Seems like we’re going to have to wait a little longer to find out if dogs or cats are the superior pets.

Based on a message from the official Splatoon Tumblr page, the first North American Splatfest, which was supposed to take place during the weekend of June 20th, has been postponed due to matchmaking issues that made finding games during the Japanese event unreliable.

The official post reads:

Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue. In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon, we have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!

Who knows, maybe this is for the best? After all, we’re still recovering from E3, and Father’s Day is the same weekend. I mean, I’m sure your father would have loved to watch you pretend to vandalize public spaces with infinite amounts of ink in the pursuit of pet superiority while he’s neglected on his special day, but maybe this could be a great opportunity to actually bond with the guy!

Still, the news is disappointing to say the least. Who knows, maybe we’ll get a few free Sea Snails out of it? We’ll be sure to let you know when the event is rescheduled, but let’s hope it won’t be long before we get to partake in our overdue Splatfest with strangers across the continent.

Briefly: Activision has just launched a sweet new live-action trailer for Call of Duty: Ghosts, which hit stores today.

The trailer was directed by The Wolverine director James Mangold (who just entered talks to helm a sequel). It also features Megan Fox, and stars a bunch of pals going to war together. Cute, huh?

Take a look at the video below, and let us know if you picked up the game!

http://youtu.be/MNxh7umVOZ0

Briefly: Call of Duty: Ghosts is finally nearing release (at least for current-gen consoles and Wii U), and Activision has just debuted a fantastic launch trailer for the game.

The video takes us through some action-packed, dog-filled moments, and even though I haven’t enjoyed a Call of Duty game since the original Modern Warfare (which I loved), Ghosts has certainly piqued my interest.

Take a look at the launch trailer below, and let us know if you’ll be picking it up! Call of Duty: Ghosts hits PC, PS3, Xbox 360, and Wii U on November 5th, Playstation 4 on November 15th, and Xbox One on November 22nd.

If you aren’t following comics legend Jim Steranko on Twitter, you shouldn’t be using Twitter. If you’re not using Twitter, reading Jim Steranko’s tweets make it all worth it. In the last 2 days alone, he’s regaled us with stories of pimp slapping Batman creator Bob Kane at a San Diego Comic Con (a must read) and using an ice-pick to draw a full body portrait of a woman onto the hood of car! The man’s stories are as larger than life as he is!

This morning I found a Steranko story on Twitter that I had to share, both as a Steranko fan and a dog lover. I won’t spoil it for you here, but I was so moved by it that I had to piece it together as prose and post it for you all.

When I was in my early teens, I was in a neighborhood gang, generally a reasonable group of guys. And we often did good things for the neighborhood. But darkness falls regularly and it’s easy to become part of it. Old man Krott fell into that category. He was a blight on even my neighborhood. Burly, thick-lipped, with a European accent, he ruled his household like a tyrant. His wife (who was never heard to have said a word in public) trundled off to a factory before dawn every morning, always walking no matter what the weather to save busfare. Their only child was not allowed to play with the other kids. Krott had no job and stayed home listening to the radio during the day, except when taking walks to nose into other people’s business. He was shunned by neighbors fed up with his twichy, noxious rants. His face was a scowling mask and and he only seemed pleased when he was bullying someone—primarily his family. He was a coward in confrontations.

The Spartans initially ignored the hulk, but I had a growing concern I could not ignore, one that deepened my anger on a primal level. In Krott’ s cluttered backyard, he kept a dog on a four-foot chain, a dark Newfoundland-Mastiff mix, a beautiful animal whose entire world was an eight-foot semi-circle and whose meals consisted of whatever garbage Krott threw him. Dogs are born to chase, play, explore, catch. This one was never allowed to run, never taken for walks. Gaunt, ungroomed, never bathed, but still noble, the animal spent his entire life a prisoner of his sadistic master. Any approach from the back alley was greeted with a savage attack that not only tested the chain’s strength, but threatened to break the animal’s neck as well. Krott would burst from the back door, grab a shovel or rake, rush to the fence to intercept any intruder; if he saw no reason for the outburst, he’d crack the dog over the head or spine with the tool, yelling at him to shut up.

