The World Cup might be exciting, but can your favorite player summon a dragon with the force of his kick?

To celebrate the start of summer alongside all of the World Cup festivities, Nintendo has cut the price of Inazuma Eleven in half, pricing it at a mere ten dollars! Featuring a group of kids as they work towards becoming the greatest high school soccer team in Japan, this sports/RPG hybrid is one that a fan of either genre should definitely look into.

Developed by Level 5, (the talented folks behind such classics as Dark Could, Professor Layton and Ni No Kuni), Inazuma Eleven is the first of a long running franchise that debuted on the Nintendo DS in 2007. Since then, the game has become a monster, spanning sequels and spinoffs across the DS and Wii, multiple movies and two anime series… only they were only released in Japan and Europe. The 3DS release of the first game back in February was the first time us Westerners have had a chance to play it, and if our review is any indication, (which it is), then this is a no brainer purchase, especially at such a low price.

So go ahead and pick up one of those Target exclusive 3DS AR points cards for ten bucks and throw those points at Inazuma Eleven. The sale is valid until July 16 (when it’ll jump back to $19.99), so you won’t have long to take advantage of this awesome deal!

I don’t know about you all out there in this strange land we call the Internet, but I tend to really like games that think outside the box and blend genres. Portal blended the FPS and puzzle genres while Mirror’s Edge did the same for platforming and both were praised for it. But who would have ever thought an RPG and soccer could go so well together?

Not only do they go together, but they do so incredibly well, thanks to the masterful hands at Level 5, (of Professor Layton and Ni No Kuni fame). In Inazuma Eleven, players are put in the very capable cleats of Mark Evans, an overenthusiastic goal keeper who aspires to lead the Raimon Junior High soccer club to a championship, achieving both his and his late grandfather’s dreams in the process. The only problem? The rest of the team couldn’t care less about the sport, preferring to lay around in the club house and do absolutely nothing. Things look grim for Mark when the school threatens to disband the club if they lose an exhibition match to Royal Academy, a team that’s gone undefeated for 40 years. But when a new transfer student arrives at Raimon who also happens to be a star soccer player, Mark realizes that recruiting him might lead to a turn the team’s fortunes around.

So surely you must be asking how a soccer RPG would even work at this point. Surprisingly, the way the game is laid out is much more traditionally than you’d expect. Obviously, you’re going to spend a ton of time on the field, but Inazuma is more like sports meets a 32 sided die. Entire matches are controlled with the stylus, drawing paths for players to travel and tapping spots on the field where you want the ball to go. This control scheme has a moderate learning curve at first, but it’s nothing that practice won’t fix.

Inazuma Eleven Screen 2

When players make contact, a clash initiates. Each teammate has their own set of stats ranging from kick strength, ball control and speed, as well as one of four elements that has strengths and weaknesses against the other three, all of which come into play during these battles. From there, each player involved has one of two options, a move that has a lower chance of success, but has a higher rate of keeping the ball if successful, or a move that is more likely to succeed, but comes with a higher risk of losing control of the ball or getting a foul called. When regular moves just don’t cut it,the team can eventually unlock special moves, the soccer equivalent to magic spells. These lead to some really fun animations that show players summoning gods to block shots, conjuring tornadoes to incapacitate opponents and shooting goals with flaming kicks. It’s like Shaolin Soccer meets Blitzball, and it’s a complete joy to play.

To add to the depth, each player and ability has an element, creating a rock-paper-scissors mechanic to an already complex game. With four types in play, (water, fire, grass and ground), how you balance your team is one of many aspects to keep in mind when you’re putting together the best club possible, especially if the opponents favor any one type. But before you get too trigger happy with the flashiness, each player has their own FP and TP, (this game’s equivalent to HP and MP), so deciding when the best time to pepper your kicks is a huge part of the game’s strategy.

Most of the game is spent exploring Raimon Junior High or the rest of Inazuma Town’s multiple areas while discovering treasure, secret training points and story missions along the way. And since apparently EVERYONE but your team loves to play the sport, different clubs will challenge your team as you walk through the city, essentially acting as the game’s random battles. Talking with the various NPCs throughout the city can result in the acquisition of quests, leads to new players and stat boosts for your party. In addition, your team managers can court members of teams you’ve defeated onto your side as well, with hundreds of potential players at your disposal. With so many possibilities, it makes the local multiplayer matches that much more interesting, since you’re not likely to play the same team twice. It’s just too bad that there’s no online play, because as great as this game is, it’s a niche title that’s an eShop exclusive. Good luck finding anyone locally to play with…

Inazuma2

With so many players to recruit, it’s a good thing that Inazuma Eleven gives you so much time to play with them all. The story mode consists of ten chapters, each one featuring a different team that’s looking to take you down. Almost like a villain of the week anime, each group ranges in levels of ruthlessness, to the point where some are willing to hurt, manipulate and even kill to ensure their success. Whoa! Soccer is serious business! The 12-ish hours the story provides will leave you surprised at how far the characters will take their obsession, but it’s right up the alley of your standard anime story. Only, you know… soccer!

