes, or spinning a circle. Similar activities are involved in “purifying” your Yo-Kai of status ailments. If you want to sit back and let the AI take over, but you don’t want the fight to drag on, a simple press of the “X” button puts the battle in fast forward (this function can be used even if you intended to use the stylus as well).

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Battles also serve as a means to recruit Yo-Kai. Making friends with them post-battle can be influenced by gifting them their favorite foods during the fight. Certain Yo-Kai skills also increase the likelihood of a successful recruitment. This feature added another layer of strategy because figuring out what type of food to give them was at times puzzling. Sure, it stood to reason that kappa prefer vegetables like cucumber, but figuring out many Yo-Kai’s preferences were based solely on trial and error.

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Yo-Kai Watch is one meaty game, chock-full of side quests and NPC requests. Taking on these extra challenges will earn you experience points, money, items, and occasionally a new Yo-Kai companion. The menus for keeping track of tasks is similar to one of Level-5’s other RPGs, Fantasy Life, with tabs for each quest/request which display a quest summary and your progress towards your goal.

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The one aspect that I didn’t particularly like was Terror Time. It’s a random nighttime event that send the hero into an alternate world, filled with a giant Oni and their smaller lackeys. You’re forced into a stressful round of hide and seek as you make your way to the zone’s exit. Good luck getting those treasure chests hidden in the area. I have only managed to collect two and both times, I was later caught by the boss and beaten. Thankfully, this does not lead to a game over but rather starts you back at your bedroom. It is more an annoyance than anything else.

To sum up, I give Yo-Kai Watch for the Nintendo 3DS my seal of approval. Weak music selection and Terror Time aggravation aside, the title is one that I have enjoyed playing more than 90 percent of the other releases this year. I’ve recently switched it to be “My Favorite Game” on my 3DS profile on My Nintendo, so if that doesn’t speak of the quality of content, I don’t know what does!

Yo-Kai Watch scores a cool 4.5/5! Will you be picking it up? Be sure to let us know in the comments below!

YO-KAI WATCH, Nintendo and Level-5’s  monster collecting RPG that has taken Japan by storm, promises to be the next big thing in handheld gaming. Between its cute, unconventional characters, its immediate charm that we’ve come to expect from the developer behind Fantasy Life, Professor Layton and Ni No Kuni, and a unique battle system that turns turn based combat on its head, it’s easy to see why. But outside of the standard mechanics that we detailed in our game play summary, the evil Yokai have some more tricks up their sleeves. Let’s just say you don’t want to go out at night.

YO-KAI WATCH Night Screen 1You know you messed up when…

During a recent game play demo, we got to delve a little more into what we can expect from the full version of the game. Not content with just offering your standard RPG staples, YO-KAI WATCH goes full stealth mode once the sun sets. As you’re traversing the streets after dark, the map becomes filled with smaller monsters that serve to alert their big, bad boss when they spot you. If you end up being seen and can’t escape to the next map in time, this hulking, red ogre drags you into battle.

I know what you’re thinking though; with you and your team of Yokai, you can handle whatever it can throw at you, right? Making the same mistake, I dived straight in, using every ability at my disposal to take down the enemy. Except nothing worked! As I watched each Yokai fall one by one, I realized I had made a terrible mistake. The moral of the story? Don’t mess with the dark…

YO-KAI WATCH Night Screen 2Any last words?

With sections like these to break up the monotonous nature of turn based RPG’s, it’s clear to see how this game has managed to reach the level of popularity that it has overseas. If anything else, this has made me more excited to find out what other surprises the full game will have in store, which will be available by the time you read this. Oh, and one more thing. You might not want to jaywalk either. You never know what can happen to those who don’t follow the rules…

Need a refresher on everything that is YO-KAI WATCH? Take a trip over to our character profiles and get caught up! Will you be picking up the game this weekend? Let us know in the comments!

Robot battles are awesome, aren’t they? It’s too bad we haven’t seen too many awesome games using the concept in recent years. While games like Virtual On and Custom Robo hold a special place in our hearts, there’s definitely a void that was left by the lack of new content when it comes to this genre. Thankfully, Level-5 is taking the controls and leading charge with Little Battlers Experience, a long running anime and game series that is finally seeing its Western debut on the 3DS this year. Playable at Comic-Con in the Nintendo Lounge, we took the chance to get into a 3-on-3 skirmish with our fellow con-goers.

