There are times when you just don’t have time for a whole match in a MOBA, you want something more nebulous than Minesweeper, and something that is just far more interesting than work. Enter a game you play maybe once or twice a day for literally minutes, NationStates. I don’t mean in the “Burn your actions come back tomorrow” way, I mean in the “you have nothing to do until the game says you do” sense. How can such a game be interesting you ask? By being loaded with pure political satire in the best way. 

NationStates has a long history; it was created in 2002 under the inspiration of a Max Barry novel called Jennifer Government in which all citizens have the last name of who they work for. This inspired the game in the sense that national politics are weird. In 2008 a NationStates 2 was created but it’s since died out with the far cheaper to operate first game still online with 136,000+ active nations. The lead regions have thousands of nations in them! Yet for its age and comedic content there are almost no memes tied to it, searches failed me. Many players, however, thought it would be funny to name their nation with the word “meme” in it. 

The player creates an country with its own name, flag, political beliefs, and essentially identity. Your nation is put in a starter region, which is essentially the community of nations you interact with. You will also be barraged by a stream of region invitations that will vary from offensively bad to intriguing. There’s no real penalty for floating from region to region either, your nation is what grows in strength over time. Your nation page is full of faux statistics that are changed and altered over time, so many variables are at play, there’s really a lot of variety. 

A new issue is brought up at minimum twice a day, legislation that you have final say over. These typically are based around a controversial issue and two to four wacky reasons to take two to four wacky approaches. These are what really changes how your nation is described and future issues. There were originally 30 issues, but accounts with enough citizens can submit their own. By now there have to be thousands of different issues, very few nations end up reading the same. Not many people agree with each other after all, and every issue is something you usually will have some kind of stand on. Over time these change how your nation is classified and how it’s people behave. 

I decided to create the Matriarchy of Korezziastan, a psycho-feminist liberal paradise. In the few days it has existed I moved to a pretty decent region, banned cars while having the 52nd best automotive industry in the region, and enjoy fantastic civil rights in what is effectively a middle eastern warzone. There’s a lot that can be done by not giving spiritual funding a dime! One of the first issues was on drugs, made em all legal. I originally thought about using a Polish flag, but I ended up using an obscure African flag and crudely photo-shopped it; it still gives me a chuckle whenever I load up my page. I committed an act of political satire in making my account for this politically satirical game. You’ll find this game really embraces the ludicrousness of politics. 

Matriarchy
It’s a miracles what a minute in paint can do!

As your nation grows more political options become available. You can join the World Assembly in order to submit and vote on measures. Measure in the WA apply to all member nations and is a vast series of laws that is very entertaining to read. This may sound a bit like the United Nations; that would because up until 2008 it was called that. The real UN decided on April 1st to send a cease and desist to change the name. Which was in its own bizarre, but it was real. To think, the fake UN had achieved so much more like banning slavery and setting radical minimum wage doctrines! 

That’s the “game”, creating a nation that you develop as a character. Regions typically have their own private forum board for players to roleplay, hold elections, and use for political scandals. There are no deep mechanics in NationStates. War is a very broad trolling invasion on the enemy regions communications networks, scaring nations out until only theirs remain. It’s a game about politics with players constructing a web of politics over it. Any extra time beyond picking issue answer is roleplay, you can journal about your country, post in roleplay boards, etc; but the actual gameplay mechanic is issues. Strangely enough the issues are not coded in an advanced enough fashion to edit out anything the WA, it’s more of a political minigame.  Your country is politically graded on an complex “morality system” a bit like Dungeons and Dragons alignments, but between radical conservatism and liberalism.

NS1
This looks far more important than it actually is

NationStates draw is that it facilitates a roughly anonymous community, or one where you know who everybody is. You very well could have all of your friends form your own region and never interact that much with random people! It’s all about getting what you want out of the games system. What this game is not is an adventure game, there is no narrative, no points, no “RPG mechanics” besides the idea that as your account gets older more people live in it.