But as fantastic as I found Inazuma Eleven, there are a few noticable areas where it fouls. First off, the game comes off as incredibly dated from a presentation standpoint. It’s true that this game is a port of an old DS game, and it shows on the 3DS, especially compared to other games, both eShop and retail wise. The game has a fairly steep learning curve as well, throwing you head first into matches with little direction. The relentless AI doesn’t help matters much either, making the first games frustrating. It took me a good hour or two to become decent, which was partially because the opening tutorial sections don’t explain some vital pieces of information such as what each stat does. Sticking through it is its own reward though, since the game gets so better and better as it progresses.

That is, until the end. While most of the game can be played grind free after the opening moments of Inazuma, the end game serves up a sudden difficulty spike, forcing your team to spend a few padded hours building their strength, even if you never skip a random battle. When you consider that you can only build up a handful of players at one time, this can take a long, tedious amount of time before you’ll be able to push through the end of the game.

Inazuma3

To rub salt into the would, the final battle takes place after a long string of  unskippable cutscenes, forcing you to go through the painful punishment of sitting through them again… And again… And again… This wouldn’t have been possible if the game gave you a retry option when losing story matches, but instead, the developers opted with an instant game over, taking you back to your last save. Mildly annoying during the standard story, and mind numbingly angering at the end, when you consider final bosses SHOULD be able to beat you the first time in, most players will have to sit through this frustration at least once, which is one too many times for me.

But even with those complaints, Inazuma Eleven scores in almost every other area. Dispite it showing its age as a DS port, the game play is never dull, the story is completely absurd, (in the best way possible), power ups force the game to evolve as you progress and the music is as charming as you’ll find from more recent releases. Most of all, the game is a truly unique experience that both RPG and sports game fans will be able to get a ton of mileage out of, making this cup one that can’t be missed!

tl;dr
+ A near perfect blend of soccer and RPG game play, creating a unique game play experience.
+ Both defensive and offensive powers keep the game fresh as you progress through the ridiculous anime style story.
+ Hundreds of characters to recruit and level up, creating countless unique teams to be discovered.
+ The ability to take your custom teams and play against other players locally, (if you can find any).
– As a DS port, the game’s visual presentation shows its age, especially for making its Western debut on a more powerful system.
– Late game grinding forces the final moments to come to a screeching halt.
– Instant game overs during story games create more backtracking than should be necessary.
– The tutorials don’t explain the game as well as they could have, especially with the unique game play mechanics introduced by the series.

Final Score: 4.25/5

As usual, another Nintendo Direct has come and gone and there is a TON of new information to sift through. But don’t worry, we scrutinized the announcements so you don’t have to! Read on to discover all of the Nintendo themed goodness coming to us over the next few months.

– The presentation started in a big way, with the reveal of Little Mac for Super Smash Bros. Click here for all of the details, speculation, screenshots and a sweet reveal trailer.

Mario Golf World Tour missed its original 2013 release during the Year of Luigi, but it looks like the extra time was put to good use. A plethora of new features were shown off, including Mii support, as well as a solid release date of May 2nd.

Kirby Triple Deluxe will give each copy ability a variety of attacks. While the game still promises to be easy to pick up and play, hidden sun stones and retro keychains promise to provide a good challenge for series veterans. Streetpass support allows players to send each other items, including keychains if they are also playing the game when passed. The best news? Kirby is right around the corner, also launching on May 2nd.

Yoshi’s New Island acts mostly the same as its predecessors, where Yoshi’s goal is to reach the end of each stage while keeping Baby Mario safe. Doing so is made easier thanks to power ups like the jackhammer, submarine and super forms, (because it wouldn’t be a New game without a super form.) Yoshi’s pegasus wings will also make an appearance if you suck at the game.

– Steel Diver: Sub Wars was simultaneously announced and released for North America on the eShop. This free to play take on the First Person Shooter genre combines the underwater gameplay of Steel Diver and puts you in the driver’s seat. The free version has two single player missions, two submarines and the full online mode while $9.99 will get you the full package. I’ve been playing it since it popped up and it’s deceptively addictive. Keep an eye out for an in depth report!

Inazuma Eleven, the popular soccer RPG from Level 5 that has never been released in North America… Has been released in North America! Also available now, $19.99 will get you the first game in the series, while the eShop is also carrying three episodes of the anime for free! You can find out more about both Steel Diver: Sub Wars and Inazuma Eleven in our in depth write up here.

Rusty’s Real Deal Baseball is a baseball themed mini game collection that lets players haggle in game to lower the price of real life add on purchases. It’s an interesting concept that we covered in detail here.

Pokemon Battle Trozei brings back one of the lesser talked about Pokemon spinoffs. The first game was a puzzle title that was put out to seemingly ease the pain of waiting for a full fledged Pokemon DS title, but was addictive in its own right. This new game will feature all of the current 718 Pokemon as well as new game play “battle” mechanics to keep things interesting. We’ll have a new way to catch em all when Trozei hits the eShop in March.