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With a variety of robots to choose from, each cardboard battler has a variety of special attacks, ranged fire and melee skills at their disposal. In addition to general stat differences like speed and attack power, each must be considered when trying to match up the perfect robot with your play style.

Once we hit the field, our teams clashed with the goal of knocking out the opposing team first. This wasn’t as easy as it sounded, since each robot has a limit to how much they can attack before they have to cool down. Try spamming your best skills, and you’ll be left behind as a sitting duck with no way to defend yourself. However, if you manage your skills well while landing flurries of attacks, you’ll gain access to a super attack, that does huge damage to the unlucky opponents who find themselves in your way.

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What helps is that movement is exactly what we would expect like something from robot gaming’s past, relying on locking on, circle strafing, and boosting around the field while avoiding damage. The team dynamic made this Vs. mode more interesting as well, since the winning team would usually coordinate their attacks to either defend partners in trouble, or gang up on an isolated foe to rack up those KOs. Attacking wildly would usually lead to a loss, so working together definitely had its advantages.

After walking away with victory in hand, I couldn’t wait to try more. If you’re a fan of games like Virtual On, then LBX is looking like it will definitely scratch that mech battle itch. With an expert team like Level-5 behind it, would we expect anything less? All I know is with the awesome looking robot design and fluid game play, this title is high on my radar.

Little Battlers Experience will release for the 3DS on August 21st.

The return of Chibi Robo wasn’t the only Nintendo news involving pocket sized machines. As one of the few announcements separate from what was revealed in the weekend’s Japanese Nintendo Direct, it was revealed that LBX: Little Battlers eXperience was headed to the West this summer!

Based on the anime and manga of the same name, LBX features customizable battle robots using over 130 models and 4000 parts. After making your robo your own, you can pit it against your friends in six player local skirmishes, battling it out for machine supremecy.

If the concept sounds a lot like Nintendo’s own Custom Robo franchise, you’re not the only one who spots the resemblence. While Chibi is getting its chance in the spotlight again, LBX sounds like it could be a suitable stand-in for Ray and the rest of the customs. However, considering that it’s developed by Level-5, (of Professor Layton, Fantasy Life and Ni No Kuni fame,) and based around a popular, multi property franshise in Japan, it’s safe to say that LBX just might deliver.

What are your impressions so far? Would you rather have a Custom Robo title, or are you just as excited to give the new game a shot? Sound off below and tell us what you think!

LBX launches on August 21st.

Briefly: This, I did not expect.

Celebrated developer Level-5 has revealed the next games in the Professor Layton and Fantasy Life franchises… and they’re headed to smartphones.

The announcement was made during last night’s Level-5 Vision 2015 event, with both games set to launch on Japanese devices this Summer. As noted by SiliconeraFantasy Life 2 “is similar to the previous title, as it features 12 Lifes, and a new “Village” feature, where you’ll collect villagers. The game has more of a Sim vibe going on, where you’ll build the city, and will have a larger room to build this time.”

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Little information was revealed about Layton 7, aside from its Summer release window. The game sounds vastly different from previous Layton titles, and “involves cards and fortunetelling, where players will have to use their wits and skills to figure out who the “Vampire” is.”

A 3DS version was not mentioned for either title.

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Are you interested in these new titles? Or do they sound too different from the franchises that we already know and love? Sound out below!

Literally years have passed since the initial announcement for Professor Layton VS. Phoenix Wright: Ace Attorney, one of the most unexpected crossovers in recent memory. After tons of speculation and a fear that the title might never get localized, those thoughts were put to rest when an official announcement was made confirming its impending release earlier this year. Now, we find ourselves about a month away from being able to play it for ourselves, but we got a small taste of what’s to come, courtesy of the Nintendo Lounge at San Diego Comic Con.

Divided into two sections, the game features both Professor Layton‘s trademark puzzles and Phoenix Wright‘s trial sections. On Layton’s side of the equation, his game play is essentially identical to his native titles, leading him and his assistant, Luke, to examine environments via the touch screen for hint coins and puzzles. Ranging from logic tests, math based scenarios, mazes, and many other challenges in between, a certain amount of puzzles need to be completed before progress can be made. While these challenges can range from insultingly easy to frustratingly difficult, the demo was kept on the simpler side of things, allowing progression to flow smoothly.