This is a game you check every now and then, settle business, and get back to work. Or it can be one you obsess over as a lighter alternative to other games. NationStates may not be the most advanced of games but it certainly reminds me of a political sort of Tamagotchi. It’s a game you can play any way, causally, intensively, to devoting years of your life fabricating a web of history in your fictional country.

It’s a game I think more people should play to develop a sense of humor about politics, as well as slight understanding of them.

Any game that allows four player couch co-op is always welcome. Say what you will about online gaming, but there’s nothing like being able to settle in with your bros, (and bro-ettes?), grab a bunch of controllers, and go crazy. With local team ups becoming more and more rare, it’s always exciting to see a game get the full, team up treatment. In Super Dungeon Bros., both online and local “bro-op” are supported, allowing four players to rock out in this rock-and-roll inspired hack and slash. We sat down with the game at E3 to check in on how the game is coming along so far.

Super Dungeon Bros E3 Screen 1

Tasked as choosing between Axl, Lars, Ozzie or Freddie, four knights with distinct personalities to match with their bright colored armor, game play relies less on who you choose, and more on what you choose! Each bro can choose a variety of weapons, including swords, bows and hammers. Aside from the typical differences between attacks, such as speed, damage and range, each one also has their own, unique abilities that help the team clear enemies from each room. For example, the sword unlocks what’s called the “Bronado,” where its user activates a prolonged spin attack, while stacking the partners he makes contact with on top of him, resulting in a spinning tower of pain for their enemies.

On that subject, stacking is important when progressing through the dungeons. A co-op game in every sense of the word, progression often requires partners to team up. Whether that means stacking and throwing bros over gaps, activating multi person switches, or opening distant doors for the rest of the team to go through, working together is key to advancing. With that in mind, the team has to make sure to be on the same page, since taking too long results in larger waves of enemies respawning. Taking too long to enjoy the scenery can result in a tougher dungeon, so you’ll always want to be moving. Then again, don’t move TOO much, since dodge rolling consecutively leads to your bro getting dizzy. It’s all a balance, you see.

Super Dungeon Bros E3 Screen 2

Like a Call Of Duty E3 presentation, Super Dungeon Bros is bro from head to toe. Including plenty of co-op abilities, four player local and online modes, awesome music, unique abilities and characters with their own sets of wisecracks, and a fast paced play style, and you get what’s shaping up to be a very enjoyable multiplayer experience. With cross play between the Xbox One and Windows 10, or PS4 to PC, you’ll have plenty of ways to team up with your friends and rock out when the game is released late this year.

Seems like we’re going to have to wait a little longer to find out if dogs or cats are the superior pets.

Based on a message from the official Splatoon Tumblr page, the first North American Splatfest, which was supposed to take place during the weekend of June 20th, has been postponed due to matchmaking issues that made finding games during the Japanese event unreliable.

The official post reads:

Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue. In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon, we have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!

Who knows, maybe this is for the best? After all, we’re still recovering from E3, and Father’s Day is the same weekend. I mean, I’m sure your father would have loved to watch you pretend to vandalize public spaces with infinite amounts of ink in the pursuit of pet superiority while he’s neglected on his special day, but maybe this could be a great opportunity to actually bond with the guy!

Still, the news is disappointing to say the least. Who knows, maybe we’ll get a few free Sea Snails out of it? We’ll be sure to let you know when the event is rescheduled, but let’s hope it won’t be long before we get to partake in our overdue Splatfest with strangers across the continent.

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

Long in the works but new to me, JC2-mp is a mod that grants players the ability to play the over-the-top, very fun and popular open world game, Just Cause 2, WITH OTHERS! Check out the action below!

Holy shit that looks crazy fun! I’m going to keep this in my sights. I cannot wait to see what comes of this. I’m going to sign up right now and try to get a shot at playing!

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