– One final trailer for Professor Layton and the Azran Legacy was shown, which will serve as the last game in the popular franchise. Streetpass functionality will allow would-be puzzle solvers to transfer hidden items to each other’s games. It’ll be sad to see the Professor go, but I’m excited to play his final adventure when February 28th comes along.

Monster Hunter 4 Ultimate has finally received a release date! Kind of! After months of silence, Nintendo touched on the game, revealing that the game is slated for an early 2015 launch.

Weapon Shop de Omasse is the last game in the Guild01 series in Japan, which is a collaboration between famed developers at Level-5 and Grasshopper Manufacturer. Part RPG, part rhythm game, part shop simulator, players are tasked with running a weapon shop. Forging weapons with the timing of accompanying music will make them stronger, which will aid your town’s warriors as they run off into battle. The title is aiming for a February 20th release at $7.99.

– A variety of indie games were given the spotlight, including Treasurenauts, Moon Chronicles, Shovel Knight, 1001 Spikes, the recently released Retro City Rampage and Child of Light. I got to play many of these at Indiecade, and all of them were impressive, especially Shovel Knight and 1001 Spikes. Of course, Retro City Rampage has been out on other platforms for awhile, but if you missed out on it before, there’s no reason not to pick up this definitive version.

– After over a year of waiting, the Game Boy Advance Virtual Console is finally coming to the Wii U. Launching with Yoshi’s Island: Super Mario Advance 3, Mario and Luigi: Superstar Saga and Metroid Fusion will be the first games released with more coming out every month. But why not on the 3DS? Get our thoughts on the subject here.

Donkey Kong Country: Tropical Freeze got one last trailer before its release next week. Solid, creative level design, silhouette stages and huge bosses were put on display, which is to be expected after the excellent Donkey Kong Country Returns. Check out the trailer and get ready for its February 21st release.

– It was just a few months ago that NES Remix stealth released on the Wii U eShop, but NES Remix 2 is already on its way. Coming on April 25th, the downloadable title will feature remixed versions of late era NES games like Metroid, Zelda II, Super Mario Bros. 3 and Punch Out!!! Making the package even more attractive is a full version of Super Luigi Bros. which is based on the mini game from the first Remix. Considering Luigi is a pretty backwards guy, all of the stages will run from right to left. Of course, his signature high jump will also be included. This might be worth the purchase alone!

Mario Kart 8 got an official release date AND a ton of new characters. Players will hit the track once again on May 30th, while sliding along the edge of that Spring time frame the presentation promised. Check out all the details in our dedicated article right over here.

– Finally! Some game play footage from Monolith Soft’s upcoming Wii U title. Codenamed X, watching it in motion makes it look a lot like Xenoblade, which anyone who’s played it can tell you is far from a bad thing. Release details are still quiet, but I trust that they’ll take all the time they need to make it into as much of a masterpiece as all of the other Xeno games have been.

– And lastly, we got a ton of new information on Bayonetta 2, including details on the story, a new playable character and some kick ass new abilities. Check out our impressions at this link!

And that about covers it! What are you most excited about? Little Mac, X footage, a Mario Kart release date and a ton of fresh new games… it’s safe to say that this presentation was a success. Check out the full video below and keep checking back with Geekscape as these games and more become available.

At this point, it’s become almost expected for Nintendo to have some kind of stealth release during its Direct presentations. From NES Remix to the Animal Crossing Plaza, the surprises are usually pleasant and unexpected, but relatively small on the scale of importance.

That changed today, with the announcement that two full fledged, freshly announced games were released on the eShop. First, Steel Diver: Sub Wars, (which sadly has nothing to do with Subway vs Quiznos,) acts as the successor to the submarine themed 3DS launch title. Switching to a first person view, this underwater shooter seems to borrow many of the same designs and art style of its predecessor. Oh, and the pariscope stages are back. Yep. Those pariscope stages.

Secondly, Inazuma Eleven is the first game in the long running DS series that has never been released in North America until now. Developed by Level-5, the people behind such hit games as Dark Cloud, Professor Layton and Ni No Kuni, the series was popular enough to receive numerous sequels and spinoffs spanning the DS, Wii and 3DS. It’s not hard to see why Nintendo was reluctant to release it here, since its premise of a soccer JRPG doesn’t exactly scream sales over here, but here’s a perfect chance to vote with our wallets and say that we want more unique titles to hit our shores. Hey, it worked for Xenoblade!

Inazuma Eleven

Steel Diver: Sub Wars is free to play, although this version will only include two submarines. If you like what you play, the full version can be purchased within the game for $9.99, (which is much nicer than the $40 price tag of the original.) Inazuma Eleven is going for $19.99, and according to its reviews from years past, it’s well worth the asking price.

Are you excited to give these a go? Let us know below, and keep an eye out for our full recap later today!