The World Cup might be exciting, but can your favorite player summon a dragon with the force of his kick?

To celebrate the start of summer alongside all of the World Cup festivities, Nintendo has cut the price of Inazuma Eleven in half, pricing it at a mere ten dollars! Featuring a group of kids as they work towards becoming the greatest high school soccer team in Japan, this sports/RPG hybrid is one that a fan of either genre should definitely look into.

Developed by Level 5, (the talented folks behind such classics as Dark Could, Professor Layton and Ni No Kuni), Inazuma Eleven is the first of a long running franchise that debuted on the Nintendo DS in 2007. Since then, the game has become a monster, spanning sequels and spinoffs across the DS and Wii, multiple movies and two anime series… only they were only released in Japan and Europe. The 3DS release of the first game back in February was the first time us Westerners have had a chance to play it, and if our review is any indication, (which it is), then this is a no brainer purchase, especially at such a low price.

So go ahead and pick up one of those Target exclusive 3DS AR points cards for ten bucks and throw those points at Inazuma Eleven. The sale is valid until July 16 (when it’ll jump back to $19.99), so you won’t have long to take advantage of this awesome deal!

I don’t know about you all out there in this strange land we call the Internet, but I tend to really like games that think outside the box and blend genres. Portal blended the FPS and puzzle genres while Mirror’s Edge did the same for platforming and both were praised for it. But who would have ever thought an RPG and soccer could go so well together?

Not only do they go together, but they do so incredibly well, thanks to the masterful hands at Level 5, (of Professor Layton and Ni No Kuni fame). In Inazuma Eleven, players are put in the very capable cleats of Mark Evans, an overenthusiastic goal keeper who aspires to lead the Raimon Junior High soccer club to a championship, achieving both his and his late grandfather’s dreams in the process. The only problem? The rest of the team couldn’t care less about the sport, preferring to lay around in the club house and do absolutely nothing. Things look grim for Mark when the school threatens to disband the club if they lose an exhibition match to Royal Academy, a team that’s gone undefeated for 40 years. But when a new transfer student arrives at Raimon who also happens to be a star soccer player, Mark realizes that recruiting him might lead to a turn the team’s fortunes around.

So surely you must be asking how a soccer RPG would even work at this point. Surprisingly, the way the game is laid out is much more traditionally than you’d expect. Obviously, you’re going to spend a ton of time on the field, but Inazuma is more like sports meets a 32 sided die. Entire matches are controlled with the stylus, drawing paths for players to travel and tapping spots on the field where you want the ball to go. This control scheme has a moderate learning curve at first, but it’s nothing that practice won’t fix.

Inazuma Eleven Screen 2

When players make contact, a clash initiates. Each teammate has their own set of stats ranging from kick strength, ball control and speed, as well as one of four elements that has strengths and weaknesses against the other three, all of which come into play during these battles. From there, each player involved has one of two options, a move that has a lower chance of success, but has a higher rate of keeping the ball if successful, or a move that is more likely to succeed, but comes with a higher risk of losing control of the ball or getting a foul called. When regular moves just don’t cut it,the team can eventually unlock special moves, the soccer equivalent to magic spells. These lead to some really fun animations that show players summoning gods to block shots, conjuring tornadoes to incapacitate opponents and shooting goals with flaming kicks. It’s like Shaolin Soccer meets Blitzball, and it’s a complete joy to play.

To add to the depth, each player and ability has an element, creating a rock-paper-scissors mechanic to an already complex game. With four types in play, (water, fire, grass and ground), how you balance your team is one of many aspects to keep in mind when you’re putting together the best club possible, especially if the opponents favor any one type. But before you get too trigger happy with the flashiness, each player has their own FP and TP, (this game’s equivalent to HP and MP), so deciding when the best time to pepper your kicks is a huge part of the game’s strategy.