The dog was never taken inside, even in freezing rainstorms or blizzards that would blanket an open-front shed, his only retreat from weather and the brutal master who had obviously terrorized him from the time he was a pup. Krott was committing a crime against nature, the most reprehensible aspect of which was that he never gave it a second thought. He had turned a fine animal into a snarling beast. Although the dog had never heard a kind word or experienced a gentle touch in his life, a strange rapport began to develop between the animal and me. I walked the alley often and, when possible, would talk to the dog, whose attacks eventually subsided to a few warning barks. I helped my cause by saving half a hot dog or a few crusts from dinner and throwing them into his area.

As his aggression subsided, the dog seemed to look forward to my attention—not to mention the small snacks offered. He quieted down, and in doing so, gave me an opportunity to take a better look at him. Between fence railings, I watched the dog for a long time, staying very still and finally realizing that the animal, head as huge as a small bear’s, had the kindest eyes I had ever seen.

The visits continued unabated, with Krott often running into the backyard, shouting, “Get the hell out of here or I’ll break your neck, you little bastard!” Sometimes I’d would just continue walking: sometimes I could not overcome the urge to respond: “If I looked like you, I’d let you do it!” or a simple, elegant “Kiss my ass, gorilla-face!”

Predictably, Krott developed a run of bad luck. His old car, rarely used because gasoline cost money, frequently had its tires go flat and its door locks become impassible. In the summer, toothpicks were wedged into them and broken off. In the winter, water—which froze instantly—was somehow squirted into the keyholes. Limburger cheese would be tucked neatly into the engine block to be melted & smelled after any drive.Sugar & Draino were found in the gas tank. Roadkill would mysteriously appear wedged into the glove compartment, sometimes undiscovered for several very hot days. Poison ivy was mysteriously rubbed onto the backyard fenceposts where Krott often leaned. Small stones, apparently dropped by passersby a handful at a time, would transform his front yard into a rock quarry by the end of every week. At times, when he was watching a certain gang of kids create what might be called a diversion in the back alley, something nasty would occur in front of his house. A sizable pool of tar materialized on his front porch one night. His windows were painted black from the outside another time.  Once, when he could not open his front door, he discovered that it had been glued with resin epoxy to the door frame. Notes, with words cut from magazines, were slid under his front door, saying, “Move out or die, Nazi!”

Krott spent many sleepless nights behind his window shades hoping to intercept the phantom who was making his life as miserable as he was making those around him. He was cursed and everyone in the neighborhood sensed it. What no one knew was that someone was gradually able to enter the back yard without the dog barking, although he did not pet the animal, something he very badly wanted to do. They needed more time, so the dog could trust the stranger. Meanwhile, he could stand in the shadows without being seen from the house. Moving out of them would, of course, reveal his presence, but he always knew when it was safe or not because the dog, using a sense that cannot be explained, would always look at the back windows when Krott was hiding there. The dog became the stranger’s ally and his instincts never failed.

The following winter, after a brutal snowstorm, the dog was discovered one morning frozen to death, curled up in his shed. Part of me also died that night. That spring on one dark night, someone apparently removed all the nails holding Krott’s back-porch steps together and he broke his hip falling from them into a pile of rubble. Not long afterward, he vacated the house and the neighborhood forever.

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

COD Ghosts Screen 1

But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

COD Ghosts Screen 2

All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.

Another year, another Call of Duty. When Activision and Infinity Ward took the stage of the Xbox One reveal to discuss the upcoming COD: Ghosts, they promised that it wouldn’t be more of the same. While that has yet to be seen from a game play standpoint, the details they did reveal hope to convince gamers that this is going to be more than just a map pack in disguise.

Featuring dynamic online maps that change as you play, a new cast and a story written by Stephen Gaghan, (who penned Traffic and Syriana,) were perhaps overshadowed by the newest squad mate to join the team. Rather than another roided up military tough guy, a great amount  of detail went into the squad member on four legs.

Not since Dog’s Life has so much attention gone into properly capturing dog behavior in a game. It’s good to see that the next generation of canine technology has finally arrived! Using motion capture with a real German Shepard, Infinity Ward promises that you’re going to really care for this dog. I mean really build a strong attachment to him as you brave the trenches of war against enemy soldiers that are out for your blood. Knowing that no matter how many combatants head your way, you’ll get through it knowing your loyal friend is at your side!

Yeah, he’s gonna die at the end…

Watch this incredible dog-soldier dynamic in action and get hyped for this holiday season when you’ll be able to have this shooter in your hands!