Most of the game is spent exploring Raimon Junior High or the rest of Inazuma Town’s multiple areas while discovering treasure, secret training points and story missions along the way. And since apparently EVERYONE but your team loves to play the sport, different clubs will challenge your team as you walk through the city, essentially acting as the game’s random battles. Talking with the various NPCs throughout the city can result in the acquisition of quests, leads to new players and stat boosts for your party. In addition, your team managers can court members of teams you’ve defeated onto your side as well, with hundreds of potential players at your disposal. With so many possibilities, it makes the local multiplayer matches that much more interesting, since you’re not likely to play the same team twice. It’s just too bad that there’s no online play, because as great as this game is, it’s a niche title that’s an eShop exclusive. Good luck finding anyone locally to play with…

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With so many players to recruit, it’s a good thing that Inazuma Eleven gives you so much time to play with them all. The story mode consists of ten chapters, each one featuring a different team that’s looking to take you down. Almost like a villain of the week anime, each group ranges in levels of ruthlessness, to the point where some are willing to hurt, manipulate and even kill to ensure their success. Whoa! Soccer is serious business! The 12-ish hours the story provides will leave you surprised at how far the characters will take their obsession, but it’s right up the alley of your standard anime story. Only, you know… soccer!

But as fantastic as I found Inazuma Eleven, there are a few noticable areas where it fouls. First off, the game comes off as incredibly dated from a presentation standpoint. It’s true that this game is a port of an old DS game, and it shows on the 3DS, especially compared to other games, both eShop and retail wise. The game has a fairly steep learning curve as well, throwing you head first into matches with little direction. The relentless AI doesn’t help matters much either, making the first games frustrating. It took me a good hour or two to become decent, which was partially because the opening tutorial sections don’t explain some vital pieces of information such as what each stat does. Sticking through it is its own reward though, since the game gets so better and better as it progresses.

That is, until the end. While most of the game can be played grind free after the opening moments of Inazuma, the end game serves up a sudden difficulty spike, forcing your team to spend a few padded hours building their strength, even if you never skip a random battle. When you consider that you can only build up a handful of players at one time, this can take a long, tedious amount of time before you’ll be able to push through the end of the game.

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To rub salt into the would, the final battle takes place after a long string of  unskippable cutscenes, forcing you to go through the painful punishment of sitting through them again… And again… And again… This wouldn’t have been possible if the game gave you a retry option when losing story matches, but instead, the developers opted with an instant game over, taking you back to your last save. Mildly annoying during the standard story, and mind numbingly angering at the end, when you consider final bosses SHOULD be able to beat you the first time in, most players will have to sit through this frustration at least once, which is one too many times for me.

But even with those complaints, Inazuma Eleven scores in almost every other area. Dispite it showing its age as a DS port, the game play is never dull, the story is completely absurd, (in the best way possible), power ups force the game to evolve as you progress and the music is as charming as you’ll find from more recent releases. Most of all, the game is a truly unique experience that both RPG and sports game fans will be able to get a ton of mileage out of, making this cup one that can’t be missed!

tl;dr
+ A near perfect blend of soccer and RPG game play, creating a unique game play experience.
+ Both defensive and offensive powers keep the game fresh as you progress through the ridiculous anime style story.
+ Hundreds of characters to recruit and level up, creating countless unique teams to be discovered.
+ The ability to take your custom teams and play against other players locally, (if you can find any).
– As a DS port, the game’s visual presentation shows its age, especially for making its Western debut on a more powerful system.
– Late game grinding forces the final moments to come to a screeching halt.
– Instant game overs during story games create more backtracking than should be necessary.
– The tutorials don’t explain the game as well as they could have, especially with the unique game play mechanics introduced by the series.

Final Score: 4.25/5

It’s been over three years since one little trailer brought the gaming community to tears, collapsing in sheer joy over the thought that the impossible was now possible. That trailer would bring two worlds together, more significant than anything that was going on in our collective lives at that moment. This trailer… was Professor Layton vs. Phoenix Wright: Ace Attorney, a dream team of crime solving, mystery seeking, puzzle loving juggernauts that sent both fan bases into states of shock.

Then time passed… the game released in Japan without a whisper as to when, or even IF the game would be localized anywhere else. It wasn’t until a few months ago that a U.S. release was confirmed during one of the Nintendo Direct presentations, but it wasn’t until E3 that we FINALLY, have our own full fledged release trailer. Spoiler alert: it’s all kinds of awesome.

Taking place in a fantasy world formed by the pages of a magical book, Layton, Phoenix, and their assistants, Luke and Maya, are tasked with solving the mystery of the witch hunts. The trailer shows off tons of animated footage from the game in action. This comes with the territory for Layton fans, but the snippets of footage in Dual Destinies were never at this level of detail, even though the voiceovers are a little iffy for the Ace Attorney crew. Maybe it’ll be easier to get used to once we put more time into it?

Combining game play from both series, players will solve puzzles, seek out hint coins and solve mysteries with Layton, while Phoenix is shown battling witnesses and prosecutors in court as he proves his client innocent during the witch trials. Even the judge looks just like his modern day counterpart! Ah, some things never change.

Even though the game has been completed for awhile, we only have to wait a few more months before we can play the title ourselves and safely tread the Internet without fear of spoilers once again. Check out the trailer and tell us how excited you are about this team up finally finding its way to us on August 29th.

If you would have told me six years ago that a game about a puzzle loving professor who solves mysteries through a variety of brain teasers would become one of the most popular franchises on a system with as much competition as the Nintendo DS, I… probably wouldn’t have doubted it. After all, games like Brain Age were huge at the time. Still, it’s hard to believe that a game of this nature would have such staying power with a loyal fanbase, but that’s exactly what the Professor Layton franchise has earned. Now that we’re on game six, developer Level-5 has decided that it’s time for Layton to hang up has hat, but not before his final adventure, Professor Layton and the Azran Legacy. While the finale brings a fitting end to the prequel trilogy with hundreds of puzzles in tow, it’s not hard to see why the top hat gentleman didn’t want to overstay his welcome.

Azran Legacy picks up where the previous game, Professor Layton and the Miracle Mask, left off. Following Layton, his apprentice, Luke, and his assistant, Emmy, the group is contacted by Professor Sycamore, a fellow archeologist who has discovered a living mummy. The mystery surrounding this find may be the key to unlocking the secrets to an ancient civilization that was advanced beyond its years, but after an evil organization tries to claim this discovery for itself, it becomes a race that will take them around the world to unearth the secrets of the Azran people.

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If you’ve never played a Layton game, (and if you haven’t, you REALLY should, starting with Last Spectre since it’s the start of the current trilogy), the idea is that players will guide Layton and his friends through a variety of prerendered maps in a point and click style of game play. Examining and tapping the environments on the touch screen will lead to NPC conversations, new areas, hint coins that are used to purchase clues when you’re stuck, and of course, puzzles. In these titles, puzzles can consist of math, measuring, logic or pattern based challenges amongst others. Solving them awards a certain amount of Picarats depending on its difficulty, which are like a score that will earn some post game goodies depending on how high the count is. Naturally, you can’t score high if you’re terrible at puzzle solving, which is why the score goes down each time you get an answer wrong, so you’ll have to be careful.

While progression in terms of puzzle solving is mostly open ended, key points in the story require you to have a certain amount of puzzles solved before you can advance, so mopping up as many as you can solve is a big priority. It helps that even after all these years, solving a puzzle you’re unsure of is a surprisingly rewarding experience, so why wouldn’t you want to? Lastly, certain puzzles unlock items for additional mini games that are found throughout the story, which are great when you want to take a break from the standard fare. For a puzzle game, this series has always had plenty of content, and Azran Legacy is no different.

In terms of the story, Azran Legacy is a bit of a departure from its predecessors. For the most part, the first five games stuck to one locale for the crew to thoroughly explore. In this game however, the environments are divided into multiple smaller sections, each with their own mystery to solve on the way to the bigger prize. The highlight of my playthrough was meeting all of the quirky characters, solving the mysteries of each land and reaching their satisfying conclusions.

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The only drawback from these splintered sections is that their brief run times keep you from getting attached to these stories compared to the full experiences of the previous games, and it’s unfortunate that this problem spreads to the overall narrative. Considering that the game serves as the big payoff for the prequel trilogy, we spend so much time with sub plots that the climax of the story ends up feeling rushed and sloppy. Don’t worry, this is a spoiler free zone, so I won’t go into details, but I will say that some moments that should be shocking are cheapened because twist after twist hits you within the last two hours. It feel s like when a TV show is going to be cancelled, so the writers tie as many loose ends up as possible within two episodes. Layton’s final adventure deserves better, but sadly, that’s not what we got.

Story aside, as a huge fan of the franchise, I can see why the developers decided it was time to let go. It’s true that most of the puzzles are still expertly crafted, but the novelty of being “reminded” of puzzles by examining a water jar while the world around you is falling apart has largely faded. Six games in, and its formula has started to feel very paint by numbers. Now, that’s no fault of the game itself, but is a byproduct of being the sixth game in a series that can’t innovate too much by the nature of its premise. Even the mandatory story puzzles, (and most of the optional ones), feel much easier than in previous games, taking away some of the challenge we’ve come to expect. It’s hard to say whether or not this is because they were made intentionally easier or if I’m just used to the game after so many hours spent playing them, but it’s hard to argue against the former considering many of the puzzles don’t let you submit wrong answers. I always considered the story and puzzles to be the highlights of the Layton experience, so with those areas on the decline, I didn’t walk away from this one as happy as I have with its previous entries.

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Thankfully, when this game excels, it does so in a big way. The music is still top notch, with old tunes being brought back to accompany plenty of new, charming tracks which continue the trend of catchy audio for the series. Bringing back the 3D models from Miracle Mask, each of the animations are fluid and full of character, not to mention that the game features some of the most eye popping use of the gyroscopic 3D I’ve seen yet. As always, the animated cutscenes are fun to watch, and serve as a well-deserved reward for reaching important plot points.

Overall, the legacy Professor Layton leaves behind is as legendary as the mystery he solves, with Azran Legacy being a fitting, yet flawed finale for one of the most popular handheld franchises of the last decade. Sure, the formula was getting tired and the game’s finale doesn’t pack the punch that a final game should, but that shouldn’t take too much away from the fact that fans of the franchise cannot miss our favorite gentleman’s farewell. With a variety of fun areas to explore, a fantastic soundtrack that continues the series trend, over two dozen hours of content to uncover, free downloadable puzzles every day on top of the 150 in game teasers, and mini games to break up the action, you’ll be forced to forgive the areas where Azran falters. While I’m sad to see Layton go, I’m satisfied to know that Level-5 knew when the time was right to say goodbye. Now, bring on Professor Layton vs. Ace Attorney!

The Positives and Negatives:

+ The map variety keeps the environments charming and fresh.

+ Beautiful animations and fantastic use of the 3D make the game a visual treat.

+ The soundtrack is as great as you would expect from a Layton game.

+ More content than you’ll know what to do with, including hundreds of puzzles and mini games.

– The game play formula has worn itself out, with few ideas being introduced.

– The climax of the story is rushed, giving players no time to let major revelations sink in.

– The multiple maps may have divided the story too thin, never allowing us time to grow attached to the characters as much as its predecessors.

Final Score: 3.5/5

At this point, it’s become almost expected for Nintendo to have some kind of stealth release during its Direct presentations. From NES Remix to the Animal Crossing Plaza, the surprises are usually pleasant and unexpected, but relatively small on the scale of importance.

That changed today, with the announcement that two full fledged, freshly announced games were released on the eShop. First, Steel Diver: Sub Wars, (which sadly has nothing to do with Subway vs Quiznos,) acts as the successor to the submarine themed 3DS launch title. Switching to a first person view, this underwater shooter seems to borrow many of the same designs and art style of its predecessor. Oh, and the pariscope stages are back. Yep. Those pariscope stages.

Secondly, Inazuma Eleven is the first game in the long running DS series that has never been released in North America until now. Developed by Level-5, the people behind such hit games as Dark Cloud, Professor Layton and Ni No Kuni, the series was popular enough to receive numerous sequels and spinoffs spanning the DS, Wii and 3DS. It’s not hard to see why Nintendo was reluctant to release it here, since its premise of a soccer JRPG doesn’t exactly scream sales over here, but here’s a perfect chance to vote with our wallets and say that we want more unique titles to hit our shores. Hey, it worked for Xenoblade!

Inazuma Eleven

Steel Diver: Sub Wars is free to play, although this version will only include two submarines. If you like what you play, the full version can be purchased within the game for $9.99, (which is much nicer than the $40 price tag of the original.) Inazuma Eleven is going for $19.99, and according to its reviews from years past, it’s well worth the asking price.

Are you excited to give these a go? Let us know below, and keep an eye out for our full recap later today!

It’s finally time to say goodbye for all of those puzzle solving gentlemen out there. Professor Layton and the Azran Legacy, the sixth and final game in the Layton series, will be coming to the States in 2014.

Closing out the prequel trilogy that started with Professor Layton and the Last Specter, expect to see Layton, Luke and Emmy return to put a stop to the mysterious Descole’s latest plot, but not before solving a ton of puzzles about water pitchers and trains along the way.

The series is known for its gorgeous animation, abundance of charm and challenging puzzles that string together memorable stories. Who would have thought a simple brain teaser would spawn six games and a movie? It’s been a great ride, but its time to brace ourselves for the final goodbye. You know… unless this game sells millions of copies. Even a gentleman can’t say no to too much money. Hey, I’m just saying… never say never.

Azran Legacy will hit the 3DS alongside Professor Layton vs Ace Attorney next year. As always, check back with Geekscape as the release gets closer.

If you were crazy enough to wake up at the crack of dawn today, you might have caught the latest Nintendo Direct presentation. The video mostly covered games that we knew were coming with one huge exception. After years of silence and months of doubt, it was finally confirmed that Professor Layton vs Ace Attorney will be hitting Western shores in 2014.

The top hat professor and the turnabout attorney were first shown to collaborate back in 2010, with its release in Japan following suit last year. Hype levels were through the roof, but a long bout of silence combined with Ace Attorney Investigations 2 staying in Japan and Ace Attorney 5 getting a digital only release, fans like myself were afraid that the additional popularity boost from the good professor might not have been enough. Thankfully, after much objection from the masses, today proved that this wasn’t the case, (pun very much intended.)

It’s safe to say that we’ll have all the investigating, puzzle solving and sharp dressed gentlemen we can handle in 2014. Keep an eye out for additional information on Professor Layton vs Ace Attorney, as well as details for the upcoming releases of Phoenix Wright Ace Attorney: Dual Destinies and the recently announced Professor Layton and the Azran Legacy as they become available.

This looks amazing.

Professor Layton / Ni No Kuni developer Level-5 has just launched a new iOS title. Layton Brothers Mystery Room is a new crime-solving mystery game starring none other than Professor Layton’s son, Alfendi Layton.

The game looks to mix elements of the Professor Layton series with those of Capcom’s Phoenix Wright franchise. I haven’t had an opportunity to play the game yet, but I’m genuinely looking forward to it: Layton Brothers Mystery Room was developed from the ground-up for iOS devices (well, after first being cancelled on the DS), and looks to be an absolute blast.

The game is free to download (here), and the Universal App covers iPhone, iPad, and iPod Touch. The first two cases are included with the download, and further episodes can be unlocked via in-app purchases. Watch the trailer for Layton Brothers Mystery Room below, and let us know what you think of the game!

Ni No Kuni: Wrath of the White Witch may just be one of my favourite games ever. It’s been years (and years!) since I’ve been so addicted to a title; since I’ve been so engrossed in a world that wasn’t my own. It is, without a doubt, one of the most beautiful games of all time; Level-5 and Studio Ghibli have crafted an absolute masterpiece, and if you’ve EVER enjoyed an RPG before, you owe it to yourself to check it out.

 

Catching and training creatures (called familiars) is a huge part of the game. It’s a little bit like Pokémon, and acts as a clever party system in the game. Europe has had a neat little dragon familiar (called Draggle) available for download since Ni No Kuni‘s launch last month.

 

Draggle... the dragon.
Draggle… the dragon.

 

Just when I started to wonder if we’d ever see the cute little guy on our side of the pond, BOOM. Draggle’s coming, for free, on February 12th. That’s right, FREE! Now go have a babana in celebration.

 

How are you liking the game so far? Were you one of the lucky folks who got their hands on the Wizard’s Edition?

 

Remember the Level-5 developed PS2 classic Dark Cloud? How about Studio Ghibli’s wonderful line of animated films like Howl’s Moving Castle and Spirited Away? Wouldn’t it be incredible if the two collaborated and made a video game?

 

Well, they did; Ni No Kuni: Wrath of the White Witch released in Japan (to much fanfare) all the way back in 2011. Now, in 2013, the PS3 version of the acclaimed JRPG is just a few days away from hitting North American shores (and just a couple weeks away for European gamers).

 

Popular YouTube channel Dealspwn has just revealed the first 30 minutes of the game (including the opening cutscene and some gameplay). If you weren’t already insanely excited for Ni No Kuni, watching this for just a few minutes should do the trick, it looks absolutely incredible.

 

Seriously, this looks like it could be one of the best games of the year, and it’s only January. Watch the game’s opening below, and let us know what you think!

 

 

Again, Ni No Kuni: Wrath of the White Witch hits North America THIS Tuesday, January 22nd.

Who doesn’t love Level 5!? From the wonderful (but too often forgotten) Dark Cloud titles for the Playstation 2, to the wonderfully quirky Professor Layton series, and even 2006’s wonderful Dragon Quest VIII: the company has touched the hearts of gamers young and old alike, and certainly mine.

Earlier today we reported on the upcoming revamp to the 3DS eShop. There is lots of cool stuff coming, so you may have missed the fact that three of the upcoming games are Level 5 titles!

All three titles have been available in Japan for some time, but will be new to North America when they launch. All three of them sound freaking cool!

Here are the descriptions, straight from the press release:

ABOUT LIBERATION MAIDEN
LIBERATION MAIDEN is a full-scale 3D sci-fi shooter created by critically acclaimed developer Goichi Suda, better known as SUDA51, from Grasshopper Manufacture, creators of fan-favorites Lollipop ChainsawNo More HeroesShadows of the Damned and many more.  Set 100 years in the future in  New Japan, LIBERATION MAIDEN puts players in the role of Shoko Ozora, piloting a humanoid robot called Kamui.  The game brings AAA production values to the downloadable market in an unprecedented collaboration of all-star creators in music, art, and design, including breathtaking animation by the acclaimed animation studio, bones.  More information on LIBERATION MAIDEN can be found online at http://level5ia.com/blackbox/liberation-maiden/.

ABOUT AERO PORTER
AERO PORTER combines puzzle elements with a simulation of airport operations. Designed by Seaman creator Yoot Saito, the player sorts color-coded luggage onto conveyor belts while avoiding mishaps and delays.  Players are also able to design and share their own planes with a wide range of colors and patterns.

ABOUT CRIMSON SHROUD
CRIMSON SHROUD was created by game designer, Yasumi Matsuno, whose previous works include industry cornerstones such as Final Fantasy Tactics, Vagrant Story, and Tactics Ogre.  CRIMSON SHROUD is a new RPG that reimagines the table top RPG, and puts the power of the dice in the player’s hands to determine their fates.

Looks like there are some pretty huge names attached to these titles (freaking Yasumi Matsuno!). Level 5 has also released a trailer for the upcoming releases. Check it out below and let us know which one you’re looking forward to the most!

I’m up at 5am and there’s no way I’m going to sleep after having just seen this story and PS3 gameplay trailer for Ni No Kuni, the videogame collaboration between Level-5 (The Professor Layton series) and Studio Ghibli (Princess Mononoke, Howl’s Moving Castle, Spirited Away and so many more incredible movies it’ll make you crazy) coming to both the Nintendo DS and PS3. And included at the end of the trailer is a Western release date for the game of January 22nd!

Unless The Last Guardian suddenly gets a release date (and gets finished), this looks like it might be my favorite game of 2013 already. Yes, I’m still a GTA fanatic, and we’ll see what GTA 5 holds in store, but this game looks like a complete and fresh opposite to that experience so I’m going to start it off in my “Most Anticipated Game of 2013” slot (and I’ll only have 22 days of 2013 in which to wait for it!

It was the summer of 1995 when I first went with a friend to the UTexas Anime Club screening of Studio Ghibli’s Laputa: Castle in the Sky and I have been a Studio Ghibli fanatic ever since, still owning all of my fan for fan made VHS tapes of Nausicaa of the Valley of the Wind and My Neighbor Totoro and everything else Studio Ghibli that I could feverishly get. This trailer brought many of those feelings that I was discovering a new form of masterful storytelling right back. And after last weekend, in which Laura spent both plane flights back and forth to Mexico playing one of Level-5’s Professor Layton games, this household is prepped and ready! I’m still excited to see more details on the DS version of the game and hopefully I’ll return from E3 next week with more to share!